1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2019 Google LLC 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #ifndef GrRenderTask_DEFINED 9*c8dee2aaSAndroid Build Coastguard Worker #define GrRenderTask_DEFINED 10*c8dee2aaSAndroid Build Coastguard Worker 11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h" 12*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/GpuTypes.h" 13*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkAssert.h" 14*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkDebug.h" 15*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkSpan_impl.h" 16*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTArray.h" 17*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTo.h" 18*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/gpu/ganesh/GrTypesPriv.h" 19*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkTInternalLList.h" 20*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrCaps.h" 21*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrSurfaceProxyView.h" 22*c8dee2aaSAndroid Build Coastguard Worker 23*c8dee2aaSAndroid Build Coastguard Worker #include <cstdint> 24*c8dee2aaSAndroid Build Coastguard Worker 25*c8dee2aaSAndroid Build Coastguard Worker class GrDrawingManager; 26*c8dee2aaSAndroid Build Coastguard Worker class GrOpFlushState; 27*c8dee2aaSAndroid Build Coastguard Worker class GrRecordingContext; 28*c8dee2aaSAndroid Build Coastguard Worker class GrResourceAllocator; 29*c8dee2aaSAndroid Build Coastguard Worker class GrSurfaceProxy; 30*c8dee2aaSAndroid Build Coastguard Worker class GrTextureProxy; 31*c8dee2aaSAndroid Build Coastguard Worker class GrTextureResolveManager; 32*c8dee2aaSAndroid Build Coastguard Worker class GrTextureResolveRenderTask; 33*c8dee2aaSAndroid Build Coastguard Worker class SkString; 34*c8dee2aaSAndroid Build Coastguard Worker struct SkIRect; 35*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::ganesh { 36*c8dee2aaSAndroid Build Coastguard Worker class OpsTask; 37*c8dee2aaSAndroid Build Coastguard Worker } 38*c8dee2aaSAndroid Build Coastguard Worker 39*c8dee2aaSAndroid Build Coastguard Worker // This class abstracts a task that targets a single GrSurfaceProxy, participates in the 40*c8dee2aaSAndroid Build Coastguard Worker // GrDrawingManager's DAG, and implements the onExecute method to modify its target proxy's 41*c8dee2aaSAndroid Build Coastguard Worker // contents. (e.g., an opsTask that executes a command buffer, a task to regenerate mipmaps, etc.) 42*c8dee2aaSAndroid Build Coastguard Worker class GrRenderTask : public SkRefCnt { 43*c8dee2aaSAndroid Build Coastguard Worker public: 44*c8dee2aaSAndroid Build Coastguard Worker GrRenderTask(); 45*c8dee2aaSAndroid Build Coastguard Worker SkDEBUGCODE(~GrRenderTask() override;) 46*c8dee2aaSAndroid Build Coastguard Worker 47*c8dee2aaSAndroid Build Coastguard Worker void makeClosed(GrRecordingContext*); 48*c8dee2aaSAndroid Build Coastguard Worker prePrepare(GrRecordingContext * context)49*c8dee2aaSAndroid Build Coastguard Worker void prePrepare(GrRecordingContext* context) { this->onPrePrepare(context); } 50*c8dee2aaSAndroid Build Coastguard Worker 51*c8dee2aaSAndroid Build Coastguard Worker // These two methods are only invoked at flush time 52*c8dee2aaSAndroid Build Coastguard Worker void prepare(GrOpFlushState* flushState); execute(GrOpFlushState * flushState)53*c8dee2aaSAndroid Build Coastguard Worker bool execute(GrOpFlushState* flushState) { return this->onExecute(flushState); } 54*c8dee2aaSAndroid Build Coastguard Worker requiresExplicitCleanup()55*c8dee2aaSAndroid Build Coastguard Worker virtual bool requiresExplicitCleanup() const { return false; } 56*c8dee2aaSAndroid Build Coastguard Worker 57*c8dee2aaSAndroid Build Coastguard Worker // Called when this class will survive a flush and needs to truncate its ops and start over. 58*c8dee2aaSAndroid Build Coastguard Worker // TODO: ultimately it should be invalid for an op list to survive a flush. 59*c8dee2aaSAndroid Build Coastguard Worker // https://bugs.chromium.org/p/skia/issues/detail?id=7111 endFlush(GrDrawingManager *)60*c8dee2aaSAndroid Build Coastguard Worker virtual void endFlush(GrDrawingManager*) {} 61*c8dee2aaSAndroid Build Coastguard Worker 62*c8dee2aaSAndroid Build Coastguard Worker // This method "disowns" all the GrSurfaceProxies this RenderTask modifies. In 63*c8dee2aaSAndroid Build Coastguard Worker // practice this just means telling the drawingManager to forget the relevant 64*c8dee2aaSAndroid Build Coastguard Worker // mappings from surface proxy to last modifying rendertask. 65*c8dee2aaSAndroid Build Coastguard Worker virtual void disown(GrDrawingManager*); 66*c8dee2aaSAndroid Build Coastguard Worker isClosed()67*c8dee2aaSAndroid Build Coastguard Worker bool isClosed() const { return this->isSetFlag(kClosed_Flag); } 68*c8dee2aaSAndroid Build Coastguard Worker 69*c8dee2aaSAndroid Build Coastguard Worker /** 70*c8dee2aaSAndroid Build Coastguard Worker * Make this task skippable. This must be used purely for optimization purposes 71*c8dee2aaSAndroid Build Coastguard Worker * at this point as not all tasks will actually skip their work. It would be better if we could 72*c8dee2aaSAndroid Build Coastguard Worker * detect tasks that can be skipped automatically. We'd need to support minimal flushes (i.e., 73*c8dee2aaSAndroid Build Coastguard Worker * only flush that which is required for SkSurfaces/SkImages) and the ability to detect 74*c8dee2aaSAndroid Build Coastguard Worker * "orphaned tasks" and clean them out from the DAG so they don't indefinitely accumulate. 75*c8dee2aaSAndroid Build Coastguard Worker * Finally, we'd probably have to track whether a proxy's backing store was imported or ever 76*c8dee2aaSAndroid Build Coastguard Worker * exported to the client in case the client is doing direct reads outside of Skia and thus 77*c8dee2aaSAndroid Build Coastguard Worker * may require tasks targeting the proxy to execute even if our DAG contains no reads. 78*c8dee2aaSAndroid Build Coastguard Worker */ 79*c8dee2aaSAndroid Build Coastguard Worker void makeSkippable(); 80*c8dee2aaSAndroid Build Coastguard Worker isSkippable()81*c8dee2aaSAndroid Build Coastguard Worker bool isSkippable() const { return this->isSetFlag(kSkippable_Flag); } 82*c8dee2aaSAndroid Build Coastguard Worker 83*c8dee2aaSAndroid Build Coastguard Worker /** If true no other task should be reordered relative to this task. */ blocksReordering()84*c8dee2aaSAndroid Build Coastguard Worker bool blocksReordering() const { return this->isSetFlag(kBlocksReordering_Flag); } 85*c8dee2aaSAndroid Build Coastguard Worker 86*c8dee2aaSAndroid Build Coastguard Worker /* 87*c8dee2aaSAndroid Build Coastguard Worker * Notify this GrRenderTask that it relies on the contents of 'dependedOn' 88*c8dee2aaSAndroid Build Coastguard Worker */ 89*c8dee2aaSAndroid Build Coastguard Worker void addDependency(GrDrawingManager*, 90*c8dee2aaSAndroid Build Coastguard Worker GrSurfaceProxy* dependedOn, 91*c8dee2aaSAndroid Build Coastguard Worker skgpu::Mipmapped, 92*c8dee2aaSAndroid Build Coastguard Worker GrTextureResolveManager, 93*c8dee2aaSAndroid Build Coastguard Worker const GrCaps& caps); 94*c8dee2aaSAndroid Build Coastguard Worker 95*c8dee2aaSAndroid Build Coastguard Worker /* 96*c8dee2aaSAndroid Build Coastguard Worker * Notify this GrRenderTask that it relies on the contents of all GrRenderTasks which otherTask 97*c8dee2aaSAndroid Build Coastguard Worker * depends on. 98*c8dee2aaSAndroid Build Coastguard Worker */ 99*c8dee2aaSAndroid Build Coastguard Worker void addDependenciesFromOtherTask(GrRenderTask* otherTask); 100*c8dee2aaSAndroid Build Coastguard Worker dependencies()101*c8dee2aaSAndroid Build Coastguard Worker SkSpan<GrRenderTask*> dependencies() { return SkSpan(fDependencies); } dependents()102*c8dee2aaSAndroid Build Coastguard Worker SkSpan<GrRenderTask*> dependents() { return SkSpan(fDependents); } 103*c8dee2aaSAndroid Build Coastguard Worker 104*c8dee2aaSAndroid Build Coastguard Worker void replaceDependency(const GrRenderTask* toReplace, GrRenderTask* replaceWith); 105*c8dee2aaSAndroid Build Coastguard Worker void replaceDependent(const GrRenderTask* toReplace, GrRenderTask* replaceWith); 106*c8dee2aaSAndroid Build Coastguard Worker 107*c8dee2aaSAndroid Build Coastguard Worker 108*c8dee2aaSAndroid Build Coastguard Worker /* 109*c8dee2aaSAndroid Build Coastguard Worker * Does this renderTask depend on 'dependedOn'? 110*c8dee2aaSAndroid Build Coastguard Worker */ 111*c8dee2aaSAndroid Build Coastguard Worker bool dependsOn(const GrRenderTask* dependedOn) const; 112*c8dee2aaSAndroid Build Coastguard Worker uniqueID()113*c8dee2aaSAndroid Build Coastguard Worker uint32_t uniqueID() const { return fUniqueID; } numTargets()114*c8dee2aaSAndroid Build Coastguard Worker int numTargets() const { return fTargets.size(); } target(int i)115*c8dee2aaSAndroid Build Coastguard Worker GrSurfaceProxy* target(int i) const { return fTargets[i].get(); } 116*c8dee2aaSAndroid Build Coastguard Worker 117*c8dee2aaSAndroid Build Coastguard Worker /* 118*c8dee2aaSAndroid Build Coastguard Worker * Safely cast this GrRenderTask to a OpsTask (if possible). 119*c8dee2aaSAndroid Build Coastguard Worker */ asOpsTask()120*c8dee2aaSAndroid Build Coastguard Worker virtual skgpu::ganesh::OpsTask* asOpsTask() { return nullptr; } 121*c8dee2aaSAndroid Build Coastguard Worker 122*c8dee2aaSAndroid Build Coastguard Worker #if defined(GPU_TEST_UTILS) 123*c8dee2aaSAndroid Build Coastguard Worker /* 124*c8dee2aaSAndroid Build Coastguard Worker * Dump out the GrRenderTask dependency DAG 125*c8dee2aaSAndroid Build Coastguard Worker */ 126*c8dee2aaSAndroid Build Coastguard Worker virtual void dump(const SkString& label, 127*c8dee2aaSAndroid Build Coastguard Worker SkString indent, 128*c8dee2aaSAndroid Build Coastguard Worker bool printDependencies, 129*c8dee2aaSAndroid Build Coastguard Worker bool close) const; 130*c8dee2aaSAndroid Build Coastguard Worker virtual const char* name() const = 0; 131*c8dee2aaSAndroid Build Coastguard Worker #endif 132*c8dee2aaSAndroid Build Coastguard Worker 133*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_DEBUG numClips()134*c8dee2aaSAndroid Build Coastguard Worker virtual int numClips() const { return 0; } 135*c8dee2aaSAndroid Build Coastguard Worker 136*c8dee2aaSAndroid Build Coastguard Worker virtual void visitProxies_debugOnly(const GrVisitProxyFunc&) const = 0; 137*c8dee2aaSAndroid Build Coastguard Worker visitTargetAndSrcProxies_debugOnly(const GrVisitProxyFunc & func)138*c8dee2aaSAndroid Build Coastguard Worker void visitTargetAndSrcProxies_debugOnly(const GrVisitProxyFunc& func) const { 139*c8dee2aaSAndroid Build Coastguard Worker this->visitProxies_debugOnly(func); 140*c8dee2aaSAndroid Build Coastguard Worker for (const sk_sp<GrSurfaceProxy>& target : fTargets) { 141*c8dee2aaSAndroid Build Coastguard Worker func(target.get(), skgpu::Mipmapped::kNo); 142*c8dee2aaSAndroid Build Coastguard Worker } 143*c8dee2aaSAndroid Build Coastguard Worker } 144*c8dee2aaSAndroid Build Coastguard Worker #endif 145*c8dee2aaSAndroid Build Coastguard Worker isUsed(GrSurfaceProxy * proxy)146*c8dee2aaSAndroid Build Coastguard Worker bool isUsed(GrSurfaceProxy* proxy) const { 147*c8dee2aaSAndroid Build Coastguard Worker for (const sk_sp<GrSurfaceProxy>& target : fTargets) { 148*c8dee2aaSAndroid Build Coastguard Worker if (target.get() == proxy) { 149*c8dee2aaSAndroid Build Coastguard Worker return true; 150*c8dee2aaSAndroid Build Coastguard Worker } 151*c8dee2aaSAndroid Build Coastguard Worker } 152*c8dee2aaSAndroid Build Coastguard Worker 153*c8dee2aaSAndroid Build Coastguard Worker return this->onIsUsed(proxy); 154*c8dee2aaSAndroid Build Coastguard Worker } 155*c8dee2aaSAndroid Build Coastguard Worker 156*c8dee2aaSAndroid Build Coastguard Worker // Feed proxy usage intervals to the GrResourceAllocator class 157*c8dee2aaSAndroid Build Coastguard Worker virtual void gatherProxyIntervals(GrResourceAllocator*) const = 0; 158*c8dee2aaSAndroid Build Coastguard Worker 159*c8dee2aaSAndroid Build Coastguard Worker // In addition to just the GrSurface being allocated, has the stencil buffer been allocated (if 160*c8dee2aaSAndroid Build Coastguard Worker // it is required)? 161*c8dee2aaSAndroid Build Coastguard Worker bool isInstantiated() const; 162*c8dee2aaSAndroid Build Coastguard Worker 163*c8dee2aaSAndroid Build Coastguard Worker // Used by GrRenderTaskCluster. 164*c8dee2aaSAndroid Build Coastguard Worker SK_DECLARE_INTERNAL_LLIST_INTERFACE(GrRenderTask); 165*c8dee2aaSAndroid Build Coastguard Worker 166*c8dee2aaSAndroid Build Coastguard Worker #if defined(GPU_TEST_UTILS) resolveTask()167*c8dee2aaSAndroid Build Coastguard Worker const GrTextureResolveRenderTask* resolveTask() const { return fTextureResolveTask; } 168*c8dee2aaSAndroid Build Coastguard Worker #endif 169*c8dee2aaSAndroid Build Coastguard Worker protected: 170*c8dee2aaSAndroid Build Coastguard Worker SkDEBUGCODE(bool deferredProxiesAreInstantiated() const;) 171*c8dee2aaSAndroid Build Coastguard Worker 172*c8dee2aaSAndroid Build Coastguard Worker // Add a target surface proxy to the list of targets for this task. 173*c8dee2aaSAndroid Build Coastguard Worker // This also informs the drawing manager to update the lastRenderTask association. 174*c8dee2aaSAndroid Build Coastguard Worker void addTarget(GrDrawingManager*, sk_sp<GrSurfaceProxy>); 175*c8dee2aaSAndroid Build Coastguard Worker 176*c8dee2aaSAndroid Build Coastguard Worker // Helper that adds the proxy owned by a view. addTarget(GrDrawingManager * dm,const GrSurfaceProxyView & view)177*c8dee2aaSAndroid Build Coastguard Worker void addTarget(GrDrawingManager* dm, const GrSurfaceProxyView& view) { 178*c8dee2aaSAndroid Build Coastguard Worker this->addTarget(dm, view.refProxy()); 179*c8dee2aaSAndroid Build Coastguard Worker } 180*c8dee2aaSAndroid Build Coastguard Worker 181*c8dee2aaSAndroid Build Coastguard Worker enum class ExpectedOutcome : bool { 182*c8dee2aaSAndroid Build Coastguard Worker kTargetUnchanged, 183*c8dee2aaSAndroid Build Coastguard Worker kTargetDirty, 184*c8dee2aaSAndroid Build Coastguard Worker }; 185*c8dee2aaSAndroid Build Coastguard Worker 186*c8dee2aaSAndroid Build Coastguard Worker // Performs any work to finalize this renderTask prior to execution. If returning 187*c8dee2aaSAndroid Build Coastguard Worker // ExpectedOutcome::kTargetDirty, the caller is also responsible to fill out the area it will 188*c8dee2aaSAndroid Build Coastguard Worker // modify in targetUpdateBounds. 189*c8dee2aaSAndroid Build Coastguard Worker // 190*c8dee2aaSAndroid Build Coastguard Worker // targetUpdateBounds must not extend beyond the proxy bounds. 191*c8dee2aaSAndroid Build Coastguard Worker virtual ExpectedOutcome onMakeClosed(GrRecordingContext*, SkIRect* targetUpdateBounds) = 0; 192*c8dee2aaSAndroid Build Coastguard Worker 193*c8dee2aaSAndroid Build Coastguard Worker skia_private::STArray<1, sk_sp<GrSurfaceProxy>> fTargets; 194*c8dee2aaSAndroid Build Coastguard Worker 195*c8dee2aaSAndroid Build Coastguard Worker // List of texture proxies whose contents are being prepared on a worker thread 196*c8dee2aaSAndroid Build Coastguard Worker // TODO: this list exists so we can fire off the proper upload when an renderTask begins 197*c8dee2aaSAndroid Build Coastguard Worker // executing. Can this be replaced? 198*c8dee2aaSAndroid Build Coastguard Worker skia_private::TArray<GrTextureProxy*, true> fDeferredProxies; 199*c8dee2aaSAndroid Build Coastguard Worker 200*c8dee2aaSAndroid Build Coastguard Worker enum Flags { 201*c8dee2aaSAndroid Build Coastguard Worker kClosed_Flag = 0x01, //!< This task can't accept any more dependencies. 202*c8dee2aaSAndroid Build Coastguard Worker kDisowned_Flag = 0x02, //!< This task is disowned by its GrDrawingManager. 203*c8dee2aaSAndroid Build Coastguard Worker kSkippable_Flag = 0x04, //!< This task is skippable. 204*c8dee2aaSAndroid Build Coastguard Worker kAtlas_Flag = 0x08, //!< This task is atlas. 205*c8dee2aaSAndroid Build Coastguard Worker kBlocksReordering_Flag = 0x10, //!< No task can be reordered with respect to this task. 206*c8dee2aaSAndroid Build Coastguard Worker 207*c8dee2aaSAndroid Build Coastguard Worker kWasOutput_Flag = 0x20, //!< Flag for topological sorting 208*c8dee2aaSAndroid Build Coastguard Worker kTempMark_Flag = 0x40, //!< Flag for topological sorting 209*c8dee2aaSAndroid Build Coastguard Worker }; 210*c8dee2aaSAndroid Build Coastguard Worker setFlag(uint32_t flag)211*c8dee2aaSAndroid Build Coastguard Worker void setFlag(uint32_t flag) { 212*c8dee2aaSAndroid Build Coastguard Worker fFlags |= flag; 213*c8dee2aaSAndroid Build Coastguard Worker } 214*c8dee2aaSAndroid Build Coastguard Worker resetFlag(uint32_t flag)215*c8dee2aaSAndroid Build Coastguard Worker void resetFlag(uint32_t flag) { 216*c8dee2aaSAndroid Build Coastguard Worker fFlags &= ~flag; 217*c8dee2aaSAndroid Build Coastguard Worker } 218*c8dee2aaSAndroid Build Coastguard Worker isSetFlag(uint32_t flag)219*c8dee2aaSAndroid Build Coastguard Worker bool isSetFlag(uint32_t flag) const { 220*c8dee2aaSAndroid Build Coastguard Worker return SkToBool(fFlags & flag); 221*c8dee2aaSAndroid Build Coastguard Worker } 222*c8dee2aaSAndroid Build Coastguard Worker setIndex(uint32_t index)223*c8dee2aaSAndroid Build Coastguard Worker void setIndex(uint32_t index) { 224*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(!this->isSetFlag(kWasOutput_Flag)); 225*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(index < (1 << 25)); 226*c8dee2aaSAndroid Build Coastguard Worker fFlags |= index << 7; 227*c8dee2aaSAndroid Build Coastguard Worker } 228*c8dee2aaSAndroid Build Coastguard Worker getIndex()229*c8dee2aaSAndroid Build Coastguard Worker uint32_t getIndex() const { 230*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(this->isSetFlag(kWasOutput_Flag)); 231*c8dee2aaSAndroid Build Coastguard Worker return fFlags >> 7; 232*c8dee2aaSAndroid Build Coastguard Worker } 233*c8dee2aaSAndroid Build Coastguard Worker 234*c8dee2aaSAndroid Build Coastguard Worker private: 235*c8dee2aaSAndroid Build Coastguard Worker // for TopoSortTraits, fTextureResolveTask, addDependency 236*c8dee2aaSAndroid Build Coastguard Worker friend class GrDrawingManager; 237*c8dee2aaSAndroid Build Coastguard Worker friend class GrMockRenderTask; 238*c8dee2aaSAndroid Build Coastguard Worker 239*c8dee2aaSAndroid Build Coastguard Worker // Derived classes can override to indicate usage of proxies _other than target proxies_. 240*c8dee2aaSAndroid Build Coastguard Worker // GrRenderTask itself will handle checking the target proxies. 241*c8dee2aaSAndroid Build Coastguard Worker virtual bool onIsUsed(GrSurfaceProxy*) const = 0; 242*c8dee2aaSAndroid Build Coastguard Worker 243*c8dee2aaSAndroid Build Coastguard Worker void addDependency(GrRenderTask* dependedOn); 244*c8dee2aaSAndroid Build Coastguard Worker void addDependent(GrRenderTask* dependent); 245*c8dee2aaSAndroid Build Coastguard Worker SkDEBUGCODE(bool isDependent(const GrRenderTask* dependent) const;) 246*c8dee2aaSAndroid Build Coastguard Worker SkDEBUGCODE(void validate() const;) 247*c8dee2aaSAndroid Build Coastguard Worker 248*c8dee2aaSAndroid Build Coastguard Worker static uint32_t CreateUniqueID(); 249*c8dee2aaSAndroid Build Coastguard Worker 250*c8dee2aaSAndroid Build Coastguard Worker struct TopoSortTraits { GetIndexTopoSortTraits251*c8dee2aaSAndroid Build Coastguard Worker static uint32_t GetIndex(GrRenderTask* renderTask) { 252*c8dee2aaSAndroid Build Coastguard Worker return renderTask->getIndex(); 253*c8dee2aaSAndroid Build Coastguard Worker } OutputTopoSortTraits254*c8dee2aaSAndroid Build Coastguard Worker static void Output(GrRenderTask* renderTask, uint32_t index) { 255*c8dee2aaSAndroid Build Coastguard Worker renderTask->setIndex(index); 256*c8dee2aaSAndroid Build Coastguard Worker renderTask->setFlag(kWasOutput_Flag); 257*c8dee2aaSAndroid Build Coastguard Worker } WasOutputTopoSortTraits258*c8dee2aaSAndroid Build Coastguard Worker static bool WasOutput(const GrRenderTask* renderTask) { 259*c8dee2aaSAndroid Build Coastguard Worker return renderTask->isSetFlag(kWasOutput_Flag); 260*c8dee2aaSAndroid Build Coastguard Worker } SetTempMarkTopoSortTraits261*c8dee2aaSAndroid Build Coastguard Worker static void SetTempMark(GrRenderTask* renderTask) { 262*c8dee2aaSAndroid Build Coastguard Worker renderTask->setFlag(kTempMark_Flag); 263*c8dee2aaSAndroid Build Coastguard Worker } ResetTempMarkTopoSortTraits264*c8dee2aaSAndroid Build Coastguard Worker static void ResetTempMark(GrRenderTask* renderTask) { 265*c8dee2aaSAndroid Build Coastguard Worker renderTask->resetFlag(kTempMark_Flag); 266*c8dee2aaSAndroid Build Coastguard Worker } IsTempMarkedTopoSortTraits267*c8dee2aaSAndroid Build Coastguard Worker static bool IsTempMarked(const GrRenderTask* renderTask) { 268*c8dee2aaSAndroid Build Coastguard Worker return renderTask->isSetFlag(kTempMark_Flag); 269*c8dee2aaSAndroid Build Coastguard Worker } NumDependenciesTopoSortTraits270*c8dee2aaSAndroid Build Coastguard Worker static int NumDependencies(const GrRenderTask* renderTask) { 271*c8dee2aaSAndroid Build Coastguard Worker return renderTask->fDependencies.size(); 272*c8dee2aaSAndroid Build Coastguard Worker } DependencyTopoSortTraits273*c8dee2aaSAndroid Build Coastguard Worker static GrRenderTask* Dependency(GrRenderTask* renderTask, int index) { 274*c8dee2aaSAndroid Build Coastguard Worker return renderTask->fDependencies[index]; 275*c8dee2aaSAndroid Build Coastguard Worker } 276*c8dee2aaSAndroid Build Coastguard Worker }; 277*c8dee2aaSAndroid Build Coastguard Worker onMakeSkippable()278*c8dee2aaSAndroid Build Coastguard Worker virtual void onMakeSkippable() {} onPrePrepare(GrRecordingContext *)279*c8dee2aaSAndroid Build Coastguard Worker virtual void onPrePrepare(GrRecordingContext*) {} // Only OpsTask currently overrides this onPrepare(GrOpFlushState *)280*c8dee2aaSAndroid Build Coastguard Worker virtual void onPrepare(GrOpFlushState*) {} // OpsTask and GrDDLTask override this 281*c8dee2aaSAndroid Build Coastguard Worker virtual bool onExecute(GrOpFlushState* flushState) = 0; 282*c8dee2aaSAndroid Build Coastguard Worker 283*c8dee2aaSAndroid Build Coastguard Worker const uint32_t fUniqueID; 284*c8dee2aaSAndroid Build Coastguard Worker uint32_t fFlags; 285*c8dee2aaSAndroid Build Coastguard Worker 286*c8dee2aaSAndroid Build Coastguard Worker // 'this' GrRenderTask relies on the output of the GrRenderTasks in 'fDependencies' 287*c8dee2aaSAndroid Build Coastguard Worker skia_private::STArray<1, GrRenderTask*, true> fDependencies; 288*c8dee2aaSAndroid Build Coastguard Worker // 'this' GrRenderTask's output is relied on by the GrRenderTasks in 'fDependents' 289*c8dee2aaSAndroid Build Coastguard Worker skia_private::STArray<1, GrRenderTask*, true> fDependents; 290*c8dee2aaSAndroid Build Coastguard Worker 291*c8dee2aaSAndroid Build Coastguard Worker // For performance reasons, we should perform texture resolves back-to-back as much as possible. 292*c8dee2aaSAndroid Build Coastguard Worker // (http://skbug.com/9406). To accomplish this, we make and reuse one single resolve task for 293*c8dee2aaSAndroid Build Coastguard Worker // each render task, then add it as a dependency during makeClosed(). 294*c8dee2aaSAndroid Build Coastguard Worker GrTextureResolveRenderTask* fTextureResolveTask = nullptr; 295*c8dee2aaSAndroid Build Coastguard Worker 296*c8dee2aaSAndroid Build Coastguard Worker SkDEBUGCODE(GrDrawingManager *fDrawingMgr = nullptr;) 297*c8dee2aaSAndroid Build Coastguard Worker }; 298*c8dee2aaSAndroid Build Coastguard Worker 299*c8dee2aaSAndroid Build Coastguard Worker #endif 300