xref: /aosp_15_r20/external/skia/src/gpu/ganesh/GrDeferredUpload.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2017 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef GrDeferredUpload_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define GrDeferredUpload_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/AtlasTypes.h"
12*c8dee2aaSAndroid Build Coastguard Worker 
13*c8dee2aaSAndroid Build Coastguard Worker #include <cstddef>
14*c8dee2aaSAndroid Build Coastguard Worker #include <functional>
15*c8dee2aaSAndroid Build Coastguard Worker 
16*c8dee2aaSAndroid Build Coastguard Worker class GrTextureProxy;
17*c8dee2aaSAndroid Build Coastguard Worker enum class GrColorType;
18*c8dee2aaSAndroid Build Coastguard Worker struct SkIRect;
19*c8dee2aaSAndroid Build Coastguard Worker 
20*c8dee2aaSAndroid Build Coastguard Worker /**
21*c8dee2aaSAndroid Build Coastguard Worker  * A word about deferred uploads and tokens: Ops should usually schedule their uploads to occur at
22*c8dee2aaSAndroid Build Coastguard Worker  * the beginning of a frame whenever possible. These are called ASAP uploads. Of course, this
23*c8dee2aaSAndroid Build Coastguard Worker  * requires that there are no draws that have yet to be flushed that rely on the old texture
24*c8dee2aaSAndroid Build Coastguard Worker  * contents. In that case the ASAP upload would happen prior to the draw and therefore the draw
25*c8dee2aaSAndroid Build Coastguard Worker  * would read the new (wrong) texture data. When this read-before-write data hazard exists they
26*c8dee2aaSAndroid Build Coastguard Worker  * should schedule an inline upload.
27*c8dee2aaSAndroid Build Coastguard Worker  *
28*c8dee2aaSAndroid Build Coastguard Worker  * Ops, in conjunction with helpers such as GrDrawOpAtlas, use upload tokens to know what the most
29*c8dee2aaSAndroid Build Coastguard Worker  * recent draw was that referenced a resource (or portion of a resource). Each draw is assigned a
30*c8dee2aaSAndroid Build Coastguard Worker  * token. A resource (or portion thereof) can be tagged with the most recent reading draw's token.
31*c8dee2aaSAndroid Build Coastguard Worker  * The deferred upload's target provides a facility for testing whether the draw corresponding to
32*c8dee2aaSAndroid Build Coastguard Worker  * the token has been flushed. If it has not been flushed then the op must perform an inline upload
33*c8dee2aaSAndroid Build Coastguard Worker  * instead so that the upload occurs after the draw depending on the old contents and before the
34*c8dee2aaSAndroid Build Coastguard Worker  * draw depending on the updated contents. When scheduling an inline upload the op provides the
35*c8dee2aaSAndroid Build Coastguard Worker  * token of the draw that the upload must occur before.
36*c8dee2aaSAndroid Build Coastguard Worker  */
37*c8dee2aaSAndroid Build Coastguard Worker 
38*c8dee2aaSAndroid Build Coastguard Worker /**
39*c8dee2aaSAndroid Build Coastguard Worker  * Passed to a deferred upload when it is executed, this method allows the deferred upload to
40*c8dee2aaSAndroid Build Coastguard Worker  * actually write its pixel data into a texture.
41*c8dee2aaSAndroid Build Coastguard Worker  */
42*c8dee2aaSAndroid Build Coastguard Worker using GrDeferredTextureUploadWritePixelsFn = std::function<bool(GrTextureProxy*,
43*c8dee2aaSAndroid Build Coastguard Worker                                                                 SkIRect,
44*c8dee2aaSAndroid Build Coastguard Worker                                                                 GrColorType srcColorType,
45*c8dee2aaSAndroid Build Coastguard Worker                                                                 const void*,
46*c8dee2aaSAndroid Build Coastguard Worker                                                                 size_t rowBytes)>;
47*c8dee2aaSAndroid Build Coastguard Worker 
48*c8dee2aaSAndroid Build Coastguard Worker /**
49*c8dee2aaSAndroid Build Coastguard Worker  * A deferred texture upload is simply a std::function that takes a
50*c8dee2aaSAndroid Build Coastguard Worker  * GrDeferredTextureUploadWritePixelsFn as a parameter. It is called when it should perform its
51*c8dee2aaSAndroid Build Coastguard Worker  * upload as the draw/upload sequence is executed.
52*c8dee2aaSAndroid Build Coastguard Worker  */
53*c8dee2aaSAndroid Build Coastguard Worker using GrDeferredTextureUploadFn = std::function<void(GrDeferredTextureUploadWritePixelsFn&)>;
54*c8dee2aaSAndroid Build Coastguard Worker 
55*c8dee2aaSAndroid Build Coastguard Worker /**
56*c8dee2aaSAndroid Build Coastguard Worker  * An interface for scheduling deferred uploads. It accepts asap and deferred inline uploads.
57*c8dee2aaSAndroid Build Coastguard Worker  */
58*c8dee2aaSAndroid Build Coastguard Worker class GrDeferredUploadTarget {
59*c8dee2aaSAndroid Build Coastguard Worker public:
~GrDeferredUploadTarget()60*c8dee2aaSAndroid Build Coastguard Worker     virtual ~GrDeferredUploadTarget() {}
61*c8dee2aaSAndroid Build Coastguard Worker 
62*c8dee2aaSAndroid Build Coastguard Worker     virtual const skgpu::TokenTracker* tokenTracker() = 0;
63*c8dee2aaSAndroid Build Coastguard Worker 
64*c8dee2aaSAndroid Build Coastguard Worker     /** Returns the token of the draw that this upload will occur before. */
65*c8dee2aaSAndroid Build Coastguard Worker     virtual skgpu::AtlasToken addInlineUpload(GrDeferredTextureUploadFn&&) = 0;
66*c8dee2aaSAndroid Build Coastguard Worker 
67*c8dee2aaSAndroid Build Coastguard Worker     /** Returns the token of the draw that this upload will occur before. Since ASAP uploads
68*c8dee2aaSAndroid Build Coastguard Worker         are done first during a flush, this will be the first token since the most recent
69*c8dee2aaSAndroid Build Coastguard Worker         flush. */
70*c8dee2aaSAndroid Build Coastguard Worker     virtual skgpu::AtlasToken addASAPUpload(GrDeferredTextureUploadFn&& upload) = 0;
71*c8dee2aaSAndroid Build Coastguard Worker };
72*c8dee2aaSAndroid Build Coastguard Worker 
73*c8dee2aaSAndroid Build Coastguard Worker #endif
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