1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2020 Google LLC 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrUtil.h" 9*c8dee2aaSAndroid Build Coastguard Worker 10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkStrokeRec.h" 11*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkDrawProcs.h" 12*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrStyle.h" 13*c8dee2aaSAndroid Build Coastguard Worker GrGetIntelGpuFamily(uint32_t deviceID)14*c8dee2aaSAndroid Build Coastguard WorkerGrIntelGpuFamily GrGetIntelGpuFamily(uint32_t deviceID) { 15*c8dee2aaSAndroid Build Coastguard Worker // https://en.wikipedia.org/wiki/List_of_Intel_graphics_processing_units 16*c8dee2aaSAndroid Build Coastguard Worker uint32_t maskedID = deviceID & 0xFF00; 17*c8dee2aaSAndroid Build Coastguard Worker switch (maskedID) { 18*c8dee2aaSAndroid Build Coastguard Worker case 0x0100: 19*c8dee2aaSAndroid Build Coastguard Worker switch (deviceID & 0xFFF0) { 20*c8dee2aaSAndroid Build Coastguard Worker case 0x0100: 21*c8dee2aaSAndroid Build Coastguard Worker case 0x0110: 22*c8dee2aaSAndroid Build Coastguard Worker case 0x0120: 23*c8dee2aaSAndroid Build Coastguard Worker return kSandyBridge_IntelGpuFamily; 24*c8dee2aaSAndroid Build Coastguard Worker case 0x0150: 25*c8dee2aaSAndroid Build Coastguard Worker if (deviceID == 0x0155 || deviceID == 0x0157) { 26*c8dee2aaSAndroid Build Coastguard Worker return kValleyView_IntelGpuFamily; 27*c8dee2aaSAndroid Build Coastguard Worker } 28*c8dee2aaSAndroid Build Coastguard Worker if (deviceID == 0x0152 || deviceID == 0x015A) { 29*c8dee2aaSAndroid Build Coastguard Worker return kIvyBridge_IntelGpuFamily; 30*c8dee2aaSAndroid Build Coastguard Worker } 31*c8dee2aaSAndroid Build Coastguard Worker break; 32*c8dee2aaSAndroid Build Coastguard Worker case 0x0160: 33*c8dee2aaSAndroid Build Coastguard Worker return kIvyBridge_IntelGpuFamily; 34*c8dee2aaSAndroid Build Coastguard Worker default: 35*c8dee2aaSAndroid Build Coastguard Worker break; 36*c8dee2aaSAndroid Build Coastguard Worker } 37*c8dee2aaSAndroid Build Coastguard Worker break; 38*c8dee2aaSAndroid Build Coastguard Worker case 0x0F00: 39*c8dee2aaSAndroid Build Coastguard Worker return kValleyView_IntelGpuFamily; 40*c8dee2aaSAndroid Build Coastguard Worker case 0x0400: 41*c8dee2aaSAndroid Build Coastguard Worker case 0x0A00: 42*c8dee2aaSAndroid Build Coastguard Worker case 0x0D00: 43*c8dee2aaSAndroid Build Coastguard Worker return kHaswell_IntelGpuFamily; 44*c8dee2aaSAndroid Build Coastguard Worker case 0x2200: 45*c8dee2aaSAndroid Build Coastguard Worker return kCherryView_IntelGpuFamily; 46*c8dee2aaSAndroid Build Coastguard Worker case 0x1600: 47*c8dee2aaSAndroid Build Coastguard Worker return kBroadwell_IntelGpuFamily; 48*c8dee2aaSAndroid Build Coastguard Worker case 0x5A00: 49*c8dee2aaSAndroid Build Coastguard Worker return kApolloLake_IntelGpuFamily; 50*c8dee2aaSAndroid Build Coastguard Worker case 0x1900: 51*c8dee2aaSAndroid Build Coastguard Worker return kSkyLake_IntelGpuFamily; 52*c8dee2aaSAndroid Build Coastguard Worker case 0x3100: 53*c8dee2aaSAndroid Build Coastguard Worker return kGeminiLake_IntelGpuFamily; 54*c8dee2aaSAndroid Build Coastguard Worker case 0x5900: 55*c8dee2aaSAndroid Build Coastguard Worker return kKabyLake_IntelGpuFamily; 56*c8dee2aaSAndroid Build Coastguard Worker case 0x3E00: 57*c8dee2aaSAndroid Build Coastguard Worker return kCoffeeLake_IntelGpuFamily; 58*c8dee2aaSAndroid Build Coastguard Worker case 0x8A00: 59*c8dee2aaSAndroid Build Coastguard Worker return kIceLake_IntelGpuFamily; 60*c8dee2aaSAndroid Build Coastguard Worker default: 61*c8dee2aaSAndroid Build Coastguard Worker break; 62*c8dee2aaSAndroid Build Coastguard Worker } 63*c8dee2aaSAndroid Build Coastguard Worker return kUnknown_IntelGpuFamily; 64*c8dee2aaSAndroid Build Coastguard Worker } 65*c8dee2aaSAndroid Build Coastguard Worker GrIsStrokeHairlineOrEquivalent(const GrStyle & style,const SkMatrix & matrix,SkScalar * outCoverage)66*c8dee2aaSAndroid Build Coastguard Workerbool GrIsStrokeHairlineOrEquivalent(const GrStyle& style, 67*c8dee2aaSAndroid Build Coastguard Worker const SkMatrix& matrix, 68*c8dee2aaSAndroid Build Coastguard Worker SkScalar* outCoverage) { 69*c8dee2aaSAndroid Build Coastguard Worker if (style.pathEffect()) { 70*c8dee2aaSAndroid Build Coastguard Worker return false; 71*c8dee2aaSAndroid Build Coastguard Worker } 72*c8dee2aaSAndroid Build Coastguard Worker const SkStrokeRec& stroke = style.strokeRec(); 73*c8dee2aaSAndroid Build Coastguard Worker if (stroke.isHairlineStyle()) { 74*c8dee2aaSAndroid Build Coastguard Worker if (outCoverage) { 75*c8dee2aaSAndroid Build Coastguard Worker *outCoverage = SK_Scalar1; 76*c8dee2aaSAndroid Build Coastguard Worker } 77*c8dee2aaSAndroid Build Coastguard Worker return true; 78*c8dee2aaSAndroid Build Coastguard Worker } 79*c8dee2aaSAndroid Build Coastguard Worker return stroke.getStyle() == SkStrokeRec::kStroke_Style && 80*c8dee2aaSAndroid Build Coastguard Worker SkDrawTreatAAStrokeAsHairline(stroke.getWidth(), matrix, outCoverage); 81*c8dee2aaSAndroid Build Coastguard Worker } 82