xref: /aosp_15_r20/external/skia/src/gpu/ganesh/GrProxyProvider.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2018 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef GrProxyProvider_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define GrProxyProvider_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrTypes.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/gpu/ganesh/GrTypesPriv.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkTDynamicHash.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/RefCntedCallback.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ResourceKey.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrCaps.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrSurfaceProxy.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrTextureProxy.h"
20*c8dee2aaSAndroid Build Coastguard Worker 
21*c8dee2aaSAndroid Build Coastguard Worker #include <cstdint>
22*c8dee2aaSAndroid Build Coastguard Worker #include <string_view>
23*c8dee2aaSAndroid Build Coastguard Worker 
24*c8dee2aaSAndroid Build Coastguard Worker class GrBackendFormat;
25*c8dee2aaSAndroid Build Coastguard Worker class GrBackendRenderTarget;
26*c8dee2aaSAndroid Build Coastguard Worker class GrBackendTexture;
27*c8dee2aaSAndroid Build Coastguard Worker class GrContextThreadSafeProxy;
28*c8dee2aaSAndroid Build Coastguard Worker class GrImageContext;
29*c8dee2aaSAndroid Build Coastguard Worker class GrRenderTargetProxy;
30*c8dee2aaSAndroid Build Coastguard Worker class GrResourceProvider;
31*c8dee2aaSAndroid Build Coastguard Worker class GrSurface;
32*c8dee2aaSAndroid Build Coastguard Worker class GrSurfaceProxyView;
33*c8dee2aaSAndroid Build Coastguard Worker class GrTexture;
34*c8dee2aaSAndroid Build Coastguard Worker class SkBitmap;
35*c8dee2aaSAndroid Build Coastguard Worker class SkData;
36*c8dee2aaSAndroid Build Coastguard Worker enum class SkBackingFit;
37*c8dee2aaSAndroid Build Coastguard Worker enum class SkTextureCompressionType;
38*c8dee2aaSAndroid Build Coastguard Worker struct SkISize;
39*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu {
40*c8dee2aaSAndroid Build Coastguard Worker enum class Budgeted : bool;
41*c8dee2aaSAndroid Build Coastguard Worker enum class Mipmapped : bool;
42*c8dee2aaSAndroid Build Coastguard Worker }  // namespace skgpu
43*c8dee2aaSAndroid Build Coastguard Worker 
44*c8dee2aaSAndroid Build Coastguard Worker /*
45*c8dee2aaSAndroid Build Coastguard Worker  * A factory for creating GrSurfaceProxy-derived objects.
46*c8dee2aaSAndroid Build Coastguard Worker  */
47*c8dee2aaSAndroid Build Coastguard Worker class GrProxyProvider {
48*c8dee2aaSAndroid Build Coastguard Worker public:
49*c8dee2aaSAndroid Build Coastguard Worker     using UseAllocator = GrSurfaceProxy::UseAllocator;
50*c8dee2aaSAndroid Build Coastguard Worker 
51*c8dee2aaSAndroid Build Coastguard Worker     GrProxyProvider(GrImageContext*);
52*c8dee2aaSAndroid Build Coastguard Worker 
53*c8dee2aaSAndroid Build Coastguard Worker     ~GrProxyProvider();
54*c8dee2aaSAndroid Build Coastguard Worker 
55*c8dee2aaSAndroid Build Coastguard Worker     /*
56*c8dee2aaSAndroid Build Coastguard Worker      * Assigns a unique key to a proxy. The proxy will be findable via this key using
57*c8dee2aaSAndroid Build Coastguard Worker      * findProxyByUniqueKey(). It is an error if an existing proxy already has a key.
58*c8dee2aaSAndroid Build Coastguard Worker      */
59*c8dee2aaSAndroid Build Coastguard Worker     bool assignUniqueKeyToProxy(const skgpu::UniqueKey&, GrTextureProxy*);
60*c8dee2aaSAndroid Build Coastguard Worker 
61*c8dee2aaSAndroid Build Coastguard Worker     /*
62*c8dee2aaSAndroid Build Coastguard Worker      * Sets the unique key of the provided proxy to the unique key of the surface. The surface must
63*c8dee2aaSAndroid Build Coastguard Worker      * have a valid unique key.
64*c8dee2aaSAndroid Build Coastguard Worker      */
65*c8dee2aaSAndroid Build Coastguard Worker     void adoptUniqueKeyFromSurface(GrTextureProxy* proxy, const GrSurface*);
66*c8dee2aaSAndroid Build Coastguard Worker 
67*c8dee2aaSAndroid Build Coastguard Worker     /*
68*c8dee2aaSAndroid Build Coastguard Worker      * Removes a unique key from a proxy. If the proxy has already been instantiated, it will
69*c8dee2aaSAndroid Build Coastguard Worker      * also remove the unique key from the target GrSurface.
70*c8dee2aaSAndroid Build Coastguard Worker      */
71*c8dee2aaSAndroid Build Coastguard Worker     void removeUniqueKeyFromProxy(GrTextureProxy*);
72*c8dee2aaSAndroid Build Coastguard Worker 
73*c8dee2aaSAndroid Build Coastguard Worker     /*
74*c8dee2aaSAndroid Build Coastguard Worker      * Finds a proxy by unique key.
75*c8dee2aaSAndroid Build Coastguard Worker      */
76*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<GrTextureProxy> findProxyByUniqueKey(const skgpu::UniqueKey&);
77*c8dee2aaSAndroid Build Coastguard Worker 
78*c8dee2aaSAndroid Build Coastguard Worker     /*
79*c8dee2aaSAndroid Build Coastguard Worker      * Finds a proxy by unique key or creates a new one that wraps a resource matching the unique
80*c8dee2aaSAndroid Build Coastguard Worker      * key.
81*c8dee2aaSAndroid Build Coastguard Worker      */
82*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<GrTextureProxy> findOrCreateProxyByUniqueKey(const skgpu::UniqueKey&,
83*c8dee2aaSAndroid Build Coastguard Worker                                                        UseAllocator = UseAllocator::kYes);
84*c8dee2aaSAndroid Build Coastguard Worker 
85*c8dee2aaSAndroid Build Coastguard Worker     /**
86*c8dee2aaSAndroid Build Coastguard Worker      * A helper that uses findOrCreateProxyByUniqueKey() to find a proxy and, if found, creates
87*c8dee2aaSAndroid Build Coastguard Worker      * a view for the found proxy using the passed in origin and color type. It is assumed that if
88*c8dee2aaSAndroid Build Coastguard Worker      * the proxy is renderable then it was created via a fallback code path so the fallback
89*c8dee2aaSAndroid Build Coastguard Worker      * color type will be used to create the view.
90*c8dee2aaSAndroid Build Coastguard Worker      */
91*c8dee2aaSAndroid Build Coastguard Worker     GrSurfaceProxyView findCachedProxyWithColorTypeFallback(const skgpu::UniqueKey&,
92*c8dee2aaSAndroid Build Coastguard Worker                                                             GrSurfaceOrigin,
93*c8dee2aaSAndroid Build Coastguard Worker                                                             GrColorType,
94*c8dee2aaSAndroid Build Coastguard Worker                                                             int sampleCnt);
95*c8dee2aaSAndroid Build Coastguard Worker 
96*c8dee2aaSAndroid Build Coastguard Worker     /*
97*c8dee2aaSAndroid Build Coastguard Worker      * Creates a new texture proxy for the bitmap, optionally with mip levels generated by the cpu.
98*c8dee2aaSAndroid Build Coastguard Worker      * The bitmap is uploaded to the texture proxy assuming a kTopLeft_GrSurfaceOrigin.
99*c8dee2aaSAndroid Build Coastguard Worker      */
100*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<GrTextureProxy> createProxyFromBitmap(const SkBitmap&,
101*c8dee2aaSAndroid Build Coastguard Worker                                                 skgpu::Mipmapped,
102*c8dee2aaSAndroid Build Coastguard Worker                                                 SkBackingFit,
103*c8dee2aaSAndroid Build Coastguard Worker                                                 skgpu::Budgeted);
104*c8dee2aaSAndroid Build Coastguard Worker 
105*c8dee2aaSAndroid Build Coastguard Worker     /*
106*c8dee2aaSAndroid Build Coastguard Worker      * Create a GrSurfaceProxy without any data.
107*c8dee2aaSAndroid Build Coastguard Worker      */
108*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<GrTextureProxy> createProxy(const GrBackendFormat&,
109*c8dee2aaSAndroid Build Coastguard Worker                                       SkISize dimensions,
110*c8dee2aaSAndroid Build Coastguard Worker                                       GrRenderable,
111*c8dee2aaSAndroid Build Coastguard Worker                                       int renderTargetSampleCnt,
112*c8dee2aaSAndroid Build Coastguard Worker                                       skgpu::Mipmapped,
113*c8dee2aaSAndroid Build Coastguard Worker                                       SkBackingFit,
114*c8dee2aaSAndroid Build Coastguard Worker                                       skgpu::Budgeted,
115*c8dee2aaSAndroid Build Coastguard Worker                                       GrProtected,
116*c8dee2aaSAndroid Build Coastguard Worker                                       std::string_view label,
117*c8dee2aaSAndroid Build Coastguard Worker                                       GrInternalSurfaceFlags = GrInternalSurfaceFlags::kNone,
118*c8dee2aaSAndroid Build Coastguard Worker                                       UseAllocator useAllocator = UseAllocator::kYes);
119*c8dee2aaSAndroid Build Coastguard Worker 
120*c8dee2aaSAndroid Build Coastguard Worker     /*
121*c8dee2aaSAndroid Build Coastguard Worker      * Create a texture proxy from compressed texture data.
122*c8dee2aaSAndroid Build Coastguard Worker      */
123*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<GrTextureProxy> createCompressedTextureProxy(SkISize dimensions,
124*c8dee2aaSAndroid Build Coastguard Worker                                                        skgpu::Budgeted,
125*c8dee2aaSAndroid Build Coastguard Worker                                                        skgpu::Mipmapped,
126*c8dee2aaSAndroid Build Coastguard Worker                                                        GrProtected,
127*c8dee2aaSAndroid Build Coastguard Worker                                                        SkTextureCompressionType,
128*c8dee2aaSAndroid Build Coastguard Worker                                                        sk_sp<SkData> data);
129*c8dee2aaSAndroid Build Coastguard Worker 
130*c8dee2aaSAndroid Build Coastguard Worker     // These match the definitions in SkImage & GrTexture.h, for whence they came
131*c8dee2aaSAndroid Build Coastguard Worker     typedef void* ReleaseContext;
132*c8dee2aaSAndroid Build Coastguard Worker     typedef void (*ReleaseProc)(ReleaseContext);
133*c8dee2aaSAndroid Build Coastguard Worker 
134*c8dee2aaSAndroid Build Coastguard Worker     /*
135*c8dee2aaSAndroid Build Coastguard Worker      * Create a texture proxy that wraps a (non-renderable) backend texture. GrIOType must be
136*c8dee2aaSAndroid Build Coastguard Worker      * kRead or kRW.
137*c8dee2aaSAndroid Build Coastguard Worker      */
138*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<GrTextureProxy> wrapBackendTexture(const GrBackendTexture&,
139*c8dee2aaSAndroid Build Coastguard Worker                                              GrWrapOwnership,
140*c8dee2aaSAndroid Build Coastguard Worker                                              GrWrapCacheable,
141*c8dee2aaSAndroid Build Coastguard Worker                                              GrIOType,
142*c8dee2aaSAndroid Build Coastguard Worker                                              sk_sp<skgpu::RefCntedCallback> = nullptr);
143*c8dee2aaSAndroid Build Coastguard Worker 
144*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<GrTextureProxy> wrapCompressedBackendTexture(const GrBackendTexture&,
145*c8dee2aaSAndroid Build Coastguard Worker                                                        GrWrapOwnership,
146*c8dee2aaSAndroid Build Coastguard Worker                                                        GrWrapCacheable,
147*c8dee2aaSAndroid Build Coastguard Worker                                                        sk_sp<skgpu::RefCntedCallback>);
148*c8dee2aaSAndroid Build Coastguard Worker 
149*c8dee2aaSAndroid Build Coastguard Worker     /*
150*c8dee2aaSAndroid Build Coastguard Worker      * Create a texture proxy that wraps a backend texture and is both texture-able and renderable
151*c8dee2aaSAndroid Build Coastguard Worker      */
152*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<GrTextureProxy> wrapRenderableBackendTexture(const GrBackendTexture&,
153*c8dee2aaSAndroid Build Coastguard Worker                                                        int sampleCnt,
154*c8dee2aaSAndroid Build Coastguard Worker                                                        GrWrapOwnership,
155*c8dee2aaSAndroid Build Coastguard Worker                                                        GrWrapCacheable,
156*c8dee2aaSAndroid Build Coastguard Worker                                                        sk_sp<skgpu::RefCntedCallback> releaseHelper);
157*c8dee2aaSAndroid Build Coastguard Worker 
158*c8dee2aaSAndroid Build Coastguard Worker     /*
159*c8dee2aaSAndroid Build Coastguard Worker      * Create a render target proxy that wraps a backend render target
160*c8dee2aaSAndroid Build Coastguard Worker      */
161*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<GrSurfaceProxy> wrapBackendRenderTarget(const GrBackendRenderTarget&,
162*c8dee2aaSAndroid Build Coastguard Worker                                                   sk_sp<skgpu::RefCntedCallback> releaseHelper);
163*c8dee2aaSAndroid Build Coastguard Worker 
164*c8dee2aaSAndroid Build Coastguard Worker     using LazyInstantiationKeyMode = GrSurfaceProxy::LazyInstantiationKeyMode;
165*c8dee2aaSAndroid Build Coastguard Worker     using LazySurfaceDesc = GrSurfaceProxy::LazySurfaceDesc;
166*c8dee2aaSAndroid Build Coastguard Worker     using LazyCallbackResult = GrSurfaceProxy::LazyCallbackResult;
167*c8dee2aaSAndroid Build Coastguard Worker     using LazyInstantiateCallback = GrSurfaceProxy::LazyInstantiateCallback;
168*c8dee2aaSAndroid Build Coastguard Worker 
169*c8dee2aaSAndroid Build Coastguard Worker     struct TextureInfo {
170*c8dee2aaSAndroid Build Coastguard Worker         skgpu::Mipmapped fMipmapped;
171*c8dee2aaSAndroid Build Coastguard Worker         GrTextureType fTextureType;
172*c8dee2aaSAndroid Build Coastguard Worker     };
173*c8dee2aaSAndroid Build Coastguard Worker 
174*c8dee2aaSAndroid Build Coastguard Worker     /**
175*c8dee2aaSAndroid Build Coastguard Worker      * Similar to createLazyProxy below, except narrowed to the use case of shared promise images
176*c8dee2aaSAndroid Build Coastguard Worker      * i.e. static so it doesn't have access to mutable state. Used by MakePromiseImageLazyProxy().
177*c8dee2aaSAndroid Build Coastguard Worker      */
178*c8dee2aaSAndroid Build Coastguard Worker     static sk_sp<GrTextureProxy> CreatePromiseProxy(GrContextThreadSafeProxy*,
179*c8dee2aaSAndroid Build Coastguard Worker                                                     LazyInstantiateCallback&&,
180*c8dee2aaSAndroid Build Coastguard Worker                                                     const GrBackendFormat&,
181*c8dee2aaSAndroid Build Coastguard Worker                                                     SkISize dimensions,
182*c8dee2aaSAndroid Build Coastguard Worker                                                     skgpu::Mipmapped);
183*c8dee2aaSAndroid Build Coastguard Worker 
184*c8dee2aaSAndroid Build Coastguard Worker     /**
185*c8dee2aaSAndroid Build Coastguard Worker      * Creates a texture proxy that will be instantiated by a user-supplied callback during flush.
186*c8dee2aaSAndroid Build Coastguard Worker      * The width and height must either both be greater than 0 or both less than or equal to zero. A
187*c8dee2aaSAndroid Build Coastguard Worker      * non-positive value is a signal that the width height are currently unknown. The texture will
188*c8dee2aaSAndroid Build Coastguard Worker      * not be renderable.
189*c8dee2aaSAndroid Build Coastguard Worker      *
190*c8dee2aaSAndroid Build Coastguard Worker      * When called, the callback must be able to cleanup any resources that it captured at creation.
191*c8dee2aaSAndroid Build Coastguard Worker      * It also must support being passed in a null GrResourceProvider. When this happens, the
192*c8dee2aaSAndroid Build Coastguard Worker      * callback should cleanup any resources it captured and return an empty sk_sp<GrTextureProxy>.
193*c8dee2aaSAndroid Build Coastguard Worker      */
194*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<GrTextureProxy> createLazyProxy(LazyInstantiateCallback&&,
195*c8dee2aaSAndroid Build Coastguard Worker                                           const GrBackendFormat&,
196*c8dee2aaSAndroid Build Coastguard Worker                                           SkISize dimensions,
197*c8dee2aaSAndroid Build Coastguard Worker                                           skgpu::Mipmapped,
198*c8dee2aaSAndroid Build Coastguard Worker                                           GrMipmapStatus,
199*c8dee2aaSAndroid Build Coastguard Worker                                           GrInternalSurfaceFlags,
200*c8dee2aaSAndroid Build Coastguard Worker                                           SkBackingFit,
201*c8dee2aaSAndroid Build Coastguard Worker                                           skgpu::Budgeted,
202*c8dee2aaSAndroid Build Coastguard Worker                                           GrProtected,
203*c8dee2aaSAndroid Build Coastguard Worker                                           UseAllocator,
204*c8dee2aaSAndroid Build Coastguard Worker                                           std::string_view label);
205*c8dee2aaSAndroid Build Coastguard Worker 
206*c8dee2aaSAndroid Build Coastguard Worker     /** A null TextureInfo indicates a non-textureable render target. */
207*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<GrRenderTargetProxy> createLazyRenderTargetProxy(LazyInstantiateCallback&&,
208*c8dee2aaSAndroid Build Coastguard Worker                                                            const GrBackendFormat&,
209*c8dee2aaSAndroid Build Coastguard Worker                                                            SkISize dimensions,
210*c8dee2aaSAndroid Build Coastguard Worker                                                            int renderTargetSampleCnt,
211*c8dee2aaSAndroid Build Coastguard Worker                                                            GrInternalSurfaceFlags,
212*c8dee2aaSAndroid Build Coastguard Worker                                                            const TextureInfo*,
213*c8dee2aaSAndroid Build Coastguard Worker                                                            GrMipmapStatus,
214*c8dee2aaSAndroid Build Coastguard Worker                                                            SkBackingFit,
215*c8dee2aaSAndroid Build Coastguard Worker                                                            skgpu::Budgeted,
216*c8dee2aaSAndroid Build Coastguard Worker                                                            GrProtected,
217*c8dee2aaSAndroid Build Coastguard Worker                                                            bool wrapsVkSecondaryCB,
218*c8dee2aaSAndroid Build Coastguard Worker                                                            UseAllocator useAllocator);
219*c8dee2aaSAndroid Build Coastguard Worker 
220*c8dee2aaSAndroid Build Coastguard Worker     /**
221*c8dee2aaSAndroid Build Coastguard Worker      * Fully lazy proxies have unspecified width and height. Methods that rely on those values
222*c8dee2aaSAndroid Build Coastguard Worker      * (e.g., width, height, getBoundsRect) should be avoided.
223*c8dee2aaSAndroid Build Coastguard Worker      */
224*c8dee2aaSAndroid Build Coastguard Worker     static sk_sp<GrTextureProxy> MakeFullyLazyProxy(LazyInstantiateCallback&&,
225*c8dee2aaSAndroid Build Coastguard Worker                                                     const GrBackendFormat&,
226*c8dee2aaSAndroid Build Coastguard Worker                                                     GrRenderable,
227*c8dee2aaSAndroid Build Coastguard Worker                                                     int renderTargetSampleCnt,
228*c8dee2aaSAndroid Build Coastguard Worker                                                     GrProtected,
229*c8dee2aaSAndroid Build Coastguard Worker                                                     const GrCaps&,
230*c8dee2aaSAndroid Build Coastguard Worker                                                     UseAllocator);
231*c8dee2aaSAndroid Build Coastguard Worker 
232*c8dee2aaSAndroid Build Coastguard Worker     enum class InvalidateGPUResource : bool { kNo = false, kYes = true };
233*c8dee2aaSAndroid Build Coastguard Worker 
234*c8dee2aaSAndroid Build Coastguard Worker     /*
235*c8dee2aaSAndroid Build Coastguard Worker      * This method ensures that, if a proxy w/ the supplied unique key exists, it is removed from
236*c8dee2aaSAndroid Build Coastguard Worker      * the proxy provider's map and its unique key is removed. If 'invalidateSurface' is true, it
237*c8dee2aaSAndroid Build Coastguard Worker      * will independently ensure that the unique key is removed from any GrGpuResources that may
238*c8dee2aaSAndroid Build Coastguard Worker      * have it.
239*c8dee2aaSAndroid Build Coastguard Worker      *
240*c8dee2aaSAndroid Build Coastguard Worker      * If 'proxy' is provided (as an optimization to stop re-looking it up), its unique key must be
241*c8dee2aaSAndroid Build Coastguard Worker      * valid and match the provided unique key.
242*c8dee2aaSAndroid Build Coastguard Worker      *
243*c8dee2aaSAndroid Build Coastguard Worker      * This method is called if either the proxy attached to the unique key is being deleted
244*c8dee2aaSAndroid Build Coastguard Worker      * (in which case we don't want it cluttering up the hash table) or the client has indicated
245*c8dee2aaSAndroid Build Coastguard Worker      * that it will never refer to the unique key again.
246*c8dee2aaSAndroid Build Coastguard Worker      */
247*c8dee2aaSAndroid Build Coastguard Worker     void processInvalidUniqueKey(const skgpu::UniqueKey&, GrTextureProxy*, InvalidateGPUResource);
248*c8dee2aaSAndroid Build Coastguard Worker 
249*c8dee2aaSAndroid Build Coastguard Worker     GrDDLProvider isDDLProvider() const;
250*c8dee2aaSAndroid Build Coastguard Worker 
251*c8dee2aaSAndroid Build Coastguard Worker     // TODO: remove these entry points - it is a bit sloppy to be getting context info from here
252*c8dee2aaSAndroid Build Coastguard Worker     uint32_t contextID() const;
253*c8dee2aaSAndroid Build Coastguard Worker     const GrCaps* caps() const;
254*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<const GrCaps> refCaps() const;
255*c8dee2aaSAndroid Build Coastguard Worker 
256*c8dee2aaSAndroid Build Coastguard Worker     GrResourceProvider* resourceProvider() const;
257*c8dee2aaSAndroid Build Coastguard Worker 
258*c8dee2aaSAndroid Build Coastguard Worker     int numUniqueKeyProxies_TestOnly() const;
259*c8dee2aaSAndroid Build Coastguard Worker 
260*c8dee2aaSAndroid Build Coastguard Worker     // This is called on a DDL's proxyprovider when the DDL is finished. The uniquely keyed
261*c8dee2aaSAndroid Build Coastguard Worker     // proxies need to keep their unique key but cannot hold on to the proxy provider unique
262*c8dee2aaSAndroid Build Coastguard Worker     // pointer.
263*c8dee2aaSAndroid Build Coastguard Worker     void orphanAllUniqueKeys();
264*c8dee2aaSAndroid Build Coastguard Worker     // This is only used by GrContext::releaseResourcesAndAbandonContext()
265*c8dee2aaSAndroid Build Coastguard Worker     void removeAllUniqueKeys();
266*c8dee2aaSAndroid Build Coastguard Worker 
267*c8dee2aaSAndroid Build Coastguard Worker     /**
268*c8dee2aaSAndroid Build Coastguard Worker      * Does the proxy provider have access to a GrDirectContext? If so, proxies will be
269*c8dee2aaSAndroid Build Coastguard Worker      * instantiated immediately.
270*c8dee2aaSAndroid Build Coastguard Worker      */
271*c8dee2aaSAndroid Build Coastguard Worker     bool renderingDirectly() const;
272*c8dee2aaSAndroid Build Coastguard Worker     bool isAbandoned() const;
273*c8dee2aaSAndroid Build Coastguard Worker 
274*c8dee2aaSAndroid Build Coastguard Worker #if defined(GPU_TEST_UTILS)
275*c8dee2aaSAndroid Build Coastguard Worker     /**
276*c8dee2aaSAndroid Build Coastguard Worker      * Create a texture proxy that is backed by an instantiated GrSurface.
277*c8dee2aaSAndroid Build Coastguard Worker      */
278*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<GrTextureProxy> testingOnly_createInstantiatedProxy(SkISize dimensions,
279*c8dee2aaSAndroid Build Coastguard Worker                                                               const GrBackendFormat& format,
280*c8dee2aaSAndroid Build Coastguard Worker                                                               GrRenderable renderable,
281*c8dee2aaSAndroid Build Coastguard Worker                                                               int renderTargetSampleCnt,
282*c8dee2aaSAndroid Build Coastguard Worker                                                               SkBackingFit fit,
283*c8dee2aaSAndroid Build Coastguard Worker                                                               skgpu::Budgeted budgeted,
284*c8dee2aaSAndroid Build Coastguard Worker                                                               GrProtected isProtected);
285*c8dee2aaSAndroid Build Coastguard Worker 
286*c8dee2aaSAndroid Build Coastguard Worker     /** Version of above that picks the default format for the color type. */
287*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<GrTextureProxy> testingOnly_createInstantiatedProxy(SkISize dimensions,
288*c8dee2aaSAndroid Build Coastguard Worker                                                               GrColorType colorType,
289*c8dee2aaSAndroid Build Coastguard Worker                                                               GrRenderable renderable,
290*c8dee2aaSAndroid Build Coastguard Worker                                                               int renderTargetSampleCnt,
291*c8dee2aaSAndroid Build Coastguard Worker                                                               SkBackingFit fit,
292*c8dee2aaSAndroid Build Coastguard Worker                                                               skgpu::Budgeted budgeted,
293*c8dee2aaSAndroid Build Coastguard Worker                                                               GrProtected isProtected);
294*c8dee2aaSAndroid Build Coastguard Worker 
295*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<GrTextureProxy> testingOnly_createWrapped(sk_sp<GrTexture>);
296*c8dee2aaSAndroid Build Coastguard Worker #endif
297*c8dee2aaSAndroid Build Coastguard Worker 
298*c8dee2aaSAndroid Build Coastguard Worker private:
299*c8dee2aaSAndroid Build Coastguard Worker     friend class GrAHardwareBufferImageGenerator; // for createWrapped
300*c8dee2aaSAndroid Build Coastguard Worker     friend class GrResourceProvider; // for createWrapped
301*c8dee2aaSAndroid Build Coastguard Worker 
302*c8dee2aaSAndroid Build Coastguard Worker     // processInvalidUniqueKey() with control over removing hash table entries,
303*c8dee2aaSAndroid Build Coastguard Worker     // which is not safe while iterating with foreach().
304*c8dee2aaSAndroid Build Coastguard Worker     enum class RemoveTableEntry { kNo, kYes };
305*c8dee2aaSAndroid Build Coastguard Worker     void processInvalidUniqueKeyImpl(const skgpu::UniqueKey&, GrTextureProxy*,
306*c8dee2aaSAndroid Build Coastguard Worker                                      InvalidateGPUResource, RemoveTableEntry);
307*c8dee2aaSAndroid Build Coastguard Worker 
308*c8dee2aaSAndroid Build Coastguard Worker     /*
309*c8dee2aaSAndroid Build Coastguard Worker      * Create an un-mipmapped texture proxy for the bitmap.
310*c8dee2aaSAndroid Build Coastguard Worker      */
311*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<GrTextureProxy> createNonMippedProxyFromBitmap(const SkBitmap&,
312*c8dee2aaSAndroid Build Coastguard Worker                                                          SkBackingFit,
313*c8dee2aaSAndroid Build Coastguard Worker                                                          skgpu::Budgeted);
314*c8dee2aaSAndroid Build Coastguard Worker     /*
315*c8dee2aaSAndroid Build Coastguard Worker      * Create an mipmapped texture proxy for the bitmap.
316*c8dee2aaSAndroid Build Coastguard Worker      */
317*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<GrTextureProxy> createMippedProxyFromBitmap(const SkBitmap&, skgpu::Budgeted);
318*c8dee2aaSAndroid Build Coastguard Worker 
319*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<GrTextureProxy> createWrapped(sk_sp<GrTexture> tex, UseAllocator useAllocator);
320*c8dee2aaSAndroid Build Coastguard Worker 
321*c8dee2aaSAndroid Build Coastguard Worker     struct UniquelyKeyedProxyHashTraits {
GetKeyUniquelyKeyedProxyHashTraits322*c8dee2aaSAndroid Build Coastguard Worker         static const skgpu::UniqueKey& GetKey(const GrTextureProxy& p) { return p.getUniqueKey(); }
323*c8dee2aaSAndroid Build Coastguard Worker 
HashUniquelyKeyedProxyHashTraits324*c8dee2aaSAndroid Build Coastguard Worker         static uint32_t Hash(const skgpu::UniqueKey& key) { return key.hash(); }
325*c8dee2aaSAndroid Build Coastguard Worker     };
326*c8dee2aaSAndroid Build Coastguard Worker     typedef SkTDynamicHash<GrTextureProxy, skgpu::UniqueKey, UniquelyKeyedProxyHashTraits> UniquelyKeyedProxyHash;
327*c8dee2aaSAndroid Build Coastguard Worker 
328*c8dee2aaSAndroid Build Coastguard Worker     // This holds the texture proxies that have unique keys. The resourceCache does not get a ref
329*c8dee2aaSAndroid Build Coastguard Worker     // on these proxies but they must send a message to the resourceCache when they are deleted.
330*c8dee2aaSAndroid Build Coastguard Worker     UniquelyKeyedProxyHash fUniquelyKeyedProxies;
331*c8dee2aaSAndroid Build Coastguard Worker 
332*c8dee2aaSAndroid Build Coastguard Worker     GrImageContext*        fImageContext;
333*c8dee2aaSAndroid Build Coastguard Worker };
334*c8dee2aaSAndroid Build Coastguard Worker 
335*c8dee2aaSAndroid Build Coastguard Worker #endif
336