xref: /aosp_15_r20/external/skia/src/gpu/ganesh/GrTestUtils.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2015 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrTestUtils.h"
8*c8dee2aaSAndroid Build Coastguard Worker 
9*c8dee2aaSAndroid Build Coastguard Worker #if defined(GPU_TEST_UTILS)
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkAlphaType.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColorSpace.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkMatrix.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPath.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPathBuilder.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRRect.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkMacros.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/gpu/ganesh/GrTypesPriv.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkRandom.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkRectPriv.h"
23*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrColorInfo.h"
24*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrColorSpaceXform.h"
25*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrFPArgs.h"
26*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrProcessorUnitTest.h"
27*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrStyle.h"
28*c8dee2aaSAndroid Build Coastguard Worker #include "src/utils/SkDashPathPriv.h"
29*c8dee2aaSAndroid Build Coastguard Worker 
30*c8dee2aaSAndroid Build Coastguard Worker #include <array>
31*c8dee2aaSAndroid Build Coastguard Worker #include <cstring>
32*c8dee2aaSAndroid Build Coastguard Worker #include <utility>
33*c8dee2aaSAndroid Build Coastguard Worker 
test_matrix(SkRandom * random,bool includeNonPerspective,bool includePerspective)34*c8dee2aaSAndroid Build Coastguard Worker static const SkMatrix& test_matrix(SkRandom* random,
35*c8dee2aaSAndroid Build Coastguard Worker                                    bool includeNonPerspective,
36*c8dee2aaSAndroid Build Coastguard Worker                                    bool includePerspective) {
37*c8dee2aaSAndroid Build Coastguard Worker     static SkMatrix gMatrices[5];
38*c8dee2aaSAndroid Build Coastguard Worker     static const int kPerspectiveCount = 1;
39*c8dee2aaSAndroid Build Coastguard Worker     static bool gOnce;
40*c8dee2aaSAndroid Build Coastguard Worker     if (!gOnce) {
41*c8dee2aaSAndroid Build Coastguard Worker         gOnce = true;
42*c8dee2aaSAndroid Build Coastguard Worker         gMatrices[0].reset();
43*c8dee2aaSAndroid Build Coastguard Worker         gMatrices[1].setTranslate(SkIntToScalar(-100), SkIntToScalar(100));
44*c8dee2aaSAndroid Build Coastguard Worker         gMatrices[2].setRotate(SkIntToScalar(17));
45*c8dee2aaSAndroid Build Coastguard Worker         gMatrices[3].setRotate(SkIntToScalar(185));
46*c8dee2aaSAndroid Build Coastguard Worker         gMatrices[3].postTranslate(SkIntToScalar(66), SkIntToScalar(-33));
47*c8dee2aaSAndroid Build Coastguard Worker         gMatrices[3].postScale(SkIntToScalar(2), SK_ScalarHalf);
48*c8dee2aaSAndroid Build Coastguard Worker 
49*c8dee2aaSAndroid Build Coastguard Worker         // Perspective matrices
50*c8dee2aaSAndroid Build Coastguard Worker         gMatrices[4].setRotate(SkIntToScalar(215));
51*c8dee2aaSAndroid Build Coastguard Worker         gMatrices[4].set(SkMatrix::kMPersp0, 0.00013f);
52*c8dee2aaSAndroid Build Coastguard Worker         gMatrices[4].set(SkMatrix::kMPersp1, -0.000039f);
53*c8dee2aaSAndroid Build Coastguard Worker     }
54*c8dee2aaSAndroid Build Coastguard Worker 
55*c8dee2aaSAndroid Build Coastguard Worker     uint32_t count = static_cast<uint32_t>(std::size(gMatrices));
56*c8dee2aaSAndroid Build Coastguard Worker     if (includeNonPerspective && includePerspective) {
57*c8dee2aaSAndroid Build Coastguard Worker         return gMatrices[random->nextULessThan(count)];
58*c8dee2aaSAndroid Build Coastguard Worker     } else if (!includeNonPerspective) {
59*c8dee2aaSAndroid Build Coastguard Worker         return gMatrices[count - 1 - random->nextULessThan(kPerspectiveCount)];
60*c8dee2aaSAndroid Build Coastguard Worker     } else {
61*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT(includeNonPerspective && !includePerspective);
62*c8dee2aaSAndroid Build Coastguard Worker         return gMatrices[random->nextULessThan(count - kPerspectiveCount)];
63*c8dee2aaSAndroid Build Coastguard Worker     }
64*c8dee2aaSAndroid Build Coastguard Worker }
65*c8dee2aaSAndroid Build Coastguard Worker 
66*c8dee2aaSAndroid Build Coastguard Worker namespace GrTest {
TestMatrix(SkRandom * random)67*c8dee2aaSAndroid Build Coastguard Worker const SkMatrix& TestMatrix(SkRandom* random) { return test_matrix(random, true, true); }
68*c8dee2aaSAndroid Build Coastguard Worker 
TestMatrixPreservesRightAngles(SkRandom * random)69*c8dee2aaSAndroid Build Coastguard Worker const SkMatrix& TestMatrixPreservesRightAngles(SkRandom* random) {
70*c8dee2aaSAndroid Build Coastguard Worker     static SkMatrix gMatrices[5];
71*c8dee2aaSAndroid Build Coastguard Worker     static bool gOnce;
72*c8dee2aaSAndroid Build Coastguard Worker     if (!gOnce) {
73*c8dee2aaSAndroid Build Coastguard Worker         gOnce = true;
74*c8dee2aaSAndroid Build Coastguard Worker         // identity
75*c8dee2aaSAndroid Build Coastguard Worker         gMatrices[0].reset();
76*c8dee2aaSAndroid Build Coastguard Worker         // translation
77*c8dee2aaSAndroid Build Coastguard Worker         gMatrices[1].setTranslate(SkIntToScalar(-100), SkIntToScalar(100));
78*c8dee2aaSAndroid Build Coastguard Worker         // scale
79*c8dee2aaSAndroid Build Coastguard Worker         gMatrices[2].setScale(SkIntToScalar(17), SkIntToScalar(17));
80*c8dee2aaSAndroid Build Coastguard Worker         // scale + translation
81*c8dee2aaSAndroid Build Coastguard Worker         gMatrices[3].setScale(SkIntToScalar(-17), SkIntToScalar(-17));
82*c8dee2aaSAndroid Build Coastguard Worker         gMatrices[3].postTranslate(SkIntToScalar(66), SkIntToScalar(-33));
83*c8dee2aaSAndroid Build Coastguard Worker         // orthogonal basis vectors
84*c8dee2aaSAndroid Build Coastguard Worker         gMatrices[4].reset();
85*c8dee2aaSAndroid Build Coastguard Worker         gMatrices[4].setScale(SkIntToScalar(-1), SkIntToScalar(-1));
86*c8dee2aaSAndroid Build Coastguard Worker         gMatrices[4].setRotate(47);
87*c8dee2aaSAndroid Build Coastguard Worker 
88*c8dee2aaSAndroid Build Coastguard Worker         for (size_t i = 0; i < std::size(gMatrices); i++) {
89*c8dee2aaSAndroid Build Coastguard Worker             SkASSERT(gMatrices[i].preservesRightAngles());
90*c8dee2aaSAndroid Build Coastguard Worker         }
91*c8dee2aaSAndroid Build Coastguard Worker     }
92*c8dee2aaSAndroid Build Coastguard Worker     return gMatrices[random->nextULessThan(static_cast<uint32_t>(std::size(gMatrices)))];
93*c8dee2aaSAndroid Build Coastguard Worker }
94*c8dee2aaSAndroid Build Coastguard Worker 
TestMatrixRectStaysRect(SkRandom * random)95*c8dee2aaSAndroid Build Coastguard Worker const SkMatrix& TestMatrixRectStaysRect(SkRandom* random) {
96*c8dee2aaSAndroid Build Coastguard Worker     static SkMatrix gMatrices[6];
97*c8dee2aaSAndroid Build Coastguard Worker     static bool gOnce;
98*c8dee2aaSAndroid Build Coastguard Worker     if (!gOnce) {
99*c8dee2aaSAndroid Build Coastguard Worker         gOnce = true;
100*c8dee2aaSAndroid Build Coastguard Worker         // identity
101*c8dee2aaSAndroid Build Coastguard Worker         gMatrices[0].reset();
102*c8dee2aaSAndroid Build Coastguard Worker         // translation
103*c8dee2aaSAndroid Build Coastguard Worker         gMatrices[1].setTranslate(SkIntToScalar(-100), SkIntToScalar(100));
104*c8dee2aaSAndroid Build Coastguard Worker         // scale
105*c8dee2aaSAndroid Build Coastguard Worker         gMatrices[2].setScale(SkIntToScalar(17), SkIntToScalar(17));
106*c8dee2aaSAndroid Build Coastguard Worker         // scale + translation
107*c8dee2aaSAndroid Build Coastguard Worker         gMatrices[3].setScale(SkIntToScalar(-17), SkIntToScalar(-17));
108*c8dee2aaSAndroid Build Coastguard Worker         gMatrices[3].postTranslate(SkIntToScalar(66), SkIntToScalar(-33));
109*c8dee2aaSAndroid Build Coastguard Worker         // reflection
110*c8dee2aaSAndroid Build Coastguard Worker         gMatrices[4].setScale(SkIntToScalar(-1), SkIntToScalar(-1));
111*c8dee2aaSAndroid Build Coastguard Worker         // 90 degress rotation
112*c8dee2aaSAndroid Build Coastguard Worker         gMatrices[5].setRotate(90);
113*c8dee2aaSAndroid Build Coastguard Worker 
114*c8dee2aaSAndroid Build Coastguard Worker         for (size_t i = 0; i < std::size(gMatrices); i++) {
115*c8dee2aaSAndroid Build Coastguard Worker             SkASSERT(gMatrices[i].rectStaysRect());
116*c8dee2aaSAndroid Build Coastguard Worker         }
117*c8dee2aaSAndroid Build Coastguard Worker     }
118*c8dee2aaSAndroid Build Coastguard Worker     return gMatrices[random->nextULessThan(static_cast<uint32_t>(std::size(gMatrices)))];
119*c8dee2aaSAndroid Build Coastguard Worker }
120*c8dee2aaSAndroid Build Coastguard Worker 
TestMatrixInvertible(SkRandom * random)121*c8dee2aaSAndroid Build Coastguard Worker const SkMatrix& TestMatrixInvertible(SkRandom* random) { return test_matrix(random, true, false); }
TestMatrixPerspective(SkRandom * random)122*c8dee2aaSAndroid Build Coastguard Worker const SkMatrix& TestMatrixPerspective(SkRandom* random) { return test_matrix(random, false, true); }
123*c8dee2aaSAndroid Build Coastguard Worker 
TestWrapModes(SkRandom * random,GrSamplerState::WrapMode wrapModes[2])124*c8dee2aaSAndroid Build Coastguard Worker void TestWrapModes(SkRandom* random, GrSamplerState::WrapMode wrapModes[2]) {
125*c8dee2aaSAndroid Build Coastguard Worker     static const GrSamplerState::WrapMode kWrapModes[] = {
126*c8dee2aaSAndroid Build Coastguard Worker             GrSamplerState::WrapMode::kClamp,
127*c8dee2aaSAndroid Build Coastguard Worker             GrSamplerState::WrapMode::kRepeat,
128*c8dee2aaSAndroid Build Coastguard Worker             GrSamplerState::WrapMode::kMirrorRepeat,
129*c8dee2aaSAndroid Build Coastguard Worker     };
130*c8dee2aaSAndroid Build Coastguard Worker     wrapModes[0] = kWrapModes[random->nextULessThan(std::size(kWrapModes))];
131*c8dee2aaSAndroid Build Coastguard Worker     wrapModes[1] = kWrapModes[random->nextULessThan(std::size(kWrapModes))];
132*c8dee2aaSAndroid Build Coastguard Worker }
TestRect(SkRandom * random)133*c8dee2aaSAndroid Build Coastguard Worker const SkRect& TestRect(SkRandom* random) {
134*c8dee2aaSAndroid Build Coastguard Worker     static SkRect gRects[7];
135*c8dee2aaSAndroid Build Coastguard Worker     static bool gOnce;
136*c8dee2aaSAndroid Build Coastguard Worker     if (!gOnce) {
137*c8dee2aaSAndroid Build Coastguard Worker         gOnce = true;
138*c8dee2aaSAndroid Build Coastguard Worker         gRects[0] = SkRect::MakeWH(1.f, 1.f);
139*c8dee2aaSAndroid Build Coastguard Worker         gRects[1] = SkRect::MakeWH(1.0f, 256.0f);
140*c8dee2aaSAndroid Build Coastguard Worker         gRects[2] = SkRect::MakeWH(256.0f, 1.0f);
141*c8dee2aaSAndroid Build Coastguard Worker         gRects[3] = SkRectPriv::MakeLargest();
142*c8dee2aaSAndroid Build Coastguard Worker         gRects[4] = SkRect::MakeLTRB(-65535.0f, -65535.0f, 65535.0f, 65535.0f);
143*c8dee2aaSAndroid Build Coastguard Worker         gRects[5] = SkRect::MakeLTRB(-10.0f, -10.0f, 10.0f, 10.0f);
144*c8dee2aaSAndroid Build Coastguard Worker     }
145*c8dee2aaSAndroid Build Coastguard Worker     return gRects[random->nextULessThan(static_cast<uint32_t>(std::size(gRects)))];
146*c8dee2aaSAndroid Build Coastguard Worker }
147*c8dee2aaSAndroid Build Coastguard Worker 
148*c8dee2aaSAndroid Build Coastguard Worker // Just some simple rects for code which expects its input very sanitized
TestSquare(SkRandom * random)149*c8dee2aaSAndroid Build Coastguard Worker const SkRect& TestSquare(SkRandom* random) {
150*c8dee2aaSAndroid Build Coastguard Worker     static SkRect gRects[2];
151*c8dee2aaSAndroid Build Coastguard Worker     static bool gOnce;
152*c8dee2aaSAndroid Build Coastguard Worker     if (!gOnce) {
153*c8dee2aaSAndroid Build Coastguard Worker         gOnce = true;
154*c8dee2aaSAndroid Build Coastguard Worker         gRects[0] = SkRect::MakeWH(128.f, 128.f);
155*c8dee2aaSAndroid Build Coastguard Worker         gRects[1] = SkRect::MakeWH(256.0f, 256.0f);
156*c8dee2aaSAndroid Build Coastguard Worker     }
157*c8dee2aaSAndroid Build Coastguard Worker     return gRects[random->nextULessThan(static_cast<uint32_t>(std::size(gRects)))];
158*c8dee2aaSAndroid Build Coastguard Worker }
159*c8dee2aaSAndroid Build Coastguard Worker 
TestRRectSimple(SkRandom * random)160*c8dee2aaSAndroid Build Coastguard Worker const SkRRect& TestRRectSimple(SkRandom* random) {
161*c8dee2aaSAndroid Build Coastguard Worker     static SkRRect gRRect[2];
162*c8dee2aaSAndroid Build Coastguard Worker     static bool gOnce;
163*c8dee2aaSAndroid Build Coastguard Worker     if (!gOnce) {
164*c8dee2aaSAndroid Build Coastguard Worker         gOnce = true;
165*c8dee2aaSAndroid Build Coastguard Worker         SkRect rectangle = SkRect::MakeWH(10.f, 20.f);
166*c8dee2aaSAndroid Build Coastguard Worker         // true round rect with circular corners
167*c8dee2aaSAndroid Build Coastguard Worker         gRRect[0].setRectXY(rectangle, 1.f, 1.f);
168*c8dee2aaSAndroid Build Coastguard Worker         // true round rect with elliptical corners
169*c8dee2aaSAndroid Build Coastguard Worker         gRRect[1].setRectXY(rectangle, 2.0f, 1.0f);
170*c8dee2aaSAndroid Build Coastguard Worker 
171*c8dee2aaSAndroid Build Coastguard Worker         for (size_t i = 0; i < std::size(gRRect); i++) {
172*c8dee2aaSAndroid Build Coastguard Worker             SkASSERT(gRRect[i].isSimple());
173*c8dee2aaSAndroid Build Coastguard Worker         }
174*c8dee2aaSAndroid Build Coastguard Worker     }
175*c8dee2aaSAndroid Build Coastguard Worker     return gRRect[random->nextULessThan(static_cast<uint32_t>(std::size(gRRect)))];
176*c8dee2aaSAndroid Build Coastguard Worker }
177*c8dee2aaSAndroid Build Coastguard Worker 
TestPath(SkRandom * random)178*c8dee2aaSAndroid Build Coastguard Worker const SkPath& TestPath(SkRandom* random) {
179*c8dee2aaSAndroid Build Coastguard Worker     static SkPath gPath[7];
180*c8dee2aaSAndroid Build Coastguard Worker     static bool gOnce;
181*c8dee2aaSAndroid Build Coastguard Worker     if (!gOnce) {
182*c8dee2aaSAndroid Build Coastguard Worker         gOnce = true;
183*c8dee2aaSAndroid Build Coastguard Worker         // line
184*c8dee2aaSAndroid Build Coastguard Worker         gPath[0] = SkPathBuilder().moveTo(0.f, 0.f)
185*c8dee2aaSAndroid Build Coastguard Worker                                   .lineTo(10.f, 10.f)
186*c8dee2aaSAndroid Build Coastguard Worker                                   .detach();
187*c8dee2aaSAndroid Build Coastguard Worker         // quad
188*c8dee2aaSAndroid Build Coastguard Worker         gPath[1] = SkPathBuilder().moveTo(0.f, 0.f)
189*c8dee2aaSAndroid Build Coastguard Worker                                   .quadTo(10.f, 10.f, 20.f, 20.f)
190*c8dee2aaSAndroid Build Coastguard Worker                                   .detach();
191*c8dee2aaSAndroid Build Coastguard Worker         // conic
192*c8dee2aaSAndroid Build Coastguard Worker         gPath[2] = SkPathBuilder().moveTo(0.f, 0.f)
193*c8dee2aaSAndroid Build Coastguard Worker                                   .conicTo(10.f, 10.f, 20.f, 20.f, 1.f)
194*c8dee2aaSAndroid Build Coastguard Worker                                   .detach();
195*c8dee2aaSAndroid Build Coastguard Worker         // cubic
196*c8dee2aaSAndroid Build Coastguard Worker         gPath[3] = SkPathBuilder().moveTo(0.f, 0.f)
197*c8dee2aaSAndroid Build Coastguard Worker                                   .cubicTo(10.f, 10.f, 20.f, 20.f, 30.f, 30.f)
198*c8dee2aaSAndroid Build Coastguard Worker                                   .detach();
199*c8dee2aaSAndroid Build Coastguard Worker         // all three
200*c8dee2aaSAndroid Build Coastguard Worker         gPath[4] = SkPathBuilder().moveTo(0.f, 0.f)
201*c8dee2aaSAndroid Build Coastguard Worker                                   .lineTo(10.f, 10.f)
202*c8dee2aaSAndroid Build Coastguard Worker                                   .quadTo(10.f, 10.f, 20.f, 20.f)
203*c8dee2aaSAndroid Build Coastguard Worker                                   .conicTo(10.f, 10.f, 20.f, 20.f, 1.f)
204*c8dee2aaSAndroid Build Coastguard Worker                                   .cubicTo(10.f, 10.f, 20.f, 20.f, 30.f, 30.f)
205*c8dee2aaSAndroid Build Coastguard Worker                                   .detach();
206*c8dee2aaSAndroid Build Coastguard Worker         // convex
207*c8dee2aaSAndroid Build Coastguard Worker         gPath[5] = SkPathBuilder().moveTo(0.0f, 0.0f)
208*c8dee2aaSAndroid Build Coastguard Worker                                   .lineTo(10.0f, 0.0f)
209*c8dee2aaSAndroid Build Coastguard Worker                                   .lineTo(10.0f, 10.0f)
210*c8dee2aaSAndroid Build Coastguard Worker                                   .lineTo(0.0f, 10.0f)
211*c8dee2aaSAndroid Build Coastguard Worker                                   .close()
212*c8dee2aaSAndroid Build Coastguard Worker                                   .detach();
213*c8dee2aaSAndroid Build Coastguard Worker         // concave
214*c8dee2aaSAndroid Build Coastguard Worker         gPath[6] = SkPathBuilder().moveTo(0.0f, 0.0f)
215*c8dee2aaSAndroid Build Coastguard Worker                                   .lineTo(5.0f, 5.0f)
216*c8dee2aaSAndroid Build Coastguard Worker                                   .lineTo(10.0f, 0.0f)
217*c8dee2aaSAndroid Build Coastguard Worker                                   .lineTo(10.0f, 10.0f)
218*c8dee2aaSAndroid Build Coastguard Worker                                   .lineTo(0.0f, 10.0f)
219*c8dee2aaSAndroid Build Coastguard Worker                                   .close()
220*c8dee2aaSAndroid Build Coastguard Worker                                   .detach();
221*c8dee2aaSAndroid Build Coastguard Worker     }
222*c8dee2aaSAndroid Build Coastguard Worker 
223*c8dee2aaSAndroid Build Coastguard Worker     return gPath[random->nextULessThan(static_cast<uint32_t>(std::size(gPath)))];
224*c8dee2aaSAndroid Build Coastguard Worker }
225*c8dee2aaSAndroid Build Coastguard Worker 
TestPathConvex(SkRandom * random)226*c8dee2aaSAndroid Build Coastguard Worker const SkPath& TestPathConvex(SkRandom* random) {
227*c8dee2aaSAndroid Build Coastguard Worker     static SkPath gPath[3];
228*c8dee2aaSAndroid Build Coastguard Worker     static bool gOnce;
229*c8dee2aaSAndroid Build Coastguard Worker     if (!gOnce) {
230*c8dee2aaSAndroid Build Coastguard Worker         gOnce = true;
231*c8dee2aaSAndroid Build Coastguard Worker         // narrow rect
232*c8dee2aaSAndroid Build Coastguard Worker         gPath[0] = SkPath::Polygon({{-1.5f, -50.0f},
233*c8dee2aaSAndroid Build Coastguard Worker                                     {-1.5f, -50.0f},
234*c8dee2aaSAndroid Build Coastguard Worker                                     { 1.5f, -50.0f},
235*c8dee2aaSAndroid Build Coastguard Worker                                     { 1.5f,  50.0f},
236*c8dee2aaSAndroid Build Coastguard Worker                                     {-1.5f,  50.0f}}, false);
237*c8dee2aaSAndroid Build Coastguard Worker         // degenerate
238*c8dee2aaSAndroid Build Coastguard Worker         gPath[1] = SkPath::Polygon({{-0.025f, -0.025f},
239*c8dee2aaSAndroid Build Coastguard Worker                                     {-0.025f, -0.025f},
240*c8dee2aaSAndroid Build Coastguard Worker                                     { 0.025f, -0.025f},
241*c8dee2aaSAndroid Build Coastguard Worker                                     { 0.025f,  0.025f},
242*c8dee2aaSAndroid Build Coastguard Worker                                     {-0.025f,  0.025f}}, false);
243*c8dee2aaSAndroid Build Coastguard Worker         // clipped triangle
244*c8dee2aaSAndroid Build Coastguard Worker         gPath[2] = SkPath::Polygon({{-10.0f, -50.0f},
245*c8dee2aaSAndroid Build Coastguard Worker                                     {-10.0f, -50.0f},
246*c8dee2aaSAndroid Build Coastguard Worker                                     { 10.0f, -50.0f},
247*c8dee2aaSAndroid Build Coastguard Worker                                     { 50.0f,  31.0f},
248*c8dee2aaSAndroid Build Coastguard Worker                                     { 40.0f,  50.0f},
249*c8dee2aaSAndroid Build Coastguard Worker                                     {-40.0f,  50.0f},
250*c8dee2aaSAndroid Build Coastguard Worker                                     {-50.0f,  31.0f}}, false);
251*c8dee2aaSAndroid Build Coastguard Worker 
252*c8dee2aaSAndroid Build Coastguard Worker         for (size_t i = 0; i < std::size(gPath); i++) {
253*c8dee2aaSAndroid Build Coastguard Worker             SkASSERT(gPath[i].isConvex());
254*c8dee2aaSAndroid Build Coastguard Worker         }
255*c8dee2aaSAndroid Build Coastguard Worker     }
256*c8dee2aaSAndroid Build Coastguard Worker 
257*c8dee2aaSAndroid Build Coastguard Worker     return gPath[random->nextULessThan(static_cast<uint32_t>(std::size(gPath)))];
258*c8dee2aaSAndroid Build Coastguard Worker }
259*c8dee2aaSAndroid Build Coastguard Worker 
randomize_stroke_rec(SkStrokeRec * rec,SkRandom * random)260*c8dee2aaSAndroid Build Coastguard Worker static void randomize_stroke_rec(SkStrokeRec* rec, SkRandom* random) {
261*c8dee2aaSAndroid Build Coastguard Worker     bool strokeAndFill = random->nextBool();
262*c8dee2aaSAndroid Build Coastguard Worker     SkScalar strokeWidth = random->nextBool() ? 0.f : 1.f;
263*c8dee2aaSAndroid Build Coastguard Worker     rec->setStrokeStyle(strokeWidth, strokeAndFill);
264*c8dee2aaSAndroid Build Coastguard Worker 
265*c8dee2aaSAndroid Build Coastguard Worker     SkPaint::Cap cap = SkPaint::Cap(random->nextULessThan(SkPaint::kCapCount));
266*c8dee2aaSAndroid Build Coastguard Worker     SkPaint::Join join = SkPaint::Join(random->nextULessThan(SkPaint::kJoinCount));
267*c8dee2aaSAndroid Build Coastguard Worker     SkScalar miterLimit = random->nextRangeScalar(1.f, 5.f);
268*c8dee2aaSAndroid Build Coastguard Worker     rec->setStrokeParams(cap, join, miterLimit);
269*c8dee2aaSAndroid Build Coastguard Worker }
270*c8dee2aaSAndroid Build Coastguard Worker 
TestStrokeRec(SkRandom * random)271*c8dee2aaSAndroid Build Coastguard Worker SkStrokeRec TestStrokeRec(SkRandom* random) {
272*c8dee2aaSAndroid Build Coastguard Worker     SkStrokeRec::InitStyle style =
273*c8dee2aaSAndroid Build Coastguard Worker             SkStrokeRec::InitStyle(random->nextULessThan(SkStrokeRec::kFill_InitStyle + 1));
274*c8dee2aaSAndroid Build Coastguard Worker     SkStrokeRec rec(style);
275*c8dee2aaSAndroid Build Coastguard Worker     randomize_stroke_rec(&rec, random);
276*c8dee2aaSAndroid Build Coastguard Worker     return rec;
277*c8dee2aaSAndroid Build Coastguard Worker }
278*c8dee2aaSAndroid Build Coastguard Worker 
TestStyle(SkRandom * random,GrStyle * style)279*c8dee2aaSAndroid Build Coastguard Worker void TestStyle(SkRandom* random, GrStyle* style) {
280*c8dee2aaSAndroid Build Coastguard Worker     SkStrokeRec::InitStyle initStyle =
281*c8dee2aaSAndroid Build Coastguard Worker             SkStrokeRec::InitStyle(random->nextULessThan(SkStrokeRec::kFill_InitStyle + 1));
282*c8dee2aaSAndroid Build Coastguard Worker     SkStrokeRec stroke(initStyle);
283*c8dee2aaSAndroid Build Coastguard Worker     randomize_stroke_rec(&stroke, random);
284*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<SkPathEffect> pe;
285*c8dee2aaSAndroid Build Coastguard Worker     if (random->nextBool()) {
286*c8dee2aaSAndroid Build Coastguard Worker         int cnt = random->nextRangeU(1, 50) * 2;
287*c8dee2aaSAndroid Build Coastguard Worker         std::unique_ptr<SkScalar[]> intervals(new SkScalar[cnt]);
288*c8dee2aaSAndroid Build Coastguard Worker         SkScalar sum = 0;
289*c8dee2aaSAndroid Build Coastguard Worker         for (int i = 0; i < cnt; i++) {
290*c8dee2aaSAndroid Build Coastguard Worker             intervals[i] = random->nextRangeScalar(SkDoubleToScalar(0.01),
291*c8dee2aaSAndroid Build Coastguard Worker                                                    SkDoubleToScalar(10.0));
292*c8dee2aaSAndroid Build Coastguard Worker             sum += intervals[i];
293*c8dee2aaSAndroid Build Coastguard Worker         }
294*c8dee2aaSAndroid Build Coastguard Worker         SkScalar phase = random->nextRangeScalar(0, sum);
295*c8dee2aaSAndroid Build Coastguard Worker         pe = TestDashPathEffect::Make(intervals.get(), cnt, phase);
296*c8dee2aaSAndroid Build Coastguard Worker     }
297*c8dee2aaSAndroid Build Coastguard Worker     *style = GrStyle(stroke, std::move(pe));
298*c8dee2aaSAndroid Build Coastguard Worker }
299*c8dee2aaSAndroid Build Coastguard Worker 
TestDashPathEffect(const SkScalar * intervals,int count,SkScalar phase)300*c8dee2aaSAndroid Build Coastguard Worker TestDashPathEffect::TestDashPathEffect(const SkScalar* intervals, int count, SkScalar phase) {
301*c8dee2aaSAndroid Build Coastguard Worker     fCount = count;
302*c8dee2aaSAndroid Build Coastguard Worker     fIntervals.reset(count);
303*c8dee2aaSAndroid Build Coastguard Worker     memcpy(fIntervals.get(), intervals, count * sizeof(SkScalar));
304*c8dee2aaSAndroid Build Coastguard Worker     SkDashPath::CalcDashParameters(phase, intervals, count, &fInitialDashLength,
305*c8dee2aaSAndroid Build Coastguard Worker                                    &fInitialDashIndex, &fIntervalLength, &fPhase);
306*c8dee2aaSAndroid Build Coastguard Worker }
307*c8dee2aaSAndroid Build Coastguard Worker 
onFilterPath(SkPath * dst,const SkPath & src,SkStrokeRec * rec,const SkRect * cullRect,const SkMatrix &) const308*c8dee2aaSAndroid Build Coastguard Worker bool TestDashPathEffect::onFilterPath(SkPath* dst, const SkPath& src, SkStrokeRec* rec,
309*c8dee2aaSAndroid Build Coastguard Worker                                       const SkRect* cullRect, const SkMatrix&) const {
310*c8dee2aaSAndroid Build Coastguard Worker     return SkDashPath::InternalFilter(dst, src, rec, cullRect, fIntervals.get(), fCount,
311*c8dee2aaSAndroid Build Coastguard Worker                                       fInitialDashLength, fInitialDashIndex, fIntervalLength,
312*c8dee2aaSAndroid Build Coastguard Worker                                       fPhase);
313*c8dee2aaSAndroid Build Coastguard Worker }
314*c8dee2aaSAndroid Build Coastguard Worker 
asADash(DashInfo * info) const315*c8dee2aaSAndroid Build Coastguard Worker SkPathEffectBase::DashType TestDashPathEffect::asADash(DashInfo* info) const {
316*c8dee2aaSAndroid Build Coastguard Worker     if (info) {
317*c8dee2aaSAndroid Build Coastguard Worker         if (info->fCount >= fCount && info->fIntervals) {
318*c8dee2aaSAndroid Build Coastguard Worker             memcpy(info->fIntervals, fIntervals.get(), fCount * sizeof(SkScalar));
319*c8dee2aaSAndroid Build Coastguard Worker         }
320*c8dee2aaSAndroid Build Coastguard Worker         info->fCount = fCount;
321*c8dee2aaSAndroid Build Coastguard Worker         info->fPhase = fPhase;
322*c8dee2aaSAndroid Build Coastguard Worker     }
323*c8dee2aaSAndroid Build Coastguard Worker     return DashType::kDash;
324*c8dee2aaSAndroid Build Coastguard Worker }
325*c8dee2aaSAndroid Build Coastguard Worker 
TestColorSpace(SkRandom * random)326*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkColorSpace> TestColorSpace(SkRandom* random) {
327*c8dee2aaSAndroid Build Coastguard Worker     static sk_sp<SkColorSpace> gColorSpaces[3];
328*c8dee2aaSAndroid Build Coastguard Worker     static bool gOnce;
329*c8dee2aaSAndroid Build Coastguard Worker     if (!gOnce) {
330*c8dee2aaSAndroid Build Coastguard Worker         gOnce = true;
331*c8dee2aaSAndroid Build Coastguard Worker         // No color space (legacy mode)
332*c8dee2aaSAndroid Build Coastguard Worker         gColorSpaces[0] = nullptr;
333*c8dee2aaSAndroid Build Coastguard Worker         // sRGB or color-spin sRGB
334*c8dee2aaSAndroid Build Coastguard Worker         gColorSpaces[1] = SkColorSpace::MakeSRGB();
335*c8dee2aaSAndroid Build Coastguard Worker         gColorSpaces[2] = SkColorSpace::MakeSRGB()->makeColorSpin();
336*c8dee2aaSAndroid Build Coastguard Worker     }
337*c8dee2aaSAndroid Build Coastguard Worker     return gColorSpaces[random->nextULessThan(static_cast<uint32_t>(std::size(gColorSpaces)))];
338*c8dee2aaSAndroid Build Coastguard Worker }
339*c8dee2aaSAndroid Build Coastguard Worker 
TestColorXform(SkRandom * random)340*c8dee2aaSAndroid Build Coastguard Worker sk_sp<GrColorSpaceXform> TestColorXform(SkRandom* random) {
341*c8dee2aaSAndroid Build Coastguard Worker     // TODO: Add many more kinds of xforms here
342*c8dee2aaSAndroid Build Coastguard Worker     static sk_sp<GrColorSpaceXform> gXforms[3];
343*c8dee2aaSAndroid Build Coastguard Worker     static bool gOnce;
344*c8dee2aaSAndroid Build Coastguard Worker     if (!gOnce) {
345*c8dee2aaSAndroid Build Coastguard Worker         gOnce = true;
346*c8dee2aaSAndroid Build Coastguard Worker         sk_sp<SkColorSpace> srgb = SkColorSpace::MakeSRGB();
347*c8dee2aaSAndroid Build Coastguard Worker         sk_sp<SkColorSpace> spin = SkColorSpace::MakeSRGB()->makeColorSpin();
348*c8dee2aaSAndroid Build Coastguard Worker         // No gamut change
349*c8dee2aaSAndroid Build Coastguard Worker         gXforms[0] = nullptr;
350*c8dee2aaSAndroid Build Coastguard Worker         gXforms[1] = GrColorSpaceXform::Make(srgb.get(), kPremul_SkAlphaType,
351*c8dee2aaSAndroid Build Coastguard Worker                                              spin.get(), kPremul_SkAlphaType);
352*c8dee2aaSAndroid Build Coastguard Worker         gXforms[2] = GrColorSpaceXform::Make(spin.get(), kPremul_SkAlphaType,
353*c8dee2aaSAndroid Build Coastguard Worker                                              srgb.get(), kPremul_SkAlphaType);
354*c8dee2aaSAndroid Build Coastguard Worker     }
355*c8dee2aaSAndroid Build Coastguard Worker     return gXforms[random->nextULessThan(static_cast<uint32_t>(std::size(gXforms)))];
356*c8dee2aaSAndroid Build Coastguard Worker }
357*c8dee2aaSAndroid Build Coastguard Worker 
TestAsFPArgs(GrProcessorTestData * d)358*c8dee2aaSAndroid Build Coastguard Worker TestAsFPArgs::TestAsFPArgs(GrProcessorTestData* d)
359*c8dee2aaSAndroid Build Coastguard Worker         : fColorInfoStorage(std::make_unique<GrColorInfo>(
360*c8dee2aaSAndroid Build Coastguard Worker                   GrColorType::kRGBA_8888, kPremul_SkAlphaType, TestColorSpace(d->fRandom)))
361*c8dee2aaSAndroid Build Coastguard Worker         , fArgs(d->context(), fColorInfoStorage.get(), fSurfaceProps, GrFPArgs::Scope::kDefault) {}
362*c8dee2aaSAndroid Build Coastguard Worker 
~TestAsFPArgs()363*c8dee2aaSAndroid Build Coastguard Worker TestAsFPArgs::~TestAsFPArgs() {}
364*c8dee2aaSAndroid Build Coastguard Worker 
RandomColor(SkRandom * random)365*c8dee2aaSAndroid Build Coastguard Worker GrColor RandomColor(SkRandom* random) {
366*c8dee2aaSAndroid Build Coastguard Worker     // There are only a few cases of random colors which interest us
367*c8dee2aaSAndroid Build Coastguard Worker     enum ColorMode {
368*c8dee2aaSAndroid Build Coastguard Worker         kAllOnes_ColorMode,
369*c8dee2aaSAndroid Build Coastguard Worker         kAllZeros_ColorMode,
370*c8dee2aaSAndroid Build Coastguard Worker         kAlphaOne_ColorMode,
371*c8dee2aaSAndroid Build Coastguard Worker         kRandom_ColorMode,
372*c8dee2aaSAndroid Build Coastguard Worker         kLast_ColorMode = kRandom_ColorMode
373*c8dee2aaSAndroid Build Coastguard Worker     };
374*c8dee2aaSAndroid Build Coastguard Worker 
375*c8dee2aaSAndroid Build Coastguard Worker     ColorMode colorMode = ColorMode(random->nextULessThan(kLast_ColorMode + 1));
376*c8dee2aaSAndroid Build Coastguard Worker     GrColor color SK_INIT_TO_AVOID_WARNING;
377*c8dee2aaSAndroid Build Coastguard Worker     switch (colorMode) {
378*c8dee2aaSAndroid Build Coastguard Worker         case kAllOnes_ColorMode:
379*c8dee2aaSAndroid Build Coastguard Worker             color = GrColorPackRGBA(0xFF, 0xFF, 0xFF, 0xFF);
380*c8dee2aaSAndroid Build Coastguard Worker             break;
381*c8dee2aaSAndroid Build Coastguard Worker         case kAllZeros_ColorMode:
382*c8dee2aaSAndroid Build Coastguard Worker             color = GrColorPackRGBA(0, 0, 0, 0);
383*c8dee2aaSAndroid Build Coastguard Worker             break;
384*c8dee2aaSAndroid Build Coastguard Worker         case kAlphaOne_ColorMode:
385*c8dee2aaSAndroid Build Coastguard Worker             color = GrColorPackRGBA(random->nextULessThan(256),
386*c8dee2aaSAndroid Build Coastguard Worker                                     random->nextULessThan(256),
387*c8dee2aaSAndroid Build Coastguard Worker                                     random->nextULessThan(256),
388*c8dee2aaSAndroid Build Coastguard Worker                                     0xFF);
389*c8dee2aaSAndroid Build Coastguard Worker             break;
390*c8dee2aaSAndroid Build Coastguard Worker         case kRandom_ColorMode: {
391*c8dee2aaSAndroid Build Coastguard Worker                 uint8_t alpha = random->nextULessThan(256);
392*c8dee2aaSAndroid Build Coastguard Worker                 color = GrColorPackRGBA(random->nextRangeU(0, alpha),
393*c8dee2aaSAndroid Build Coastguard Worker                                         random->nextRangeU(0, alpha),
394*c8dee2aaSAndroid Build Coastguard Worker                                         random->nextRangeU(0, alpha),
395*c8dee2aaSAndroid Build Coastguard Worker                                         alpha);
396*c8dee2aaSAndroid Build Coastguard Worker             break;
397*c8dee2aaSAndroid Build Coastguard Worker         }
398*c8dee2aaSAndroid Build Coastguard Worker     }
399*c8dee2aaSAndroid Build Coastguard Worker     return color;
400*c8dee2aaSAndroid Build Coastguard Worker }
401*c8dee2aaSAndroid Build Coastguard Worker 
RandomCoverage(SkRandom * random)402*c8dee2aaSAndroid Build Coastguard Worker uint8_t RandomCoverage(SkRandom* random) {
403*c8dee2aaSAndroid Build Coastguard Worker     enum CoverageMode {
404*c8dee2aaSAndroid Build Coastguard Worker         kZero_CoverageMode,
405*c8dee2aaSAndroid Build Coastguard Worker         kAllOnes_CoverageMode,
406*c8dee2aaSAndroid Build Coastguard Worker         kRandom_CoverageMode,
407*c8dee2aaSAndroid Build Coastguard Worker         kLast_CoverageMode = kRandom_CoverageMode
408*c8dee2aaSAndroid Build Coastguard Worker     };
409*c8dee2aaSAndroid Build Coastguard Worker 
410*c8dee2aaSAndroid Build Coastguard Worker     CoverageMode colorMode = CoverageMode(random->nextULessThan(kLast_CoverageMode + 1));
411*c8dee2aaSAndroid Build Coastguard Worker     uint8_t coverage SK_INIT_TO_AVOID_WARNING;
412*c8dee2aaSAndroid Build Coastguard Worker     switch (colorMode) {
413*c8dee2aaSAndroid Build Coastguard Worker         case kZero_CoverageMode:
414*c8dee2aaSAndroid Build Coastguard Worker             coverage = 0;
415*c8dee2aaSAndroid Build Coastguard Worker             break;
416*c8dee2aaSAndroid Build Coastguard Worker         case kAllOnes_CoverageMode:
417*c8dee2aaSAndroid Build Coastguard Worker             coverage = 0xff;
418*c8dee2aaSAndroid Build Coastguard Worker             break;
419*c8dee2aaSAndroid Build Coastguard Worker         case kRandom_CoverageMode:
420*c8dee2aaSAndroid Build Coastguard Worker             coverage = random->nextULessThan(256);
421*c8dee2aaSAndroid Build Coastguard Worker             break;
422*c8dee2aaSAndroid Build Coastguard Worker     }
423*c8dee2aaSAndroid Build Coastguard Worker     return coverage;
424*c8dee2aaSAndroid Build Coastguard Worker }
425*c8dee2aaSAndroid Build Coastguard Worker 
426*c8dee2aaSAndroid Build Coastguard Worker }  // namespace GrTest
427*c8dee2aaSAndroid Build Coastguard Worker 
428*c8dee2aaSAndroid Build Coastguard Worker #endif
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