xref: /aosp_15_r20/external/skia/src/gpu/ganesh/GrDrawOpTest.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2015 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef GrDrawOpTest_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define GrDrawOpTest_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h"
12*c8dee2aaSAndroid Build Coastguard Worker 
13*c8dee2aaSAndroid Build Coastguard Worker #if defined(GPU_TEST_UTILS)
14*c8dee2aaSAndroid Build Coastguard Worker 
15*c8dee2aaSAndroid Build Coastguard Worker class GrContext_Base;
16*c8dee2aaSAndroid Build Coastguard Worker class GrPaint;
17*c8dee2aaSAndroid Build Coastguard Worker struct GrUserStencilSettings;
18*c8dee2aaSAndroid Build Coastguard Worker class SkRandom;
19*c8dee2aaSAndroid Build Coastguard Worker 
20*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu {
21*c8dee2aaSAndroid Build Coastguard Worker namespace ganesh {
22*c8dee2aaSAndroid Build Coastguard Worker class SurfaceDrawContext;
23*c8dee2aaSAndroid Build Coastguard Worker }
24*c8dee2aaSAndroid Build Coastguard Worker }  // namespace skgpu
25*c8dee2aaSAndroid Build Coastguard Worker 
26*c8dee2aaSAndroid Build Coastguard Worker /**  This function draws a randomly configured GrDrawOp for testing purposes. */
27*c8dee2aaSAndroid Build Coastguard Worker void GrDrawRandomOp(SkRandom*, skgpu::ganesh::SurfaceDrawContext*, GrPaint&&);
28*c8dee2aaSAndroid Build Coastguard Worker 
29*c8dee2aaSAndroid Build Coastguard Worker /** GrDrawOp subclasses should define test factory functions using this macro. */
30*c8dee2aaSAndroid Build Coastguard Worker #define GR_DRAW_OP_TEST_DEFINE(Op)                                 \
31*c8dee2aaSAndroid Build Coastguard Worker     GrOp::Owner Op##__Test(GrPaint&& paint,                        \
32*c8dee2aaSAndroid Build Coastguard Worker                            SkRandom* random,                       \
33*c8dee2aaSAndroid Build Coastguard Worker                            GrRecordingContext* context,            \
34*c8dee2aaSAndroid Build Coastguard Worker                            skgpu::ganesh::SurfaceDrawContext* sdc, \
35*c8dee2aaSAndroid Build Coastguard Worker                            int numSamples)
36*c8dee2aaSAndroid Build Coastguard Worker #define GR_DRAW_OP_TEST_FRIEND(Op)   \
37*c8dee2aaSAndroid Build Coastguard Worker     friend GrOp::OpOwner Op##__Test( \
38*c8dee2aaSAndroid Build Coastguard Worker             GrPaint&&, SkRandom*, GrRecordingContext*, skgpu::ganesh::SurfaceDrawContext*, int)
39*c8dee2aaSAndroid Build Coastguard Worker 
40*c8dee2aaSAndroid Build Coastguard Worker /** Helper for op test factories to pick a random stencil state. */
41*c8dee2aaSAndroid Build Coastguard Worker const GrUserStencilSettings* GrGetRandomStencil(SkRandom* random, GrContext_Base*);
42*c8dee2aaSAndroid Build Coastguard Worker 
43*c8dee2aaSAndroid Build Coastguard Worker #endif
44*c8dee2aaSAndroid Build Coastguard Worker #endif
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