1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2018 Google Inc. 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #ifndef GrProxyProvider_DEFINED 9*c8dee2aaSAndroid Build Coastguard Worker #define GrProxyProvider_DEFINED 10*c8dee2aaSAndroid Build Coastguard Worker 11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h" 12*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrTypes.h" 13*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/gpu/ganesh/GrTypesPriv.h" 14*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkTDynamicHash.h" 15*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/RefCntedCallback.h" 16*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ResourceKey.h" 17*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrCaps.h" 18*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrSurfaceProxy.h" 19*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrTextureProxy.h" 20*c8dee2aaSAndroid Build Coastguard Worker 21*c8dee2aaSAndroid Build Coastguard Worker #include <cstdint> 22*c8dee2aaSAndroid Build Coastguard Worker #include <string_view> 23*c8dee2aaSAndroid Build Coastguard Worker 24*c8dee2aaSAndroid Build Coastguard Worker class GrBackendFormat; 25*c8dee2aaSAndroid Build Coastguard Worker class GrBackendRenderTarget; 26*c8dee2aaSAndroid Build Coastguard Worker class GrBackendTexture; 27*c8dee2aaSAndroid Build Coastguard Worker class GrContextThreadSafeProxy; 28*c8dee2aaSAndroid Build Coastguard Worker class GrImageContext; 29*c8dee2aaSAndroid Build Coastguard Worker class GrRenderTargetProxy; 30*c8dee2aaSAndroid Build Coastguard Worker class GrResourceProvider; 31*c8dee2aaSAndroid Build Coastguard Worker class GrSurface; 32*c8dee2aaSAndroid Build Coastguard Worker class GrSurfaceProxyView; 33*c8dee2aaSAndroid Build Coastguard Worker class GrTexture; 34*c8dee2aaSAndroid Build Coastguard Worker class SkBitmap; 35*c8dee2aaSAndroid Build Coastguard Worker class SkData; 36*c8dee2aaSAndroid Build Coastguard Worker enum class SkBackingFit; 37*c8dee2aaSAndroid Build Coastguard Worker enum class SkTextureCompressionType; 38*c8dee2aaSAndroid Build Coastguard Worker struct SkISize; 39*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu { 40*c8dee2aaSAndroid Build Coastguard Worker enum class Budgeted : bool; 41*c8dee2aaSAndroid Build Coastguard Worker enum class Mipmapped : bool; 42*c8dee2aaSAndroid Build Coastguard Worker } // namespace skgpu 43*c8dee2aaSAndroid Build Coastguard Worker 44*c8dee2aaSAndroid Build Coastguard Worker /* 45*c8dee2aaSAndroid Build Coastguard Worker * A factory for creating GrSurfaceProxy-derived objects. 46*c8dee2aaSAndroid Build Coastguard Worker */ 47*c8dee2aaSAndroid Build Coastguard Worker class GrProxyProvider { 48*c8dee2aaSAndroid Build Coastguard Worker public: 49*c8dee2aaSAndroid Build Coastguard Worker using UseAllocator = GrSurfaceProxy::UseAllocator; 50*c8dee2aaSAndroid Build Coastguard Worker 51*c8dee2aaSAndroid Build Coastguard Worker GrProxyProvider(GrImageContext*); 52*c8dee2aaSAndroid Build Coastguard Worker 53*c8dee2aaSAndroid Build Coastguard Worker ~GrProxyProvider(); 54*c8dee2aaSAndroid Build Coastguard Worker 55*c8dee2aaSAndroid Build Coastguard Worker /* 56*c8dee2aaSAndroid Build Coastguard Worker * Assigns a unique key to a proxy. The proxy will be findable via this key using 57*c8dee2aaSAndroid Build Coastguard Worker * findProxyByUniqueKey(). It is an error if an existing proxy already has a key. 58*c8dee2aaSAndroid Build Coastguard Worker */ 59*c8dee2aaSAndroid Build Coastguard Worker bool assignUniqueKeyToProxy(const skgpu::UniqueKey&, GrTextureProxy*); 60*c8dee2aaSAndroid Build Coastguard Worker 61*c8dee2aaSAndroid Build Coastguard Worker /* 62*c8dee2aaSAndroid Build Coastguard Worker * Sets the unique key of the provided proxy to the unique key of the surface. The surface must 63*c8dee2aaSAndroid Build Coastguard Worker * have a valid unique key. 64*c8dee2aaSAndroid Build Coastguard Worker */ 65*c8dee2aaSAndroid Build Coastguard Worker void adoptUniqueKeyFromSurface(GrTextureProxy* proxy, const GrSurface*); 66*c8dee2aaSAndroid Build Coastguard Worker 67*c8dee2aaSAndroid Build Coastguard Worker /* 68*c8dee2aaSAndroid Build Coastguard Worker * Removes a unique key from a proxy. If the proxy has already been instantiated, it will 69*c8dee2aaSAndroid Build Coastguard Worker * also remove the unique key from the target GrSurface. 70*c8dee2aaSAndroid Build Coastguard Worker */ 71*c8dee2aaSAndroid Build Coastguard Worker void removeUniqueKeyFromProxy(GrTextureProxy*); 72*c8dee2aaSAndroid Build Coastguard Worker 73*c8dee2aaSAndroid Build Coastguard Worker /* 74*c8dee2aaSAndroid Build Coastguard Worker * Finds a proxy by unique key. 75*c8dee2aaSAndroid Build Coastguard Worker */ 76*c8dee2aaSAndroid Build Coastguard Worker sk_sp<GrTextureProxy> findProxyByUniqueKey(const skgpu::UniqueKey&); 77*c8dee2aaSAndroid Build Coastguard Worker 78*c8dee2aaSAndroid Build Coastguard Worker /* 79*c8dee2aaSAndroid Build Coastguard Worker * Finds a proxy by unique key or creates a new one that wraps a resource matching the unique 80*c8dee2aaSAndroid Build Coastguard Worker * key. 81*c8dee2aaSAndroid Build Coastguard Worker */ 82*c8dee2aaSAndroid Build Coastguard Worker sk_sp<GrTextureProxy> findOrCreateProxyByUniqueKey(const skgpu::UniqueKey&, 83*c8dee2aaSAndroid Build Coastguard Worker UseAllocator = UseAllocator::kYes); 84*c8dee2aaSAndroid Build Coastguard Worker 85*c8dee2aaSAndroid Build Coastguard Worker /** 86*c8dee2aaSAndroid Build Coastguard Worker * A helper that uses findOrCreateProxyByUniqueKey() to find a proxy and, if found, creates 87*c8dee2aaSAndroid Build Coastguard Worker * a view for the found proxy using the passed in origin and color type. It is assumed that if 88*c8dee2aaSAndroid Build Coastguard Worker * the proxy is renderable then it was created via a fallback code path so the fallback 89*c8dee2aaSAndroid Build Coastguard Worker * color type will be used to create the view. 90*c8dee2aaSAndroid Build Coastguard Worker */ 91*c8dee2aaSAndroid Build Coastguard Worker GrSurfaceProxyView findCachedProxyWithColorTypeFallback(const skgpu::UniqueKey&, 92*c8dee2aaSAndroid Build Coastguard Worker GrSurfaceOrigin, 93*c8dee2aaSAndroid Build Coastguard Worker GrColorType, 94*c8dee2aaSAndroid Build Coastguard Worker int sampleCnt); 95*c8dee2aaSAndroid Build Coastguard Worker 96*c8dee2aaSAndroid Build Coastguard Worker /* 97*c8dee2aaSAndroid Build Coastguard Worker * Creates a new texture proxy for the bitmap, optionally with mip levels generated by the cpu. 98*c8dee2aaSAndroid Build Coastguard Worker * The bitmap is uploaded to the texture proxy assuming a kTopLeft_GrSurfaceOrigin. 99*c8dee2aaSAndroid Build Coastguard Worker */ 100*c8dee2aaSAndroid Build Coastguard Worker sk_sp<GrTextureProxy> createProxyFromBitmap(const SkBitmap&, 101*c8dee2aaSAndroid Build Coastguard Worker skgpu::Mipmapped, 102*c8dee2aaSAndroid Build Coastguard Worker SkBackingFit, 103*c8dee2aaSAndroid Build Coastguard Worker skgpu::Budgeted); 104*c8dee2aaSAndroid Build Coastguard Worker 105*c8dee2aaSAndroid Build Coastguard Worker /* 106*c8dee2aaSAndroid Build Coastguard Worker * Create a GrSurfaceProxy without any data. 107*c8dee2aaSAndroid Build Coastguard Worker */ 108*c8dee2aaSAndroid Build Coastguard Worker sk_sp<GrTextureProxy> createProxy(const GrBackendFormat&, 109*c8dee2aaSAndroid Build Coastguard Worker SkISize dimensions, 110*c8dee2aaSAndroid Build Coastguard Worker GrRenderable, 111*c8dee2aaSAndroid Build Coastguard Worker int renderTargetSampleCnt, 112*c8dee2aaSAndroid Build Coastguard Worker skgpu::Mipmapped, 113*c8dee2aaSAndroid Build Coastguard Worker SkBackingFit, 114*c8dee2aaSAndroid Build Coastguard Worker skgpu::Budgeted, 115*c8dee2aaSAndroid Build Coastguard Worker GrProtected, 116*c8dee2aaSAndroid Build Coastguard Worker std::string_view label, 117*c8dee2aaSAndroid Build Coastguard Worker GrInternalSurfaceFlags = GrInternalSurfaceFlags::kNone, 118*c8dee2aaSAndroid Build Coastguard Worker UseAllocator useAllocator = UseAllocator::kYes); 119*c8dee2aaSAndroid Build Coastguard Worker 120*c8dee2aaSAndroid Build Coastguard Worker /* 121*c8dee2aaSAndroid Build Coastguard Worker * Create a texture proxy from compressed texture data. 122*c8dee2aaSAndroid Build Coastguard Worker */ 123*c8dee2aaSAndroid Build Coastguard Worker sk_sp<GrTextureProxy> createCompressedTextureProxy(SkISize dimensions, 124*c8dee2aaSAndroid Build Coastguard Worker skgpu::Budgeted, 125*c8dee2aaSAndroid Build Coastguard Worker skgpu::Mipmapped, 126*c8dee2aaSAndroid Build Coastguard Worker GrProtected, 127*c8dee2aaSAndroid Build Coastguard Worker SkTextureCompressionType, 128*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkData> data); 129*c8dee2aaSAndroid Build Coastguard Worker 130*c8dee2aaSAndroid Build Coastguard Worker // These match the definitions in SkImage & GrTexture.h, for whence they came 131*c8dee2aaSAndroid Build Coastguard Worker typedef void* ReleaseContext; 132*c8dee2aaSAndroid Build Coastguard Worker typedef void (*ReleaseProc)(ReleaseContext); 133*c8dee2aaSAndroid Build Coastguard Worker 134*c8dee2aaSAndroid Build Coastguard Worker /* 135*c8dee2aaSAndroid Build Coastguard Worker * Create a texture proxy that wraps a (non-renderable) backend texture. GrIOType must be 136*c8dee2aaSAndroid Build Coastguard Worker * kRead or kRW. 137*c8dee2aaSAndroid Build Coastguard Worker */ 138*c8dee2aaSAndroid Build Coastguard Worker sk_sp<GrTextureProxy> wrapBackendTexture(const GrBackendTexture&, 139*c8dee2aaSAndroid Build Coastguard Worker GrWrapOwnership, 140*c8dee2aaSAndroid Build Coastguard Worker GrWrapCacheable, 141*c8dee2aaSAndroid Build Coastguard Worker GrIOType, 142*c8dee2aaSAndroid Build Coastguard Worker sk_sp<skgpu::RefCntedCallback> = nullptr); 143*c8dee2aaSAndroid Build Coastguard Worker 144*c8dee2aaSAndroid Build Coastguard Worker sk_sp<GrTextureProxy> wrapCompressedBackendTexture(const GrBackendTexture&, 145*c8dee2aaSAndroid Build Coastguard Worker GrWrapOwnership, 146*c8dee2aaSAndroid Build Coastguard Worker GrWrapCacheable, 147*c8dee2aaSAndroid Build Coastguard Worker sk_sp<skgpu::RefCntedCallback>); 148*c8dee2aaSAndroid Build Coastguard Worker 149*c8dee2aaSAndroid Build Coastguard Worker /* 150*c8dee2aaSAndroid Build Coastguard Worker * Create a texture proxy that wraps a backend texture and is both texture-able and renderable 151*c8dee2aaSAndroid Build Coastguard Worker */ 152*c8dee2aaSAndroid Build Coastguard Worker sk_sp<GrTextureProxy> wrapRenderableBackendTexture(const GrBackendTexture&, 153*c8dee2aaSAndroid Build Coastguard Worker int sampleCnt, 154*c8dee2aaSAndroid Build Coastguard Worker GrWrapOwnership, 155*c8dee2aaSAndroid Build Coastguard Worker GrWrapCacheable, 156*c8dee2aaSAndroid Build Coastguard Worker sk_sp<skgpu::RefCntedCallback> releaseHelper); 157*c8dee2aaSAndroid Build Coastguard Worker 158*c8dee2aaSAndroid Build Coastguard Worker /* 159*c8dee2aaSAndroid Build Coastguard Worker * Create a render target proxy that wraps a backend render target 160*c8dee2aaSAndroid Build Coastguard Worker */ 161*c8dee2aaSAndroid Build Coastguard Worker sk_sp<GrSurfaceProxy> wrapBackendRenderTarget(const GrBackendRenderTarget&, 162*c8dee2aaSAndroid Build Coastguard Worker sk_sp<skgpu::RefCntedCallback> releaseHelper); 163*c8dee2aaSAndroid Build Coastguard Worker 164*c8dee2aaSAndroid Build Coastguard Worker using LazyInstantiationKeyMode = GrSurfaceProxy::LazyInstantiationKeyMode; 165*c8dee2aaSAndroid Build Coastguard Worker using LazySurfaceDesc = GrSurfaceProxy::LazySurfaceDesc; 166*c8dee2aaSAndroid Build Coastguard Worker using LazyCallbackResult = GrSurfaceProxy::LazyCallbackResult; 167*c8dee2aaSAndroid Build Coastguard Worker using LazyInstantiateCallback = GrSurfaceProxy::LazyInstantiateCallback; 168*c8dee2aaSAndroid Build Coastguard Worker 169*c8dee2aaSAndroid Build Coastguard Worker struct TextureInfo { 170*c8dee2aaSAndroid Build Coastguard Worker skgpu::Mipmapped fMipmapped; 171*c8dee2aaSAndroid Build Coastguard Worker GrTextureType fTextureType; 172*c8dee2aaSAndroid Build Coastguard Worker }; 173*c8dee2aaSAndroid Build Coastguard Worker 174*c8dee2aaSAndroid Build Coastguard Worker /** 175*c8dee2aaSAndroid Build Coastguard Worker * Similar to createLazyProxy below, except narrowed to the use case of shared promise images 176*c8dee2aaSAndroid Build Coastguard Worker * i.e. static so it doesn't have access to mutable state. Used by MakePromiseImageLazyProxy(). 177*c8dee2aaSAndroid Build Coastguard Worker */ 178*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<GrTextureProxy> CreatePromiseProxy(GrContextThreadSafeProxy*, 179*c8dee2aaSAndroid Build Coastguard Worker LazyInstantiateCallback&&, 180*c8dee2aaSAndroid Build Coastguard Worker const GrBackendFormat&, 181*c8dee2aaSAndroid Build Coastguard Worker SkISize dimensions, 182*c8dee2aaSAndroid Build Coastguard Worker skgpu::Mipmapped); 183*c8dee2aaSAndroid Build Coastguard Worker 184*c8dee2aaSAndroid Build Coastguard Worker /** 185*c8dee2aaSAndroid Build Coastguard Worker * Creates a texture proxy that will be instantiated by a user-supplied callback during flush. 186*c8dee2aaSAndroid Build Coastguard Worker * The width and height must either both be greater than 0 or both less than or equal to zero. A 187*c8dee2aaSAndroid Build Coastguard Worker * non-positive value is a signal that the width height are currently unknown. The texture will 188*c8dee2aaSAndroid Build Coastguard Worker * not be renderable. 189*c8dee2aaSAndroid Build Coastguard Worker * 190*c8dee2aaSAndroid Build Coastguard Worker * When called, the callback must be able to cleanup any resources that it captured at creation. 191*c8dee2aaSAndroid Build Coastguard Worker * It also must support being passed in a null GrResourceProvider. When this happens, the 192*c8dee2aaSAndroid Build Coastguard Worker * callback should cleanup any resources it captured and return an empty sk_sp<GrTextureProxy>. 193*c8dee2aaSAndroid Build Coastguard Worker */ 194*c8dee2aaSAndroid Build Coastguard Worker sk_sp<GrTextureProxy> createLazyProxy(LazyInstantiateCallback&&, 195*c8dee2aaSAndroid Build Coastguard Worker const GrBackendFormat&, 196*c8dee2aaSAndroid Build Coastguard Worker SkISize dimensions, 197*c8dee2aaSAndroid Build Coastguard Worker skgpu::Mipmapped, 198*c8dee2aaSAndroid Build Coastguard Worker GrMipmapStatus, 199*c8dee2aaSAndroid Build Coastguard Worker GrInternalSurfaceFlags, 200*c8dee2aaSAndroid Build Coastguard Worker SkBackingFit, 201*c8dee2aaSAndroid Build Coastguard Worker skgpu::Budgeted, 202*c8dee2aaSAndroid Build Coastguard Worker GrProtected, 203*c8dee2aaSAndroid Build Coastguard Worker UseAllocator, 204*c8dee2aaSAndroid Build Coastguard Worker std::string_view label); 205*c8dee2aaSAndroid Build Coastguard Worker 206*c8dee2aaSAndroid Build Coastguard Worker /** A null TextureInfo indicates a non-textureable render target. */ 207*c8dee2aaSAndroid Build Coastguard Worker sk_sp<GrRenderTargetProxy> createLazyRenderTargetProxy(LazyInstantiateCallback&&, 208*c8dee2aaSAndroid Build Coastguard Worker const GrBackendFormat&, 209*c8dee2aaSAndroid Build Coastguard Worker SkISize dimensions, 210*c8dee2aaSAndroid Build Coastguard Worker int renderTargetSampleCnt, 211*c8dee2aaSAndroid Build Coastguard Worker GrInternalSurfaceFlags, 212*c8dee2aaSAndroid Build Coastguard Worker const TextureInfo*, 213*c8dee2aaSAndroid Build Coastguard Worker GrMipmapStatus, 214*c8dee2aaSAndroid Build Coastguard Worker SkBackingFit, 215*c8dee2aaSAndroid Build Coastguard Worker skgpu::Budgeted, 216*c8dee2aaSAndroid Build Coastguard Worker GrProtected, 217*c8dee2aaSAndroid Build Coastguard Worker bool wrapsVkSecondaryCB, 218*c8dee2aaSAndroid Build Coastguard Worker UseAllocator useAllocator); 219*c8dee2aaSAndroid Build Coastguard Worker 220*c8dee2aaSAndroid Build Coastguard Worker /** 221*c8dee2aaSAndroid Build Coastguard Worker * Fully lazy proxies have unspecified width and height. Methods that rely on those values 222*c8dee2aaSAndroid Build Coastguard Worker * (e.g., width, height, getBoundsRect) should be avoided. 223*c8dee2aaSAndroid Build Coastguard Worker */ 224*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<GrTextureProxy> MakeFullyLazyProxy(LazyInstantiateCallback&&, 225*c8dee2aaSAndroid Build Coastguard Worker const GrBackendFormat&, 226*c8dee2aaSAndroid Build Coastguard Worker GrRenderable, 227*c8dee2aaSAndroid Build Coastguard Worker int renderTargetSampleCnt, 228*c8dee2aaSAndroid Build Coastguard Worker GrProtected, 229*c8dee2aaSAndroid Build Coastguard Worker const GrCaps&, 230*c8dee2aaSAndroid Build Coastguard Worker UseAllocator); 231*c8dee2aaSAndroid Build Coastguard Worker 232*c8dee2aaSAndroid Build Coastguard Worker enum class InvalidateGPUResource : bool { kNo = false, kYes = true }; 233*c8dee2aaSAndroid Build Coastguard Worker 234*c8dee2aaSAndroid Build Coastguard Worker /* 235*c8dee2aaSAndroid Build Coastguard Worker * This method ensures that, if a proxy w/ the supplied unique key exists, it is removed from 236*c8dee2aaSAndroid Build Coastguard Worker * the proxy provider's map and its unique key is removed. If 'invalidateSurface' is true, it 237*c8dee2aaSAndroid Build Coastguard Worker * will independently ensure that the unique key is removed from any GrGpuResources that may 238*c8dee2aaSAndroid Build Coastguard Worker * have it. 239*c8dee2aaSAndroid Build Coastguard Worker * 240*c8dee2aaSAndroid Build Coastguard Worker * If 'proxy' is provided (as an optimization to stop re-looking it up), its unique key must be 241*c8dee2aaSAndroid Build Coastguard Worker * valid and match the provided unique key. 242*c8dee2aaSAndroid Build Coastguard Worker * 243*c8dee2aaSAndroid Build Coastguard Worker * This method is called if either the proxy attached to the unique key is being deleted 244*c8dee2aaSAndroid Build Coastguard Worker * (in which case we don't want it cluttering up the hash table) or the client has indicated 245*c8dee2aaSAndroid Build Coastguard Worker * that it will never refer to the unique key again. 246*c8dee2aaSAndroid Build Coastguard Worker */ 247*c8dee2aaSAndroid Build Coastguard Worker void processInvalidUniqueKey(const skgpu::UniqueKey&, GrTextureProxy*, InvalidateGPUResource); 248*c8dee2aaSAndroid Build Coastguard Worker 249*c8dee2aaSAndroid Build Coastguard Worker GrDDLProvider isDDLProvider() const; 250*c8dee2aaSAndroid Build Coastguard Worker 251*c8dee2aaSAndroid Build Coastguard Worker // TODO: remove these entry points - it is a bit sloppy to be getting context info from here 252*c8dee2aaSAndroid Build Coastguard Worker uint32_t contextID() const; 253*c8dee2aaSAndroid Build Coastguard Worker const GrCaps* caps() const; 254*c8dee2aaSAndroid Build Coastguard Worker sk_sp<const GrCaps> refCaps() const; 255*c8dee2aaSAndroid Build Coastguard Worker 256*c8dee2aaSAndroid Build Coastguard Worker GrResourceProvider* resourceProvider() const; 257*c8dee2aaSAndroid Build Coastguard Worker 258*c8dee2aaSAndroid Build Coastguard Worker int numUniqueKeyProxies_TestOnly() const; 259*c8dee2aaSAndroid Build Coastguard Worker 260*c8dee2aaSAndroid Build Coastguard Worker // This is called on a DDL's proxyprovider when the DDL is finished. The uniquely keyed 261*c8dee2aaSAndroid Build Coastguard Worker // proxies need to keep their unique key but cannot hold on to the proxy provider unique 262*c8dee2aaSAndroid Build Coastguard Worker // pointer. 263*c8dee2aaSAndroid Build Coastguard Worker void orphanAllUniqueKeys(); 264*c8dee2aaSAndroid Build Coastguard Worker // This is only used by GrContext::releaseResourcesAndAbandonContext() 265*c8dee2aaSAndroid Build Coastguard Worker void removeAllUniqueKeys(); 266*c8dee2aaSAndroid Build Coastguard Worker 267*c8dee2aaSAndroid Build Coastguard Worker /** 268*c8dee2aaSAndroid Build Coastguard Worker * Does the proxy provider have access to a GrDirectContext? If so, proxies will be 269*c8dee2aaSAndroid Build Coastguard Worker * instantiated immediately. 270*c8dee2aaSAndroid Build Coastguard Worker */ 271*c8dee2aaSAndroid Build Coastguard Worker bool renderingDirectly() const; 272*c8dee2aaSAndroid Build Coastguard Worker bool isAbandoned() const; 273*c8dee2aaSAndroid Build Coastguard Worker 274*c8dee2aaSAndroid Build Coastguard Worker #if defined(GPU_TEST_UTILS) 275*c8dee2aaSAndroid Build Coastguard Worker /** 276*c8dee2aaSAndroid Build Coastguard Worker * Create a texture proxy that is backed by an instantiated GrSurface. 277*c8dee2aaSAndroid Build Coastguard Worker */ 278*c8dee2aaSAndroid Build Coastguard Worker sk_sp<GrTextureProxy> testingOnly_createInstantiatedProxy(SkISize dimensions, 279*c8dee2aaSAndroid Build Coastguard Worker const GrBackendFormat& format, 280*c8dee2aaSAndroid Build Coastguard Worker GrRenderable renderable, 281*c8dee2aaSAndroid Build Coastguard Worker int renderTargetSampleCnt, 282*c8dee2aaSAndroid Build Coastguard Worker SkBackingFit fit, 283*c8dee2aaSAndroid Build Coastguard Worker skgpu::Budgeted budgeted, 284*c8dee2aaSAndroid Build Coastguard Worker GrProtected isProtected); 285*c8dee2aaSAndroid Build Coastguard Worker 286*c8dee2aaSAndroid Build Coastguard Worker /** Version of above that picks the default format for the color type. */ 287*c8dee2aaSAndroid Build Coastguard Worker sk_sp<GrTextureProxy> testingOnly_createInstantiatedProxy(SkISize dimensions, 288*c8dee2aaSAndroid Build Coastguard Worker GrColorType colorType, 289*c8dee2aaSAndroid Build Coastguard Worker GrRenderable renderable, 290*c8dee2aaSAndroid Build Coastguard Worker int renderTargetSampleCnt, 291*c8dee2aaSAndroid Build Coastguard Worker SkBackingFit fit, 292*c8dee2aaSAndroid Build Coastguard Worker skgpu::Budgeted budgeted, 293*c8dee2aaSAndroid Build Coastguard Worker GrProtected isProtected); 294*c8dee2aaSAndroid Build Coastguard Worker 295*c8dee2aaSAndroid Build Coastguard Worker sk_sp<GrTextureProxy> testingOnly_createWrapped(sk_sp<GrTexture>); 296*c8dee2aaSAndroid Build Coastguard Worker #endif 297*c8dee2aaSAndroid Build Coastguard Worker 298*c8dee2aaSAndroid Build Coastguard Worker private: 299*c8dee2aaSAndroid Build Coastguard Worker friend class GrAHardwareBufferImageGenerator; // for createWrapped 300*c8dee2aaSAndroid Build Coastguard Worker friend class GrResourceProvider; // for createWrapped 301*c8dee2aaSAndroid Build Coastguard Worker 302*c8dee2aaSAndroid Build Coastguard Worker // processInvalidUniqueKey() with control over removing hash table entries, 303*c8dee2aaSAndroid Build Coastguard Worker // which is not safe while iterating with foreach(). 304*c8dee2aaSAndroid Build Coastguard Worker enum class RemoveTableEntry { kNo, kYes }; 305*c8dee2aaSAndroid Build Coastguard Worker void processInvalidUniqueKeyImpl(const skgpu::UniqueKey&, GrTextureProxy*, 306*c8dee2aaSAndroid Build Coastguard Worker InvalidateGPUResource, RemoveTableEntry); 307*c8dee2aaSAndroid Build Coastguard Worker 308*c8dee2aaSAndroid Build Coastguard Worker /* 309*c8dee2aaSAndroid Build Coastguard Worker * Create an un-mipmapped texture proxy for the bitmap. 310*c8dee2aaSAndroid Build Coastguard Worker */ 311*c8dee2aaSAndroid Build Coastguard Worker sk_sp<GrTextureProxy> createNonMippedProxyFromBitmap(const SkBitmap&, 312*c8dee2aaSAndroid Build Coastguard Worker SkBackingFit, 313*c8dee2aaSAndroid Build Coastguard Worker skgpu::Budgeted); 314*c8dee2aaSAndroid Build Coastguard Worker /* 315*c8dee2aaSAndroid Build Coastguard Worker * Create an mipmapped texture proxy for the bitmap. 316*c8dee2aaSAndroid Build Coastguard Worker */ 317*c8dee2aaSAndroid Build Coastguard Worker sk_sp<GrTextureProxy> createMippedProxyFromBitmap(const SkBitmap&, skgpu::Budgeted); 318*c8dee2aaSAndroid Build Coastguard Worker 319*c8dee2aaSAndroid Build Coastguard Worker sk_sp<GrTextureProxy> createWrapped(sk_sp<GrTexture> tex, UseAllocator useAllocator); 320*c8dee2aaSAndroid Build Coastguard Worker 321*c8dee2aaSAndroid Build Coastguard Worker struct UniquelyKeyedProxyHashTraits { GetKeyUniquelyKeyedProxyHashTraits322*c8dee2aaSAndroid Build Coastguard Worker static const skgpu::UniqueKey& GetKey(const GrTextureProxy& p) { return p.getUniqueKey(); } 323*c8dee2aaSAndroid Build Coastguard Worker HashUniquelyKeyedProxyHashTraits324*c8dee2aaSAndroid Build Coastguard Worker static uint32_t Hash(const skgpu::UniqueKey& key) { return key.hash(); } 325*c8dee2aaSAndroid Build Coastguard Worker }; 326*c8dee2aaSAndroid Build Coastguard Worker typedef SkTDynamicHash<GrTextureProxy, skgpu::UniqueKey, UniquelyKeyedProxyHashTraits> UniquelyKeyedProxyHash; 327*c8dee2aaSAndroid Build Coastguard Worker 328*c8dee2aaSAndroid Build Coastguard Worker // This holds the texture proxies that have unique keys. The resourceCache does not get a ref 329*c8dee2aaSAndroid Build Coastguard Worker // on these proxies but they must send a message to the resourceCache when they are deleted. 330*c8dee2aaSAndroid Build Coastguard Worker UniquelyKeyedProxyHash fUniquelyKeyedProxies; 331*c8dee2aaSAndroid Build Coastguard Worker 332*c8dee2aaSAndroid Build Coastguard Worker GrImageContext* fImageContext; 333*c8dee2aaSAndroid Build Coastguard Worker }; 334*c8dee2aaSAndroid Build Coastguard Worker 335*c8dee2aaSAndroid Build Coastguard Worker #endif 336