1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2016 Google Inc. 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker #ifndef GrTextureRenderTargetProxy_DEFINED 8*c8dee2aaSAndroid Build Coastguard Worker #define GrTextureRenderTargetProxy_DEFINED 9*c8dee2aaSAndroid Build Coastguard Worker 10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h" 11*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrTypes.h" 12*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkDebug.h" 13*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrCaps.h" 14*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrRenderTargetProxy.h" 15*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrTextureProxy.h" 16*c8dee2aaSAndroid Build Coastguard Worker 17*c8dee2aaSAndroid Build Coastguard Worker #include <cstddef> 18*c8dee2aaSAndroid Build Coastguard Worker #include <string_view> 19*c8dee2aaSAndroid Build Coastguard Worker 20*c8dee2aaSAndroid Build Coastguard Worker class GrBackendFormat; 21*c8dee2aaSAndroid Build Coastguard Worker class GrResourceProvider; 22*c8dee2aaSAndroid Build Coastguard Worker class GrSurface; 23*c8dee2aaSAndroid Build Coastguard Worker enum class GrDDLProvider : bool; 24*c8dee2aaSAndroid Build Coastguard Worker enum class GrInternalSurfaceFlags; 25*c8dee2aaSAndroid Build Coastguard Worker enum class GrMipmapStatus; 26*c8dee2aaSAndroid Build Coastguard Worker enum class SkBackingFit; 27*c8dee2aaSAndroid Build Coastguard Worker struct SkISize; 28*c8dee2aaSAndroid Build Coastguard Worker 29*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu { 30*c8dee2aaSAndroid Build Coastguard Worker enum class Budgeted : bool; 31*c8dee2aaSAndroid Build Coastguard Worker enum class Mipmapped : bool; 32*c8dee2aaSAndroid Build Coastguard Worker } // namespace skgpu 33*c8dee2aaSAndroid Build Coastguard Worker 34*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_BUILD_FOR_WIN 35*c8dee2aaSAndroid Build Coastguard Worker // Windows gives warnings about inheriting asTextureProxy/asRenderTargetProxy via dominance. 36*c8dee2aaSAndroid Build Coastguard Worker #pragma warning(push) 37*c8dee2aaSAndroid Build Coastguard Worker #pragma warning(disable: 4250) 38*c8dee2aaSAndroid Build Coastguard Worker #endif 39*c8dee2aaSAndroid Build Coastguard Worker 40*c8dee2aaSAndroid Build Coastguard Worker // This class delays the acquisition of RenderTargets that are also textures until 41*c8dee2aaSAndroid Build Coastguard Worker // they are actually required 42*c8dee2aaSAndroid Build Coastguard Worker // Beware: the uniqueID of the TextureRenderTargetProxy will usually be different than 43*c8dee2aaSAndroid Build Coastguard Worker // the uniqueID of the RenderTarget/Texture it represents! 44*c8dee2aaSAndroid Build Coastguard Worker class GrTextureRenderTargetProxy : public GrRenderTargetProxy, public GrTextureProxy { 45*c8dee2aaSAndroid Build Coastguard Worker private: 46*c8dee2aaSAndroid Build Coastguard Worker // DDL TODO: rm the GrSurfaceProxy friending 47*c8dee2aaSAndroid Build Coastguard Worker friend class GrSurfaceProxy; // for ctors 48*c8dee2aaSAndroid Build Coastguard Worker friend class GrProxyProvider; // for ctors 49*c8dee2aaSAndroid Build Coastguard Worker 50*c8dee2aaSAndroid Build Coastguard Worker // Deferred version 51*c8dee2aaSAndroid Build Coastguard Worker GrTextureRenderTargetProxy(const GrCaps&, 52*c8dee2aaSAndroid Build Coastguard Worker const GrBackendFormat&, 53*c8dee2aaSAndroid Build Coastguard Worker SkISize, 54*c8dee2aaSAndroid Build Coastguard Worker int sampleCnt, 55*c8dee2aaSAndroid Build Coastguard Worker skgpu::Mipmapped, 56*c8dee2aaSAndroid Build Coastguard Worker GrMipmapStatus, 57*c8dee2aaSAndroid Build Coastguard Worker SkBackingFit, 58*c8dee2aaSAndroid Build Coastguard Worker skgpu::Budgeted, 59*c8dee2aaSAndroid Build Coastguard Worker GrProtected, 60*c8dee2aaSAndroid Build Coastguard Worker GrInternalSurfaceFlags, 61*c8dee2aaSAndroid Build Coastguard Worker UseAllocator, 62*c8dee2aaSAndroid Build Coastguard Worker GrDDLProvider creatingProvider, 63*c8dee2aaSAndroid Build Coastguard Worker std::string_view label); 64*c8dee2aaSAndroid Build Coastguard Worker 65*c8dee2aaSAndroid Build Coastguard Worker // Lazy-callback version 66*c8dee2aaSAndroid Build Coastguard Worker GrTextureRenderTargetProxy(const GrCaps&, 67*c8dee2aaSAndroid Build Coastguard Worker LazyInstantiateCallback&&, 68*c8dee2aaSAndroid Build Coastguard Worker const GrBackendFormat&, 69*c8dee2aaSAndroid Build Coastguard Worker SkISize, 70*c8dee2aaSAndroid Build Coastguard Worker int sampleCnt, 71*c8dee2aaSAndroid Build Coastguard Worker skgpu::Mipmapped, 72*c8dee2aaSAndroid Build Coastguard Worker GrMipmapStatus, 73*c8dee2aaSAndroid Build Coastguard Worker SkBackingFit, 74*c8dee2aaSAndroid Build Coastguard Worker skgpu::Budgeted, 75*c8dee2aaSAndroid Build Coastguard Worker GrProtected, 76*c8dee2aaSAndroid Build Coastguard Worker GrInternalSurfaceFlags, 77*c8dee2aaSAndroid Build Coastguard Worker UseAllocator, 78*c8dee2aaSAndroid Build Coastguard Worker GrDDLProvider creatingProvider, 79*c8dee2aaSAndroid Build Coastguard Worker std::string_view label); 80*c8dee2aaSAndroid Build Coastguard Worker 81*c8dee2aaSAndroid Build Coastguard Worker // Wrapped version 82*c8dee2aaSAndroid Build Coastguard Worker GrTextureRenderTargetProxy(sk_sp<GrSurface>, 83*c8dee2aaSAndroid Build Coastguard Worker UseAllocator, 84*c8dee2aaSAndroid Build Coastguard Worker GrDDLProvider creatingProvider); 85*c8dee2aaSAndroid Build Coastguard Worker 86*c8dee2aaSAndroid Build Coastguard Worker void initSurfaceFlags(const GrCaps&); 87*c8dee2aaSAndroid Build Coastguard Worker 88*c8dee2aaSAndroid Build Coastguard Worker bool instantiate(GrResourceProvider*) override; 89*c8dee2aaSAndroid Build Coastguard Worker sk_sp<GrSurface> createSurface(GrResourceProvider*) const override; 90*c8dee2aaSAndroid Build Coastguard Worker 91*c8dee2aaSAndroid Build Coastguard Worker size_t onUninstantiatedGpuMemorySize() const override; 92*c8dee2aaSAndroid Build Coastguard Worker LazySurfaceDesc callbackDesc() const override; 93*c8dee2aaSAndroid Build Coastguard Worker SkDEBUGCODE(void onValidateSurface(const GrSurface*) override;) 94*c8dee2aaSAndroid Build Coastguard Worker }; 95*c8dee2aaSAndroid Build Coastguard Worker 96*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_BUILD_FOR_WIN 97*c8dee2aaSAndroid Build Coastguard Worker #pragma warning(pop) 98*c8dee2aaSAndroid Build Coastguard Worker #endif 99*c8dee2aaSAndroid Build Coastguard Worker 100*c8dee2aaSAndroid Build Coastguard Worker #endif 101