1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2010 Google Inc. 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #ifndef GrBufferAllocPool_DEFINED 9*c8dee2aaSAndroid Build Coastguard Worker #define GrBufferAllocPool_DEFINED 10*c8dee2aaSAndroid Build Coastguard Worker 11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h" 12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h" 13*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkNoncopyable.h" 14*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTArray.h" 15*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTypeTraits.h" 16*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/gpu/ganesh/GrTypesPriv.h" 17*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrBuffer.h" 18*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrCpuBuffer.h" 19*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrDrawIndirectCommand.h" 20*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrNonAtomicRef.h" 21*c8dee2aaSAndroid Build Coastguard Worker 22*c8dee2aaSAndroid Build Coastguard Worker #include <cstddef> 23*c8dee2aaSAndroid Build Coastguard Worker #include <memory> 24*c8dee2aaSAndroid Build Coastguard Worker #include <type_traits> 25*c8dee2aaSAndroid Build Coastguard Worker #include <utility> 26*c8dee2aaSAndroid Build Coastguard Worker 27*c8dee2aaSAndroid Build Coastguard Worker class GrGpu; 28*c8dee2aaSAndroid Build Coastguard Worker 29*c8dee2aaSAndroid Build Coastguard Worker /** 30*c8dee2aaSAndroid Build Coastguard Worker * A pool of geometry buffers tied to a GrGpu. 31*c8dee2aaSAndroid Build Coastguard Worker * 32*c8dee2aaSAndroid Build Coastguard Worker * The pool allows a client to make space for geometry and then put back excess 33*c8dee2aaSAndroid Build Coastguard Worker * space if it over allocated. When a client is ready to draw from the pool 34*c8dee2aaSAndroid Build Coastguard Worker * it calls unmap on the pool ensure buffers are ready for drawing. The pool 35*c8dee2aaSAndroid Build Coastguard Worker * can be reset after drawing is completed to recycle space. 36*c8dee2aaSAndroid Build Coastguard Worker * 37*c8dee2aaSAndroid Build Coastguard Worker * At creation time a minimum per-buffer size can be specified. Additionally, 38*c8dee2aaSAndroid Build Coastguard Worker * a number of buffers to preallocate can be specified. These will 39*c8dee2aaSAndroid Build Coastguard Worker * be allocated at the min size and kept around until the pool is destroyed. 40*c8dee2aaSAndroid Build Coastguard Worker */ 41*c8dee2aaSAndroid Build Coastguard Worker class GrBufferAllocPool : SkNoncopyable { 42*c8dee2aaSAndroid Build Coastguard Worker public: 43*c8dee2aaSAndroid Build Coastguard Worker inline static constexpr size_t kDefaultBufferSize = 1 << 15; 44*c8dee2aaSAndroid Build Coastguard Worker 45*c8dee2aaSAndroid Build Coastguard Worker /** 46*c8dee2aaSAndroid Build Coastguard Worker * A cache object that can be shared by multiple GrBufferAllocPool instances. It caches 47*c8dee2aaSAndroid Build Coastguard Worker * cpu buffer allocations to avoid reallocating them. 48*c8dee2aaSAndroid Build Coastguard Worker */ 49*c8dee2aaSAndroid Build Coastguard Worker class CpuBufferCache : public GrNonAtomicRef<CpuBufferCache> { 50*c8dee2aaSAndroid Build Coastguard Worker public: 51*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<CpuBufferCache> Make(int maxBuffersToCache); 52*c8dee2aaSAndroid Build Coastguard Worker 53*c8dee2aaSAndroid Build Coastguard Worker sk_sp<GrCpuBuffer> makeBuffer(size_t size, bool mustBeInitialized); 54*c8dee2aaSAndroid Build Coastguard Worker void releaseAll(); 55*c8dee2aaSAndroid Build Coastguard Worker 56*c8dee2aaSAndroid Build Coastguard Worker private: 57*c8dee2aaSAndroid Build Coastguard Worker CpuBufferCache(int maxBuffersToCache); 58*c8dee2aaSAndroid Build Coastguard Worker 59*c8dee2aaSAndroid Build Coastguard Worker struct Buffer { 60*c8dee2aaSAndroid Build Coastguard Worker sk_sp<GrCpuBuffer> fBuffer; 61*c8dee2aaSAndroid Build Coastguard Worker bool fCleared = false; 62*c8dee2aaSAndroid Build Coastguard Worker }; 63*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<Buffer[]> fBuffers; 64*c8dee2aaSAndroid Build Coastguard Worker int fMaxBuffersToCache = 0; 65*c8dee2aaSAndroid Build Coastguard Worker }; 66*c8dee2aaSAndroid Build Coastguard Worker 67*c8dee2aaSAndroid Build Coastguard Worker /** 68*c8dee2aaSAndroid Build Coastguard Worker * Ensures all buffers are unmapped and have all data written to them. 69*c8dee2aaSAndroid Build Coastguard Worker * Call before drawing using buffers from the pool. 70*c8dee2aaSAndroid Build Coastguard Worker */ 71*c8dee2aaSAndroid Build Coastguard Worker void unmap(); 72*c8dee2aaSAndroid Build Coastguard Worker 73*c8dee2aaSAndroid Build Coastguard Worker /** 74*c8dee2aaSAndroid Build Coastguard Worker * Invalidates all the data in the pool, unrefs non-preallocated buffers. 75*c8dee2aaSAndroid Build Coastguard Worker */ 76*c8dee2aaSAndroid Build Coastguard Worker void reset(); 77*c8dee2aaSAndroid Build Coastguard Worker 78*c8dee2aaSAndroid Build Coastguard Worker /** 79*c8dee2aaSAndroid Build Coastguard Worker * Frees data from makeSpaces in LIFO order. 80*c8dee2aaSAndroid Build Coastguard Worker */ 81*c8dee2aaSAndroid Build Coastguard Worker void putBack(size_t bytes); 82*c8dee2aaSAndroid Build Coastguard Worker 83*c8dee2aaSAndroid Build Coastguard Worker protected: 84*c8dee2aaSAndroid Build Coastguard Worker /** 85*c8dee2aaSAndroid Build Coastguard Worker * Constructor 86*c8dee2aaSAndroid Build Coastguard Worker * 87*c8dee2aaSAndroid Build Coastguard Worker * @param gpu The GrGpu used to create the buffers. 88*c8dee2aaSAndroid Build Coastguard Worker * @param bufferType The type of buffers to create. 89*c8dee2aaSAndroid Build Coastguard Worker * @param cpuBufferCache If non-null a cache for client side array buffers 90*c8dee2aaSAndroid Build Coastguard Worker * or staging buffers used before data is uploaded to 91*c8dee2aaSAndroid Build Coastguard Worker * GPU buffer objects. 92*c8dee2aaSAndroid Build Coastguard Worker */ 93*c8dee2aaSAndroid Build Coastguard Worker GrBufferAllocPool(GrGpu* gpu, GrGpuBufferType bufferType, sk_sp<CpuBufferCache> cpuBufferCache); 94*c8dee2aaSAndroid Build Coastguard Worker 95*c8dee2aaSAndroid Build Coastguard Worker virtual ~GrBufferAllocPool(); 96*c8dee2aaSAndroid Build Coastguard Worker 97*c8dee2aaSAndroid Build Coastguard Worker /** 98*c8dee2aaSAndroid Build Coastguard Worker * Returns a block of memory to hold data. A buffer designated to hold the 99*c8dee2aaSAndroid Build Coastguard Worker * data is given to the caller. The buffer may or may not be locked. The 100*c8dee2aaSAndroid Build Coastguard Worker * returned ptr remains valid until any of the following: 101*c8dee2aaSAndroid Build Coastguard Worker * *makeSpace is called again. 102*c8dee2aaSAndroid Build Coastguard Worker * *unmap is called. 103*c8dee2aaSAndroid Build Coastguard Worker * *reset is called. 104*c8dee2aaSAndroid Build Coastguard Worker * *this object is destroyed. 105*c8dee2aaSAndroid Build Coastguard Worker * 106*c8dee2aaSAndroid Build Coastguard Worker * Once unmap on the pool is called the data is guaranteed to be in the 107*c8dee2aaSAndroid Build Coastguard Worker * buffer at the offset indicated by offset. Until that time it may be 108*c8dee2aaSAndroid Build Coastguard Worker * in temporary storage and/or the buffer may be locked. 109*c8dee2aaSAndroid Build Coastguard Worker * 110*c8dee2aaSAndroid Build Coastguard Worker * @param size the amount of data to make space for 111*c8dee2aaSAndroid Build Coastguard Worker * @param alignment alignment constraint from start of buffer 112*c8dee2aaSAndroid Build Coastguard Worker * @param buffer returns the buffer that will hold the data. 113*c8dee2aaSAndroid Build Coastguard Worker * @param offset returns the offset into buffer of the data. 114*c8dee2aaSAndroid Build Coastguard Worker * @return pointer to where the client should write the data. 115*c8dee2aaSAndroid Build Coastguard Worker */ 116*c8dee2aaSAndroid Build Coastguard Worker void* makeSpace(size_t size, size_t alignment, sk_sp<const GrBuffer>* buffer, size_t* offset); 117*c8dee2aaSAndroid Build Coastguard Worker 118*c8dee2aaSAndroid Build Coastguard Worker /** 119*c8dee2aaSAndroid Build Coastguard Worker * Returns a block of memory to hold data. A buffer designated to hold the 120*c8dee2aaSAndroid Build Coastguard Worker * data is given to the caller. The buffer may or may not be locked. The 121*c8dee2aaSAndroid Build Coastguard Worker * returned ptr remains valid until any of the following: 122*c8dee2aaSAndroid Build Coastguard Worker * *makeSpace is called again. 123*c8dee2aaSAndroid Build Coastguard Worker * *unmap is called. 124*c8dee2aaSAndroid Build Coastguard Worker * *reset is called. 125*c8dee2aaSAndroid Build Coastguard Worker * *this object is destroyed. 126*c8dee2aaSAndroid Build Coastguard Worker * 127*c8dee2aaSAndroid Build Coastguard Worker * Once unmap on the pool is called the data is guaranteed to be in the 128*c8dee2aaSAndroid Build Coastguard Worker * buffer at the offset indicated by offset. Until that time it may be 129*c8dee2aaSAndroid Build Coastguard Worker * in temporary storage and/or the buffer may be locked. 130*c8dee2aaSAndroid Build Coastguard Worker * 131*c8dee2aaSAndroid Build Coastguard Worker * The caller requests a minimum number of bytes, but the block may be (much) 132*c8dee2aaSAndroid Build Coastguard Worker * larger. Assuming that a new block must be allocated, it will be fallbackSize bytes. 133*c8dee2aaSAndroid Build Coastguard Worker * The actual block size is returned in actualSize. 134*c8dee2aaSAndroid Build Coastguard Worker * 135*c8dee2aaSAndroid Build Coastguard Worker * @param minSize the minimum amount of data to make space for 136*c8dee2aaSAndroid Build Coastguard Worker * @param fallbackSize the amount of data to make space for if a new block is needed 137*c8dee2aaSAndroid Build Coastguard Worker * @param alignment alignment constraint from start of buffer 138*c8dee2aaSAndroid Build Coastguard Worker * @param buffer returns the buffer that will hold the data. 139*c8dee2aaSAndroid Build Coastguard Worker * @param offset returns the offset into buffer of the data. 140*c8dee2aaSAndroid Build Coastguard Worker * @param actualSize returns the capacity of the block 141*c8dee2aaSAndroid Build Coastguard Worker * @return pointer to where the client should write the data. 142*c8dee2aaSAndroid Build Coastguard Worker */ 143*c8dee2aaSAndroid Build Coastguard Worker void* makeSpaceAtLeast(size_t minSize, 144*c8dee2aaSAndroid Build Coastguard Worker size_t fallbackSize, 145*c8dee2aaSAndroid Build Coastguard Worker size_t alignment, 146*c8dee2aaSAndroid Build Coastguard Worker sk_sp<const GrBuffer>* buffer, 147*c8dee2aaSAndroid Build Coastguard Worker size_t* offset, 148*c8dee2aaSAndroid Build Coastguard Worker size_t* actualSize); 149*c8dee2aaSAndroid Build Coastguard Worker 150*c8dee2aaSAndroid Build Coastguard Worker sk_sp<GrBuffer> getBuffer(size_t size); 151*c8dee2aaSAndroid Build Coastguard Worker 152*c8dee2aaSAndroid Build Coastguard Worker private: 153*c8dee2aaSAndroid Build Coastguard Worker struct BufferBlock { 154*c8dee2aaSAndroid Build Coastguard Worker size_t fBytesFree; 155*c8dee2aaSAndroid Build Coastguard Worker sk_sp<GrBuffer> fBuffer; 156*c8dee2aaSAndroid Build Coastguard Worker 157*c8dee2aaSAndroid Build Coastguard Worker static_assert(::sk_is_trivially_relocatable<decltype(fBuffer)>::value); 158*c8dee2aaSAndroid Build Coastguard Worker 159*c8dee2aaSAndroid Build Coastguard Worker using sk_is_trivially_relocatable = std::true_type; 160*c8dee2aaSAndroid Build Coastguard Worker }; 161*c8dee2aaSAndroid Build Coastguard Worker 162*c8dee2aaSAndroid Build Coastguard Worker bool createBlock(size_t requestSize); 163*c8dee2aaSAndroid Build Coastguard Worker void destroyBlock(); 164*c8dee2aaSAndroid Build Coastguard Worker void deleteBlocks(); 165*c8dee2aaSAndroid Build Coastguard Worker void flushCpuData(const BufferBlock& block, size_t flushSize); 166*c8dee2aaSAndroid Build Coastguard Worker void resetCpuData(size_t newSize); 167*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_DEBUG 168*c8dee2aaSAndroid Build Coastguard Worker void validate(bool unusedBlockAllowed = false) const; 169*c8dee2aaSAndroid Build Coastguard Worker #endif 170*c8dee2aaSAndroid Build Coastguard Worker size_t fBytesInUse = 0; 171*c8dee2aaSAndroid Build Coastguard Worker 172*c8dee2aaSAndroid Build Coastguard Worker skia_private::TArray<BufferBlock> fBlocks; 173*c8dee2aaSAndroid Build Coastguard Worker sk_sp<CpuBufferCache> fCpuBufferCache; 174*c8dee2aaSAndroid Build Coastguard Worker sk_sp<GrCpuBuffer> fCpuStagingBuffer; 175*c8dee2aaSAndroid Build Coastguard Worker GrGpu* fGpu; 176*c8dee2aaSAndroid Build Coastguard Worker GrGpuBufferType fBufferType; 177*c8dee2aaSAndroid Build Coastguard Worker void* fBufferPtr = nullptr; 178*c8dee2aaSAndroid Build Coastguard Worker }; 179*c8dee2aaSAndroid Build Coastguard Worker 180*c8dee2aaSAndroid Build Coastguard Worker /** 181*c8dee2aaSAndroid Build Coastguard Worker * A GrBufferAllocPool of vertex buffers 182*c8dee2aaSAndroid Build Coastguard Worker */ 183*c8dee2aaSAndroid Build Coastguard Worker class GrVertexBufferAllocPool : public GrBufferAllocPool { 184*c8dee2aaSAndroid Build Coastguard Worker public: 185*c8dee2aaSAndroid Build Coastguard Worker /** 186*c8dee2aaSAndroid Build Coastguard Worker * Constructor 187*c8dee2aaSAndroid Build Coastguard Worker * 188*c8dee2aaSAndroid Build Coastguard Worker * @param gpu The GrGpu used to create the vertex buffers. 189*c8dee2aaSAndroid Build Coastguard Worker * @param cpuBufferCache If non-null a cache for client side array buffers 190*c8dee2aaSAndroid Build Coastguard Worker * or staging buffers used before data is uploaded to 191*c8dee2aaSAndroid Build Coastguard Worker * GPU buffer objects. 192*c8dee2aaSAndroid Build Coastguard Worker */ 193*c8dee2aaSAndroid Build Coastguard Worker GrVertexBufferAllocPool(GrGpu* gpu, sk_sp<CpuBufferCache> cpuBufferCache); 194*c8dee2aaSAndroid Build Coastguard Worker 195*c8dee2aaSAndroid Build Coastguard Worker /** 196*c8dee2aaSAndroid Build Coastguard Worker * Returns a block of memory to hold vertices. A buffer designated to hold 197*c8dee2aaSAndroid Build Coastguard Worker * the vertices given to the caller. The buffer may or may not be locked. 198*c8dee2aaSAndroid Build Coastguard Worker * The returned ptr remains valid until any of the following: 199*c8dee2aaSAndroid Build Coastguard Worker * *makeSpace is called again. 200*c8dee2aaSAndroid Build Coastguard Worker * *unmap is called. 201*c8dee2aaSAndroid Build Coastguard Worker * *reset is called. 202*c8dee2aaSAndroid Build Coastguard Worker * *this object is destroyed. 203*c8dee2aaSAndroid Build Coastguard Worker * 204*c8dee2aaSAndroid Build Coastguard Worker * Once unmap on the pool is called the vertices are guaranteed to be in 205*c8dee2aaSAndroid Build Coastguard Worker * the buffer at the offset indicated by startVertex. Until that time they 206*c8dee2aaSAndroid Build Coastguard Worker * may be in temporary storage and/or the buffer may be locked. 207*c8dee2aaSAndroid Build Coastguard Worker * 208*c8dee2aaSAndroid Build Coastguard Worker * @param vertexSize specifies size of a vertex to allocate space for 209*c8dee2aaSAndroid Build Coastguard Worker * @param vertexCount number of vertices to allocate space for 210*c8dee2aaSAndroid Build Coastguard Worker * @param buffer returns the vertex buffer that will hold the 211*c8dee2aaSAndroid Build Coastguard Worker * vertices. 212*c8dee2aaSAndroid Build Coastguard Worker * @param startVertex returns the offset into buffer of the first vertex. 213*c8dee2aaSAndroid Build Coastguard Worker * In units of the size of a vertex from layout param. 214*c8dee2aaSAndroid Build Coastguard Worker * @return pointer to first vertex. 215*c8dee2aaSAndroid Build Coastguard Worker */ 216*c8dee2aaSAndroid Build Coastguard Worker void* makeSpace(size_t vertexSize, 217*c8dee2aaSAndroid Build Coastguard Worker int vertexCount, 218*c8dee2aaSAndroid Build Coastguard Worker sk_sp<const GrBuffer>* buffer, 219*c8dee2aaSAndroid Build Coastguard Worker int* startVertex); 220*c8dee2aaSAndroid Build Coastguard Worker 221*c8dee2aaSAndroid Build Coastguard Worker /** 222*c8dee2aaSAndroid Build Coastguard Worker * Returns a block of memory to hold vertices. A buffer designated to hold 223*c8dee2aaSAndroid Build Coastguard Worker * the vertices given to the caller. The buffer may or may not be locked. 224*c8dee2aaSAndroid Build Coastguard Worker * The returned ptr remains valid until any of the following: 225*c8dee2aaSAndroid Build Coastguard Worker * *makeSpace is called again. 226*c8dee2aaSAndroid Build Coastguard Worker * *unmap is called. 227*c8dee2aaSAndroid Build Coastguard Worker * *reset is called. 228*c8dee2aaSAndroid Build Coastguard Worker * *this object is destroyed. 229*c8dee2aaSAndroid Build Coastguard Worker * 230*c8dee2aaSAndroid Build Coastguard Worker * Once unmap on the pool is called the vertices are guaranteed to be in 231*c8dee2aaSAndroid Build Coastguard Worker * the buffer at the offset indicated by startVertex. Until that time they 232*c8dee2aaSAndroid Build Coastguard Worker * may be in temporary storage and/or the buffer may be locked. 233*c8dee2aaSAndroid Build Coastguard Worker * 234*c8dee2aaSAndroid Build Coastguard Worker * The caller requests a minimum number of vertices, but the block may be (much) 235*c8dee2aaSAndroid Build Coastguard Worker * larger. Assuming that a new block must be allocated, it will be sized to hold 236*c8dee2aaSAndroid Build Coastguard Worker * fallbackVertexCount vertices. The actual block size (in vertices) is returned in 237*c8dee2aaSAndroid Build Coastguard Worker * actualVertexCount. 238*c8dee2aaSAndroid Build Coastguard Worker * 239*c8dee2aaSAndroid Build Coastguard Worker * @param vertexSize specifies size of a vertex to allocate space for 240*c8dee2aaSAndroid Build Coastguard Worker * @param minVertexCount minimum number of vertices to allocate space for 241*c8dee2aaSAndroid Build Coastguard Worker * @param fallbackVertexCount number of vertices to allocate space for if a new block is needed 242*c8dee2aaSAndroid Build Coastguard Worker * @param buffer returns the vertex buffer that will hold the vertices. 243*c8dee2aaSAndroid Build Coastguard Worker * @param startVertex returns the offset into buffer of the first vertex. 244*c8dee2aaSAndroid Build Coastguard Worker * In units of the size of a vertex from layout param. 245*c8dee2aaSAndroid Build Coastguard Worker * @param actualVertexCount returns the capacity of the block (in vertices) 246*c8dee2aaSAndroid Build Coastguard Worker * @return pointer to first vertex. 247*c8dee2aaSAndroid Build Coastguard Worker */ 248*c8dee2aaSAndroid Build Coastguard Worker void* makeSpaceAtLeast(size_t vertexSize, 249*c8dee2aaSAndroid Build Coastguard Worker int minVertexCount, 250*c8dee2aaSAndroid Build Coastguard Worker int fallbackVertexCount, 251*c8dee2aaSAndroid Build Coastguard Worker sk_sp<const GrBuffer>* buffer, 252*c8dee2aaSAndroid Build Coastguard Worker int* startVertex, 253*c8dee2aaSAndroid Build Coastguard Worker int* actualVertexCount); 254*c8dee2aaSAndroid Build Coastguard Worker 255*c8dee2aaSAndroid Build Coastguard Worker private: 256*c8dee2aaSAndroid Build Coastguard Worker using INHERITED = GrBufferAllocPool; 257*c8dee2aaSAndroid Build Coastguard Worker }; 258*c8dee2aaSAndroid Build Coastguard Worker 259*c8dee2aaSAndroid Build Coastguard Worker /** 260*c8dee2aaSAndroid Build Coastguard Worker * A GrBufferAllocPool of index buffers 261*c8dee2aaSAndroid Build Coastguard Worker */ 262*c8dee2aaSAndroid Build Coastguard Worker class GrIndexBufferAllocPool : public GrBufferAllocPool { 263*c8dee2aaSAndroid Build Coastguard Worker public: 264*c8dee2aaSAndroid Build Coastguard Worker /** 265*c8dee2aaSAndroid Build Coastguard Worker * Constructor 266*c8dee2aaSAndroid Build Coastguard Worker * 267*c8dee2aaSAndroid Build Coastguard Worker * @param gpu The GrGpu used to create the index buffers. 268*c8dee2aaSAndroid Build Coastguard Worker * @param cpuBufferCache If non-null a cache for client side array buffers 269*c8dee2aaSAndroid Build Coastguard Worker * or staging buffers used before data is uploaded to 270*c8dee2aaSAndroid Build Coastguard Worker * GPU buffer objects. 271*c8dee2aaSAndroid Build Coastguard Worker */ 272*c8dee2aaSAndroid Build Coastguard Worker GrIndexBufferAllocPool(GrGpu* gpu, sk_sp<CpuBufferCache> cpuBufferCache); 273*c8dee2aaSAndroid Build Coastguard Worker 274*c8dee2aaSAndroid Build Coastguard Worker /** 275*c8dee2aaSAndroid Build Coastguard Worker * Returns a block of memory to hold indices. A buffer designated to hold 276*c8dee2aaSAndroid Build Coastguard Worker * the indices is given to the caller. The buffer may or may not be locked. 277*c8dee2aaSAndroid Build Coastguard Worker * The returned ptr remains valid until any of the following: 278*c8dee2aaSAndroid Build Coastguard Worker * *makeSpace is called again. 279*c8dee2aaSAndroid Build Coastguard Worker * *unmap is called. 280*c8dee2aaSAndroid Build Coastguard Worker * *reset is called. 281*c8dee2aaSAndroid Build Coastguard Worker * *this object is destroyed. 282*c8dee2aaSAndroid Build Coastguard Worker * 283*c8dee2aaSAndroid Build Coastguard Worker * Once unmap on the pool is called the indices are guaranteed to be in the 284*c8dee2aaSAndroid Build Coastguard Worker * buffer at the offset indicated by startIndex. Until that time they may be 285*c8dee2aaSAndroid Build Coastguard Worker * in temporary storage and/or the buffer may be locked. 286*c8dee2aaSAndroid Build Coastguard Worker * 287*c8dee2aaSAndroid Build Coastguard Worker * @param indexCount number of indices to allocate space for 288*c8dee2aaSAndroid Build Coastguard Worker * @param buffer returns the index buffer that will hold the indices. 289*c8dee2aaSAndroid Build Coastguard Worker * @param startIndex returns the offset into buffer of the first index. 290*c8dee2aaSAndroid Build Coastguard Worker * @return pointer to first index. 291*c8dee2aaSAndroid Build Coastguard Worker */ 292*c8dee2aaSAndroid Build Coastguard Worker void* makeSpace(int indexCount, sk_sp<const GrBuffer>* buffer, int* startIndex); 293*c8dee2aaSAndroid Build Coastguard Worker 294*c8dee2aaSAndroid Build Coastguard Worker /** 295*c8dee2aaSAndroid Build Coastguard Worker * Returns a block of memory to hold indices. A buffer designated to hold 296*c8dee2aaSAndroid Build Coastguard Worker * the indices is given to the caller. The buffer may or may not be locked. 297*c8dee2aaSAndroid Build Coastguard Worker * The returned ptr remains valid until any of the following: 298*c8dee2aaSAndroid Build Coastguard Worker * *makeSpace is called again. 299*c8dee2aaSAndroid Build Coastguard Worker * *unmap is called. 300*c8dee2aaSAndroid Build Coastguard Worker * *reset is called. 301*c8dee2aaSAndroid Build Coastguard Worker * *this object is destroyed. 302*c8dee2aaSAndroid Build Coastguard Worker * 303*c8dee2aaSAndroid Build Coastguard Worker * Once unmap on the pool is called the indices are guaranteed to be in the 304*c8dee2aaSAndroid Build Coastguard Worker * buffer at the offset indicated by startIndex. Until that time they may be 305*c8dee2aaSAndroid Build Coastguard Worker * in temporary storage and/or the buffer may be locked. 306*c8dee2aaSAndroid Build Coastguard Worker * 307*c8dee2aaSAndroid Build Coastguard Worker * The caller requests a minimum number of indices, but the block may be (much) 308*c8dee2aaSAndroid Build Coastguard Worker * larger. Assuming that a new block must be allocated, it will be sized to hold 309*c8dee2aaSAndroid Build Coastguard Worker * fallbackIndexCount indices. The actual block size (in indices) is returned in 310*c8dee2aaSAndroid Build Coastguard Worker * actualIndexCount. 311*c8dee2aaSAndroid Build Coastguard Worker * 312*c8dee2aaSAndroid Build Coastguard Worker * @param minIndexCount minimum number of indices to allocate space for 313*c8dee2aaSAndroid Build Coastguard Worker * @param fallbackIndexCount number of indices to allocate space for if a new block is needed 314*c8dee2aaSAndroid Build Coastguard Worker * @param buffer returns the index buffer that will hold the indices. 315*c8dee2aaSAndroid Build Coastguard Worker * @param startIndex returns the offset into buffer of the first index. 316*c8dee2aaSAndroid Build Coastguard Worker * @param actualIndexCount returns the capacity of the block (in indices) 317*c8dee2aaSAndroid Build Coastguard Worker * @return pointer to first index. 318*c8dee2aaSAndroid Build Coastguard Worker */ 319*c8dee2aaSAndroid Build Coastguard Worker void* makeSpaceAtLeast(int minIndexCount, 320*c8dee2aaSAndroid Build Coastguard Worker int fallbackIndexCount, 321*c8dee2aaSAndroid Build Coastguard Worker sk_sp<const GrBuffer>* buffer, 322*c8dee2aaSAndroid Build Coastguard Worker int* startIndex, 323*c8dee2aaSAndroid Build Coastguard Worker int* actualIndexCount); 324*c8dee2aaSAndroid Build Coastguard Worker 325*c8dee2aaSAndroid Build Coastguard Worker private: 326*c8dee2aaSAndroid Build Coastguard Worker using INHERITED = GrBufferAllocPool; 327*c8dee2aaSAndroid Build Coastguard Worker }; 328*c8dee2aaSAndroid Build Coastguard Worker 329*c8dee2aaSAndroid Build Coastguard Worker class GrDrawIndirectBufferAllocPool : private GrBufferAllocPool { 330*c8dee2aaSAndroid Build Coastguard Worker public: GrDrawIndirectBufferAllocPool(GrGpu * gpu,sk_sp<CpuBufferCache> cpuBufferCache)331*c8dee2aaSAndroid Build Coastguard Worker GrDrawIndirectBufferAllocPool(GrGpu* gpu, sk_sp<CpuBufferCache> cpuBufferCache) 332*c8dee2aaSAndroid Build Coastguard Worker : GrBufferAllocPool(gpu, GrGpuBufferType::kDrawIndirect, std::move(cpuBufferCache)) {} 333*c8dee2aaSAndroid Build Coastguard Worker makeSpace(int drawCount,sk_sp<const GrBuffer> * buffer,size_t * offset)334*c8dee2aaSAndroid Build Coastguard Worker GrDrawIndirectWriter makeSpace(int drawCount, sk_sp<const GrBuffer>* buffer, size_t* offset) { 335*c8dee2aaSAndroid Build Coastguard Worker return this->GrBufferAllocPool::makeSpace(drawCount * sizeof(GrDrawIndirectCommand), 4, 336*c8dee2aaSAndroid Build Coastguard Worker buffer, offset); 337*c8dee2aaSAndroid Build Coastguard Worker } 338*c8dee2aaSAndroid Build Coastguard Worker putBack(int drawCount)339*c8dee2aaSAndroid Build Coastguard Worker void putBack(int drawCount) { 340*c8dee2aaSAndroid Build Coastguard Worker this->GrBufferAllocPool::putBack(drawCount * sizeof(GrDrawIndirectCommand)); 341*c8dee2aaSAndroid Build Coastguard Worker } 342*c8dee2aaSAndroid Build Coastguard Worker makeIndexedSpace(int drawCount,sk_sp<const GrBuffer> * buffer,size_t * offset)343*c8dee2aaSAndroid Build Coastguard Worker GrDrawIndexedIndirectWriter makeIndexedSpace(int drawCount, sk_sp<const GrBuffer>* buffer, 344*c8dee2aaSAndroid Build Coastguard Worker size_t* offset) { 345*c8dee2aaSAndroid Build Coastguard Worker return this->GrBufferAllocPool::makeSpace( 346*c8dee2aaSAndroid Build Coastguard Worker drawCount * sizeof(GrDrawIndexedIndirectCommand), 4, buffer, offset); 347*c8dee2aaSAndroid Build Coastguard Worker } 348*c8dee2aaSAndroid Build Coastguard Worker putBackIndexed(int drawCount)349*c8dee2aaSAndroid Build Coastguard Worker void putBackIndexed(int drawCount) { 350*c8dee2aaSAndroid Build Coastguard Worker this->GrBufferAllocPool::putBack(drawCount * sizeof(GrDrawIndexedIndirectCommand)); 351*c8dee2aaSAndroid Build Coastguard Worker } 352*c8dee2aaSAndroid Build Coastguard Worker 353*c8dee2aaSAndroid Build Coastguard Worker using GrBufferAllocPool::unmap; 354*c8dee2aaSAndroid Build Coastguard Worker using GrBufferAllocPool::reset; 355*c8dee2aaSAndroid Build Coastguard Worker }; 356*c8dee2aaSAndroid Build Coastguard Worker 357*c8dee2aaSAndroid Build Coastguard Worker #endif 358