xref: /aosp_15_r20/external/skia/src/gpu/ganesh/GrTextureRenderTargetProxy.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2016 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker #ifndef GrTextureRenderTargetProxy_DEFINED
8*c8dee2aaSAndroid Build Coastguard Worker #define GrTextureRenderTargetProxy_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker 
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrTypes.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkDebug.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrCaps.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrRenderTargetProxy.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrTextureProxy.h"
16*c8dee2aaSAndroid Build Coastguard Worker 
17*c8dee2aaSAndroid Build Coastguard Worker #include <cstddef>
18*c8dee2aaSAndroid Build Coastguard Worker #include <string_view>
19*c8dee2aaSAndroid Build Coastguard Worker 
20*c8dee2aaSAndroid Build Coastguard Worker class GrBackendFormat;
21*c8dee2aaSAndroid Build Coastguard Worker class GrResourceProvider;
22*c8dee2aaSAndroid Build Coastguard Worker class GrSurface;
23*c8dee2aaSAndroid Build Coastguard Worker enum class GrDDLProvider : bool;
24*c8dee2aaSAndroid Build Coastguard Worker enum class GrInternalSurfaceFlags;
25*c8dee2aaSAndroid Build Coastguard Worker enum class GrMipmapStatus;
26*c8dee2aaSAndroid Build Coastguard Worker enum class SkBackingFit;
27*c8dee2aaSAndroid Build Coastguard Worker struct SkISize;
28*c8dee2aaSAndroid Build Coastguard Worker 
29*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu {
30*c8dee2aaSAndroid Build Coastguard Worker enum class Budgeted : bool;
31*c8dee2aaSAndroid Build Coastguard Worker enum class Mipmapped : bool;
32*c8dee2aaSAndroid Build Coastguard Worker }  // namespace skgpu
33*c8dee2aaSAndroid Build Coastguard Worker 
34*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_BUILD_FOR_WIN
35*c8dee2aaSAndroid Build Coastguard Worker // Windows gives warnings about inheriting asTextureProxy/asRenderTargetProxy via dominance.
36*c8dee2aaSAndroid Build Coastguard Worker #pragma warning(push)
37*c8dee2aaSAndroid Build Coastguard Worker #pragma warning(disable: 4250)
38*c8dee2aaSAndroid Build Coastguard Worker #endif
39*c8dee2aaSAndroid Build Coastguard Worker 
40*c8dee2aaSAndroid Build Coastguard Worker // This class delays the acquisition of RenderTargets that are also textures until
41*c8dee2aaSAndroid Build Coastguard Worker // they are actually required
42*c8dee2aaSAndroid Build Coastguard Worker // Beware: the uniqueID of the TextureRenderTargetProxy will usually be different than
43*c8dee2aaSAndroid Build Coastguard Worker // the uniqueID of the RenderTarget/Texture it represents!
44*c8dee2aaSAndroid Build Coastguard Worker class GrTextureRenderTargetProxy : public GrRenderTargetProxy, public GrTextureProxy {
45*c8dee2aaSAndroid Build Coastguard Worker private:
46*c8dee2aaSAndroid Build Coastguard Worker     // DDL TODO: rm the GrSurfaceProxy friending
47*c8dee2aaSAndroid Build Coastguard Worker     friend class GrSurfaceProxy; // for ctors
48*c8dee2aaSAndroid Build Coastguard Worker     friend class GrProxyProvider; // for ctors
49*c8dee2aaSAndroid Build Coastguard Worker 
50*c8dee2aaSAndroid Build Coastguard Worker     // Deferred version
51*c8dee2aaSAndroid Build Coastguard Worker     GrTextureRenderTargetProxy(const GrCaps&,
52*c8dee2aaSAndroid Build Coastguard Worker                                const GrBackendFormat&,
53*c8dee2aaSAndroid Build Coastguard Worker                                SkISize,
54*c8dee2aaSAndroid Build Coastguard Worker                                int sampleCnt,
55*c8dee2aaSAndroid Build Coastguard Worker                                skgpu::Mipmapped,
56*c8dee2aaSAndroid Build Coastguard Worker                                GrMipmapStatus,
57*c8dee2aaSAndroid Build Coastguard Worker                                SkBackingFit,
58*c8dee2aaSAndroid Build Coastguard Worker                                skgpu::Budgeted,
59*c8dee2aaSAndroid Build Coastguard Worker                                GrProtected,
60*c8dee2aaSAndroid Build Coastguard Worker                                GrInternalSurfaceFlags,
61*c8dee2aaSAndroid Build Coastguard Worker                                UseAllocator,
62*c8dee2aaSAndroid Build Coastguard Worker                                GrDDLProvider creatingProvider,
63*c8dee2aaSAndroid Build Coastguard Worker                                std::string_view label);
64*c8dee2aaSAndroid Build Coastguard Worker 
65*c8dee2aaSAndroid Build Coastguard Worker     // Lazy-callback version
66*c8dee2aaSAndroid Build Coastguard Worker     GrTextureRenderTargetProxy(const GrCaps&,
67*c8dee2aaSAndroid Build Coastguard Worker                                LazyInstantiateCallback&&,
68*c8dee2aaSAndroid Build Coastguard Worker                                const GrBackendFormat&,
69*c8dee2aaSAndroid Build Coastguard Worker                                SkISize,
70*c8dee2aaSAndroid Build Coastguard Worker                                int sampleCnt,
71*c8dee2aaSAndroid Build Coastguard Worker                                skgpu::Mipmapped,
72*c8dee2aaSAndroid Build Coastguard Worker                                GrMipmapStatus,
73*c8dee2aaSAndroid Build Coastguard Worker                                SkBackingFit,
74*c8dee2aaSAndroid Build Coastguard Worker                                skgpu::Budgeted,
75*c8dee2aaSAndroid Build Coastguard Worker                                GrProtected,
76*c8dee2aaSAndroid Build Coastguard Worker                                GrInternalSurfaceFlags,
77*c8dee2aaSAndroid Build Coastguard Worker                                UseAllocator,
78*c8dee2aaSAndroid Build Coastguard Worker                                GrDDLProvider creatingProvider,
79*c8dee2aaSAndroid Build Coastguard Worker                                std::string_view label);
80*c8dee2aaSAndroid Build Coastguard Worker 
81*c8dee2aaSAndroid Build Coastguard Worker     // Wrapped version
82*c8dee2aaSAndroid Build Coastguard Worker     GrTextureRenderTargetProxy(sk_sp<GrSurface>,
83*c8dee2aaSAndroid Build Coastguard Worker                                UseAllocator,
84*c8dee2aaSAndroid Build Coastguard Worker                                GrDDLProvider creatingProvider);
85*c8dee2aaSAndroid Build Coastguard Worker 
86*c8dee2aaSAndroid Build Coastguard Worker     void initSurfaceFlags(const GrCaps&);
87*c8dee2aaSAndroid Build Coastguard Worker 
88*c8dee2aaSAndroid Build Coastguard Worker     bool instantiate(GrResourceProvider*) override;
89*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<GrSurface> createSurface(GrResourceProvider*) const override;
90*c8dee2aaSAndroid Build Coastguard Worker 
91*c8dee2aaSAndroid Build Coastguard Worker     size_t onUninstantiatedGpuMemorySize() const override;
92*c8dee2aaSAndroid Build Coastguard Worker     LazySurfaceDesc callbackDesc() const override;
93*c8dee2aaSAndroid Build Coastguard Worker     SkDEBUGCODE(void onValidateSurface(const GrSurface*) override;)
94*c8dee2aaSAndroid Build Coastguard Worker };
95*c8dee2aaSAndroid Build Coastguard Worker 
96*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_BUILD_FOR_WIN
97*c8dee2aaSAndroid Build Coastguard Worker #pragma warning(pop)
98*c8dee2aaSAndroid Build Coastguard Worker #endif
99*c8dee2aaSAndroid Build Coastguard Worker 
100*c8dee2aaSAndroid Build Coastguard Worker #endif
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