xref: /aosp_15_r20/external/skia/src/gpu/ganesh/GrRenderTask.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2019 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef GrRenderTask_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define GrRenderTask_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/GpuTypes.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkAssert.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkDebug.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkSpan_impl.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTArray.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTo.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/gpu/ganesh/GrTypesPriv.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkTInternalLList.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrCaps.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrSurfaceProxyView.h"
22*c8dee2aaSAndroid Build Coastguard Worker 
23*c8dee2aaSAndroid Build Coastguard Worker #include <cstdint>
24*c8dee2aaSAndroid Build Coastguard Worker 
25*c8dee2aaSAndroid Build Coastguard Worker class GrDrawingManager;
26*c8dee2aaSAndroid Build Coastguard Worker class GrOpFlushState;
27*c8dee2aaSAndroid Build Coastguard Worker class GrRecordingContext;
28*c8dee2aaSAndroid Build Coastguard Worker class GrResourceAllocator;
29*c8dee2aaSAndroid Build Coastguard Worker class GrSurfaceProxy;
30*c8dee2aaSAndroid Build Coastguard Worker class GrTextureProxy;
31*c8dee2aaSAndroid Build Coastguard Worker class GrTextureResolveManager;
32*c8dee2aaSAndroid Build Coastguard Worker class GrTextureResolveRenderTask;
33*c8dee2aaSAndroid Build Coastguard Worker class SkString;
34*c8dee2aaSAndroid Build Coastguard Worker struct SkIRect;
35*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::ganesh {
36*c8dee2aaSAndroid Build Coastguard Worker class OpsTask;
37*c8dee2aaSAndroid Build Coastguard Worker }
38*c8dee2aaSAndroid Build Coastguard Worker 
39*c8dee2aaSAndroid Build Coastguard Worker // This class abstracts a task that targets a single GrSurfaceProxy, participates in the
40*c8dee2aaSAndroid Build Coastguard Worker // GrDrawingManager's DAG, and implements the onExecute method to modify its target proxy's
41*c8dee2aaSAndroid Build Coastguard Worker // contents. (e.g., an opsTask that executes a command buffer, a task to regenerate mipmaps, etc.)
42*c8dee2aaSAndroid Build Coastguard Worker class GrRenderTask : public SkRefCnt {
43*c8dee2aaSAndroid Build Coastguard Worker public:
44*c8dee2aaSAndroid Build Coastguard Worker     GrRenderTask();
45*c8dee2aaSAndroid Build Coastguard Worker     SkDEBUGCODE(~GrRenderTask() override;)
46*c8dee2aaSAndroid Build Coastguard Worker 
47*c8dee2aaSAndroid Build Coastguard Worker     void makeClosed(GrRecordingContext*);
48*c8dee2aaSAndroid Build Coastguard Worker 
prePrepare(GrRecordingContext * context)49*c8dee2aaSAndroid Build Coastguard Worker     void prePrepare(GrRecordingContext* context) { this->onPrePrepare(context); }
50*c8dee2aaSAndroid Build Coastguard Worker 
51*c8dee2aaSAndroid Build Coastguard Worker     // These two methods are only invoked at flush time
52*c8dee2aaSAndroid Build Coastguard Worker     void prepare(GrOpFlushState* flushState);
execute(GrOpFlushState * flushState)53*c8dee2aaSAndroid Build Coastguard Worker     bool execute(GrOpFlushState* flushState) { return this->onExecute(flushState); }
54*c8dee2aaSAndroid Build Coastguard Worker 
requiresExplicitCleanup()55*c8dee2aaSAndroid Build Coastguard Worker     virtual bool requiresExplicitCleanup() const { return false; }
56*c8dee2aaSAndroid Build Coastguard Worker 
57*c8dee2aaSAndroid Build Coastguard Worker     // Called when this class will survive a flush and needs to truncate its ops and start over.
58*c8dee2aaSAndroid Build Coastguard Worker     // TODO: ultimately it should be invalid for an op list to survive a flush.
59*c8dee2aaSAndroid Build Coastguard Worker     // https://bugs.chromium.org/p/skia/issues/detail?id=7111
endFlush(GrDrawingManager *)60*c8dee2aaSAndroid Build Coastguard Worker     virtual void endFlush(GrDrawingManager*) {}
61*c8dee2aaSAndroid Build Coastguard Worker 
62*c8dee2aaSAndroid Build Coastguard Worker     // This method "disowns" all the GrSurfaceProxies this RenderTask modifies. In
63*c8dee2aaSAndroid Build Coastguard Worker     // practice this just means telling the drawingManager to forget the relevant
64*c8dee2aaSAndroid Build Coastguard Worker     // mappings from surface proxy to last modifying rendertask.
65*c8dee2aaSAndroid Build Coastguard Worker     virtual void disown(GrDrawingManager*);
66*c8dee2aaSAndroid Build Coastguard Worker 
isClosed()67*c8dee2aaSAndroid Build Coastguard Worker     bool isClosed() const { return this->isSetFlag(kClosed_Flag); }
68*c8dee2aaSAndroid Build Coastguard Worker 
69*c8dee2aaSAndroid Build Coastguard Worker     /**
70*c8dee2aaSAndroid Build Coastguard Worker      * Make this task skippable. This must be used purely for optimization purposes
71*c8dee2aaSAndroid Build Coastguard Worker      * at this point as not all tasks will actually skip their work. It would be better if we could
72*c8dee2aaSAndroid Build Coastguard Worker      * detect tasks that can be skipped automatically. We'd need to support minimal flushes (i.e.,
73*c8dee2aaSAndroid Build Coastguard Worker      * only flush that which is required for SkSurfaces/SkImages) and the ability to detect
74*c8dee2aaSAndroid Build Coastguard Worker      * "orphaned tasks" and clean them out from the DAG so they don't indefinitely accumulate.
75*c8dee2aaSAndroid Build Coastguard Worker      * Finally, we'd probably have to track whether a proxy's backing store was imported or ever
76*c8dee2aaSAndroid Build Coastguard Worker      * exported to the client in case the client is doing direct reads outside of Skia and thus
77*c8dee2aaSAndroid Build Coastguard Worker      * may require tasks targeting the proxy to execute even if our DAG contains no reads.
78*c8dee2aaSAndroid Build Coastguard Worker      */
79*c8dee2aaSAndroid Build Coastguard Worker     void makeSkippable();
80*c8dee2aaSAndroid Build Coastguard Worker 
isSkippable()81*c8dee2aaSAndroid Build Coastguard Worker     bool isSkippable() const { return this->isSetFlag(kSkippable_Flag); }
82*c8dee2aaSAndroid Build Coastguard Worker 
83*c8dee2aaSAndroid Build Coastguard Worker     /** If true no other task should be reordered relative to this task. */
blocksReordering()84*c8dee2aaSAndroid Build Coastguard Worker     bool blocksReordering() const { return this->isSetFlag(kBlocksReordering_Flag); }
85*c8dee2aaSAndroid Build Coastguard Worker 
86*c8dee2aaSAndroid Build Coastguard Worker     /*
87*c8dee2aaSAndroid Build Coastguard Worker      * Notify this GrRenderTask that it relies on the contents of 'dependedOn'
88*c8dee2aaSAndroid Build Coastguard Worker      */
89*c8dee2aaSAndroid Build Coastguard Worker     void addDependency(GrDrawingManager*,
90*c8dee2aaSAndroid Build Coastguard Worker                        GrSurfaceProxy* dependedOn,
91*c8dee2aaSAndroid Build Coastguard Worker                        skgpu::Mipmapped,
92*c8dee2aaSAndroid Build Coastguard Worker                        GrTextureResolveManager,
93*c8dee2aaSAndroid Build Coastguard Worker                        const GrCaps& caps);
94*c8dee2aaSAndroid Build Coastguard Worker 
95*c8dee2aaSAndroid Build Coastguard Worker     /*
96*c8dee2aaSAndroid Build Coastguard Worker      * Notify this GrRenderTask that it relies on the contents of all GrRenderTasks which otherTask
97*c8dee2aaSAndroid Build Coastguard Worker      * depends on.
98*c8dee2aaSAndroid Build Coastguard Worker      */
99*c8dee2aaSAndroid Build Coastguard Worker     void addDependenciesFromOtherTask(GrRenderTask* otherTask);
100*c8dee2aaSAndroid Build Coastguard Worker 
dependencies()101*c8dee2aaSAndroid Build Coastguard Worker     SkSpan<GrRenderTask*> dependencies() { return SkSpan(fDependencies); }
dependents()102*c8dee2aaSAndroid Build Coastguard Worker     SkSpan<GrRenderTask*> dependents() { return SkSpan(fDependents); }
103*c8dee2aaSAndroid Build Coastguard Worker 
104*c8dee2aaSAndroid Build Coastguard Worker     void replaceDependency(const GrRenderTask* toReplace, GrRenderTask* replaceWith);
105*c8dee2aaSAndroid Build Coastguard Worker     void replaceDependent(const GrRenderTask* toReplace, GrRenderTask* replaceWith);
106*c8dee2aaSAndroid Build Coastguard Worker 
107*c8dee2aaSAndroid Build Coastguard Worker 
108*c8dee2aaSAndroid Build Coastguard Worker     /*
109*c8dee2aaSAndroid Build Coastguard Worker      * Does this renderTask depend on 'dependedOn'?
110*c8dee2aaSAndroid Build Coastguard Worker      */
111*c8dee2aaSAndroid Build Coastguard Worker     bool dependsOn(const GrRenderTask* dependedOn) const;
112*c8dee2aaSAndroid Build Coastguard Worker 
uniqueID()113*c8dee2aaSAndroid Build Coastguard Worker     uint32_t uniqueID() const { return fUniqueID; }
numTargets()114*c8dee2aaSAndroid Build Coastguard Worker     int numTargets() const { return fTargets.size(); }
target(int i)115*c8dee2aaSAndroid Build Coastguard Worker     GrSurfaceProxy* target(int i) const { return fTargets[i].get(); }
116*c8dee2aaSAndroid Build Coastguard Worker 
117*c8dee2aaSAndroid Build Coastguard Worker     /*
118*c8dee2aaSAndroid Build Coastguard Worker      * Safely cast this GrRenderTask to a OpsTask (if possible).
119*c8dee2aaSAndroid Build Coastguard Worker      */
asOpsTask()120*c8dee2aaSAndroid Build Coastguard Worker     virtual skgpu::ganesh::OpsTask* asOpsTask() { return nullptr; }
121*c8dee2aaSAndroid Build Coastguard Worker 
122*c8dee2aaSAndroid Build Coastguard Worker #if defined(GPU_TEST_UTILS)
123*c8dee2aaSAndroid Build Coastguard Worker     /*
124*c8dee2aaSAndroid Build Coastguard Worker      * Dump out the GrRenderTask dependency DAG
125*c8dee2aaSAndroid Build Coastguard Worker      */
126*c8dee2aaSAndroid Build Coastguard Worker     virtual void dump(const SkString& label,
127*c8dee2aaSAndroid Build Coastguard Worker                       SkString indent,
128*c8dee2aaSAndroid Build Coastguard Worker                       bool printDependencies,
129*c8dee2aaSAndroid Build Coastguard Worker                       bool close) const;
130*c8dee2aaSAndroid Build Coastguard Worker     virtual const char* name() const = 0;
131*c8dee2aaSAndroid Build Coastguard Worker #endif
132*c8dee2aaSAndroid Build Coastguard Worker 
133*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_DEBUG
numClips()134*c8dee2aaSAndroid Build Coastguard Worker     virtual int numClips() const { return 0; }
135*c8dee2aaSAndroid Build Coastguard Worker 
136*c8dee2aaSAndroid Build Coastguard Worker     virtual void visitProxies_debugOnly(const GrVisitProxyFunc&) const = 0;
137*c8dee2aaSAndroid Build Coastguard Worker 
visitTargetAndSrcProxies_debugOnly(const GrVisitProxyFunc & func)138*c8dee2aaSAndroid Build Coastguard Worker     void visitTargetAndSrcProxies_debugOnly(const GrVisitProxyFunc& func) const {
139*c8dee2aaSAndroid Build Coastguard Worker         this->visitProxies_debugOnly(func);
140*c8dee2aaSAndroid Build Coastguard Worker         for (const sk_sp<GrSurfaceProxy>& target : fTargets) {
141*c8dee2aaSAndroid Build Coastguard Worker             func(target.get(), skgpu::Mipmapped::kNo);
142*c8dee2aaSAndroid Build Coastguard Worker         }
143*c8dee2aaSAndroid Build Coastguard Worker     }
144*c8dee2aaSAndroid Build Coastguard Worker #endif
145*c8dee2aaSAndroid Build Coastguard Worker 
isUsed(GrSurfaceProxy * proxy)146*c8dee2aaSAndroid Build Coastguard Worker     bool isUsed(GrSurfaceProxy* proxy) const {
147*c8dee2aaSAndroid Build Coastguard Worker         for (const sk_sp<GrSurfaceProxy>& target : fTargets) {
148*c8dee2aaSAndroid Build Coastguard Worker             if (target.get() == proxy) {
149*c8dee2aaSAndroid Build Coastguard Worker                 return true;
150*c8dee2aaSAndroid Build Coastguard Worker             }
151*c8dee2aaSAndroid Build Coastguard Worker         }
152*c8dee2aaSAndroid Build Coastguard Worker 
153*c8dee2aaSAndroid Build Coastguard Worker         return this->onIsUsed(proxy);
154*c8dee2aaSAndroid Build Coastguard Worker     }
155*c8dee2aaSAndroid Build Coastguard Worker 
156*c8dee2aaSAndroid Build Coastguard Worker     // Feed proxy usage intervals to the GrResourceAllocator class
157*c8dee2aaSAndroid Build Coastguard Worker     virtual void gatherProxyIntervals(GrResourceAllocator*) const = 0;
158*c8dee2aaSAndroid Build Coastguard Worker 
159*c8dee2aaSAndroid Build Coastguard Worker     // In addition to just the GrSurface being allocated, has the stencil buffer been allocated (if
160*c8dee2aaSAndroid Build Coastguard Worker     // it is required)?
161*c8dee2aaSAndroid Build Coastguard Worker     bool isInstantiated() const;
162*c8dee2aaSAndroid Build Coastguard Worker 
163*c8dee2aaSAndroid Build Coastguard Worker     // Used by GrRenderTaskCluster.
164*c8dee2aaSAndroid Build Coastguard Worker     SK_DECLARE_INTERNAL_LLIST_INTERFACE(GrRenderTask);
165*c8dee2aaSAndroid Build Coastguard Worker 
166*c8dee2aaSAndroid Build Coastguard Worker #if defined(GPU_TEST_UTILS)
resolveTask()167*c8dee2aaSAndroid Build Coastguard Worker     const GrTextureResolveRenderTask* resolveTask() const { return fTextureResolveTask; }
168*c8dee2aaSAndroid Build Coastguard Worker #endif
169*c8dee2aaSAndroid Build Coastguard Worker protected:
170*c8dee2aaSAndroid Build Coastguard Worker     SkDEBUGCODE(bool deferredProxiesAreInstantiated() const;)
171*c8dee2aaSAndroid Build Coastguard Worker 
172*c8dee2aaSAndroid Build Coastguard Worker     // Add a target surface proxy to the list of targets for this task.
173*c8dee2aaSAndroid Build Coastguard Worker     // This also informs the drawing manager to update the lastRenderTask association.
174*c8dee2aaSAndroid Build Coastguard Worker     void addTarget(GrDrawingManager*, sk_sp<GrSurfaceProxy>);
175*c8dee2aaSAndroid Build Coastguard Worker 
176*c8dee2aaSAndroid Build Coastguard Worker     // Helper that adds the proxy owned by a view.
addTarget(GrDrawingManager * dm,const GrSurfaceProxyView & view)177*c8dee2aaSAndroid Build Coastguard Worker     void addTarget(GrDrawingManager* dm, const GrSurfaceProxyView& view) {
178*c8dee2aaSAndroid Build Coastguard Worker         this->addTarget(dm, view.refProxy());
179*c8dee2aaSAndroid Build Coastguard Worker     }
180*c8dee2aaSAndroid Build Coastguard Worker 
181*c8dee2aaSAndroid Build Coastguard Worker     enum class ExpectedOutcome : bool {
182*c8dee2aaSAndroid Build Coastguard Worker         kTargetUnchanged,
183*c8dee2aaSAndroid Build Coastguard Worker         kTargetDirty,
184*c8dee2aaSAndroid Build Coastguard Worker     };
185*c8dee2aaSAndroid Build Coastguard Worker 
186*c8dee2aaSAndroid Build Coastguard Worker     // Performs any work to finalize this renderTask prior to execution. If returning
187*c8dee2aaSAndroid Build Coastguard Worker     // ExpectedOutcome::kTargetDirty, the caller is also responsible to fill out the area it will
188*c8dee2aaSAndroid Build Coastguard Worker     // modify in targetUpdateBounds.
189*c8dee2aaSAndroid Build Coastguard Worker     //
190*c8dee2aaSAndroid Build Coastguard Worker     // targetUpdateBounds must not extend beyond the proxy bounds.
191*c8dee2aaSAndroid Build Coastguard Worker     virtual ExpectedOutcome onMakeClosed(GrRecordingContext*, SkIRect* targetUpdateBounds) = 0;
192*c8dee2aaSAndroid Build Coastguard Worker 
193*c8dee2aaSAndroid Build Coastguard Worker     skia_private::STArray<1, sk_sp<GrSurfaceProxy>> fTargets;
194*c8dee2aaSAndroid Build Coastguard Worker 
195*c8dee2aaSAndroid Build Coastguard Worker     // List of texture proxies whose contents are being prepared on a worker thread
196*c8dee2aaSAndroid Build Coastguard Worker     // TODO: this list exists so we can fire off the proper upload when an renderTask begins
197*c8dee2aaSAndroid Build Coastguard Worker     // executing. Can this be replaced?
198*c8dee2aaSAndroid Build Coastguard Worker     skia_private::TArray<GrTextureProxy*, true> fDeferredProxies;
199*c8dee2aaSAndroid Build Coastguard Worker 
200*c8dee2aaSAndroid Build Coastguard Worker     enum Flags {
201*c8dee2aaSAndroid Build Coastguard Worker         kClosed_Flag           = 0x01,   //!< This task can't accept any more dependencies.
202*c8dee2aaSAndroid Build Coastguard Worker         kDisowned_Flag         = 0x02,   //!< This task is disowned by its GrDrawingManager.
203*c8dee2aaSAndroid Build Coastguard Worker         kSkippable_Flag        = 0x04,   //!< This task is skippable.
204*c8dee2aaSAndroid Build Coastguard Worker         kAtlas_Flag            = 0x08,   //!< This task is atlas.
205*c8dee2aaSAndroid Build Coastguard Worker         kBlocksReordering_Flag = 0x10,   //!< No task can be reordered with respect to this task.
206*c8dee2aaSAndroid Build Coastguard Worker 
207*c8dee2aaSAndroid Build Coastguard Worker         kWasOutput_Flag        = 0x20,   //!< Flag for topological sorting
208*c8dee2aaSAndroid Build Coastguard Worker         kTempMark_Flag         = 0x40,   //!< Flag for topological sorting
209*c8dee2aaSAndroid Build Coastguard Worker     };
210*c8dee2aaSAndroid Build Coastguard Worker 
setFlag(uint32_t flag)211*c8dee2aaSAndroid Build Coastguard Worker     void setFlag(uint32_t flag) {
212*c8dee2aaSAndroid Build Coastguard Worker         fFlags |= flag;
213*c8dee2aaSAndroid Build Coastguard Worker     }
214*c8dee2aaSAndroid Build Coastguard Worker 
resetFlag(uint32_t flag)215*c8dee2aaSAndroid Build Coastguard Worker     void resetFlag(uint32_t flag) {
216*c8dee2aaSAndroid Build Coastguard Worker         fFlags &= ~flag;
217*c8dee2aaSAndroid Build Coastguard Worker     }
218*c8dee2aaSAndroid Build Coastguard Worker 
isSetFlag(uint32_t flag)219*c8dee2aaSAndroid Build Coastguard Worker     bool isSetFlag(uint32_t flag) const {
220*c8dee2aaSAndroid Build Coastguard Worker         return SkToBool(fFlags & flag);
221*c8dee2aaSAndroid Build Coastguard Worker     }
222*c8dee2aaSAndroid Build Coastguard Worker 
setIndex(uint32_t index)223*c8dee2aaSAndroid Build Coastguard Worker     void setIndex(uint32_t index) {
224*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT(!this->isSetFlag(kWasOutput_Flag));
225*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT(index < (1 << 25));
226*c8dee2aaSAndroid Build Coastguard Worker         fFlags |= index << 7;
227*c8dee2aaSAndroid Build Coastguard Worker     }
228*c8dee2aaSAndroid Build Coastguard Worker 
getIndex()229*c8dee2aaSAndroid Build Coastguard Worker     uint32_t getIndex() const {
230*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT(this->isSetFlag(kWasOutput_Flag));
231*c8dee2aaSAndroid Build Coastguard Worker         return fFlags >> 7;
232*c8dee2aaSAndroid Build Coastguard Worker     }
233*c8dee2aaSAndroid Build Coastguard Worker 
234*c8dee2aaSAndroid Build Coastguard Worker private:
235*c8dee2aaSAndroid Build Coastguard Worker     // for TopoSortTraits, fTextureResolveTask, addDependency
236*c8dee2aaSAndroid Build Coastguard Worker     friend class GrDrawingManager;
237*c8dee2aaSAndroid Build Coastguard Worker     friend class GrMockRenderTask;
238*c8dee2aaSAndroid Build Coastguard Worker 
239*c8dee2aaSAndroid Build Coastguard Worker     // Derived classes can override to indicate usage of proxies _other than target proxies_.
240*c8dee2aaSAndroid Build Coastguard Worker     // GrRenderTask itself will handle checking the target proxies.
241*c8dee2aaSAndroid Build Coastguard Worker     virtual bool onIsUsed(GrSurfaceProxy*) const = 0;
242*c8dee2aaSAndroid Build Coastguard Worker 
243*c8dee2aaSAndroid Build Coastguard Worker     void addDependency(GrRenderTask* dependedOn);
244*c8dee2aaSAndroid Build Coastguard Worker     void addDependent(GrRenderTask* dependent);
245*c8dee2aaSAndroid Build Coastguard Worker     SkDEBUGCODE(bool isDependent(const GrRenderTask* dependent) const;)
246*c8dee2aaSAndroid Build Coastguard Worker     SkDEBUGCODE(void validate() const;)
247*c8dee2aaSAndroid Build Coastguard Worker 
248*c8dee2aaSAndroid Build Coastguard Worker     static uint32_t CreateUniqueID();
249*c8dee2aaSAndroid Build Coastguard Worker 
250*c8dee2aaSAndroid Build Coastguard Worker     struct TopoSortTraits {
GetIndexTopoSortTraits251*c8dee2aaSAndroid Build Coastguard Worker         static uint32_t GetIndex(GrRenderTask* renderTask) {
252*c8dee2aaSAndroid Build Coastguard Worker             return renderTask->getIndex();
253*c8dee2aaSAndroid Build Coastguard Worker         }
OutputTopoSortTraits254*c8dee2aaSAndroid Build Coastguard Worker         static void Output(GrRenderTask* renderTask, uint32_t index) {
255*c8dee2aaSAndroid Build Coastguard Worker             renderTask->setIndex(index);
256*c8dee2aaSAndroid Build Coastguard Worker             renderTask->setFlag(kWasOutput_Flag);
257*c8dee2aaSAndroid Build Coastguard Worker         }
WasOutputTopoSortTraits258*c8dee2aaSAndroid Build Coastguard Worker         static bool WasOutput(const GrRenderTask* renderTask) {
259*c8dee2aaSAndroid Build Coastguard Worker             return renderTask->isSetFlag(kWasOutput_Flag);
260*c8dee2aaSAndroid Build Coastguard Worker         }
SetTempMarkTopoSortTraits261*c8dee2aaSAndroid Build Coastguard Worker         static void SetTempMark(GrRenderTask* renderTask) {
262*c8dee2aaSAndroid Build Coastguard Worker             renderTask->setFlag(kTempMark_Flag);
263*c8dee2aaSAndroid Build Coastguard Worker         }
ResetTempMarkTopoSortTraits264*c8dee2aaSAndroid Build Coastguard Worker         static void ResetTempMark(GrRenderTask* renderTask) {
265*c8dee2aaSAndroid Build Coastguard Worker             renderTask->resetFlag(kTempMark_Flag);
266*c8dee2aaSAndroid Build Coastguard Worker         }
IsTempMarkedTopoSortTraits267*c8dee2aaSAndroid Build Coastguard Worker         static bool IsTempMarked(const GrRenderTask* renderTask) {
268*c8dee2aaSAndroid Build Coastguard Worker             return renderTask->isSetFlag(kTempMark_Flag);
269*c8dee2aaSAndroid Build Coastguard Worker         }
NumDependenciesTopoSortTraits270*c8dee2aaSAndroid Build Coastguard Worker         static int NumDependencies(const GrRenderTask* renderTask) {
271*c8dee2aaSAndroid Build Coastguard Worker             return renderTask->fDependencies.size();
272*c8dee2aaSAndroid Build Coastguard Worker         }
DependencyTopoSortTraits273*c8dee2aaSAndroid Build Coastguard Worker         static GrRenderTask* Dependency(GrRenderTask* renderTask, int index) {
274*c8dee2aaSAndroid Build Coastguard Worker             return renderTask->fDependencies[index];
275*c8dee2aaSAndroid Build Coastguard Worker         }
276*c8dee2aaSAndroid Build Coastguard Worker     };
277*c8dee2aaSAndroid Build Coastguard Worker 
onMakeSkippable()278*c8dee2aaSAndroid Build Coastguard Worker     virtual void onMakeSkippable() {}
onPrePrepare(GrRecordingContext *)279*c8dee2aaSAndroid Build Coastguard Worker     virtual void onPrePrepare(GrRecordingContext*) {} // Only OpsTask currently overrides this
onPrepare(GrOpFlushState *)280*c8dee2aaSAndroid Build Coastguard Worker     virtual void onPrepare(GrOpFlushState*) {} // OpsTask and GrDDLTask override this
281*c8dee2aaSAndroid Build Coastguard Worker     virtual bool onExecute(GrOpFlushState* flushState) = 0;
282*c8dee2aaSAndroid Build Coastguard Worker 
283*c8dee2aaSAndroid Build Coastguard Worker     const uint32_t         fUniqueID;
284*c8dee2aaSAndroid Build Coastguard Worker     uint32_t               fFlags;
285*c8dee2aaSAndroid Build Coastguard Worker 
286*c8dee2aaSAndroid Build Coastguard Worker     // 'this' GrRenderTask relies on the output of the GrRenderTasks in 'fDependencies'
287*c8dee2aaSAndroid Build Coastguard Worker     skia_private::STArray<1, GrRenderTask*, true> fDependencies;
288*c8dee2aaSAndroid Build Coastguard Worker     // 'this' GrRenderTask's output is relied on by the GrRenderTasks in 'fDependents'
289*c8dee2aaSAndroid Build Coastguard Worker     skia_private::STArray<1, GrRenderTask*, true> fDependents;
290*c8dee2aaSAndroid Build Coastguard Worker 
291*c8dee2aaSAndroid Build Coastguard Worker     // For performance reasons, we should perform texture resolves back-to-back as much as possible.
292*c8dee2aaSAndroid Build Coastguard Worker     // (http://skbug.com/9406). To accomplish this, we make and reuse one single resolve task for
293*c8dee2aaSAndroid Build Coastguard Worker     // each render task, then add it as a dependency during makeClosed().
294*c8dee2aaSAndroid Build Coastguard Worker     GrTextureResolveRenderTask* fTextureResolveTask = nullptr;
295*c8dee2aaSAndroid Build Coastguard Worker 
296*c8dee2aaSAndroid Build Coastguard Worker     SkDEBUGCODE(GrDrawingManager *fDrawingMgr = nullptr;)
297*c8dee2aaSAndroid Build Coastguard Worker };
298*c8dee2aaSAndroid Build Coastguard Worker 
299*c8dee2aaSAndroid Build Coastguard Worker #endif
300