1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2015 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrPipeline.h"
8*c8dee2aaSAndroid Build Coastguard Worker
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/GpuTypes.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkAssert.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/Blend.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/KeyBuilder.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrAppliedClip.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrProcessorSet.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrScissorState.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrTexture.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrXferProcessor.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/glsl/GrGLSLProgramDataManager.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/glsl/GrGLSLUniformHandler.h"
20*c8dee2aaSAndroid Build Coastguard Worker
21*c8dee2aaSAndroid Build Coastguard Worker #include <utility>
22*c8dee2aaSAndroid Build Coastguard Worker
GrPipeline(const InitArgs & args,sk_sp<const GrXferProcessor> xferProcessor,const GrAppliedHardClip & hardClip)23*c8dee2aaSAndroid Build Coastguard Worker GrPipeline::GrPipeline(const InitArgs& args,
24*c8dee2aaSAndroid Build Coastguard Worker sk_sp<const GrXferProcessor> xferProcessor,
25*c8dee2aaSAndroid Build Coastguard Worker const GrAppliedHardClip& hardClip)
26*c8dee2aaSAndroid Build Coastguard Worker : fDstProxy(args.fDstProxyView)
27*c8dee2aaSAndroid Build Coastguard Worker , fWindowRectsState(hardClip.windowRectsState())
28*c8dee2aaSAndroid Build Coastguard Worker , fXferProcessor(std::move(xferProcessor))
29*c8dee2aaSAndroid Build Coastguard Worker , fWriteSwizzle(args.fWriteSwizzle) {
30*c8dee2aaSAndroid Build Coastguard Worker fFlags = (Flags)args.fInputFlags;
31*c8dee2aaSAndroid Build Coastguard Worker if (hardClip.hasStencilClip()) {
32*c8dee2aaSAndroid Build Coastguard Worker fFlags |= Flags::kHasStencilClip;
33*c8dee2aaSAndroid Build Coastguard Worker }
34*c8dee2aaSAndroid Build Coastguard Worker if (hardClip.scissorState().enabled()) {
35*c8dee2aaSAndroid Build Coastguard Worker fFlags |= Flags::kScissorTestEnabled;
36*c8dee2aaSAndroid Build Coastguard Worker }
37*c8dee2aaSAndroid Build Coastguard Worker // If we have any special dst sample flags we better also have a dst proxy
38*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(this->dstSampleFlags() == GrDstSampleFlags::kNone || this->dstProxyView());
39*c8dee2aaSAndroid Build Coastguard Worker }
40*c8dee2aaSAndroid Build Coastguard Worker
GrPipeline(const InitArgs & args,GrProcessorSet && processors,GrAppliedClip && appliedClip)41*c8dee2aaSAndroid Build Coastguard Worker GrPipeline::GrPipeline(const InitArgs& args, GrProcessorSet&& processors,
42*c8dee2aaSAndroid Build Coastguard Worker GrAppliedClip&& appliedClip)
43*c8dee2aaSAndroid Build Coastguard Worker : GrPipeline(args, processors.refXferProcessor(), appliedClip.hardClip()) {
44*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(processors.isFinalized());
45*c8dee2aaSAndroid Build Coastguard Worker // Copy GrFragmentProcessors from GrProcessorSet to Pipeline
46*c8dee2aaSAndroid Build Coastguard Worker fNumColorProcessors = processors.hasColorFragmentProcessor() ? 1 : 0;
47*c8dee2aaSAndroid Build Coastguard Worker int numTotalProcessors = fNumColorProcessors +
48*c8dee2aaSAndroid Build Coastguard Worker (processors.hasCoverageFragmentProcessor() ? 1 : 0) +
49*c8dee2aaSAndroid Build Coastguard Worker (appliedClip.hasCoverageFragmentProcessor() ? 1 : 0);
50*c8dee2aaSAndroid Build Coastguard Worker fFragmentProcessors.reset(numTotalProcessors);
51*c8dee2aaSAndroid Build Coastguard Worker
52*c8dee2aaSAndroid Build Coastguard Worker int currFPIdx = 0;
53*c8dee2aaSAndroid Build Coastguard Worker if (processors.hasColorFragmentProcessor()) {
54*c8dee2aaSAndroid Build Coastguard Worker fFragmentProcessors[currFPIdx++] = processors.detachColorFragmentProcessor();
55*c8dee2aaSAndroid Build Coastguard Worker }
56*c8dee2aaSAndroid Build Coastguard Worker if (processors.hasCoverageFragmentProcessor()) {
57*c8dee2aaSAndroid Build Coastguard Worker fFragmentProcessors[currFPIdx++] = processors.detachCoverageFragmentProcessor();
58*c8dee2aaSAndroid Build Coastguard Worker }
59*c8dee2aaSAndroid Build Coastguard Worker if (appliedClip.hasCoverageFragmentProcessor()) {
60*c8dee2aaSAndroid Build Coastguard Worker fFragmentProcessors[currFPIdx++] = appliedClip.detachCoverageFragmentProcessor();
61*c8dee2aaSAndroid Build Coastguard Worker }
62*c8dee2aaSAndroid Build Coastguard Worker }
63*c8dee2aaSAndroid Build Coastguard Worker
xferBarrierType(const GrCaps & caps) const64*c8dee2aaSAndroid Build Coastguard Worker GrXferBarrierType GrPipeline::xferBarrierType(const GrCaps& caps) const {
65*c8dee2aaSAndroid Build Coastguard Worker if (this->dstSampleFlags() & GrDstSampleFlags::kRequiresTextureBarrier) {
66*c8dee2aaSAndroid Build Coastguard Worker return kTexture_GrXferBarrierType;
67*c8dee2aaSAndroid Build Coastguard Worker }
68*c8dee2aaSAndroid Build Coastguard Worker return this->getXferProcessor().xferBarrierType(caps);
69*c8dee2aaSAndroid Build Coastguard Worker }
70*c8dee2aaSAndroid Build Coastguard Worker
GrPipeline(GrScissorTest scissorTest,sk_sp<const GrXferProcessor> xp,const skgpu::Swizzle & writeSwizzle,InputFlags inputFlags)71*c8dee2aaSAndroid Build Coastguard Worker GrPipeline::GrPipeline(GrScissorTest scissorTest,
72*c8dee2aaSAndroid Build Coastguard Worker sk_sp<const GrXferProcessor> xp,
73*c8dee2aaSAndroid Build Coastguard Worker const skgpu::Swizzle& writeSwizzle,
74*c8dee2aaSAndroid Build Coastguard Worker InputFlags inputFlags)
75*c8dee2aaSAndroid Build Coastguard Worker : fWindowRectsState()
76*c8dee2aaSAndroid Build Coastguard Worker , fFlags((Flags)inputFlags)
77*c8dee2aaSAndroid Build Coastguard Worker , fXferProcessor(std::move(xp))
78*c8dee2aaSAndroid Build Coastguard Worker , fWriteSwizzle(writeSwizzle) {
79*c8dee2aaSAndroid Build Coastguard Worker if (GrScissorTest::kEnabled == scissorTest) {
80*c8dee2aaSAndroid Build Coastguard Worker fFlags |= Flags::kScissorTestEnabled;
81*c8dee2aaSAndroid Build Coastguard Worker }
82*c8dee2aaSAndroid Build Coastguard Worker }
83*c8dee2aaSAndroid Build Coastguard Worker
genKey(skgpu::KeyBuilder * b,const GrCaps & caps) const84*c8dee2aaSAndroid Build Coastguard Worker void GrPipeline::genKey(skgpu::KeyBuilder* b, const GrCaps& caps) const {
85*c8dee2aaSAndroid Build Coastguard Worker // kSnapVerticesToPixelCenters is implemented in a shader.
86*c8dee2aaSAndroid Build Coastguard Worker InputFlags ignoredFlags = InputFlags::kSnapVerticesToPixelCenters;
87*c8dee2aaSAndroid Build Coastguard Worker b->add32((uint32_t)fFlags & ~(uint32_t)ignoredFlags, "flags");
88*c8dee2aaSAndroid Build Coastguard Worker
89*c8dee2aaSAndroid Build Coastguard Worker const skgpu::BlendInfo& blendInfo = this->getXferProcessor().getBlendInfo();
90*c8dee2aaSAndroid Build Coastguard Worker
91*c8dee2aaSAndroid Build Coastguard Worker static constexpr uint32_t kBlendCoeffSize = 5;
92*c8dee2aaSAndroid Build Coastguard Worker static constexpr uint32_t kBlendEquationSize = 5;
93*c8dee2aaSAndroid Build Coastguard Worker static_assert(static_cast<int>(skgpu::BlendCoeff::kLast) < (1 << kBlendCoeffSize));
94*c8dee2aaSAndroid Build Coastguard Worker static_assert(static_cast<int>(skgpu::BlendEquation::kLast) < (1 << kBlendEquationSize));
95*c8dee2aaSAndroid Build Coastguard Worker
96*c8dee2aaSAndroid Build Coastguard Worker b->addBool(blendInfo.fWritesColor, "writesColor");
97*c8dee2aaSAndroid Build Coastguard Worker b->addBits(kBlendCoeffSize, static_cast<int>(blendInfo.fSrcBlend), "srcBlend");
98*c8dee2aaSAndroid Build Coastguard Worker b->addBits(kBlendCoeffSize, static_cast<int>(blendInfo.fDstBlend), "dstBlend");
99*c8dee2aaSAndroid Build Coastguard Worker b->addBits(kBlendEquationSize, static_cast<int>(blendInfo.fEquation), "equation");
100*c8dee2aaSAndroid Build Coastguard Worker b->addBool(this->usesDstInputAttachment(), "inputAttach");
101*c8dee2aaSAndroid Build Coastguard Worker }
102*c8dee2aaSAndroid Build Coastguard Worker
visitTextureEffects(const std::function<void (const GrTextureEffect &)> & func) const103*c8dee2aaSAndroid Build Coastguard Worker void GrPipeline::visitTextureEffects(
104*c8dee2aaSAndroid Build Coastguard Worker const std::function<void(const GrTextureEffect&)>& func) const {
105*c8dee2aaSAndroid Build Coastguard Worker for (auto& fp : fFragmentProcessors) {
106*c8dee2aaSAndroid Build Coastguard Worker fp->visitTextureEffects(func);
107*c8dee2aaSAndroid Build Coastguard Worker }
108*c8dee2aaSAndroid Build Coastguard Worker }
109*c8dee2aaSAndroid Build Coastguard Worker
visitProxies(const GrVisitProxyFunc & func) const110*c8dee2aaSAndroid Build Coastguard Worker void GrPipeline::visitProxies(const GrVisitProxyFunc& func) const {
111*c8dee2aaSAndroid Build Coastguard Worker // This iteration includes any clip coverage FPs
112*c8dee2aaSAndroid Build Coastguard Worker for (auto& fp : fFragmentProcessors) {
113*c8dee2aaSAndroid Build Coastguard Worker fp->visitProxies(func);
114*c8dee2aaSAndroid Build Coastguard Worker }
115*c8dee2aaSAndroid Build Coastguard Worker if (this->usesDstTexture()) {
116*c8dee2aaSAndroid Build Coastguard Worker func(this->dstProxyView().proxy(), skgpu::Mipmapped::kNo);
117*c8dee2aaSAndroid Build Coastguard Worker }
118*c8dee2aaSAndroid Build Coastguard Worker }
119*c8dee2aaSAndroid Build Coastguard Worker
setDstTextureUniforms(const GrGLSLProgramDataManager & pdm,GrGLSLBuiltinUniformHandles * fBuiltinUniformHandles) const120*c8dee2aaSAndroid Build Coastguard Worker void GrPipeline::setDstTextureUniforms(const GrGLSLProgramDataManager& pdm,
121*c8dee2aaSAndroid Build Coastguard Worker GrGLSLBuiltinUniformHandles* fBuiltinUniformHandles) const {
122*c8dee2aaSAndroid Build Coastguard Worker GrTexture* dstTexture = this->peekDstTexture();
123*c8dee2aaSAndroid Build Coastguard Worker
124*c8dee2aaSAndroid Build Coastguard Worker if (dstTexture) {
125*c8dee2aaSAndroid Build Coastguard Worker if (fBuiltinUniformHandles->fDstTextureCoordsUni.isValid()) {
126*c8dee2aaSAndroid Build Coastguard Worker float scaleX = 1.f;
127*c8dee2aaSAndroid Build Coastguard Worker float scaleY = 1.f;
128*c8dee2aaSAndroid Build Coastguard Worker if (dstTexture->textureType() == GrTextureType::kRectangle) {
129*c8dee2aaSAndroid Build Coastguard Worker // When we have a rectangle texture, we use the scaleX component to store the height
130*c8dee2aaSAndroid Build Coastguard Worker // in case we need to flip the coords when using a bottom left origin.
131*c8dee2aaSAndroid Build Coastguard Worker scaleX = dstTexture->height();
132*c8dee2aaSAndroid Build Coastguard Worker } else {
133*c8dee2aaSAndroid Build Coastguard Worker scaleX /= dstTexture->width();
134*c8dee2aaSAndroid Build Coastguard Worker scaleY /= dstTexture->height();
135*c8dee2aaSAndroid Build Coastguard Worker }
136*c8dee2aaSAndroid Build Coastguard Worker pdm.set4f(fBuiltinUniformHandles->fDstTextureCoordsUni,
137*c8dee2aaSAndroid Build Coastguard Worker static_cast<float>(this->dstTextureOffset().fX),
138*c8dee2aaSAndroid Build Coastguard Worker static_cast<float>(this->dstTextureOffset().fY),
139*c8dee2aaSAndroid Build Coastguard Worker scaleX,
140*c8dee2aaSAndroid Build Coastguard Worker scaleY);
141*c8dee2aaSAndroid Build Coastguard Worker }
142*c8dee2aaSAndroid Build Coastguard Worker } else {
143*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(!fBuiltinUniformHandles->fDstTextureCoordsUni.isValid());
144*c8dee2aaSAndroid Build Coastguard Worker }
145*c8dee2aaSAndroid Build Coastguard Worker }
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