xref: /aosp_15_r20/external/skia/src/gpu/ganesh/PathRendererChain.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2011 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef PathRendererChain_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define PathRendererChain_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkNoncopyable.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTArray.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/gpu/ganesh/GrTypesPriv.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/PathRenderer.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/ops/AtlasRenderTask.h"  // IWYU pragma: keep
18*c8dee2aaSAndroid Build Coastguard Worker 
19*c8dee2aaSAndroid Build Coastguard Worker #include <cstddef>
20*c8dee2aaSAndroid Build Coastguard Worker 
21*c8dee2aaSAndroid Build Coastguard Worker class GrRecordingContext;
22*c8dee2aaSAndroid Build Coastguard Worker 
23*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::ganesh {
24*c8dee2aaSAndroid Build Coastguard Worker 
25*c8dee2aaSAndroid Build Coastguard Worker class AtlasPathRenderer;
26*c8dee2aaSAndroid Build Coastguard Worker 
27*c8dee2aaSAndroid Build Coastguard Worker /**
28*c8dee2aaSAndroid Build Coastguard Worker  * Keeps track of an ordered list of path renderers. When a path needs to be
29*c8dee2aaSAndroid Build Coastguard Worker  * drawn this list is scanned to find the most preferred renderer. To add your
30*c8dee2aaSAndroid Build Coastguard Worker  * path renderer to the list implement the GrPathRenderer::AddPathRenderers
31*c8dee2aaSAndroid Build Coastguard Worker  * function.
32*c8dee2aaSAndroid Build Coastguard Worker  */
33*c8dee2aaSAndroid Build Coastguard Worker class PathRendererChain : public SkNoncopyable {
34*c8dee2aaSAndroid Build Coastguard Worker public:
35*c8dee2aaSAndroid Build Coastguard Worker     struct Options {
36*c8dee2aaSAndroid Build Coastguard Worker         bool fAllowPathMaskCaching = false;
37*c8dee2aaSAndroid Build Coastguard Worker         GpuPathRenderers fGpuPathRenderers = GpuPathRenderers::kDefault;
38*c8dee2aaSAndroid Build Coastguard Worker     };
39*c8dee2aaSAndroid Build Coastguard Worker     PathRendererChain(GrRecordingContext*, const Options&);
40*c8dee2aaSAndroid Build Coastguard Worker 
41*c8dee2aaSAndroid Build Coastguard Worker     /** Documents how the caller plans to use a GrPathRenderer to draw a path. It affects the PR
42*c8dee2aaSAndroid Build Coastguard Worker         returned by getPathRenderer */
43*c8dee2aaSAndroid Build Coastguard Worker     enum class DrawType {
44*c8dee2aaSAndroid Build Coastguard Worker         kColor,            // draw to the color buffer, no AA
45*c8dee2aaSAndroid Build Coastguard Worker         kStencil,          // draw just to the stencil buffer
46*c8dee2aaSAndroid Build Coastguard Worker         kStencilAndColor,  // draw the stencil and color buffer, no AA
47*c8dee2aaSAndroid Build Coastguard Worker     };
48*c8dee2aaSAndroid Build Coastguard Worker 
49*c8dee2aaSAndroid Build Coastguard Worker     /** Returns a GrPathRenderer compatible with the request if one is available. If the caller
50*c8dee2aaSAndroid Build Coastguard Worker         is drawing the path to the stencil buffer then stencilSupport can be used to determine
51*c8dee2aaSAndroid Build Coastguard Worker         whether the path can be rendered with arbitrary stencil rules or not. See comments on
52*c8dee2aaSAndroid Build Coastguard Worker         StencilSupport in GrPathRenderer.h. */
53*c8dee2aaSAndroid Build Coastguard Worker     PathRenderer* getPathRenderer(const PathRenderer::CanDrawPathArgs&,
54*c8dee2aaSAndroid Build Coastguard Worker                                   DrawType,
55*c8dee2aaSAndroid Build Coastguard Worker                                   PathRenderer::StencilSupport*);
56*c8dee2aaSAndroid Build Coastguard Worker 
57*c8dee2aaSAndroid Build Coastguard Worker     /** Returns a direct pointer to the atlas path renderer, or null if it is not in the
58*c8dee2aaSAndroid Build Coastguard Worker         chain. */
getAtlasPathRenderer()59*c8dee2aaSAndroid Build Coastguard Worker     skgpu::ganesh::AtlasPathRenderer* getAtlasPathRenderer() { return fAtlasPathRenderer; }
60*c8dee2aaSAndroid Build Coastguard Worker 
61*c8dee2aaSAndroid Build Coastguard Worker     /** Returns a direct pointer to the tessellation path renderer, or null if it is not in the
62*c8dee2aaSAndroid Build Coastguard Worker         chain. */
getTessellationPathRenderer()63*c8dee2aaSAndroid Build Coastguard Worker     PathRenderer* getTessellationPathRenderer() {
64*c8dee2aaSAndroid Build Coastguard Worker         return fTessellationPathRenderer;
65*c8dee2aaSAndroid Build Coastguard Worker     }
66*c8dee2aaSAndroid Build Coastguard Worker 
67*c8dee2aaSAndroid Build Coastguard Worker private:
68*c8dee2aaSAndroid Build Coastguard Worker     static constexpr size_t kPreAllocCount = 8;
69*c8dee2aaSAndroid Build Coastguard Worker 
70*c8dee2aaSAndroid Build Coastguard Worker     skia_private::STArray<kPreAllocCount, sk_sp<PathRenderer>> fChain;
71*c8dee2aaSAndroid Build Coastguard Worker     AtlasPathRenderer* fAtlasPathRenderer = nullptr;
72*c8dee2aaSAndroid Build Coastguard Worker     PathRenderer* fTessellationPathRenderer = nullptr;
73*c8dee2aaSAndroid Build Coastguard Worker };
74*c8dee2aaSAndroid Build Coastguard Worker 
75*c8dee2aaSAndroid Build Coastguard Worker }  // namespace skgpu::ganesh
76*c8dee2aaSAndroid Build Coastguard Worker 
77*c8dee2aaSAndroid Build Coastguard Worker #endif // PathRendererChain_DEFINED
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