xref: /aosp_15_r20/external/skia/src/gpu/ganesh/GrDriverBugWorkarounds.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2018 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrDriverBugWorkarounds.h"
9*c8dee2aaSAndroid Build Coastguard Worker 
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h"
11*c8dee2aaSAndroid Build Coastguard Worker 
GrDriverBugWorkarounds(const std::vector<int> & enabled_driver_bug_workarounds)12*c8dee2aaSAndroid Build Coastguard Worker GrDriverBugWorkarounds::GrDriverBugWorkarounds(
13*c8dee2aaSAndroid Build Coastguard Worker         const std::vector<int>& enabled_driver_bug_workarounds) {
14*c8dee2aaSAndroid Build Coastguard Worker     for (auto id : enabled_driver_bug_workarounds) {
15*c8dee2aaSAndroid Build Coastguard Worker         switch (id) {
16*c8dee2aaSAndroid Build Coastguard Worker #define GPU_OP(type, name)                        \
17*c8dee2aaSAndroid Build Coastguard Worker             case GrDriverBugWorkaroundType::type: \
18*c8dee2aaSAndroid Build Coastguard Worker                 name = true;                      \
19*c8dee2aaSAndroid Build Coastguard Worker                 break;
20*c8dee2aaSAndroid Build Coastguard Worker 
21*c8dee2aaSAndroid Build Coastguard Worker             GPU_DRIVER_BUG_WORKAROUNDS(GPU_OP)
22*c8dee2aaSAndroid Build Coastguard Worker #undef GPU_OP
23*c8dee2aaSAndroid Build Coastguard Worker             default:
24*c8dee2aaSAndroid Build Coastguard Worker                 SK_ABORT("Not implemented");
25*c8dee2aaSAndroid Build Coastguard Worker                 break;
26*c8dee2aaSAndroid Build Coastguard Worker         }
27*c8dee2aaSAndroid Build Coastguard Worker     }
28*c8dee2aaSAndroid Build Coastguard Worker }
29*c8dee2aaSAndroid Build Coastguard Worker 
applyOverrides(const GrDriverBugWorkarounds & workarounds)30*c8dee2aaSAndroid Build Coastguard Worker void GrDriverBugWorkarounds::applyOverrides(
31*c8dee2aaSAndroid Build Coastguard Worker         const GrDriverBugWorkarounds& workarounds) {
32*c8dee2aaSAndroid Build Coastguard Worker #define GPU_OP(type, name) \
33*c8dee2aaSAndroid Build Coastguard Worker     name |= workarounds.name;
34*c8dee2aaSAndroid Build Coastguard Worker 
35*c8dee2aaSAndroid Build Coastguard Worker     GPU_DRIVER_BUG_WORKAROUNDS(GPU_OP)
36*c8dee2aaSAndroid Build Coastguard Worker #undef GPU_OP
37*c8dee2aaSAndroid Build Coastguard Worker }
38