xref: /aosp_15_r20/external/skia/src/gpu/ganesh/StencilMaskHelper.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2020 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef StencilMaskHelper_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define StencilMaskHelper_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRegion.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkNoncopyable.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/StencilClip.h"
14*c8dee2aaSAndroid Build Coastguard Worker 
15*c8dee2aaSAndroid Build Coastguard Worker #include <cstdint>
16*c8dee2aaSAndroid Build Coastguard Worker 
17*c8dee2aaSAndroid Build Coastguard Worker class GrRecordingContext;
18*c8dee2aaSAndroid Build Coastguard Worker class GrShape;
19*c8dee2aaSAndroid Build Coastguard Worker class GrWindowRectangles;
20*c8dee2aaSAndroid Build Coastguard Worker class SkMatrix;
21*c8dee2aaSAndroid Build Coastguard Worker class SkPath;
22*c8dee2aaSAndroid Build Coastguard Worker enum class GrAA : bool;
23*c8dee2aaSAndroid Build Coastguard Worker struct SkIRect;
24*c8dee2aaSAndroid Build Coastguard Worker struct SkRect;
25*c8dee2aaSAndroid Build Coastguard Worker 
26*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::ganesh {
27*c8dee2aaSAndroid Build Coastguard Worker 
28*c8dee2aaSAndroid Build Coastguard Worker class SurfaceDrawContext;
29*c8dee2aaSAndroid Build Coastguard Worker 
30*c8dee2aaSAndroid Build Coastguard Worker /**
31*c8dee2aaSAndroid Build Coastguard Worker  * The StencilMaskHelper helps generate clip masks using the stencil buffer.
32*c8dee2aaSAndroid Build Coastguard Worker  * It is intended to be used as:
33*c8dee2aaSAndroid Build Coastguard Worker  *
34*c8dee2aaSAndroid Build Coastguard Worker  *   StencilMaskHelper helper;
35*c8dee2aaSAndroid Build Coastguard Worker  *   helper.init(...);
36*c8dee2aaSAndroid Build Coastguard Worker  *
37*c8dee2aaSAndroid Build Coastguard Worker  *      draw one or more paths/rects specifying the required boolean ops
38*c8dee2aaSAndroid Build Coastguard Worker  *
39*c8dee2aaSAndroid Build Coastguard Worker  *   helper.finish();
40*c8dee2aaSAndroid Build Coastguard Worker  *
41*c8dee2aaSAndroid Build Coastguard Worker  * The result of this process will be the mask stored in the clip bits of the stencil buffer.
42*c8dee2aaSAndroid Build Coastguard Worker  */
43*c8dee2aaSAndroid Build Coastguard Worker class StencilMaskHelper : SkNoncopyable {
44*c8dee2aaSAndroid Build Coastguard Worker public:
45*c8dee2aaSAndroid Build Coastguard Worker     // Configure the helper to update the stencil mask within the given rectangle, respecting the
46*c8dee2aaSAndroid Build Coastguard Worker     // set window rectangles. It will use the provided context and render target to draw into, both
47*c8dee2aaSAndroid Build Coastguard Worker     // of which must outlive the helper.
48*c8dee2aaSAndroid Build Coastguard Worker     StencilMaskHelper(GrRecordingContext*, SurfaceDrawContext*);
49*c8dee2aaSAndroid Build Coastguard Worker 
50*c8dee2aaSAndroid Build Coastguard Worker     // Returns true if the stencil mask must be redrawn
51*c8dee2aaSAndroid Build Coastguard Worker     bool init(const SkIRect& maskBounds, uint32_t genID,
52*c8dee2aaSAndroid Build Coastguard Worker               const GrWindowRectangles& windowRects, int numFPs);
53*c8dee2aaSAndroid Build Coastguard Worker 
54*c8dee2aaSAndroid Build Coastguard Worker     // Draw a single rect into the stencil clip using the specified op
55*c8dee2aaSAndroid Build Coastguard Worker     void drawRect(const SkRect& rect, const SkMatrix& matrix, SkRegion::Op, GrAA);
56*c8dee2aaSAndroid Build Coastguard Worker 
57*c8dee2aaSAndroid Build Coastguard Worker     // Draw a single filled path into the stencil clip with the specified op
58*c8dee2aaSAndroid Build Coastguard Worker     bool drawPath(const SkPath& path, const SkMatrix& matrix, SkRegion::Op, GrAA);
59*c8dee2aaSAndroid Build Coastguard Worker 
60*c8dee2aaSAndroid Build Coastguard Worker     // Draw a single shape into the stencil clip assuming a simple fill style, with the specified op
61*c8dee2aaSAndroid Build Coastguard Worker     bool drawShape(const GrShape& shape, const SkMatrix& matrix, SkRegion::Op, GrAA);
62*c8dee2aaSAndroid Build Coastguard Worker 
63*c8dee2aaSAndroid Build Coastguard Worker     // Reset the stencil buffer's clip bit to in or out.
64*c8dee2aaSAndroid Build Coastguard Worker     void clear(bool insideStencil);
65*c8dee2aaSAndroid Build Coastguard Worker 
66*c8dee2aaSAndroid Build Coastguard Worker     // Marks the last rendered stencil mask on the render target context
67*c8dee2aaSAndroid Build Coastguard Worker     void finish();
68*c8dee2aaSAndroid Build Coastguard Worker 
69*c8dee2aaSAndroid Build Coastguard Worker private:
70*c8dee2aaSAndroid Build Coastguard Worker     GrRecordingContext* fContext;
71*c8dee2aaSAndroid Build Coastguard Worker     SurfaceDrawContext* fSDC;
72*c8dee2aaSAndroid Build Coastguard Worker     StencilClip         fClip;
73*c8dee2aaSAndroid Build Coastguard Worker     int                 fNumFPs;
74*c8dee2aaSAndroid Build Coastguard Worker 
75*c8dee2aaSAndroid Build Coastguard Worker     using INHERITED = SkNoncopyable;
76*c8dee2aaSAndroid Build Coastguard Worker };
77*c8dee2aaSAndroid Build Coastguard Worker 
78*c8dee2aaSAndroid Build Coastguard Worker }  // namespace skgpu::ganesh
79*c8dee2aaSAndroid Build Coastguard Worker 
80*c8dee2aaSAndroid Build Coastguard Worker #endif // StencilMaskHelper_DEFINED
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