xref: /aosp_15_r20/external/skia/src/gpu/ganesh/GrDirectContextPriv.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2019 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrDirectContextPriv.h"
9*c8dee2aaSAndroid Build Coastguard Worker 
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkAlphaType.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBitmap.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColorSpace.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColorType.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImage.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImageInfo.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "include/effects/SkRuntimeEffect.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrDirectContext.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrTypes.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SingleOwner.h"
23*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkDebug.h"
24*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTemplates.h"
25*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/chromium/GrDeferredDisplayList.h"
26*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkRuntimeEffectPriv.h"
27*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkTraceEvent.h"
28*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/AtlasTypes.h"
29*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/SkBackingFit.h"
30*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrAuditTrail.h"
31*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrColorInfo.h"
32*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrDrawingManager.h"
33*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrFragmentProcessor.h"
34*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrGpu.h"
35*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrImageInfo.h"
36*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrPixmap.h"
37*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrRenderTargetProxy.h"
38*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrResourceCache.h"
39*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrSurfaceProxy.h"
40*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrSurfaceProxyPriv.h"
41*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrSurfaceProxyView.h"
42*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrTexture.h"
43*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrThreadSafePipelineBuilder.h"
44*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrTracing.h"
45*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/SkGr.h"
46*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/SurfaceFillContext.h"
47*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/effects/GrSkSLFP.h"
48*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/effects/GrTextureEffect.h"
49*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/image/SkImage_Ganesh.h"
50*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/text/GrAtlasManager.h"
51*c8dee2aaSAndroid Build Coastguard Worker #include "src/image/SkImage_Base.h"
52*c8dee2aaSAndroid Build Coastguard Worker 
53*c8dee2aaSAndroid Build Coastguard Worker #include <algorithm>
54*c8dee2aaSAndroid Build Coastguard Worker #include <cstdint>
55*c8dee2aaSAndroid Build Coastguard Worker #include <tuple>
56*c8dee2aaSAndroid Build Coastguard Worker 
57*c8dee2aaSAndroid Build Coastguard Worker class GrProgramDesc;
58*c8dee2aaSAndroid Build Coastguard Worker class GrProgramInfo;
59*c8dee2aaSAndroid Build Coastguard Worker 
60*c8dee2aaSAndroid Build Coastguard Worker using namespace skia_private;
61*c8dee2aaSAndroid Build Coastguard Worker using MaskFormat = skgpu::MaskFormat;
62*c8dee2aaSAndroid Build Coastguard Worker 
63*c8dee2aaSAndroid Build Coastguard Worker #define ASSERT_OWNED_PROXY(P) \
64*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(!(P) || !((P)->peekTexture()) || (P)->peekTexture()->getContext() == this->context())
65*c8dee2aaSAndroid Build Coastguard Worker #define ASSERT_SINGLE_OWNER SKGPU_ASSERT_SINGLE_OWNER(this->context()->singleOwner())
66*c8dee2aaSAndroid Build Coastguard Worker #define RETURN_VALUE_IF_ABANDONED(value) if (this->context()->abandoned()) { return (value); }
67*c8dee2aaSAndroid Build Coastguard Worker 
flushSurfaces(SkSpan<GrSurfaceProxy * > proxies,SkSurfaces::BackendSurfaceAccess access,const GrFlushInfo & info,const skgpu::MutableTextureState * newState)68*c8dee2aaSAndroid Build Coastguard Worker GrSemaphoresSubmitted GrDirectContextPriv::flushSurfaces(
69*c8dee2aaSAndroid Build Coastguard Worker         SkSpan<GrSurfaceProxy*> proxies,
70*c8dee2aaSAndroid Build Coastguard Worker         SkSurfaces::BackendSurfaceAccess access,
71*c8dee2aaSAndroid Build Coastguard Worker         const GrFlushInfo& info,
72*c8dee2aaSAndroid Build Coastguard Worker         const skgpu::MutableTextureState* newState) {
73*c8dee2aaSAndroid Build Coastguard Worker     ASSERT_SINGLE_OWNER
74*c8dee2aaSAndroid Build Coastguard Worker     GR_CREATE_TRACE_MARKER_CONTEXT("GrDirectContextPriv", "flushSurfaces", this->context());
75*c8dee2aaSAndroid Build Coastguard Worker 
76*c8dee2aaSAndroid Build Coastguard Worker     if (this->context()->abandoned()) {
77*c8dee2aaSAndroid Build Coastguard Worker         if (info.fSubmittedProc) {
78*c8dee2aaSAndroid Build Coastguard Worker             info.fSubmittedProc(info.fSubmittedContext, false);
79*c8dee2aaSAndroid Build Coastguard Worker         }
80*c8dee2aaSAndroid Build Coastguard Worker         if (info.fFinishedProc) {
81*c8dee2aaSAndroid Build Coastguard Worker             info.fFinishedProc(info.fFinishedContext);
82*c8dee2aaSAndroid Build Coastguard Worker         }
83*c8dee2aaSAndroid Build Coastguard Worker         return GrSemaphoresSubmitted::kNo;
84*c8dee2aaSAndroid Build Coastguard Worker     }
85*c8dee2aaSAndroid Build Coastguard Worker 
86*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_DEBUG
87*c8dee2aaSAndroid Build Coastguard Worker     for (GrSurfaceProxy* proxy : proxies) {
88*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT(proxy);
89*c8dee2aaSAndroid Build Coastguard Worker         ASSERT_OWNED_PROXY(proxy);
90*c8dee2aaSAndroid Build Coastguard Worker     }
91*c8dee2aaSAndroid Build Coastguard Worker #endif
92*c8dee2aaSAndroid Build Coastguard Worker     return this->context()->drawingManager()->flushSurfaces(proxies, access, info, newState);
93*c8dee2aaSAndroid Build Coastguard Worker }
94*c8dee2aaSAndroid Build Coastguard Worker 
createDDLTask(sk_sp<const GrDeferredDisplayList> ddl,sk_sp<GrRenderTargetProxy> newDest)95*c8dee2aaSAndroid Build Coastguard Worker void GrDirectContextPriv::createDDLTask(sk_sp<const GrDeferredDisplayList> ddl,
96*c8dee2aaSAndroid Build Coastguard Worker                                         sk_sp<GrRenderTargetProxy> newDest) {
97*c8dee2aaSAndroid Build Coastguard Worker     this->context()->drawingManager()->createDDLTask(std::move(ddl), std::move(newDest));
98*c8dee2aaSAndroid Build Coastguard Worker }
99*c8dee2aaSAndroid Build Coastguard Worker 
compile(const GrProgramDesc & desc,const GrProgramInfo & info)100*c8dee2aaSAndroid Build Coastguard Worker bool GrDirectContextPriv::compile(const GrProgramDesc& desc, const GrProgramInfo& info) {
101*c8dee2aaSAndroid Build Coastguard Worker     GrGpu* gpu = this->getGpu();
102*c8dee2aaSAndroid Build Coastguard Worker     if (!gpu) {
103*c8dee2aaSAndroid Build Coastguard Worker         return false;
104*c8dee2aaSAndroid Build Coastguard Worker     }
105*c8dee2aaSAndroid Build Coastguard Worker 
106*c8dee2aaSAndroid Build Coastguard Worker     return gpu->compile(desc, info);
107*c8dee2aaSAndroid Build Coastguard Worker }
108*c8dee2aaSAndroid Build Coastguard Worker 
109*c8dee2aaSAndroid Build Coastguard Worker 
110*c8dee2aaSAndroid Build Coastguard Worker //////////////////////////////////////////////////////////////////////////////
111*c8dee2aaSAndroid Build Coastguard Worker #if defined(GPU_TEST_UTILS)
112*c8dee2aaSAndroid Build Coastguard Worker 
dumpCacheStats(SkString * out) const113*c8dee2aaSAndroid Build Coastguard Worker void GrDirectContextPriv::dumpCacheStats(SkString* out) const {
114*c8dee2aaSAndroid Build Coastguard Worker #if GR_CACHE_STATS
115*c8dee2aaSAndroid Build Coastguard Worker     this->context()->fResourceCache->dumpStats(out);
116*c8dee2aaSAndroid Build Coastguard Worker #endif
117*c8dee2aaSAndroid Build Coastguard Worker }
118*c8dee2aaSAndroid Build Coastguard Worker 
dumpCacheStatsKeyValuePairs(TArray<SkString> * keys,TArray<double> * values) const119*c8dee2aaSAndroid Build Coastguard Worker void GrDirectContextPriv::dumpCacheStatsKeyValuePairs(TArray<SkString>* keys,
120*c8dee2aaSAndroid Build Coastguard Worker                                                       TArray<double>* values) const {
121*c8dee2aaSAndroid Build Coastguard Worker #if GR_CACHE_STATS
122*c8dee2aaSAndroid Build Coastguard Worker     this->context()->fResourceCache->dumpStatsKeyValuePairs(keys, values);
123*c8dee2aaSAndroid Build Coastguard Worker #endif
124*c8dee2aaSAndroid Build Coastguard Worker }
125*c8dee2aaSAndroid Build Coastguard Worker 
printCacheStats() const126*c8dee2aaSAndroid Build Coastguard Worker void GrDirectContextPriv::printCacheStats() const {
127*c8dee2aaSAndroid Build Coastguard Worker     SkString out;
128*c8dee2aaSAndroid Build Coastguard Worker     this->dumpCacheStats(&out);
129*c8dee2aaSAndroid Build Coastguard Worker     SkDebugf("%s", out.c_str());
130*c8dee2aaSAndroid Build Coastguard Worker }
131*c8dee2aaSAndroid Build Coastguard Worker 
132*c8dee2aaSAndroid Build Coastguard Worker /////////////////////////////////////////////////
resetGpuStats() const133*c8dee2aaSAndroid Build Coastguard Worker void GrDirectContextPriv::resetGpuStats() const {
134*c8dee2aaSAndroid Build Coastguard Worker #if GR_GPU_STATS
135*c8dee2aaSAndroid Build Coastguard Worker     this->context()->fGpu->stats()->reset();
136*c8dee2aaSAndroid Build Coastguard Worker #endif
137*c8dee2aaSAndroid Build Coastguard Worker }
138*c8dee2aaSAndroid Build Coastguard Worker 
dumpGpuStats(SkString * out) const139*c8dee2aaSAndroid Build Coastguard Worker void GrDirectContextPriv::dumpGpuStats(SkString* out) const {
140*c8dee2aaSAndroid Build Coastguard Worker #if GR_GPU_STATS
141*c8dee2aaSAndroid Build Coastguard Worker     this->context()->fGpu->stats()->dump(out);
142*c8dee2aaSAndroid Build Coastguard Worker     if (auto builder = this->context()->fGpu->pipelineBuilder()) {
143*c8dee2aaSAndroid Build Coastguard Worker         builder->stats()->dump(out);
144*c8dee2aaSAndroid Build Coastguard Worker     }
145*c8dee2aaSAndroid Build Coastguard Worker #endif
146*c8dee2aaSAndroid Build Coastguard Worker }
147*c8dee2aaSAndroid Build Coastguard Worker 
dumpGpuStatsKeyValuePairs(TArray<SkString> * keys,TArray<double> * values) const148*c8dee2aaSAndroid Build Coastguard Worker void GrDirectContextPriv::dumpGpuStatsKeyValuePairs(TArray<SkString>* keys,
149*c8dee2aaSAndroid Build Coastguard Worker                                                     TArray<double>* values) const {
150*c8dee2aaSAndroid Build Coastguard Worker #if GR_GPU_STATS
151*c8dee2aaSAndroid Build Coastguard Worker     this->context()->fGpu->stats()->dumpKeyValuePairs(keys, values);
152*c8dee2aaSAndroid Build Coastguard Worker     if (auto builder = this->context()->fGpu->pipelineBuilder()) {
153*c8dee2aaSAndroid Build Coastguard Worker         builder->stats()->dumpKeyValuePairs(keys, values);
154*c8dee2aaSAndroid Build Coastguard Worker     }
155*c8dee2aaSAndroid Build Coastguard Worker #endif
156*c8dee2aaSAndroid Build Coastguard Worker }
157*c8dee2aaSAndroid Build Coastguard Worker 
printGpuStats() const158*c8dee2aaSAndroid Build Coastguard Worker void GrDirectContextPriv::printGpuStats() const {
159*c8dee2aaSAndroid Build Coastguard Worker     SkString out;
160*c8dee2aaSAndroid Build Coastguard Worker     this->dumpGpuStats(&out);
161*c8dee2aaSAndroid Build Coastguard Worker     SkDebugf("%s", out.c_str());
162*c8dee2aaSAndroid Build Coastguard Worker }
163*c8dee2aaSAndroid Build Coastguard Worker 
164*c8dee2aaSAndroid Build Coastguard Worker /////////////////////////////////////////////////
resetContextStats()165*c8dee2aaSAndroid Build Coastguard Worker void GrDirectContextPriv::resetContextStats() {
166*c8dee2aaSAndroid Build Coastguard Worker #if GR_GPU_STATS
167*c8dee2aaSAndroid Build Coastguard Worker     this->context()->stats()->reset();
168*c8dee2aaSAndroid Build Coastguard Worker #endif
169*c8dee2aaSAndroid Build Coastguard Worker }
170*c8dee2aaSAndroid Build Coastguard Worker 
dumpContextStats(SkString * out) const171*c8dee2aaSAndroid Build Coastguard Worker void GrDirectContextPriv::dumpContextStats(SkString* out) const {
172*c8dee2aaSAndroid Build Coastguard Worker #if GR_GPU_STATS
173*c8dee2aaSAndroid Build Coastguard Worker     this->context()->stats()->dump(out);
174*c8dee2aaSAndroid Build Coastguard Worker #endif
175*c8dee2aaSAndroid Build Coastguard Worker }
176*c8dee2aaSAndroid Build Coastguard Worker 
dumpContextStatsKeyValuePairs(TArray<SkString> * keys,TArray<double> * values) const177*c8dee2aaSAndroid Build Coastguard Worker void GrDirectContextPriv::dumpContextStatsKeyValuePairs(TArray<SkString>* keys,
178*c8dee2aaSAndroid Build Coastguard Worker                                                         TArray<double>* values) const {
179*c8dee2aaSAndroid Build Coastguard Worker #if GR_GPU_STATS
180*c8dee2aaSAndroid Build Coastguard Worker     this->context()->stats()->dumpKeyValuePairs(keys, values);
181*c8dee2aaSAndroid Build Coastguard Worker #endif
182*c8dee2aaSAndroid Build Coastguard Worker }
183*c8dee2aaSAndroid Build Coastguard Worker 
printContextStats() const184*c8dee2aaSAndroid Build Coastguard Worker void GrDirectContextPriv::printContextStats() const {
185*c8dee2aaSAndroid Build Coastguard Worker     SkString out;
186*c8dee2aaSAndroid Build Coastguard Worker     this->dumpContextStats(&out);
187*c8dee2aaSAndroid Build Coastguard Worker     SkDebugf("%s", out.c_str());
188*c8dee2aaSAndroid Build Coastguard Worker }
189*c8dee2aaSAndroid Build Coastguard Worker 
190*c8dee2aaSAndroid Build Coastguard Worker /////////////////////////////////////////////////
testingOnly_getFontAtlasImage(MaskFormat format,unsigned int index)191*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkImage> GrDirectContextPriv::testingOnly_getFontAtlasImage(MaskFormat format,
192*c8dee2aaSAndroid Build Coastguard Worker                                                                   unsigned int index) {
193*c8dee2aaSAndroid Build Coastguard Worker     auto atlasManager = this->getAtlasManager();
194*c8dee2aaSAndroid Build Coastguard Worker     if (!atlasManager) {
195*c8dee2aaSAndroid Build Coastguard Worker         return nullptr;
196*c8dee2aaSAndroid Build Coastguard Worker     }
197*c8dee2aaSAndroid Build Coastguard Worker 
198*c8dee2aaSAndroid Build Coastguard Worker     unsigned int numActiveProxies;
199*c8dee2aaSAndroid Build Coastguard Worker     const GrSurfaceProxyView* views = atlasManager->getViews(format, &numActiveProxies);
200*c8dee2aaSAndroid Build Coastguard Worker     if (index >= numActiveProxies || !views || !views[index].proxy()) {
201*c8dee2aaSAndroid Build Coastguard Worker         return nullptr;
202*c8dee2aaSAndroid Build Coastguard Worker     }
203*c8dee2aaSAndroid Build Coastguard Worker 
204*c8dee2aaSAndroid Build Coastguard Worker     SkColorType colorType = skgpu::MaskFormatToColorType(format);
205*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(views[index].proxy()->priv().isExact());
206*c8dee2aaSAndroid Build Coastguard Worker     return sk_make_sp<SkImage_Ganesh>(sk_ref_sp(this->context()),
207*c8dee2aaSAndroid Build Coastguard Worker                                       kNeedNewImageUniqueID,
208*c8dee2aaSAndroid Build Coastguard Worker                                       views[index],
209*c8dee2aaSAndroid Build Coastguard Worker                                       SkColorInfo(colorType, kPremul_SkAlphaType, nullptr));
210*c8dee2aaSAndroid Build Coastguard Worker }
211*c8dee2aaSAndroid Build Coastguard Worker 
testingOnly_flushAndRemoveOnFlushCallbackObject(GrOnFlushCallbackObject * cb)212*c8dee2aaSAndroid Build Coastguard Worker void GrDirectContextPriv::testingOnly_flushAndRemoveOnFlushCallbackObject(
213*c8dee2aaSAndroid Build Coastguard Worker         GrOnFlushCallbackObject* cb) {
214*c8dee2aaSAndroid Build Coastguard Worker     this->context()->flushAndSubmit();
215*c8dee2aaSAndroid Build Coastguard Worker     this->context()->drawingManager()->testingOnly_removeOnFlushCallbackObject(cb);
216*c8dee2aaSAndroid Build Coastguard Worker }
217*c8dee2aaSAndroid Build Coastguard Worker #endif
218*c8dee2aaSAndroid Build Coastguard Worker 
219*c8dee2aaSAndroid Build Coastguard Worker // Both of these effects aggressively round to the nearest exact (N / 255) floating point values.
220*c8dee2aaSAndroid Build Coastguard Worker // This lets us find a round-trip preserving pair on some GPUs that do odd byte to float conversion.
make_premul_effect(std::unique_ptr<GrFragmentProcessor> fp)221*c8dee2aaSAndroid Build Coastguard Worker static std::unique_ptr<GrFragmentProcessor> make_premul_effect(
222*c8dee2aaSAndroid Build Coastguard Worker         std::unique_ptr<GrFragmentProcessor> fp) {
223*c8dee2aaSAndroid Build Coastguard Worker     if (!fp) {
224*c8dee2aaSAndroid Build Coastguard Worker         return nullptr;
225*c8dee2aaSAndroid Build Coastguard Worker     }
226*c8dee2aaSAndroid Build Coastguard Worker 
227*c8dee2aaSAndroid Build Coastguard Worker     static const SkRuntimeEffect* effect = SkMakeRuntimeEffect(SkRuntimeEffect::MakeForColorFilter,
228*c8dee2aaSAndroid Build Coastguard Worker         "half4 main(half4 halfColor) {"
229*c8dee2aaSAndroid Build Coastguard Worker             "float4 color = float4(halfColor);"
230*c8dee2aaSAndroid Build Coastguard Worker             "color = floor(color * 255 + 0.5) / 255;"
231*c8dee2aaSAndroid Build Coastguard Worker             "color.rgb = floor(color.rgb * color.a * 255 + 0.5) / 255;"
232*c8dee2aaSAndroid Build Coastguard Worker             "return color;"
233*c8dee2aaSAndroid Build Coastguard Worker         "}"
234*c8dee2aaSAndroid Build Coastguard Worker     );
235*c8dee2aaSAndroid Build Coastguard Worker 
236*c8dee2aaSAndroid Build Coastguard Worker     fp = GrSkSLFP::Make(effect, "ToPremul", std::move(fp), GrSkSLFP::OptFlags::kNone);
237*c8dee2aaSAndroid Build Coastguard Worker     return GrFragmentProcessor::HighPrecision(std::move(fp));
238*c8dee2aaSAndroid Build Coastguard Worker }
239*c8dee2aaSAndroid Build Coastguard Worker 
make_unpremul_effect(std::unique_ptr<GrFragmentProcessor> fp)240*c8dee2aaSAndroid Build Coastguard Worker static std::unique_ptr<GrFragmentProcessor> make_unpremul_effect(
241*c8dee2aaSAndroid Build Coastguard Worker         std::unique_ptr<GrFragmentProcessor> fp) {
242*c8dee2aaSAndroid Build Coastguard Worker     if (!fp) {
243*c8dee2aaSAndroid Build Coastguard Worker         return nullptr;
244*c8dee2aaSAndroid Build Coastguard Worker     }
245*c8dee2aaSAndroid Build Coastguard Worker 
246*c8dee2aaSAndroid Build Coastguard Worker     static const SkRuntimeEffect* effect = SkMakeRuntimeEffect(SkRuntimeEffect::MakeForColorFilter,
247*c8dee2aaSAndroid Build Coastguard Worker         "half4 main(half4 halfColor) {"
248*c8dee2aaSAndroid Build Coastguard Worker             "float4 color = float4(halfColor);"
249*c8dee2aaSAndroid Build Coastguard Worker             "color = floor(color * 255 + 0.5) / 255;"
250*c8dee2aaSAndroid Build Coastguard Worker             "color.rgb = color.a <= 0 ? half3(0) : floor(color.rgb / color.a * 255 + 0.5) / 255;"
251*c8dee2aaSAndroid Build Coastguard Worker             "return color;"
252*c8dee2aaSAndroid Build Coastguard Worker         "}"
253*c8dee2aaSAndroid Build Coastguard Worker     );
254*c8dee2aaSAndroid Build Coastguard Worker 
255*c8dee2aaSAndroid Build Coastguard Worker     fp = GrSkSLFP::Make(effect, "ToUnpremul", std::move(fp), GrSkSLFP::OptFlags::kNone);
256*c8dee2aaSAndroid Build Coastguard Worker     return GrFragmentProcessor::HighPrecision(std::move(fp));
257*c8dee2aaSAndroid Build Coastguard Worker }
258*c8dee2aaSAndroid Build Coastguard Worker 
test_for_preserving_PM_conversions(GrDirectContext * dContext)259*c8dee2aaSAndroid Build Coastguard Worker static bool test_for_preserving_PM_conversions(GrDirectContext* dContext) {
260*c8dee2aaSAndroid Build Coastguard Worker     static constexpr int kSize = 256;
261*c8dee2aaSAndroid Build Coastguard Worker     AutoTMalloc<uint32_t> data(kSize * kSize * 3);
262*c8dee2aaSAndroid Build Coastguard Worker     uint32_t* srcData = data.get();
263*c8dee2aaSAndroid Build Coastguard Worker 
264*c8dee2aaSAndroid Build Coastguard Worker     // Fill with every possible premultiplied A, color channel value. There will be 256-y duplicate
265*c8dee2aaSAndroid Build Coastguard Worker     // values in row y. We set r, g, and b to the same value since they are handled identically.
266*c8dee2aaSAndroid Build Coastguard Worker     for (int y = 0; y < kSize; ++y) {
267*c8dee2aaSAndroid Build Coastguard Worker         for (int x = 0; x < kSize; ++x) {
268*c8dee2aaSAndroid Build Coastguard Worker             uint8_t* color = reinterpret_cast<uint8_t*>(&srcData[kSize*y + x]);
269*c8dee2aaSAndroid Build Coastguard Worker             color[3] = y;
270*c8dee2aaSAndroid Build Coastguard Worker             color[2] = std::min(x, y);
271*c8dee2aaSAndroid Build Coastguard Worker             color[1] = std::min(x, y);
272*c8dee2aaSAndroid Build Coastguard Worker             color[0] = std::min(x, y);
273*c8dee2aaSAndroid Build Coastguard Worker         }
274*c8dee2aaSAndroid Build Coastguard Worker     }
275*c8dee2aaSAndroid Build Coastguard Worker 
276*c8dee2aaSAndroid Build Coastguard Worker     const SkImageInfo pmII =
277*c8dee2aaSAndroid Build Coastguard Worker             SkImageInfo::Make(kSize, kSize, kRGBA_8888_SkColorType, kPremul_SkAlphaType);
278*c8dee2aaSAndroid Build Coastguard Worker     const SkImageInfo upmII = pmII.makeAlphaType(kUnpremul_SkAlphaType);
279*c8dee2aaSAndroid Build Coastguard Worker 
280*c8dee2aaSAndroid Build Coastguard Worker     auto readSFC =
281*c8dee2aaSAndroid Build Coastguard Worker             dContext->priv().makeSFC(upmII, "ReadSfcForPMUPMConversion", SkBackingFit::kExact);
282*c8dee2aaSAndroid Build Coastguard Worker     auto tempSFC =
283*c8dee2aaSAndroid Build Coastguard Worker             dContext->priv().makeSFC(pmII, "TempSfcForPMUPMConversion", SkBackingFit::kExact);
284*c8dee2aaSAndroid Build Coastguard Worker     if (!readSFC || !tempSFC) {
285*c8dee2aaSAndroid Build Coastguard Worker         return false;
286*c8dee2aaSAndroid Build Coastguard Worker     }
287*c8dee2aaSAndroid Build Coastguard Worker 
288*c8dee2aaSAndroid Build Coastguard Worker     // This function is only ever called if we are in a GrDirectContext since we are calling read
289*c8dee2aaSAndroid Build Coastguard Worker     // pixels here. Thus the pixel data will be uploaded immediately and we don't need to keep the
290*c8dee2aaSAndroid Build Coastguard Worker     // pixel data alive in the proxy. Therefore the ReleaseProc is nullptr.
291*c8dee2aaSAndroid Build Coastguard Worker     SkBitmap bitmap;
292*c8dee2aaSAndroid Build Coastguard Worker     bitmap.installPixels(pmII, srcData, 4 * kSize);
293*c8dee2aaSAndroid Build Coastguard Worker     bitmap.setImmutable();
294*c8dee2aaSAndroid Build Coastguard Worker 
295*c8dee2aaSAndroid Build Coastguard Worker     auto dataView = std::get<0>(GrMakeUncachedBitmapProxyView(dContext, bitmap));
296*c8dee2aaSAndroid Build Coastguard Worker     if (!dataView) {
297*c8dee2aaSAndroid Build Coastguard Worker         return false;
298*c8dee2aaSAndroid Build Coastguard Worker     }
299*c8dee2aaSAndroid Build Coastguard Worker 
300*c8dee2aaSAndroid Build Coastguard Worker     uint32_t* firstRead  = data.get() +   kSize*kSize;
301*c8dee2aaSAndroid Build Coastguard Worker     uint32_t* secondRead = data.get() + 2*kSize*kSize;
302*c8dee2aaSAndroid Build Coastguard Worker     std::fill_n( firstRead, kSize*kSize, 0);
303*c8dee2aaSAndroid Build Coastguard Worker     std::fill_n(secondRead, kSize*kSize, 0);
304*c8dee2aaSAndroid Build Coastguard Worker 
305*c8dee2aaSAndroid Build Coastguard Worker     GrPixmap firstReadPM( upmII,  firstRead, kSize*sizeof(uint32_t));
306*c8dee2aaSAndroid Build Coastguard Worker     GrPixmap secondReadPM(upmII, secondRead, kSize*sizeof(uint32_t));
307*c8dee2aaSAndroid Build Coastguard Worker 
308*c8dee2aaSAndroid Build Coastguard Worker     // We do a PM->UPM draw from dataTex to readTex and read the data. Then we do a UPM->PM draw
309*c8dee2aaSAndroid Build Coastguard Worker     // from readTex to tempTex followed by a PM->UPM draw to readTex and finally read the data.
310*c8dee2aaSAndroid Build Coastguard Worker     // We then verify that two reads produced the same values.
311*c8dee2aaSAndroid Build Coastguard Worker 
312*c8dee2aaSAndroid Build Coastguard Worker     auto fp1 = make_unpremul_effect(GrTextureEffect::Make(std::move(dataView), bitmap.alphaType()));
313*c8dee2aaSAndroid Build Coastguard Worker     readSFC->fillRectWithFP(SkIRect::MakeWH(kSize, kSize), std::move(fp1));
314*c8dee2aaSAndroid Build Coastguard Worker     if (!readSFC->readPixels(dContext, firstReadPM, {0, 0})) {
315*c8dee2aaSAndroid Build Coastguard Worker         return false;
316*c8dee2aaSAndroid Build Coastguard Worker     }
317*c8dee2aaSAndroid Build Coastguard Worker 
318*c8dee2aaSAndroid Build Coastguard Worker     auto fp2 = make_premul_effect(
319*c8dee2aaSAndroid Build Coastguard Worker             GrTextureEffect::Make(readSFC->readSurfaceView(), readSFC->colorInfo().alphaType()));
320*c8dee2aaSAndroid Build Coastguard Worker     tempSFC->fillRectWithFP(SkIRect::MakeWH(kSize, kSize), std::move(fp2));
321*c8dee2aaSAndroid Build Coastguard Worker 
322*c8dee2aaSAndroid Build Coastguard Worker     auto fp3 = make_unpremul_effect(
323*c8dee2aaSAndroid Build Coastguard Worker             GrTextureEffect::Make(tempSFC->readSurfaceView(), tempSFC->colorInfo().alphaType()));
324*c8dee2aaSAndroid Build Coastguard Worker     readSFC->fillRectWithFP(SkIRect::MakeWH(kSize, kSize), std::move(fp3));
325*c8dee2aaSAndroid Build Coastguard Worker 
326*c8dee2aaSAndroid Build Coastguard Worker     if (!readSFC->readPixels(dContext, secondReadPM, {0, 0})) {
327*c8dee2aaSAndroid Build Coastguard Worker         return false;
328*c8dee2aaSAndroid Build Coastguard Worker     }
329*c8dee2aaSAndroid Build Coastguard Worker 
330*c8dee2aaSAndroid Build Coastguard Worker     for (int y = 0; y < kSize; ++y) {
331*c8dee2aaSAndroid Build Coastguard Worker         for (int x = 0; x <= y; ++x) {
332*c8dee2aaSAndroid Build Coastguard Worker             if (firstRead[kSize*y + x] != secondRead[kSize*y + x]) {
333*c8dee2aaSAndroid Build Coastguard Worker                 return false;
334*c8dee2aaSAndroid Build Coastguard Worker             }
335*c8dee2aaSAndroid Build Coastguard Worker         }
336*c8dee2aaSAndroid Build Coastguard Worker     }
337*c8dee2aaSAndroid Build Coastguard Worker 
338*c8dee2aaSAndroid Build Coastguard Worker     return true;
339*c8dee2aaSAndroid Build Coastguard Worker }
340*c8dee2aaSAndroid Build Coastguard Worker 
validPMUPMConversionExists()341*c8dee2aaSAndroid Build Coastguard Worker bool GrDirectContextPriv::validPMUPMConversionExists() {
342*c8dee2aaSAndroid Build Coastguard Worker     ASSERT_SINGLE_OWNER
343*c8dee2aaSAndroid Build Coastguard Worker 
344*c8dee2aaSAndroid Build Coastguard Worker     auto dContext = this->context();
345*c8dee2aaSAndroid Build Coastguard Worker 
346*c8dee2aaSAndroid Build Coastguard Worker     if (!dContext->fDidTestPMConversions) {
347*c8dee2aaSAndroid Build Coastguard Worker         dContext->fPMUPMConversionsRoundTrip = test_for_preserving_PM_conversions(dContext);
348*c8dee2aaSAndroid Build Coastguard Worker         dContext->fDidTestPMConversions = true;
349*c8dee2aaSAndroid Build Coastguard Worker     }
350*c8dee2aaSAndroid Build Coastguard Worker 
351*c8dee2aaSAndroid Build Coastguard Worker     // The PM<->UPM tests fail or succeed together so we only need to check one.
352*c8dee2aaSAndroid Build Coastguard Worker     return dContext->fPMUPMConversionsRoundTrip;
353*c8dee2aaSAndroid Build Coastguard Worker }
354*c8dee2aaSAndroid Build Coastguard Worker 
createPMToUPMEffect(std::unique_ptr<GrFragmentProcessor> fp)355*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<GrFragmentProcessor> GrDirectContextPriv::createPMToUPMEffect(
356*c8dee2aaSAndroid Build Coastguard Worker         std::unique_ptr<GrFragmentProcessor> fp) {
357*c8dee2aaSAndroid Build Coastguard Worker     ASSERT_SINGLE_OWNER
358*c8dee2aaSAndroid Build Coastguard Worker     // We should have already called this->priv().validPMUPMConversionExists() in this case
359*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(this->context()->fDidTestPMConversions);
360*c8dee2aaSAndroid Build Coastguard Worker     // ...and it should have succeeded
361*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(this->validPMUPMConversionExists());
362*c8dee2aaSAndroid Build Coastguard Worker 
363*c8dee2aaSAndroid Build Coastguard Worker     return make_unpremul_effect(std::move(fp));
364*c8dee2aaSAndroid Build Coastguard Worker }
365*c8dee2aaSAndroid Build Coastguard Worker 
createUPMToPMEffect(std::unique_ptr<GrFragmentProcessor> fp)366*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<GrFragmentProcessor> GrDirectContextPriv::createUPMToPMEffect(
367*c8dee2aaSAndroid Build Coastguard Worker         std::unique_ptr<GrFragmentProcessor> fp) {
368*c8dee2aaSAndroid Build Coastguard Worker     ASSERT_SINGLE_OWNER
369*c8dee2aaSAndroid Build Coastguard Worker     // We should have already called this->priv().validPMUPMConversionExists() in this case
370*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(this->context()->fDidTestPMConversions);
371*c8dee2aaSAndroid Build Coastguard Worker     // ...and it should have succeeded
372*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(this->validPMUPMConversionExists());
373*c8dee2aaSAndroid Build Coastguard Worker 
374*c8dee2aaSAndroid Build Coastguard Worker     return make_premul_effect(std::move(fp));
375*c8dee2aaSAndroid Build Coastguard Worker }
376