xref: /aosp_15_r20/external/skia/src/gpu/ganesh/GrWaitRenderTask.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2019 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrWaitRenderTask.h"
9*c8dee2aaSAndroid Build Coastguard Worker 
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkAssert.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrGpu.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrOpFlushState.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrResourceAllocator.h"
14*c8dee2aaSAndroid Build Coastguard Worker 
gatherProxyIntervals(GrResourceAllocator * alloc) const15*c8dee2aaSAndroid Build Coastguard Worker void GrWaitRenderTask::gatherProxyIntervals(GrResourceAllocator* alloc) const {
16*c8dee2aaSAndroid Build Coastguard Worker     // This renderTask doesn't have "normal" ops. In this case we still need to add an interval (so
17*c8dee2aaSAndroid Build Coastguard Worker     // fEndOfOpsTaskOpIndices will remain in sync), so we create a fake op# to capture the fact that
18*c8dee2aaSAndroid Build Coastguard Worker     // we manipulate our target's proxy.
19*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(0 == this->numTargets());
20*c8dee2aaSAndroid Build Coastguard Worker     auto fakeOp = alloc->curOp();
21*c8dee2aaSAndroid Build Coastguard Worker     alloc->addInterval(fWaitedOn.proxy(), fakeOp, fakeOp,
22*c8dee2aaSAndroid Build Coastguard Worker                        GrResourceAllocator::ActualUse::kYes,
23*c8dee2aaSAndroid Build Coastguard Worker                        GrResourceAllocator::AllowRecycling::kYes);
24*c8dee2aaSAndroid Build Coastguard Worker     alloc->incOps();
25*c8dee2aaSAndroid Build Coastguard Worker }
26*c8dee2aaSAndroid Build Coastguard Worker 
onExecute(GrOpFlushState * flushState)27*c8dee2aaSAndroid Build Coastguard Worker bool GrWaitRenderTask::onExecute(GrOpFlushState* flushState) {
28*c8dee2aaSAndroid Build Coastguard Worker     for (int i = 0; i < fNumSemaphores; ++i) {
29*c8dee2aaSAndroid Build Coastguard Worker         // If we don't have a semaphore here it means we failed to wrap it. That happens if the
30*c8dee2aaSAndroid Build Coastguard Worker         // client didn't give us a valid semaphore to begin with. Therefore, it is fine to not wait
31*c8dee2aaSAndroid Build Coastguard Worker         // on it.
32*c8dee2aaSAndroid Build Coastguard Worker         if (fSemaphores[i]) {
33*c8dee2aaSAndroid Build Coastguard Worker             flushState->gpu()->waitSemaphore(fSemaphores[i].get());
34*c8dee2aaSAndroid Build Coastguard Worker         }
35*c8dee2aaSAndroid Build Coastguard Worker     }
36*c8dee2aaSAndroid Build Coastguard Worker     return true;
37*c8dee2aaSAndroid Build Coastguard Worker }
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