xref: /aosp_15_r20/external/skia/src/gpu/ganesh/GrSurface.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2012 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrSurface.h"
9*c8dee2aaSAndroid Build Coastguard Worker 
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTextureCompressionType.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrBackendSurface.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrDirectContext.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkCompressedDataUtils.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/SkBackingFit.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrBackendUtils.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrDirectContextPriv.h"
17*c8dee2aaSAndroid Build Coastguard Worker 
18*c8dee2aaSAndroid Build Coastguard Worker #include <utility>
19*c8dee2aaSAndroid Build Coastguard Worker 
ComputeSize(const GrBackendFormat & format,SkISize dimensions,int colorSamplesPerPixel,skgpu::Mipmapped mipmapped,bool binSize)20*c8dee2aaSAndroid Build Coastguard Worker size_t GrSurface::ComputeSize(const GrBackendFormat& format,
21*c8dee2aaSAndroid Build Coastguard Worker                               SkISize dimensions,
22*c8dee2aaSAndroid Build Coastguard Worker                               int colorSamplesPerPixel,
23*c8dee2aaSAndroid Build Coastguard Worker                               skgpu::Mipmapped mipmapped,
24*c8dee2aaSAndroid Build Coastguard Worker                               bool binSize) {
25*c8dee2aaSAndroid Build Coastguard Worker     // For external formats we do not actually know the real size of the resource so we just return
26*c8dee2aaSAndroid Build Coastguard Worker     // 0 here to indicate this.
27*c8dee2aaSAndroid Build Coastguard Worker     if (format.textureType() == GrTextureType::kExternal) {
28*c8dee2aaSAndroid Build Coastguard Worker         return 0;
29*c8dee2aaSAndroid Build Coastguard Worker     }
30*c8dee2aaSAndroid Build Coastguard Worker 
31*c8dee2aaSAndroid Build Coastguard Worker     size_t colorSize;
32*c8dee2aaSAndroid Build Coastguard Worker 
33*c8dee2aaSAndroid Build Coastguard Worker     if (binSize) {
34*c8dee2aaSAndroid Build Coastguard Worker         dimensions = skgpu::GetApproxSize(dimensions);
35*c8dee2aaSAndroid Build Coastguard Worker     }
36*c8dee2aaSAndroid Build Coastguard Worker 
37*c8dee2aaSAndroid Build Coastguard Worker     SkTextureCompressionType compressionType = GrBackendFormatToCompressionType(format);
38*c8dee2aaSAndroid Build Coastguard Worker     if (compressionType != SkTextureCompressionType::kNone) {
39*c8dee2aaSAndroid Build Coastguard Worker         colorSize = SkCompressedFormatDataSize(
40*c8dee2aaSAndroid Build Coastguard Worker                 compressionType, dimensions, mipmapped == skgpu::Mipmapped::kYes);
41*c8dee2aaSAndroid Build Coastguard Worker     } else {
42*c8dee2aaSAndroid Build Coastguard Worker         colorSize = (size_t)dimensions.width() * dimensions.height() *
43*c8dee2aaSAndroid Build Coastguard Worker                     GrBackendFormatBytesPerPixel(format);
44*c8dee2aaSAndroid Build Coastguard Worker     }
45*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(colorSize > 0);
46*c8dee2aaSAndroid Build Coastguard Worker 
47*c8dee2aaSAndroid Build Coastguard Worker     size_t finalSize = colorSamplesPerPixel * colorSize;
48*c8dee2aaSAndroid Build Coastguard Worker 
49*c8dee2aaSAndroid Build Coastguard Worker     if (skgpu::Mipmapped::kYes == mipmapped) {
50*c8dee2aaSAndroid Build Coastguard Worker         // We don't have to worry about the mipmaps being a different dimensions than
51*c8dee2aaSAndroid Build Coastguard Worker         // we'd expect because we never change fDesc.fWidth/fHeight.
52*c8dee2aaSAndroid Build Coastguard Worker         finalSize += colorSize/3;
53*c8dee2aaSAndroid Build Coastguard Worker     }
54*c8dee2aaSAndroid Build Coastguard Worker     return finalSize;
55*c8dee2aaSAndroid Build Coastguard Worker }
56*c8dee2aaSAndroid Build Coastguard Worker 
57*c8dee2aaSAndroid Build Coastguard Worker //////////////////////////////////////////////////////////////////////////////
58*c8dee2aaSAndroid Build Coastguard Worker 
setRelease(sk_sp<skgpu::RefCntedCallback> releaseHelper)59*c8dee2aaSAndroid Build Coastguard Worker void GrSurface::setRelease(sk_sp<skgpu::RefCntedCallback> releaseHelper) {
60*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(this->getContext());
61*c8dee2aaSAndroid Build Coastguard Worker     fReleaseHelper.reset(new RefCntedReleaseProc(std::move(releaseHelper),
62*c8dee2aaSAndroid Build Coastguard Worker                                                  sk_ref_sp(this->getContext())));
63*c8dee2aaSAndroid Build Coastguard Worker     this->onSetRelease(fReleaseHelper);
64*c8dee2aaSAndroid Build Coastguard Worker }
65*c8dee2aaSAndroid Build Coastguard Worker 
66*c8dee2aaSAndroid Build Coastguard Worker 
RefCntedReleaseProc(sk_sp<skgpu::RefCntedCallback> callback,sk_sp<GrDirectContext> directContext)67*c8dee2aaSAndroid Build Coastguard Worker GrSurface::RefCntedReleaseProc::RefCntedReleaseProc(sk_sp<skgpu::RefCntedCallback> callback,
68*c8dee2aaSAndroid Build Coastguard Worker                                                     sk_sp<GrDirectContext> directContext)
69*c8dee2aaSAndroid Build Coastguard Worker             : fCallback(std::move(callback))
70*c8dee2aaSAndroid Build Coastguard Worker             , fDirectContext(std::move(directContext)) {
71*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT(fCallback && fDirectContext);
72*c8dee2aaSAndroid Build Coastguard Worker     }
73*c8dee2aaSAndroid Build Coastguard Worker 
~RefCntedReleaseProc()74*c8dee2aaSAndroid Build Coastguard Worker GrSurface::RefCntedReleaseProc::~RefCntedReleaseProc() {
75*c8dee2aaSAndroid Build Coastguard Worker     fDirectContext->priv().setInsideReleaseProc(true);
76*c8dee2aaSAndroid Build Coastguard Worker     fCallback.reset();
77*c8dee2aaSAndroid Build Coastguard Worker     fDirectContext->priv().setInsideReleaseProc(false);
78*c8dee2aaSAndroid Build Coastguard Worker }
79*c8dee2aaSAndroid Build Coastguard Worker 
onRelease()80*c8dee2aaSAndroid Build Coastguard Worker void GrSurface::onRelease() {
81*c8dee2aaSAndroid Build Coastguard Worker     this->invokeReleaseProc();
82*c8dee2aaSAndroid Build Coastguard Worker     this->INHERITED::onRelease();
83*c8dee2aaSAndroid Build Coastguard Worker }
84*c8dee2aaSAndroid Build Coastguard Worker 
onAbandon()85*c8dee2aaSAndroid Build Coastguard Worker void GrSurface::onAbandon() {
86*c8dee2aaSAndroid Build Coastguard Worker     this->invokeReleaseProc();
87*c8dee2aaSAndroid Build Coastguard Worker     this->INHERITED::onAbandon();
88*c8dee2aaSAndroid Build Coastguard Worker }
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