1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2019 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrTextureResolveRenderTask.h"
8*c8dee2aaSAndroid Build Coastguard Worker
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/GpuTypes.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkAssert.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkMacros.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrDrawingManager.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrGpu.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrOpFlushState.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrRenderTargetProxy.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrResourceAllocator.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrSurfaceProxyView.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrTexture.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrTextureProxy.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrTextureResolveManager.h"
21*c8dee2aaSAndroid Build Coastguard Worker
22*c8dee2aaSAndroid Build Coastguard Worker #include <algorithm>
23*c8dee2aaSAndroid Build Coastguard Worker #include <cstddef>
24*c8dee2aaSAndroid Build Coastguard Worker #include <utility>
25*c8dee2aaSAndroid Build Coastguard Worker
26*c8dee2aaSAndroid Build Coastguard Worker class GrRenderTarget;
27*c8dee2aaSAndroid Build Coastguard Worker
addProxy(GrDrawingManager * drawingMgr,sk_sp<GrSurfaceProxy> proxyRef,GrSurfaceProxy::ResolveFlags flags,const GrCaps & caps)28*c8dee2aaSAndroid Build Coastguard Worker void GrTextureResolveRenderTask::addProxy(GrDrawingManager* drawingMgr,
29*c8dee2aaSAndroid Build Coastguard Worker sk_sp<GrSurfaceProxy> proxyRef,
30*c8dee2aaSAndroid Build Coastguard Worker GrSurfaceProxy::ResolveFlags flags,
31*c8dee2aaSAndroid Build Coastguard Worker const GrCaps& caps) {
32*c8dee2aaSAndroid Build Coastguard Worker GrSurfaceProxy::ResolveFlags newFlags = flags;
33*c8dee2aaSAndroid Build Coastguard Worker GrSurfaceProxy* proxy = proxyRef.get();
34*c8dee2aaSAndroid Build Coastguard Worker Resolve* resolve;
35*c8dee2aaSAndroid Build Coastguard Worker bool newProxy = false;
36*c8dee2aaSAndroid Build Coastguard Worker
37*c8dee2aaSAndroid Build Coastguard Worker // We might just need to update the flags for an existing dependency.
38*c8dee2aaSAndroid Build Coastguard Worker if (auto found = std::find(fTargets.begin(), fTargets.end(), proxyRef);
39*c8dee2aaSAndroid Build Coastguard Worker found != fTargets.end()) {
40*c8dee2aaSAndroid Build Coastguard Worker size_t index = found - fTargets.begin();
41*c8dee2aaSAndroid Build Coastguard Worker resolve = &fResolves[index];
42*c8dee2aaSAndroid Build Coastguard Worker newFlags = ~resolve->fFlags & flags;
43*c8dee2aaSAndroid Build Coastguard Worker resolve->fFlags |= flags;
44*c8dee2aaSAndroid Build Coastguard Worker } else {
45*c8dee2aaSAndroid Build Coastguard Worker // Ensure the last render task that operated on the proxy is closed. That's where msaa and
46*c8dee2aaSAndroid Build Coastguard Worker // mipmaps should have been marked dirty.
47*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(!drawingMgr->getLastRenderTask(proxy)
48*c8dee2aaSAndroid Build Coastguard Worker || drawingMgr->getLastRenderTask(proxy)->isClosed());
49*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(GrSurfaceProxy::ResolveFlags::kNone != flags);
50*c8dee2aaSAndroid Build Coastguard Worker resolve = &fResolves.emplace_back(flags);
51*c8dee2aaSAndroid Build Coastguard Worker newProxy = true;
52*c8dee2aaSAndroid Build Coastguard Worker }
53*c8dee2aaSAndroid Build Coastguard Worker
54*c8dee2aaSAndroid Build Coastguard Worker if (GrSurfaceProxy::ResolveFlags::kMSAA & newFlags) {
55*c8dee2aaSAndroid Build Coastguard Worker GrRenderTargetProxy* renderTargetProxy = proxy->asRenderTargetProxy();
56*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(renderTargetProxy);
57*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(renderTargetProxy->isMSAADirty());
58*c8dee2aaSAndroid Build Coastguard Worker resolve->fMSAAResolveRect = renderTargetProxy->msaaDirtyRect();
59*c8dee2aaSAndroid Build Coastguard Worker renderTargetProxy->markMSAAResolved();
60*c8dee2aaSAndroid Build Coastguard Worker }
61*c8dee2aaSAndroid Build Coastguard Worker
62*c8dee2aaSAndroid Build Coastguard Worker if (GrSurfaceProxy::ResolveFlags::kMipMaps & newFlags) {
63*c8dee2aaSAndroid Build Coastguard Worker GrTextureProxy* textureProxy = proxy->asTextureProxy();
64*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(skgpu::Mipmapped::kYes == textureProxy->mipmapped());
65*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(textureProxy->mipmapsAreDirty());
66*c8dee2aaSAndroid Build Coastguard Worker textureProxy->markMipmapsClean();
67*c8dee2aaSAndroid Build Coastguard Worker }
68*c8dee2aaSAndroid Build Coastguard Worker
69*c8dee2aaSAndroid Build Coastguard Worker // We must do this after updating the proxy state because of assertions that the proxy isn't
70*c8dee2aaSAndroid Build Coastguard Worker // dirty.
71*c8dee2aaSAndroid Build Coastguard Worker if (newProxy) {
72*c8dee2aaSAndroid Build Coastguard Worker // Add the proxy as a dependency: We will read the existing contents of this texture while
73*c8dee2aaSAndroid Build Coastguard Worker // generating mipmap levels and/or resolving MSAA.
74*c8dee2aaSAndroid Build Coastguard Worker this->addDependency(
75*c8dee2aaSAndroid Build Coastguard Worker drawingMgr, proxy, skgpu::Mipmapped::kNo, GrTextureResolveManager(nullptr), caps);
76*c8dee2aaSAndroid Build Coastguard Worker this->addTarget(drawingMgr, GrSurfaceProxyView(std::move(proxyRef)));
77*c8dee2aaSAndroid Build Coastguard Worker }
78*c8dee2aaSAndroid Build Coastguard Worker }
79*c8dee2aaSAndroid Build Coastguard Worker
gatherProxyIntervals(GrResourceAllocator * alloc) const80*c8dee2aaSAndroid Build Coastguard Worker void GrTextureResolveRenderTask::gatherProxyIntervals(GrResourceAllocator* alloc) const {
81*c8dee2aaSAndroid Build Coastguard Worker // This renderTask doesn't have "normal" ops, however we still need to add intervals so
82*c8dee2aaSAndroid Build Coastguard Worker // fEndOfOpsTaskOpIndices will remain in sync. We create fake op#'s to capture the fact that we
83*c8dee2aaSAndroid Build Coastguard Worker // manipulate the resolve proxies.
84*c8dee2aaSAndroid Build Coastguard Worker auto fakeOp = alloc->curOp();
85*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(fResolves.size() == this->numTargets());
86*c8dee2aaSAndroid Build Coastguard Worker for (const sk_sp<GrSurfaceProxy>& target : fTargets) {
87*c8dee2aaSAndroid Build Coastguard Worker alloc->addInterval(target.get(), fakeOp, fakeOp, GrResourceAllocator::ActualUse::kYes,
88*c8dee2aaSAndroid Build Coastguard Worker GrResourceAllocator::AllowRecycling::kYes);
89*c8dee2aaSAndroid Build Coastguard Worker }
90*c8dee2aaSAndroid Build Coastguard Worker alloc->incOps();
91*c8dee2aaSAndroid Build Coastguard Worker }
92*c8dee2aaSAndroid Build Coastguard Worker
onExecute(GrOpFlushState * flushState)93*c8dee2aaSAndroid Build Coastguard Worker bool GrTextureResolveRenderTask::onExecute(GrOpFlushState* flushState) {
94*c8dee2aaSAndroid Build Coastguard Worker // Resolve all msaa back-to-back, before regenerating mipmaps.
95*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(fResolves.size() == this->numTargets());
96*c8dee2aaSAndroid Build Coastguard Worker for (int i = 0; i < fResolves.size(); ++i) {
97*c8dee2aaSAndroid Build Coastguard Worker const Resolve& resolve = fResolves[i];
98*c8dee2aaSAndroid Build Coastguard Worker if (GrSurfaceProxy::ResolveFlags::kMSAA & resolve.fFlags) {
99*c8dee2aaSAndroid Build Coastguard Worker GrSurfaceProxy* proxy = this->target(i);
100*c8dee2aaSAndroid Build Coastguard Worker // peekRenderTarget might be null if there was an instantiation error.
101*c8dee2aaSAndroid Build Coastguard Worker if (GrRenderTarget* renderTarget = proxy->peekRenderTarget()) {
102*c8dee2aaSAndroid Build Coastguard Worker flushState->gpu()->resolveRenderTarget(renderTarget, resolve.fMSAAResolveRect);
103*c8dee2aaSAndroid Build Coastguard Worker }
104*c8dee2aaSAndroid Build Coastguard Worker }
105*c8dee2aaSAndroid Build Coastguard Worker }
106*c8dee2aaSAndroid Build Coastguard Worker // Regenerate all mipmaps back-to-back.
107*c8dee2aaSAndroid Build Coastguard Worker for (int i = 0; i < fResolves.size(); ++i) {
108*c8dee2aaSAndroid Build Coastguard Worker const Resolve& resolve = fResolves[i];
109*c8dee2aaSAndroid Build Coastguard Worker if (GrSurfaceProxy::ResolveFlags::kMipMaps & resolve.fFlags) {
110*c8dee2aaSAndroid Build Coastguard Worker // peekTexture might be null if there was an instantiation error.
111*c8dee2aaSAndroid Build Coastguard Worker GrTexture* texture = this->target(i)->peekTexture();
112*c8dee2aaSAndroid Build Coastguard Worker if (texture && texture->mipmapsAreDirty()) {
113*c8dee2aaSAndroid Build Coastguard Worker flushState->gpu()->regenerateMipMapLevels(texture);
114*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(!texture->mipmapsAreDirty());
115*c8dee2aaSAndroid Build Coastguard Worker }
116*c8dee2aaSAndroid Build Coastguard Worker }
117*c8dee2aaSAndroid Build Coastguard Worker }
118*c8dee2aaSAndroid Build Coastguard Worker
119*c8dee2aaSAndroid Build Coastguard Worker return true;
120*c8dee2aaSAndroid Build Coastguard Worker }
121*c8dee2aaSAndroid Build Coastguard Worker
122*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_DEBUG
visitProxies_debugOnly(const GrVisitProxyFunc &) const123*c8dee2aaSAndroid Build Coastguard Worker void GrTextureResolveRenderTask::visitProxies_debugOnly(const GrVisitProxyFunc&) const {}
124*c8dee2aaSAndroid Build Coastguard Worker #endif
125*c8dee2aaSAndroid Build Coastguard Worker
126*c8dee2aaSAndroid Build Coastguard Worker #if defined(GPU_TEST_UTILS)
127*c8dee2aaSAndroid Build Coastguard Worker GrSurfaceProxy::ResolveFlags
flagsForProxy(sk_sp<GrSurfaceProxy> proxy) const128*c8dee2aaSAndroid Build Coastguard Worker GrTextureResolveRenderTask::flagsForProxy(sk_sp<GrSurfaceProxy> proxy) const {
129*c8dee2aaSAndroid Build Coastguard Worker if (auto found = std::find(fTargets.begin(), fTargets.end(), proxy);
130*c8dee2aaSAndroid Build Coastguard Worker found != fTargets.end()) {
131*c8dee2aaSAndroid Build Coastguard Worker return fResolves[found - fTargets.begin()].fFlags;
132*c8dee2aaSAndroid Build Coastguard Worker }
133*c8dee2aaSAndroid Build Coastguard Worker return GrSurfaceProxy::ResolveFlags::kNone;
134*c8dee2aaSAndroid Build Coastguard Worker }
135*c8dee2aaSAndroid Build Coastguard Worker #endif
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