1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2020 Google LLC 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #ifndef StencilMaskHelper_DEFINED 9*c8dee2aaSAndroid Build Coastguard Worker #define StencilMaskHelper_DEFINED 10*c8dee2aaSAndroid Build Coastguard Worker 11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRegion.h" 12*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkNoncopyable.h" 13*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/StencilClip.h" 14*c8dee2aaSAndroid Build Coastguard Worker 15*c8dee2aaSAndroid Build Coastguard Worker #include <cstdint> 16*c8dee2aaSAndroid Build Coastguard Worker 17*c8dee2aaSAndroid Build Coastguard Worker class GrRecordingContext; 18*c8dee2aaSAndroid Build Coastguard Worker class GrShape; 19*c8dee2aaSAndroid Build Coastguard Worker class GrWindowRectangles; 20*c8dee2aaSAndroid Build Coastguard Worker class SkMatrix; 21*c8dee2aaSAndroid Build Coastguard Worker class SkPath; 22*c8dee2aaSAndroid Build Coastguard Worker enum class GrAA : bool; 23*c8dee2aaSAndroid Build Coastguard Worker struct SkIRect; 24*c8dee2aaSAndroid Build Coastguard Worker struct SkRect; 25*c8dee2aaSAndroid Build Coastguard Worker 26*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::ganesh { 27*c8dee2aaSAndroid Build Coastguard Worker 28*c8dee2aaSAndroid Build Coastguard Worker class SurfaceDrawContext; 29*c8dee2aaSAndroid Build Coastguard Worker 30*c8dee2aaSAndroid Build Coastguard Worker /** 31*c8dee2aaSAndroid Build Coastguard Worker * The StencilMaskHelper helps generate clip masks using the stencil buffer. 32*c8dee2aaSAndroid Build Coastguard Worker * It is intended to be used as: 33*c8dee2aaSAndroid Build Coastguard Worker * 34*c8dee2aaSAndroid Build Coastguard Worker * StencilMaskHelper helper; 35*c8dee2aaSAndroid Build Coastguard Worker * helper.init(...); 36*c8dee2aaSAndroid Build Coastguard Worker * 37*c8dee2aaSAndroid Build Coastguard Worker * draw one or more paths/rects specifying the required boolean ops 38*c8dee2aaSAndroid Build Coastguard Worker * 39*c8dee2aaSAndroid Build Coastguard Worker * helper.finish(); 40*c8dee2aaSAndroid Build Coastguard Worker * 41*c8dee2aaSAndroid Build Coastguard Worker * The result of this process will be the mask stored in the clip bits of the stencil buffer. 42*c8dee2aaSAndroid Build Coastguard Worker */ 43*c8dee2aaSAndroid Build Coastguard Worker class StencilMaskHelper : SkNoncopyable { 44*c8dee2aaSAndroid Build Coastguard Worker public: 45*c8dee2aaSAndroid Build Coastguard Worker // Configure the helper to update the stencil mask within the given rectangle, respecting the 46*c8dee2aaSAndroid Build Coastguard Worker // set window rectangles. It will use the provided context and render target to draw into, both 47*c8dee2aaSAndroid Build Coastguard Worker // of which must outlive the helper. 48*c8dee2aaSAndroid Build Coastguard Worker StencilMaskHelper(GrRecordingContext*, SurfaceDrawContext*); 49*c8dee2aaSAndroid Build Coastguard Worker 50*c8dee2aaSAndroid Build Coastguard Worker // Returns true if the stencil mask must be redrawn 51*c8dee2aaSAndroid Build Coastguard Worker bool init(const SkIRect& maskBounds, uint32_t genID, 52*c8dee2aaSAndroid Build Coastguard Worker const GrWindowRectangles& windowRects, int numFPs); 53*c8dee2aaSAndroid Build Coastguard Worker 54*c8dee2aaSAndroid Build Coastguard Worker // Draw a single rect into the stencil clip using the specified op 55*c8dee2aaSAndroid Build Coastguard Worker void drawRect(const SkRect& rect, const SkMatrix& matrix, SkRegion::Op, GrAA); 56*c8dee2aaSAndroid Build Coastguard Worker 57*c8dee2aaSAndroid Build Coastguard Worker // Draw a single filled path into the stencil clip with the specified op 58*c8dee2aaSAndroid Build Coastguard Worker bool drawPath(const SkPath& path, const SkMatrix& matrix, SkRegion::Op, GrAA); 59*c8dee2aaSAndroid Build Coastguard Worker 60*c8dee2aaSAndroid Build Coastguard Worker // Draw a single shape into the stencil clip assuming a simple fill style, with the specified op 61*c8dee2aaSAndroid Build Coastguard Worker bool drawShape(const GrShape& shape, const SkMatrix& matrix, SkRegion::Op, GrAA); 62*c8dee2aaSAndroid Build Coastguard Worker 63*c8dee2aaSAndroid Build Coastguard Worker // Reset the stencil buffer's clip bit to in or out. 64*c8dee2aaSAndroid Build Coastguard Worker void clear(bool insideStencil); 65*c8dee2aaSAndroid Build Coastguard Worker 66*c8dee2aaSAndroid Build Coastguard Worker // Marks the last rendered stencil mask on the render target context 67*c8dee2aaSAndroid Build Coastguard Worker void finish(); 68*c8dee2aaSAndroid Build Coastguard Worker 69*c8dee2aaSAndroid Build Coastguard Worker private: 70*c8dee2aaSAndroid Build Coastguard Worker GrRecordingContext* fContext; 71*c8dee2aaSAndroid Build Coastguard Worker SurfaceDrawContext* fSDC; 72*c8dee2aaSAndroid Build Coastguard Worker StencilClip fClip; 73*c8dee2aaSAndroid Build Coastguard Worker int fNumFPs; 74*c8dee2aaSAndroid Build Coastguard Worker 75*c8dee2aaSAndroid Build Coastguard Worker using INHERITED = SkNoncopyable; 76*c8dee2aaSAndroid Build Coastguard Worker }; 77*c8dee2aaSAndroid Build Coastguard Worker 78*c8dee2aaSAndroid Build Coastguard Worker } // namespace skgpu::ganesh 79*c8dee2aaSAndroid Build Coastguard Worker 80*c8dee2aaSAndroid Build Coastguard Worker #endif // StencilMaskHelper_DEFINED 81