xref: /aosp_15_r20/external/skia/src/gpu/ganesh/GrUniformDataManager.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2020 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef GrUniformDataManager_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define GrUniformDataManager_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkDebug.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTArray.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkAutoMalloc.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/glsl/GrGLSLProgramDataManager.h"
15*c8dee2aaSAndroid Build Coastguard Worker 
16*c8dee2aaSAndroid Build Coastguard Worker #include <cstdint>
17*c8dee2aaSAndroid Build Coastguard Worker 
18*c8dee2aaSAndroid Build Coastguard Worker enum class SkSLType : char;
19*c8dee2aaSAndroid Build Coastguard Worker 
20*c8dee2aaSAndroid Build Coastguard Worker /**
21*c8dee2aaSAndroid Build Coastguard Worker  * Subclass of GrGLSLProgramDataManager used to store uniforms for a program in a CPU buffer that
22*c8dee2aaSAndroid Build Coastguard Worker  * can be uploaded to a UBO. This currently assumes uniform layouts that are compatible with
23*c8dee2aaSAndroid Build Coastguard Worker  * Vulkan, Dawn, and D3D12. It could be used more broadly if this aspect was made configurable.
24*c8dee2aaSAndroid Build Coastguard Worker  */
25*c8dee2aaSAndroid Build Coastguard Worker class GrUniformDataManager : public GrGLSLProgramDataManager {
26*c8dee2aaSAndroid Build Coastguard Worker public:
27*c8dee2aaSAndroid Build Coastguard Worker     GrUniformDataManager(uint32_t uniformCount, uint32_t uniformSize);
28*c8dee2aaSAndroid Build Coastguard Worker 
29*c8dee2aaSAndroid Build Coastguard Worker     void set1i(UniformHandle, int32_t) const override;
30*c8dee2aaSAndroid Build Coastguard Worker     void set1iv(UniformHandle, int arrayCount, const int32_t v[]) const override;
31*c8dee2aaSAndroid Build Coastguard Worker     void set1f(UniformHandle, float v0) const override;
32*c8dee2aaSAndroid Build Coastguard Worker     void set1fv(UniformHandle, int arrayCount, const float v[]) const override;
33*c8dee2aaSAndroid Build Coastguard Worker     void set2i(UniformHandle, int32_t, int32_t) const override;
34*c8dee2aaSAndroid Build Coastguard Worker     void set2iv(UniformHandle, int arrayCount, const int32_t v[]) const override;
35*c8dee2aaSAndroid Build Coastguard Worker     void set2f(UniformHandle, float, float) const override;
36*c8dee2aaSAndroid Build Coastguard Worker     void set2fv(UniformHandle, int arrayCount, const float v[]) const override;
37*c8dee2aaSAndroid Build Coastguard Worker     void set3i(UniformHandle, int32_t, int32_t, int32_t) const override;
38*c8dee2aaSAndroid Build Coastguard Worker     void set3iv(UniformHandle, int arrayCount, const int32_t v[]) const override;
39*c8dee2aaSAndroid Build Coastguard Worker     void set3f(UniformHandle, float, float, float) const override;
40*c8dee2aaSAndroid Build Coastguard Worker     void set3fv(UniformHandle, int arrayCount, const float v[]) const override;
41*c8dee2aaSAndroid Build Coastguard Worker     void set4i(UniformHandle, int32_t, int32_t, int32_t, int32_t) const override;
42*c8dee2aaSAndroid Build Coastguard Worker     void set4iv(UniformHandle, int arrayCount, const int32_t v[]) const override;
43*c8dee2aaSAndroid Build Coastguard Worker     void set4f(UniformHandle, float, float, float, float) const override;
44*c8dee2aaSAndroid Build Coastguard Worker     void set4fv(UniformHandle, int arrayCount, const float v[]) const override;
45*c8dee2aaSAndroid Build Coastguard Worker     // Matrices are column-major. The following three calls upload a single matrix into a uniform.
46*c8dee2aaSAndroid Build Coastguard Worker     void setMatrix2f(UniformHandle, const float matrix[]) const override;
47*c8dee2aaSAndroid Build Coastguard Worker     void setMatrix3f(UniformHandle, const float matrix[]) const override;
48*c8dee2aaSAndroid Build Coastguard Worker     void setMatrix4f(UniformHandle, const float matrix[]) const override;
49*c8dee2aaSAndroid Build Coastguard Worker     // These three calls upload arrayCount matrices into a uniform array.
50*c8dee2aaSAndroid Build Coastguard Worker     void setMatrix2fv(UniformHandle, int arrayCount, const float matrices[]) const override;
51*c8dee2aaSAndroid Build Coastguard Worker     void setMatrix3fv(UniformHandle, int arrayCount, const float matrices[]) const override;
52*c8dee2aaSAndroid Build Coastguard Worker     void setMatrix4fv(UniformHandle, int arrayCount, const float matrices[]) const override;
53*c8dee2aaSAndroid Build Coastguard Worker 
54*c8dee2aaSAndroid Build Coastguard Worker     // For the uniform data to be dirty so that we will reupload on the next use.
markDirty()55*c8dee2aaSAndroid Build Coastguard Worker     void markDirty() { fUniformsDirty = true; }
56*c8dee2aaSAndroid Build Coastguard Worker 
57*c8dee2aaSAndroid Build Coastguard Worker protected:
58*c8dee2aaSAndroid Build Coastguard Worker     struct Uniform {
59*c8dee2aaSAndroid Build Coastguard Worker         uint32_t fOffset : 24;
60*c8dee2aaSAndroid Build Coastguard Worker         SkSLType fType   : 8;
61*c8dee2aaSAndroid Build Coastguard Worker         SkDEBUGCODE(
62*c8dee2aaSAndroid Build Coastguard Worker             int  fArrayCount;
63*c8dee2aaSAndroid Build Coastguard Worker         )
64*c8dee2aaSAndroid Build Coastguard Worker     };
65*c8dee2aaSAndroid Build Coastguard Worker 
66*c8dee2aaSAndroid Build Coastguard Worker     int copyUniforms(void* dest, const void* src, int numUniforms, SkSLType uniformType) const;
67*c8dee2aaSAndroid Build Coastguard Worker 
68*c8dee2aaSAndroid Build Coastguard Worker     template <int N, SkSLType kFullType, SkSLType kHalfType>
69*c8dee2aaSAndroid Build Coastguard Worker     inline void set(UniformHandle u, const void* v) const;
70*c8dee2aaSAndroid Build Coastguard Worker     template <int N, SkSLType kFullType, SkSLType kHalfType>
71*c8dee2aaSAndroid Build Coastguard Worker     inline void setv(UniformHandle u, int arrayCount, const void* v) const;
72*c8dee2aaSAndroid Build Coastguard Worker     template <int N, SkSLType FullType, SkSLType HalfType>
73*c8dee2aaSAndroid Build Coastguard Worker     inline void setMatrices(UniformHandle, int arrayCount, const float matrices[]) const;
74*c8dee2aaSAndroid Build Coastguard Worker 
75*c8dee2aaSAndroid Build Coastguard Worker     void* getBufferPtrAndMarkDirty(const Uniform& uni) const;
76*c8dee2aaSAndroid Build Coastguard Worker 
77*c8dee2aaSAndroid Build Coastguard Worker     uint32_t fUniformSize;
78*c8dee2aaSAndroid Build Coastguard Worker     bool fWrite16BitUniforms = false;
79*c8dee2aaSAndroid Build Coastguard Worker 
80*c8dee2aaSAndroid Build Coastguard Worker     skia_private::TArray<Uniform, true> fUniforms;
81*c8dee2aaSAndroid Build Coastguard Worker 
82*c8dee2aaSAndroid Build Coastguard Worker     mutable SkAutoMalloc fUniformData;
83*c8dee2aaSAndroid Build Coastguard Worker     mutable bool         fUniformsDirty = false;
84*c8dee2aaSAndroid Build Coastguard Worker };
85*c8dee2aaSAndroid Build Coastguard Worker 
86*c8dee2aaSAndroid Build Coastguard Worker #endif
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