xref: /aosp_15_r20/external/skia/src/gpu/ganesh/GrTextureResolveRenderTask.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2019 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef GrTextureResolveRenderTask_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define GrTextureResolveRenderTask_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkDebug.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTArray.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/gpu/ganesh/GrTypesPriv.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrCaps.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrRenderTask.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrSurfaceProxy.h"
19*c8dee2aaSAndroid Build Coastguard Worker 
20*c8dee2aaSAndroid Build Coastguard Worker class GrDrawingManager;
21*c8dee2aaSAndroid Build Coastguard Worker class GrOpFlushState;
22*c8dee2aaSAndroid Build Coastguard Worker class GrRecordingContext;
23*c8dee2aaSAndroid Build Coastguard Worker class GrResourceAllocator;
24*c8dee2aaSAndroid Build Coastguard Worker 
25*c8dee2aaSAndroid Build Coastguard Worker class GrTextureResolveRenderTask final : public GrRenderTask {
26*c8dee2aaSAndroid Build Coastguard Worker public:
GrTextureResolveRenderTask()27*c8dee2aaSAndroid Build Coastguard Worker     GrTextureResolveRenderTask() : GrRenderTask() {}
28*c8dee2aaSAndroid Build Coastguard Worker 
29*c8dee2aaSAndroid Build Coastguard Worker     void addProxy(GrDrawingManager*, sk_sp<GrSurfaceProxy> proxy,
30*c8dee2aaSAndroid Build Coastguard Worker                   GrSurfaceProxy::ResolveFlags, const GrCaps&);
31*c8dee2aaSAndroid Build Coastguard Worker #if defined(GPU_TEST_UTILS)
32*c8dee2aaSAndroid Build Coastguard Worker     GrSurfaceProxy::ResolveFlags flagsForProxy(sk_sp<GrSurfaceProxy>) const;
33*c8dee2aaSAndroid Build Coastguard Worker #endif
34*c8dee2aaSAndroid Build Coastguard Worker 
35*c8dee2aaSAndroid Build Coastguard Worker private:
onIsUsed(GrSurfaceProxy * proxy)36*c8dee2aaSAndroid Build Coastguard Worker     bool onIsUsed(GrSurfaceProxy* proxy) const override {
37*c8dee2aaSAndroid Build Coastguard Worker         return false;
38*c8dee2aaSAndroid Build Coastguard Worker     }
39*c8dee2aaSAndroid Build Coastguard Worker     void gatherProxyIntervals(GrResourceAllocator*) const override;
40*c8dee2aaSAndroid Build Coastguard Worker 
onMakeClosed(GrRecordingContext *,SkIRect *)41*c8dee2aaSAndroid Build Coastguard Worker     ExpectedOutcome onMakeClosed(GrRecordingContext*, SkIRect*) override {
42*c8dee2aaSAndroid Build Coastguard Worker         return ExpectedOutcome::kTargetUnchanged;
43*c8dee2aaSAndroid Build Coastguard Worker     }
44*c8dee2aaSAndroid Build Coastguard Worker 
45*c8dee2aaSAndroid Build Coastguard Worker     bool onExecute(GrOpFlushState*) override;
46*c8dee2aaSAndroid Build Coastguard Worker 
47*c8dee2aaSAndroid Build Coastguard Worker #if defined(GPU_TEST_UTILS)
name()48*c8dee2aaSAndroid Build Coastguard Worker     const char* name() const final { return "TextureResolve"; }
49*c8dee2aaSAndroid Build Coastguard Worker #endif
50*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_DEBUG
51*c8dee2aaSAndroid Build Coastguard Worker     void visitProxies_debugOnly(const GrVisitProxyFunc&) const override;
52*c8dee2aaSAndroid Build Coastguard Worker #endif
53*c8dee2aaSAndroid Build Coastguard Worker 
54*c8dee2aaSAndroid Build Coastguard Worker     struct Resolve {
ResolveResolve55*c8dee2aaSAndroid Build Coastguard Worker         Resolve(GrSurfaceProxy::ResolveFlags flags) : fFlags(flags) {}
56*c8dee2aaSAndroid Build Coastguard Worker         GrSurfaceProxy::ResolveFlags fFlags;
57*c8dee2aaSAndroid Build Coastguard Worker         SkIRect fMSAAResolveRect;
58*c8dee2aaSAndroid Build Coastguard Worker     };
59*c8dee2aaSAndroid Build Coastguard Worker 
60*c8dee2aaSAndroid Build Coastguard Worker     skia_private::STArray<4, Resolve> fResolves;
61*c8dee2aaSAndroid Build Coastguard Worker };
62*c8dee2aaSAndroid Build Coastguard Worker 
63*c8dee2aaSAndroid Build Coastguard Worker #endif
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