1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2019 Google LLC 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #ifndef GrTextureResolveRenderTask_DEFINED 9*c8dee2aaSAndroid Build Coastguard Worker #define GrTextureResolveRenderTask_DEFINED 10*c8dee2aaSAndroid Build Coastguard Worker 11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h" 12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h" 13*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkDebug.h" 14*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTArray.h" 15*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/gpu/ganesh/GrTypesPriv.h" 16*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrCaps.h" 17*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrRenderTask.h" 18*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrSurfaceProxy.h" 19*c8dee2aaSAndroid Build Coastguard Worker 20*c8dee2aaSAndroid Build Coastguard Worker class GrDrawingManager; 21*c8dee2aaSAndroid Build Coastguard Worker class GrOpFlushState; 22*c8dee2aaSAndroid Build Coastguard Worker class GrRecordingContext; 23*c8dee2aaSAndroid Build Coastguard Worker class GrResourceAllocator; 24*c8dee2aaSAndroid Build Coastguard Worker 25*c8dee2aaSAndroid Build Coastguard Worker class GrTextureResolveRenderTask final : public GrRenderTask { 26*c8dee2aaSAndroid Build Coastguard Worker public: GrTextureResolveRenderTask()27*c8dee2aaSAndroid Build Coastguard Worker GrTextureResolveRenderTask() : GrRenderTask() {} 28*c8dee2aaSAndroid Build Coastguard Worker 29*c8dee2aaSAndroid Build Coastguard Worker void addProxy(GrDrawingManager*, sk_sp<GrSurfaceProxy> proxy, 30*c8dee2aaSAndroid Build Coastguard Worker GrSurfaceProxy::ResolveFlags, const GrCaps&); 31*c8dee2aaSAndroid Build Coastguard Worker #if defined(GPU_TEST_UTILS) 32*c8dee2aaSAndroid Build Coastguard Worker GrSurfaceProxy::ResolveFlags flagsForProxy(sk_sp<GrSurfaceProxy>) const; 33*c8dee2aaSAndroid Build Coastguard Worker #endif 34*c8dee2aaSAndroid Build Coastguard Worker 35*c8dee2aaSAndroid Build Coastguard Worker private: onIsUsed(GrSurfaceProxy * proxy)36*c8dee2aaSAndroid Build Coastguard Worker bool onIsUsed(GrSurfaceProxy* proxy) const override { 37*c8dee2aaSAndroid Build Coastguard Worker return false; 38*c8dee2aaSAndroid Build Coastguard Worker } 39*c8dee2aaSAndroid Build Coastguard Worker void gatherProxyIntervals(GrResourceAllocator*) const override; 40*c8dee2aaSAndroid Build Coastguard Worker onMakeClosed(GrRecordingContext *,SkIRect *)41*c8dee2aaSAndroid Build Coastguard Worker ExpectedOutcome onMakeClosed(GrRecordingContext*, SkIRect*) override { 42*c8dee2aaSAndroid Build Coastguard Worker return ExpectedOutcome::kTargetUnchanged; 43*c8dee2aaSAndroid Build Coastguard Worker } 44*c8dee2aaSAndroid Build Coastguard Worker 45*c8dee2aaSAndroid Build Coastguard Worker bool onExecute(GrOpFlushState*) override; 46*c8dee2aaSAndroid Build Coastguard Worker 47*c8dee2aaSAndroid Build Coastguard Worker #if defined(GPU_TEST_UTILS) name()48*c8dee2aaSAndroid Build Coastguard Worker const char* name() const final { return "TextureResolve"; } 49*c8dee2aaSAndroid Build Coastguard Worker #endif 50*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_DEBUG 51*c8dee2aaSAndroid Build Coastguard Worker void visitProxies_debugOnly(const GrVisitProxyFunc&) const override; 52*c8dee2aaSAndroid Build Coastguard Worker #endif 53*c8dee2aaSAndroid Build Coastguard Worker 54*c8dee2aaSAndroid Build Coastguard Worker struct Resolve { ResolveResolve55*c8dee2aaSAndroid Build Coastguard Worker Resolve(GrSurfaceProxy::ResolveFlags flags) : fFlags(flags) {} 56*c8dee2aaSAndroid Build Coastguard Worker GrSurfaceProxy::ResolveFlags fFlags; 57*c8dee2aaSAndroid Build Coastguard Worker SkIRect fMSAAResolveRect; 58*c8dee2aaSAndroid Build Coastguard Worker }; 59*c8dee2aaSAndroid Build Coastguard Worker 60*c8dee2aaSAndroid Build Coastguard Worker skia_private::STArray<4, Resolve> fResolves; 61*c8dee2aaSAndroid Build Coastguard Worker }; 62*c8dee2aaSAndroid Build Coastguard Worker 63*c8dee2aaSAndroid Build Coastguard Worker #endif 64