xref: /aosp_15_r20/external/skia/src/gpu/ganesh/GrCanvas.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2023 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrCanvas.h"
8*c8dee2aaSAndroid Build Coastguard Worker 
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/android/SkCanvasAndroid.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrBackendSurface.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkCanvasPriv.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkDevice.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/Device.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrRenderTarget.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrRenderTargetProxy.h"
17*c8dee2aaSAndroid Build Coastguard Worker 
18*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::ganesh {
19*c8dee2aaSAndroid Build Coastguard Worker 
TopDeviceSurfaceDrawContext(const SkCanvas * canvas)20*c8dee2aaSAndroid Build Coastguard Worker SurfaceDrawContext* TopDeviceSurfaceDrawContext(const SkCanvas* canvas) {
21*c8dee2aaSAndroid Build Coastguard Worker     if (auto gpuDevice = SkCanvasPriv::TopDevice(canvas)->asGaneshDevice()) {
22*c8dee2aaSAndroid Build Coastguard Worker         return gpuDevice->surfaceDrawContext();
23*c8dee2aaSAndroid Build Coastguard Worker     }
24*c8dee2aaSAndroid Build Coastguard Worker     return nullptr;
25*c8dee2aaSAndroid Build Coastguard Worker }
26*c8dee2aaSAndroid Build Coastguard Worker 
TopDeviceSurfaceFillContext(const SkCanvas * canvas)27*c8dee2aaSAndroid Build Coastguard Worker SurfaceFillContext* TopDeviceSurfaceFillContext(const SkCanvas* canvas) {
28*c8dee2aaSAndroid Build Coastguard Worker     if (auto gpuDevice = SkCanvasPriv::TopDevice(canvas)->asGaneshDevice()) {
29*c8dee2aaSAndroid Build Coastguard Worker         return gpuDevice->surfaceFillContext();
30*c8dee2aaSAndroid Build Coastguard Worker     }
31*c8dee2aaSAndroid Build Coastguard Worker     return nullptr;
32*c8dee2aaSAndroid Build Coastguard Worker }
33*c8dee2aaSAndroid Build Coastguard Worker 
TopDeviceTargetProxy(const SkCanvas * canvas)34*c8dee2aaSAndroid Build Coastguard Worker GrRenderTargetProxy* TopDeviceTargetProxy(const SkCanvas* canvas) {
35*c8dee2aaSAndroid Build Coastguard Worker     if (auto gpuDevice = SkCanvasPriv::TopDevice(canvas)->asGaneshDevice()) {
36*c8dee2aaSAndroid Build Coastguard Worker         return gpuDevice->targetProxy();
37*c8dee2aaSAndroid Build Coastguard Worker     }
38*c8dee2aaSAndroid Build Coastguard Worker     return nullptr;
39*c8dee2aaSAndroid Build Coastguard Worker }
40*c8dee2aaSAndroid Build Coastguard Worker 
TopLayerBounds(const SkCanvas * canvas)41*c8dee2aaSAndroid Build Coastguard Worker SkIRect TopLayerBounds(const SkCanvas* canvas) {
42*c8dee2aaSAndroid Build Coastguard Worker     return SkCanvasPriv::TopDevice(canvas)->getGlobalBounds();
43*c8dee2aaSAndroid Build Coastguard Worker }
44*c8dee2aaSAndroid Build Coastguard Worker 
TopLayerBackendRenderTarget(const SkCanvas * canvas)45*c8dee2aaSAndroid Build Coastguard Worker GrBackendRenderTarget TopLayerBackendRenderTarget(const SkCanvas* canvas) {
46*c8dee2aaSAndroid Build Coastguard Worker     auto proxy = TopDeviceTargetProxy(canvas);
47*c8dee2aaSAndroid Build Coastguard Worker     if (!proxy) {
48*c8dee2aaSAndroid Build Coastguard Worker         return {};
49*c8dee2aaSAndroid Build Coastguard Worker     }
50*c8dee2aaSAndroid Build Coastguard Worker     const GrRenderTarget* renderTarget = proxy->peekRenderTarget();
51*c8dee2aaSAndroid Build Coastguard Worker     return renderTarget ? renderTarget->getBackendRenderTarget() : GrBackendRenderTarget();
52*c8dee2aaSAndroid Build Coastguard Worker }
53*c8dee2aaSAndroid Build Coastguard Worker 
54*c8dee2aaSAndroid Build Coastguard Worker }  // namespace skgpu::ganesh
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