1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2018 Google Inc. 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrDriverBugWorkarounds.h" 9*c8dee2aaSAndroid Build Coastguard Worker 10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h" 11*c8dee2aaSAndroid Build Coastguard Worker GrDriverBugWorkarounds(const std::vector<int> & enabled_driver_bug_workarounds)12*c8dee2aaSAndroid Build Coastguard WorkerGrDriverBugWorkarounds::GrDriverBugWorkarounds( 13*c8dee2aaSAndroid Build Coastguard Worker const std::vector<int>& enabled_driver_bug_workarounds) { 14*c8dee2aaSAndroid Build Coastguard Worker for (auto id : enabled_driver_bug_workarounds) { 15*c8dee2aaSAndroid Build Coastguard Worker switch (id) { 16*c8dee2aaSAndroid Build Coastguard Worker #define GPU_OP(type, name) \ 17*c8dee2aaSAndroid Build Coastguard Worker case GrDriverBugWorkaroundType::type: \ 18*c8dee2aaSAndroid Build Coastguard Worker name = true; \ 19*c8dee2aaSAndroid Build Coastguard Worker break; 20*c8dee2aaSAndroid Build Coastguard Worker 21*c8dee2aaSAndroid Build Coastguard Worker GPU_DRIVER_BUG_WORKAROUNDS(GPU_OP) 22*c8dee2aaSAndroid Build Coastguard Worker #undef GPU_OP 23*c8dee2aaSAndroid Build Coastguard Worker default: 24*c8dee2aaSAndroid Build Coastguard Worker SK_ABORT("Not implemented"); 25*c8dee2aaSAndroid Build Coastguard Worker break; 26*c8dee2aaSAndroid Build Coastguard Worker } 27*c8dee2aaSAndroid Build Coastguard Worker } 28*c8dee2aaSAndroid Build Coastguard Worker } 29*c8dee2aaSAndroid Build Coastguard Worker applyOverrides(const GrDriverBugWorkarounds & workarounds)30*c8dee2aaSAndroid Build Coastguard Workervoid GrDriverBugWorkarounds::applyOverrides( 31*c8dee2aaSAndroid Build Coastguard Worker const GrDriverBugWorkarounds& workarounds) { 32*c8dee2aaSAndroid Build Coastguard Worker #define GPU_OP(type, name) \ 33*c8dee2aaSAndroid Build Coastguard Worker name |= workarounds.name; 34*c8dee2aaSAndroid Build Coastguard Worker 35*c8dee2aaSAndroid Build Coastguard Worker GPU_DRIVER_BUG_WORKAROUNDS(GPU_OP) 36*c8dee2aaSAndroid Build Coastguard Worker #undef GPU_OP 37*c8dee2aaSAndroid Build Coastguard Worker } 38