xref: /aosp_15_r20/external/skia/src/gpu/ganesh/GrPipeline.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2015 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrPipeline.h"
8*c8dee2aaSAndroid Build Coastguard Worker 
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/GpuTypes.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkAssert.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/Blend.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/KeyBuilder.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrAppliedClip.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrProcessorSet.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrScissorState.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrTexture.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrXferProcessor.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/glsl/GrGLSLProgramDataManager.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/glsl/GrGLSLUniformHandler.h"
20*c8dee2aaSAndroid Build Coastguard Worker 
21*c8dee2aaSAndroid Build Coastguard Worker #include <utility>
22*c8dee2aaSAndroid Build Coastguard Worker 
GrPipeline(const InitArgs & args,sk_sp<const GrXferProcessor> xferProcessor,const GrAppliedHardClip & hardClip)23*c8dee2aaSAndroid Build Coastguard Worker GrPipeline::GrPipeline(const InitArgs& args,
24*c8dee2aaSAndroid Build Coastguard Worker                        sk_sp<const GrXferProcessor> xferProcessor,
25*c8dee2aaSAndroid Build Coastguard Worker                        const GrAppliedHardClip& hardClip)
26*c8dee2aaSAndroid Build Coastguard Worker         : fDstProxy(args.fDstProxyView)
27*c8dee2aaSAndroid Build Coastguard Worker         , fWindowRectsState(hardClip.windowRectsState())
28*c8dee2aaSAndroid Build Coastguard Worker         , fXferProcessor(std::move(xferProcessor))
29*c8dee2aaSAndroid Build Coastguard Worker         , fWriteSwizzle(args.fWriteSwizzle) {
30*c8dee2aaSAndroid Build Coastguard Worker     fFlags = (Flags)args.fInputFlags;
31*c8dee2aaSAndroid Build Coastguard Worker     if (hardClip.hasStencilClip()) {
32*c8dee2aaSAndroid Build Coastguard Worker         fFlags |= Flags::kHasStencilClip;
33*c8dee2aaSAndroid Build Coastguard Worker     }
34*c8dee2aaSAndroid Build Coastguard Worker     if (hardClip.scissorState().enabled()) {
35*c8dee2aaSAndroid Build Coastguard Worker         fFlags |= Flags::kScissorTestEnabled;
36*c8dee2aaSAndroid Build Coastguard Worker     }
37*c8dee2aaSAndroid Build Coastguard Worker     // If we have any special dst sample flags we better also have a dst proxy
38*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(this->dstSampleFlags() == GrDstSampleFlags::kNone || this->dstProxyView());
39*c8dee2aaSAndroid Build Coastguard Worker }
40*c8dee2aaSAndroid Build Coastguard Worker 
GrPipeline(const InitArgs & args,GrProcessorSet && processors,GrAppliedClip && appliedClip)41*c8dee2aaSAndroid Build Coastguard Worker GrPipeline::GrPipeline(const InitArgs& args, GrProcessorSet&& processors,
42*c8dee2aaSAndroid Build Coastguard Worker                        GrAppliedClip&& appliedClip)
43*c8dee2aaSAndroid Build Coastguard Worker         : GrPipeline(args, processors.refXferProcessor(), appliedClip.hardClip()) {
44*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(processors.isFinalized());
45*c8dee2aaSAndroid Build Coastguard Worker     // Copy GrFragmentProcessors from GrProcessorSet to Pipeline
46*c8dee2aaSAndroid Build Coastguard Worker     fNumColorProcessors = processors.hasColorFragmentProcessor() ? 1 : 0;
47*c8dee2aaSAndroid Build Coastguard Worker     int numTotalProcessors = fNumColorProcessors +
48*c8dee2aaSAndroid Build Coastguard Worker                              (processors.hasCoverageFragmentProcessor() ? 1 : 0) +
49*c8dee2aaSAndroid Build Coastguard Worker                              (appliedClip.hasCoverageFragmentProcessor() ? 1 : 0);
50*c8dee2aaSAndroid Build Coastguard Worker     fFragmentProcessors.reset(numTotalProcessors);
51*c8dee2aaSAndroid Build Coastguard Worker 
52*c8dee2aaSAndroid Build Coastguard Worker     int currFPIdx = 0;
53*c8dee2aaSAndroid Build Coastguard Worker     if (processors.hasColorFragmentProcessor()) {
54*c8dee2aaSAndroid Build Coastguard Worker         fFragmentProcessors[currFPIdx++] = processors.detachColorFragmentProcessor();
55*c8dee2aaSAndroid Build Coastguard Worker     }
56*c8dee2aaSAndroid Build Coastguard Worker     if (processors.hasCoverageFragmentProcessor()) {
57*c8dee2aaSAndroid Build Coastguard Worker         fFragmentProcessors[currFPIdx++] = processors.detachCoverageFragmentProcessor();
58*c8dee2aaSAndroid Build Coastguard Worker     }
59*c8dee2aaSAndroid Build Coastguard Worker     if (appliedClip.hasCoverageFragmentProcessor()) {
60*c8dee2aaSAndroid Build Coastguard Worker         fFragmentProcessors[currFPIdx++] = appliedClip.detachCoverageFragmentProcessor();
61*c8dee2aaSAndroid Build Coastguard Worker     }
62*c8dee2aaSAndroid Build Coastguard Worker }
63*c8dee2aaSAndroid Build Coastguard Worker 
xferBarrierType(const GrCaps & caps) const64*c8dee2aaSAndroid Build Coastguard Worker GrXferBarrierType GrPipeline::xferBarrierType(const GrCaps& caps) const {
65*c8dee2aaSAndroid Build Coastguard Worker     if (this->dstSampleFlags() & GrDstSampleFlags::kRequiresTextureBarrier) {
66*c8dee2aaSAndroid Build Coastguard Worker         return kTexture_GrXferBarrierType;
67*c8dee2aaSAndroid Build Coastguard Worker     }
68*c8dee2aaSAndroid Build Coastguard Worker     return this->getXferProcessor().xferBarrierType(caps);
69*c8dee2aaSAndroid Build Coastguard Worker }
70*c8dee2aaSAndroid Build Coastguard Worker 
GrPipeline(GrScissorTest scissorTest,sk_sp<const GrXferProcessor> xp,const skgpu::Swizzle & writeSwizzle,InputFlags inputFlags)71*c8dee2aaSAndroid Build Coastguard Worker GrPipeline::GrPipeline(GrScissorTest scissorTest,
72*c8dee2aaSAndroid Build Coastguard Worker                        sk_sp<const GrXferProcessor> xp,
73*c8dee2aaSAndroid Build Coastguard Worker                        const skgpu::Swizzle& writeSwizzle,
74*c8dee2aaSAndroid Build Coastguard Worker                        InputFlags inputFlags)
75*c8dee2aaSAndroid Build Coastguard Worker         : fWindowRectsState()
76*c8dee2aaSAndroid Build Coastguard Worker         , fFlags((Flags)inputFlags)
77*c8dee2aaSAndroid Build Coastguard Worker         , fXferProcessor(std::move(xp))
78*c8dee2aaSAndroid Build Coastguard Worker         , fWriteSwizzle(writeSwizzle) {
79*c8dee2aaSAndroid Build Coastguard Worker     if (GrScissorTest::kEnabled == scissorTest) {
80*c8dee2aaSAndroid Build Coastguard Worker         fFlags |= Flags::kScissorTestEnabled;
81*c8dee2aaSAndroid Build Coastguard Worker     }
82*c8dee2aaSAndroid Build Coastguard Worker }
83*c8dee2aaSAndroid Build Coastguard Worker 
genKey(skgpu::KeyBuilder * b,const GrCaps & caps) const84*c8dee2aaSAndroid Build Coastguard Worker void GrPipeline::genKey(skgpu::KeyBuilder* b, const GrCaps& caps) const {
85*c8dee2aaSAndroid Build Coastguard Worker     // kSnapVerticesToPixelCenters is implemented in a shader.
86*c8dee2aaSAndroid Build Coastguard Worker     InputFlags ignoredFlags = InputFlags::kSnapVerticesToPixelCenters;
87*c8dee2aaSAndroid Build Coastguard Worker     b->add32((uint32_t)fFlags & ~(uint32_t)ignoredFlags, "flags");
88*c8dee2aaSAndroid Build Coastguard Worker 
89*c8dee2aaSAndroid Build Coastguard Worker     const skgpu::BlendInfo& blendInfo = this->getXferProcessor().getBlendInfo();
90*c8dee2aaSAndroid Build Coastguard Worker 
91*c8dee2aaSAndroid Build Coastguard Worker     static constexpr uint32_t kBlendCoeffSize = 5;
92*c8dee2aaSAndroid Build Coastguard Worker     static constexpr uint32_t kBlendEquationSize = 5;
93*c8dee2aaSAndroid Build Coastguard Worker     static_assert(static_cast<int>(skgpu::BlendCoeff::kLast) < (1 << kBlendCoeffSize));
94*c8dee2aaSAndroid Build Coastguard Worker     static_assert(static_cast<int>(skgpu::BlendEquation::kLast) < (1 << kBlendEquationSize));
95*c8dee2aaSAndroid Build Coastguard Worker 
96*c8dee2aaSAndroid Build Coastguard Worker     b->addBool(blendInfo.fWritesColor, "writesColor");
97*c8dee2aaSAndroid Build Coastguard Worker     b->addBits(kBlendCoeffSize, static_cast<int>(blendInfo.fSrcBlend), "srcBlend");
98*c8dee2aaSAndroid Build Coastguard Worker     b->addBits(kBlendCoeffSize, static_cast<int>(blendInfo.fDstBlend), "dstBlend");
99*c8dee2aaSAndroid Build Coastguard Worker     b->addBits(kBlendEquationSize, static_cast<int>(blendInfo.fEquation), "equation");
100*c8dee2aaSAndroid Build Coastguard Worker     b->addBool(this->usesDstInputAttachment(), "inputAttach");
101*c8dee2aaSAndroid Build Coastguard Worker }
102*c8dee2aaSAndroid Build Coastguard Worker 
visitTextureEffects(const std::function<void (const GrTextureEffect &)> & func) const103*c8dee2aaSAndroid Build Coastguard Worker void GrPipeline::visitTextureEffects(
104*c8dee2aaSAndroid Build Coastguard Worker         const std::function<void(const GrTextureEffect&)>& func) const {
105*c8dee2aaSAndroid Build Coastguard Worker     for (auto& fp : fFragmentProcessors) {
106*c8dee2aaSAndroid Build Coastguard Worker         fp->visitTextureEffects(func);
107*c8dee2aaSAndroid Build Coastguard Worker     }
108*c8dee2aaSAndroid Build Coastguard Worker }
109*c8dee2aaSAndroid Build Coastguard Worker 
visitProxies(const GrVisitProxyFunc & func) const110*c8dee2aaSAndroid Build Coastguard Worker void GrPipeline::visitProxies(const GrVisitProxyFunc& func) const {
111*c8dee2aaSAndroid Build Coastguard Worker     // This iteration includes any clip coverage FPs
112*c8dee2aaSAndroid Build Coastguard Worker     for (auto& fp : fFragmentProcessors) {
113*c8dee2aaSAndroid Build Coastguard Worker         fp->visitProxies(func);
114*c8dee2aaSAndroid Build Coastguard Worker     }
115*c8dee2aaSAndroid Build Coastguard Worker     if (this->usesDstTexture()) {
116*c8dee2aaSAndroid Build Coastguard Worker         func(this->dstProxyView().proxy(), skgpu::Mipmapped::kNo);
117*c8dee2aaSAndroid Build Coastguard Worker     }
118*c8dee2aaSAndroid Build Coastguard Worker }
119*c8dee2aaSAndroid Build Coastguard Worker 
setDstTextureUniforms(const GrGLSLProgramDataManager & pdm,GrGLSLBuiltinUniformHandles * fBuiltinUniformHandles) const120*c8dee2aaSAndroid Build Coastguard Worker void GrPipeline::setDstTextureUniforms(const GrGLSLProgramDataManager& pdm,
121*c8dee2aaSAndroid Build Coastguard Worker                                        GrGLSLBuiltinUniformHandles* fBuiltinUniformHandles) const {
122*c8dee2aaSAndroid Build Coastguard Worker     GrTexture* dstTexture = this->peekDstTexture();
123*c8dee2aaSAndroid Build Coastguard Worker 
124*c8dee2aaSAndroid Build Coastguard Worker     if (dstTexture) {
125*c8dee2aaSAndroid Build Coastguard Worker         if (fBuiltinUniformHandles->fDstTextureCoordsUni.isValid()) {
126*c8dee2aaSAndroid Build Coastguard Worker             float scaleX = 1.f;
127*c8dee2aaSAndroid Build Coastguard Worker             float scaleY = 1.f;
128*c8dee2aaSAndroid Build Coastguard Worker             if (dstTexture->textureType() == GrTextureType::kRectangle) {
129*c8dee2aaSAndroid Build Coastguard Worker                 // When we have a rectangle texture, we use the scaleX component to store the height
130*c8dee2aaSAndroid Build Coastguard Worker                 // in case we need to flip the coords when using a bottom left origin.
131*c8dee2aaSAndroid Build Coastguard Worker                 scaleX = dstTexture->height();
132*c8dee2aaSAndroid Build Coastguard Worker             } else {
133*c8dee2aaSAndroid Build Coastguard Worker                 scaleX /= dstTexture->width();
134*c8dee2aaSAndroid Build Coastguard Worker                 scaleY /= dstTexture->height();
135*c8dee2aaSAndroid Build Coastguard Worker             }
136*c8dee2aaSAndroid Build Coastguard Worker             pdm.set4f(fBuiltinUniformHandles->fDstTextureCoordsUni,
137*c8dee2aaSAndroid Build Coastguard Worker                       static_cast<float>(this->dstTextureOffset().fX),
138*c8dee2aaSAndroid Build Coastguard Worker                       static_cast<float>(this->dstTextureOffset().fY),
139*c8dee2aaSAndroid Build Coastguard Worker                       scaleX,
140*c8dee2aaSAndroid Build Coastguard Worker                       scaleY);
141*c8dee2aaSAndroid Build Coastguard Worker         }
142*c8dee2aaSAndroid Build Coastguard Worker     } else {
143*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT(!fBuiltinUniformHandles->fDstTextureCoordsUni.isValid());
144*c8dee2aaSAndroid Build Coastguard Worker     }
145*c8dee2aaSAndroid Build Coastguard Worker }
146