1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2020 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrDDLTask.h"
9*c8dee2aaSAndroid Build Coastguard Worker
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkDebug.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTArray.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/chromium/GrDeferredDisplayList.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrDeferredDisplayListPriv.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrDrawingManager.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrRenderTargetProxy.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrResourceAllocator.h"
18*c8dee2aaSAndroid Build Coastguard Worker
19*c8dee2aaSAndroid Build Coastguard Worker #include <utility>
20*c8dee2aaSAndroid Build Coastguard Worker
21*c8dee2aaSAndroid Build Coastguard Worker class GrOpFlushState;
22*c8dee2aaSAndroid Build Coastguard Worker class GrRecordingContext;
23*c8dee2aaSAndroid Build Coastguard Worker class GrSurfaceProxy;
24*c8dee2aaSAndroid Build Coastguard Worker struct SkIRect;
25*c8dee2aaSAndroid Build Coastguard Worker
GrDDLTask(GrDrawingManager * drawingMgr,sk_sp<GrRenderTargetProxy> ddlTarget,sk_sp<const GrDeferredDisplayList> ddl)26*c8dee2aaSAndroid Build Coastguard Worker GrDDLTask::GrDDLTask(GrDrawingManager* drawingMgr,
27*c8dee2aaSAndroid Build Coastguard Worker sk_sp<GrRenderTargetProxy> ddlTarget,
28*c8dee2aaSAndroid Build Coastguard Worker sk_sp<const GrDeferredDisplayList> ddl)
29*c8dee2aaSAndroid Build Coastguard Worker : fDDL(std::move(ddl))
30*c8dee2aaSAndroid Build Coastguard Worker , fDDLTarget(std::move(ddlTarget)) {
31*c8dee2aaSAndroid Build Coastguard Worker
32*c8dee2aaSAndroid Build Coastguard Worker for (auto& task : fDDL->priv().renderTasks()) {
33*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(task->isClosed());
34*c8dee2aaSAndroid Build Coastguard Worker
35*c8dee2aaSAndroid Build Coastguard Worker for (int i = 0; i < task->numTargets(); ++i) {
36*c8dee2aaSAndroid Build Coastguard Worker drawingMgr->setLastRenderTask(task->target(i), task.get());
37*c8dee2aaSAndroid Build Coastguard Worker }
38*c8dee2aaSAndroid Build Coastguard Worker }
39*c8dee2aaSAndroid Build Coastguard Worker
40*c8dee2aaSAndroid Build Coastguard Worker // The DDL task never accepts additional tasks
41*c8dee2aaSAndroid Build Coastguard Worker this->setFlag(kClosed_Flag);
42*c8dee2aaSAndroid Build Coastguard Worker }
43*c8dee2aaSAndroid Build Coastguard Worker
~GrDDLTask()44*c8dee2aaSAndroid Build Coastguard Worker GrDDLTask::~GrDDLTask() { }
45*c8dee2aaSAndroid Build Coastguard Worker
endFlush(GrDrawingManager * drawingManager)46*c8dee2aaSAndroid Build Coastguard Worker void GrDDLTask::endFlush(GrDrawingManager* drawingManager) {
47*c8dee2aaSAndroid Build Coastguard Worker for (auto& task : fDDL->priv().renderTasks()) {
48*c8dee2aaSAndroid Build Coastguard Worker task->endFlush(drawingManager);
49*c8dee2aaSAndroid Build Coastguard Worker }
50*c8dee2aaSAndroid Build Coastguard Worker
51*c8dee2aaSAndroid Build Coastguard Worker INHERITED::endFlush(drawingManager);
52*c8dee2aaSAndroid Build Coastguard Worker }
53*c8dee2aaSAndroid Build Coastguard Worker
disown(GrDrawingManager * drawingManager)54*c8dee2aaSAndroid Build Coastguard Worker void GrDDLTask::disown(GrDrawingManager* drawingManager) {
55*c8dee2aaSAndroid Build Coastguard Worker for (auto& task : fDDL->priv().renderTasks()) {
56*c8dee2aaSAndroid Build Coastguard Worker task->disown(drawingManager);
57*c8dee2aaSAndroid Build Coastguard Worker }
58*c8dee2aaSAndroid Build Coastguard Worker
59*c8dee2aaSAndroid Build Coastguard Worker INHERITED::disown(drawingManager);
60*c8dee2aaSAndroid Build Coastguard Worker }
61*c8dee2aaSAndroid Build Coastguard Worker
onIsUsed(GrSurfaceProxy * proxy) const62*c8dee2aaSAndroid Build Coastguard Worker bool GrDDLTask::onIsUsed(GrSurfaceProxy* proxy) const {
63*c8dee2aaSAndroid Build Coastguard Worker if (proxy == fDDLTarget.get()) {
64*c8dee2aaSAndroid Build Coastguard Worker return true;
65*c8dee2aaSAndroid Build Coastguard Worker }
66*c8dee2aaSAndroid Build Coastguard Worker
67*c8dee2aaSAndroid Build Coastguard Worker for (auto& task : fDDL->priv().renderTasks()) {
68*c8dee2aaSAndroid Build Coastguard Worker if (task->isUsed(proxy)) {
69*c8dee2aaSAndroid Build Coastguard Worker return true;
70*c8dee2aaSAndroid Build Coastguard Worker }
71*c8dee2aaSAndroid Build Coastguard Worker }
72*c8dee2aaSAndroid Build Coastguard Worker
73*c8dee2aaSAndroid Build Coastguard Worker return false;
74*c8dee2aaSAndroid Build Coastguard Worker }
75*c8dee2aaSAndroid Build Coastguard Worker
gatherProxyIntervals(GrResourceAllocator * alloc) const76*c8dee2aaSAndroid Build Coastguard Worker void GrDDLTask::gatherProxyIntervals(GrResourceAllocator* alloc) const {
77*c8dee2aaSAndroid Build Coastguard Worker // We don't have any proxies, but the resource allocator will still bark
78*c8dee2aaSAndroid Build Coastguard Worker // if a task doesn't claim any op indices, so we oblige it.
79*c8dee2aaSAndroid Build Coastguard Worker alloc->incOps();
80*c8dee2aaSAndroid Build Coastguard Worker
81*c8dee2aaSAndroid Build Coastguard Worker for (auto& task : fDDL->priv().renderTasks()) {
82*c8dee2aaSAndroid Build Coastguard Worker task->gatherProxyIntervals(alloc);
83*c8dee2aaSAndroid Build Coastguard Worker }
84*c8dee2aaSAndroid Build Coastguard Worker }
85*c8dee2aaSAndroid Build Coastguard Worker
onMakeClosed(GrRecordingContext *,SkIRect * targetUpdateBounds)86*c8dee2aaSAndroid Build Coastguard Worker GrRenderTask::ExpectedOutcome GrDDLTask::onMakeClosed(GrRecordingContext*,
87*c8dee2aaSAndroid Build Coastguard Worker SkIRect* targetUpdateBounds) {
88*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(0);
89*c8dee2aaSAndroid Build Coastguard Worker return ExpectedOutcome::kTargetUnchanged;
90*c8dee2aaSAndroid Build Coastguard Worker }
91*c8dee2aaSAndroid Build Coastguard Worker
onPrepare(GrOpFlushState * flushState)92*c8dee2aaSAndroid Build Coastguard Worker void GrDDLTask::onPrepare(GrOpFlushState* flushState) {
93*c8dee2aaSAndroid Build Coastguard Worker for (auto& task : fDDL->priv().renderTasks()) {
94*c8dee2aaSAndroid Build Coastguard Worker task->prepare(flushState);
95*c8dee2aaSAndroid Build Coastguard Worker }
96*c8dee2aaSAndroid Build Coastguard Worker }
97*c8dee2aaSAndroid Build Coastguard Worker
onExecute(GrOpFlushState * flushState)98*c8dee2aaSAndroid Build Coastguard Worker bool GrDDLTask::onExecute(GrOpFlushState* flushState) {
99*c8dee2aaSAndroid Build Coastguard Worker bool anyCommandsIssued = false;
100*c8dee2aaSAndroid Build Coastguard Worker for (auto& task : fDDL->priv().renderTasks()) {
101*c8dee2aaSAndroid Build Coastguard Worker if (task->execute(flushState)) {
102*c8dee2aaSAndroid Build Coastguard Worker anyCommandsIssued = true;
103*c8dee2aaSAndroid Build Coastguard Worker }
104*c8dee2aaSAndroid Build Coastguard Worker }
105*c8dee2aaSAndroid Build Coastguard Worker
106*c8dee2aaSAndroid Build Coastguard Worker return anyCommandsIssued;
107*c8dee2aaSAndroid Build Coastguard Worker }
108*c8dee2aaSAndroid Build Coastguard Worker
109*c8dee2aaSAndroid Build Coastguard Worker #if defined(GPU_TEST_UTILS)
dump(const SkString & label,SkString indent,bool printDependencies,bool close) const110*c8dee2aaSAndroid Build Coastguard Worker void GrDDLTask::dump(const SkString& label,
111*c8dee2aaSAndroid Build Coastguard Worker SkString indent,
112*c8dee2aaSAndroid Build Coastguard Worker bool printDependencies,
113*c8dee2aaSAndroid Build Coastguard Worker bool close) const {
114*c8dee2aaSAndroid Build Coastguard Worker INHERITED::dump(label, indent, printDependencies, false);
115*c8dee2aaSAndroid Build Coastguard Worker
116*c8dee2aaSAndroid Build Coastguard Worker SkDebugf("%sDDL Target: ", indent.c_str());
117*c8dee2aaSAndroid Build Coastguard Worker if (fDDLTarget) {
118*c8dee2aaSAndroid Build Coastguard Worker SkString proxyStr = fDDLTarget->dump();
119*c8dee2aaSAndroid Build Coastguard Worker SkDebugf("%s", proxyStr.c_str());
120*c8dee2aaSAndroid Build Coastguard Worker }
121*c8dee2aaSAndroid Build Coastguard Worker SkDebugf("\n");
122*c8dee2aaSAndroid Build Coastguard Worker
123*c8dee2aaSAndroid Build Coastguard Worker SkDebugf("%s%d sub-tasks\n", indent.c_str(), fDDL->priv().numRenderTasks());
124*c8dee2aaSAndroid Build Coastguard Worker
125*c8dee2aaSAndroid Build Coastguard Worker SkString subIndent(indent);
126*c8dee2aaSAndroid Build Coastguard Worker subIndent.append(" ");
127*c8dee2aaSAndroid Build Coastguard Worker
128*c8dee2aaSAndroid Build Coastguard Worker int index = 0;
129*c8dee2aaSAndroid Build Coastguard Worker for (auto& task : fDDL->priv().renderTasks()) {
130*c8dee2aaSAndroid Build Coastguard Worker SkString subLabel;
131*c8dee2aaSAndroid Build Coastguard Worker subLabel.printf("sub-task %d/%d", index++, fDDL->priv().numRenderTasks());
132*c8dee2aaSAndroid Build Coastguard Worker task->dump(subLabel, subIndent, printDependencies, true);
133*c8dee2aaSAndroid Build Coastguard Worker }
134*c8dee2aaSAndroid Build Coastguard Worker
135*c8dee2aaSAndroid Build Coastguard Worker if (close) {
136*c8dee2aaSAndroid Build Coastguard Worker SkDebugf("%s--------------------------------------------------------------\n\n",
137*c8dee2aaSAndroid Build Coastguard Worker indent.c_str());
138*c8dee2aaSAndroid Build Coastguard Worker }
139*c8dee2aaSAndroid Build Coastguard Worker }
140*c8dee2aaSAndroid Build Coastguard Worker #endif
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