1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2017 Google Inc. 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #ifndef GrDeferredUpload_DEFINED 9*c8dee2aaSAndroid Build Coastguard Worker #define GrDeferredUpload_DEFINED 10*c8dee2aaSAndroid Build Coastguard Worker 11*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/AtlasTypes.h" 12*c8dee2aaSAndroid Build Coastguard Worker 13*c8dee2aaSAndroid Build Coastguard Worker #include <cstddef> 14*c8dee2aaSAndroid Build Coastguard Worker #include <functional> 15*c8dee2aaSAndroid Build Coastguard Worker 16*c8dee2aaSAndroid Build Coastguard Worker class GrTextureProxy; 17*c8dee2aaSAndroid Build Coastguard Worker enum class GrColorType; 18*c8dee2aaSAndroid Build Coastguard Worker struct SkIRect; 19*c8dee2aaSAndroid Build Coastguard Worker 20*c8dee2aaSAndroid Build Coastguard Worker /** 21*c8dee2aaSAndroid Build Coastguard Worker * A word about deferred uploads and tokens: Ops should usually schedule their uploads to occur at 22*c8dee2aaSAndroid Build Coastguard Worker * the beginning of a frame whenever possible. These are called ASAP uploads. Of course, this 23*c8dee2aaSAndroid Build Coastguard Worker * requires that there are no draws that have yet to be flushed that rely on the old texture 24*c8dee2aaSAndroid Build Coastguard Worker * contents. In that case the ASAP upload would happen prior to the draw and therefore the draw 25*c8dee2aaSAndroid Build Coastguard Worker * would read the new (wrong) texture data. When this read-before-write data hazard exists they 26*c8dee2aaSAndroid Build Coastguard Worker * should schedule an inline upload. 27*c8dee2aaSAndroid Build Coastguard Worker * 28*c8dee2aaSAndroid Build Coastguard Worker * Ops, in conjunction with helpers such as GrDrawOpAtlas, use upload tokens to know what the most 29*c8dee2aaSAndroid Build Coastguard Worker * recent draw was that referenced a resource (or portion of a resource). Each draw is assigned a 30*c8dee2aaSAndroid Build Coastguard Worker * token. A resource (or portion thereof) can be tagged with the most recent reading draw's token. 31*c8dee2aaSAndroid Build Coastguard Worker * The deferred upload's target provides a facility for testing whether the draw corresponding to 32*c8dee2aaSAndroid Build Coastguard Worker * the token has been flushed. If it has not been flushed then the op must perform an inline upload 33*c8dee2aaSAndroid Build Coastguard Worker * instead so that the upload occurs after the draw depending on the old contents and before the 34*c8dee2aaSAndroid Build Coastguard Worker * draw depending on the updated contents. When scheduling an inline upload the op provides the 35*c8dee2aaSAndroid Build Coastguard Worker * token of the draw that the upload must occur before. 36*c8dee2aaSAndroid Build Coastguard Worker */ 37*c8dee2aaSAndroid Build Coastguard Worker 38*c8dee2aaSAndroid Build Coastguard Worker /** 39*c8dee2aaSAndroid Build Coastguard Worker * Passed to a deferred upload when it is executed, this method allows the deferred upload to 40*c8dee2aaSAndroid Build Coastguard Worker * actually write its pixel data into a texture. 41*c8dee2aaSAndroid Build Coastguard Worker */ 42*c8dee2aaSAndroid Build Coastguard Worker using GrDeferredTextureUploadWritePixelsFn = std::function<bool(GrTextureProxy*, 43*c8dee2aaSAndroid Build Coastguard Worker SkIRect, 44*c8dee2aaSAndroid Build Coastguard Worker GrColorType srcColorType, 45*c8dee2aaSAndroid Build Coastguard Worker const void*, 46*c8dee2aaSAndroid Build Coastguard Worker size_t rowBytes)>; 47*c8dee2aaSAndroid Build Coastguard Worker 48*c8dee2aaSAndroid Build Coastguard Worker /** 49*c8dee2aaSAndroid Build Coastguard Worker * A deferred texture upload is simply a std::function that takes a 50*c8dee2aaSAndroid Build Coastguard Worker * GrDeferredTextureUploadWritePixelsFn as a parameter. It is called when it should perform its 51*c8dee2aaSAndroid Build Coastguard Worker * upload as the draw/upload sequence is executed. 52*c8dee2aaSAndroid Build Coastguard Worker */ 53*c8dee2aaSAndroid Build Coastguard Worker using GrDeferredTextureUploadFn = std::function<void(GrDeferredTextureUploadWritePixelsFn&)>; 54*c8dee2aaSAndroid Build Coastguard Worker 55*c8dee2aaSAndroid Build Coastguard Worker /** 56*c8dee2aaSAndroid Build Coastguard Worker * An interface for scheduling deferred uploads. It accepts asap and deferred inline uploads. 57*c8dee2aaSAndroid Build Coastguard Worker */ 58*c8dee2aaSAndroid Build Coastguard Worker class GrDeferredUploadTarget { 59*c8dee2aaSAndroid Build Coastguard Worker public: ~GrDeferredUploadTarget()60*c8dee2aaSAndroid Build Coastguard Worker virtual ~GrDeferredUploadTarget() {} 61*c8dee2aaSAndroid Build Coastguard Worker 62*c8dee2aaSAndroid Build Coastguard Worker virtual const skgpu::TokenTracker* tokenTracker() = 0; 63*c8dee2aaSAndroid Build Coastguard Worker 64*c8dee2aaSAndroid Build Coastguard Worker /** Returns the token of the draw that this upload will occur before. */ 65*c8dee2aaSAndroid Build Coastguard Worker virtual skgpu::AtlasToken addInlineUpload(GrDeferredTextureUploadFn&&) = 0; 66*c8dee2aaSAndroid Build Coastguard Worker 67*c8dee2aaSAndroid Build Coastguard Worker /** Returns the token of the draw that this upload will occur before. Since ASAP uploads 68*c8dee2aaSAndroid Build Coastguard Worker are done first during a flush, this will be the first token since the most recent 69*c8dee2aaSAndroid Build Coastguard Worker flush. */ 70*c8dee2aaSAndroid Build Coastguard Worker virtual skgpu::AtlasToken addASAPUpload(GrDeferredTextureUploadFn&& upload) = 0; 71*c8dee2aaSAndroid Build Coastguard Worker }; 72*c8dee2aaSAndroid Build Coastguard Worker 73*c8dee2aaSAndroid Build Coastguard Worker #endif 74