1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2023 Google LLC 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrCanvas.h" 8*c8dee2aaSAndroid Build Coastguard Worker 9*c8dee2aaSAndroid Build Coastguard Worker #include "include/android/SkCanvasAndroid.h" 10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h" 11*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrBackendSurface.h" 12*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkCanvasPriv.h" 13*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkDevice.h" 14*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/Device.h" 15*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrRenderTarget.h" 16*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrRenderTargetProxy.h" 17*c8dee2aaSAndroid Build Coastguard Worker 18*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::ganesh { 19*c8dee2aaSAndroid Build Coastguard Worker TopDeviceSurfaceDrawContext(const SkCanvas * canvas)20*c8dee2aaSAndroid Build Coastguard WorkerSurfaceDrawContext* TopDeviceSurfaceDrawContext(const SkCanvas* canvas) { 21*c8dee2aaSAndroid Build Coastguard Worker if (auto gpuDevice = SkCanvasPriv::TopDevice(canvas)->asGaneshDevice()) { 22*c8dee2aaSAndroid Build Coastguard Worker return gpuDevice->surfaceDrawContext(); 23*c8dee2aaSAndroid Build Coastguard Worker } 24*c8dee2aaSAndroid Build Coastguard Worker return nullptr; 25*c8dee2aaSAndroid Build Coastguard Worker } 26*c8dee2aaSAndroid Build Coastguard Worker TopDeviceSurfaceFillContext(const SkCanvas * canvas)27*c8dee2aaSAndroid Build Coastguard WorkerSurfaceFillContext* TopDeviceSurfaceFillContext(const SkCanvas* canvas) { 28*c8dee2aaSAndroid Build Coastguard Worker if (auto gpuDevice = SkCanvasPriv::TopDevice(canvas)->asGaneshDevice()) { 29*c8dee2aaSAndroid Build Coastguard Worker return gpuDevice->surfaceFillContext(); 30*c8dee2aaSAndroid Build Coastguard Worker } 31*c8dee2aaSAndroid Build Coastguard Worker return nullptr; 32*c8dee2aaSAndroid Build Coastguard Worker } 33*c8dee2aaSAndroid Build Coastguard Worker TopDeviceTargetProxy(const SkCanvas * canvas)34*c8dee2aaSAndroid Build Coastguard WorkerGrRenderTargetProxy* TopDeviceTargetProxy(const SkCanvas* canvas) { 35*c8dee2aaSAndroid Build Coastguard Worker if (auto gpuDevice = SkCanvasPriv::TopDevice(canvas)->asGaneshDevice()) { 36*c8dee2aaSAndroid Build Coastguard Worker return gpuDevice->targetProxy(); 37*c8dee2aaSAndroid Build Coastguard Worker } 38*c8dee2aaSAndroid Build Coastguard Worker return nullptr; 39*c8dee2aaSAndroid Build Coastguard Worker } 40*c8dee2aaSAndroid Build Coastguard Worker TopLayerBounds(const SkCanvas * canvas)41*c8dee2aaSAndroid Build Coastguard WorkerSkIRect TopLayerBounds(const SkCanvas* canvas) { 42*c8dee2aaSAndroid Build Coastguard Worker return SkCanvasPriv::TopDevice(canvas)->getGlobalBounds(); 43*c8dee2aaSAndroid Build Coastguard Worker } 44*c8dee2aaSAndroid Build Coastguard Worker TopLayerBackendRenderTarget(const SkCanvas * canvas)45*c8dee2aaSAndroid Build Coastguard WorkerGrBackendRenderTarget TopLayerBackendRenderTarget(const SkCanvas* canvas) { 46*c8dee2aaSAndroid Build Coastguard Worker auto proxy = TopDeviceTargetProxy(canvas); 47*c8dee2aaSAndroid Build Coastguard Worker if (!proxy) { 48*c8dee2aaSAndroid Build Coastguard Worker return {}; 49*c8dee2aaSAndroid Build Coastguard Worker } 50*c8dee2aaSAndroid Build Coastguard Worker const GrRenderTarget* renderTarget = proxy->peekRenderTarget(); 51*c8dee2aaSAndroid Build Coastguard Worker return renderTarget ? renderTarget->getBackendRenderTarget() : GrBackendRenderTarget(); 52*c8dee2aaSAndroid Build Coastguard Worker } 53*c8dee2aaSAndroid Build Coastguard Worker 54*c8dee2aaSAndroid Build Coastguard Worker } // namespace skgpu::ganesh 55