1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2011 Google Inc. 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #ifndef PathRendererChain_DEFINED 9*c8dee2aaSAndroid Build Coastguard Worker #define PathRendererChain_DEFINED 10*c8dee2aaSAndroid Build Coastguard Worker 11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h" 12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h" 13*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkNoncopyable.h" 14*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTArray.h" 15*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/gpu/ganesh/GrTypesPriv.h" 16*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/PathRenderer.h" 17*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/ops/AtlasRenderTask.h" // IWYU pragma: keep 18*c8dee2aaSAndroid Build Coastguard Worker 19*c8dee2aaSAndroid Build Coastguard Worker #include <cstddef> 20*c8dee2aaSAndroid Build Coastguard Worker 21*c8dee2aaSAndroid Build Coastguard Worker class GrRecordingContext; 22*c8dee2aaSAndroid Build Coastguard Worker 23*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::ganesh { 24*c8dee2aaSAndroid Build Coastguard Worker 25*c8dee2aaSAndroid Build Coastguard Worker class AtlasPathRenderer; 26*c8dee2aaSAndroid Build Coastguard Worker 27*c8dee2aaSAndroid Build Coastguard Worker /** 28*c8dee2aaSAndroid Build Coastguard Worker * Keeps track of an ordered list of path renderers. When a path needs to be 29*c8dee2aaSAndroid Build Coastguard Worker * drawn this list is scanned to find the most preferred renderer. To add your 30*c8dee2aaSAndroid Build Coastguard Worker * path renderer to the list implement the GrPathRenderer::AddPathRenderers 31*c8dee2aaSAndroid Build Coastguard Worker * function. 32*c8dee2aaSAndroid Build Coastguard Worker */ 33*c8dee2aaSAndroid Build Coastguard Worker class PathRendererChain : public SkNoncopyable { 34*c8dee2aaSAndroid Build Coastguard Worker public: 35*c8dee2aaSAndroid Build Coastguard Worker struct Options { 36*c8dee2aaSAndroid Build Coastguard Worker bool fAllowPathMaskCaching = false; 37*c8dee2aaSAndroid Build Coastguard Worker GpuPathRenderers fGpuPathRenderers = GpuPathRenderers::kDefault; 38*c8dee2aaSAndroid Build Coastguard Worker }; 39*c8dee2aaSAndroid Build Coastguard Worker PathRendererChain(GrRecordingContext*, const Options&); 40*c8dee2aaSAndroid Build Coastguard Worker 41*c8dee2aaSAndroid Build Coastguard Worker /** Documents how the caller plans to use a GrPathRenderer to draw a path. It affects the PR 42*c8dee2aaSAndroid Build Coastguard Worker returned by getPathRenderer */ 43*c8dee2aaSAndroid Build Coastguard Worker enum class DrawType { 44*c8dee2aaSAndroid Build Coastguard Worker kColor, // draw to the color buffer, no AA 45*c8dee2aaSAndroid Build Coastguard Worker kStencil, // draw just to the stencil buffer 46*c8dee2aaSAndroid Build Coastguard Worker kStencilAndColor, // draw the stencil and color buffer, no AA 47*c8dee2aaSAndroid Build Coastguard Worker }; 48*c8dee2aaSAndroid Build Coastguard Worker 49*c8dee2aaSAndroid Build Coastguard Worker /** Returns a GrPathRenderer compatible with the request if one is available. If the caller 50*c8dee2aaSAndroid Build Coastguard Worker is drawing the path to the stencil buffer then stencilSupport can be used to determine 51*c8dee2aaSAndroid Build Coastguard Worker whether the path can be rendered with arbitrary stencil rules or not. See comments on 52*c8dee2aaSAndroid Build Coastguard Worker StencilSupport in GrPathRenderer.h. */ 53*c8dee2aaSAndroid Build Coastguard Worker PathRenderer* getPathRenderer(const PathRenderer::CanDrawPathArgs&, 54*c8dee2aaSAndroid Build Coastguard Worker DrawType, 55*c8dee2aaSAndroid Build Coastguard Worker PathRenderer::StencilSupport*); 56*c8dee2aaSAndroid Build Coastguard Worker 57*c8dee2aaSAndroid Build Coastguard Worker /** Returns a direct pointer to the atlas path renderer, or null if it is not in the 58*c8dee2aaSAndroid Build Coastguard Worker chain. */ getAtlasPathRenderer()59*c8dee2aaSAndroid Build Coastguard Worker skgpu::ganesh::AtlasPathRenderer* getAtlasPathRenderer() { return fAtlasPathRenderer; } 60*c8dee2aaSAndroid Build Coastguard Worker 61*c8dee2aaSAndroid Build Coastguard Worker /** Returns a direct pointer to the tessellation path renderer, or null if it is not in the 62*c8dee2aaSAndroid Build Coastguard Worker chain. */ getTessellationPathRenderer()63*c8dee2aaSAndroid Build Coastguard Worker PathRenderer* getTessellationPathRenderer() { 64*c8dee2aaSAndroid Build Coastguard Worker return fTessellationPathRenderer; 65*c8dee2aaSAndroid Build Coastguard Worker } 66*c8dee2aaSAndroid Build Coastguard Worker 67*c8dee2aaSAndroid Build Coastguard Worker private: 68*c8dee2aaSAndroid Build Coastguard Worker static constexpr size_t kPreAllocCount = 8; 69*c8dee2aaSAndroid Build Coastguard Worker 70*c8dee2aaSAndroid Build Coastguard Worker skia_private::STArray<kPreAllocCount, sk_sp<PathRenderer>> fChain; 71*c8dee2aaSAndroid Build Coastguard Worker AtlasPathRenderer* fAtlasPathRenderer = nullptr; 72*c8dee2aaSAndroid Build Coastguard Worker PathRenderer* fTessellationPathRenderer = nullptr; 73*c8dee2aaSAndroid Build Coastguard Worker }; 74*c8dee2aaSAndroid Build Coastguard Worker 75*c8dee2aaSAndroid Build Coastguard Worker } // namespace skgpu::ganesh 76*c8dee2aaSAndroid Build Coastguard Worker 77*c8dee2aaSAndroid Build Coastguard Worker #endif // PathRendererChain_DEFINED 78