xref: /aosp_15_r20/external/skia/src/gpu/ganesh/GrTextureResolveRenderTask.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2019 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrTextureResolveRenderTask.h"
8*c8dee2aaSAndroid Build Coastguard Worker 
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/GpuTypes.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkAssert.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkMacros.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrDrawingManager.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrGpu.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrOpFlushState.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrRenderTargetProxy.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrResourceAllocator.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrSurfaceProxyView.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrTexture.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrTextureProxy.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrTextureResolveManager.h"
21*c8dee2aaSAndroid Build Coastguard Worker 
22*c8dee2aaSAndroid Build Coastguard Worker #include <algorithm>
23*c8dee2aaSAndroid Build Coastguard Worker #include <cstddef>
24*c8dee2aaSAndroid Build Coastguard Worker #include <utility>
25*c8dee2aaSAndroid Build Coastguard Worker 
26*c8dee2aaSAndroid Build Coastguard Worker class GrRenderTarget;
27*c8dee2aaSAndroid Build Coastguard Worker 
addProxy(GrDrawingManager * drawingMgr,sk_sp<GrSurfaceProxy> proxyRef,GrSurfaceProxy::ResolveFlags flags,const GrCaps & caps)28*c8dee2aaSAndroid Build Coastguard Worker void GrTextureResolveRenderTask::addProxy(GrDrawingManager* drawingMgr,
29*c8dee2aaSAndroid Build Coastguard Worker                                           sk_sp<GrSurfaceProxy> proxyRef,
30*c8dee2aaSAndroid Build Coastguard Worker                                           GrSurfaceProxy::ResolveFlags flags,
31*c8dee2aaSAndroid Build Coastguard Worker                                           const GrCaps& caps) {
32*c8dee2aaSAndroid Build Coastguard Worker     GrSurfaceProxy::ResolveFlags newFlags = flags;
33*c8dee2aaSAndroid Build Coastguard Worker     GrSurfaceProxy* proxy = proxyRef.get();
34*c8dee2aaSAndroid Build Coastguard Worker     Resolve* resolve;
35*c8dee2aaSAndroid Build Coastguard Worker     bool newProxy = false;
36*c8dee2aaSAndroid Build Coastguard Worker 
37*c8dee2aaSAndroid Build Coastguard Worker     // We might just need to update the flags for an existing dependency.
38*c8dee2aaSAndroid Build Coastguard Worker     if (auto found = std::find(fTargets.begin(), fTargets.end(), proxyRef);
39*c8dee2aaSAndroid Build Coastguard Worker         found != fTargets.end()) {
40*c8dee2aaSAndroid Build Coastguard Worker         size_t index = found - fTargets.begin();
41*c8dee2aaSAndroid Build Coastguard Worker         resolve = &fResolves[index];
42*c8dee2aaSAndroid Build Coastguard Worker         newFlags = ~resolve->fFlags & flags;
43*c8dee2aaSAndroid Build Coastguard Worker         resolve->fFlags |= flags;
44*c8dee2aaSAndroid Build Coastguard Worker     } else {
45*c8dee2aaSAndroid Build Coastguard Worker         // Ensure the last render task that operated on the proxy is closed. That's where msaa and
46*c8dee2aaSAndroid Build Coastguard Worker         // mipmaps should have been marked dirty.
47*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT(!drawingMgr->getLastRenderTask(proxy)
48*c8dee2aaSAndroid Build Coastguard Worker                  || drawingMgr->getLastRenderTask(proxy)->isClosed());
49*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT(GrSurfaceProxy::ResolveFlags::kNone != flags);
50*c8dee2aaSAndroid Build Coastguard Worker         resolve = &fResolves.emplace_back(flags);
51*c8dee2aaSAndroid Build Coastguard Worker         newProxy = true;
52*c8dee2aaSAndroid Build Coastguard Worker     }
53*c8dee2aaSAndroid Build Coastguard Worker 
54*c8dee2aaSAndroid Build Coastguard Worker     if (GrSurfaceProxy::ResolveFlags::kMSAA & newFlags) {
55*c8dee2aaSAndroid Build Coastguard Worker         GrRenderTargetProxy* renderTargetProxy = proxy->asRenderTargetProxy();
56*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT(renderTargetProxy);
57*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT(renderTargetProxy->isMSAADirty());
58*c8dee2aaSAndroid Build Coastguard Worker         resolve->fMSAAResolveRect = renderTargetProxy->msaaDirtyRect();
59*c8dee2aaSAndroid Build Coastguard Worker         renderTargetProxy->markMSAAResolved();
60*c8dee2aaSAndroid Build Coastguard Worker     }
61*c8dee2aaSAndroid Build Coastguard Worker 
62*c8dee2aaSAndroid Build Coastguard Worker     if (GrSurfaceProxy::ResolveFlags::kMipMaps & newFlags) {
63*c8dee2aaSAndroid Build Coastguard Worker         GrTextureProxy* textureProxy = proxy->asTextureProxy();
64*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT(skgpu::Mipmapped::kYes == textureProxy->mipmapped());
65*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT(textureProxy->mipmapsAreDirty());
66*c8dee2aaSAndroid Build Coastguard Worker         textureProxy->markMipmapsClean();
67*c8dee2aaSAndroid Build Coastguard Worker     }
68*c8dee2aaSAndroid Build Coastguard Worker 
69*c8dee2aaSAndroid Build Coastguard Worker     // We must do this after updating the proxy state because of assertions that the proxy isn't
70*c8dee2aaSAndroid Build Coastguard Worker     // dirty.
71*c8dee2aaSAndroid Build Coastguard Worker     if (newProxy) {
72*c8dee2aaSAndroid Build Coastguard Worker         // Add the proxy as a dependency: We will read the existing contents of this texture while
73*c8dee2aaSAndroid Build Coastguard Worker         // generating mipmap levels and/or resolving MSAA.
74*c8dee2aaSAndroid Build Coastguard Worker         this->addDependency(
75*c8dee2aaSAndroid Build Coastguard Worker                 drawingMgr, proxy, skgpu::Mipmapped::kNo, GrTextureResolveManager(nullptr), caps);
76*c8dee2aaSAndroid Build Coastguard Worker         this->addTarget(drawingMgr, GrSurfaceProxyView(std::move(proxyRef)));
77*c8dee2aaSAndroid Build Coastguard Worker     }
78*c8dee2aaSAndroid Build Coastguard Worker }
79*c8dee2aaSAndroid Build Coastguard Worker 
gatherProxyIntervals(GrResourceAllocator * alloc) const80*c8dee2aaSAndroid Build Coastguard Worker void GrTextureResolveRenderTask::gatherProxyIntervals(GrResourceAllocator* alloc) const {
81*c8dee2aaSAndroid Build Coastguard Worker     // This renderTask doesn't have "normal" ops, however we still need to add intervals so
82*c8dee2aaSAndroid Build Coastguard Worker     // fEndOfOpsTaskOpIndices will remain in sync. We create fake op#'s to capture the fact that we
83*c8dee2aaSAndroid Build Coastguard Worker     // manipulate the resolve proxies.
84*c8dee2aaSAndroid Build Coastguard Worker     auto fakeOp = alloc->curOp();
85*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(fResolves.size() == this->numTargets());
86*c8dee2aaSAndroid Build Coastguard Worker     for (const sk_sp<GrSurfaceProxy>& target : fTargets) {
87*c8dee2aaSAndroid Build Coastguard Worker         alloc->addInterval(target.get(), fakeOp, fakeOp, GrResourceAllocator::ActualUse::kYes,
88*c8dee2aaSAndroid Build Coastguard Worker                            GrResourceAllocator::AllowRecycling::kYes);
89*c8dee2aaSAndroid Build Coastguard Worker     }
90*c8dee2aaSAndroid Build Coastguard Worker     alloc->incOps();
91*c8dee2aaSAndroid Build Coastguard Worker }
92*c8dee2aaSAndroid Build Coastguard Worker 
onExecute(GrOpFlushState * flushState)93*c8dee2aaSAndroid Build Coastguard Worker bool GrTextureResolveRenderTask::onExecute(GrOpFlushState* flushState) {
94*c8dee2aaSAndroid Build Coastguard Worker     // Resolve all msaa back-to-back, before regenerating mipmaps.
95*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(fResolves.size() == this->numTargets());
96*c8dee2aaSAndroid Build Coastguard Worker     for (int i = 0; i < fResolves.size(); ++i) {
97*c8dee2aaSAndroid Build Coastguard Worker         const Resolve& resolve = fResolves[i];
98*c8dee2aaSAndroid Build Coastguard Worker         if (GrSurfaceProxy::ResolveFlags::kMSAA & resolve.fFlags) {
99*c8dee2aaSAndroid Build Coastguard Worker             GrSurfaceProxy* proxy = this->target(i);
100*c8dee2aaSAndroid Build Coastguard Worker             // peekRenderTarget might be null if there was an instantiation error.
101*c8dee2aaSAndroid Build Coastguard Worker             if (GrRenderTarget* renderTarget = proxy->peekRenderTarget()) {
102*c8dee2aaSAndroid Build Coastguard Worker                 flushState->gpu()->resolveRenderTarget(renderTarget, resolve.fMSAAResolveRect);
103*c8dee2aaSAndroid Build Coastguard Worker             }
104*c8dee2aaSAndroid Build Coastguard Worker         }
105*c8dee2aaSAndroid Build Coastguard Worker     }
106*c8dee2aaSAndroid Build Coastguard Worker     // Regenerate all mipmaps back-to-back.
107*c8dee2aaSAndroid Build Coastguard Worker     for (int i = 0; i < fResolves.size(); ++i) {
108*c8dee2aaSAndroid Build Coastguard Worker         const Resolve& resolve = fResolves[i];
109*c8dee2aaSAndroid Build Coastguard Worker         if (GrSurfaceProxy::ResolveFlags::kMipMaps & resolve.fFlags) {
110*c8dee2aaSAndroid Build Coastguard Worker             // peekTexture might be null if there was an instantiation error.
111*c8dee2aaSAndroid Build Coastguard Worker             GrTexture* texture = this->target(i)->peekTexture();
112*c8dee2aaSAndroid Build Coastguard Worker             if (texture && texture->mipmapsAreDirty()) {
113*c8dee2aaSAndroid Build Coastguard Worker                 flushState->gpu()->regenerateMipMapLevels(texture);
114*c8dee2aaSAndroid Build Coastguard Worker                 SkASSERT(!texture->mipmapsAreDirty());
115*c8dee2aaSAndroid Build Coastguard Worker             }
116*c8dee2aaSAndroid Build Coastguard Worker         }
117*c8dee2aaSAndroid Build Coastguard Worker     }
118*c8dee2aaSAndroid Build Coastguard Worker 
119*c8dee2aaSAndroid Build Coastguard Worker     return true;
120*c8dee2aaSAndroid Build Coastguard Worker }
121*c8dee2aaSAndroid Build Coastguard Worker 
122*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_DEBUG
visitProxies_debugOnly(const GrVisitProxyFunc &) const123*c8dee2aaSAndroid Build Coastguard Worker void GrTextureResolveRenderTask::visitProxies_debugOnly(const GrVisitProxyFunc&) const {}
124*c8dee2aaSAndroid Build Coastguard Worker #endif
125*c8dee2aaSAndroid Build Coastguard Worker 
126*c8dee2aaSAndroid Build Coastguard Worker #if defined(GPU_TEST_UTILS)
127*c8dee2aaSAndroid Build Coastguard Worker GrSurfaceProxy::ResolveFlags
flagsForProxy(sk_sp<GrSurfaceProxy> proxy) const128*c8dee2aaSAndroid Build Coastguard Worker GrTextureResolveRenderTask::flagsForProxy(sk_sp<GrSurfaceProxy> proxy) const {
129*c8dee2aaSAndroid Build Coastguard Worker     if (auto found = std::find(fTargets.begin(), fTargets.end(), proxy);
130*c8dee2aaSAndroid Build Coastguard Worker         found != fTargets.end()) {
131*c8dee2aaSAndroid Build Coastguard Worker         return fResolves[found - fTargets.begin()].fFlags;
132*c8dee2aaSAndroid Build Coastguard Worker     }
133*c8dee2aaSAndroid Build Coastguard Worker     return GrSurfaceProxy::ResolveFlags::kNone;
134*c8dee2aaSAndroid Build Coastguard Worker }
135*c8dee2aaSAndroid Build Coastguard Worker #endif
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