xref: /aosp_15_r20/external/skia/src/gpu/ganesh/GrProgramInfo.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2019 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef GrProgramInfo_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define GrProgramInfo_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrBackendSurface.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkDebug.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/gpu/ganesh/GrTypesPriv.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrCaps.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrPipeline.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrUserStencilSettings.h"
17*c8dee2aaSAndroid Build Coastguard Worker 
18*c8dee2aaSAndroid Build Coastguard Worker #include <cstdint>
19*c8dee2aaSAndroid Build Coastguard Worker 
20*c8dee2aaSAndroid Build Coastguard Worker class GrGeometryProcessor;
21*c8dee2aaSAndroid Build Coastguard Worker class GrStencilSettings;
22*c8dee2aaSAndroid Build Coastguard Worker class GrSurfaceProxyView;
23*c8dee2aaSAndroid Build Coastguard Worker enum GrSurfaceOrigin : int;
24*c8dee2aaSAndroid Build Coastguard Worker enum class GrXferBarrierFlags;
25*c8dee2aaSAndroid Build Coastguard Worker 
26*c8dee2aaSAndroid Build Coastguard Worker class GrProgramInfo {
27*c8dee2aaSAndroid Build Coastguard Worker public:
28*c8dee2aaSAndroid Build Coastguard Worker     GrProgramInfo(const GrCaps& caps,
29*c8dee2aaSAndroid Build Coastguard Worker                   const GrSurfaceProxyView& targetView,
30*c8dee2aaSAndroid Build Coastguard Worker                   bool usesMSAASurface,
31*c8dee2aaSAndroid Build Coastguard Worker                   const GrPipeline* pipeline,
32*c8dee2aaSAndroid Build Coastguard Worker                   const GrUserStencilSettings* userStencilSettings,
33*c8dee2aaSAndroid Build Coastguard Worker                   const GrGeometryProcessor* geomProc,
34*c8dee2aaSAndroid Build Coastguard Worker                   GrPrimitiveType primitiveType,
35*c8dee2aaSAndroid Build Coastguard Worker                   GrXferBarrierFlags renderPassXferBarriers,
36*c8dee2aaSAndroid Build Coastguard Worker                   GrLoadOp colorLoadOp);
37*c8dee2aaSAndroid Build Coastguard Worker 
numSamples()38*c8dee2aaSAndroid Build Coastguard Worker     int numSamples() const { return fNumSamples; }
needsStencil()39*c8dee2aaSAndroid Build Coastguard Worker     int needsStencil() const { return fNeedsStencil; }
isStencilEnabled()40*c8dee2aaSAndroid Build Coastguard Worker     bool isStencilEnabled() const {
41*c8dee2aaSAndroid Build Coastguard Worker         return fUserStencilSettings != &GrUserStencilSettings::kUnused ||
42*c8dee2aaSAndroid Build Coastguard Worker                fPipeline->hasStencilClip();
43*c8dee2aaSAndroid Build Coastguard Worker     }
userStencilSettings()44*c8dee2aaSAndroid Build Coastguard Worker     const GrUserStencilSettings* userStencilSettings() const { return fUserStencilSettings; }
45*c8dee2aaSAndroid Build Coastguard Worker     // The backend format of the destination render target [proxy]
backendFormat()46*c8dee2aaSAndroid Build Coastguard Worker     const GrBackendFormat& backendFormat() const { return fBackendFormat; }
origin()47*c8dee2aaSAndroid Build Coastguard Worker     GrSurfaceOrigin origin() const { return fOrigin; }
pipeline()48*c8dee2aaSAndroid Build Coastguard Worker     const GrPipeline& pipeline() const { return *fPipeline; }
geomProc()49*c8dee2aaSAndroid Build Coastguard Worker     const GrGeometryProcessor& geomProc() const { return *fGeomProc; }
50*c8dee2aaSAndroid Build Coastguard Worker 
primitiveType()51*c8dee2aaSAndroid Build Coastguard Worker     GrPrimitiveType primitiveType() const { return fPrimitiveType; }
52*c8dee2aaSAndroid Build Coastguard Worker 
targetHasVkResolveAttachmentWithInput()53*c8dee2aaSAndroid Build Coastguard Worker     bool targetHasVkResolveAttachmentWithInput() const {
54*c8dee2aaSAndroid Build Coastguard Worker         return fTargetHasVkResolveAttachmentWithInput;
55*c8dee2aaSAndroid Build Coastguard Worker     }
56*c8dee2aaSAndroid Build Coastguard Worker 
targetsNumSamples()57*c8dee2aaSAndroid Build Coastguard Worker     int targetsNumSamples() const { return fTargetsNumSamples; }
58*c8dee2aaSAndroid Build Coastguard Worker 
renderPassBarriers()59*c8dee2aaSAndroid Build Coastguard Worker     GrXferBarrierFlags renderPassBarriers() const { return fRenderPassXferBarriers; }
60*c8dee2aaSAndroid Build Coastguard Worker 
colorLoadOp()61*c8dee2aaSAndroid Build Coastguard Worker     GrLoadOp colorLoadOp() const { return fColorLoadOp; }
62*c8dee2aaSAndroid Build Coastguard Worker 
primitiveTypeKey()63*c8dee2aaSAndroid Build Coastguard Worker     uint16_t primitiveTypeKey() const {
64*c8dee2aaSAndroid Build Coastguard Worker         return (uint16_t) fPrimitiveType;
65*c8dee2aaSAndroid Build Coastguard Worker     }
66*c8dee2aaSAndroid Build Coastguard Worker 
67*c8dee2aaSAndroid Build Coastguard Worker     // For Dawn, Metal and Vulkan the number of stencil bits is known a priori so we can
68*c8dee2aaSAndroid Build Coastguard Worker     // create the stencil settings here.
69*c8dee2aaSAndroid Build Coastguard Worker     GrStencilSettings nonGLStencilSettings() const;
70*c8dee2aaSAndroid Build Coastguard Worker 
71*c8dee2aaSAndroid Build Coastguard Worker     // Invokes the visitor function on all FP proxies in the pipeline. The caller is responsible
72*c8dee2aaSAndroid Build Coastguard Worker     // to call the visitor on its own primProc proxies.
visitFPProxies(const GrVisitProxyFunc & func)73*c8dee2aaSAndroid Build Coastguard Worker     void visitFPProxies(const GrVisitProxyFunc& func) const { fPipeline->visitProxies(func); }
74*c8dee2aaSAndroid Build Coastguard Worker 
75*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_DEBUG
76*c8dee2aaSAndroid Build Coastguard Worker     void validate(bool flushTime) const;
77*c8dee2aaSAndroid Build Coastguard Worker     void checkAllInstantiated() const;
78*c8dee2aaSAndroid Build Coastguard Worker     void checkMSAAAndMIPSAreResolved() const;
79*c8dee2aaSAndroid Build Coastguard Worker #endif
80*c8dee2aaSAndroid Build Coastguard Worker 
81*c8dee2aaSAndroid Build Coastguard Worker private:
82*c8dee2aaSAndroid Build Coastguard Worker     int                                   fNumSamples;
83*c8dee2aaSAndroid Build Coastguard Worker     bool                                  fNeedsStencil;
84*c8dee2aaSAndroid Build Coastguard Worker     GrBackendFormat                       fBackendFormat;
85*c8dee2aaSAndroid Build Coastguard Worker     GrSurfaceOrigin                       fOrigin;
86*c8dee2aaSAndroid Build Coastguard Worker     bool                                  fTargetHasVkResolveAttachmentWithInput;
87*c8dee2aaSAndroid Build Coastguard Worker     int                                   fTargetsNumSamples;
88*c8dee2aaSAndroid Build Coastguard Worker     const GrPipeline*                     fPipeline;
89*c8dee2aaSAndroid Build Coastguard Worker     const GrUserStencilSettings*          fUserStencilSettings;
90*c8dee2aaSAndroid Build Coastguard Worker     const GrGeometryProcessor*            fGeomProc;
91*c8dee2aaSAndroid Build Coastguard Worker     GrPrimitiveType                       fPrimitiveType;
92*c8dee2aaSAndroid Build Coastguard Worker     GrXferBarrierFlags                    fRenderPassXferBarriers;
93*c8dee2aaSAndroid Build Coastguard Worker     GrLoadOp                              fColorLoadOp;
94*c8dee2aaSAndroid Build Coastguard Worker };
95*c8dee2aaSAndroid Build Coastguard Worker 
96*c8dee2aaSAndroid Build Coastguard Worker #endif
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