xref: /aosp_15_r20/external/skia/src/gpu/ganesh/GrSurface.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2012 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker #ifndef GrSurface_DEFINED
8*c8dee2aaSAndroid Build Coastguard Worker #define GrSurface_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker 
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSize.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/GpuTypes.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkAssert.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/gpu/ganesh/GrTypesPriv.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/RefCntedCallback.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrGpuResource.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrGpuResourceCacheAccess.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrGpuResourcePriv.h"
20*c8dee2aaSAndroid Build Coastguard Worker 
21*c8dee2aaSAndroid Build Coastguard Worker #include <cstddef>
22*c8dee2aaSAndroid Build Coastguard Worker #include <string_view>
23*c8dee2aaSAndroid Build Coastguard Worker 
24*c8dee2aaSAndroid Build Coastguard Worker class GrBackendFormat;
25*c8dee2aaSAndroid Build Coastguard Worker class GrDirectContext;
26*c8dee2aaSAndroid Build Coastguard Worker class GrGpu;
27*c8dee2aaSAndroid Build Coastguard Worker class GrRenderTarget;
28*c8dee2aaSAndroid Build Coastguard Worker class GrTexture;
29*c8dee2aaSAndroid Build Coastguard Worker 
30*c8dee2aaSAndroid Build Coastguard Worker class GrSurface : public GrGpuResource {
31*c8dee2aaSAndroid Build Coastguard Worker public:
32*c8dee2aaSAndroid Build Coastguard Worker     /**
33*c8dee2aaSAndroid Build Coastguard Worker      * Retrieves the dimensions of the surface.
34*c8dee2aaSAndroid Build Coastguard Worker      */
dimensions()35*c8dee2aaSAndroid Build Coastguard Worker     SkISize dimensions() const { return fDimensions; }
36*c8dee2aaSAndroid Build Coastguard Worker 
37*c8dee2aaSAndroid Build Coastguard Worker     /**
38*c8dee2aaSAndroid Build Coastguard Worker      * Retrieves the width of the surface.
39*c8dee2aaSAndroid Build Coastguard Worker      */
width()40*c8dee2aaSAndroid Build Coastguard Worker     int width() const { return fDimensions.width(); }
41*c8dee2aaSAndroid Build Coastguard Worker 
42*c8dee2aaSAndroid Build Coastguard Worker     /**
43*c8dee2aaSAndroid Build Coastguard Worker      * Retrieves the height of the surface.
44*c8dee2aaSAndroid Build Coastguard Worker      */
height()45*c8dee2aaSAndroid Build Coastguard Worker     int height() const { return fDimensions.height(); }
46*c8dee2aaSAndroid Build Coastguard Worker 
47*c8dee2aaSAndroid Build Coastguard Worker     /**
48*c8dee2aaSAndroid Build Coastguard Worker      * Helper that gets the width and height of the surface as a bounding rectangle.
49*c8dee2aaSAndroid Build Coastguard Worker      */
getBoundsRect()50*c8dee2aaSAndroid Build Coastguard Worker     SkRect getBoundsRect() const { return SkRect::Make(this->dimensions()); }
51*c8dee2aaSAndroid Build Coastguard Worker 
52*c8dee2aaSAndroid Build Coastguard Worker     virtual GrBackendFormat backendFormat() const = 0;
53*c8dee2aaSAndroid Build Coastguard Worker 
54*c8dee2aaSAndroid Build Coastguard Worker     void setRelease(sk_sp<skgpu::RefCntedCallback> releaseHelper);
55*c8dee2aaSAndroid Build Coastguard Worker 
56*c8dee2aaSAndroid Build Coastguard Worker     // These match the definitions in SkImage, from whence they came.
57*c8dee2aaSAndroid Build Coastguard Worker     // TODO: Remove Chrome's need to call this on a GrTexture
58*c8dee2aaSAndroid Build Coastguard Worker     typedef void* ReleaseCtx;
59*c8dee2aaSAndroid Build Coastguard Worker     typedef void (*ReleaseProc)(ReleaseCtx);
setRelease(ReleaseProc proc,ReleaseCtx ctx)60*c8dee2aaSAndroid Build Coastguard Worker     void setRelease(ReleaseProc proc, ReleaseCtx ctx) {
61*c8dee2aaSAndroid Build Coastguard Worker         this->setRelease(skgpu::RefCntedCallback::Make(proc, ctx));
62*c8dee2aaSAndroid Build Coastguard Worker     }
63*c8dee2aaSAndroid Build Coastguard Worker 
64*c8dee2aaSAndroid Build Coastguard Worker     /**
65*c8dee2aaSAndroid Build Coastguard Worker      * @return the texture associated with the surface, may be null.
66*c8dee2aaSAndroid Build Coastguard Worker      */
asTexture()67*c8dee2aaSAndroid Build Coastguard Worker     virtual GrTexture* asTexture() { return nullptr; }
asTexture()68*c8dee2aaSAndroid Build Coastguard Worker     virtual const GrTexture* asTexture() const { return nullptr; }
69*c8dee2aaSAndroid Build Coastguard Worker 
70*c8dee2aaSAndroid Build Coastguard Worker     /**
71*c8dee2aaSAndroid Build Coastguard Worker      * @return the render target underlying this surface, may be null.
72*c8dee2aaSAndroid Build Coastguard Worker      */
asRenderTarget()73*c8dee2aaSAndroid Build Coastguard Worker     virtual GrRenderTarget* asRenderTarget() { return nullptr; }
asRenderTarget()74*c8dee2aaSAndroid Build Coastguard Worker     virtual const GrRenderTarget* asRenderTarget() const { return nullptr; }
75*c8dee2aaSAndroid Build Coastguard Worker 
flags()76*c8dee2aaSAndroid Build Coastguard Worker     GrInternalSurfaceFlags flags() const { return fSurfaceFlags; }
77*c8dee2aaSAndroid Build Coastguard Worker 
78*c8dee2aaSAndroid Build Coastguard Worker     static size_t ComputeSize(const GrBackendFormat&,
79*c8dee2aaSAndroid Build Coastguard Worker                               SkISize dimensions,
80*c8dee2aaSAndroid Build Coastguard Worker                               int colorSamplesPerPixel,
81*c8dee2aaSAndroid Build Coastguard Worker                               skgpu::Mipmapped,
82*c8dee2aaSAndroid Build Coastguard Worker                               bool binSize = false);
83*c8dee2aaSAndroid Build Coastguard Worker 
84*c8dee2aaSAndroid Build Coastguard Worker     /**
85*c8dee2aaSAndroid Build Coastguard Worker      * The pixel values of this surface cannot be modified (e.g. doesn't support write pixels or
86*c8dee2aaSAndroid Build Coastguard Worker      * MIP map level regen).
87*c8dee2aaSAndroid Build Coastguard Worker      */
readOnly()88*c8dee2aaSAndroid Build Coastguard Worker     bool readOnly() const { return fSurfaceFlags & GrInternalSurfaceFlags::kReadOnly; }
89*c8dee2aaSAndroid Build Coastguard Worker 
framebufferOnly()90*c8dee2aaSAndroid Build Coastguard Worker     bool framebufferOnly() const {
91*c8dee2aaSAndroid Build Coastguard Worker         return fSurfaceFlags & GrInternalSurfaceFlags::kFramebufferOnly;
92*c8dee2aaSAndroid Build Coastguard Worker     }
93*c8dee2aaSAndroid Build Coastguard Worker 
94*c8dee2aaSAndroid Build Coastguard Worker     // Returns true if we are working with protected content.
isProtected()95*c8dee2aaSAndroid Build Coastguard Worker     bool isProtected() const { return fIsProtected == skgpu::Protected::kYes; }
96*c8dee2aaSAndroid Build Coastguard Worker 
setFramebufferOnly()97*c8dee2aaSAndroid Build Coastguard Worker     void setFramebufferOnly() {
98*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT(this->asRenderTarget());
99*c8dee2aaSAndroid Build Coastguard Worker         fSurfaceFlags |= GrInternalSurfaceFlags::kFramebufferOnly;
100*c8dee2aaSAndroid Build Coastguard Worker     }
101*c8dee2aaSAndroid Build Coastguard Worker 
102*c8dee2aaSAndroid Build Coastguard Worker     class RefCntedReleaseProc : public SkNVRefCnt<RefCntedReleaseProc> {
103*c8dee2aaSAndroid Build Coastguard Worker     public:
104*c8dee2aaSAndroid Build Coastguard Worker         RefCntedReleaseProc(sk_sp<skgpu::RefCntedCallback> callback,
105*c8dee2aaSAndroid Build Coastguard Worker                             sk_sp<GrDirectContext> directContext);
106*c8dee2aaSAndroid Build Coastguard Worker 
107*c8dee2aaSAndroid Build Coastguard Worker         ~RefCntedReleaseProc();
108*c8dee2aaSAndroid Build Coastguard Worker 
109*c8dee2aaSAndroid Build Coastguard Worker     private:
110*c8dee2aaSAndroid Build Coastguard Worker         sk_sp<skgpu::RefCntedCallback> fCallback;
111*c8dee2aaSAndroid Build Coastguard Worker         sk_sp<GrDirectContext> fDirectContext;
112*c8dee2aaSAndroid Build Coastguard Worker     };
113*c8dee2aaSAndroid Build Coastguard Worker 
114*c8dee2aaSAndroid Build Coastguard Worker #if defined(GPU_TEST_UTILS)
asSurface()115*c8dee2aaSAndroid Build Coastguard Worker     const GrSurface* asSurface() const override { return this; }
116*c8dee2aaSAndroid Build Coastguard Worker #endif
117*c8dee2aaSAndroid Build Coastguard Worker 
118*c8dee2aaSAndroid Build Coastguard Worker protected:
setGLRTFBOIDIs0()119*c8dee2aaSAndroid Build Coastguard Worker     void setGLRTFBOIDIs0() {
120*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT(!this->requiresManualMSAAResolve());
121*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT(!this->asTexture());
122*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT(this->asRenderTarget());
123*c8dee2aaSAndroid Build Coastguard Worker         fSurfaceFlags |= GrInternalSurfaceFlags::kGLRTFBOIDIs0;
124*c8dee2aaSAndroid Build Coastguard Worker     }
glRTFBOIDis0()125*c8dee2aaSAndroid Build Coastguard Worker     bool glRTFBOIDis0() const {
126*c8dee2aaSAndroid Build Coastguard Worker         return fSurfaceFlags & GrInternalSurfaceFlags::kGLRTFBOIDIs0;
127*c8dee2aaSAndroid Build Coastguard Worker     }
128*c8dee2aaSAndroid Build Coastguard Worker 
setRequiresManualMSAAResolve()129*c8dee2aaSAndroid Build Coastguard Worker     void setRequiresManualMSAAResolve() {
130*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT(!this->glRTFBOIDis0());
131*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT(this->asRenderTarget());
132*c8dee2aaSAndroid Build Coastguard Worker         fSurfaceFlags |= GrInternalSurfaceFlags::kRequiresManualMSAAResolve;
133*c8dee2aaSAndroid Build Coastguard Worker     }
requiresManualMSAAResolve()134*c8dee2aaSAndroid Build Coastguard Worker     bool requiresManualMSAAResolve() const {
135*c8dee2aaSAndroid Build Coastguard Worker         return fSurfaceFlags & GrInternalSurfaceFlags::kRequiresManualMSAAResolve;
136*c8dee2aaSAndroid Build Coastguard Worker     }
137*c8dee2aaSAndroid Build Coastguard Worker 
setReadOnly()138*c8dee2aaSAndroid Build Coastguard Worker     void setReadOnly() {
139*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT(!this->asRenderTarget());
140*c8dee2aaSAndroid Build Coastguard Worker         fSurfaceFlags |= GrInternalSurfaceFlags::kReadOnly;
141*c8dee2aaSAndroid Build Coastguard Worker     }
142*c8dee2aaSAndroid Build Coastguard Worker 
setVkRTSupportsInputAttachment()143*c8dee2aaSAndroid Build Coastguard Worker     void setVkRTSupportsInputAttachment() {
144*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT(this->asRenderTarget());
145*c8dee2aaSAndroid Build Coastguard Worker         fSurfaceFlags |= GrInternalSurfaceFlags::kVkRTSupportsInputAttachment;
146*c8dee2aaSAndroid Build Coastguard Worker     }
147*c8dee2aaSAndroid Build Coastguard Worker 
GrSurface(GrGpu * gpu,const SkISize & dimensions,skgpu::Protected isProtected,std::string_view label)148*c8dee2aaSAndroid Build Coastguard Worker     GrSurface(GrGpu* gpu,
149*c8dee2aaSAndroid Build Coastguard Worker               const SkISize& dimensions,
150*c8dee2aaSAndroid Build Coastguard Worker               skgpu::Protected isProtected,
151*c8dee2aaSAndroid Build Coastguard Worker               std::string_view label)
152*c8dee2aaSAndroid Build Coastguard Worker             : INHERITED(gpu, label)
153*c8dee2aaSAndroid Build Coastguard Worker             , fDimensions(dimensions)
154*c8dee2aaSAndroid Build Coastguard Worker             , fSurfaceFlags(GrInternalSurfaceFlags::kNone)
155*c8dee2aaSAndroid Build Coastguard Worker             , fIsProtected(isProtected) {}
156*c8dee2aaSAndroid Build Coastguard Worker 
~GrSurface()157*c8dee2aaSAndroid Build Coastguard Worker     ~GrSurface() override {
158*c8dee2aaSAndroid Build Coastguard Worker         // check that invokeReleaseProc has been called (if needed)
159*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT(!fReleaseHelper);
160*c8dee2aaSAndroid Build Coastguard Worker     }
161*c8dee2aaSAndroid Build Coastguard Worker 
162*c8dee2aaSAndroid Build Coastguard Worker     void onRelease() override;
163*c8dee2aaSAndroid Build Coastguard Worker     void onAbandon() override;
164*c8dee2aaSAndroid Build Coastguard Worker 
165*c8dee2aaSAndroid Build Coastguard Worker private:
getResourceType()166*c8dee2aaSAndroid Build Coastguard Worker     const char* getResourceType() const override { return "Surface"; }
167*c8dee2aaSAndroid Build Coastguard Worker 
168*c8dee2aaSAndroid Build Coastguard Worker     // Unmanaged backends (e.g. Vulkan) may want to specially handle the release proc in order to
169*c8dee2aaSAndroid Build Coastguard Worker     // ensure it isn't called until GPU work related to the resource is completed.
170*c8dee2aaSAndroid Build Coastguard Worker 
171*c8dee2aaSAndroid Build Coastguard Worker     // NOLINTNEXTLINE(performance-unnecessary-value-param)
onSetRelease(sk_sp<RefCntedReleaseProc>)172*c8dee2aaSAndroid Build Coastguard Worker     virtual void onSetRelease(sk_sp<RefCntedReleaseProc>) {}
173*c8dee2aaSAndroid Build Coastguard Worker 
invokeReleaseProc()174*c8dee2aaSAndroid Build Coastguard Worker     void invokeReleaseProc() {
175*c8dee2aaSAndroid Build Coastguard Worker         // Depending on the ref count of fReleaseHelper this may or may not actually trigger the
176*c8dee2aaSAndroid Build Coastguard Worker         // ReleaseProc to be called.
177*c8dee2aaSAndroid Build Coastguard Worker         fReleaseHelper.reset();
178*c8dee2aaSAndroid Build Coastguard Worker     }
179*c8dee2aaSAndroid Build Coastguard Worker 
180*c8dee2aaSAndroid Build Coastguard Worker     SkISize                    fDimensions;
181*c8dee2aaSAndroid Build Coastguard Worker     GrInternalSurfaceFlags     fSurfaceFlags;
182*c8dee2aaSAndroid Build Coastguard Worker     skgpu::Protected           fIsProtected;
183*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<RefCntedReleaseProc> fReleaseHelper;
184*c8dee2aaSAndroid Build Coastguard Worker 
185*c8dee2aaSAndroid Build Coastguard Worker     using INHERITED = GrGpuResource;
186*c8dee2aaSAndroid Build Coastguard Worker };
187*c8dee2aaSAndroid Build Coastguard Worker 
188*c8dee2aaSAndroid Build Coastguard Worker #endif
189