1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2017 ARM Ltd.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrDistanceFieldGenFromVector.h"
8*c8dee2aaSAndroid Build Coastguard Worker
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkMatrix.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPath.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkAssert.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkDebug.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkPoint_impl.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTArray.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTPin.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTemplates.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkAutoMalloc.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkDistanceFieldGen.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkGeometry.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkPathPriv.h"
23*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkPointPriv.h"
24*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkRectPriv.h"
25*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/geometry/GrPathUtils.h"
26*c8dee2aaSAndroid Build Coastguard Worker
27*c8dee2aaSAndroid Build Coastguard Worker #include <algorithm>
28*c8dee2aaSAndroid Build Coastguard Worker #include <cmath>
29*c8dee2aaSAndroid Build Coastguard Worker
30*c8dee2aaSAndroid Build Coastguard Worker using namespace skia_private;
31*c8dee2aaSAndroid Build Coastguard Worker
32*c8dee2aaSAndroid Build Coastguard Worker #if !defined(SK_ENABLE_OPTIMIZE_SIZE)
33*c8dee2aaSAndroid Build Coastguard Worker
34*c8dee2aaSAndroid Build Coastguard Worker namespace {
35*c8dee2aaSAndroid Build Coastguard Worker // TODO: should we make this real (i.e. src/core) and distinguish it from
36*c8dee2aaSAndroid Build Coastguard Worker // pathops SkDPoint?
37*c8dee2aaSAndroid Build Coastguard Worker struct DPoint {
38*c8dee2aaSAndroid Build Coastguard Worker double fX, fY;
39*c8dee2aaSAndroid Build Coastguard Worker
distanceSquared__anon2604884f0111::DPoint40*c8dee2aaSAndroid Build Coastguard Worker double distanceSquared(DPoint p) const {
41*c8dee2aaSAndroid Build Coastguard Worker double dx = fX - p.fX;
42*c8dee2aaSAndroid Build Coastguard Worker double dy = fY - p.fY;
43*c8dee2aaSAndroid Build Coastguard Worker return dx*dx + dy*dy;
44*c8dee2aaSAndroid Build Coastguard Worker }
45*c8dee2aaSAndroid Build Coastguard Worker
distance__anon2604884f0111::DPoint46*c8dee2aaSAndroid Build Coastguard Worker double distance(DPoint p) const { return sqrt(this->distanceSquared(p)); }
47*c8dee2aaSAndroid Build Coastguard Worker };
48*c8dee2aaSAndroid Build Coastguard Worker }
49*c8dee2aaSAndroid Build Coastguard Worker
50*c8dee2aaSAndroid Build Coastguard Worker /**
51*c8dee2aaSAndroid Build Coastguard Worker * If a scanline (a row of texel) cross from the kRight_SegSide
52*c8dee2aaSAndroid Build Coastguard Worker * of a segment to the kLeft_SegSide, the winding score should
53*c8dee2aaSAndroid Build Coastguard Worker * add 1.
54*c8dee2aaSAndroid Build Coastguard Worker * And winding score should subtract 1 if the scanline cross
55*c8dee2aaSAndroid Build Coastguard Worker * from kLeft_SegSide to kRight_SegSide.
56*c8dee2aaSAndroid Build Coastguard Worker * Always return kNA_SegSide if the scanline does not cross over
57*c8dee2aaSAndroid Build Coastguard Worker * the segment. Winding score should be zero in this case.
58*c8dee2aaSAndroid Build Coastguard Worker * You can get the winding number for each texel of the scanline
59*c8dee2aaSAndroid Build Coastguard Worker * by adding the winding score from left to right.
60*c8dee2aaSAndroid Build Coastguard Worker * Assuming we always start from outside, so the winding number
61*c8dee2aaSAndroid Build Coastguard Worker * should always start from zero.
62*c8dee2aaSAndroid Build Coastguard Worker * ________ ________
63*c8dee2aaSAndroid Build Coastguard Worker * | | | |
64*c8dee2aaSAndroid Build Coastguard Worker * ...R|L......L|R.....L|R......R|L..... <= Scanline & side of segment
65*c8dee2aaSAndroid Build Coastguard Worker * |+1 |-1 |-1 |+1 <= Winding score
66*c8dee2aaSAndroid Build Coastguard Worker * 0 | 1 ^ 0 ^ -1 |0 <= Winding number
67*c8dee2aaSAndroid Build Coastguard Worker * |________| |________|
68*c8dee2aaSAndroid Build Coastguard Worker *
69*c8dee2aaSAndroid Build Coastguard Worker * .......NA................NA..........
70*c8dee2aaSAndroid Build Coastguard Worker * 0 0
71*c8dee2aaSAndroid Build Coastguard Worker */
72*c8dee2aaSAndroid Build Coastguard Worker enum SegSide {
73*c8dee2aaSAndroid Build Coastguard Worker kLeft_SegSide = -1,
74*c8dee2aaSAndroid Build Coastguard Worker kOn_SegSide = 0,
75*c8dee2aaSAndroid Build Coastguard Worker kRight_SegSide = 1,
76*c8dee2aaSAndroid Build Coastguard Worker kNA_SegSide = 2,
77*c8dee2aaSAndroid Build Coastguard Worker };
78*c8dee2aaSAndroid Build Coastguard Worker
79*c8dee2aaSAndroid Build Coastguard Worker struct DFData {
80*c8dee2aaSAndroid Build Coastguard Worker float fDistSq; // distance squared to nearest (so far) edge
81*c8dee2aaSAndroid Build Coastguard Worker int fDeltaWindingScore; // +1 or -1 whenever a scanline cross over a segment
82*c8dee2aaSAndroid Build Coastguard Worker };
83*c8dee2aaSAndroid Build Coastguard Worker
84*c8dee2aaSAndroid Build Coastguard Worker ///////////////////////////////////////////////////////////////////////////////
85*c8dee2aaSAndroid Build Coastguard Worker
86*c8dee2aaSAndroid Build Coastguard Worker /*
87*c8dee2aaSAndroid Build Coastguard Worker * Type definition for double precision DAffineMatrix
88*c8dee2aaSAndroid Build Coastguard Worker */
89*c8dee2aaSAndroid Build Coastguard Worker
90*c8dee2aaSAndroid Build Coastguard Worker // Matrix with double precision for affine transformation.
91*c8dee2aaSAndroid Build Coastguard Worker // We don't store row 3 because its always (0, 0, 1).
92*c8dee2aaSAndroid Build Coastguard Worker class DAffineMatrix {
93*c8dee2aaSAndroid Build Coastguard Worker public:
operator [](int index) const94*c8dee2aaSAndroid Build Coastguard Worker double operator[](int index) const {
95*c8dee2aaSAndroid Build Coastguard Worker SkASSERT((unsigned)index < 6);
96*c8dee2aaSAndroid Build Coastguard Worker return fMat[index];
97*c8dee2aaSAndroid Build Coastguard Worker }
98*c8dee2aaSAndroid Build Coastguard Worker
operator [](int index)99*c8dee2aaSAndroid Build Coastguard Worker double& operator[](int index) {
100*c8dee2aaSAndroid Build Coastguard Worker SkASSERT((unsigned)index < 6);
101*c8dee2aaSAndroid Build Coastguard Worker return fMat[index];
102*c8dee2aaSAndroid Build Coastguard Worker }
103*c8dee2aaSAndroid Build Coastguard Worker
setAffine(double m11,double m12,double m13,double m21,double m22,double m23)104*c8dee2aaSAndroid Build Coastguard Worker void setAffine(double m11, double m12, double m13,
105*c8dee2aaSAndroid Build Coastguard Worker double m21, double m22, double m23) {
106*c8dee2aaSAndroid Build Coastguard Worker fMat[0] = m11;
107*c8dee2aaSAndroid Build Coastguard Worker fMat[1] = m12;
108*c8dee2aaSAndroid Build Coastguard Worker fMat[2] = m13;
109*c8dee2aaSAndroid Build Coastguard Worker fMat[3] = m21;
110*c8dee2aaSAndroid Build Coastguard Worker fMat[4] = m22;
111*c8dee2aaSAndroid Build Coastguard Worker fMat[5] = m23;
112*c8dee2aaSAndroid Build Coastguard Worker }
113*c8dee2aaSAndroid Build Coastguard Worker
114*c8dee2aaSAndroid Build Coastguard Worker /** Set the matrix to identity
115*c8dee2aaSAndroid Build Coastguard Worker */
reset()116*c8dee2aaSAndroid Build Coastguard Worker void reset() {
117*c8dee2aaSAndroid Build Coastguard Worker fMat[0] = fMat[4] = 1.0;
118*c8dee2aaSAndroid Build Coastguard Worker fMat[1] = fMat[3] =
119*c8dee2aaSAndroid Build Coastguard Worker fMat[2] = fMat[5] = 0.0;
120*c8dee2aaSAndroid Build Coastguard Worker }
121*c8dee2aaSAndroid Build Coastguard Worker
122*c8dee2aaSAndroid Build Coastguard Worker // alias for reset()
setIdentity()123*c8dee2aaSAndroid Build Coastguard Worker void setIdentity() { this->reset(); }
124*c8dee2aaSAndroid Build Coastguard Worker
mapPoint(const SkPoint & src) const125*c8dee2aaSAndroid Build Coastguard Worker DPoint mapPoint(const SkPoint& src) const {
126*c8dee2aaSAndroid Build Coastguard Worker DPoint pt = {src.fX, src.fY};
127*c8dee2aaSAndroid Build Coastguard Worker return this->mapPoint(pt);
128*c8dee2aaSAndroid Build Coastguard Worker }
129*c8dee2aaSAndroid Build Coastguard Worker
mapPoint(const DPoint & src) const130*c8dee2aaSAndroid Build Coastguard Worker DPoint mapPoint(const DPoint& src) const {
131*c8dee2aaSAndroid Build Coastguard Worker return { fMat[0] * src.fX + fMat[1] * src.fY + fMat[2],
132*c8dee2aaSAndroid Build Coastguard Worker fMat[3] * src.fX + fMat[4] * src.fY + fMat[5] };
133*c8dee2aaSAndroid Build Coastguard Worker }
134*c8dee2aaSAndroid Build Coastguard Worker private:
135*c8dee2aaSAndroid Build Coastguard Worker double fMat[6];
136*c8dee2aaSAndroid Build Coastguard Worker };
137*c8dee2aaSAndroid Build Coastguard Worker
138*c8dee2aaSAndroid Build Coastguard Worker ///////////////////////////////////////////////////////////////////////////////
139*c8dee2aaSAndroid Build Coastguard Worker
140*c8dee2aaSAndroid Build Coastguard Worker static const double kClose = (SK_Scalar1 / 16.0);
141*c8dee2aaSAndroid Build Coastguard Worker static const double kCloseSqd = kClose * kClose;
142*c8dee2aaSAndroid Build Coastguard Worker static const double kNearlyZero = (SK_Scalar1 / (1 << 18));
143*c8dee2aaSAndroid Build Coastguard Worker static const double kTangentTolerance = (SK_Scalar1 / (1 << 11));
144*c8dee2aaSAndroid Build Coastguard Worker static const float kConicTolerance = 0.25f;
145*c8dee2aaSAndroid Build Coastguard Worker
146*c8dee2aaSAndroid Build Coastguard Worker // returns true if a >= min(b,c) && a < max(b,c)
between_closed_open(double a,double b,double c,double tolerance=0.0,bool xformToleranceToX=false)147*c8dee2aaSAndroid Build Coastguard Worker static inline bool between_closed_open(double a, double b, double c,
148*c8dee2aaSAndroid Build Coastguard Worker double tolerance = 0.0,
149*c8dee2aaSAndroid Build Coastguard Worker bool xformToleranceToX = false) {
150*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(tolerance >= 0.0);
151*c8dee2aaSAndroid Build Coastguard Worker double tolB = tolerance;
152*c8dee2aaSAndroid Build Coastguard Worker double tolC = tolerance;
153*c8dee2aaSAndroid Build Coastguard Worker
154*c8dee2aaSAndroid Build Coastguard Worker if (xformToleranceToX) {
155*c8dee2aaSAndroid Build Coastguard Worker // Canonical space is y = x^2 and the derivative of x^2 is 2x.
156*c8dee2aaSAndroid Build Coastguard Worker // So the slope of the tangent line at point (x, x^2) is 2x.
157*c8dee2aaSAndroid Build Coastguard Worker //
158*c8dee2aaSAndroid Build Coastguard Worker // /|
159*c8dee2aaSAndroid Build Coastguard Worker // sqrt(2x * 2x + 1 * 1) / | 2x
160*c8dee2aaSAndroid Build Coastguard Worker // /__|
161*c8dee2aaSAndroid Build Coastguard Worker // 1
162*c8dee2aaSAndroid Build Coastguard Worker tolB = tolerance / sqrt(4.0 * b * b + 1.0);
163*c8dee2aaSAndroid Build Coastguard Worker tolC = tolerance / sqrt(4.0 * c * c + 1.0);
164*c8dee2aaSAndroid Build Coastguard Worker }
165*c8dee2aaSAndroid Build Coastguard Worker return b < c ? (a >= b - tolB && a < c - tolC) :
166*c8dee2aaSAndroid Build Coastguard Worker (a >= c - tolC && a < b - tolB);
167*c8dee2aaSAndroid Build Coastguard Worker }
168*c8dee2aaSAndroid Build Coastguard Worker
169*c8dee2aaSAndroid Build Coastguard Worker // returns true if a >= min(b,c) && a <= max(b,c)
between_closed(double a,double b,double c,double tolerance=0.0,bool xformToleranceToX=false)170*c8dee2aaSAndroid Build Coastguard Worker static inline bool between_closed(double a, double b, double c,
171*c8dee2aaSAndroid Build Coastguard Worker double tolerance = 0.0,
172*c8dee2aaSAndroid Build Coastguard Worker bool xformToleranceToX = false) {
173*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(tolerance >= 0.0);
174*c8dee2aaSAndroid Build Coastguard Worker double tolB = tolerance;
175*c8dee2aaSAndroid Build Coastguard Worker double tolC = tolerance;
176*c8dee2aaSAndroid Build Coastguard Worker
177*c8dee2aaSAndroid Build Coastguard Worker if (xformToleranceToX) {
178*c8dee2aaSAndroid Build Coastguard Worker tolB = tolerance / sqrt(4.0 * b * b + 1.0);
179*c8dee2aaSAndroid Build Coastguard Worker tolC = tolerance / sqrt(4.0 * c * c + 1.0);
180*c8dee2aaSAndroid Build Coastguard Worker }
181*c8dee2aaSAndroid Build Coastguard Worker return b < c ? (a >= b - tolB && a <= c + tolC) :
182*c8dee2aaSAndroid Build Coastguard Worker (a >= c - tolC && a <= b + tolB);
183*c8dee2aaSAndroid Build Coastguard Worker }
184*c8dee2aaSAndroid Build Coastguard Worker
nearly_zero(double x,double tolerance=kNearlyZero)185*c8dee2aaSAndroid Build Coastguard Worker static inline bool nearly_zero(double x, double tolerance = kNearlyZero) {
186*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(tolerance >= 0.0);
187*c8dee2aaSAndroid Build Coastguard Worker return fabs(x) <= tolerance;
188*c8dee2aaSAndroid Build Coastguard Worker }
189*c8dee2aaSAndroid Build Coastguard Worker
nearly_equal(double x,double y,double tolerance=kNearlyZero,bool xformToleranceToX=false)190*c8dee2aaSAndroid Build Coastguard Worker static inline bool nearly_equal(double x, double y,
191*c8dee2aaSAndroid Build Coastguard Worker double tolerance = kNearlyZero,
192*c8dee2aaSAndroid Build Coastguard Worker bool xformToleranceToX = false) {
193*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(tolerance >= 0.0);
194*c8dee2aaSAndroid Build Coastguard Worker if (xformToleranceToX) {
195*c8dee2aaSAndroid Build Coastguard Worker tolerance = tolerance / sqrt(4.0 * y * y + 1.0);
196*c8dee2aaSAndroid Build Coastguard Worker }
197*c8dee2aaSAndroid Build Coastguard Worker return fabs(x - y) <= tolerance;
198*c8dee2aaSAndroid Build Coastguard Worker }
199*c8dee2aaSAndroid Build Coastguard Worker
sign_of(const double & val)200*c8dee2aaSAndroid Build Coastguard Worker static inline double sign_of(const double &val) {
201*c8dee2aaSAndroid Build Coastguard Worker return std::copysign(1, val);
202*c8dee2aaSAndroid Build Coastguard Worker }
203*c8dee2aaSAndroid Build Coastguard Worker
is_colinear(const SkPoint pts[3])204*c8dee2aaSAndroid Build Coastguard Worker static bool is_colinear(const SkPoint pts[3]) {
205*c8dee2aaSAndroid Build Coastguard Worker return nearly_zero((pts[1].fY - pts[0].fY) * (pts[1].fX - pts[2].fX) -
206*c8dee2aaSAndroid Build Coastguard Worker (pts[1].fY - pts[2].fY) * (pts[1].fX - pts[0].fX), kCloseSqd);
207*c8dee2aaSAndroid Build Coastguard Worker }
208*c8dee2aaSAndroid Build Coastguard Worker
209*c8dee2aaSAndroid Build Coastguard Worker class PathSegment {
210*c8dee2aaSAndroid Build Coastguard Worker public:
211*c8dee2aaSAndroid Build Coastguard Worker enum {
212*c8dee2aaSAndroid Build Coastguard Worker kLine = 0,
213*c8dee2aaSAndroid Build Coastguard Worker kQuad = 1,
214*c8dee2aaSAndroid Build Coastguard Worker } fType;
215*c8dee2aaSAndroid Build Coastguard Worker // These enum values are assumed in member functions below.
216*c8dee2aaSAndroid Build Coastguard Worker static_assert(0 == kLine && 1 == kQuad);
217*c8dee2aaSAndroid Build Coastguard Worker
218*c8dee2aaSAndroid Build Coastguard Worker // line uses 2 pts, quad uses 3 pts
219*c8dee2aaSAndroid Build Coastguard Worker SkPoint fPts[3];
220*c8dee2aaSAndroid Build Coastguard Worker
221*c8dee2aaSAndroid Build Coastguard Worker DPoint fP0T, fP2T;
222*c8dee2aaSAndroid Build Coastguard Worker DAffineMatrix fXformMatrix; // transforms the segment into canonical space
223*c8dee2aaSAndroid Build Coastguard Worker double fScalingFactor;
224*c8dee2aaSAndroid Build Coastguard Worker double fScalingFactorSqd;
225*c8dee2aaSAndroid Build Coastguard Worker double fNearlyZeroScaled;
226*c8dee2aaSAndroid Build Coastguard Worker double fTangentTolScaledSqd;
227*c8dee2aaSAndroid Build Coastguard Worker SkRect fBoundingBox;
228*c8dee2aaSAndroid Build Coastguard Worker
229*c8dee2aaSAndroid Build Coastguard Worker void init();
230*c8dee2aaSAndroid Build Coastguard Worker
countPoints() const231*c8dee2aaSAndroid Build Coastguard Worker int countPoints() const {
232*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(fType == kLine || fType == kQuad);
233*c8dee2aaSAndroid Build Coastguard Worker return fType + 2;
234*c8dee2aaSAndroid Build Coastguard Worker }
235*c8dee2aaSAndroid Build Coastguard Worker
endPt() const236*c8dee2aaSAndroid Build Coastguard Worker const SkPoint& endPt() const {
237*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(fType == kLine || fType == kQuad);
238*c8dee2aaSAndroid Build Coastguard Worker return fPts[fType + 1];
239*c8dee2aaSAndroid Build Coastguard Worker }
240*c8dee2aaSAndroid Build Coastguard Worker };
241*c8dee2aaSAndroid Build Coastguard Worker
242*c8dee2aaSAndroid Build Coastguard Worker typedef TArray<PathSegment, true> PathSegmentArray;
243*c8dee2aaSAndroid Build Coastguard Worker
init()244*c8dee2aaSAndroid Build Coastguard Worker void PathSegment::init() {
245*c8dee2aaSAndroid Build Coastguard Worker const DPoint p0 = { fPts[0].fX, fPts[0].fY };
246*c8dee2aaSAndroid Build Coastguard Worker const DPoint p2 = { this->endPt().fX, this->endPt().fY };
247*c8dee2aaSAndroid Build Coastguard Worker const double p0x = p0.fX;
248*c8dee2aaSAndroid Build Coastguard Worker const double p0y = p0.fY;
249*c8dee2aaSAndroid Build Coastguard Worker const double p2x = p2.fX;
250*c8dee2aaSAndroid Build Coastguard Worker const double p2y = p2.fY;
251*c8dee2aaSAndroid Build Coastguard Worker
252*c8dee2aaSAndroid Build Coastguard Worker fBoundingBox.set(fPts[0], this->endPt());
253*c8dee2aaSAndroid Build Coastguard Worker
254*c8dee2aaSAndroid Build Coastguard Worker if (fType == PathSegment::kLine) {
255*c8dee2aaSAndroid Build Coastguard Worker fScalingFactorSqd = fScalingFactor = 1.0;
256*c8dee2aaSAndroid Build Coastguard Worker double hypotenuse = p0.distance(p2);
257*c8dee2aaSAndroid Build Coastguard Worker if (SkTAbs(hypotenuse) < 1.0e-100) {
258*c8dee2aaSAndroid Build Coastguard Worker fXformMatrix.reset();
259*c8dee2aaSAndroid Build Coastguard Worker } else {
260*c8dee2aaSAndroid Build Coastguard Worker const double cosTheta = (p2x - p0x) / hypotenuse;
261*c8dee2aaSAndroid Build Coastguard Worker const double sinTheta = (p2y - p0y) / hypotenuse;
262*c8dee2aaSAndroid Build Coastguard Worker
263*c8dee2aaSAndroid Build Coastguard Worker // rotates the segment to the x-axis, with p0 at the origin
264*c8dee2aaSAndroid Build Coastguard Worker fXformMatrix.setAffine(
265*c8dee2aaSAndroid Build Coastguard Worker cosTheta, sinTheta, -(cosTheta * p0x) - (sinTheta * p0y),
266*c8dee2aaSAndroid Build Coastguard Worker -sinTheta, cosTheta, (sinTheta * p0x) - (cosTheta * p0y)
267*c8dee2aaSAndroid Build Coastguard Worker );
268*c8dee2aaSAndroid Build Coastguard Worker }
269*c8dee2aaSAndroid Build Coastguard Worker } else {
270*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(fType == PathSegment::kQuad);
271*c8dee2aaSAndroid Build Coastguard Worker
272*c8dee2aaSAndroid Build Coastguard Worker // Calculate bounding box
273*c8dee2aaSAndroid Build Coastguard Worker const SkPoint m = fPts[0]*0.25f + fPts[1]*0.5f + fPts[2]*0.25f; // midpoint of curve
274*c8dee2aaSAndroid Build Coastguard Worker SkRectPriv::GrowToInclude(&fBoundingBox, m);
275*c8dee2aaSAndroid Build Coastguard Worker
276*c8dee2aaSAndroid Build Coastguard Worker const double p1x = fPts[1].fX;
277*c8dee2aaSAndroid Build Coastguard Worker const double p1y = fPts[1].fY;
278*c8dee2aaSAndroid Build Coastguard Worker
279*c8dee2aaSAndroid Build Coastguard Worker const double p0xSqd = p0x * p0x;
280*c8dee2aaSAndroid Build Coastguard Worker const double p0ySqd = p0y * p0y;
281*c8dee2aaSAndroid Build Coastguard Worker const double p2xSqd = p2x * p2x;
282*c8dee2aaSAndroid Build Coastguard Worker const double p2ySqd = p2y * p2y;
283*c8dee2aaSAndroid Build Coastguard Worker const double p1xSqd = p1x * p1x;
284*c8dee2aaSAndroid Build Coastguard Worker const double p1ySqd = p1y * p1y;
285*c8dee2aaSAndroid Build Coastguard Worker
286*c8dee2aaSAndroid Build Coastguard Worker const double p01xProd = p0x * p1x;
287*c8dee2aaSAndroid Build Coastguard Worker const double p02xProd = p0x * p2x;
288*c8dee2aaSAndroid Build Coastguard Worker const double b12xProd = p1x * p2x;
289*c8dee2aaSAndroid Build Coastguard Worker const double p01yProd = p0y * p1y;
290*c8dee2aaSAndroid Build Coastguard Worker const double p02yProd = p0y * p2y;
291*c8dee2aaSAndroid Build Coastguard Worker const double b12yProd = p1y * p2y;
292*c8dee2aaSAndroid Build Coastguard Worker
293*c8dee2aaSAndroid Build Coastguard Worker // calculate quadratic params
294*c8dee2aaSAndroid Build Coastguard Worker const double sqrtA = p0y - (2.0 * p1y) + p2y;
295*c8dee2aaSAndroid Build Coastguard Worker const double a = sqrtA * sqrtA;
296*c8dee2aaSAndroid Build Coastguard Worker const double h = -1.0 * (p0y - (2.0 * p1y) + p2y) * (p0x - (2.0 * p1x) + p2x);
297*c8dee2aaSAndroid Build Coastguard Worker const double sqrtB = p0x - (2.0 * p1x) + p2x;
298*c8dee2aaSAndroid Build Coastguard Worker const double b = sqrtB * sqrtB;
299*c8dee2aaSAndroid Build Coastguard Worker const double c = (p0xSqd * p2ySqd) - (4.0 * p01xProd * b12yProd)
300*c8dee2aaSAndroid Build Coastguard Worker - (2.0 * p02xProd * p02yProd) + (4.0 * p02xProd * p1ySqd)
301*c8dee2aaSAndroid Build Coastguard Worker + (4.0 * p1xSqd * p02yProd) - (4.0 * b12xProd * p01yProd)
302*c8dee2aaSAndroid Build Coastguard Worker + (p2xSqd * p0ySqd);
303*c8dee2aaSAndroid Build Coastguard Worker const double g = (p0x * p02yProd) - (2.0 * p0x * p1ySqd)
304*c8dee2aaSAndroid Build Coastguard Worker + (2.0 * p0x * b12yProd) - (p0x * p2ySqd)
305*c8dee2aaSAndroid Build Coastguard Worker + (2.0 * p1x * p01yProd) - (4.0 * p1x * p02yProd)
306*c8dee2aaSAndroid Build Coastguard Worker + (2.0 * p1x * b12yProd) - (p2x * p0ySqd)
307*c8dee2aaSAndroid Build Coastguard Worker + (2.0 * p2x * p01yProd) + (p2x * p02yProd)
308*c8dee2aaSAndroid Build Coastguard Worker - (2.0 * p2x * p1ySqd);
309*c8dee2aaSAndroid Build Coastguard Worker const double f = -((p0xSqd * p2y) - (2.0 * p01xProd * p1y)
310*c8dee2aaSAndroid Build Coastguard Worker - (2.0 * p01xProd * p2y) - (p02xProd * p0y)
311*c8dee2aaSAndroid Build Coastguard Worker + (4.0 * p02xProd * p1y) - (p02xProd * p2y)
312*c8dee2aaSAndroid Build Coastguard Worker + (2.0 * p1xSqd * p0y) + (2.0 * p1xSqd * p2y)
313*c8dee2aaSAndroid Build Coastguard Worker - (2.0 * b12xProd * p0y) - (2.0 * b12xProd * p1y)
314*c8dee2aaSAndroid Build Coastguard Worker + (p2xSqd * p0y));
315*c8dee2aaSAndroid Build Coastguard Worker
316*c8dee2aaSAndroid Build Coastguard Worker const double cosTheta = sqrt(a / (a + b));
317*c8dee2aaSAndroid Build Coastguard Worker const double sinTheta = -1.0 * sign_of((a + b) * h) * sqrt(b / (a + b));
318*c8dee2aaSAndroid Build Coastguard Worker
319*c8dee2aaSAndroid Build Coastguard Worker const double gDef = cosTheta * g - sinTheta * f;
320*c8dee2aaSAndroid Build Coastguard Worker const double fDef = sinTheta * g + cosTheta * f;
321*c8dee2aaSAndroid Build Coastguard Worker
322*c8dee2aaSAndroid Build Coastguard Worker
323*c8dee2aaSAndroid Build Coastguard Worker const double x0 = gDef / (a + b);
324*c8dee2aaSAndroid Build Coastguard Worker const double y0 = (1.0 / (2.0 * fDef)) * (c - (gDef * gDef / (a + b)));
325*c8dee2aaSAndroid Build Coastguard Worker
326*c8dee2aaSAndroid Build Coastguard Worker
327*c8dee2aaSAndroid Build Coastguard Worker const double lambda = -1.0 * ((a + b) / (2.0 * fDef));
328*c8dee2aaSAndroid Build Coastguard Worker fScalingFactor = fabs(1.0 / lambda);
329*c8dee2aaSAndroid Build Coastguard Worker fScalingFactorSqd = fScalingFactor * fScalingFactor;
330*c8dee2aaSAndroid Build Coastguard Worker
331*c8dee2aaSAndroid Build Coastguard Worker const double lambda_cosTheta = lambda * cosTheta;
332*c8dee2aaSAndroid Build Coastguard Worker const double lambda_sinTheta = lambda * sinTheta;
333*c8dee2aaSAndroid Build Coastguard Worker
334*c8dee2aaSAndroid Build Coastguard Worker // transforms to lie on a canonical y = x^2 parabola
335*c8dee2aaSAndroid Build Coastguard Worker fXformMatrix.setAffine(
336*c8dee2aaSAndroid Build Coastguard Worker lambda_cosTheta, -lambda_sinTheta, lambda * x0,
337*c8dee2aaSAndroid Build Coastguard Worker lambda_sinTheta, lambda_cosTheta, lambda * y0
338*c8dee2aaSAndroid Build Coastguard Worker );
339*c8dee2aaSAndroid Build Coastguard Worker }
340*c8dee2aaSAndroid Build Coastguard Worker
341*c8dee2aaSAndroid Build Coastguard Worker fNearlyZeroScaled = kNearlyZero / fScalingFactor;
342*c8dee2aaSAndroid Build Coastguard Worker fTangentTolScaledSqd = kTangentTolerance * kTangentTolerance / fScalingFactorSqd;
343*c8dee2aaSAndroid Build Coastguard Worker
344*c8dee2aaSAndroid Build Coastguard Worker fP0T = fXformMatrix.mapPoint(p0);
345*c8dee2aaSAndroid Build Coastguard Worker fP2T = fXformMatrix.mapPoint(p2);
346*c8dee2aaSAndroid Build Coastguard Worker }
347*c8dee2aaSAndroid Build Coastguard Worker
init_distances(DFData * data,int size)348*c8dee2aaSAndroid Build Coastguard Worker static void init_distances(DFData* data, int size) {
349*c8dee2aaSAndroid Build Coastguard Worker DFData* currData = data;
350*c8dee2aaSAndroid Build Coastguard Worker
351*c8dee2aaSAndroid Build Coastguard Worker for (int i = 0; i < size; ++i) {
352*c8dee2aaSAndroid Build Coastguard Worker // init distance to "far away"
353*c8dee2aaSAndroid Build Coastguard Worker currData->fDistSq = SK_DistanceFieldMagnitude * SK_DistanceFieldMagnitude;
354*c8dee2aaSAndroid Build Coastguard Worker currData->fDeltaWindingScore = 0;
355*c8dee2aaSAndroid Build Coastguard Worker ++currData;
356*c8dee2aaSAndroid Build Coastguard Worker }
357*c8dee2aaSAndroid Build Coastguard Worker }
358*c8dee2aaSAndroid Build Coastguard Worker
add_line(const SkPoint pts[2],PathSegmentArray * segments)359*c8dee2aaSAndroid Build Coastguard Worker static inline void add_line(const SkPoint pts[2], PathSegmentArray* segments) {
360*c8dee2aaSAndroid Build Coastguard Worker segments->push_back();
361*c8dee2aaSAndroid Build Coastguard Worker segments->back().fType = PathSegment::kLine;
362*c8dee2aaSAndroid Build Coastguard Worker segments->back().fPts[0] = pts[0];
363*c8dee2aaSAndroid Build Coastguard Worker segments->back().fPts[1] = pts[1];
364*c8dee2aaSAndroid Build Coastguard Worker
365*c8dee2aaSAndroid Build Coastguard Worker segments->back().init();
366*c8dee2aaSAndroid Build Coastguard Worker }
367*c8dee2aaSAndroid Build Coastguard Worker
add_quad(const SkPoint pts[3],PathSegmentArray * segments)368*c8dee2aaSAndroid Build Coastguard Worker static inline void add_quad(const SkPoint pts[3], PathSegmentArray* segments) {
369*c8dee2aaSAndroid Build Coastguard Worker if (SkPointPriv::DistanceToSqd(pts[0], pts[1]) < kCloseSqd ||
370*c8dee2aaSAndroid Build Coastguard Worker SkPointPriv::DistanceToSqd(pts[1], pts[2]) < kCloseSqd ||
371*c8dee2aaSAndroid Build Coastguard Worker is_colinear(pts)) {
372*c8dee2aaSAndroid Build Coastguard Worker if (pts[0] != pts[2]) {
373*c8dee2aaSAndroid Build Coastguard Worker SkPoint line_pts[2];
374*c8dee2aaSAndroid Build Coastguard Worker line_pts[0] = pts[0];
375*c8dee2aaSAndroid Build Coastguard Worker line_pts[1] = pts[2];
376*c8dee2aaSAndroid Build Coastguard Worker add_line(line_pts, segments);
377*c8dee2aaSAndroid Build Coastguard Worker }
378*c8dee2aaSAndroid Build Coastguard Worker } else {
379*c8dee2aaSAndroid Build Coastguard Worker segments->push_back();
380*c8dee2aaSAndroid Build Coastguard Worker segments->back().fType = PathSegment::kQuad;
381*c8dee2aaSAndroid Build Coastguard Worker segments->back().fPts[0] = pts[0];
382*c8dee2aaSAndroid Build Coastguard Worker segments->back().fPts[1] = pts[1];
383*c8dee2aaSAndroid Build Coastguard Worker segments->back().fPts[2] = pts[2];
384*c8dee2aaSAndroid Build Coastguard Worker
385*c8dee2aaSAndroid Build Coastguard Worker segments->back().init();
386*c8dee2aaSAndroid Build Coastguard Worker }
387*c8dee2aaSAndroid Build Coastguard Worker }
388*c8dee2aaSAndroid Build Coastguard Worker
add_cubic(const SkPoint pts[4],PathSegmentArray * segments)389*c8dee2aaSAndroid Build Coastguard Worker static inline void add_cubic(const SkPoint pts[4],
390*c8dee2aaSAndroid Build Coastguard Worker PathSegmentArray* segments) {
391*c8dee2aaSAndroid Build Coastguard Worker STArray<15, SkPoint, true> quads;
392*c8dee2aaSAndroid Build Coastguard Worker GrPathUtils::convertCubicToQuads(pts, SK_Scalar1, &quads);
393*c8dee2aaSAndroid Build Coastguard Worker int count = quads.size();
394*c8dee2aaSAndroid Build Coastguard Worker for (int q = 0; q < count; q += 3) {
395*c8dee2aaSAndroid Build Coastguard Worker add_quad(&quads[q], segments);
396*c8dee2aaSAndroid Build Coastguard Worker }
397*c8dee2aaSAndroid Build Coastguard Worker }
398*c8dee2aaSAndroid Build Coastguard Worker
calculate_nearest_point_for_quad(const PathSegment & segment,const DPoint & xFormPt)399*c8dee2aaSAndroid Build Coastguard Worker static float calculate_nearest_point_for_quad(
400*c8dee2aaSAndroid Build Coastguard Worker const PathSegment& segment,
401*c8dee2aaSAndroid Build Coastguard Worker const DPoint &xFormPt) {
402*c8dee2aaSAndroid Build Coastguard Worker static const float kThird = 0.33333333333f;
403*c8dee2aaSAndroid Build Coastguard Worker static const float kTwentySeventh = 0.037037037f;
404*c8dee2aaSAndroid Build Coastguard Worker
405*c8dee2aaSAndroid Build Coastguard Worker const float a = 0.5f - (float)xFormPt.fY;
406*c8dee2aaSAndroid Build Coastguard Worker const float b = -0.5f * (float)xFormPt.fX;
407*c8dee2aaSAndroid Build Coastguard Worker
408*c8dee2aaSAndroid Build Coastguard Worker const float a3 = a * a * a;
409*c8dee2aaSAndroid Build Coastguard Worker const float b2 = b * b;
410*c8dee2aaSAndroid Build Coastguard Worker
411*c8dee2aaSAndroid Build Coastguard Worker const float c = (b2 * 0.25f) + (a3 * kTwentySeventh);
412*c8dee2aaSAndroid Build Coastguard Worker
413*c8dee2aaSAndroid Build Coastguard Worker if (c >= 0.f) {
414*c8dee2aaSAndroid Build Coastguard Worker const float sqrtC = sqrt(c);
415*c8dee2aaSAndroid Build Coastguard Worker const float result = (float)cbrt((-b * 0.5f) + sqrtC) + (float)cbrt((-b * 0.5f) - sqrtC);
416*c8dee2aaSAndroid Build Coastguard Worker return result;
417*c8dee2aaSAndroid Build Coastguard Worker } else {
418*c8dee2aaSAndroid Build Coastguard Worker const float cosPhi = (float)sqrt((b2 * 0.25f) * (-27.f / a3)) * ((b > 0) ? -1.f : 1.f);
419*c8dee2aaSAndroid Build Coastguard Worker const float phi = (float)acos(cosPhi);
420*c8dee2aaSAndroid Build Coastguard Worker float result;
421*c8dee2aaSAndroid Build Coastguard Worker if (xFormPt.fX > 0.f) {
422*c8dee2aaSAndroid Build Coastguard Worker result = 2.f * (float)sqrt(-a * kThird) * (float)cos(phi * kThird);
423*c8dee2aaSAndroid Build Coastguard Worker if (!between_closed(result, segment.fP0T.fX, segment.fP2T.fX)) {
424*c8dee2aaSAndroid Build Coastguard Worker result = 2.f * (float)sqrt(-a * kThird) * (float)cos((phi * kThird) + (SK_ScalarPI * 2.f * kThird));
425*c8dee2aaSAndroid Build Coastguard Worker }
426*c8dee2aaSAndroid Build Coastguard Worker } else {
427*c8dee2aaSAndroid Build Coastguard Worker result = 2.f * (float)sqrt(-a * kThird) * (float)cos((phi * kThird) + (SK_ScalarPI * 2.f * kThird));
428*c8dee2aaSAndroid Build Coastguard Worker if (!between_closed(result, segment.fP0T.fX, segment.fP2T.fX)) {
429*c8dee2aaSAndroid Build Coastguard Worker result = 2.f * (float)sqrt(-a * kThird) * (float)cos(phi * kThird);
430*c8dee2aaSAndroid Build Coastguard Worker }
431*c8dee2aaSAndroid Build Coastguard Worker }
432*c8dee2aaSAndroid Build Coastguard Worker return result;
433*c8dee2aaSAndroid Build Coastguard Worker }
434*c8dee2aaSAndroid Build Coastguard Worker }
435*c8dee2aaSAndroid Build Coastguard Worker
436*c8dee2aaSAndroid Build Coastguard Worker // This structure contains some intermediate values shared by the same row.
437*c8dee2aaSAndroid Build Coastguard Worker // It is used to calculate segment side of a quadratic bezier.
438*c8dee2aaSAndroid Build Coastguard Worker struct RowData {
439*c8dee2aaSAndroid Build Coastguard Worker // The intersection type of a scanline and y = x * x parabola in canonical space.
440*c8dee2aaSAndroid Build Coastguard Worker enum IntersectionType {
441*c8dee2aaSAndroid Build Coastguard Worker kNoIntersection,
442*c8dee2aaSAndroid Build Coastguard Worker kVerticalLine,
443*c8dee2aaSAndroid Build Coastguard Worker kTangentLine,
444*c8dee2aaSAndroid Build Coastguard Worker kTwoPointsIntersect
445*c8dee2aaSAndroid Build Coastguard Worker } fIntersectionType;
446*c8dee2aaSAndroid Build Coastguard Worker
447*c8dee2aaSAndroid Build Coastguard Worker // The direction of the quadratic segment/scanline in the canonical space.
448*c8dee2aaSAndroid Build Coastguard Worker // 1: The quadratic segment/scanline going from negative x-axis to positive x-axis.
449*c8dee2aaSAndroid Build Coastguard Worker // 0: The scanline is a vertical line in the canonical space.
450*c8dee2aaSAndroid Build Coastguard Worker // -1: The quadratic segment/scanline going from positive x-axis to negative x-axis.
451*c8dee2aaSAndroid Build Coastguard Worker int fQuadXDirection;
452*c8dee2aaSAndroid Build Coastguard Worker int fScanlineXDirection;
453*c8dee2aaSAndroid Build Coastguard Worker
454*c8dee2aaSAndroid Build Coastguard Worker // The y-value(equal to x*x) of intersection point for the kVerticalLine intersection type.
455*c8dee2aaSAndroid Build Coastguard Worker double fYAtIntersection;
456*c8dee2aaSAndroid Build Coastguard Worker
457*c8dee2aaSAndroid Build Coastguard Worker // The x-value for two intersection points.
458*c8dee2aaSAndroid Build Coastguard Worker double fXAtIntersection1;
459*c8dee2aaSAndroid Build Coastguard Worker double fXAtIntersection2;
460*c8dee2aaSAndroid Build Coastguard Worker };
461*c8dee2aaSAndroid Build Coastguard Worker
precomputation_for_row(RowData * rowData,const PathSegment & segment,const SkPoint & pointLeft,const SkPoint & pointRight)462*c8dee2aaSAndroid Build Coastguard Worker void precomputation_for_row(RowData *rowData, const PathSegment& segment,
463*c8dee2aaSAndroid Build Coastguard Worker const SkPoint& pointLeft, const SkPoint& pointRight) {
464*c8dee2aaSAndroid Build Coastguard Worker if (segment.fType != PathSegment::kQuad) {
465*c8dee2aaSAndroid Build Coastguard Worker return;
466*c8dee2aaSAndroid Build Coastguard Worker }
467*c8dee2aaSAndroid Build Coastguard Worker
468*c8dee2aaSAndroid Build Coastguard Worker const DPoint& xFormPtLeft = segment.fXformMatrix.mapPoint(pointLeft);
469*c8dee2aaSAndroid Build Coastguard Worker const DPoint& xFormPtRight = segment.fXformMatrix.mapPoint(pointRight);
470*c8dee2aaSAndroid Build Coastguard Worker
471*c8dee2aaSAndroid Build Coastguard Worker rowData->fQuadXDirection = (int)sign_of(segment.fP2T.fX - segment.fP0T.fX);
472*c8dee2aaSAndroid Build Coastguard Worker rowData->fScanlineXDirection = (int)sign_of(xFormPtRight.fX - xFormPtLeft.fX);
473*c8dee2aaSAndroid Build Coastguard Worker
474*c8dee2aaSAndroid Build Coastguard Worker const double x1 = xFormPtLeft.fX;
475*c8dee2aaSAndroid Build Coastguard Worker const double y1 = xFormPtLeft.fY;
476*c8dee2aaSAndroid Build Coastguard Worker const double x2 = xFormPtRight.fX;
477*c8dee2aaSAndroid Build Coastguard Worker const double y2 = xFormPtRight.fY;
478*c8dee2aaSAndroid Build Coastguard Worker
479*c8dee2aaSAndroid Build Coastguard Worker if (nearly_equal(x1, x2, segment.fNearlyZeroScaled, true)) {
480*c8dee2aaSAndroid Build Coastguard Worker rowData->fIntersectionType = RowData::kVerticalLine;
481*c8dee2aaSAndroid Build Coastguard Worker rowData->fYAtIntersection = x1 * x1;
482*c8dee2aaSAndroid Build Coastguard Worker rowData->fScanlineXDirection = 0;
483*c8dee2aaSAndroid Build Coastguard Worker return;
484*c8dee2aaSAndroid Build Coastguard Worker }
485*c8dee2aaSAndroid Build Coastguard Worker
486*c8dee2aaSAndroid Build Coastguard Worker // Line y = mx + b
487*c8dee2aaSAndroid Build Coastguard Worker const double m = (y2 - y1) / (x2 - x1);
488*c8dee2aaSAndroid Build Coastguard Worker const double b = -m * x1 + y1;
489*c8dee2aaSAndroid Build Coastguard Worker
490*c8dee2aaSAndroid Build Coastguard Worker const double m2 = m * m;
491*c8dee2aaSAndroid Build Coastguard Worker const double c = m2 + 4.0 * b;
492*c8dee2aaSAndroid Build Coastguard Worker
493*c8dee2aaSAndroid Build Coastguard Worker const double tol = 4.0 * segment.fTangentTolScaledSqd / (m2 + 1.0);
494*c8dee2aaSAndroid Build Coastguard Worker
495*c8dee2aaSAndroid Build Coastguard Worker // Check if the scanline is the tangent line of the curve,
496*c8dee2aaSAndroid Build Coastguard Worker // and the curve start or end at the same y-coordinate of the scanline
497*c8dee2aaSAndroid Build Coastguard Worker if ((rowData->fScanlineXDirection == 1 &&
498*c8dee2aaSAndroid Build Coastguard Worker (segment.fPts[0].fY == pointLeft.fY ||
499*c8dee2aaSAndroid Build Coastguard Worker segment.fPts[2].fY == pointLeft.fY)) &&
500*c8dee2aaSAndroid Build Coastguard Worker nearly_zero(c, tol)) {
501*c8dee2aaSAndroid Build Coastguard Worker rowData->fIntersectionType = RowData::kTangentLine;
502*c8dee2aaSAndroid Build Coastguard Worker rowData->fXAtIntersection1 = m / 2.0;
503*c8dee2aaSAndroid Build Coastguard Worker rowData->fXAtIntersection2 = m / 2.0;
504*c8dee2aaSAndroid Build Coastguard Worker } else if (c <= 0.0) {
505*c8dee2aaSAndroid Build Coastguard Worker rowData->fIntersectionType = RowData::kNoIntersection;
506*c8dee2aaSAndroid Build Coastguard Worker return;
507*c8dee2aaSAndroid Build Coastguard Worker } else {
508*c8dee2aaSAndroid Build Coastguard Worker rowData->fIntersectionType = RowData::kTwoPointsIntersect;
509*c8dee2aaSAndroid Build Coastguard Worker const double d = sqrt(c);
510*c8dee2aaSAndroid Build Coastguard Worker rowData->fXAtIntersection1 = (m + d) / 2.0;
511*c8dee2aaSAndroid Build Coastguard Worker rowData->fXAtIntersection2 = (m - d) / 2.0;
512*c8dee2aaSAndroid Build Coastguard Worker }
513*c8dee2aaSAndroid Build Coastguard Worker }
514*c8dee2aaSAndroid Build Coastguard Worker
calculate_side_of_quad(const PathSegment & segment,const SkPoint & point,const DPoint & xFormPt,const RowData & rowData)515*c8dee2aaSAndroid Build Coastguard Worker SegSide calculate_side_of_quad(
516*c8dee2aaSAndroid Build Coastguard Worker const PathSegment& segment,
517*c8dee2aaSAndroid Build Coastguard Worker const SkPoint& point,
518*c8dee2aaSAndroid Build Coastguard Worker const DPoint& xFormPt,
519*c8dee2aaSAndroid Build Coastguard Worker const RowData& rowData) {
520*c8dee2aaSAndroid Build Coastguard Worker SegSide side = kNA_SegSide;
521*c8dee2aaSAndroid Build Coastguard Worker
522*c8dee2aaSAndroid Build Coastguard Worker if (RowData::kVerticalLine == rowData.fIntersectionType) {
523*c8dee2aaSAndroid Build Coastguard Worker side = (SegSide)(int)(sign_of(xFormPt.fY - rowData.fYAtIntersection) * rowData.fQuadXDirection);
524*c8dee2aaSAndroid Build Coastguard Worker }
525*c8dee2aaSAndroid Build Coastguard Worker else if (RowData::kTwoPointsIntersect == rowData.fIntersectionType) {
526*c8dee2aaSAndroid Build Coastguard Worker const double p1 = rowData.fXAtIntersection1;
527*c8dee2aaSAndroid Build Coastguard Worker const double p2 = rowData.fXAtIntersection2;
528*c8dee2aaSAndroid Build Coastguard Worker
529*c8dee2aaSAndroid Build Coastguard Worker int signP1 = (int)sign_of(p1 - xFormPt.fX);
530*c8dee2aaSAndroid Build Coastguard Worker bool includeP1 = true;
531*c8dee2aaSAndroid Build Coastguard Worker bool includeP2 = true;
532*c8dee2aaSAndroid Build Coastguard Worker
533*c8dee2aaSAndroid Build Coastguard Worker if (rowData.fScanlineXDirection == 1) {
534*c8dee2aaSAndroid Build Coastguard Worker if ((rowData.fQuadXDirection == -1 && segment.fPts[0].fY <= point.fY &&
535*c8dee2aaSAndroid Build Coastguard Worker nearly_equal(segment.fP0T.fX, p1, segment.fNearlyZeroScaled, true)) ||
536*c8dee2aaSAndroid Build Coastguard Worker (rowData.fQuadXDirection == 1 && segment.fPts[2].fY <= point.fY &&
537*c8dee2aaSAndroid Build Coastguard Worker nearly_equal(segment.fP2T.fX, p1, segment.fNearlyZeroScaled, true))) {
538*c8dee2aaSAndroid Build Coastguard Worker includeP1 = false;
539*c8dee2aaSAndroid Build Coastguard Worker }
540*c8dee2aaSAndroid Build Coastguard Worker if ((rowData.fQuadXDirection == -1 && segment.fPts[2].fY <= point.fY &&
541*c8dee2aaSAndroid Build Coastguard Worker nearly_equal(segment.fP2T.fX, p2, segment.fNearlyZeroScaled, true)) ||
542*c8dee2aaSAndroid Build Coastguard Worker (rowData.fQuadXDirection == 1 && segment.fPts[0].fY <= point.fY &&
543*c8dee2aaSAndroid Build Coastguard Worker nearly_equal(segment.fP0T.fX, p2, segment.fNearlyZeroScaled, true))) {
544*c8dee2aaSAndroid Build Coastguard Worker includeP2 = false;
545*c8dee2aaSAndroid Build Coastguard Worker }
546*c8dee2aaSAndroid Build Coastguard Worker }
547*c8dee2aaSAndroid Build Coastguard Worker
548*c8dee2aaSAndroid Build Coastguard Worker if (includeP1 && between_closed(p1, segment.fP0T.fX, segment.fP2T.fX,
549*c8dee2aaSAndroid Build Coastguard Worker segment.fNearlyZeroScaled, true)) {
550*c8dee2aaSAndroid Build Coastguard Worker side = (SegSide)(signP1 * rowData.fQuadXDirection);
551*c8dee2aaSAndroid Build Coastguard Worker }
552*c8dee2aaSAndroid Build Coastguard Worker if (includeP2 && between_closed(p2, segment.fP0T.fX, segment.fP2T.fX,
553*c8dee2aaSAndroid Build Coastguard Worker segment.fNearlyZeroScaled, true)) {
554*c8dee2aaSAndroid Build Coastguard Worker int signP2 = (int)sign_of(p2 - xFormPt.fX);
555*c8dee2aaSAndroid Build Coastguard Worker if (side == kNA_SegSide || signP2 == 1) {
556*c8dee2aaSAndroid Build Coastguard Worker side = (SegSide)(-signP2 * rowData.fQuadXDirection);
557*c8dee2aaSAndroid Build Coastguard Worker }
558*c8dee2aaSAndroid Build Coastguard Worker }
559*c8dee2aaSAndroid Build Coastguard Worker } else if (RowData::kTangentLine == rowData.fIntersectionType) {
560*c8dee2aaSAndroid Build Coastguard Worker // The scanline is the tangent line of current quadratic segment.
561*c8dee2aaSAndroid Build Coastguard Worker
562*c8dee2aaSAndroid Build Coastguard Worker const double p = rowData.fXAtIntersection1;
563*c8dee2aaSAndroid Build Coastguard Worker int signP = (int)sign_of(p - xFormPt.fX);
564*c8dee2aaSAndroid Build Coastguard Worker if (rowData.fScanlineXDirection == 1) {
565*c8dee2aaSAndroid Build Coastguard Worker // The path start or end at the tangent point.
566*c8dee2aaSAndroid Build Coastguard Worker if (segment.fPts[0].fY == point.fY) {
567*c8dee2aaSAndroid Build Coastguard Worker side = (SegSide)(signP);
568*c8dee2aaSAndroid Build Coastguard Worker } else if (segment.fPts[2].fY == point.fY) {
569*c8dee2aaSAndroid Build Coastguard Worker side = (SegSide)(-signP);
570*c8dee2aaSAndroid Build Coastguard Worker }
571*c8dee2aaSAndroid Build Coastguard Worker }
572*c8dee2aaSAndroid Build Coastguard Worker }
573*c8dee2aaSAndroid Build Coastguard Worker
574*c8dee2aaSAndroid Build Coastguard Worker return side;
575*c8dee2aaSAndroid Build Coastguard Worker }
576*c8dee2aaSAndroid Build Coastguard Worker
distance_to_segment(const SkPoint & point,const PathSegment & segment,const RowData & rowData,SegSide * side)577*c8dee2aaSAndroid Build Coastguard Worker static float distance_to_segment(const SkPoint& point,
578*c8dee2aaSAndroid Build Coastguard Worker const PathSegment& segment,
579*c8dee2aaSAndroid Build Coastguard Worker const RowData& rowData,
580*c8dee2aaSAndroid Build Coastguard Worker SegSide* side) {
581*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(side);
582*c8dee2aaSAndroid Build Coastguard Worker
583*c8dee2aaSAndroid Build Coastguard Worker const DPoint xformPt = segment.fXformMatrix.mapPoint(point);
584*c8dee2aaSAndroid Build Coastguard Worker
585*c8dee2aaSAndroid Build Coastguard Worker if (segment.fType == PathSegment::kLine) {
586*c8dee2aaSAndroid Build Coastguard Worker float result = SK_DistanceFieldPad * SK_DistanceFieldPad;
587*c8dee2aaSAndroid Build Coastguard Worker
588*c8dee2aaSAndroid Build Coastguard Worker if (between_closed(xformPt.fX, segment.fP0T.fX, segment.fP2T.fX)) {
589*c8dee2aaSAndroid Build Coastguard Worker result = (float)(xformPt.fY * xformPt.fY);
590*c8dee2aaSAndroid Build Coastguard Worker } else if (xformPt.fX < segment.fP0T.fX) {
591*c8dee2aaSAndroid Build Coastguard Worker result = (float)(xformPt.fX * xformPt.fX + xformPt.fY * xformPt.fY);
592*c8dee2aaSAndroid Build Coastguard Worker } else {
593*c8dee2aaSAndroid Build Coastguard Worker result = (float)((xformPt.fX - segment.fP2T.fX) * (xformPt.fX - segment.fP2T.fX)
594*c8dee2aaSAndroid Build Coastguard Worker + xformPt.fY * xformPt.fY);
595*c8dee2aaSAndroid Build Coastguard Worker }
596*c8dee2aaSAndroid Build Coastguard Worker
597*c8dee2aaSAndroid Build Coastguard Worker if (between_closed_open(point.fY, segment.fBoundingBox.fTop,
598*c8dee2aaSAndroid Build Coastguard Worker segment.fBoundingBox.fBottom)) {
599*c8dee2aaSAndroid Build Coastguard Worker *side = (SegSide)(int)sign_of(xformPt.fY);
600*c8dee2aaSAndroid Build Coastguard Worker } else {
601*c8dee2aaSAndroid Build Coastguard Worker *side = kNA_SegSide;
602*c8dee2aaSAndroid Build Coastguard Worker }
603*c8dee2aaSAndroid Build Coastguard Worker return result;
604*c8dee2aaSAndroid Build Coastguard Worker } else {
605*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(segment.fType == PathSegment::kQuad);
606*c8dee2aaSAndroid Build Coastguard Worker
607*c8dee2aaSAndroid Build Coastguard Worker const float nearestPoint = calculate_nearest_point_for_quad(segment, xformPt);
608*c8dee2aaSAndroid Build Coastguard Worker
609*c8dee2aaSAndroid Build Coastguard Worker float dist;
610*c8dee2aaSAndroid Build Coastguard Worker
611*c8dee2aaSAndroid Build Coastguard Worker if (between_closed(nearestPoint, segment.fP0T.fX, segment.fP2T.fX)) {
612*c8dee2aaSAndroid Build Coastguard Worker DPoint x = { nearestPoint, nearestPoint * nearestPoint };
613*c8dee2aaSAndroid Build Coastguard Worker dist = (float)xformPt.distanceSquared(x);
614*c8dee2aaSAndroid Build Coastguard Worker } else {
615*c8dee2aaSAndroid Build Coastguard Worker const float distToB0T = (float)xformPt.distanceSquared(segment.fP0T);
616*c8dee2aaSAndroid Build Coastguard Worker const float distToB2T = (float)xformPt.distanceSquared(segment.fP2T);
617*c8dee2aaSAndroid Build Coastguard Worker
618*c8dee2aaSAndroid Build Coastguard Worker if (distToB0T < distToB2T) {
619*c8dee2aaSAndroid Build Coastguard Worker dist = distToB0T;
620*c8dee2aaSAndroid Build Coastguard Worker } else {
621*c8dee2aaSAndroid Build Coastguard Worker dist = distToB2T;
622*c8dee2aaSAndroid Build Coastguard Worker }
623*c8dee2aaSAndroid Build Coastguard Worker }
624*c8dee2aaSAndroid Build Coastguard Worker
625*c8dee2aaSAndroid Build Coastguard Worker if (between_closed_open(point.fY, segment.fBoundingBox.fTop,
626*c8dee2aaSAndroid Build Coastguard Worker segment.fBoundingBox.fBottom)) {
627*c8dee2aaSAndroid Build Coastguard Worker *side = calculate_side_of_quad(segment, point, xformPt, rowData);
628*c8dee2aaSAndroid Build Coastguard Worker } else {
629*c8dee2aaSAndroid Build Coastguard Worker *side = kNA_SegSide;
630*c8dee2aaSAndroid Build Coastguard Worker }
631*c8dee2aaSAndroid Build Coastguard Worker
632*c8dee2aaSAndroid Build Coastguard Worker return (float)(dist * segment.fScalingFactorSqd);
633*c8dee2aaSAndroid Build Coastguard Worker }
634*c8dee2aaSAndroid Build Coastguard Worker }
635*c8dee2aaSAndroid Build Coastguard Worker
calculate_distance_field_data(PathSegmentArray * segments,DFData * dataPtr,int width,int height)636*c8dee2aaSAndroid Build Coastguard Worker static void calculate_distance_field_data(PathSegmentArray* segments,
637*c8dee2aaSAndroid Build Coastguard Worker DFData* dataPtr,
638*c8dee2aaSAndroid Build Coastguard Worker int width, int height) {
639*c8dee2aaSAndroid Build Coastguard Worker int count = segments->size();
640*c8dee2aaSAndroid Build Coastguard Worker // for each segment
641*c8dee2aaSAndroid Build Coastguard Worker for (int a = 0; a < count; ++a) {
642*c8dee2aaSAndroid Build Coastguard Worker PathSegment& segment = (*segments)[a];
643*c8dee2aaSAndroid Build Coastguard Worker const SkRect& segBB = segment.fBoundingBox;
644*c8dee2aaSAndroid Build Coastguard Worker // get the bounding box, outset by distance field pad, and clip to total bounds
645*c8dee2aaSAndroid Build Coastguard Worker const SkRect& paddedBB = segBB.makeOutset(SK_DistanceFieldPad, SK_DistanceFieldPad);
646*c8dee2aaSAndroid Build Coastguard Worker int startColumn = (int)paddedBB.fLeft;
647*c8dee2aaSAndroid Build Coastguard Worker int endColumn = SkScalarCeilToInt(paddedBB.fRight);
648*c8dee2aaSAndroid Build Coastguard Worker
649*c8dee2aaSAndroid Build Coastguard Worker int startRow = (int)paddedBB.fTop;
650*c8dee2aaSAndroid Build Coastguard Worker int endRow = SkScalarCeilToInt(paddedBB.fBottom);
651*c8dee2aaSAndroid Build Coastguard Worker
652*c8dee2aaSAndroid Build Coastguard Worker SkASSERT((startColumn >= 0) && "StartColumn < 0!");
653*c8dee2aaSAndroid Build Coastguard Worker SkASSERT((endColumn <= width) && "endColumn > width!");
654*c8dee2aaSAndroid Build Coastguard Worker SkASSERT((startRow >= 0) && "StartRow < 0!");
655*c8dee2aaSAndroid Build Coastguard Worker SkASSERT((endRow <= height) && "EndRow > height!");
656*c8dee2aaSAndroid Build Coastguard Worker
657*c8dee2aaSAndroid Build Coastguard Worker // Clip inside the distance field to avoid overflow
658*c8dee2aaSAndroid Build Coastguard Worker startColumn = std::max(startColumn, 0);
659*c8dee2aaSAndroid Build Coastguard Worker endColumn = std::min(endColumn, width);
660*c8dee2aaSAndroid Build Coastguard Worker startRow = std::max(startRow, 0);
661*c8dee2aaSAndroid Build Coastguard Worker endRow = std::min(endRow, height);
662*c8dee2aaSAndroid Build Coastguard Worker
663*c8dee2aaSAndroid Build Coastguard Worker // for each row in the padded bounding box
664*c8dee2aaSAndroid Build Coastguard Worker for (int row = startRow; row < endRow; ++row) {
665*c8dee2aaSAndroid Build Coastguard Worker SegSide prevSide = kNA_SegSide; // track side for winding count
666*c8dee2aaSAndroid Build Coastguard Worker const float pY = row + 0.5f; // offset by 1/2? why?
667*c8dee2aaSAndroid Build Coastguard Worker RowData rowData;
668*c8dee2aaSAndroid Build Coastguard Worker
669*c8dee2aaSAndroid Build Coastguard Worker const SkPoint pointLeft = SkPoint::Make((SkScalar)startColumn, pY);
670*c8dee2aaSAndroid Build Coastguard Worker const SkPoint pointRight = SkPoint::Make((SkScalar)endColumn, pY);
671*c8dee2aaSAndroid Build Coastguard Worker
672*c8dee2aaSAndroid Build Coastguard Worker // if this is a row inside the original segment bounding box
673*c8dee2aaSAndroid Build Coastguard Worker if (between_closed_open(pY, segBB.fTop, segBB.fBottom)) {
674*c8dee2aaSAndroid Build Coastguard Worker // compute intersections with the row
675*c8dee2aaSAndroid Build Coastguard Worker precomputation_for_row(&rowData, segment, pointLeft, pointRight);
676*c8dee2aaSAndroid Build Coastguard Worker }
677*c8dee2aaSAndroid Build Coastguard Worker
678*c8dee2aaSAndroid Build Coastguard Worker // adjust distances and windings in each column based on the row calculation
679*c8dee2aaSAndroid Build Coastguard Worker for (int col = startColumn; col < endColumn; ++col) {
680*c8dee2aaSAndroid Build Coastguard Worker int idx = (row * width) + col;
681*c8dee2aaSAndroid Build Coastguard Worker
682*c8dee2aaSAndroid Build Coastguard Worker const float pX = col + 0.5f;
683*c8dee2aaSAndroid Build Coastguard Worker const SkPoint point = SkPoint::Make(pX, pY);
684*c8dee2aaSAndroid Build Coastguard Worker
685*c8dee2aaSAndroid Build Coastguard Worker const float distSq = dataPtr[idx].fDistSq;
686*c8dee2aaSAndroid Build Coastguard Worker
687*c8dee2aaSAndroid Build Coastguard Worker // Optimization for not calculating some points.
688*c8dee2aaSAndroid Build Coastguard Worker int dilation = distSq < 1.5f * 1.5f ? 1 :
689*c8dee2aaSAndroid Build Coastguard Worker distSq < 2.5f * 2.5f ? 2 :
690*c8dee2aaSAndroid Build Coastguard Worker distSq < 3.5f * 3.5f ? 3 : SK_DistanceFieldPad;
691*c8dee2aaSAndroid Build Coastguard Worker if (dilation < SK_DistanceFieldPad &&
692*c8dee2aaSAndroid Build Coastguard Worker !segBB.roundOut().makeOutset(dilation, dilation).contains(col, row)) {
693*c8dee2aaSAndroid Build Coastguard Worker continue;
694*c8dee2aaSAndroid Build Coastguard Worker }
695*c8dee2aaSAndroid Build Coastguard Worker
696*c8dee2aaSAndroid Build Coastguard Worker SegSide side = kNA_SegSide;
697*c8dee2aaSAndroid Build Coastguard Worker int deltaWindingScore = 0;
698*c8dee2aaSAndroid Build Coastguard Worker float currDistSq = distance_to_segment(point, segment, rowData, &side);
699*c8dee2aaSAndroid Build Coastguard Worker if (prevSide == kLeft_SegSide && side == kRight_SegSide) {
700*c8dee2aaSAndroid Build Coastguard Worker deltaWindingScore = -1;
701*c8dee2aaSAndroid Build Coastguard Worker } else if (prevSide == kRight_SegSide && side == kLeft_SegSide) {
702*c8dee2aaSAndroid Build Coastguard Worker deltaWindingScore = 1;
703*c8dee2aaSAndroid Build Coastguard Worker }
704*c8dee2aaSAndroid Build Coastguard Worker
705*c8dee2aaSAndroid Build Coastguard Worker prevSide = side;
706*c8dee2aaSAndroid Build Coastguard Worker
707*c8dee2aaSAndroid Build Coastguard Worker if (currDistSq < distSq) {
708*c8dee2aaSAndroid Build Coastguard Worker dataPtr[idx].fDistSq = currDistSq;
709*c8dee2aaSAndroid Build Coastguard Worker }
710*c8dee2aaSAndroid Build Coastguard Worker
711*c8dee2aaSAndroid Build Coastguard Worker dataPtr[idx].fDeltaWindingScore += deltaWindingScore;
712*c8dee2aaSAndroid Build Coastguard Worker }
713*c8dee2aaSAndroid Build Coastguard Worker }
714*c8dee2aaSAndroid Build Coastguard Worker }
715*c8dee2aaSAndroid Build Coastguard Worker }
716*c8dee2aaSAndroid Build Coastguard Worker
717*c8dee2aaSAndroid Build Coastguard Worker template <int distanceMagnitude>
pack_distance_field_val(float dist)718*c8dee2aaSAndroid Build Coastguard Worker static unsigned char pack_distance_field_val(float dist) {
719*c8dee2aaSAndroid Build Coastguard Worker // The distance field is constructed as unsigned char values, so that the zero value is at 128,
720*c8dee2aaSAndroid Build Coastguard Worker // Beside 128, we have 128 values in range [0, 128), but only 127 values in range (128, 255].
721*c8dee2aaSAndroid Build Coastguard Worker // So we multiply distanceMagnitude by 127/128 at the latter range to avoid overflow.
722*c8dee2aaSAndroid Build Coastguard Worker dist = SkTPin<float>(-dist, -distanceMagnitude, distanceMagnitude * 127.0f / 128.0f);
723*c8dee2aaSAndroid Build Coastguard Worker
724*c8dee2aaSAndroid Build Coastguard Worker // Scale into the positive range for unsigned distance.
725*c8dee2aaSAndroid Build Coastguard Worker dist += distanceMagnitude;
726*c8dee2aaSAndroid Build Coastguard Worker
727*c8dee2aaSAndroid Build Coastguard Worker // Scale into unsigned char range.
728*c8dee2aaSAndroid Build Coastguard Worker // Round to place negative and positive values as equally as possible around 128
729*c8dee2aaSAndroid Build Coastguard Worker // (which represents zero).
730*c8dee2aaSAndroid Build Coastguard Worker return (unsigned char)SkScalarRoundToInt(dist / (2 * distanceMagnitude) * 256.0f);
731*c8dee2aaSAndroid Build Coastguard Worker }
732*c8dee2aaSAndroid Build Coastguard Worker
GrGenerateDistanceFieldFromPath(unsigned char * distanceField,const SkPath & path,const SkMatrix & drawMatrix,int width,int height,size_t rowBytes)733*c8dee2aaSAndroid Build Coastguard Worker bool GrGenerateDistanceFieldFromPath(unsigned char* distanceField,
734*c8dee2aaSAndroid Build Coastguard Worker const SkPath& path, const SkMatrix& drawMatrix,
735*c8dee2aaSAndroid Build Coastguard Worker int width, int height, size_t rowBytes) {
736*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(distanceField);
737*c8dee2aaSAndroid Build Coastguard Worker
738*c8dee2aaSAndroid Build Coastguard Worker // transform to device space, then:
739*c8dee2aaSAndroid Build Coastguard Worker // translate path to offset (SK_DistanceFieldPad, SK_DistanceFieldPad)
740*c8dee2aaSAndroid Build Coastguard Worker SkMatrix dfMatrix(drawMatrix);
741*c8dee2aaSAndroid Build Coastguard Worker dfMatrix.postTranslate(SK_DistanceFieldPad, SK_DistanceFieldPad);
742*c8dee2aaSAndroid Build Coastguard Worker
743*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_DEBUG
744*c8dee2aaSAndroid Build Coastguard Worker SkPath xformPath;
745*c8dee2aaSAndroid Build Coastguard Worker path.transform(dfMatrix, &xformPath);
746*c8dee2aaSAndroid Build Coastguard Worker SkIRect pathBounds = xformPath.getBounds().roundOut();
747*c8dee2aaSAndroid Build Coastguard Worker SkIRect expectPathBounds = SkIRect::MakeWH(width, height);
748*c8dee2aaSAndroid Build Coastguard Worker #endif
749*c8dee2aaSAndroid Build Coastguard Worker
750*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(expectPathBounds.isEmpty() ||
751*c8dee2aaSAndroid Build Coastguard Worker expectPathBounds.contains(pathBounds.fLeft, pathBounds.fTop));
752*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(expectPathBounds.isEmpty() || pathBounds.isEmpty() ||
753*c8dee2aaSAndroid Build Coastguard Worker expectPathBounds.contains(pathBounds));
754*c8dee2aaSAndroid Build Coastguard Worker
755*c8dee2aaSAndroid Build Coastguard Worker // TODO: restore when Simplify() is working correctly
756*c8dee2aaSAndroid Build Coastguard Worker // see https://bugs.chromium.org/p/skia/issues/detail?id=9732
757*c8dee2aaSAndroid Build Coastguard Worker // SkPath simplifiedPath;
758*c8dee2aaSAndroid Build Coastguard Worker SkPath workingPath;
759*c8dee2aaSAndroid Build Coastguard Worker // if (Simplify(path, &simplifiedPath)) {
760*c8dee2aaSAndroid Build Coastguard Worker // workingPath = simplifiedPath;
761*c8dee2aaSAndroid Build Coastguard Worker // } else {
762*c8dee2aaSAndroid Build Coastguard Worker workingPath = path;
763*c8dee2aaSAndroid Build Coastguard Worker // }
764*c8dee2aaSAndroid Build Coastguard Worker // only even-odd and inverse even-odd supported
765*c8dee2aaSAndroid Build Coastguard Worker if (!IsDistanceFieldSupportedFillType(workingPath.getFillType())) {
766*c8dee2aaSAndroid Build Coastguard Worker return false;
767*c8dee2aaSAndroid Build Coastguard Worker }
768*c8dee2aaSAndroid Build Coastguard Worker
769*c8dee2aaSAndroid Build Coastguard Worker // transform to device space + SDF offset
770*c8dee2aaSAndroid Build Coastguard Worker // TODO: remove degenerate segments while doing this?
771*c8dee2aaSAndroid Build Coastguard Worker workingPath.transform(dfMatrix);
772*c8dee2aaSAndroid Build Coastguard Worker
773*c8dee2aaSAndroid Build Coastguard Worker SkDEBUGCODE(pathBounds = workingPath.getBounds().roundOut());
774*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(expectPathBounds.isEmpty() ||
775*c8dee2aaSAndroid Build Coastguard Worker expectPathBounds.contains(pathBounds.fLeft, pathBounds.fTop));
776*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(expectPathBounds.isEmpty() || pathBounds.isEmpty() ||
777*c8dee2aaSAndroid Build Coastguard Worker expectPathBounds.contains(pathBounds));
778*c8dee2aaSAndroid Build Coastguard Worker
779*c8dee2aaSAndroid Build Coastguard Worker // create temp data
780*c8dee2aaSAndroid Build Coastguard Worker size_t dataSize = width * height * sizeof(DFData);
781*c8dee2aaSAndroid Build Coastguard Worker SkAutoSMalloc<1024> dfStorage(dataSize);
782*c8dee2aaSAndroid Build Coastguard Worker DFData* dataPtr = (DFData*) dfStorage.get();
783*c8dee2aaSAndroid Build Coastguard Worker
784*c8dee2aaSAndroid Build Coastguard Worker // create initial distance data (init to "far away")
785*c8dee2aaSAndroid Build Coastguard Worker init_distances(dataPtr, width * height);
786*c8dee2aaSAndroid Build Coastguard Worker
787*c8dee2aaSAndroid Build Coastguard Worker // polygonize path into line and quad segments
788*c8dee2aaSAndroid Build Coastguard Worker SkPathEdgeIter iter(workingPath);
789*c8dee2aaSAndroid Build Coastguard Worker STArray<15, PathSegment, true> segments;
790*c8dee2aaSAndroid Build Coastguard Worker while (auto e = iter.next()) {
791*c8dee2aaSAndroid Build Coastguard Worker switch (e.fEdge) {
792*c8dee2aaSAndroid Build Coastguard Worker case SkPathEdgeIter::Edge::kLine: {
793*c8dee2aaSAndroid Build Coastguard Worker add_line(e.fPts, &segments);
794*c8dee2aaSAndroid Build Coastguard Worker break;
795*c8dee2aaSAndroid Build Coastguard Worker }
796*c8dee2aaSAndroid Build Coastguard Worker case SkPathEdgeIter::Edge::kQuad:
797*c8dee2aaSAndroid Build Coastguard Worker add_quad(e.fPts, &segments);
798*c8dee2aaSAndroid Build Coastguard Worker break;
799*c8dee2aaSAndroid Build Coastguard Worker case SkPathEdgeIter::Edge::kConic: {
800*c8dee2aaSAndroid Build Coastguard Worker SkScalar weight = iter.conicWeight();
801*c8dee2aaSAndroid Build Coastguard Worker SkAutoConicToQuads converter;
802*c8dee2aaSAndroid Build Coastguard Worker const SkPoint* quadPts = converter.computeQuads(e.fPts, weight, kConicTolerance);
803*c8dee2aaSAndroid Build Coastguard Worker for (int i = 0; i < converter.countQuads(); ++i) {
804*c8dee2aaSAndroid Build Coastguard Worker add_quad(quadPts + 2*i, &segments);
805*c8dee2aaSAndroid Build Coastguard Worker }
806*c8dee2aaSAndroid Build Coastguard Worker break;
807*c8dee2aaSAndroid Build Coastguard Worker }
808*c8dee2aaSAndroid Build Coastguard Worker case SkPathEdgeIter::Edge::kCubic: {
809*c8dee2aaSAndroid Build Coastguard Worker add_cubic(e.fPts, &segments);
810*c8dee2aaSAndroid Build Coastguard Worker break;
811*c8dee2aaSAndroid Build Coastguard Worker }
812*c8dee2aaSAndroid Build Coastguard Worker }
813*c8dee2aaSAndroid Build Coastguard Worker }
814*c8dee2aaSAndroid Build Coastguard Worker
815*c8dee2aaSAndroid Build Coastguard Worker // do all the work
816*c8dee2aaSAndroid Build Coastguard Worker calculate_distance_field_data(&segments, dataPtr, width, height);
817*c8dee2aaSAndroid Build Coastguard Worker
818*c8dee2aaSAndroid Build Coastguard Worker // adjust distance based on winding
819*c8dee2aaSAndroid Build Coastguard Worker for (int row = 0; row < height; ++row) {
820*c8dee2aaSAndroid Build Coastguard Worker using DFSign = int;
821*c8dee2aaSAndroid Build Coastguard Worker constexpr DFSign kInside = -1;
822*c8dee2aaSAndroid Build Coastguard Worker constexpr DFSign kOutside = 1;
823*c8dee2aaSAndroid Build Coastguard Worker
824*c8dee2aaSAndroid Build Coastguard Worker int windingNumber = 0; // Winding number start from zero for each scanline
825*c8dee2aaSAndroid Build Coastguard Worker for (int col = 0; col < width; ++col) {
826*c8dee2aaSAndroid Build Coastguard Worker int idx = (row * width) + col;
827*c8dee2aaSAndroid Build Coastguard Worker windingNumber += dataPtr[idx].fDeltaWindingScore;
828*c8dee2aaSAndroid Build Coastguard Worker
829*c8dee2aaSAndroid Build Coastguard Worker DFSign dfSign;
830*c8dee2aaSAndroid Build Coastguard Worker switch (workingPath.getFillType()) {
831*c8dee2aaSAndroid Build Coastguard Worker case SkPathFillType::kWinding:
832*c8dee2aaSAndroid Build Coastguard Worker dfSign = windingNumber ? kInside : kOutside;
833*c8dee2aaSAndroid Build Coastguard Worker break;
834*c8dee2aaSAndroid Build Coastguard Worker case SkPathFillType::kInverseWinding:
835*c8dee2aaSAndroid Build Coastguard Worker dfSign = windingNumber ? kOutside : kInside;
836*c8dee2aaSAndroid Build Coastguard Worker break;
837*c8dee2aaSAndroid Build Coastguard Worker case SkPathFillType::kEvenOdd:
838*c8dee2aaSAndroid Build Coastguard Worker dfSign = (windingNumber % 2) ? kInside : kOutside;
839*c8dee2aaSAndroid Build Coastguard Worker break;
840*c8dee2aaSAndroid Build Coastguard Worker case SkPathFillType::kInverseEvenOdd:
841*c8dee2aaSAndroid Build Coastguard Worker dfSign = (windingNumber % 2) ? kOutside : kInside;
842*c8dee2aaSAndroid Build Coastguard Worker break;
843*c8dee2aaSAndroid Build Coastguard Worker }
844*c8dee2aaSAndroid Build Coastguard Worker
845*c8dee2aaSAndroid Build Coastguard Worker const float miniDist = sqrt(dataPtr[idx].fDistSq);
846*c8dee2aaSAndroid Build Coastguard Worker const float dist = dfSign * miniDist;
847*c8dee2aaSAndroid Build Coastguard Worker
848*c8dee2aaSAndroid Build Coastguard Worker unsigned char pixelVal = pack_distance_field_val<SK_DistanceFieldMagnitude>(dist);
849*c8dee2aaSAndroid Build Coastguard Worker
850*c8dee2aaSAndroid Build Coastguard Worker distanceField[(row * rowBytes) + col] = pixelVal;
851*c8dee2aaSAndroid Build Coastguard Worker }
852*c8dee2aaSAndroid Build Coastguard Worker
853*c8dee2aaSAndroid Build Coastguard Worker // The winding number at the end of a scanline should be zero.
854*c8dee2aaSAndroid Build Coastguard Worker if (windingNumber != 0) {
855*c8dee2aaSAndroid Build Coastguard Worker SkDEBUGFAIL("Winding number should be zero at the end of a scan line.");
856*c8dee2aaSAndroid Build Coastguard Worker // Fallback to use SkPath::contains to determine the sign of pixel in release build.
857*c8dee2aaSAndroid Build Coastguard Worker for (int col = 0; col < width; ++col) {
858*c8dee2aaSAndroid Build Coastguard Worker int idx = (row * width) + col;
859*c8dee2aaSAndroid Build Coastguard Worker DFSign dfSign = workingPath.contains(col + 0.5, row + 0.5) ? kInside : kOutside;
860*c8dee2aaSAndroid Build Coastguard Worker const float miniDist = sqrt(dataPtr[idx].fDistSq);
861*c8dee2aaSAndroid Build Coastguard Worker const float dist = dfSign * miniDist;
862*c8dee2aaSAndroid Build Coastguard Worker
863*c8dee2aaSAndroid Build Coastguard Worker unsigned char pixelVal = pack_distance_field_val<SK_DistanceFieldMagnitude>(dist);
864*c8dee2aaSAndroid Build Coastguard Worker
865*c8dee2aaSAndroid Build Coastguard Worker distanceField[(row * rowBytes) + col] = pixelVal;
866*c8dee2aaSAndroid Build Coastguard Worker }
867*c8dee2aaSAndroid Build Coastguard Worker continue;
868*c8dee2aaSAndroid Build Coastguard Worker }
869*c8dee2aaSAndroid Build Coastguard Worker }
870*c8dee2aaSAndroid Build Coastguard Worker return true;
871*c8dee2aaSAndroid Build Coastguard Worker }
872*c8dee2aaSAndroid Build Coastguard Worker
873*c8dee2aaSAndroid Build Coastguard Worker #endif // SK_ENABLE_OPTIMIZE_SIZE
874