1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2015 Google Inc. 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #ifndef GrDrawOpTest_DEFINED 9*c8dee2aaSAndroid Build Coastguard Worker #define GrDrawOpTest_DEFINED 10*c8dee2aaSAndroid Build Coastguard Worker 11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h" 12*c8dee2aaSAndroid Build Coastguard Worker 13*c8dee2aaSAndroid Build Coastguard Worker #if defined(GPU_TEST_UTILS) 14*c8dee2aaSAndroid Build Coastguard Worker 15*c8dee2aaSAndroid Build Coastguard Worker class GrContext_Base; 16*c8dee2aaSAndroid Build Coastguard Worker class GrPaint; 17*c8dee2aaSAndroid Build Coastguard Worker struct GrUserStencilSettings; 18*c8dee2aaSAndroid Build Coastguard Worker class SkRandom; 19*c8dee2aaSAndroid Build Coastguard Worker 20*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu { 21*c8dee2aaSAndroid Build Coastguard Worker namespace ganesh { 22*c8dee2aaSAndroid Build Coastguard Worker class SurfaceDrawContext; 23*c8dee2aaSAndroid Build Coastguard Worker } 24*c8dee2aaSAndroid Build Coastguard Worker } // namespace skgpu 25*c8dee2aaSAndroid Build Coastguard Worker 26*c8dee2aaSAndroid Build Coastguard Worker /** This function draws a randomly configured GrDrawOp for testing purposes. */ 27*c8dee2aaSAndroid Build Coastguard Worker void GrDrawRandomOp(SkRandom*, skgpu::ganesh::SurfaceDrawContext*, GrPaint&&); 28*c8dee2aaSAndroid Build Coastguard Worker 29*c8dee2aaSAndroid Build Coastguard Worker /** GrDrawOp subclasses should define test factory functions using this macro. */ 30*c8dee2aaSAndroid Build Coastguard Worker #define GR_DRAW_OP_TEST_DEFINE(Op) \ 31*c8dee2aaSAndroid Build Coastguard Worker GrOp::Owner Op##__Test(GrPaint&& paint, \ 32*c8dee2aaSAndroid Build Coastguard Worker SkRandom* random, \ 33*c8dee2aaSAndroid Build Coastguard Worker GrRecordingContext* context, \ 34*c8dee2aaSAndroid Build Coastguard Worker skgpu::ganesh::SurfaceDrawContext* sdc, \ 35*c8dee2aaSAndroid Build Coastguard Worker int numSamples) 36*c8dee2aaSAndroid Build Coastguard Worker #define GR_DRAW_OP_TEST_FRIEND(Op) \ 37*c8dee2aaSAndroid Build Coastguard Worker friend GrOp::OpOwner Op##__Test( \ 38*c8dee2aaSAndroid Build Coastguard Worker GrPaint&&, SkRandom*, GrRecordingContext*, skgpu::ganesh::SurfaceDrawContext*, int) 39*c8dee2aaSAndroid Build Coastguard Worker 40*c8dee2aaSAndroid Build Coastguard Worker /** Helper for op test factories to pick a random stencil state. */ 41*c8dee2aaSAndroid Build Coastguard Worker const GrUserStencilSettings* GrGetRandomStencil(SkRandom* random, GrContext_Base*); 42*c8dee2aaSAndroid Build Coastguard Worker 43*c8dee2aaSAndroid Build Coastguard Worker #endif 44*c8dee2aaSAndroid Build Coastguard Worker #endif 45