1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2015 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/SurfaceDrawContext.h"
8*c8dee2aaSAndroid Build Coastguard Worker
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkAlphaType.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkArc.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBlendMode.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColorSpace.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkDrawable.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkMesh.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPath.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPathTypes.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPoint3.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRRect.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSamplingOptions.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSize.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h"
23*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkVertices.h"
24*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrBackendSemaphore.h"
25*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrBackendSurface.h"
26*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrDirectContext.h"
27*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrRecordingContext.h"
28*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SingleOwner.h"
29*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkDebug.h"
30*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkFloatingPoint.h"
31*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTemplates.h"
32*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTo.h"
33*c8dee2aaSAndroid Build Coastguard Worker #include "include/utils/SkShadowUtils.h"
34*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkDevice.h"
35*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkDrawProcs.h"
36*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkDrawShadowInfo.h"
37*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkLatticeIter.h"
38*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkMeshPriv.h"
39*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkPointPriv.h"
40*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkRRectPriv.h"
41*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkTraceEvent.h"
42*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/RefCntedCallback.h"
43*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/SkBackingFit.h"
44*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/Swizzle.h"
45*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrAppliedClip.h"
46*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrAuditTrail.h"
47*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrCaps.h"
48*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrClip.h"
49*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrColor.h"
50*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrColorInfo.h"
51*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrColorSpaceXform.h"
52*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrDirectContextPriv.h"
53*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrDrawingManager.h"
54*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrDstProxyView.h"
55*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrFragmentProcessor.h"
56*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrProcessorSet.h"
57*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrProxyProvider.h"
58*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrRecordingContextPriv.h"
59*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrResourceProvider.h"
60*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrScissorState.h"
61*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrSemaphore.h"
62*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrStencilSettings.h"
63*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrStyle.h"
64*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrTextureProxy.h"
65*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrTextureResolveManager.h"
66*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrTracing.h"
67*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrUserStencilSettings.h"
68*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrXferProcessor.h"
69*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/PathRenderer.h"
70*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/PathRendererChain.h"
71*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/SkGr.h"
72*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/effects/GrBlendFragmentProcessor.h"
73*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/effects/GrDisableColorXP.h"
74*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/effects/GrTextureEffect.h"
75*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/geometry/GrQuad.h"
76*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/geometry/GrQuadUtils.h"
77*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/geometry/GrStyledShape.h"
78*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/ops/ClearOp.h"
79*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/ops/DrawAtlasOp.h"
80*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/ops/DrawMeshOp.h"
81*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/ops/DrawableOp.h"
82*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/ops/FillRRectOp.h"
83*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/ops/FillRectOp.h"
84*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/ops/GrDrawOp.h"
85*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/ops/GrOp.h"
86*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/ops/GrOvalOpFactory.h"
87*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/ops/LatticeOp.h"
88*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/ops/RegionOp.h"
89*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/ops/ShadowRRectOp.h"
90*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/ops/StrokeRectOp.h"
91*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/ops/TextureOp.h"
92*c8dee2aaSAndroid Build Coastguard Worker #include "src/text/gpu/SubRunContainer.h"
93*c8dee2aaSAndroid Build Coastguard Worker #include "src/text/gpu/TextBlobRedrawCoordinator.h"
94*c8dee2aaSAndroid Build Coastguard Worker
95*c8dee2aaSAndroid Build Coastguard Worker #include <algorithm>
96*c8dee2aaSAndroid Build Coastguard Worker #include <map>
97*c8dee2aaSAndroid Build Coastguard Worker #include <string>
98*c8dee2aaSAndroid Build Coastguard Worker
99*c8dee2aaSAndroid Build Coastguard Worker struct GrShaderCaps;
100*c8dee2aaSAndroid Build Coastguard Worker
101*c8dee2aaSAndroid Build Coastguard Worker #define ASSERT_OWNED_RESOURCE(R) SkASSERT(!(R) || (R)->getContext() == this->drawingManager()->getContext())
102*c8dee2aaSAndroid Build Coastguard Worker #define ASSERT_SINGLE_OWNER SKGPU_ASSERT_SINGLE_OWNER(this->singleOwner())
103*c8dee2aaSAndroid Build Coastguard Worker #define RETURN_IF_ABANDONED if (fContext->abandoned()) { return; }
104*c8dee2aaSAndroid Build Coastguard Worker #define RETURN_FALSE_IF_ABANDONED if (fContext->abandoned()) { return false; }
105*c8dee2aaSAndroid Build Coastguard Worker
106*c8dee2aaSAndroid Build Coastguard Worker using namespace skia_private;
107*c8dee2aaSAndroid Build Coastguard Worker
108*c8dee2aaSAndroid Build Coastguard Worker //////////////////////////////////////////////////////////////////////////////
109*c8dee2aaSAndroid Build Coastguard Worker
110*c8dee2aaSAndroid Build Coastguard Worker namespace {
111*c8dee2aaSAndroid Build Coastguard Worker
op_bounds(SkRect * bounds,const GrOp * op)112*c8dee2aaSAndroid Build Coastguard Worker void op_bounds(SkRect* bounds, const GrOp* op) {
113*c8dee2aaSAndroid Build Coastguard Worker *bounds = op->bounds();
114*c8dee2aaSAndroid Build Coastguard Worker if (op->hasZeroArea()) {
115*c8dee2aaSAndroid Build Coastguard Worker if (op->hasAABloat()) {
116*c8dee2aaSAndroid Build Coastguard Worker bounds->outset(0.5f, 0.5f);
117*c8dee2aaSAndroid Build Coastguard Worker } else {
118*c8dee2aaSAndroid Build Coastguard Worker // We don't know which way the particular GPU will snap lines or points at integer
119*c8dee2aaSAndroid Build Coastguard Worker // coords. So we ensure that the bounds is large enough for either snap.
120*c8dee2aaSAndroid Build Coastguard Worker SkRect before = *bounds;
121*c8dee2aaSAndroid Build Coastguard Worker bounds->roundOut(bounds);
122*c8dee2aaSAndroid Build Coastguard Worker if (bounds->fLeft == before.fLeft) {
123*c8dee2aaSAndroid Build Coastguard Worker bounds->fLeft -= 1;
124*c8dee2aaSAndroid Build Coastguard Worker }
125*c8dee2aaSAndroid Build Coastguard Worker if (bounds->fTop == before.fTop) {
126*c8dee2aaSAndroid Build Coastguard Worker bounds->fTop -= 1;
127*c8dee2aaSAndroid Build Coastguard Worker }
128*c8dee2aaSAndroid Build Coastguard Worker if (bounds->fRight == before.fRight) {
129*c8dee2aaSAndroid Build Coastguard Worker bounds->fRight += 1;
130*c8dee2aaSAndroid Build Coastguard Worker }
131*c8dee2aaSAndroid Build Coastguard Worker if (bounds->fBottom == before.fBottom) {
132*c8dee2aaSAndroid Build Coastguard Worker bounds->fBottom += 1;
133*c8dee2aaSAndroid Build Coastguard Worker }
134*c8dee2aaSAndroid Build Coastguard Worker }
135*c8dee2aaSAndroid Build Coastguard Worker }
136*c8dee2aaSAndroid Build Coastguard Worker }
137*c8dee2aaSAndroid Build Coastguard Worker
138*c8dee2aaSAndroid Build Coastguard Worker } // anonymous namespace
139*c8dee2aaSAndroid Build Coastguard Worker
140*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::ganesh {
141*c8dee2aaSAndroid Build Coastguard Worker
142*c8dee2aaSAndroid Build Coastguard Worker using DoSimplify = GrStyledShape::DoSimplify;
143*c8dee2aaSAndroid Build Coastguard Worker
144*c8dee2aaSAndroid Build Coastguard Worker class AutoCheckFlush {
145*c8dee2aaSAndroid Build Coastguard Worker public:
AutoCheckFlush(GrDrawingManager * drawingManager)146*c8dee2aaSAndroid Build Coastguard Worker AutoCheckFlush(GrDrawingManager* drawingManager) : fDrawingManager(drawingManager) {
147*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(fDrawingManager);
148*c8dee2aaSAndroid Build Coastguard Worker }
~AutoCheckFlush()149*c8dee2aaSAndroid Build Coastguard Worker ~AutoCheckFlush() { fDrawingManager->flushIfNecessary(); }
150*c8dee2aaSAndroid Build Coastguard Worker
151*c8dee2aaSAndroid Build Coastguard Worker private:
152*c8dee2aaSAndroid Build Coastguard Worker GrDrawingManager* fDrawingManager;
153*c8dee2aaSAndroid Build Coastguard Worker };
154*c8dee2aaSAndroid Build Coastguard Worker
Make(GrRecordingContext * rContext,GrColorType colorType,sk_sp<GrSurfaceProxy> proxy,sk_sp<SkColorSpace> colorSpace,GrSurfaceOrigin origin,const SkSurfaceProps & surfaceProps)155*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<SurfaceDrawContext> SurfaceDrawContext::Make(GrRecordingContext* rContext,
156*c8dee2aaSAndroid Build Coastguard Worker GrColorType colorType,
157*c8dee2aaSAndroid Build Coastguard Worker sk_sp<GrSurfaceProxy> proxy,
158*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkColorSpace> colorSpace,
159*c8dee2aaSAndroid Build Coastguard Worker GrSurfaceOrigin origin,
160*c8dee2aaSAndroid Build Coastguard Worker const SkSurfaceProps& surfaceProps) {
161*c8dee2aaSAndroid Build Coastguard Worker if (!rContext || !proxy || colorType == GrColorType::kUnknown) {
162*c8dee2aaSAndroid Build Coastguard Worker return nullptr;
163*c8dee2aaSAndroid Build Coastguard Worker }
164*c8dee2aaSAndroid Build Coastguard Worker
165*c8dee2aaSAndroid Build Coastguard Worker const GrBackendFormat& format = proxy->backendFormat();
166*c8dee2aaSAndroid Build Coastguard Worker skgpu::Swizzle readSwizzle = rContext->priv().caps()->getReadSwizzle(format, colorType);
167*c8dee2aaSAndroid Build Coastguard Worker skgpu::Swizzle writeSwizzle = rContext->priv().caps()->getWriteSwizzle(format, colorType);
168*c8dee2aaSAndroid Build Coastguard Worker
169*c8dee2aaSAndroid Build Coastguard Worker GrSurfaceProxyView readView ( proxy, origin, readSwizzle);
170*c8dee2aaSAndroid Build Coastguard Worker GrSurfaceProxyView writeView(std::move(proxy), origin, writeSwizzle);
171*c8dee2aaSAndroid Build Coastguard Worker
172*c8dee2aaSAndroid Build Coastguard Worker return std::make_unique<SurfaceDrawContext>(rContext,
173*c8dee2aaSAndroid Build Coastguard Worker std::move(readView),
174*c8dee2aaSAndroid Build Coastguard Worker std::move(writeView),
175*c8dee2aaSAndroid Build Coastguard Worker colorType,
176*c8dee2aaSAndroid Build Coastguard Worker std::move(colorSpace),
177*c8dee2aaSAndroid Build Coastguard Worker surfaceProps);
178*c8dee2aaSAndroid Build Coastguard Worker }
179*c8dee2aaSAndroid Build Coastguard Worker
Make(GrRecordingContext * rContext,sk_sp<SkColorSpace> colorSpace,SkBackingFit fit,SkISize dimensions,const GrBackendFormat & format,int sampleCnt,skgpu::Mipmapped mipmapped,GrProtected isProtected,skgpu::Swizzle readSwizzle,skgpu::Swizzle writeSwizzle,GrSurfaceOrigin origin,skgpu::Budgeted budgeted,const SkSurfaceProps & surfaceProps,std::string_view label)180*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<SurfaceDrawContext> SurfaceDrawContext::Make(GrRecordingContext* rContext,
181*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkColorSpace> colorSpace,
182*c8dee2aaSAndroid Build Coastguard Worker SkBackingFit fit,
183*c8dee2aaSAndroid Build Coastguard Worker SkISize dimensions,
184*c8dee2aaSAndroid Build Coastguard Worker const GrBackendFormat& format,
185*c8dee2aaSAndroid Build Coastguard Worker int sampleCnt,
186*c8dee2aaSAndroid Build Coastguard Worker skgpu::Mipmapped mipmapped,
187*c8dee2aaSAndroid Build Coastguard Worker GrProtected isProtected,
188*c8dee2aaSAndroid Build Coastguard Worker skgpu::Swizzle readSwizzle,
189*c8dee2aaSAndroid Build Coastguard Worker skgpu::Swizzle writeSwizzle,
190*c8dee2aaSAndroid Build Coastguard Worker GrSurfaceOrigin origin,
191*c8dee2aaSAndroid Build Coastguard Worker skgpu::Budgeted budgeted,
192*c8dee2aaSAndroid Build Coastguard Worker const SkSurfaceProps& surfaceProps,
193*c8dee2aaSAndroid Build Coastguard Worker std::string_view label) {
194*c8dee2aaSAndroid Build Coastguard Worker // It is probably not necessary to check if the context is abandoned here since uses of the
195*c8dee2aaSAndroid Build Coastguard Worker // SurfaceDrawContext which need the context will mostly likely fail later on without an
196*c8dee2aaSAndroid Build Coastguard Worker // issue. However having this hear adds some reassurance in case there is a path doesn't handle
197*c8dee2aaSAndroid Build Coastguard Worker // an abandoned context correctly. It also lets us early out of some extra work.
198*c8dee2aaSAndroid Build Coastguard Worker if (rContext->abandoned()) {
199*c8dee2aaSAndroid Build Coastguard Worker return nullptr;
200*c8dee2aaSAndroid Build Coastguard Worker }
201*c8dee2aaSAndroid Build Coastguard Worker
202*c8dee2aaSAndroid Build Coastguard Worker sk_sp<GrTextureProxy> proxy = rContext->priv().proxyProvider()->createProxy(
203*c8dee2aaSAndroid Build Coastguard Worker format,
204*c8dee2aaSAndroid Build Coastguard Worker dimensions,
205*c8dee2aaSAndroid Build Coastguard Worker GrRenderable::kYes,
206*c8dee2aaSAndroid Build Coastguard Worker sampleCnt,
207*c8dee2aaSAndroid Build Coastguard Worker mipmapped,
208*c8dee2aaSAndroid Build Coastguard Worker fit,
209*c8dee2aaSAndroid Build Coastguard Worker budgeted,
210*c8dee2aaSAndroid Build Coastguard Worker isProtected,
211*c8dee2aaSAndroid Build Coastguard Worker label);
212*c8dee2aaSAndroid Build Coastguard Worker if (!proxy) {
213*c8dee2aaSAndroid Build Coastguard Worker return nullptr;
214*c8dee2aaSAndroid Build Coastguard Worker }
215*c8dee2aaSAndroid Build Coastguard Worker
216*c8dee2aaSAndroid Build Coastguard Worker GrSurfaceProxyView readView ( proxy, origin, readSwizzle);
217*c8dee2aaSAndroid Build Coastguard Worker GrSurfaceProxyView writeView(std::move(proxy), origin, writeSwizzle);
218*c8dee2aaSAndroid Build Coastguard Worker
219*c8dee2aaSAndroid Build Coastguard Worker auto sdc = std::make_unique<SurfaceDrawContext>(rContext,
220*c8dee2aaSAndroid Build Coastguard Worker std::move(readView),
221*c8dee2aaSAndroid Build Coastguard Worker std::move(writeView),
222*c8dee2aaSAndroid Build Coastguard Worker GrColorType::kUnknown,
223*c8dee2aaSAndroid Build Coastguard Worker std::move(colorSpace),
224*c8dee2aaSAndroid Build Coastguard Worker surfaceProps);
225*c8dee2aaSAndroid Build Coastguard Worker sdc->discard();
226*c8dee2aaSAndroid Build Coastguard Worker return sdc;
227*c8dee2aaSAndroid Build Coastguard Worker }
228*c8dee2aaSAndroid Build Coastguard Worker
Make(GrRecordingContext * rContext,GrColorType colorType,sk_sp<SkColorSpace> colorSpace,SkBackingFit fit,SkISize dimensions,const SkSurfaceProps & surfaceProps,std::string_view label,int sampleCnt,skgpu::Mipmapped mipmapped,GrProtected isProtected,GrSurfaceOrigin origin,skgpu::Budgeted budgeted)229*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<SurfaceDrawContext> SurfaceDrawContext::Make(GrRecordingContext* rContext,
230*c8dee2aaSAndroid Build Coastguard Worker GrColorType colorType,
231*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkColorSpace> colorSpace,
232*c8dee2aaSAndroid Build Coastguard Worker SkBackingFit fit,
233*c8dee2aaSAndroid Build Coastguard Worker SkISize dimensions,
234*c8dee2aaSAndroid Build Coastguard Worker const SkSurfaceProps& surfaceProps,
235*c8dee2aaSAndroid Build Coastguard Worker std::string_view label,
236*c8dee2aaSAndroid Build Coastguard Worker int sampleCnt,
237*c8dee2aaSAndroid Build Coastguard Worker skgpu::Mipmapped mipmapped,
238*c8dee2aaSAndroid Build Coastguard Worker GrProtected isProtected,
239*c8dee2aaSAndroid Build Coastguard Worker GrSurfaceOrigin origin,
240*c8dee2aaSAndroid Build Coastguard Worker skgpu::Budgeted budgeted) {
241*c8dee2aaSAndroid Build Coastguard Worker if (!rContext) {
242*c8dee2aaSAndroid Build Coastguard Worker return nullptr;
243*c8dee2aaSAndroid Build Coastguard Worker }
244*c8dee2aaSAndroid Build Coastguard Worker
245*c8dee2aaSAndroid Build Coastguard Worker auto format = rContext->priv().caps()->getDefaultBackendFormat(colorType, GrRenderable::kYes);
246*c8dee2aaSAndroid Build Coastguard Worker if (!format.isValid()) {
247*c8dee2aaSAndroid Build Coastguard Worker return nullptr;
248*c8dee2aaSAndroid Build Coastguard Worker }
249*c8dee2aaSAndroid Build Coastguard Worker sk_sp<GrTextureProxy> proxy = rContext->priv().proxyProvider()->createProxy(
250*c8dee2aaSAndroid Build Coastguard Worker format,
251*c8dee2aaSAndroid Build Coastguard Worker dimensions,
252*c8dee2aaSAndroid Build Coastguard Worker GrRenderable::kYes,
253*c8dee2aaSAndroid Build Coastguard Worker sampleCnt,
254*c8dee2aaSAndroid Build Coastguard Worker mipmapped,
255*c8dee2aaSAndroid Build Coastguard Worker fit,
256*c8dee2aaSAndroid Build Coastguard Worker budgeted,
257*c8dee2aaSAndroid Build Coastguard Worker isProtected,
258*c8dee2aaSAndroid Build Coastguard Worker label);
259*c8dee2aaSAndroid Build Coastguard Worker if (!proxy) {
260*c8dee2aaSAndroid Build Coastguard Worker return nullptr;
261*c8dee2aaSAndroid Build Coastguard Worker }
262*c8dee2aaSAndroid Build Coastguard Worker
263*c8dee2aaSAndroid Build Coastguard Worker return SurfaceDrawContext::Make(rContext,
264*c8dee2aaSAndroid Build Coastguard Worker colorType,
265*c8dee2aaSAndroid Build Coastguard Worker std::move(proxy),
266*c8dee2aaSAndroid Build Coastguard Worker std::move(colorSpace),
267*c8dee2aaSAndroid Build Coastguard Worker origin,
268*c8dee2aaSAndroid Build Coastguard Worker surfaceProps);
269*c8dee2aaSAndroid Build Coastguard Worker }
270*c8dee2aaSAndroid Build Coastguard Worker
MakeWithFallback(GrRecordingContext * rContext,GrColorType colorType,sk_sp<SkColorSpace> colorSpace,SkBackingFit fit,SkISize dimensions,const SkSurfaceProps & surfaceProps,int sampleCnt,skgpu::Mipmapped mipmapped,GrProtected isProtected,GrSurfaceOrigin origin,skgpu::Budgeted budgeted)271*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<SurfaceDrawContext> SurfaceDrawContext::MakeWithFallback(
272*c8dee2aaSAndroid Build Coastguard Worker GrRecordingContext* rContext,
273*c8dee2aaSAndroid Build Coastguard Worker GrColorType colorType,
274*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkColorSpace> colorSpace,
275*c8dee2aaSAndroid Build Coastguard Worker SkBackingFit fit,
276*c8dee2aaSAndroid Build Coastguard Worker SkISize dimensions,
277*c8dee2aaSAndroid Build Coastguard Worker const SkSurfaceProps& surfaceProps,
278*c8dee2aaSAndroid Build Coastguard Worker int sampleCnt,
279*c8dee2aaSAndroid Build Coastguard Worker skgpu::Mipmapped mipmapped,
280*c8dee2aaSAndroid Build Coastguard Worker GrProtected isProtected,
281*c8dee2aaSAndroid Build Coastguard Worker GrSurfaceOrigin origin,
282*c8dee2aaSAndroid Build Coastguard Worker skgpu::Budgeted budgeted) {
283*c8dee2aaSAndroid Build Coastguard Worker const GrCaps* caps = rContext->priv().caps();
284*c8dee2aaSAndroid Build Coastguard Worker auto [ct, _] = caps->getFallbackColorTypeAndFormat(colorType, sampleCnt);
285*c8dee2aaSAndroid Build Coastguard Worker if (ct == GrColorType::kUnknown) {
286*c8dee2aaSAndroid Build Coastguard Worker return nullptr;
287*c8dee2aaSAndroid Build Coastguard Worker }
288*c8dee2aaSAndroid Build Coastguard Worker return SurfaceDrawContext::Make(rContext, ct, colorSpace, fit, dimensions, surfaceProps,
289*c8dee2aaSAndroid Build Coastguard Worker /*label=*/"MakeSurfaceDrawContextWithFallback", sampleCnt,
290*c8dee2aaSAndroid Build Coastguard Worker mipmapped, isProtected, origin, budgeted);
291*c8dee2aaSAndroid Build Coastguard Worker }
292*c8dee2aaSAndroid Build Coastguard Worker
MakeFromBackendTexture(GrRecordingContext * rContext,GrColorType colorType,sk_sp<SkColorSpace> colorSpace,const GrBackendTexture & tex,int sampleCnt,GrSurfaceOrigin origin,const SkSurfaceProps & surfaceProps,sk_sp<skgpu::RefCntedCallback> releaseHelper)293*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<SurfaceDrawContext> SurfaceDrawContext::MakeFromBackendTexture(
294*c8dee2aaSAndroid Build Coastguard Worker GrRecordingContext* rContext,
295*c8dee2aaSAndroid Build Coastguard Worker GrColorType colorType,
296*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkColorSpace> colorSpace,
297*c8dee2aaSAndroid Build Coastguard Worker const GrBackendTexture& tex,
298*c8dee2aaSAndroid Build Coastguard Worker int sampleCnt,
299*c8dee2aaSAndroid Build Coastguard Worker GrSurfaceOrigin origin,
300*c8dee2aaSAndroid Build Coastguard Worker const SkSurfaceProps& surfaceProps,
301*c8dee2aaSAndroid Build Coastguard Worker sk_sp<skgpu::RefCntedCallback> releaseHelper) {
302*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(sampleCnt > 0);
303*c8dee2aaSAndroid Build Coastguard Worker sk_sp<GrTextureProxy> proxy(rContext->priv().proxyProvider()->wrapRenderableBackendTexture(
304*c8dee2aaSAndroid Build Coastguard Worker tex, sampleCnt, kBorrow_GrWrapOwnership, GrWrapCacheable::kNo,
305*c8dee2aaSAndroid Build Coastguard Worker std::move(releaseHelper)));
306*c8dee2aaSAndroid Build Coastguard Worker if (!proxy) {
307*c8dee2aaSAndroid Build Coastguard Worker return nullptr;
308*c8dee2aaSAndroid Build Coastguard Worker }
309*c8dee2aaSAndroid Build Coastguard Worker
310*c8dee2aaSAndroid Build Coastguard Worker return SurfaceDrawContext::Make(rContext, colorType, std::move(proxy), std::move(colorSpace),
311*c8dee2aaSAndroid Build Coastguard Worker origin, surfaceProps);
312*c8dee2aaSAndroid Build Coastguard Worker }
313*c8dee2aaSAndroid Build Coastguard Worker
314*c8dee2aaSAndroid Build Coastguard Worker // In MDB mode the reffing of the 'getLastOpsTask' call's result allows in-progress
315*c8dee2aaSAndroid Build Coastguard Worker // OpsTask to be picked up and added to by SurfaceDrawContexts lower in the call
316*c8dee2aaSAndroid Build Coastguard Worker // stack. When this occurs with a closed OpsTask, a new one will be allocated
317*c8dee2aaSAndroid Build Coastguard Worker // when the surfaceDrawContext attempts to use it (via getOpsTask).
SurfaceDrawContext(GrRecordingContext * rContext,GrSurfaceProxyView readView,GrSurfaceProxyView writeView,GrColorType colorType,sk_sp<SkColorSpace> colorSpace,const SkSurfaceProps & surfaceProps)318*c8dee2aaSAndroid Build Coastguard Worker SurfaceDrawContext::SurfaceDrawContext(GrRecordingContext* rContext,
319*c8dee2aaSAndroid Build Coastguard Worker GrSurfaceProxyView readView,
320*c8dee2aaSAndroid Build Coastguard Worker GrSurfaceProxyView writeView,
321*c8dee2aaSAndroid Build Coastguard Worker GrColorType colorType,
322*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkColorSpace> colorSpace,
323*c8dee2aaSAndroid Build Coastguard Worker const SkSurfaceProps& surfaceProps)
324*c8dee2aaSAndroid Build Coastguard Worker : SurfaceFillContext(rContext,
325*c8dee2aaSAndroid Build Coastguard Worker std::move(readView),
326*c8dee2aaSAndroid Build Coastguard Worker std::move(writeView),
327*c8dee2aaSAndroid Build Coastguard Worker {colorType, kPremul_SkAlphaType, std::move(colorSpace)})
328*c8dee2aaSAndroid Build Coastguard Worker , fSurfaceProps(surfaceProps)
329*c8dee2aaSAndroid Build Coastguard Worker , fCanUseDynamicMSAA(
330*c8dee2aaSAndroid Build Coastguard Worker (fSurfaceProps.flags() & SkSurfaceProps::kDynamicMSAA_Flag) &&
331*c8dee2aaSAndroid Build Coastguard Worker rContext->priv().caps()->supportsDynamicMSAA(this->asRenderTargetProxy())) {
332*c8dee2aaSAndroid Build Coastguard Worker SkDEBUGCODE(this->validate();)
333*c8dee2aaSAndroid Build Coastguard Worker }
334*c8dee2aaSAndroid Build Coastguard Worker
~SurfaceDrawContext()335*c8dee2aaSAndroid Build Coastguard Worker SurfaceDrawContext::~SurfaceDrawContext() {
336*c8dee2aaSAndroid Build Coastguard Worker ASSERT_SINGLE_OWNER
337*c8dee2aaSAndroid Build Coastguard Worker }
338*c8dee2aaSAndroid Build Coastguard Worker
willReplaceOpsTask(OpsTask * prevTask,OpsTask * nextTask)339*c8dee2aaSAndroid Build Coastguard Worker void SurfaceDrawContext::willReplaceOpsTask(OpsTask* prevTask, OpsTask* nextTask) {
340*c8dee2aaSAndroid Build Coastguard Worker if (prevTask && fNeedsStencil) {
341*c8dee2aaSAndroid Build Coastguard Worker // Store the stencil values in memory upon completion of fOpsTask.
342*c8dee2aaSAndroid Build Coastguard Worker prevTask->setMustPreserveStencil();
343*c8dee2aaSAndroid Build Coastguard Worker // Reload the stencil buffer content at the beginning of newOpsTask.
344*c8dee2aaSAndroid Build Coastguard Worker // FIXME: Could the topo sort insert a task between these two that modifies the stencil
345*c8dee2aaSAndroid Build Coastguard Worker // values?
346*c8dee2aaSAndroid Build Coastguard Worker nextTask->setInitialStencilContent(OpsTask::StencilContent::kPreserved);
347*c8dee2aaSAndroid Build Coastguard Worker }
348*c8dee2aaSAndroid Build Coastguard Worker #if GR_GPU_STATS && defined(GPU_TEST_UTILS)
349*c8dee2aaSAndroid Build Coastguard Worker if (fCanUseDynamicMSAA) {
350*c8dee2aaSAndroid Build Coastguard Worker fContext->priv().dmsaaStats().fNumRenderPasses++;
351*c8dee2aaSAndroid Build Coastguard Worker }
352*c8dee2aaSAndroid Build Coastguard Worker #endif
353*c8dee2aaSAndroid Build Coastguard Worker }
354*c8dee2aaSAndroid Build Coastguard Worker
drawGlyphRunList(SkCanvas * canvas,const GrClip * clip,const SkMatrix & viewMatrix,const sktext::GlyphRunList & glyphRunList,SkStrikeDeviceInfo strikeDeviceInfo,const SkPaint & paint)355*c8dee2aaSAndroid Build Coastguard Worker void SurfaceDrawContext::drawGlyphRunList(SkCanvas* canvas,
356*c8dee2aaSAndroid Build Coastguard Worker const GrClip* clip,
357*c8dee2aaSAndroid Build Coastguard Worker const SkMatrix& viewMatrix,
358*c8dee2aaSAndroid Build Coastguard Worker const sktext::GlyphRunList& glyphRunList,
359*c8dee2aaSAndroid Build Coastguard Worker SkStrikeDeviceInfo strikeDeviceInfo,
360*c8dee2aaSAndroid Build Coastguard Worker const SkPaint& paint) {
361*c8dee2aaSAndroid Build Coastguard Worker ASSERT_SINGLE_OWNER
362*c8dee2aaSAndroid Build Coastguard Worker RETURN_IF_ABANDONED
363*c8dee2aaSAndroid Build Coastguard Worker SkDEBUGCODE(this->validate();)
364*c8dee2aaSAndroid Build Coastguard Worker GR_CREATE_TRACE_MARKER_CONTEXT("SurfaceDrawContext", "drawGlyphRunList", fContext);
365*c8dee2aaSAndroid Build Coastguard Worker
366*c8dee2aaSAndroid Build Coastguard Worker // Drawing text can cause us to do inline uploads. This is not supported for wrapped vulkan
367*c8dee2aaSAndroid Build Coastguard Worker // secondary command buffers because it would require stopping and starting a render pass which
368*c8dee2aaSAndroid Build Coastguard Worker // we don't have access to.
369*c8dee2aaSAndroid Build Coastguard Worker if (this->wrapsVkSecondaryCB()) {
370*c8dee2aaSAndroid Build Coastguard Worker return;
371*c8dee2aaSAndroid Build Coastguard Worker }
372*c8dee2aaSAndroid Build Coastguard Worker
373*c8dee2aaSAndroid Build Coastguard Worker sktext::gpu::TextBlobRedrawCoordinator* textBlobCache = fContext->priv().getTextBlobCache();
374*c8dee2aaSAndroid Build Coastguard Worker
375*c8dee2aaSAndroid Build Coastguard Worker auto atlasDelegate = [&](const sktext::gpu::AtlasSubRun* subRun,
376*c8dee2aaSAndroid Build Coastguard Worker SkPoint drawOrigin,
377*c8dee2aaSAndroid Build Coastguard Worker const SkPaint& paint,
378*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkRefCnt> subRunStorage,
379*c8dee2aaSAndroid Build Coastguard Worker sktext::gpu::RendererData) {
380*c8dee2aaSAndroid Build Coastguard Worker auto [drawingClip, op] = subRun->makeAtlasTextOp(
381*c8dee2aaSAndroid Build Coastguard Worker clip, viewMatrix, drawOrigin, paint, std::move(subRunStorage), this);
382*c8dee2aaSAndroid Build Coastguard Worker if (op != nullptr) {
383*c8dee2aaSAndroid Build Coastguard Worker this->addDrawOp(drawingClip, std::move(op));
384*c8dee2aaSAndroid Build Coastguard Worker }
385*c8dee2aaSAndroid Build Coastguard Worker };
386*c8dee2aaSAndroid Build Coastguard Worker
387*c8dee2aaSAndroid Build Coastguard Worker textBlobCache->drawGlyphRunList(
388*c8dee2aaSAndroid Build Coastguard Worker canvas, viewMatrix, glyphRunList, paint, strikeDeviceInfo, atlasDelegate);
389*c8dee2aaSAndroid Build Coastguard Worker }
390*c8dee2aaSAndroid Build Coastguard Worker
drawPaint(const GrClip * clip,GrPaint && paint,const SkMatrix & viewMatrix)391*c8dee2aaSAndroid Build Coastguard Worker void SurfaceDrawContext::drawPaint(const GrClip* clip,
392*c8dee2aaSAndroid Build Coastguard Worker GrPaint&& paint,
393*c8dee2aaSAndroid Build Coastguard Worker const SkMatrix& viewMatrix) {
394*c8dee2aaSAndroid Build Coastguard Worker // Start with the render target, since that is the maximum content we could possibly fill.
395*c8dee2aaSAndroid Build Coastguard Worker // drawFilledQuad() will automatically restrict it to clip bounds for us if possible.
396*c8dee2aaSAndroid Build Coastguard Worker if (!paint.numTotalFragmentProcessors()) {
397*c8dee2aaSAndroid Build Coastguard Worker // The paint is trivial so we won't need to use local coordinates, so skip calculating the
398*c8dee2aaSAndroid Build Coastguard Worker // inverse view matrix.
399*c8dee2aaSAndroid Build Coastguard Worker SkRect r = this->asSurfaceProxy()->getBoundsRect();
400*c8dee2aaSAndroid Build Coastguard Worker this->fillRectToRect(clip, std::move(paint), GrAA::kNo, SkMatrix::I(), r, r);
401*c8dee2aaSAndroid Build Coastguard Worker } else {
402*c8dee2aaSAndroid Build Coastguard Worker // Use the inverse view matrix to arrive at appropriate local coordinates for the paint.
403*c8dee2aaSAndroid Build Coastguard Worker SkMatrix localMatrix;
404*c8dee2aaSAndroid Build Coastguard Worker if (!viewMatrix.invert(&localMatrix)) {
405*c8dee2aaSAndroid Build Coastguard Worker return;
406*c8dee2aaSAndroid Build Coastguard Worker }
407*c8dee2aaSAndroid Build Coastguard Worker SkIRect bounds = SkIRect::MakeSize(this->asSurfaceProxy()->dimensions());
408*c8dee2aaSAndroid Build Coastguard Worker this->fillPixelsWithLocalMatrix(clip, std::move(paint), bounds, localMatrix);
409*c8dee2aaSAndroid Build Coastguard Worker }
410*c8dee2aaSAndroid Build Coastguard Worker }
411*c8dee2aaSAndroid Build Coastguard Worker
412*c8dee2aaSAndroid Build Coastguard Worker enum class SurfaceDrawContext::QuadOptimization {
413*c8dee2aaSAndroid Build Coastguard Worker // The rect to draw doesn't intersect clip or render target, so no draw op should be added
414*c8dee2aaSAndroid Build Coastguard Worker kDiscarded,
415*c8dee2aaSAndroid Build Coastguard Worker // The rect to draw was converted to some other op and appended to the oplist, so no additional
416*c8dee2aaSAndroid Build Coastguard Worker // op is necessary. Currently this can convert it to a clear op or a rrect op. Only valid if
417*c8dee2aaSAndroid Build Coastguard Worker // a constColor is provided.
418*c8dee2aaSAndroid Build Coastguard Worker kSubmitted,
419*c8dee2aaSAndroid Build Coastguard Worker // The clip was folded into the device quad, with updated edge flags and local coords, and
420*c8dee2aaSAndroid Build Coastguard Worker // caller is responsible for adding an appropriate op.
421*c8dee2aaSAndroid Build Coastguard Worker kClipApplied,
422*c8dee2aaSAndroid Build Coastguard Worker // No change to clip, but quad updated to better fit clip/render target, and caller is
423*c8dee2aaSAndroid Build Coastguard Worker // responsible for adding an appropriate op.
424*c8dee2aaSAndroid Build Coastguard Worker kCropped
425*c8dee2aaSAndroid Build Coastguard Worker };
426*c8dee2aaSAndroid Build Coastguard Worker
attemptQuadOptimization(const GrClip * clip,const GrUserStencilSettings * stencilSettings,DrawQuad * quad,GrPaint * paint)427*c8dee2aaSAndroid Build Coastguard Worker SurfaceDrawContext::QuadOptimization SurfaceDrawContext::attemptQuadOptimization(
428*c8dee2aaSAndroid Build Coastguard Worker const GrClip* clip,
429*c8dee2aaSAndroid Build Coastguard Worker const GrUserStencilSettings* stencilSettings,
430*c8dee2aaSAndroid Build Coastguard Worker DrawQuad* quad,
431*c8dee2aaSAndroid Build Coastguard Worker GrPaint* paint) {
432*c8dee2aaSAndroid Build Coastguard Worker // Optimization requirements:
433*c8dee2aaSAndroid Build Coastguard Worker // 1. kDiscard applies when clip bounds and quad bounds do not intersect
434*c8dee2aaSAndroid Build Coastguard Worker // 2a. kSubmitted applies when constColor and final geom is pixel aligned rect;
435*c8dee2aaSAndroid Build Coastguard Worker // pixel aligned rect requires rect clip and (rect quad or quad covers clip) OR
436*c8dee2aaSAndroid Build Coastguard Worker // 2b. kSubmitted applies when constColor and rrect clip and quad covers clip
437*c8dee2aaSAndroid Build Coastguard Worker // 4. kClipApplied applies when rect clip and (rect quad or quad covers clip)
438*c8dee2aaSAndroid Build Coastguard Worker // 5. kCropped in all other scenarios (although a crop may be a no-op)
439*c8dee2aaSAndroid Build Coastguard Worker const SkPMColor4f* constColor = nullptr;
440*c8dee2aaSAndroid Build Coastguard Worker SkPMColor4f paintColor;
441*c8dee2aaSAndroid Build Coastguard Worker if (!stencilSettings && paint && !paint->hasCoverageFragmentProcessor() &&
442*c8dee2aaSAndroid Build Coastguard Worker paint->isConstantBlendedColor(&paintColor)) {
443*c8dee2aaSAndroid Build Coastguard Worker // Only consider clears/rrects when it's easy to guarantee 100% fill with single color
444*c8dee2aaSAndroid Build Coastguard Worker constColor = &paintColor;
445*c8dee2aaSAndroid Build Coastguard Worker }
446*c8dee2aaSAndroid Build Coastguard Worker
447*c8dee2aaSAndroid Build Coastguard Worker // Save the old AA flags since CropToRect will modify 'quad' and if kCropped is returned, it's
448*c8dee2aaSAndroid Build Coastguard Worker // better to just keep the old flags instead of introducing mixed edge flags.
449*c8dee2aaSAndroid Build Coastguard Worker GrQuadAAFlags oldFlags = quad->fEdgeFlags;
450*c8dee2aaSAndroid Build Coastguard Worker
451*c8dee2aaSAndroid Build Coastguard Worker // Use the logical size of the render target, which allows for "fullscreen" clears even if
452*c8dee2aaSAndroid Build Coastguard Worker // the render target has an approximate backing fit
453*c8dee2aaSAndroid Build Coastguard Worker SkRect rtRect = this->asSurfaceProxy()->getBoundsRect();
454*c8dee2aaSAndroid Build Coastguard Worker
455*c8dee2aaSAndroid Build Coastguard Worker // For historical reasons, we assume AA for exact bounds checking in IsOutsideClip.
456*c8dee2aaSAndroid Build Coastguard Worker // TODO(michaelludwig) - Hopefully that can be revisited when the clipping optimizations are
457*c8dee2aaSAndroid Build Coastguard Worker // refactored to work better with round rects and dmsaa.
458*c8dee2aaSAndroid Build Coastguard Worker SkRect drawBounds = quad->fDevice.bounds();
459*c8dee2aaSAndroid Build Coastguard Worker if (!quad->fDevice.isFinite() || drawBounds.isEmpty() ||
460*c8dee2aaSAndroid Build Coastguard Worker GrClip::IsOutsideClip(SkIRect::MakeSize(this->dimensions()), drawBounds, GrAA::kYes)) {
461*c8dee2aaSAndroid Build Coastguard Worker return QuadOptimization::kDiscarded;
462*c8dee2aaSAndroid Build Coastguard Worker } else if (GrQuadUtils::WillUseHairline(quad->fDevice, GrAAType::kCoverage, quad->fEdgeFlags)) {
463*c8dee2aaSAndroid Build Coastguard Worker // Don't try to apply the clip early if we know rendering will use hairline methods, as this
464*c8dee2aaSAndroid Build Coastguard Worker // has an effect on the op bounds not otherwise taken into account in this function.
465*c8dee2aaSAndroid Build Coastguard Worker return QuadOptimization::kCropped;
466*c8dee2aaSAndroid Build Coastguard Worker }
467*c8dee2aaSAndroid Build Coastguard Worker
468*c8dee2aaSAndroid Build Coastguard Worker GrAA drawUsesAA{quad->fEdgeFlags != GrQuadAAFlags::kNone};
469*c8dee2aaSAndroid Build Coastguard Worker auto conservativeCrop = [&]() {
470*c8dee2aaSAndroid Build Coastguard Worker static constexpr int kLargeDrawLimit = 15000;
471*c8dee2aaSAndroid Build Coastguard Worker // Crop the quad to the render target. This doesn't change the visual results of drawing but
472*c8dee2aaSAndroid Build Coastguard Worker // is meant to help numerical stability for excessively large draws.
473*c8dee2aaSAndroid Build Coastguard Worker if (drawBounds.width() > kLargeDrawLimit || drawBounds.height() > kLargeDrawLimit) {
474*c8dee2aaSAndroid Build Coastguard Worker GrQuadUtils::CropToRect(rtRect, drawUsesAA, quad, /* compute local */ !constColor);
475*c8dee2aaSAndroid Build Coastguard Worker }
476*c8dee2aaSAndroid Build Coastguard Worker };
477*c8dee2aaSAndroid Build Coastguard Worker
478*c8dee2aaSAndroid Build Coastguard Worker bool simpleColor = !stencilSettings && constColor;
479*c8dee2aaSAndroid Build Coastguard Worker GrClip::PreClipResult result = clip ? clip->preApply(drawBounds, drawUsesAA)
480*c8dee2aaSAndroid Build Coastguard Worker : GrClip::PreClipResult(GrClip::Effect::kUnclipped);
481*c8dee2aaSAndroid Build Coastguard Worker switch(result.fEffect) {
482*c8dee2aaSAndroid Build Coastguard Worker case GrClip::Effect::kClippedOut:
483*c8dee2aaSAndroid Build Coastguard Worker return QuadOptimization::kDiscarded;
484*c8dee2aaSAndroid Build Coastguard Worker case GrClip::Effect::kUnclipped:
485*c8dee2aaSAndroid Build Coastguard Worker if (!simpleColor) {
486*c8dee2aaSAndroid Build Coastguard Worker conservativeCrop();
487*c8dee2aaSAndroid Build Coastguard Worker return QuadOptimization::kClipApplied;
488*c8dee2aaSAndroid Build Coastguard Worker } else {
489*c8dee2aaSAndroid Build Coastguard Worker // Update result to store the render target bounds in order and then fall
490*c8dee2aaSAndroid Build Coastguard Worker // through to attempt the draw->native clear optimization. Pick an AA value such
491*c8dee2aaSAndroid Build Coastguard Worker // that any geometric clipping doesn't need to change aa or edge flags (since we
492*c8dee2aaSAndroid Build Coastguard Worker // know this is on pixel boundaries, it will draw the same regardless).
493*c8dee2aaSAndroid Build Coastguard Worker // See skbug.com/13114 for more details.
494*c8dee2aaSAndroid Build Coastguard Worker result = GrClip::PreClipResult(SkRRect::MakeRect(rtRect), drawUsesAA);
495*c8dee2aaSAndroid Build Coastguard Worker }
496*c8dee2aaSAndroid Build Coastguard Worker break;
497*c8dee2aaSAndroid Build Coastguard Worker case GrClip::Effect::kClipped:
498*c8dee2aaSAndroid Build Coastguard Worker if (!result.fIsRRect || (stencilSettings && result.fAA != drawUsesAA) ||
499*c8dee2aaSAndroid Build Coastguard Worker (!result.fRRect.isRect() && !simpleColor)) {
500*c8dee2aaSAndroid Build Coastguard Worker // The clip and draw state are too complicated to try and reduce
501*c8dee2aaSAndroid Build Coastguard Worker conservativeCrop();
502*c8dee2aaSAndroid Build Coastguard Worker return QuadOptimization::kCropped;
503*c8dee2aaSAndroid Build Coastguard Worker } // Else fall through to attempt to combine the draw and clip geometry together
504*c8dee2aaSAndroid Build Coastguard Worker break;
505*c8dee2aaSAndroid Build Coastguard Worker default:
506*c8dee2aaSAndroid Build Coastguard Worker SkUNREACHABLE;
507*c8dee2aaSAndroid Build Coastguard Worker }
508*c8dee2aaSAndroid Build Coastguard Worker
509*c8dee2aaSAndroid Build Coastguard Worker // If we reached here, we know we're an axis-aligned clip that is either a rect or a round rect,
510*c8dee2aaSAndroid Build Coastguard Worker // so we can potentially combine it with the draw geometry so that no clipping is needed.
511*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(result.fEffect == GrClip::Effect::kClipped && result.fIsRRect);
512*c8dee2aaSAndroid Build Coastguard Worker SkRect clippedBounds = result.fRRect.getBounds();
513*c8dee2aaSAndroid Build Coastguard Worker clippedBounds.intersect(rtRect);
514*c8dee2aaSAndroid Build Coastguard Worker if (!drawBounds.intersect(clippedBounds)) {
515*c8dee2aaSAndroid Build Coastguard Worker // Our fractional bounds aren't actually inside the clip. GrClip::preApply() can sometimes
516*c8dee2aaSAndroid Build Coastguard Worker // think in terms of rounded-out bounds. Discard the draw.
517*c8dee2aaSAndroid Build Coastguard Worker return QuadOptimization::kDiscarded;
518*c8dee2aaSAndroid Build Coastguard Worker }
519*c8dee2aaSAndroid Build Coastguard Worker // Guard against the clipped draw turning into a hairline draw after intersection
520*c8dee2aaSAndroid Build Coastguard Worker if (drawBounds.width() < 1.f || drawBounds.height() < 1.f) {
521*c8dee2aaSAndroid Build Coastguard Worker return QuadOptimization::kCropped;
522*c8dee2aaSAndroid Build Coastguard Worker }
523*c8dee2aaSAndroid Build Coastguard Worker
524*c8dee2aaSAndroid Build Coastguard Worker if (result.fRRect.isRect()) {
525*c8dee2aaSAndroid Build Coastguard Worker // No rounded corners, so we might be able to become a native clear or we might be able to
526*c8dee2aaSAndroid Build Coastguard Worker // modify geometry and edge flags to represent intersected shape of clip and draw.
527*c8dee2aaSAndroid Build Coastguard Worker if (GrQuadUtils::CropToRect(clippedBounds, result.fAA, quad,
528*c8dee2aaSAndroid Build Coastguard Worker /*compute local*/ !constColor)) {
529*c8dee2aaSAndroid Build Coastguard Worker if (simpleColor && quad->fDevice.quadType() == GrQuad::Type::kAxisAligned) {
530*c8dee2aaSAndroid Build Coastguard Worker // Clear optimization is possible
531*c8dee2aaSAndroid Build Coastguard Worker drawBounds = quad->fDevice.bounds();
532*c8dee2aaSAndroid Build Coastguard Worker if (drawBounds.contains(rtRect)) {
533*c8dee2aaSAndroid Build Coastguard Worker // Fullscreen clear
534*c8dee2aaSAndroid Build Coastguard Worker this->clear(*constColor);
535*c8dee2aaSAndroid Build Coastguard Worker return QuadOptimization::kSubmitted;
536*c8dee2aaSAndroid Build Coastguard Worker } else if (GrClip::IsPixelAligned(drawBounds) &&
537*c8dee2aaSAndroid Build Coastguard Worker drawBounds.width() > 256 && drawBounds.height() > 256) {
538*c8dee2aaSAndroid Build Coastguard Worker // Scissor + clear (round shouldn't do anything since we are pixel aligned)
539*c8dee2aaSAndroid Build Coastguard Worker SkIRect scissorRect;
540*c8dee2aaSAndroid Build Coastguard Worker drawBounds.round(&scissorRect);
541*c8dee2aaSAndroid Build Coastguard Worker this->clear(scissorRect, *constColor);
542*c8dee2aaSAndroid Build Coastguard Worker return QuadOptimization::kSubmitted;
543*c8dee2aaSAndroid Build Coastguard Worker }
544*c8dee2aaSAndroid Build Coastguard Worker }
545*c8dee2aaSAndroid Build Coastguard Worker
546*c8dee2aaSAndroid Build Coastguard Worker return QuadOptimization::kClipApplied;
547*c8dee2aaSAndroid Build Coastguard Worker }
548*c8dee2aaSAndroid Build Coastguard Worker } else {
549*c8dee2aaSAndroid Build Coastguard Worker // Rounded corners and constant filled color (limit ourselves to solid colors because
550*c8dee2aaSAndroid Build Coastguard Worker // there is no way to use custom local coordinates with drawRRect).
551*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(simpleColor);
552*c8dee2aaSAndroid Build Coastguard Worker if (GrQuadUtils::CropToRect(clippedBounds, result.fAA, quad,
553*c8dee2aaSAndroid Build Coastguard Worker /* compute local */ false) &&
554*c8dee2aaSAndroid Build Coastguard Worker quad->fDevice.quadType() == GrQuad::Type::kAxisAligned &&
555*c8dee2aaSAndroid Build Coastguard Worker quad->fDevice.bounds().contains(clippedBounds)) {
556*c8dee2aaSAndroid Build Coastguard Worker // Since the cropped quad became a rectangle which covered the bounds of the rrect,
557*c8dee2aaSAndroid Build Coastguard Worker // we can draw the rrect directly and ignore the edge flags
558*c8dee2aaSAndroid Build Coastguard Worker this->drawRRect(nullptr, std::move(*paint), result.fAA, SkMatrix::I(), result.fRRect,
559*c8dee2aaSAndroid Build Coastguard Worker GrStyle::SimpleFill());
560*c8dee2aaSAndroid Build Coastguard Worker return QuadOptimization::kSubmitted;
561*c8dee2aaSAndroid Build Coastguard Worker }
562*c8dee2aaSAndroid Build Coastguard Worker }
563*c8dee2aaSAndroid Build Coastguard Worker
564*c8dee2aaSAndroid Build Coastguard Worker // The quads have been updated to better fit the clip bounds, but can't get rid of
565*c8dee2aaSAndroid Build Coastguard Worker // the clip entirely
566*c8dee2aaSAndroid Build Coastguard Worker quad->fEdgeFlags = oldFlags;
567*c8dee2aaSAndroid Build Coastguard Worker return QuadOptimization::kCropped;
568*c8dee2aaSAndroid Build Coastguard Worker }
569*c8dee2aaSAndroid Build Coastguard Worker
drawFilledQuad(const GrClip * clip,GrPaint && paint,DrawQuad * quad,const GrUserStencilSettings * ss)570*c8dee2aaSAndroid Build Coastguard Worker void SurfaceDrawContext::drawFilledQuad(const GrClip* clip,
571*c8dee2aaSAndroid Build Coastguard Worker GrPaint&& paint,
572*c8dee2aaSAndroid Build Coastguard Worker DrawQuad* quad,
573*c8dee2aaSAndroid Build Coastguard Worker const GrUserStencilSettings* ss) {
574*c8dee2aaSAndroid Build Coastguard Worker ASSERT_SINGLE_OWNER
575*c8dee2aaSAndroid Build Coastguard Worker RETURN_IF_ABANDONED
576*c8dee2aaSAndroid Build Coastguard Worker SkDEBUGCODE(this->validate();)
577*c8dee2aaSAndroid Build Coastguard Worker GR_CREATE_TRACE_MARKER_CONTEXT("SurfaceDrawContext", "drawFilledQuad", fContext);
578*c8dee2aaSAndroid Build Coastguard Worker
579*c8dee2aaSAndroid Build Coastguard Worker AutoCheckFlush acf(this->drawingManager());
580*c8dee2aaSAndroid Build Coastguard Worker
581*c8dee2aaSAndroid Build Coastguard Worker QuadOptimization opt = this->attemptQuadOptimization(clip, ss, quad, &paint);
582*c8dee2aaSAndroid Build Coastguard Worker if (opt >= QuadOptimization::kClipApplied) {
583*c8dee2aaSAndroid Build Coastguard Worker // These optimizations require caller to add an op themselves
584*c8dee2aaSAndroid Build Coastguard Worker const GrClip* finalClip = opt == QuadOptimization::kClipApplied ? nullptr : clip;
585*c8dee2aaSAndroid Build Coastguard Worker // The quad being drawn requires AA if any of its edges requires AA
586*c8dee2aaSAndroid Build Coastguard Worker GrAA aa{quad->fEdgeFlags != GrQuadAAFlags::kNone};
587*c8dee2aaSAndroid Build Coastguard Worker GrAAType aaType;
588*c8dee2aaSAndroid Build Coastguard Worker if (ss) {
589*c8dee2aaSAndroid Build Coastguard Worker aaType = (aa == GrAA::kYes) ? GrAAType::kMSAA : GrAAType::kNone;
590*c8dee2aaSAndroid Build Coastguard Worker } else if (fCanUseDynamicMSAA && aa == GrAA::kNo) {
591*c8dee2aaSAndroid Build Coastguard Worker // The SkGpuDevice ensures GrAA is always kYes when using dmsaa. If the caller calls
592*c8dee2aaSAndroid Build Coastguard Worker // into here with GrAA::kNo, trust that they know what they're doing and that the
593*c8dee2aaSAndroid Build Coastguard Worker // rendering will be equal with or without msaa.
594*c8dee2aaSAndroid Build Coastguard Worker aaType = GrAAType::kNone;
595*c8dee2aaSAndroid Build Coastguard Worker } else {
596*c8dee2aaSAndroid Build Coastguard Worker aaType = this->chooseAAType(aa);
597*c8dee2aaSAndroid Build Coastguard Worker }
598*c8dee2aaSAndroid Build Coastguard Worker this->addDrawOp(finalClip, FillRectOp::Make(fContext, std::move(paint), aaType,
599*c8dee2aaSAndroid Build Coastguard Worker quad, ss));
600*c8dee2aaSAndroid Build Coastguard Worker }
601*c8dee2aaSAndroid Build Coastguard Worker // All other optimization levels were completely handled inside attempt(), so no extra op needed
602*c8dee2aaSAndroid Build Coastguard Worker }
603*c8dee2aaSAndroid Build Coastguard Worker
drawTexture(const GrClip * clip,GrSurfaceProxyView view,SkAlphaType srcAlphaType,GrSamplerState::Filter filter,GrSamplerState::MipmapMode mm,SkBlendMode blendMode,const SkPMColor4f & color,const SkRect & srcRect,const SkRect & dstRect,GrQuadAAFlags edgeAA,SkCanvas::SrcRectConstraint constraint,const SkMatrix & viewMatrix,sk_sp<GrColorSpaceXform> colorSpaceXform)604*c8dee2aaSAndroid Build Coastguard Worker void SurfaceDrawContext::drawTexture(const GrClip* clip,
605*c8dee2aaSAndroid Build Coastguard Worker GrSurfaceProxyView view,
606*c8dee2aaSAndroid Build Coastguard Worker SkAlphaType srcAlphaType,
607*c8dee2aaSAndroid Build Coastguard Worker GrSamplerState::Filter filter,
608*c8dee2aaSAndroid Build Coastguard Worker GrSamplerState::MipmapMode mm,
609*c8dee2aaSAndroid Build Coastguard Worker SkBlendMode blendMode,
610*c8dee2aaSAndroid Build Coastguard Worker const SkPMColor4f& color,
611*c8dee2aaSAndroid Build Coastguard Worker const SkRect& srcRect,
612*c8dee2aaSAndroid Build Coastguard Worker const SkRect& dstRect,
613*c8dee2aaSAndroid Build Coastguard Worker GrQuadAAFlags edgeAA,
614*c8dee2aaSAndroid Build Coastguard Worker SkCanvas::SrcRectConstraint constraint,
615*c8dee2aaSAndroid Build Coastguard Worker const SkMatrix& viewMatrix,
616*c8dee2aaSAndroid Build Coastguard Worker sk_sp<GrColorSpaceXform> colorSpaceXform) {
617*c8dee2aaSAndroid Build Coastguard Worker // If we are using dmsaa then go through FillRRectOp (via fillRectToRect).
618*c8dee2aaSAndroid Build Coastguard Worker if ((this->alwaysAntialias() || this->caps()->reducedShaderMode()) &&
619*c8dee2aaSAndroid Build Coastguard Worker edgeAA != GrQuadAAFlags::kNone) {
620*c8dee2aaSAndroid Build Coastguard Worker auto [mustFilter, mustMM] = FilterAndMipmapHaveNoEffect(
621*c8dee2aaSAndroid Build Coastguard Worker GrQuad::MakeFromRect(dstRect, viewMatrix), GrQuad(srcRect));
622*c8dee2aaSAndroid Build Coastguard Worker if (!mustFilter) {
623*c8dee2aaSAndroid Build Coastguard Worker // Chromeos-jacuzzi devices (ARM Mali-G72 MP3) have issues with blitting with linear
624*c8dee2aaSAndroid Build Coastguard Worker // filtering. Likely some optimization or quantization causes fragments to be produced
625*c8dee2aaSAndroid Build Coastguard Worker // with small offset/error. This will result in a slight blending of pixels when
626*c8dee2aaSAndroid Build Coastguard Worker // sampling. Normally in most application this would be completely unnoticeable but when
627*c8dee2aaSAndroid Build Coastguard Worker // trying to use the gpu as a per pixel blit we will end up with slightly blurry
628*c8dee2aaSAndroid Build Coastguard Worker // results.
629*c8dee2aaSAndroid Build Coastguard Worker // See https://crbug.com/326980863
630*c8dee2aaSAndroid Build Coastguard Worker filter = GrSamplerState::Filter::kNearest;
631*c8dee2aaSAndroid Build Coastguard Worker }
632*c8dee2aaSAndroid Build Coastguard Worker
633*c8dee2aaSAndroid Build Coastguard Worker GrPaint paint;
634*c8dee2aaSAndroid Build Coastguard Worker paint.setColor4f(color);
635*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<GrFragmentProcessor> fp;
636*c8dee2aaSAndroid Build Coastguard Worker if (constraint == SkCanvas::kStrict_SrcRectConstraint) {
637*c8dee2aaSAndroid Build Coastguard Worker fp = GrTextureEffect::MakeSubset(view, srcAlphaType, SkMatrix::I(),
638*c8dee2aaSAndroid Build Coastguard Worker GrSamplerState(filter, mm), srcRect,
639*c8dee2aaSAndroid Build Coastguard Worker *this->caps());
640*c8dee2aaSAndroid Build Coastguard Worker } else {
641*c8dee2aaSAndroid Build Coastguard Worker fp = GrTextureEffect::Make(view, srcAlphaType, SkMatrix::I(), filter, mm);
642*c8dee2aaSAndroid Build Coastguard Worker }
643*c8dee2aaSAndroid Build Coastguard Worker if (colorSpaceXform) {
644*c8dee2aaSAndroid Build Coastguard Worker fp = GrColorSpaceXformEffect::Make(std::move(fp), std::move(colorSpaceXform));
645*c8dee2aaSAndroid Build Coastguard Worker }
646*c8dee2aaSAndroid Build Coastguard Worker fp = GrBlendFragmentProcessor::Make<SkBlendMode::kModulate>(std::move(fp), nullptr);
647*c8dee2aaSAndroid Build Coastguard Worker paint.setColorFragmentProcessor(std::move(fp));
648*c8dee2aaSAndroid Build Coastguard Worker if (blendMode != SkBlendMode::kSrcOver) {
649*c8dee2aaSAndroid Build Coastguard Worker paint.setXPFactory(GrXPFactory::FromBlendMode(blendMode));
650*c8dee2aaSAndroid Build Coastguard Worker }
651*c8dee2aaSAndroid Build Coastguard Worker this->fillRectToRect(clip, std::move(paint), GrAA::kYes, viewMatrix, dstRect, srcRect);
652*c8dee2aaSAndroid Build Coastguard Worker return;
653*c8dee2aaSAndroid Build Coastguard Worker }
654*c8dee2aaSAndroid Build Coastguard Worker
655*c8dee2aaSAndroid Build Coastguard Worker const SkRect* subset = constraint == SkCanvas::kStrict_SrcRectConstraint ?
656*c8dee2aaSAndroid Build Coastguard Worker &srcRect : nullptr;
657*c8dee2aaSAndroid Build Coastguard Worker DrawQuad quad{GrQuad::MakeFromRect(dstRect, viewMatrix), GrQuad(srcRect), edgeAA};
658*c8dee2aaSAndroid Build Coastguard Worker
659*c8dee2aaSAndroid Build Coastguard Worker this->drawTexturedQuad(clip, std::move(view), srcAlphaType, std::move(colorSpaceXform), filter,
660*c8dee2aaSAndroid Build Coastguard Worker mm, color, blendMode, &quad, subset);
661*c8dee2aaSAndroid Build Coastguard Worker }
662*c8dee2aaSAndroid Build Coastguard Worker
drawTexturedQuad(const GrClip * clip,GrSurfaceProxyView proxyView,SkAlphaType srcAlphaType,sk_sp<GrColorSpaceXform> textureXform,GrSamplerState::Filter filter,GrSamplerState::MipmapMode mm,const SkPMColor4f & color,SkBlendMode blendMode,DrawQuad * quad,const SkRect * subset)663*c8dee2aaSAndroid Build Coastguard Worker void SurfaceDrawContext::drawTexturedQuad(const GrClip* clip,
664*c8dee2aaSAndroid Build Coastguard Worker GrSurfaceProxyView proxyView,
665*c8dee2aaSAndroid Build Coastguard Worker SkAlphaType srcAlphaType,
666*c8dee2aaSAndroid Build Coastguard Worker sk_sp<GrColorSpaceXform> textureXform,
667*c8dee2aaSAndroid Build Coastguard Worker GrSamplerState::Filter filter,
668*c8dee2aaSAndroid Build Coastguard Worker GrSamplerState::MipmapMode mm,
669*c8dee2aaSAndroid Build Coastguard Worker const SkPMColor4f& color,
670*c8dee2aaSAndroid Build Coastguard Worker SkBlendMode blendMode,
671*c8dee2aaSAndroid Build Coastguard Worker DrawQuad* quad,
672*c8dee2aaSAndroid Build Coastguard Worker const SkRect* subset) {
673*c8dee2aaSAndroid Build Coastguard Worker ASSERT_SINGLE_OWNER
674*c8dee2aaSAndroid Build Coastguard Worker RETURN_IF_ABANDONED
675*c8dee2aaSAndroid Build Coastguard Worker SkDEBUGCODE(this->validate();)
676*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(proxyView.asTextureProxy());
677*c8dee2aaSAndroid Build Coastguard Worker GR_CREATE_TRACE_MARKER_CONTEXT("SurfaceDrawContext", "drawTexturedQuad", fContext);
678*c8dee2aaSAndroid Build Coastguard Worker
679*c8dee2aaSAndroid Build Coastguard Worker AutoCheckFlush acf(this->drawingManager());
680*c8dee2aaSAndroid Build Coastguard Worker
681*c8dee2aaSAndroid Build Coastguard Worker // Functionally this is very similar to drawFilledQuad except that there's no constColor to
682*c8dee2aaSAndroid Build Coastguard Worker // enable the kSubmitted optimizations, no stencil settings support, and its a TextureOp.
683*c8dee2aaSAndroid Build Coastguard Worker QuadOptimization opt = this->attemptQuadOptimization(clip, nullptr/*stencil*/, quad,
684*c8dee2aaSAndroid Build Coastguard Worker nullptr/*paint*/);
685*c8dee2aaSAndroid Build Coastguard Worker
686*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(opt != QuadOptimization::kSubmitted);
687*c8dee2aaSAndroid Build Coastguard Worker if (opt != QuadOptimization::kDiscarded) {
688*c8dee2aaSAndroid Build Coastguard Worker // Add the texture op if not discarded
689*c8dee2aaSAndroid Build Coastguard Worker const GrClip* finalClip = opt == QuadOptimization::kClipApplied ? nullptr : clip;
690*c8dee2aaSAndroid Build Coastguard Worker GrAAType aaType = this->chooseAAType(GrAA{quad->fEdgeFlags != GrQuadAAFlags::kNone});
691*c8dee2aaSAndroid Build Coastguard Worker auto clampType = GrColorTypeClampType(this->colorInfo().colorType());
692*c8dee2aaSAndroid Build Coastguard Worker auto saturate = clampType == GrClampType::kManual ? ganesh::TextureOp::Saturate::kYes
693*c8dee2aaSAndroid Build Coastguard Worker : ganesh::TextureOp::Saturate::kNo;
694*c8dee2aaSAndroid Build Coastguard Worker // Use the provided subset, although hypothetically we could detect that the cropped local
695*c8dee2aaSAndroid Build Coastguard Worker // quad is sufficiently inside the subset and the constraint could be dropped.
696*c8dee2aaSAndroid Build Coastguard Worker this->addDrawOp(finalClip,
697*c8dee2aaSAndroid Build Coastguard Worker ganesh::TextureOp::Make(fContext, std::move(proxyView), srcAlphaType,
698*c8dee2aaSAndroid Build Coastguard Worker std::move(textureXform), filter, mm, color,
699*c8dee2aaSAndroid Build Coastguard Worker saturate, blendMode, aaType, quad, subset));
700*c8dee2aaSAndroid Build Coastguard Worker }
701*c8dee2aaSAndroid Build Coastguard Worker }
702*c8dee2aaSAndroid Build Coastguard Worker
drawRect(const GrClip * clip,GrPaint && paint,GrAA aa,const SkMatrix & viewMatrix,const SkRect & rect,const GrStyle * style)703*c8dee2aaSAndroid Build Coastguard Worker void SurfaceDrawContext::drawRect(const GrClip* clip,
704*c8dee2aaSAndroid Build Coastguard Worker GrPaint&& paint,
705*c8dee2aaSAndroid Build Coastguard Worker GrAA aa,
706*c8dee2aaSAndroid Build Coastguard Worker const SkMatrix& viewMatrix,
707*c8dee2aaSAndroid Build Coastguard Worker const SkRect& rect,
708*c8dee2aaSAndroid Build Coastguard Worker const GrStyle* style) {
709*c8dee2aaSAndroid Build Coastguard Worker if (!style) {
710*c8dee2aaSAndroid Build Coastguard Worker style = &GrStyle::SimpleFill();
711*c8dee2aaSAndroid Build Coastguard Worker }
712*c8dee2aaSAndroid Build Coastguard Worker ASSERT_SINGLE_OWNER
713*c8dee2aaSAndroid Build Coastguard Worker RETURN_IF_ABANDONED
714*c8dee2aaSAndroid Build Coastguard Worker SkDEBUGCODE(this->validate();)
715*c8dee2aaSAndroid Build Coastguard Worker GR_CREATE_TRACE_MARKER_CONTEXT("SurfaceDrawContext", "drawRect", fContext);
716*c8dee2aaSAndroid Build Coastguard Worker
717*c8dee2aaSAndroid Build Coastguard Worker // Path effects should've been devolved to a path in SkGpuDevice
718*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(!style->pathEffect());
719*c8dee2aaSAndroid Build Coastguard Worker
720*c8dee2aaSAndroid Build Coastguard Worker AutoCheckFlush acf(this->drawingManager());
721*c8dee2aaSAndroid Build Coastguard Worker
722*c8dee2aaSAndroid Build Coastguard Worker const SkStrokeRec& stroke = style->strokeRec();
723*c8dee2aaSAndroid Build Coastguard Worker if (stroke.getStyle() == SkStrokeRec::kFill_Style) {
724*c8dee2aaSAndroid Build Coastguard Worker // Fills the rect, using rect as its own local coordinates
725*c8dee2aaSAndroid Build Coastguard Worker this->fillRectToRect(clip, std::move(paint), aa, viewMatrix, rect, rect);
726*c8dee2aaSAndroid Build Coastguard Worker return;
727*c8dee2aaSAndroid Build Coastguard Worker } else if ((stroke.getStyle() == SkStrokeRec::kStroke_Style ||
728*c8dee2aaSAndroid Build Coastguard Worker stroke.getStyle() == SkStrokeRec::kHairline_Style) &&
729*c8dee2aaSAndroid Build Coastguard Worker rect.width() &&
730*c8dee2aaSAndroid Build Coastguard Worker rect.height() &&
731*c8dee2aaSAndroid Build Coastguard Worker !this->caps()->reducedShaderMode()) {
732*c8dee2aaSAndroid Build Coastguard Worker // Only use the StrokeRectOp for non-empty rectangles. Empty rectangles will be processed by
733*c8dee2aaSAndroid Build Coastguard Worker // GrStyledShape to handle stroke caps and dashing properly.
734*c8dee2aaSAndroid Build Coastguard Worker //
735*c8dee2aaSAndroid Build Coastguard Worker // http://skbug.com/12206 -- there is a double-blend issue with the bevel version of
736*c8dee2aaSAndroid Build Coastguard Worker // AAStrokeRectOp, and if we increase the AA bloat for MSAA it becomes more pronounced.
737*c8dee2aaSAndroid Build Coastguard Worker // Don't use the bevel version with DMSAA.
738*c8dee2aaSAndroid Build Coastguard Worker GrAAType aaType = (fCanUseDynamicMSAA &&
739*c8dee2aaSAndroid Build Coastguard Worker stroke.getJoin() == SkPaint::kMiter_Join &&
740*c8dee2aaSAndroid Build Coastguard Worker stroke.getMiter() >= SK_ScalarSqrt2) ? GrAAType::kCoverage
741*c8dee2aaSAndroid Build Coastguard Worker : this->chooseAAType(aa);
742*c8dee2aaSAndroid Build Coastguard Worker GrOp::Owner op = ganesh::StrokeRectOp::Make(fContext, std::move(paint), aaType, viewMatrix,
743*c8dee2aaSAndroid Build Coastguard Worker rect, stroke);
744*c8dee2aaSAndroid Build Coastguard Worker // op may be null if the stroke is not supported or if using coverage aa and the view matrix
745*c8dee2aaSAndroid Build Coastguard Worker // does not preserve rectangles.
746*c8dee2aaSAndroid Build Coastguard Worker if (op) {
747*c8dee2aaSAndroid Build Coastguard Worker this->addDrawOp(clip, std::move(op));
748*c8dee2aaSAndroid Build Coastguard Worker return;
749*c8dee2aaSAndroid Build Coastguard Worker }
750*c8dee2aaSAndroid Build Coastguard Worker }
751*c8dee2aaSAndroid Build Coastguard Worker assert_alive(paint);
752*c8dee2aaSAndroid Build Coastguard Worker this->drawShapeUsingPathRenderer(clip, std::move(paint), aa, viewMatrix,
753*c8dee2aaSAndroid Build Coastguard Worker GrStyledShape(rect, *style, DoSimplify::kNo));
754*c8dee2aaSAndroid Build Coastguard Worker }
755*c8dee2aaSAndroid Build Coastguard Worker
fillRectToRect(const GrClip * clip,GrPaint && paint,GrAA aa,const SkMatrix & viewMatrix,const SkRect & rectToDraw,const SkRect & localRect)756*c8dee2aaSAndroid Build Coastguard Worker void SurfaceDrawContext::fillRectToRect(const GrClip* clip,
757*c8dee2aaSAndroid Build Coastguard Worker GrPaint&& paint,
758*c8dee2aaSAndroid Build Coastguard Worker GrAA aa,
759*c8dee2aaSAndroid Build Coastguard Worker const SkMatrix& viewMatrix,
760*c8dee2aaSAndroid Build Coastguard Worker const SkRect& rectToDraw,
761*c8dee2aaSAndroid Build Coastguard Worker const SkRect& localRect) {
762*c8dee2aaSAndroid Build Coastguard Worker DrawQuad quad{GrQuad::MakeFromRect(rectToDraw, viewMatrix), GrQuad(localRect),
763*c8dee2aaSAndroid Build Coastguard Worker aa == GrAA::kYes ? GrQuadAAFlags::kAll : GrQuadAAFlags::kNone};
764*c8dee2aaSAndroid Build Coastguard Worker
765*c8dee2aaSAndroid Build Coastguard Worker // If we are using dmsaa then attempt to draw the rect with FillRRectOp.
766*c8dee2aaSAndroid Build Coastguard Worker if ((fContext->priv().caps()->reducedShaderMode() || this->alwaysAntialias()) &&
767*c8dee2aaSAndroid Build Coastguard Worker this->caps()->drawInstancedSupport() &&
768*c8dee2aaSAndroid Build Coastguard Worker aa == GrAA::kYes) { // If aa is kNo when using dmsaa, the rect is axis aligned. Don't use
769*c8dee2aaSAndroid Build Coastguard Worker // FillRRectOp because it might require dual source blending.
770*c8dee2aaSAndroid Build Coastguard Worker // http://skbug.com/11756
771*c8dee2aaSAndroid Build Coastguard Worker QuadOptimization opt = this->attemptQuadOptimization(clip, nullptr/*stencil*/, &quad,
772*c8dee2aaSAndroid Build Coastguard Worker &paint);
773*c8dee2aaSAndroid Build Coastguard Worker if (opt < QuadOptimization::kClipApplied) {
774*c8dee2aaSAndroid Build Coastguard Worker // The optimization was completely handled inside attempt().
775*c8dee2aaSAndroid Build Coastguard Worker return;
776*c8dee2aaSAndroid Build Coastguard Worker }
777*c8dee2aaSAndroid Build Coastguard Worker
778*c8dee2aaSAndroid Build Coastguard Worker SkRect croppedRect, croppedLocal{};
779*c8dee2aaSAndroid Build Coastguard Worker const GrClip* optimizedClip = clip;
780*c8dee2aaSAndroid Build Coastguard Worker if (clip && viewMatrix.isScaleTranslate() && quad.fDevice.asRect(&croppedRect) &&
781*c8dee2aaSAndroid Build Coastguard Worker (!paint.usesLocalCoords() || quad.fLocal.asRect(&croppedLocal))) {
782*c8dee2aaSAndroid Build Coastguard Worker // The cropped quad is still a rect, and our view matrix preserves rects. Map it back
783*c8dee2aaSAndroid Build Coastguard Worker // to pre-matrix space.
784*c8dee2aaSAndroid Build Coastguard Worker SkMatrix inverse;
785*c8dee2aaSAndroid Build Coastguard Worker if (!viewMatrix.invert(&inverse)) {
786*c8dee2aaSAndroid Build Coastguard Worker return;
787*c8dee2aaSAndroid Build Coastguard Worker }
788*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(inverse.rectStaysRect());
789*c8dee2aaSAndroid Build Coastguard Worker inverse.mapRect(&croppedRect);
790*c8dee2aaSAndroid Build Coastguard Worker if (opt == QuadOptimization::kClipApplied) {
791*c8dee2aaSAndroid Build Coastguard Worker optimizedClip = nullptr;
792*c8dee2aaSAndroid Build Coastguard Worker }
793*c8dee2aaSAndroid Build Coastguard Worker } else {
794*c8dee2aaSAndroid Build Coastguard Worker // Even if attemptQuadOptimization gave us an optimized quad, FillRRectOp needs a rect
795*c8dee2aaSAndroid Build Coastguard Worker // in pre-matrix space, so use the original rect. Also preserve the original clip.
796*c8dee2aaSAndroid Build Coastguard Worker croppedRect = rectToDraw;
797*c8dee2aaSAndroid Build Coastguard Worker croppedLocal = localRect;
798*c8dee2aaSAndroid Build Coastguard Worker }
799*c8dee2aaSAndroid Build Coastguard Worker
800*c8dee2aaSAndroid Build Coastguard Worker if (auto op = FillRRectOp::Make(fContext, this->arenaAlloc(), std::move(paint),
801*c8dee2aaSAndroid Build Coastguard Worker viewMatrix, SkRRect::MakeRect(croppedRect), croppedLocal,
802*c8dee2aaSAndroid Build Coastguard Worker GrAA::kYes)) {
803*c8dee2aaSAndroid Build Coastguard Worker this->addDrawOp(optimizedClip, std::move(op));
804*c8dee2aaSAndroid Build Coastguard Worker return;
805*c8dee2aaSAndroid Build Coastguard Worker }
806*c8dee2aaSAndroid Build Coastguard Worker }
807*c8dee2aaSAndroid Build Coastguard Worker
808*c8dee2aaSAndroid Build Coastguard Worker assert_alive(paint);
809*c8dee2aaSAndroid Build Coastguard Worker this->drawFilledQuad(clip, std::move(paint), &quad);
810*c8dee2aaSAndroid Build Coastguard Worker }
811*c8dee2aaSAndroid Build Coastguard Worker
drawQuadSet(const GrClip * clip,GrPaint && paint,const SkMatrix & viewMatrix,const GrQuadSetEntry quads[],int cnt)812*c8dee2aaSAndroid Build Coastguard Worker void SurfaceDrawContext::drawQuadSet(const GrClip* clip,
813*c8dee2aaSAndroid Build Coastguard Worker GrPaint&& paint,
814*c8dee2aaSAndroid Build Coastguard Worker const SkMatrix& viewMatrix,
815*c8dee2aaSAndroid Build Coastguard Worker const GrQuadSetEntry quads[],
816*c8dee2aaSAndroid Build Coastguard Worker int cnt) {
817*c8dee2aaSAndroid Build Coastguard Worker GrAAType aaType = this->chooseAAType(GrAA::kYes);
818*c8dee2aaSAndroid Build Coastguard Worker
819*c8dee2aaSAndroid Build Coastguard Worker FillRectOp::AddFillRectOps(this, clip, fContext, std::move(paint), aaType, viewMatrix,
820*c8dee2aaSAndroid Build Coastguard Worker quads, cnt);
821*c8dee2aaSAndroid Build Coastguard Worker }
822*c8dee2aaSAndroid Build Coastguard Worker
maxWindowRectangles() const823*c8dee2aaSAndroid Build Coastguard Worker int SurfaceDrawContext::maxWindowRectangles() const {
824*c8dee2aaSAndroid Build Coastguard Worker return this->asRenderTargetProxy()->maxWindowRectangles(*this->caps());
825*c8dee2aaSAndroid Build Coastguard Worker }
826*c8dee2aaSAndroid Build Coastguard Worker
canDiscardPreviousOpsOnFullClear() const827*c8dee2aaSAndroid Build Coastguard Worker OpsTask::CanDiscardPreviousOps SurfaceDrawContext::canDiscardPreviousOpsOnFullClear() const {
828*c8dee2aaSAndroid Build Coastguard Worker #if defined(GPU_TEST_UTILS)
829*c8dee2aaSAndroid Build Coastguard Worker if (fPreserveOpsOnFullClear_TestingOnly) {
830*c8dee2aaSAndroid Build Coastguard Worker return OpsTask::CanDiscardPreviousOps::kNo;
831*c8dee2aaSAndroid Build Coastguard Worker }
832*c8dee2aaSAndroid Build Coastguard Worker #endif
833*c8dee2aaSAndroid Build Coastguard Worker // Regardless of how the clear is implemented (native clear or a fullscreen quad), all prior ops
834*c8dee2aaSAndroid Build Coastguard Worker // would normally be overwritten. The one exception is if the render target context is marked as
835*c8dee2aaSAndroid Build Coastguard Worker // needing a stencil buffer then there may be a prior op that writes to the stencil buffer.
836*c8dee2aaSAndroid Build Coastguard Worker // Although the clear will ignore the stencil buffer, following draw ops may not so we can't get
837*c8dee2aaSAndroid Build Coastguard Worker // rid of all the preceding ops. Beware! If we ever add any ops that have a side effect beyond
838*c8dee2aaSAndroid Build Coastguard Worker // modifying the stencil buffer we will need a more elaborate tracking system (skbug.com/7002).
839*c8dee2aaSAndroid Build Coastguard Worker return OpsTask::CanDiscardPreviousOps(!fNeedsStencil);
840*c8dee2aaSAndroid Build Coastguard Worker }
841*c8dee2aaSAndroid Build Coastguard Worker
setNeedsStencil()842*c8dee2aaSAndroid Build Coastguard Worker void SurfaceDrawContext::setNeedsStencil() {
843*c8dee2aaSAndroid Build Coastguard Worker // Don't clear stencil until after we've set fNeedsStencil. This ensures we don't loop forever
844*c8dee2aaSAndroid Build Coastguard Worker // in the event that there are driver bugs and we need to clear as a draw.
845*c8dee2aaSAndroid Build Coastguard Worker bool hasInitializedStencil = fNeedsStencil;
846*c8dee2aaSAndroid Build Coastguard Worker fNeedsStencil = true;
847*c8dee2aaSAndroid Build Coastguard Worker if (!hasInitializedStencil) {
848*c8dee2aaSAndroid Build Coastguard Worker this->asRenderTargetProxy()->setNeedsStencil();
849*c8dee2aaSAndroid Build Coastguard Worker if (this->caps()->performStencilClearsAsDraws()) {
850*c8dee2aaSAndroid Build Coastguard Worker // There is a driver bug with clearing stencil. We must use an op to manually clear the
851*c8dee2aaSAndroid Build Coastguard Worker // stencil buffer before the op that required 'setNeedsStencil'.
852*c8dee2aaSAndroid Build Coastguard Worker this->internalStencilClear(nullptr, /* inside mask */ false);
853*c8dee2aaSAndroid Build Coastguard Worker } else {
854*c8dee2aaSAndroid Build Coastguard Worker this->getOpsTask()->setInitialStencilContent(
855*c8dee2aaSAndroid Build Coastguard Worker OpsTask::StencilContent::kUserBitsCleared);
856*c8dee2aaSAndroid Build Coastguard Worker }
857*c8dee2aaSAndroid Build Coastguard Worker }
858*c8dee2aaSAndroid Build Coastguard Worker }
859*c8dee2aaSAndroid Build Coastguard Worker
internalStencilClear(const SkIRect * scissor,bool insideStencilMask)860*c8dee2aaSAndroid Build Coastguard Worker void SurfaceDrawContext::internalStencilClear(const SkIRect* scissor, bool insideStencilMask) {
861*c8dee2aaSAndroid Build Coastguard Worker this->setNeedsStencil();
862*c8dee2aaSAndroid Build Coastguard Worker
863*c8dee2aaSAndroid Build Coastguard Worker GrScissorState scissorState(this->asSurfaceProxy()->backingStoreDimensions());
864*c8dee2aaSAndroid Build Coastguard Worker if (scissor && !scissorState.set(*scissor)) {
865*c8dee2aaSAndroid Build Coastguard Worker // The requested clear region is off screen, so nothing to do.
866*c8dee2aaSAndroid Build Coastguard Worker return;
867*c8dee2aaSAndroid Build Coastguard Worker }
868*c8dee2aaSAndroid Build Coastguard Worker
869*c8dee2aaSAndroid Build Coastguard Worker bool clearWithDraw = this->caps()->performStencilClearsAsDraws() ||
870*c8dee2aaSAndroid Build Coastguard Worker (scissorState.enabled() && this->caps()->performPartialClearsAsDraws());
871*c8dee2aaSAndroid Build Coastguard Worker if (clearWithDraw) {
872*c8dee2aaSAndroid Build Coastguard Worker const GrUserStencilSettings* ss = GrStencilSettings::SetClipBitSettings(insideStencilMask);
873*c8dee2aaSAndroid Build Coastguard Worker
874*c8dee2aaSAndroid Build Coastguard Worker // Configure the paint to have no impact on the color buffer
875*c8dee2aaSAndroid Build Coastguard Worker GrPaint paint;
876*c8dee2aaSAndroid Build Coastguard Worker paint.setXPFactory(GrDisableColorXPFactory::Get());
877*c8dee2aaSAndroid Build Coastguard Worker this->addDrawOp(nullptr,
878*c8dee2aaSAndroid Build Coastguard Worker FillRectOp::MakeNonAARect(fContext, std::move(paint), SkMatrix::I(),
879*c8dee2aaSAndroid Build Coastguard Worker SkRect::Make(scissorState.rect()), ss));
880*c8dee2aaSAndroid Build Coastguard Worker } else {
881*c8dee2aaSAndroid Build Coastguard Worker this->addOp(ClearOp::MakeStencilClip(fContext, scissorState, insideStencilMask));
882*c8dee2aaSAndroid Build Coastguard Worker }
883*c8dee2aaSAndroid Build Coastguard Worker }
884*c8dee2aaSAndroid Build Coastguard Worker
stencilPath(const GrHardClip * clip,GrAA doStencilMSAA,const SkMatrix & viewMatrix,const SkPath & path)885*c8dee2aaSAndroid Build Coastguard Worker bool SurfaceDrawContext::stencilPath(const GrHardClip* clip,
886*c8dee2aaSAndroid Build Coastguard Worker GrAA doStencilMSAA,
887*c8dee2aaSAndroid Build Coastguard Worker const SkMatrix& viewMatrix,
888*c8dee2aaSAndroid Build Coastguard Worker const SkPath& path) {
889*c8dee2aaSAndroid Build Coastguard Worker SkIRect clipBounds = clip ? clip->getConservativeBounds()
890*c8dee2aaSAndroid Build Coastguard Worker : SkIRect::MakeSize(this->dimensions());
891*c8dee2aaSAndroid Build Coastguard Worker GrStyledShape shape(path, GrStyledShape::DoSimplify::kNo);
892*c8dee2aaSAndroid Build Coastguard Worker
893*c8dee2aaSAndroid Build Coastguard Worker PathRenderer::CanDrawPathArgs canDrawArgs;
894*c8dee2aaSAndroid Build Coastguard Worker canDrawArgs.fCaps = fContext->priv().caps();
895*c8dee2aaSAndroid Build Coastguard Worker canDrawArgs.fProxy = this->asRenderTargetProxy();
896*c8dee2aaSAndroid Build Coastguard Worker canDrawArgs.fClipConservativeBounds = &clipBounds;
897*c8dee2aaSAndroid Build Coastguard Worker canDrawArgs.fViewMatrix = &viewMatrix;
898*c8dee2aaSAndroid Build Coastguard Worker canDrawArgs.fShape = &shape;
899*c8dee2aaSAndroid Build Coastguard Worker canDrawArgs.fPaint = nullptr;
900*c8dee2aaSAndroid Build Coastguard Worker canDrawArgs.fSurfaceProps = &fSurfaceProps;
901*c8dee2aaSAndroid Build Coastguard Worker canDrawArgs.fAAType = (doStencilMSAA == GrAA::kYes) ? GrAAType::kMSAA : GrAAType::kNone;
902*c8dee2aaSAndroid Build Coastguard Worker canDrawArgs.fHasUserStencilSettings = false;
903*c8dee2aaSAndroid Build Coastguard Worker auto pr = this->drawingManager()->getPathRenderer(canDrawArgs,
904*c8dee2aaSAndroid Build Coastguard Worker false,
905*c8dee2aaSAndroid Build Coastguard Worker PathRendererChain::DrawType::kStencil);
906*c8dee2aaSAndroid Build Coastguard Worker if (!pr) {
907*c8dee2aaSAndroid Build Coastguard Worker SkDebugf("WARNING: No path renderer to stencil path.\n");
908*c8dee2aaSAndroid Build Coastguard Worker return false;
909*c8dee2aaSAndroid Build Coastguard Worker }
910*c8dee2aaSAndroid Build Coastguard Worker
911*c8dee2aaSAndroid Build Coastguard Worker PathRenderer::StencilPathArgs args;
912*c8dee2aaSAndroid Build Coastguard Worker args.fContext = fContext;
913*c8dee2aaSAndroid Build Coastguard Worker args.fSurfaceDrawContext = this;
914*c8dee2aaSAndroid Build Coastguard Worker args.fClip = clip;
915*c8dee2aaSAndroid Build Coastguard Worker args.fClipConservativeBounds = &clipBounds;
916*c8dee2aaSAndroid Build Coastguard Worker args.fViewMatrix = &viewMatrix;
917*c8dee2aaSAndroid Build Coastguard Worker args.fShape = &shape;
918*c8dee2aaSAndroid Build Coastguard Worker args.fDoStencilMSAA = doStencilMSAA;
919*c8dee2aaSAndroid Build Coastguard Worker pr->stencilPath(args);
920*c8dee2aaSAndroid Build Coastguard Worker return true;
921*c8dee2aaSAndroid Build Coastguard Worker }
922*c8dee2aaSAndroid Build Coastguard Worker
drawTextureSet(const GrClip * clip,GrTextureSetEntry set[],int cnt,int proxyRunCnt,GrSamplerState::Filter filter,GrSamplerState::MipmapMode mm,SkBlendMode mode,SkCanvas::SrcRectConstraint constraint,const SkMatrix & viewMatrix,sk_sp<GrColorSpaceXform> texXform)923*c8dee2aaSAndroid Build Coastguard Worker void SurfaceDrawContext::drawTextureSet(const GrClip* clip,
924*c8dee2aaSAndroid Build Coastguard Worker GrTextureSetEntry set[],
925*c8dee2aaSAndroid Build Coastguard Worker int cnt,
926*c8dee2aaSAndroid Build Coastguard Worker int proxyRunCnt,
927*c8dee2aaSAndroid Build Coastguard Worker GrSamplerState::Filter filter,
928*c8dee2aaSAndroid Build Coastguard Worker GrSamplerState::MipmapMode mm,
929*c8dee2aaSAndroid Build Coastguard Worker SkBlendMode mode,
930*c8dee2aaSAndroid Build Coastguard Worker SkCanvas::SrcRectConstraint constraint,
931*c8dee2aaSAndroid Build Coastguard Worker const SkMatrix& viewMatrix,
932*c8dee2aaSAndroid Build Coastguard Worker sk_sp<GrColorSpaceXform> texXform) {
933*c8dee2aaSAndroid Build Coastguard Worker ASSERT_SINGLE_OWNER
934*c8dee2aaSAndroid Build Coastguard Worker RETURN_IF_ABANDONED
935*c8dee2aaSAndroid Build Coastguard Worker SkDEBUGCODE(this->validate();)
936*c8dee2aaSAndroid Build Coastguard Worker GR_CREATE_TRACE_MARKER_CONTEXT("SurfaceDrawContext", "drawTextureSet", fContext);
937*c8dee2aaSAndroid Build Coastguard Worker
938*c8dee2aaSAndroid Build Coastguard Worker // Create the minimum number of GrTextureOps needed to draw this set. Individual
939*c8dee2aaSAndroid Build Coastguard Worker // GrTextureOps can rebind the texture between draws thus avoiding GrPaint (re)creation.
940*c8dee2aaSAndroid Build Coastguard Worker AutoCheckFlush acf(this->drawingManager());
941*c8dee2aaSAndroid Build Coastguard Worker GrAAType aaType = this->chooseAAType(GrAA::kYes);
942*c8dee2aaSAndroid Build Coastguard Worker auto clampType = GrColorTypeClampType(this->colorInfo().colorType());
943*c8dee2aaSAndroid Build Coastguard Worker auto saturate = clampType == GrClampType::kManual ? ganesh::TextureOp::Saturate::kYes
944*c8dee2aaSAndroid Build Coastguard Worker : ganesh::TextureOp::Saturate::kNo;
945*c8dee2aaSAndroid Build Coastguard Worker ganesh::TextureOp::AddTextureSetOps(this, clip, fContext, set, cnt, proxyRunCnt, filter, mm,
946*c8dee2aaSAndroid Build Coastguard Worker saturate, mode, aaType, constraint, viewMatrix,
947*c8dee2aaSAndroid Build Coastguard Worker std::move(texXform));
948*c8dee2aaSAndroid Build Coastguard Worker }
949*c8dee2aaSAndroid Build Coastguard Worker
drawVertices(const GrClip * clip,GrPaint && paint,const SkMatrix & viewMatrix,sk_sp<SkVertices> vertices,GrPrimitiveType * overridePrimType,bool skipColorXform)950*c8dee2aaSAndroid Build Coastguard Worker void SurfaceDrawContext::drawVertices(const GrClip* clip,
951*c8dee2aaSAndroid Build Coastguard Worker GrPaint&& paint,
952*c8dee2aaSAndroid Build Coastguard Worker const SkMatrix& viewMatrix,
953*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkVertices> vertices,
954*c8dee2aaSAndroid Build Coastguard Worker GrPrimitiveType* overridePrimType,
955*c8dee2aaSAndroid Build Coastguard Worker bool skipColorXform) {
956*c8dee2aaSAndroid Build Coastguard Worker ASSERT_SINGLE_OWNER
957*c8dee2aaSAndroid Build Coastguard Worker RETURN_IF_ABANDONED
958*c8dee2aaSAndroid Build Coastguard Worker SkDEBUGCODE(this->validate();)
959*c8dee2aaSAndroid Build Coastguard Worker GR_CREATE_TRACE_MARKER_CONTEXT("SurfaceDrawContext", "drawVertices", fContext);
960*c8dee2aaSAndroid Build Coastguard Worker
961*c8dee2aaSAndroid Build Coastguard Worker AutoCheckFlush acf(this->drawingManager());
962*c8dee2aaSAndroid Build Coastguard Worker
963*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(vertices);
964*c8dee2aaSAndroid Build Coastguard Worker auto xform = skipColorXform ? nullptr : this->colorInfo().refColorSpaceXformFromSRGB();
965*c8dee2aaSAndroid Build Coastguard Worker GrAAType aaType = fCanUseDynamicMSAA ? GrAAType::kMSAA : this->chooseAAType(GrAA::kNo);
966*c8dee2aaSAndroid Build Coastguard Worker GrOp::Owner op = DrawMeshOp::Make(fContext,
967*c8dee2aaSAndroid Build Coastguard Worker std::move(paint),
968*c8dee2aaSAndroid Build Coastguard Worker std::move(vertices),
969*c8dee2aaSAndroid Build Coastguard Worker overridePrimType,
970*c8dee2aaSAndroid Build Coastguard Worker viewMatrix,
971*c8dee2aaSAndroid Build Coastguard Worker aaType,
972*c8dee2aaSAndroid Build Coastguard Worker std::move(xform));
973*c8dee2aaSAndroid Build Coastguard Worker this->addDrawOp(clip, std::move(op));
974*c8dee2aaSAndroid Build Coastguard Worker }
975*c8dee2aaSAndroid Build Coastguard Worker
drawMesh(const GrClip * clip,GrPaint && paint,const SkMatrix & viewMatrix,const SkMesh & mesh,TArray<std::unique_ptr<GrFragmentProcessor>> children)976*c8dee2aaSAndroid Build Coastguard Worker void SurfaceDrawContext::drawMesh(const GrClip* clip,
977*c8dee2aaSAndroid Build Coastguard Worker GrPaint&& paint,
978*c8dee2aaSAndroid Build Coastguard Worker const SkMatrix& viewMatrix,
979*c8dee2aaSAndroid Build Coastguard Worker const SkMesh& mesh,
980*c8dee2aaSAndroid Build Coastguard Worker TArray<std::unique_ptr<GrFragmentProcessor>> children) {
981*c8dee2aaSAndroid Build Coastguard Worker ASSERT_SINGLE_OWNER
982*c8dee2aaSAndroid Build Coastguard Worker RETURN_IF_ABANDONED
983*c8dee2aaSAndroid Build Coastguard Worker SkDEBUGCODE(this->validate();)
984*c8dee2aaSAndroid Build Coastguard Worker GR_CREATE_TRACE_MARKER_CONTEXT("SurfaceDrawContext", "drawMesh", fContext);
985*c8dee2aaSAndroid Build Coastguard Worker
986*c8dee2aaSAndroid Build Coastguard Worker AutoCheckFlush acf(this->drawingManager());
987*c8dee2aaSAndroid Build Coastguard Worker
988*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(mesh.isValid());
989*c8dee2aaSAndroid Build Coastguard Worker
990*c8dee2aaSAndroid Build Coastguard Worker auto xform = GrColorSpaceXform::Make(SkMeshSpecificationPriv::ColorSpace(*mesh.spec()),
991*c8dee2aaSAndroid Build Coastguard Worker SkMeshSpecificationPriv::AlphaType(*mesh.spec()),
992*c8dee2aaSAndroid Build Coastguard Worker this->colorInfo().colorSpace(),
993*c8dee2aaSAndroid Build Coastguard Worker this->colorInfo().alphaType());
994*c8dee2aaSAndroid Build Coastguard Worker GrAAType aaType = fCanUseDynamicMSAA ? GrAAType::kMSAA : this->chooseAAType(GrAA::kNo);
995*c8dee2aaSAndroid Build Coastguard Worker GrOp::Owner op = DrawMeshOp::Make(fContext,
996*c8dee2aaSAndroid Build Coastguard Worker std::move(paint),
997*c8dee2aaSAndroid Build Coastguard Worker mesh,
998*c8dee2aaSAndroid Build Coastguard Worker std::move(children),
999*c8dee2aaSAndroid Build Coastguard Worker viewMatrix,
1000*c8dee2aaSAndroid Build Coastguard Worker aaType,
1001*c8dee2aaSAndroid Build Coastguard Worker std::move(xform));
1002*c8dee2aaSAndroid Build Coastguard Worker this->addDrawOp(clip, std::move(op));
1003*c8dee2aaSAndroid Build Coastguard Worker }
1004*c8dee2aaSAndroid Build Coastguard Worker
1005*c8dee2aaSAndroid Build Coastguard Worker ///////////////////////////////////////////////////////////////////////////////
1006*c8dee2aaSAndroid Build Coastguard Worker
drawAtlas(const GrClip * clip,GrPaint && paint,const SkMatrix & viewMatrix,int spriteCount,const SkRSXform xform[],const SkRect texRect[],const SkColor colors[])1007*c8dee2aaSAndroid Build Coastguard Worker void SurfaceDrawContext::drawAtlas(const GrClip* clip,
1008*c8dee2aaSAndroid Build Coastguard Worker GrPaint&& paint,
1009*c8dee2aaSAndroid Build Coastguard Worker const SkMatrix& viewMatrix,
1010*c8dee2aaSAndroid Build Coastguard Worker int spriteCount,
1011*c8dee2aaSAndroid Build Coastguard Worker const SkRSXform xform[],
1012*c8dee2aaSAndroid Build Coastguard Worker const SkRect texRect[],
1013*c8dee2aaSAndroid Build Coastguard Worker const SkColor colors[]) {
1014*c8dee2aaSAndroid Build Coastguard Worker ASSERT_SINGLE_OWNER
1015*c8dee2aaSAndroid Build Coastguard Worker RETURN_IF_ABANDONED
1016*c8dee2aaSAndroid Build Coastguard Worker SkDEBUGCODE(this->validate();)
1017*c8dee2aaSAndroid Build Coastguard Worker GR_CREATE_TRACE_MARKER_CONTEXT("SurfaceDrawContext", "drawAtlas", fContext);
1018*c8dee2aaSAndroid Build Coastguard Worker
1019*c8dee2aaSAndroid Build Coastguard Worker AutoCheckFlush acf(this->drawingManager());
1020*c8dee2aaSAndroid Build Coastguard Worker
1021*c8dee2aaSAndroid Build Coastguard Worker GrAAType aaType = this->chooseAAType(GrAA::kNo);
1022*c8dee2aaSAndroid Build Coastguard Worker GrOp::Owner op = DrawAtlasOp::Make(fContext, std::move(paint), viewMatrix,
1023*c8dee2aaSAndroid Build Coastguard Worker aaType, spriteCount, xform, texRect, colors);
1024*c8dee2aaSAndroid Build Coastguard Worker this->addDrawOp(clip, std::move(op));
1025*c8dee2aaSAndroid Build Coastguard Worker }
1026*c8dee2aaSAndroid Build Coastguard Worker
1027*c8dee2aaSAndroid Build Coastguard Worker ///////////////////////////////////////////////////////////////////////////////
1028*c8dee2aaSAndroid Build Coastguard Worker
drawRRect(const GrClip * origClip,GrPaint && paint,GrAA aa,const SkMatrix & viewMatrix,const SkRRect & rrect,const GrStyle & style)1029*c8dee2aaSAndroid Build Coastguard Worker void SurfaceDrawContext::drawRRect(const GrClip* origClip,
1030*c8dee2aaSAndroid Build Coastguard Worker GrPaint&& paint,
1031*c8dee2aaSAndroid Build Coastguard Worker GrAA aa,
1032*c8dee2aaSAndroid Build Coastguard Worker const SkMatrix& viewMatrix,
1033*c8dee2aaSAndroid Build Coastguard Worker const SkRRect& rrect,
1034*c8dee2aaSAndroid Build Coastguard Worker const GrStyle& style) {
1035*c8dee2aaSAndroid Build Coastguard Worker ASSERT_SINGLE_OWNER
1036*c8dee2aaSAndroid Build Coastguard Worker RETURN_IF_ABANDONED
1037*c8dee2aaSAndroid Build Coastguard Worker SkDEBUGCODE(this->validate();)
1038*c8dee2aaSAndroid Build Coastguard Worker GR_CREATE_TRACE_MARKER_CONTEXT("SurfaceDrawContext", "drawRRect", fContext);
1039*c8dee2aaSAndroid Build Coastguard Worker
1040*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(!style.pathEffect()); // this should've been devolved to a path in SkGpuDevice
1041*c8dee2aaSAndroid Build Coastguard Worker
1042*c8dee2aaSAndroid Build Coastguard Worker const SkStrokeRec& stroke = style.strokeRec();
1043*c8dee2aaSAndroid Build Coastguard Worker if (stroke.getStyle() == SkStrokeRec::kFill_Style && rrect.isEmpty()) {
1044*c8dee2aaSAndroid Build Coastguard Worker return;
1045*c8dee2aaSAndroid Build Coastguard Worker }
1046*c8dee2aaSAndroid Build Coastguard Worker
1047*c8dee2aaSAndroid Build Coastguard Worker const GrClip* clip = origClip;
1048*c8dee2aaSAndroid Build Coastguard Worker // It is not uncommon to clip to a round rect and then draw that same round rect. Since our
1049*c8dee2aaSAndroid Build Coastguard Worker // lower level clip code works from op bounds, which are SkRects, it doesn't detect that the
1050*c8dee2aaSAndroid Build Coastguard Worker // clip can be ignored. The following test attempts to mitigate the stencil clip cost but only
1051*c8dee2aaSAndroid Build Coastguard Worker // works for axis-aligned round rects. This also only works for filled rrects since the stroke
1052*c8dee2aaSAndroid Build Coastguard Worker // width outsets beyond the rrect itself.
1053*c8dee2aaSAndroid Build Coastguard Worker // TODO: skbug.com/10462 - There was mixed performance wins and regressions when this
1054*c8dee2aaSAndroid Build Coastguard Worker // optimization was turned on outside of Android Framework. I (michaelludwig) believe this is
1055*c8dee2aaSAndroid Build Coastguard Worker // do to the overhead in determining if an SkClipStack is just a rrect. Once that is improved,
1056*c8dee2aaSAndroid Build Coastguard Worker // re-enable this and see if we avoid the regressions.
1057*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_BUILD_FOR_ANDROID_FRAMEWORK
1058*c8dee2aaSAndroid Build Coastguard Worker SkRRect devRRect;
1059*c8dee2aaSAndroid Build Coastguard Worker if (clip && stroke.getStyle() == SkStrokeRec::kFill_Style &&
1060*c8dee2aaSAndroid Build Coastguard Worker rrect.transform(viewMatrix, &devRRect)) {
1061*c8dee2aaSAndroid Build Coastguard Worker GrClip::PreClipResult result = clip->preApply(devRRect.getBounds(), aa);
1062*c8dee2aaSAndroid Build Coastguard Worker switch(result.fEffect) {
1063*c8dee2aaSAndroid Build Coastguard Worker case GrClip::Effect::kClippedOut:
1064*c8dee2aaSAndroid Build Coastguard Worker return;
1065*c8dee2aaSAndroid Build Coastguard Worker case GrClip::Effect::kUnclipped:
1066*c8dee2aaSAndroid Build Coastguard Worker clip = nullptr;
1067*c8dee2aaSAndroid Build Coastguard Worker break;
1068*c8dee2aaSAndroid Build Coastguard Worker case GrClip::Effect::kClipped:
1069*c8dee2aaSAndroid Build Coastguard Worker // Currently there's no general-purpose rrect-to-rrect contains function, and if we
1070*c8dee2aaSAndroid Build Coastguard Worker // got here, we know the devRRect's bounds aren't fully contained by the clip.
1071*c8dee2aaSAndroid Build Coastguard Worker // Testing for equality between the two is a reasonable stop-gap for now.
1072*c8dee2aaSAndroid Build Coastguard Worker if (result.fIsRRect && result.fRRect == devRRect) {
1073*c8dee2aaSAndroid Build Coastguard Worker // NOTE: On the android framework, we allow this optimization even when the clip
1074*c8dee2aaSAndroid Build Coastguard Worker // is non-AA and the draw is AA.
1075*c8dee2aaSAndroid Build Coastguard Worker if (result.fAA == aa || (result.fAA == GrAA::kNo && aa == GrAA::kYes)) {
1076*c8dee2aaSAndroid Build Coastguard Worker clip = nullptr;
1077*c8dee2aaSAndroid Build Coastguard Worker }
1078*c8dee2aaSAndroid Build Coastguard Worker }
1079*c8dee2aaSAndroid Build Coastguard Worker break;
1080*c8dee2aaSAndroid Build Coastguard Worker default:
1081*c8dee2aaSAndroid Build Coastguard Worker SkUNREACHABLE;
1082*c8dee2aaSAndroid Build Coastguard Worker }
1083*c8dee2aaSAndroid Build Coastguard Worker }
1084*c8dee2aaSAndroid Build Coastguard Worker #endif
1085*c8dee2aaSAndroid Build Coastguard Worker
1086*c8dee2aaSAndroid Build Coastguard Worker AutoCheckFlush acf(this->drawingManager());
1087*c8dee2aaSAndroid Build Coastguard Worker
1088*c8dee2aaSAndroid Build Coastguard Worker GrAAType aaType = this->chooseAAType(aa);
1089*c8dee2aaSAndroid Build Coastguard Worker
1090*c8dee2aaSAndroid Build Coastguard Worker GrOp::Owner op;
1091*c8dee2aaSAndroid Build Coastguard Worker #ifndef SK_ENABLE_OPTIMIZE_SIZE
1092*c8dee2aaSAndroid Build Coastguard Worker if (aaType == GrAAType::kCoverage &&
1093*c8dee2aaSAndroid Build Coastguard Worker !fCanUseDynamicMSAA &&
1094*c8dee2aaSAndroid Build Coastguard Worker !this->caps()->reducedShaderMode() &&
1095*c8dee2aaSAndroid Build Coastguard Worker rrect.isSimple() &&
1096*c8dee2aaSAndroid Build Coastguard Worker rrect.getSimpleRadii().fX == rrect.getSimpleRadii().fY &&
1097*c8dee2aaSAndroid Build Coastguard Worker viewMatrix.rectStaysRect() && viewMatrix.isSimilarity()) {
1098*c8dee2aaSAndroid Build Coastguard Worker // In specific cases we use a dedicated circular round rect op to try and get better perf.
1099*c8dee2aaSAndroid Build Coastguard Worker assert_alive(paint);
1100*c8dee2aaSAndroid Build Coastguard Worker op = GrOvalOpFactory::MakeCircularRRectOp(fContext, std::move(paint), viewMatrix, rrect,
1101*c8dee2aaSAndroid Build Coastguard Worker stroke, this->caps()->shaderCaps());
1102*c8dee2aaSAndroid Build Coastguard Worker }
1103*c8dee2aaSAndroid Build Coastguard Worker #endif
1104*c8dee2aaSAndroid Build Coastguard Worker if (!op && style.isSimpleFill()) {
1105*c8dee2aaSAndroid Build Coastguard Worker assert_alive(paint);
1106*c8dee2aaSAndroid Build Coastguard Worker op = FillRRectOp::Make(fContext, this->arenaAlloc(), std::move(paint), viewMatrix, rrect,
1107*c8dee2aaSAndroid Build Coastguard Worker rrect.rect(), GrAA(aaType != GrAAType::kNone));
1108*c8dee2aaSAndroid Build Coastguard Worker }
1109*c8dee2aaSAndroid Build Coastguard Worker #ifndef SK_ENABLE_OPTIMIZE_SIZE
1110*c8dee2aaSAndroid Build Coastguard Worker if (!op && (aaType == GrAAType::kCoverage || fCanUseDynamicMSAA)) {
1111*c8dee2aaSAndroid Build Coastguard Worker assert_alive(paint);
1112*c8dee2aaSAndroid Build Coastguard Worker op = GrOvalOpFactory::MakeRRectOp(
1113*c8dee2aaSAndroid Build Coastguard Worker fContext, std::move(paint), viewMatrix, rrect, stroke, this->caps()->shaderCaps());
1114*c8dee2aaSAndroid Build Coastguard Worker }
1115*c8dee2aaSAndroid Build Coastguard Worker #endif
1116*c8dee2aaSAndroid Build Coastguard Worker if (op) {
1117*c8dee2aaSAndroid Build Coastguard Worker this->addDrawOp(clip, std::move(op));
1118*c8dee2aaSAndroid Build Coastguard Worker return;
1119*c8dee2aaSAndroid Build Coastguard Worker }
1120*c8dee2aaSAndroid Build Coastguard Worker
1121*c8dee2aaSAndroid Build Coastguard Worker assert_alive(paint);
1122*c8dee2aaSAndroid Build Coastguard Worker this->drawShapeUsingPathRenderer(clip, std::move(paint), aa, viewMatrix,
1123*c8dee2aaSAndroid Build Coastguard Worker GrStyledShape(rrect, style, DoSimplify::kNo));
1124*c8dee2aaSAndroid Build Coastguard Worker }
1125*c8dee2aaSAndroid Build Coastguard Worker
1126*c8dee2aaSAndroid Build Coastguard Worker ///////////////////////////////////////////////////////////////////////////////
1127*c8dee2aaSAndroid Build Coastguard Worker
drawFastShadow(const GrClip * clip,const SkMatrix & viewMatrix,const SkPath & path,const SkDrawShadowRec & rec)1128*c8dee2aaSAndroid Build Coastguard Worker bool SurfaceDrawContext::drawFastShadow(const GrClip* clip,
1129*c8dee2aaSAndroid Build Coastguard Worker const SkMatrix& viewMatrix,
1130*c8dee2aaSAndroid Build Coastguard Worker const SkPath& path,
1131*c8dee2aaSAndroid Build Coastguard Worker const SkDrawShadowRec& rec) {
1132*c8dee2aaSAndroid Build Coastguard Worker ASSERT_SINGLE_OWNER
1133*c8dee2aaSAndroid Build Coastguard Worker if (fContext->abandoned()) {
1134*c8dee2aaSAndroid Build Coastguard Worker return true;
1135*c8dee2aaSAndroid Build Coastguard Worker }
1136*c8dee2aaSAndroid Build Coastguard Worker SkDEBUGCODE(this->validate();)
1137*c8dee2aaSAndroid Build Coastguard Worker GR_CREATE_TRACE_MARKER_CONTEXT("SurfaceDrawContext", "drawFastShadow", fContext);
1138*c8dee2aaSAndroid Build Coastguard Worker
1139*c8dee2aaSAndroid Build Coastguard Worker // check z plane
1140*c8dee2aaSAndroid Build Coastguard Worker bool tiltZPlane = SkToBool(!SkScalarNearlyZero(rec.fZPlaneParams.fX) ||
1141*c8dee2aaSAndroid Build Coastguard Worker !SkScalarNearlyZero(rec.fZPlaneParams.fY));
1142*c8dee2aaSAndroid Build Coastguard Worker bool skipAnalytic = SkToBool(rec.fFlags & SkShadowFlags::kGeometricOnly_ShadowFlag);
1143*c8dee2aaSAndroid Build Coastguard Worker if (tiltZPlane || skipAnalytic || !viewMatrix.rectStaysRect() || !viewMatrix.isSimilarity()) {
1144*c8dee2aaSAndroid Build Coastguard Worker return false;
1145*c8dee2aaSAndroid Build Coastguard Worker }
1146*c8dee2aaSAndroid Build Coastguard Worker
1147*c8dee2aaSAndroid Build Coastguard Worker SkRRect rrect;
1148*c8dee2aaSAndroid Build Coastguard Worker SkRect rect;
1149*c8dee2aaSAndroid Build Coastguard Worker // we can only handle rects, circles, and simple rrects with circular corners
1150*c8dee2aaSAndroid Build Coastguard Worker bool isRRect = path.isRRect(&rrect) && SkRRectPriv::IsNearlySimpleCircular(rrect) &&
1151*c8dee2aaSAndroid Build Coastguard Worker rrect.getSimpleRadii().fX > SK_ScalarNearlyZero;
1152*c8dee2aaSAndroid Build Coastguard Worker if (!isRRect &&
1153*c8dee2aaSAndroid Build Coastguard Worker path.isOval(&rect) && SkScalarNearlyEqual(rect.width(), rect.height()) &&
1154*c8dee2aaSAndroid Build Coastguard Worker rect.width() > SK_ScalarNearlyZero) {
1155*c8dee2aaSAndroid Build Coastguard Worker rrect.setOval(rect);
1156*c8dee2aaSAndroid Build Coastguard Worker isRRect = true;
1157*c8dee2aaSAndroid Build Coastguard Worker }
1158*c8dee2aaSAndroid Build Coastguard Worker if (!isRRect && path.isRect(&rect)) {
1159*c8dee2aaSAndroid Build Coastguard Worker rrect.setRect(rect);
1160*c8dee2aaSAndroid Build Coastguard Worker isRRect = true;
1161*c8dee2aaSAndroid Build Coastguard Worker }
1162*c8dee2aaSAndroid Build Coastguard Worker
1163*c8dee2aaSAndroid Build Coastguard Worker if (!isRRect) {
1164*c8dee2aaSAndroid Build Coastguard Worker return false;
1165*c8dee2aaSAndroid Build Coastguard Worker }
1166*c8dee2aaSAndroid Build Coastguard Worker
1167*c8dee2aaSAndroid Build Coastguard Worker if (rrect.isEmpty()) {
1168*c8dee2aaSAndroid Build Coastguard Worker return true;
1169*c8dee2aaSAndroid Build Coastguard Worker }
1170*c8dee2aaSAndroid Build Coastguard Worker
1171*c8dee2aaSAndroid Build Coastguard Worker AutoCheckFlush acf(this->drawingManager());
1172*c8dee2aaSAndroid Build Coastguard Worker
1173*c8dee2aaSAndroid Build Coastguard Worker SkPoint3 devLightPos = rec.fLightPos;
1174*c8dee2aaSAndroid Build Coastguard Worker bool directional = SkToBool(rec.fFlags & kDirectionalLight_ShadowFlag);
1175*c8dee2aaSAndroid Build Coastguard Worker if (!directional) {
1176*c8dee2aaSAndroid Build Coastguard Worker // transform light
1177*c8dee2aaSAndroid Build Coastguard Worker viewMatrix.mapPoints((SkPoint*)&devLightPos.fX, 1);
1178*c8dee2aaSAndroid Build Coastguard Worker }
1179*c8dee2aaSAndroid Build Coastguard Worker
1180*c8dee2aaSAndroid Build Coastguard Worker // 1/scale
1181*c8dee2aaSAndroid Build Coastguard Worker SkScalar devToSrcScale = viewMatrix.isScaleTranslate() ?
1182*c8dee2aaSAndroid Build Coastguard Worker SkScalarInvert(SkScalarAbs(viewMatrix[SkMatrix::kMScaleX])) :
1183*c8dee2aaSAndroid Build Coastguard Worker sk_float_rsqrt(viewMatrix[SkMatrix::kMScaleX] * viewMatrix[SkMatrix::kMScaleX] +
1184*c8dee2aaSAndroid Build Coastguard Worker viewMatrix[SkMatrix::kMSkewX] * viewMatrix[SkMatrix::kMSkewX]);
1185*c8dee2aaSAndroid Build Coastguard Worker
1186*c8dee2aaSAndroid Build Coastguard Worker SkScalar occluderHeight = rec.fZPlaneParams.fZ;
1187*c8dee2aaSAndroid Build Coastguard Worker bool transparent = SkToBool(rec.fFlags & SkShadowFlags::kTransparentOccluder_ShadowFlag);
1188*c8dee2aaSAndroid Build Coastguard Worker
1189*c8dee2aaSAndroid Build Coastguard Worker if (SkColorGetA(rec.fAmbientColor) > 0) {
1190*c8dee2aaSAndroid Build Coastguard Worker SkScalar devSpaceInsetWidth = SkDrawShadowMetrics::AmbientBlurRadius(occluderHeight);
1191*c8dee2aaSAndroid Build Coastguard Worker const SkScalar umbraRecipAlpha = SkDrawShadowMetrics::AmbientRecipAlpha(occluderHeight);
1192*c8dee2aaSAndroid Build Coastguard Worker const SkScalar devSpaceAmbientBlur = devSpaceInsetWidth * umbraRecipAlpha;
1193*c8dee2aaSAndroid Build Coastguard Worker
1194*c8dee2aaSAndroid Build Coastguard Worker // Outset the shadow rrect to the border of the penumbra
1195*c8dee2aaSAndroid Build Coastguard Worker SkScalar ambientPathOutset = devSpaceInsetWidth * devToSrcScale;
1196*c8dee2aaSAndroid Build Coastguard Worker SkRRect ambientRRect;
1197*c8dee2aaSAndroid Build Coastguard Worker SkRect outsetRect = rrect.rect().makeOutset(ambientPathOutset, ambientPathOutset);
1198*c8dee2aaSAndroid Build Coastguard Worker // If the rrect was an oval then its outset will also be one.
1199*c8dee2aaSAndroid Build Coastguard Worker // We set it explicitly to avoid errors.
1200*c8dee2aaSAndroid Build Coastguard Worker if (rrect.isOval()) {
1201*c8dee2aaSAndroid Build Coastguard Worker ambientRRect = SkRRect::MakeOval(outsetRect);
1202*c8dee2aaSAndroid Build Coastguard Worker } else {
1203*c8dee2aaSAndroid Build Coastguard Worker SkScalar outsetRad = SkRRectPriv::GetSimpleRadii(rrect).fX + ambientPathOutset;
1204*c8dee2aaSAndroid Build Coastguard Worker ambientRRect = SkRRect::MakeRectXY(outsetRect, outsetRad, outsetRad);
1205*c8dee2aaSAndroid Build Coastguard Worker }
1206*c8dee2aaSAndroid Build Coastguard Worker
1207*c8dee2aaSAndroid Build Coastguard Worker // The ShadowRRectOp still uses 8888 colors, so it might get clamped if the shadow color
1208*c8dee2aaSAndroid Build Coastguard Worker // does not fit in bytes after being transformed to the destination color space. This can
1209*c8dee2aaSAndroid Build Coastguard Worker // happen if the destination color space is smaller than sRGB, which is highly unlikely.
1210*c8dee2aaSAndroid Build Coastguard Worker GrColor ambientColor = SkColorToPMColor4f(rec.fAmbientColor, colorInfo()).toBytes_RGBA();
1211*c8dee2aaSAndroid Build Coastguard Worker if (transparent) {
1212*c8dee2aaSAndroid Build Coastguard Worker // set a large inset to force a fill
1213*c8dee2aaSAndroid Build Coastguard Worker devSpaceInsetWidth = ambientRRect.width();
1214*c8dee2aaSAndroid Build Coastguard Worker }
1215*c8dee2aaSAndroid Build Coastguard Worker
1216*c8dee2aaSAndroid Build Coastguard Worker GrOp::Owner op = ShadowRRectOp::Make(fContext,
1217*c8dee2aaSAndroid Build Coastguard Worker ambientColor,
1218*c8dee2aaSAndroid Build Coastguard Worker viewMatrix,
1219*c8dee2aaSAndroid Build Coastguard Worker ambientRRect,
1220*c8dee2aaSAndroid Build Coastguard Worker devSpaceAmbientBlur,
1221*c8dee2aaSAndroid Build Coastguard Worker devSpaceInsetWidth);
1222*c8dee2aaSAndroid Build Coastguard Worker if (op) {
1223*c8dee2aaSAndroid Build Coastguard Worker this->addDrawOp(clip, std::move(op));
1224*c8dee2aaSAndroid Build Coastguard Worker }
1225*c8dee2aaSAndroid Build Coastguard Worker }
1226*c8dee2aaSAndroid Build Coastguard Worker
1227*c8dee2aaSAndroid Build Coastguard Worker if (SkColorGetA(rec.fSpotColor) > 0) {
1228*c8dee2aaSAndroid Build Coastguard Worker SkScalar devSpaceSpotBlur;
1229*c8dee2aaSAndroid Build Coastguard Worker SkScalar spotScale;
1230*c8dee2aaSAndroid Build Coastguard Worker SkVector spotOffset;
1231*c8dee2aaSAndroid Build Coastguard Worker if (directional) {
1232*c8dee2aaSAndroid Build Coastguard Worker SkDrawShadowMetrics::GetDirectionalParams(occluderHeight, devLightPos.fX,
1233*c8dee2aaSAndroid Build Coastguard Worker devLightPos.fY, devLightPos.fZ,
1234*c8dee2aaSAndroid Build Coastguard Worker rec.fLightRadius, &devSpaceSpotBlur,
1235*c8dee2aaSAndroid Build Coastguard Worker &spotScale, &spotOffset);
1236*c8dee2aaSAndroid Build Coastguard Worker } else {
1237*c8dee2aaSAndroid Build Coastguard Worker SkDrawShadowMetrics::GetSpotParams(occluderHeight, devLightPos.fX, devLightPos.fY,
1238*c8dee2aaSAndroid Build Coastguard Worker devLightPos.fZ, rec.fLightRadius,
1239*c8dee2aaSAndroid Build Coastguard Worker &devSpaceSpotBlur, &spotScale, &spotOffset);
1240*c8dee2aaSAndroid Build Coastguard Worker }
1241*c8dee2aaSAndroid Build Coastguard Worker // handle scale of radius due to CTM
1242*c8dee2aaSAndroid Build Coastguard Worker const SkScalar srcSpaceSpotBlur = devSpaceSpotBlur * devToSrcScale;
1243*c8dee2aaSAndroid Build Coastguard Worker
1244*c8dee2aaSAndroid Build Coastguard Worker // Adjust translate for the effect of the scale.
1245*c8dee2aaSAndroid Build Coastguard Worker spotOffset.fX += spotScale*viewMatrix[SkMatrix::kMTransX];
1246*c8dee2aaSAndroid Build Coastguard Worker spotOffset.fY += spotScale*viewMatrix[SkMatrix::kMTransY];
1247*c8dee2aaSAndroid Build Coastguard Worker // This offset is in dev space, need to transform it into source space.
1248*c8dee2aaSAndroid Build Coastguard Worker SkMatrix ctmInverse;
1249*c8dee2aaSAndroid Build Coastguard Worker if (viewMatrix.invert(&ctmInverse)) {
1250*c8dee2aaSAndroid Build Coastguard Worker ctmInverse.mapPoints(&spotOffset, 1);
1251*c8dee2aaSAndroid Build Coastguard Worker } else {
1252*c8dee2aaSAndroid Build Coastguard Worker // Since the matrix is a similarity, this should never happen, but just in case...
1253*c8dee2aaSAndroid Build Coastguard Worker SkDebugf("Matrix is degenerate. Will not render spot shadow correctly!\n");
1254*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(false);
1255*c8dee2aaSAndroid Build Coastguard Worker }
1256*c8dee2aaSAndroid Build Coastguard Worker
1257*c8dee2aaSAndroid Build Coastguard Worker // Compute the transformed shadow rrect
1258*c8dee2aaSAndroid Build Coastguard Worker SkRRect spotShadowRRect;
1259*c8dee2aaSAndroid Build Coastguard Worker SkMatrix shadowTransform;
1260*c8dee2aaSAndroid Build Coastguard Worker shadowTransform.setScaleTranslate(spotScale, spotScale, spotOffset.fX, spotOffset.fY);
1261*c8dee2aaSAndroid Build Coastguard Worker rrect.transform(shadowTransform, &spotShadowRRect);
1262*c8dee2aaSAndroid Build Coastguard Worker SkScalar spotRadius = spotShadowRRect.getSimpleRadii().fX;
1263*c8dee2aaSAndroid Build Coastguard Worker
1264*c8dee2aaSAndroid Build Coastguard Worker // Compute the insetWidth
1265*c8dee2aaSAndroid Build Coastguard Worker SkScalar blurOutset = srcSpaceSpotBlur;
1266*c8dee2aaSAndroid Build Coastguard Worker SkScalar insetWidth = blurOutset;
1267*c8dee2aaSAndroid Build Coastguard Worker if (transparent) {
1268*c8dee2aaSAndroid Build Coastguard Worker // If transparent, just do a fill
1269*c8dee2aaSAndroid Build Coastguard Worker insetWidth += spotShadowRRect.width();
1270*c8dee2aaSAndroid Build Coastguard Worker } else {
1271*c8dee2aaSAndroid Build Coastguard Worker // For shadows, instead of using a stroke we specify an inset from the penumbra
1272*c8dee2aaSAndroid Build Coastguard Worker // border. We want to extend this inset area so that it meets up with the caster
1273*c8dee2aaSAndroid Build Coastguard Worker // geometry. The inset geometry will by default already be inset by the blur width.
1274*c8dee2aaSAndroid Build Coastguard Worker //
1275*c8dee2aaSAndroid Build Coastguard Worker // We compare the min and max corners inset by the radius between the original
1276*c8dee2aaSAndroid Build Coastguard Worker // rrect and the shadow rrect. The distance between the two plus the difference
1277*c8dee2aaSAndroid Build Coastguard Worker // between the scaled radius and the original radius gives the distance from the
1278*c8dee2aaSAndroid Build Coastguard Worker // transformed shadow shape to the original shape in that corner. The max
1279*c8dee2aaSAndroid Build Coastguard Worker // of these gives the maximum distance we need to cover.
1280*c8dee2aaSAndroid Build Coastguard Worker //
1281*c8dee2aaSAndroid Build Coastguard Worker // Since we are outsetting by 1/2 the blur distance, we just add the maxOffset to
1282*c8dee2aaSAndroid Build Coastguard Worker // that to get the full insetWidth.
1283*c8dee2aaSAndroid Build Coastguard Worker SkScalar maxOffset;
1284*c8dee2aaSAndroid Build Coastguard Worker if (rrect.isRect()) {
1285*c8dee2aaSAndroid Build Coastguard Worker // Manhattan distance works better for rects
1286*c8dee2aaSAndroid Build Coastguard Worker maxOffset = std::max(std::max(SkTAbs(spotShadowRRect.rect().fLeft -
1287*c8dee2aaSAndroid Build Coastguard Worker rrect.rect().fLeft),
1288*c8dee2aaSAndroid Build Coastguard Worker SkTAbs(spotShadowRRect.rect().fTop -
1289*c8dee2aaSAndroid Build Coastguard Worker rrect.rect().fTop)),
1290*c8dee2aaSAndroid Build Coastguard Worker std::max(SkTAbs(spotShadowRRect.rect().fRight -
1291*c8dee2aaSAndroid Build Coastguard Worker rrect.rect().fRight),
1292*c8dee2aaSAndroid Build Coastguard Worker SkTAbs(spotShadowRRect.rect().fBottom -
1293*c8dee2aaSAndroid Build Coastguard Worker rrect.rect().fBottom)));
1294*c8dee2aaSAndroid Build Coastguard Worker } else {
1295*c8dee2aaSAndroid Build Coastguard Worker SkScalar dr = spotRadius - SkRRectPriv::GetSimpleRadii(rrect).fX;
1296*c8dee2aaSAndroid Build Coastguard Worker SkPoint upperLeftOffset = SkPoint::Make(spotShadowRRect.rect().fLeft -
1297*c8dee2aaSAndroid Build Coastguard Worker rrect.rect().fLeft + dr,
1298*c8dee2aaSAndroid Build Coastguard Worker spotShadowRRect.rect().fTop -
1299*c8dee2aaSAndroid Build Coastguard Worker rrect.rect().fTop + dr);
1300*c8dee2aaSAndroid Build Coastguard Worker SkPoint lowerRightOffset = SkPoint::Make(spotShadowRRect.rect().fRight -
1301*c8dee2aaSAndroid Build Coastguard Worker rrect.rect().fRight - dr,
1302*c8dee2aaSAndroid Build Coastguard Worker spotShadowRRect.rect().fBottom -
1303*c8dee2aaSAndroid Build Coastguard Worker rrect.rect().fBottom - dr);
1304*c8dee2aaSAndroid Build Coastguard Worker maxOffset = SkScalarSqrt(std::max(SkPointPriv::LengthSqd(upperLeftOffset),
1305*c8dee2aaSAndroid Build Coastguard Worker SkPointPriv::LengthSqd(lowerRightOffset))) + dr;
1306*c8dee2aaSAndroid Build Coastguard Worker }
1307*c8dee2aaSAndroid Build Coastguard Worker insetWidth += std::max(blurOutset, maxOffset);
1308*c8dee2aaSAndroid Build Coastguard Worker }
1309*c8dee2aaSAndroid Build Coastguard Worker
1310*c8dee2aaSAndroid Build Coastguard Worker // Outset the shadow rrect to the border of the penumbra
1311*c8dee2aaSAndroid Build Coastguard Worker SkRect outsetRect = spotShadowRRect.rect().makeOutset(blurOutset, blurOutset);
1312*c8dee2aaSAndroid Build Coastguard Worker if (spotShadowRRect.isOval()) {
1313*c8dee2aaSAndroid Build Coastguard Worker spotShadowRRect = SkRRect::MakeOval(outsetRect);
1314*c8dee2aaSAndroid Build Coastguard Worker } else {
1315*c8dee2aaSAndroid Build Coastguard Worker SkScalar outsetRad = spotRadius + blurOutset;
1316*c8dee2aaSAndroid Build Coastguard Worker spotShadowRRect = SkRRect::MakeRectXY(outsetRect, outsetRad, outsetRad);
1317*c8dee2aaSAndroid Build Coastguard Worker }
1318*c8dee2aaSAndroid Build Coastguard Worker
1319*c8dee2aaSAndroid Build Coastguard Worker // The ShadowRRectOp still uses 8888 colors, so it might get clamped if the shadow color
1320*c8dee2aaSAndroid Build Coastguard Worker // does not fit in bytes after being transformed to the destination color space. This can
1321*c8dee2aaSAndroid Build Coastguard Worker // happen if the destination color space is smaller than sRGB, which is highly unlikely.
1322*c8dee2aaSAndroid Build Coastguard Worker GrColor spotColor = SkColorToPMColor4f(rec.fSpotColor, colorInfo()).toBytes_RGBA();
1323*c8dee2aaSAndroid Build Coastguard Worker GrOp::Owner op = ShadowRRectOp::Make(fContext,
1324*c8dee2aaSAndroid Build Coastguard Worker spotColor,
1325*c8dee2aaSAndroid Build Coastguard Worker viewMatrix,
1326*c8dee2aaSAndroid Build Coastguard Worker spotShadowRRect,
1327*c8dee2aaSAndroid Build Coastguard Worker 2.0f * devSpaceSpotBlur,
1328*c8dee2aaSAndroid Build Coastguard Worker insetWidth);
1329*c8dee2aaSAndroid Build Coastguard Worker if (op) {
1330*c8dee2aaSAndroid Build Coastguard Worker this->addDrawOp(clip, std::move(op));
1331*c8dee2aaSAndroid Build Coastguard Worker }
1332*c8dee2aaSAndroid Build Coastguard Worker }
1333*c8dee2aaSAndroid Build Coastguard Worker
1334*c8dee2aaSAndroid Build Coastguard Worker return true;
1335*c8dee2aaSAndroid Build Coastguard Worker }
1336*c8dee2aaSAndroid Build Coastguard Worker
1337*c8dee2aaSAndroid Build Coastguard Worker ///////////////////////////////////////////////////////////////////////////////
1338*c8dee2aaSAndroid Build Coastguard Worker
drawRegion(const GrClip * clip,GrPaint && paint,GrAA aa,const SkMatrix & viewMatrix,const SkRegion & region,const GrStyle & style,const GrUserStencilSettings * ss)1339*c8dee2aaSAndroid Build Coastguard Worker void SurfaceDrawContext::drawRegion(const GrClip* clip,
1340*c8dee2aaSAndroid Build Coastguard Worker GrPaint&& paint,
1341*c8dee2aaSAndroid Build Coastguard Worker GrAA aa,
1342*c8dee2aaSAndroid Build Coastguard Worker const SkMatrix& viewMatrix,
1343*c8dee2aaSAndroid Build Coastguard Worker const SkRegion& region,
1344*c8dee2aaSAndroid Build Coastguard Worker const GrStyle& style,
1345*c8dee2aaSAndroid Build Coastguard Worker const GrUserStencilSettings* ss) {
1346*c8dee2aaSAndroid Build Coastguard Worker ASSERT_SINGLE_OWNER
1347*c8dee2aaSAndroid Build Coastguard Worker RETURN_IF_ABANDONED
1348*c8dee2aaSAndroid Build Coastguard Worker SkDEBUGCODE(this->validate();)
1349*c8dee2aaSAndroid Build Coastguard Worker GR_CREATE_TRACE_MARKER_CONTEXT("SurfaceDrawContext", "drawRegion", fContext);
1350*c8dee2aaSAndroid Build Coastguard Worker
1351*c8dee2aaSAndroid Build Coastguard Worker if (GrAA::kYes == aa) {
1352*c8dee2aaSAndroid Build Coastguard Worker // GrRegionOp performs no antialiasing but is much faster, so here we check the matrix
1353*c8dee2aaSAndroid Build Coastguard Worker // to see whether aa is really required.
1354*c8dee2aaSAndroid Build Coastguard Worker if (!SkToBool(viewMatrix.getType() & ~(SkMatrix::kTranslate_Mask)) &&
1355*c8dee2aaSAndroid Build Coastguard Worker SkScalarIsInt(viewMatrix.getTranslateX()) &&
1356*c8dee2aaSAndroid Build Coastguard Worker SkScalarIsInt(viewMatrix.getTranslateY())) {
1357*c8dee2aaSAndroid Build Coastguard Worker aa = GrAA::kNo;
1358*c8dee2aaSAndroid Build Coastguard Worker }
1359*c8dee2aaSAndroid Build Coastguard Worker }
1360*c8dee2aaSAndroid Build Coastguard Worker bool complexStyle = !style.isSimpleFill();
1361*c8dee2aaSAndroid Build Coastguard Worker if (complexStyle || GrAA::kYes == aa) {
1362*c8dee2aaSAndroid Build Coastguard Worker SkPath path;
1363*c8dee2aaSAndroid Build Coastguard Worker region.getBoundaryPath(&path);
1364*c8dee2aaSAndroid Build Coastguard Worker path.setIsVolatile(true);
1365*c8dee2aaSAndroid Build Coastguard Worker
1366*c8dee2aaSAndroid Build Coastguard Worker return this->drawPath(clip, std::move(paint), aa, viewMatrix, path, style);
1367*c8dee2aaSAndroid Build Coastguard Worker }
1368*c8dee2aaSAndroid Build Coastguard Worker
1369*c8dee2aaSAndroid Build Coastguard Worker GrAAType aaType = (this->numSamples() > 1) ? GrAAType::kMSAA : GrAAType::kNone;
1370*c8dee2aaSAndroid Build Coastguard Worker GrOp::Owner op = RegionOp::Make(fContext, std::move(paint), viewMatrix, region, aaType, ss);
1371*c8dee2aaSAndroid Build Coastguard Worker this->addDrawOp(clip, std::move(op));
1372*c8dee2aaSAndroid Build Coastguard Worker }
1373*c8dee2aaSAndroid Build Coastguard Worker
drawOval(const GrClip * clip,GrPaint && paint,GrAA aa,const SkMatrix & viewMatrix,const SkRect & oval,const GrStyle & style)1374*c8dee2aaSAndroid Build Coastguard Worker void SurfaceDrawContext::drawOval(const GrClip* clip,
1375*c8dee2aaSAndroid Build Coastguard Worker GrPaint&& paint,
1376*c8dee2aaSAndroid Build Coastguard Worker GrAA aa,
1377*c8dee2aaSAndroid Build Coastguard Worker const SkMatrix& viewMatrix,
1378*c8dee2aaSAndroid Build Coastguard Worker const SkRect& oval,
1379*c8dee2aaSAndroid Build Coastguard Worker const GrStyle& style) {
1380*c8dee2aaSAndroid Build Coastguard Worker ASSERT_SINGLE_OWNER
1381*c8dee2aaSAndroid Build Coastguard Worker RETURN_IF_ABANDONED
1382*c8dee2aaSAndroid Build Coastguard Worker SkDEBUGCODE(this->validate();)
1383*c8dee2aaSAndroid Build Coastguard Worker GR_CREATE_TRACE_MARKER_CONTEXT("SurfaceDrawContext", "drawOval", fContext);
1384*c8dee2aaSAndroid Build Coastguard Worker
1385*c8dee2aaSAndroid Build Coastguard Worker const SkStrokeRec& stroke = style.strokeRec();
1386*c8dee2aaSAndroid Build Coastguard Worker
1387*c8dee2aaSAndroid Build Coastguard Worker if (oval.isEmpty() && !style.pathEffect()) {
1388*c8dee2aaSAndroid Build Coastguard Worker if (stroke.getStyle() == SkStrokeRec::kFill_Style) {
1389*c8dee2aaSAndroid Build Coastguard Worker return;
1390*c8dee2aaSAndroid Build Coastguard Worker }
1391*c8dee2aaSAndroid Build Coastguard Worker
1392*c8dee2aaSAndroid Build Coastguard Worker this->drawRect(clip, std::move(paint), aa, viewMatrix, oval, &style);
1393*c8dee2aaSAndroid Build Coastguard Worker return;
1394*c8dee2aaSAndroid Build Coastguard Worker }
1395*c8dee2aaSAndroid Build Coastguard Worker
1396*c8dee2aaSAndroid Build Coastguard Worker AutoCheckFlush acf(this->drawingManager());
1397*c8dee2aaSAndroid Build Coastguard Worker
1398*c8dee2aaSAndroid Build Coastguard Worker GrAAType aaType = this->chooseAAType(aa);
1399*c8dee2aaSAndroid Build Coastguard Worker
1400*c8dee2aaSAndroid Build Coastguard Worker GrOp::Owner op;
1401*c8dee2aaSAndroid Build Coastguard Worker #ifndef SK_ENABLE_OPTIMIZE_SIZE
1402*c8dee2aaSAndroid Build Coastguard Worker if (aaType == GrAAType::kCoverage &&
1403*c8dee2aaSAndroid Build Coastguard Worker !fCanUseDynamicMSAA &&
1404*c8dee2aaSAndroid Build Coastguard Worker !this->caps()->reducedShaderMode() &&
1405*c8dee2aaSAndroid Build Coastguard Worker oval.width() > SK_ScalarNearlyZero &&
1406*c8dee2aaSAndroid Build Coastguard Worker oval.width() == oval.height() &&
1407*c8dee2aaSAndroid Build Coastguard Worker viewMatrix.isSimilarity()) {
1408*c8dee2aaSAndroid Build Coastguard Worker // In specific cases we use a dedicated circle op to try and get better perf.
1409*c8dee2aaSAndroid Build Coastguard Worker assert_alive(paint);
1410*c8dee2aaSAndroid Build Coastguard Worker op = GrOvalOpFactory::MakeCircleOp(fContext, std::move(paint), viewMatrix, oval, style,
1411*c8dee2aaSAndroid Build Coastguard Worker this->caps()->shaderCaps());
1412*c8dee2aaSAndroid Build Coastguard Worker }
1413*c8dee2aaSAndroid Build Coastguard Worker #endif
1414*c8dee2aaSAndroid Build Coastguard Worker if (!op && style.isSimpleFill()) {
1415*c8dee2aaSAndroid Build Coastguard Worker // FillRRectOp has special geometry and a fragment-shader branch to conditionally evaluate
1416*c8dee2aaSAndroid Build Coastguard Worker // the arc equation. This same special geometry and fragment branch also turn out to be a
1417*c8dee2aaSAndroid Build Coastguard Worker // substantial optimization for drawing ovals (namely, by not evaluating the arc equation
1418*c8dee2aaSAndroid Build Coastguard Worker // inside the oval's inner diamond). Given these optimizations, it's a clear win to draw
1419*c8dee2aaSAndroid Build Coastguard Worker // ovals the exact same way we do round rects.
1420*c8dee2aaSAndroid Build Coastguard Worker assert_alive(paint);
1421*c8dee2aaSAndroid Build Coastguard Worker op = FillRRectOp::Make(fContext, this->arenaAlloc(), std::move(paint), viewMatrix,
1422*c8dee2aaSAndroid Build Coastguard Worker SkRRect::MakeOval(oval), oval, GrAA(aaType != GrAAType::kNone));
1423*c8dee2aaSAndroid Build Coastguard Worker }
1424*c8dee2aaSAndroid Build Coastguard Worker #ifndef SK_ENABLE_OPTIMIZE_SIZE
1425*c8dee2aaSAndroid Build Coastguard Worker if (!op && (aaType == GrAAType::kCoverage || fCanUseDynamicMSAA)) {
1426*c8dee2aaSAndroid Build Coastguard Worker assert_alive(paint);
1427*c8dee2aaSAndroid Build Coastguard Worker op = GrOvalOpFactory::MakeOvalOp(fContext, std::move(paint), viewMatrix, oval, style,
1428*c8dee2aaSAndroid Build Coastguard Worker this->caps()->shaderCaps());
1429*c8dee2aaSAndroid Build Coastguard Worker }
1430*c8dee2aaSAndroid Build Coastguard Worker #endif
1431*c8dee2aaSAndroid Build Coastguard Worker if (op) {
1432*c8dee2aaSAndroid Build Coastguard Worker this->addDrawOp(clip, std::move(op));
1433*c8dee2aaSAndroid Build Coastguard Worker return;
1434*c8dee2aaSAndroid Build Coastguard Worker }
1435*c8dee2aaSAndroid Build Coastguard Worker
1436*c8dee2aaSAndroid Build Coastguard Worker assert_alive(paint);
1437*c8dee2aaSAndroid Build Coastguard Worker this->drawShapeUsingPathRenderer(clip, std::move(paint), aa, viewMatrix,
1438*c8dee2aaSAndroid Build Coastguard Worker GrStyledShape(SkRRect::MakeOval(oval), SkPathDirection::kCW, 2,
1439*c8dee2aaSAndroid Build Coastguard Worker false, style, DoSimplify::kNo));
1440*c8dee2aaSAndroid Build Coastguard Worker }
1441*c8dee2aaSAndroid Build Coastguard Worker
drawArc(const GrClip * clip,GrPaint && paint,GrAA aa,const SkMatrix & viewMatrix,const SkArc & arc,const GrStyle & style)1442*c8dee2aaSAndroid Build Coastguard Worker void SurfaceDrawContext::drawArc(const GrClip* clip,
1443*c8dee2aaSAndroid Build Coastguard Worker GrPaint&& paint,
1444*c8dee2aaSAndroid Build Coastguard Worker GrAA aa,
1445*c8dee2aaSAndroid Build Coastguard Worker const SkMatrix& viewMatrix,
1446*c8dee2aaSAndroid Build Coastguard Worker const SkArc& arc,
1447*c8dee2aaSAndroid Build Coastguard Worker const GrStyle& style) {
1448*c8dee2aaSAndroid Build Coastguard Worker ASSERT_SINGLE_OWNER
1449*c8dee2aaSAndroid Build Coastguard Worker RETURN_IF_ABANDONED
1450*c8dee2aaSAndroid Build Coastguard Worker SkDEBUGCODE(this->validate();)
1451*c8dee2aaSAndroid Build Coastguard Worker GR_CREATE_TRACE_MARKER_CONTEXT("SurfaceDrawContext", "drawArc", fContext);
1452*c8dee2aaSAndroid Build Coastguard Worker
1453*c8dee2aaSAndroid Build Coastguard Worker AutoCheckFlush acf(this->drawingManager());
1454*c8dee2aaSAndroid Build Coastguard Worker
1455*c8dee2aaSAndroid Build Coastguard Worker #ifndef SK_ENABLE_OPTIMIZE_SIZE
1456*c8dee2aaSAndroid Build Coastguard Worker GrAAType aaType = this->chooseAAType(aa);
1457*c8dee2aaSAndroid Build Coastguard Worker if (aaType == GrAAType::kCoverage) {
1458*c8dee2aaSAndroid Build Coastguard Worker const GrShaderCaps* shaderCaps = this->caps()->shaderCaps();
1459*c8dee2aaSAndroid Build Coastguard Worker GrOp::Owner op = GrOvalOpFactory::MakeArcOp(fContext,
1460*c8dee2aaSAndroid Build Coastguard Worker std::move(paint),
1461*c8dee2aaSAndroid Build Coastguard Worker viewMatrix,
1462*c8dee2aaSAndroid Build Coastguard Worker arc.fOval,
1463*c8dee2aaSAndroid Build Coastguard Worker arc.fStartAngle,
1464*c8dee2aaSAndroid Build Coastguard Worker arc.fSweepAngle,
1465*c8dee2aaSAndroid Build Coastguard Worker arc.isWedge(),
1466*c8dee2aaSAndroid Build Coastguard Worker style,
1467*c8dee2aaSAndroid Build Coastguard Worker shaderCaps);
1468*c8dee2aaSAndroid Build Coastguard Worker if (op) {
1469*c8dee2aaSAndroid Build Coastguard Worker this->addDrawOp(clip, std::move(op));
1470*c8dee2aaSAndroid Build Coastguard Worker return;
1471*c8dee2aaSAndroid Build Coastguard Worker }
1472*c8dee2aaSAndroid Build Coastguard Worker assert_alive(paint);
1473*c8dee2aaSAndroid Build Coastguard Worker }
1474*c8dee2aaSAndroid Build Coastguard Worker #endif
1475*c8dee2aaSAndroid Build Coastguard Worker this->drawShapeUsingPathRenderer(clip,
1476*c8dee2aaSAndroid Build Coastguard Worker std::move(paint),
1477*c8dee2aaSAndroid Build Coastguard Worker aa,
1478*c8dee2aaSAndroid Build Coastguard Worker viewMatrix,
1479*c8dee2aaSAndroid Build Coastguard Worker GrStyledShape::MakeArc(arc, style, DoSimplify::kNo));
1480*c8dee2aaSAndroid Build Coastguard Worker }
1481*c8dee2aaSAndroid Build Coastguard Worker
drawImageLattice(const GrClip * clip,GrPaint && paint,const SkMatrix & viewMatrix,GrSurfaceProxyView view,SkAlphaType alphaType,sk_sp<GrColorSpaceXform> csxf,GrSamplerState::Filter filter,std::unique_ptr<SkLatticeIter> iter,const SkRect & dst)1482*c8dee2aaSAndroid Build Coastguard Worker void SurfaceDrawContext::drawImageLattice(const GrClip* clip,
1483*c8dee2aaSAndroid Build Coastguard Worker GrPaint&& paint,
1484*c8dee2aaSAndroid Build Coastguard Worker const SkMatrix& viewMatrix,
1485*c8dee2aaSAndroid Build Coastguard Worker GrSurfaceProxyView view,
1486*c8dee2aaSAndroid Build Coastguard Worker SkAlphaType alphaType,
1487*c8dee2aaSAndroid Build Coastguard Worker sk_sp<GrColorSpaceXform> csxf,
1488*c8dee2aaSAndroid Build Coastguard Worker GrSamplerState::Filter filter,
1489*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<SkLatticeIter> iter,
1490*c8dee2aaSAndroid Build Coastguard Worker const SkRect& dst) {
1491*c8dee2aaSAndroid Build Coastguard Worker ASSERT_SINGLE_OWNER
1492*c8dee2aaSAndroid Build Coastguard Worker RETURN_IF_ABANDONED
1493*c8dee2aaSAndroid Build Coastguard Worker SkDEBUGCODE(this->validate();)
1494*c8dee2aaSAndroid Build Coastguard Worker GR_CREATE_TRACE_MARKER_CONTEXT("SurfaceDrawContext", "drawImageLattice", fContext);
1495*c8dee2aaSAndroid Build Coastguard Worker
1496*c8dee2aaSAndroid Build Coastguard Worker AutoCheckFlush acf(this->drawingManager());
1497*c8dee2aaSAndroid Build Coastguard Worker
1498*c8dee2aaSAndroid Build Coastguard Worker GrOp::Owner op =
1499*c8dee2aaSAndroid Build Coastguard Worker LatticeOp::MakeNonAA(fContext, std::move(paint), viewMatrix, std::move(view),
1500*c8dee2aaSAndroid Build Coastguard Worker alphaType, std::move(csxf), filter, std::move(iter), dst);
1501*c8dee2aaSAndroid Build Coastguard Worker this->addDrawOp(clip, std::move(op));
1502*c8dee2aaSAndroid Build Coastguard Worker }
1503*c8dee2aaSAndroid Build Coastguard Worker
drawDrawable(std::unique_ptr<SkDrawable::GpuDrawHandler> drawable,const SkRect & bounds)1504*c8dee2aaSAndroid Build Coastguard Worker void SurfaceDrawContext::drawDrawable(std::unique_ptr<SkDrawable::GpuDrawHandler> drawable,
1505*c8dee2aaSAndroid Build Coastguard Worker const SkRect& bounds) {
1506*c8dee2aaSAndroid Build Coastguard Worker ASSERT_SINGLE_OWNER
1507*c8dee2aaSAndroid Build Coastguard Worker RETURN_IF_ABANDONED
1508*c8dee2aaSAndroid Build Coastguard Worker SkDEBUGCODE(this->validate();)
1509*c8dee2aaSAndroid Build Coastguard Worker GR_CREATE_TRACE_MARKER_CONTEXT("SurfaceDrawContext", "drawDrawable", fContext);
1510*c8dee2aaSAndroid Build Coastguard Worker GrOp::Owner op(DrawableOp::Make(fContext, std::move(drawable), bounds));
1511*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(op);
1512*c8dee2aaSAndroid Build Coastguard Worker this->addOp(std::move(op));
1513*c8dee2aaSAndroid Build Coastguard Worker }
1514*c8dee2aaSAndroid Build Coastguard Worker
setLastClip(uint32_t clipStackGenID,const SkIRect & devClipBounds,int numClipAnalyticElements)1515*c8dee2aaSAndroid Build Coastguard Worker void SurfaceDrawContext::setLastClip(uint32_t clipStackGenID,
1516*c8dee2aaSAndroid Build Coastguard Worker const SkIRect& devClipBounds,
1517*c8dee2aaSAndroid Build Coastguard Worker int numClipAnalyticElements) {
1518*c8dee2aaSAndroid Build Coastguard Worker auto opsTask = this->getOpsTask();
1519*c8dee2aaSAndroid Build Coastguard Worker opsTask->fLastClipStackGenID = clipStackGenID;
1520*c8dee2aaSAndroid Build Coastguard Worker opsTask->fLastDevClipBounds = devClipBounds;
1521*c8dee2aaSAndroid Build Coastguard Worker opsTask->fLastClipNumAnalyticElements = numClipAnalyticElements;
1522*c8dee2aaSAndroid Build Coastguard Worker }
1523*c8dee2aaSAndroid Build Coastguard Worker
mustRenderClip(uint32_t clipStackGenID,const SkIRect & devClipBounds,int numClipAnalyticElements)1524*c8dee2aaSAndroid Build Coastguard Worker bool SurfaceDrawContext::mustRenderClip(uint32_t clipStackGenID,
1525*c8dee2aaSAndroid Build Coastguard Worker const SkIRect& devClipBounds,
1526*c8dee2aaSAndroid Build Coastguard Worker int numClipAnalyticElements) {
1527*c8dee2aaSAndroid Build Coastguard Worker auto opsTask = this->getOpsTask();
1528*c8dee2aaSAndroid Build Coastguard Worker return opsTask->fLastClipStackGenID != clipStackGenID ||
1529*c8dee2aaSAndroid Build Coastguard Worker !opsTask->fLastDevClipBounds.contains(devClipBounds) ||
1530*c8dee2aaSAndroid Build Coastguard Worker opsTask->fLastClipNumAnalyticElements != numClipAnalyticElements;
1531*c8dee2aaSAndroid Build Coastguard Worker }
1532*c8dee2aaSAndroid Build Coastguard Worker
waitOnSemaphores(int numSemaphores,const GrBackendSemaphore waitSemaphores[],bool deleteSemaphoresAfterWait)1533*c8dee2aaSAndroid Build Coastguard Worker bool SurfaceDrawContext::waitOnSemaphores(int numSemaphores,
1534*c8dee2aaSAndroid Build Coastguard Worker const GrBackendSemaphore waitSemaphores[],
1535*c8dee2aaSAndroid Build Coastguard Worker bool deleteSemaphoresAfterWait) {
1536*c8dee2aaSAndroid Build Coastguard Worker ASSERT_SINGLE_OWNER
1537*c8dee2aaSAndroid Build Coastguard Worker RETURN_FALSE_IF_ABANDONED
1538*c8dee2aaSAndroid Build Coastguard Worker SkDEBUGCODE(this->validate();)
1539*c8dee2aaSAndroid Build Coastguard Worker GR_CREATE_TRACE_MARKER_CONTEXT("SurfaceDrawContext", "waitOnSemaphores", fContext);
1540*c8dee2aaSAndroid Build Coastguard Worker
1541*c8dee2aaSAndroid Build Coastguard Worker AutoCheckFlush acf(this->drawingManager());
1542*c8dee2aaSAndroid Build Coastguard Worker
1543*c8dee2aaSAndroid Build Coastguard Worker if (numSemaphores && !this->caps()->backendSemaphoreSupport()) {
1544*c8dee2aaSAndroid Build Coastguard Worker return false;
1545*c8dee2aaSAndroid Build Coastguard Worker }
1546*c8dee2aaSAndroid Build Coastguard Worker
1547*c8dee2aaSAndroid Build Coastguard Worker auto direct = fContext->asDirectContext();
1548*c8dee2aaSAndroid Build Coastguard Worker if (!direct) {
1549*c8dee2aaSAndroid Build Coastguard Worker return false;
1550*c8dee2aaSAndroid Build Coastguard Worker }
1551*c8dee2aaSAndroid Build Coastguard Worker
1552*c8dee2aaSAndroid Build Coastguard Worker auto resourceProvider = direct->priv().resourceProvider();
1553*c8dee2aaSAndroid Build Coastguard Worker
1554*c8dee2aaSAndroid Build Coastguard Worker GrWrapOwnership ownership =
1555*c8dee2aaSAndroid Build Coastguard Worker deleteSemaphoresAfterWait ? kAdopt_GrWrapOwnership : kBorrow_GrWrapOwnership;
1556*c8dee2aaSAndroid Build Coastguard Worker
1557*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<std::unique_ptr<GrSemaphore>[]> grSemaphores(
1558*c8dee2aaSAndroid Build Coastguard Worker new std::unique_ptr<GrSemaphore>[numSemaphores]);
1559*c8dee2aaSAndroid Build Coastguard Worker for (int i = 0; i < numSemaphores; ++i) {
1560*c8dee2aaSAndroid Build Coastguard Worker grSemaphores[i] = resourceProvider->wrapBackendSemaphore(waitSemaphores[i],
1561*c8dee2aaSAndroid Build Coastguard Worker GrSemaphoreWrapType::kWillWait,
1562*c8dee2aaSAndroid Build Coastguard Worker ownership);
1563*c8dee2aaSAndroid Build Coastguard Worker }
1564*c8dee2aaSAndroid Build Coastguard Worker this->drawingManager()->newWaitRenderTask(this->asSurfaceProxyRef(), std::move(grSemaphores),
1565*c8dee2aaSAndroid Build Coastguard Worker numSemaphores);
1566*c8dee2aaSAndroid Build Coastguard Worker return true;
1567*c8dee2aaSAndroid Build Coastguard Worker }
1568*c8dee2aaSAndroid Build Coastguard Worker
drawPath(const GrClip * clip,GrPaint && paint,GrAA aa,const SkMatrix & viewMatrix,const SkPath & path,const GrStyle & style)1569*c8dee2aaSAndroid Build Coastguard Worker void SurfaceDrawContext::drawPath(const GrClip* clip,
1570*c8dee2aaSAndroid Build Coastguard Worker GrPaint&& paint,
1571*c8dee2aaSAndroid Build Coastguard Worker GrAA aa,
1572*c8dee2aaSAndroid Build Coastguard Worker const SkMatrix& viewMatrix,
1573*c8dee2aaSAndroid Build Coastguard Worker const SkPath& path,
1574*c8dee2aaSAndroid Build Coastguard Worker const GrStyle& style) {
1575*c8dee2aaSAndroid Build Coastguard Worker ASSERT_SINGLE_OWNER
1576*c8dee2aaSAndroid Build Coastguard Worker RETURN_IF_ABANDONED
1577*c8dee2aaSAndroid Build Coastguard Worker SkDEBUGCODE(this->validate();)
1578*c8dee2aaSAndroid Build Coastguard Worker GR_CREATE_TRACE_MARKER_CONTEXT("SurfaceDrawContext", "drawPath", fContext);
1579*c8dee2aaSAndroid Build Coastguard Worker
1580*c8dee2aaSAndroid Build Coastguard Worker GrStyledShape shape(path, style, DoSimplify::kNo);
1581*c8dee2aaSAndroid Build Coastguard Worker this->drawShape(clip, std::move(paint), aa, viewMatrix, std::move(shape));
1582*c8dee2aaSAndroid Build Coastguard Worker }
1583*c8dee2aaSAndroid Build Coastguard Worker
drawShape(const GrClip * clip,GrPaint && paint,GrAA aa,const SkMatrix & viewMatrix,GrStyledShape && shape)1584*c8dee2aaSAndroid Build Coastguard Worker void SurfaceDrawContext::drawShape(const GrClip* clip,
1585*c8dee2aaSAndroid Build Coastguard Worker GrPaint&& paint,
1586*c8dee2aaSAndroid Build Coastguard Worker GrAA aa,
1587*c8dee2aaSAndroid Build Coastguard Worker const SkMatrix& viewMatrix,
1588*c8dee2aaSAndroid Build Coastguard Worker GrStyledShape&& shape) {
1589*c8dee2aaSAndroid Build Coastguard Worker ASSERT_SINGLE_OWNER
1590*c8dee2aaSAndroid Build Coastguard Worker RETURN_IF_ABANDONED
1591*c8dee2aaSAndroid Build Coastguard Worker SkDEBUGCODE(this->validate();)
1592*c8dee2aaSAndroid Build Coastguard Worker GR_CREATE_TRACE_MARKER_CONTEXT("SurfaceDrawContext", "drawShape", fContext);
1593*c8dee2aaSAndroid Build Coastguard Worker
1594*c8dee2aaSAndroid Build Coastguard Worker if (shape.isEmpty()) {
1595*c8dee2aaSAndroid Build Coastguard Worker if (shape.inverseFilled()) {
1596*c8dee2aaSAndroid Build Coastguard Worker this->drawPaint(clip, std::move(paint), viewMatrix);
1597*c8dee2aaSAndroid Build Coastguard Worker }
1598*c8dee2aaSAndroid Build Coastguard Worker return;
1599*c8dee2aaSAndroid Build Coastguard Worker }
1600*c8dee2aaSAndroid Build Coastguard Worker
1601*c8dee2aaSAndroid Build Coastguard Worker AutoCheckFlush acf(this->drawingManager());
1602*c8dee2aaSAndroid Build Coastguard Worker
1603*c8dee2aaSAndroid Build Coastguard Worker // If we get here in drawShape(), we definitely need to use path rendering
1604*c8dee2aaSAndroid Build Coastguard Worker this->drawShapeUsingPathRenderer(clip, std::move(paint), aa, viewMatrix, std::move(shape),
1605*c8dee2aaSAndroid Build Coastguard Worker /* attemptDrawSimple */ true);
1606*c8dee2aaSAndroid Build Coastguard Worker }
1607*c8dee2aaSAndroid Build Coastguard Worker
get_clip_bounds(const SurfaceDrawContext * sdc,const GrClip * clip)1608*c8dee2aaSAndroid Build Coastguard Worker static SkIRect get_clip_bounds(const SurfaceDrawContext* sdc, const GrClip* clip) {
1609*c8dee2aaSAndroid Build Coastguard Worker return clip ? clip->getConservativeBounds() : SkIRect::MakeWH(sdc->width(), sdc->height());
1610*c8dee2aaSAndroid Build Coastguard Worker }
1611*c8dee2aaSAndroid Build Coastguard Worker
drawAndStencilPath(const GrHardClip * clip,const GrUserStencilSettings * ss,SkRegion::Op op,bool invert,GrAA aa,const SkMatrix & viewMatrix,const SkPath & path)1612*c8dee2aaSAndroid Build Coastguard Worker bool SurfaceDrawContext::drawAndStencilPath(const GrHardClip* clip,
1613*c8dee2aaSAndroid Build Coastguard Worker const GrUserStencilSettings* ss,
1614*c8dee2aaSAndroid Build Coastguard Worker SkRegion::Op op,
1615*c8dee2aaSAndroid Build Coastguard Worker bool invert,
1616*c8dee2aaSAndroid Build Coastguard Worker GrAA aa,
1617*c8dee2aaSAndroid Build Coastguard Worker const SkMatrix& viewMatrix,
1618*c8dee2aaSAndroid Build Coastguard Worker const SkPath& path) {
1619*c8dee2aaSAndroid Build Coastguard Worker ASSERT_SINGLE_OWNER
1620*c8dee2aaSAndroid Build Coastguard Worker RETURN_FALSE_IF_ABANDONED
1621*c8dee2aaSAndroid Build Coastguard Worker SkDEBUGCODE(this->validate();)
1622*c8dee2aaSAndroid Build Coastguard Worker GR_CREATE_TRACE_MARKER_CONTEXT("SurfaceDrawContext", "drawAndStencilPath", fContext);
1623*c8dee2aaSAndroid Build Coastguard Worker
1624*c8dee2aaSAndroid Build Coastguard Worker if (path.isEmpty() && path.isInverseFillType()) {
1625*c8dee2aaSAndroid Build Coastguard Worker GrPaint paint;
1626*c8dee2aaSAndroid Build Coastguard Worker paint.setCoverageSetOpXPFactory(op, invert);
1627*c8dee2aaSAndroid Build Coastguard Worker this->stencilRect(clip, ss, std::move(paint), GrAA::kNo, SkMatrix::I(),
1628*c8dee2aaSAndroid Build Coastguard Worker SkRect::Make(this->dimensions()));
1629*c8dee2aaSAndroid Build Coastguard Worker return true;
1630*c8dee2aaSAndroid Build Coastguard Worker }
1631*c8dee2aaSAndroid Build Coastguard Worker
1632*c8dee2aaSAndroid Build Coastguard Worker AutoCheckFlush acf(this->drawingManager());
1633*c8dee2aaSAndroid Build Coastguard Worker
1634*c8dee2aaSAndroid Build Coastguard Worker // An Assumption here is that path renderer would use some form of tweaking
1635*c8dee2aaSAndroid Build Coastguard Worker // the src color (either the input alpha or in the frag shader) to implement
1636*c8dee2aaSAndroid Build Coastguard Worker // aa. If we have some future driver-mojo path AA that can do the right
1637*c8dee2aaSAndroid Build Coastguard Worker // thing WRT to the blend then we'll need some query on the PR.
1638*c8dee2aaSAndroid Build Coastguard Worker GrAAType aaType = this->chooseAAType(aa);
1639*c8dee2aaSAndroid Build Coastguard Worker bool hasUserStencilSettings = !ss->isUnused();
1640*c8dee2aaSAndroid Build Coastguard Worker
1641*c8dee2aaSAndroid Build Coastguard Worker SkIRect clipConservativeBounds = get_clip_bounds(this, clip);
1642*c8dee2aaSAndroid Build Coastguard Worker
1643*c8dee2aaSAndroid Build Coastguard Worker GrPaint paint;
1644*c8dee2aaSAndroid Build Coastguard Worker paint.setCoverageSetOpXPFactory(op, invert);
1645*c8dee2aaSAndroid Build Coastguard Worker
1646*c8dee2aaSAndroid Build Coastguard Worker GrStyledShape shape(path, GrStyle::SimpleFill());
1647*c8dee2aaSAndroid Build Coastguard Worker PathRenderer::CanDrawPathArgs canDrawArgs;
1648*c8dee2aaSAndroid Build Coastguard Worker canDrawArgs.fCaps = this->caps();
1649*c8dee2aaSAndroid Build Coastguard Worker canDrawArgs.fProxy = this->asRenderTargetProxy();
1650*c8dee2aaSAndroid Build Coastguard Worker canDrawArgs.fViewMatrix = &viewMatrix;
1651*c8dee2aaSAndroid Build Coastguard Worker canDrawArgs.fShape = &shape;
1652*c8dee2aaSAndroid Build Coastguard Worker canDrawArgs.fPaint = &paint;
1653*c8dee2aaSAndroid Build Coastguard Worker canDrawArgs.fSurfaceProps = &fSurfaceProps;
1654*c8dee2aaSAndroid Build Coastguard Worker canDrawArgs.fClipConservativeBounds = &clipConservativeBounds;
1655*c8dee2aaSAndroid Build Coastguard Worker canDrawArgs.fAAType = aaType;
1656*c8dee2aaSAndroid Build Coastguard Worker canDrawArgs.fHasUserStencilSettings = hasUserStencilSettings;
1657*c8dee2aaSAndroid Build Coastguard Worker
1658*c8dee2aaSAndroid Build Coastguard Worker using DrawType = PathRendererChain::DrawType;
1659*c8dee2aaSAndroid Build Coastguard Worker
1660*c8dee2aaSAndroid Build Coastguard Worker // Don't allow the SW renderer
1661*c8dee2aaSAndroid Build Coastguard Worker auto pr = this->drawingManager()->getPathRenderer(canDrawArgs,
1662*c8dee2aaSAndroid Build Coastguard Worker false,
1663*c8dee2aaSAndroid Build Coastguard Worker DrawType::kStencilAndColor);
1664*c8dee2aaSAndroid Build Coastguard Worker if (!pr) {
1665*c8dee2aaSAndroid Build Coastguard Worker return false;
1666*c8dee2aaSAndroid Build Coastguard Worker }
1667*c8dee2aaSAndroid Build Coastguard Worker
1668*c8dee2aaSAndroid Build Coastguard Worker PathRenderer::DrawPathArgs args{this->drawingManager()->getContext(),
1669*c8dee2aaSAndroid Build Coastguard Worker std::move(paint),
1670*c8dee2aaSAndroid Build Coastguard Worker ss,
1671*c8dee2aaSAndroid Build Coastguard Worker this,
1672*c8dee2aaSAndroid Build Coastguard Worker clip,
1673*c8dee2aaSAndroid Build Coastguard Worker &clipConservativeBounds,
1674*c8dee2aaSAndroid Build Coastguard Worker &viewMatrix,
1675*c8dee2aaSAndroid Build Coastguard Worker &shape,
1676*c8dee2aaSAndroid Build Coastguard Worker aaType,
1677*c8dee2aaSAndroid Build Coastguard Worker this->colorInfo().isLinearlyBlended()};
1678*c8dee2aaSAndroid Build Coastguard Worker pr->drawPath(args);
1679*c8dee2aaSAndroid Build Coastguard Worker return true;
1680*c8dee2aaSAndroid Build Coastguard Worker }
1681*c8dee2aaSAndroid Build Coastguard Worker
isBudgeted() const1682*c8dee2aaSAndroid Build Coastguard Worker skgpu::Budgeted SurfaceDrawContext::isBudgeted() const {
1683*c8dee2aaSAndroid Build Coastguard Worker ASSERT_SINGLE_OWNER
1684*c8dee2aaSAndroid Build Coastguard Worker
1685*c8dee2aaSAndroid Build Coastguard Worker if (fContext->abandoned()) {
1686*c8dee2aaSAndroid Build Coastguard Worker return skgpu::Budgeted::kNo;
1687*c8dee2aaSAndroid Build Coastguard Worker }
1688*c8dee2aaSAndroid Build Coastguard Worker
1689*c8dee2aaSAndroid Build Coastguard Worker SkDEBUGCODE(this->validate();)
1690*c8dee2aaSAndroid Build Coastguard Worker
1691*c8dee2aaSAndroid Build Coastguard Worker return this->asSurfaceProxy()->isBudgeted();
1692*c8dee2aaSAndroid Build Coastguard Worker }
1693*c8dee2aaSAndroid Build Coastguard Worker
drawStrokedLine(const GrClip * clip,GrPaint && paint,GrAA aa,const SkMatrix & viewMatrix,const SkPoint points[2],const SkStrokeRec & stroke)1694*c8dee2aaSAndroid Build Coastguard Worker void SurfaceDrawContext::drawStrokedLine(const GrClip* clip,
1695*c8dee2aaSAndroid Build Coastguard Worker GrPaint&& paint,
1696*c8dee2aaSAndroid Build Coastguard Worker GrAA aa,
1697*c8dee2aaSAndroid Build Coastguard Worker const SkMatrix& viewMatrix,
1698*c8dee2aaSAndroid Build Coastguard Worker const SkPoint points[2],
1699*c8dee2aaSAndroid Build Coastguard Worker const SkStrokeRec& stroke) {
1700*c8dee2aaSAndroid Build Coastguard Worker ASSERT_SINGLE_OWNER
1701*c8dee2aaSAndroid Build Coastguard Worker
1702*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(stroke.getStyle() == SkStrokeRec::kStroke_Style);
1703*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(stroke.getWidth() > 0);
1704*c8dee2aaSAndroid Build Coastguard Worker // Adding support for round capping would require a
1705*c8dee2aaSAndroid Build Coastguard Worker // SurfaceDrawContext::fillRRectWithLocalMatrix entry point
1706*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(SkPaint::kRound_Cap != stroke.getCap());
1707*c8dee2aaSAndroid Build Coastguard Worker
1708*c8dee2aaSAndroid Build Coastguard Worker const SkScalar halfWidth = 0.5f * stroke.getWidth();
1709*c8dee2aaSAndroid Build Coastguard Worker if (halfWidth <= 0.f) {
1710*c8dee2aaSAndroid Build Coastguard Worker // Prevents underflow when stroke width is epsilon > 0 (so technically not a hairline).
1711*c8dee2aaSAndroid Build Coastguard Worker // The CTM would need to have a scale near 1/epsilon in order for this to have meaningful
1712*c8dee2aaSAndroid Build Coastguard Worker // coverage (although that would likely overflow elsewhere and cause the draw to drop due
1713*c8dee2aaSAndroid Build Coastguard Worker // to non-finite bounds). At any other scale, this line is so thin, it's coverage is
1714*c8dee2aaSAndroid Build Coastguard Worker // negligible, so discarding the draw is visually equivalent.
1715*c8dee2aaSAndroid Build Coastguard Worker return;
1716*c8dee2aaSAndroid Build Coastguard Worker }
1717*c8dee2aaSAndroid Build Coastguard Worker
1718*c8dee2aaSAndroid Build Coastguard Worker SkVector parallel = points[1] - points[0];
1719*c8dee2aaSAndroid Build Coastguard Worker
1720*c8dee2aaSAndroid Build Coastguard Worker if (!SkPoint::Normalize(¶llel)) {
1721*c8dee2aaSAndroid Build Coastguard Worker parallel.fX = 1.0f;
1722*c8dee2aaSAndroid Build Coastguard Worker parallel.fY = 0.0f;
1723*c8dee2aaSAndroid Build Coastguard Worker }
1724*c8dee2aaSAndroid Build Coastguard Worker parallel *= halfWidth;
1725*c8dee2aaSAndroid Build Coastguard Worker
1726*c8dee2aaSAndroid Build Coastguard Worker SkVector ortho = { parallel.fY, -parallel.fX };
1727*c8dee2aaSAndroid Build Coastguard Worker SkPoint p0 = points[0], p1 = points[1];
1728*c8dee2aaSAndroid Build Coastguard Worker if (stroke.getCap() == SkPaint::kSquare_Cap) {
1729*c8dee2aaSAndroid Build Coastguard Worker // Extra extension for square caps
1730*c8dee2aaSAndroid Build Coastguard Worker p0 -= parallel;
1731*c8dee2aaSAndroid Build Coastguard Worker p1 += parallel;
1732*c8dee2aaSAndroid Build Coastguard Worker }
1733*c8dee2aaSAndroid Build Coastguard Worker
1734*c8dee2aaSAndroid Build Coastguard Worker // If we are using dmsaa or reduced shader mode then attempt to draw with FillRRectOp.
1735*c8dee2aaSAndroid Build Coastguard Worker if (this->caps()->drawInstancedSupport() &&
1736*c8dee2aaSAndroid Build Coastguard Worker (this->alwaysAntialias() ||
1737*c8dee2aaSAndroid Build Coastguard Worker (fContext->priv().caps()->reducedShaderMode() && aa == GrAA::kYes))) {
1738*c8dee2aaSAndroid Build Coastguard Worker SkMatrix localMatrix = SkMatrix::MakeAll(p1.fX - p0.fX, ortho.fX, p0.fX,
1739*c8dee2aaSAndroid Build Coastguard Worker p1.fY - p0.fY, ortho.fY, p0.fY,
1740*c8dee2aaSAndroid Build Coastguard Worker 0, 0, 1);
1741*c8dee2aaSAndroid Build Coastguard Worker if (auto op = FillRRectOp::Make(fContext,
1742*c8dee2aaSAndroid Build Coastguard Worker this->arenaAlloc(),
1743*c8dee2aaSAndroid Build Coastguard Worker std::move(paint),
1744*c8dee2aaSAndroid Build Coastguard Worker SkMatrix::Concat(viewMatrix, localMatrix),
1745*c8dee2aaSAndroid Build Coastguard Worker SkRRect::MakeRect({0,-1,1,1}),
1746*c8dee2aaSAndroid Build Coastguard Worker localMatrix,
1747*c8dee2aaSAndroid Build Coastguard Worker GrAA::kYes)) {
1748*c8dee2aaSAndroid Build Coastguard Worker this->addDrawOp(clip, std::move(op));
1749*c8dee2aaSAndroid Build Coastguard Worker return;
1750*c8dee2aaSAndroid Build Coastguard Worker }
1751*c8dee2aaSAndroid Build Coastguard Worker }
1752*c8dee2aaSAndroid Build Coastguard Worker
1753*c8dee2aaSAndroid Build Coastguard Worker // Order is TL, TR, BR, BL where arbitrarily "down" is p0 to p1 and "right" is positive
1754*c8dee2aaSAndroid Build Coastguard Worker SkPoint corners[4] = { p0 - ortho,
1755*c8dee2aaSAndroid Build Coastguard Worker p0 + ortho,
1756*c8dee2aaSAndroid Build Coastguard Worker p1 + ortho,
1757*c8dee2aaSAndroid Build Coastguard Worker p1 - ortho };
1758*c8dee2aaSAndroid Build Coastguard Worker
1759*c8dee2aaSAndroid Build Coastguard Worker GrQuadAAFlags edgeAA = (aa == GrAA::kYes) ? GrQuadAAFlags::kAll : GrQuadAAFlags::kNone;
1760*c8dee2aaSAndroid Build Coastguard Worker
1761*c8dee2aaSAndroid Build Coastguard Worker assert_alive(paint);
1762*c8dee2aaSAndroid Build Coastguard Worker this->fillQuadWithEdgeAA(clip, std::move(paint), edgeAA, viewMatrix, corners, nullptr);
1763*c8dee2aaSAndroid Build Coastguard Worker }
1764*c8dee2aaSAndroid Build Coastguard Worker
drawSimpleShape(const GrClip * clip,GrPaint * paint,GrAA aa,const SkMatrix & viewMatrix,const GrStyledShape & shape)1765*c8dee2aaSAndroid Build Coastguard Worker bool SurfaceDrawContext::drawSimpleShape(const GrClip* clip,
1766*c8dee2aaSAndroid Build Coastguard Worker GrPaint* paint,
1767*c8dee2aaSAndroid Build Coastguard Worker GrAA aa,
1768*c8dee2aaSAndroid Build Coastguard Worker const SkMatrix& viewMatrix,
1769*c8dee2aaSAndroid Build Coastguard Worker const GrStyledShape& shape) {
1770*c8dee2aaSAndroid Build Coastguard Worker if (!shape.style().hasPathEffect()) {
1771*c8dee2aaSAndroid Build Coastguard Worker GrAAType aaType = this->chooseAAType(aa);
1772*c8dee2aaSAndroid Build Coastguard Worker SkPoint linePts[2];
1773*c8dee2aaSAndroid Build Coastguard Worker SkRRect rrect;
1774*c8dee2aaSAndroid Build Coastguard Worker // We can ignore the starting point and direction since there is no path effect.
1775*c8dee2aaSAndroid Build Coastguard Worker bool inverted;
1776*c8dee2aaSAndroid Build Coastguard Worker if (shape.asLine(linePts, &inverted) && !inverted &&
1777*c8dee2aaSAndroid Build Coastguard Worker shape.style().strokeRec().getStyle() == SkStrokeRec::kStroke_Style &&
1778*c8dee2aaSAndroid Build Coastguard Worker shape.style().strokeRec().getCap() != SkPaint::kRound_Cap) {
1779*c8dee2aaSAndroid Build Coastguard Worker // The stroked line is an oriented rectangle, which looks the same or better (if
1780*c8dee2aaSAndroid Build Coastguard Worker // perspective) compared to path rendering. The exception is subpixel/hairline lines
1781*c8dee2aaSAndroid Build Coastguard Worker // that are non-AA or MSAA, in which case the default path renderer achieves higher
1782*c8dee2aaSAndroid Build Coastguard Worker // quality.
1783*c8dee2aaSAndroid Build Coastguard Worker // FIXME(michaelludwig): If the fill rect op could take an external coverage, or checks
1784*c8dee2aaSAndroid Build Coastguard Worker // for and outsets thin non-aa rects to 1px, the path renderer could be skipped.
1785*c8dee2aaSAndroid Build Coastguard Worker SkScalar coverage;
1786*c8dee2aaSAndroid Build Coastguard Worker if (aaType == GrAAType::kCoverage ||
1787*c8dee2aaSAndroid Build Coastguard Worker !SkDrawTreatAAStrokeAsHairline(shape.style().strokeRec().getWidth(), viewMatrix,
1788*c8dee2aaSAndroid Build Coastguard Worker &coverage)) {
1789*c8dee2aaSAndroid Build Coastguard Worker this->drawStrokedLine(clip, std::move(*paint), aa, viewMatrix, linePts,
1790*c8dee2aaSAndroid Build Coastguard Worker shape.style().strokeRec());
1791*c8dee2aaSAndroid Build Coastguard Worker return true;
1792*c8dee2aaSAndroid Build Coastguard Worker }
1793*c8dee2aaSAndroid Build Coastguard Worker } else if (shape.asRRect(&rrect, &inverted) && !inverted) {
1794*c8dee2aaSAndroid Build Coastguard Worker if (rrect.isRect()) {
1795*c8dee2aaSAndroid Build Coastguard Worker this->drawRect(clip, std::move(*paint), aa, viewMatrix, rrect.rect(),
1796*c8dee2aaSAndroid Build Coastguard Worker &shape.style());
1797*c8dee2aaSAndroid Build Coastguard Worker return true;
1798*c8dee2aaSAndroid Build Coastguard Worker } else if (rrect.isOval()) {
1799*c8dee2aaSAndroid Build Coastguard Worker this->drawOval(clip, std::move(*paint), aa, viewMatrix, rrect.rect(),
1800*c8dee2aaSAndroid Build Coastguard Worker shape.style());
1801*c8dee2aaSAndroid Build Coastguard Worker return true;
1802*c8dee2aaSAndroid Build Coastguard Worker }
1803*c8dee2aaSAndroid Build Coastguard Worker this->drawRRect(clip, std::move(*paint), aa, viewMatrix, rrect, shape.style());
1804*c8dee2aaSAndroid Build Coastguard Worker return true;
1805*c8dee2aaSAndroid Build Coastguard Worker } else if (GrAAType::kCoverage == aaType &&
1806*c8dee2aaSAndroid Build Coastguard Worker shape.style().isSimpleFill() &&
1807*c8dee2aaSAndroid Build Coastguard Worker viewMatrix.rectStaysRect() &&
1808*c8dee2aaSAndroid Build Coastguard Worker !this->caps()->reducedShaderMode()) {
1809*c8dee2aaSAndroid Build Coastguard Worker // TODO: the rectStaysRect restriction could be lifted if we were willing to apply the
1810*c8dee2aaSAndroid Build Coastguard Worker // matrix to all the points individually rather than just to the rect
1811*c8dee2aaSAndroid Build Coastguard Worker SkRect rects[2];
1812*c8dee2aaSAndroid Build Coastguard Worker if (shape.asNestedRects(rects)) {
1813*c8dee2aaSAndroid Build Coastguard Worker // Concave AA paths are expensive - try to avoid them for special cases
1814*c8dee2aaSAndroid Build Coastguard Worker GrOp::Owner op = ganesh::StrokeRectOp::MakeNested(fContext, std::move(*paint),
1815*c8dee2aaSAndroid Build Coastguard Worker viewMatrix, rects);
1816*c8dee2aaSAndroid Build Coastguard Worker if (op) {
1817*c8dee2aaSAndroid Build Coastguard Worker this->addDrawOp(clip, std::move(op));
1818*c8dee2aaSAndroid Build Coastguard Worker return true;
1819*c8dee2aaSAndroid Build Coastguard Worker }
1820*c8dee2aaSAndroid Build Coastguard Worker // Fall through to let path renderer handle subpixel nested rects with unequal
1821*c8dee2aaSAndroid Build Coastguard Worker // stroke widths along X/Y.
1822*c8dee2aaSAndroid Build Coastguard Worker }
1823*c8dee2aaSAndroid Build Coastguard Worker }
1824*c8dee2aaSAndroid Build Coastguard Worker }
1825*c8dee2aaSAndroid Build Coastguard Worker return false;
1826*c8dee2aaSAndroid Build Coastguard Worker }
1827*c8dee2aaSAndroid Build Coastguard Worker
drawShapeUsingPathRenderer(const GrClip * clip,GrPaint && paint,GrAA aa,const SkMatrix & viewMatrix,GrStyledShape && shape,bool attemptDrawSimple)1828*c8dee2aaSAndroid Build Coastguard Worker void SurfaceDrawContext::drawShapeUsingPathRenderer(const GrClip* clip,
1829*c8dee2aaSAndroid Build Coastguard Worker GrPaint&& paint,
1830*c8dee2aaSAndroid Build Coastguard Worker GrAA aa,
1831*c8dee2aaSAndroid Build Coastguard Worker const SkMatrix& viewMatrix,
1832*c8dee2aaSAndroid Build Coastguard Worker GrStyledShape&& shape,
1833*c8dee2aaSAndroid Build Coastguard Worker bool attemptDrawSimple) {
1834*c8dee2aaSAndroid Build Coastguard Worker ASSERT_SINGLE_OWNER
1835*c8dee2aaSAndroid Build Coastguard Worker RETURN_IF_ABANDONED
1836*c8dee2aaSAndroid Build Coastguard Worker GR_CREATE_TRACE_MARKER_CONTEXT("SurfaceDrawContext", "internalDrawPath", fContext);
1837*c8dee2aaSAndroid Build Coastguard Worker
1838*c8dee2aaSAndroid Build Coastguard Worker if (!viewMatrix.isFinite() || !shape.bounds().isFinite()) {
1839*c8dee2aaSAndroid Build Coastguard Worker return;
1840*c8dee2aaSAndroid Build Coastguard Worker }
1841*c8dee2aaSAndroid Build Coastguard Worker
1842*c8dee2aaSAndroid Build Coastguard Worker SkIRect clipConservativeBounds = get_clip_bounds(this, clip);
1843*c8dee2aaSAndroid Build Coastguard Worker
1844*c8dee2aaSAndroid Build Coastguard Worker // Always allow paths to trigger DMSAA.
1845*c8dee2aaSAndroid Build Coastguard Worker GrAAType aaType = fCanUseDynamicMSAA ? GrAAType::kMSAA : this->chooseAAType(aa);
1846*c8dee2aaSAndroid Build Coastguard Worker
1847*c8dee2aaSAndroid Build Coastguard Worker PathRenderer::CanDrawPathArgs canDrawArgs;
1848*c8dee2aaSAndroid Build Coastguard Worker canDrawArgs.fCaps = this->caps();
1849*c8dee2aaSAndroid Build Coastguard Worker canDrawArgs.fProxy = this->asRenderTargetProxy();
1850*c8dee2aaSAndroid Build Coastguard Worker canDrawArgs.fViewMatrix = &viewMatrix;
1851*c8dee2aaSAndroid Build Coastguard Worker canDrawArgs.fShape = &shape;
1852*c8dee2aaSAndroid Build Coastguard Worker canDrawArgs.fPaint = &paint;
1853*c8dee2aaSAndroid Build Coastguard Worker canDrawArgs.fSurfaceProps = &fSurfaceProps;
1854*c8dee2aaSAndroid Build Coastguard Worker canDrawArgs.fClipConservativeBounds = &clipConservativeBounds;
1855*c8dee2aaSAndroid Build Coastguard Worker canDrawArgs.fHasUserStencilSettings = false;
1856*c8dee2aaSAndroid Build Coastguard Worker canDrawArgs.fAAType = aaType;
1857*c8dee2aaSAndroid Build Coastguard Worker
1858*c8dee2aaSAndroid Build Coastguard Worker constexpr static bool kDisallowSWPathRenderer = false;
1859*c8dee2aaSAndroid Build Coastguard Worker using DrawType = PathRendererChain::DrawType;
1860*c8dee2aaSAndroid Build Coastguard Worker
1861*c8dee2aaSAndroid Build Coastguard Worker PathRenderer* pr = nullptr;
1862*c8dee2aaSAndroid Build Coastguard Worker
1863*c8dee2aaSAndroid Build Coastguard Worker if (!shape.style().strokeRec().isFillStyle() && !shape.isEmpty()) {
1864*c8dee2aaSAndroid Build Coastguard Worker // Give the tessellation path renderer a chance to claim this stroke before we simplify it.
1865*c8dee2aaSAndroid Build Coastguard Worker PathRenderer* tess = this->drawingManager()->getTessellationPathRenderer();
1866*c8dee2aaSAndroid Build Coastguard Worker if (tess && tess->canDrawPath(canDrawArgs) == PathRenderer::CanDrawPath::kYes) {
1867*c8dee2aaSAndroid Build Coastguard Worker pr = tess;
1868*c8dee2aaSAndroid Build Coastguard Worker }
1869*c8dee2aaSAndroid Build Coastguard Worker }
1870*c8dee2aaSAndroid Build Coastguard Worker
1871*c8dee2aaSAndroid Build Coastguard Worker if (!pr) {
1872*c8dee2aaSAndroid Build Coastguard Worker // The shape isn't a stroke that can be drawn directly. Simplify if possible.
1873*c8dee2aaSAndroid Build Coastguard Worker shape.simplify();
1874*c8dee2aaSAndroid Build Coastguard Worker
1875*c8dee2aaSAndroid Build Coastguard Worker if (shape.isEmpty() && !shape.inverseFilled()) {
1876*c8dee2aaSAndroid Build Coastguard Worker return;
1877*c8dee2aaSAndroid Build Coastguard Worker }
1878*c8dee2aaSAndroid Build Coastguard Worker
1879*c8dee2aaSAndroid Build Coastguard Worker if (attemptDrawSimple || shape.simplified()) {
1880*c8dee2aaSAndroid Build Coastguard Worker // Usually we enter drawShapeUsingPathRenderer() because the shape+style was too complex
1881*c8dee2aaSAndroid Build Coastguard Worker // for dedicated draw ops. However, if GrStyledShape was able to reduce something we
1882*c8dee2aaSAndroid Build Coastguard Worker // ought to try again instead of going right to path rendering.
1883*c8dee2aaSAndroid Build Coastguard Worker if (this->drawSimpleShape(clip, &paint, aa, viewMatrix, shape)) {
1884*c8dee2aaSAndroid Build Coastguard Worker return;
1885*c8dee2aaSAndroid Build Coastguard Worker }
1886*c8dee2aaSAndroid Build Coastguard Worker }
1887*c8dee2aaSAndroid Build Coastguard Worker
1888*c8dee2aaSAndroid Build Coastguard Worker // Try a 1st time without applying any of the style to the geometry (and barring sw)
1889*c8dee2aaSAndroid Build Coastguard Worker pr = this->drawingManager()->getPathRenderer(canDrawArgs, kDisallowSWPathRenderer,
1890*c8dee2aaSAndroid Build Coastguard Worker DrawType::kColor);
1891*c8dee2aaSAndroid Build Coastguard Worker }
1892*c8dee2aaSAndroid Build Coastguard Worker
1893*c8dee2aaSAndroid Build Coastguard Worker SkScalar styleScale = GrStyle::MatrixToScaleFactor(viewMatrix);
1894*c8dee2aaSAndroid Build Coastguard Worker if (styleScale == 0.0f) {
1895*c8dee2aaSAndroid Build Coastguard Worker return;
1896*c8dee2aaSAndroid Build Coastguard Worker }
1897*c8dee2aaSAndroid Build Coastguard Worker
1898*c8dee2aaSAndroid Build Coastguard Worker if (!pr && shape.style().pathEffect()) {
1899*c8dee2aaSAndroid Build Coastguard Worker // It didn't work above, so try again with the path effect applied.
1900*c8dee2aaSAndroid Build Coastguard Worker shape = shape.applyStyle(GrStyle::Apply::kPathEffectOnly, styleScale);
1901*c8dee2aaSAndroid Build Coastguard Worker if (shape.isEmpty()) {
1902*c8dee2aaSAndroid Build Coastguard Worker return;
1903*c8dee2aaSAndroid Build Coastguard Worker }
1904*c8dee2aaSAndroid Build Coastguard Worker pr = this->drawingManager()->getPathRenderer(canDrawArgs, kDisallowSWPathRenderer,
1905*c8dee2aaSAndroid Build Coastguard Worker DrawType::kColor);
1906*c8dee2aaSAndroid Build Coastguard Worker }
1907*c8dee2aaSAndroid Build Coastguard Worker if (!pr && shape.style().applies()) {
1908*c8dee2aaSAndroid Build Coastguard Worker shape = shape.applyStyle(GrStyle::Apply::kPathEffectAndStrokeRec, styleScale);
1909*c8dee2aaSAndroid Build Coastguard Worker if (shape.isEmpty()) {
1910*c8dee2aaSAndroid Build Coastguard Worker return;
1911*c8dee2aaSAndroid Build Coastguard Worker }
1912*c8dee2aaSAndroid Build Coastguard Worker pr = this->drawingManager()->getPathRenderer(canDrawArgs, kDisallowSWPathRenderer,
1913*c8dee2aaSAndroid Build Coastguard Worker DrawType::kColor);
1914*c8dee2aaSAndroid Build Coastguard Worker }
1915*c8dee2aaSAndroid Build Coastguard Worker
1916*c8dee2aaSAndroid Build Coastguard Worker if (!pr) {
1917*c8dee2aaSAndroid Build Coastguard Worker // Fall back on SW renderer as a last resort.
1918*c8dee2aaSAndroid Build Coastguard Worker if (GrAATypeIsHW(aaType)) {
1919*c8dee2aaSAndroid Build Coastguard Worker // No point in trying SW renderer with MSAA.
1920*c8dee2aaSAndroid Build Coastguard Worker aaType = GrAAType::kCoverage;
1921*c8dee2aaSAndroid Build Coastguard Worker canDrawArgs.fAAType = aaType;
1922*c8dee2aaSAndroid Build Coastguard Worker }
1923*c8dee2aaSAndroid Build Coastguard Worker // This can only fail if a) AA type is MSAA or the style is not applied (already checked),
1924*c8dee2aaSAndroid Build Coastguard Worker // or b) the SW renderer's proxy provider is null, which should never happen.
1925*c8dee2aaSAndroid Build Coastguard Worker pr = this->drawingManager()->getSoftwarePathRenderer();
1926*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(pr->canDrawPath(canDrawArgs) != PathRenderer::CanDrawPath::kNo);
1927*c8dee2aaSAndroid Build Coastguard Worker #if GR_PATH_RENDERER_SPEW
1928*c8dee2aaSAndroid Build Coastguard Worker SkDebugf("falling back to: %s\n", pr->name());
1929*c8dee2aaSAndroid Build Coastguard Worker #endif
1930*c8dee2aaSAndroid Build Coastguard Worker }
1931*c8dee2aaSAndroid Build Coastguard Worker
1932*c8dee2aaSAndroid Build Coastguard Worker PathRenderer::DrawPathArgs args{this->drawingManager()->getContext(),
1933*c8dee2aaSAndroid Build Coastguard Worker std::move(paint),
1934*c8dee2aaSAndroid Build Coastguard Worker &GrUserStencilSettings::kUnused,
1935*c8dee2aaSAndroid Build Coastguard Worker this,
1936*c8dee2aaSAndroid Build Coastguard Worker clip,
1937*c8dee2aaSAndroid Build Coastguard Worker &clipConservativeBounds,
1938*c8dee2aaSAndroid Build Coastguard Worker &viewMatrix,
1939*c8dee2aaSAndroid Build Coastguard Worker canDrawArgs.fShape,
1940*c8dee2aaSAndroid Build Coastguard Worker aaType,
1941*c8dee2aaSAndroid Build Coastguard Worker this->colorInfo().isLinearlyBlended()};
1942*c8dee2aaSAndroid Build Coastguard Worker pr->drawPath(args);
1943*c8dee2aaSAndroid Build Coastguard Worker }
1944*c8dee2aaSAndroid Build Coastguard Worker
addDrawOp(const GrClip * clip,GrOp::Owner op,const std::function<WillAddOpFn> & willAddFn)1945*c8dee2aaSAndroid Build Coastguard Worker void SurfaceDrawContext::addDrawOp(const GrClip* clip,
1946*c8dee2aaSAndroid Build Coastguard Worker GrOp::Owner op,
1947*c8dee2aaSAndroid Build Coastguard Worker const std::function<WillAddOpFn>& willAddFn) {
1948*c8dee2aaSAndroid Build Coastguard Worker ASSERT_SINGLE_OWNER
1949*c8dee2aaSAndroid Build Coastguard Worker if (fContext->abandoned()) {
1950*c8dee2aaSAndroid Build Coastguard Worker return;
1951*c8dee2aaSAndroid Build Coastguard Worker }
1952*c8dee2aaSAndroid Build Coastguard Worker GrDrawOp* drawOp = (GrDrawOp*)op.get();
1953*c8dee2aaSAndroid Build Coastguard Worker SkDEBUGCODE(this->validate();)
1954*c8dee2aaSAndroid Build Coastguard Worker SkDEBUGCODE(drawOp->fAddDrawOpCalled = true;)
1955*c8dee2aaSAndroid Build Coastguard Worker GR_CREATE_TRACE_MARKER_CONTEXT("SurfaceDrawContext", "addDrawOp", fContext);
1956*c8dee2aaSAndroid Build Coastguard Worker
1957*c8dee2aaSAndroid Build Coastguard Worker // Setup clip
1958*c8dee2aaSAndroid Build Coastguard Worker SkRect bounds;
1959*c8dee2aaSAndroid Build Coastguard Worker op_bounds(&bounds, op.get());
1960*c8dee2aaSAndroid Build Coastguard Worker GrAppliedClip appliedClip(this->dimensions(), this->asSurfaceProxy()->backingStoreDimensions());
1961*c8dee2aaSAndroid Build Coastguard Worker const bool opUsesMSAA = drawOp->usesMSAA();
1962*c8dee2aaSAndroid Build Coastguard Worker bool skipDraw = false;
1963*c8dee2aaSAndroid Build Coastguard Worker if (clip) {
1964*c8dee2aaSAndroid Build Coastguard Worker // Have a complex clip, so defer to its early clip culling
1965*c8dee2aaSAndroid Build Coastguard Worker GrAAType aaType;
1966*c8dee2aaSAndroid Build Coastguard Worker if (opUsesMSAA) {
1967*c8dee2aaSAndroid Build Coastguard Worker aaType = GrAAType::kMSAA;
1968*c8dee2aaSAndroid Build Coastguard Worker } else {
1969*c8dee2aaSAndroid Build Coastguard Worker aaType = op->hasAABloat() ? GrAAType::kCoverage : GrAAType::kNone;
1970*c8dee2aaSAndroid Build Coastguard Worker }
1971*c8dee2aaSAndroid Build Coastguard Worker skipDraw = clip->apply(fContext, this, drawOp, aaType,
1972*c8dee2aaSAndroid Build Coastguard Worker &appliedClip, &bounds) == GrClip::Effect::kClippedOut;
1973*c8dee2aaSAndroid Build Coastguard Worker } else {
1974*c8dee2aaSAndroid Build Coastguard Worker // No clipping, so just clip the bounds against the logical render target dimensions
1975*c8dee2aaSAndroid Build Coastguard Worker skipDraw = !bounds.intersect(this->asSurfaceProxy()->getBoundsRect());
1976*c8dee2aaSAndroid Build Coastguard Worker }
1977*c8dee2aaSAndroid Build Coastguard Worker
1978*c8dee2aaSAndroid Build Coastguard Worker if (skipDraw) {
1979*c8dee2aaSAndroid Build Coastguard Worker return;
1980*c8dee2aaSAndroid Build Coastguard Worker }
1981*c8dee2aaSAndroid Build Coastguard Worker
1982*c8dee2aaSAndroid Build Coastguard Worker GrClampType clampType = GrColorTypeClampType(this->colorInfo().colorType());
1983*c8dee2aaSAndroid Build Coastguard Worker GrProcessorSet::Analysis analysis = drawOp->finalize(*this->caps(), &appliedClip, clampType);
1984*c8dee2aaSAndroid Build Coastguard Worker
1985*c8dee2aaSAndroid Build Coastguard Worker const bool opUsesStencil = drawOp->usesStencil();
1986*c8dee2aaSAndroid Build Coastguard Worker
1987*c8dee2aaSAndroid Build Coastguard Worker // Always trigger DMSAA when there is stencil. This ensures stencil contents get properly
1988*c8dee2aaSAndroid Build Coastguard Worker // preserved between render passes, if needed.
1989*c8dee2aaSAndroid Build Coastguard Worker const bool drawNeedsMSAA = opUsesMSAA || (fCanUseDynamicMSAA && opUsesStencil);
1990*c8dee2aaSAndroid Build Coastguard Worker
1991*c8dee2aaSAndroid Build Coastguard Worker // Must be called before setDstProxyView so that it sees the final bounds of the op.
1992*c8dee2aaSAndroid Build Coastguard Worker op->setClippedBounds(bounds);
1993*c8dee2aaSAndroid Build Coastguard Worker
1994*c8dee2aaSAndroid Build Coastguard Worker // Determine if the Op will trigger the use of a separate DMSAA attachment that requires manual
1995*c8dee2aaSAndroid Build Coastguard Worker // resolves.
1996*c8dee2aaSAndroid Build Coastguard Worker // TODO: Currently usesAttachmentIfDMSAA checks if this is a textureProxy or not. This check is
1997*c8dee2aaSAndroid Build Coastguard Worker // really only for GL which uses a normal texture sampling when using barriers. For Vulkan it
1998*c8dee2aaSAndroid Build Coastguard Worker // is possible to use the msaa buffer as an input attachment even if this is not a texture.
1999*c8dee2aaSAndroid Build Coastguard Worker // However, support for that is not fully implemented yet in Vulkan. Once it is, this check
2000*c8dee2aaSAndroid Build Coastguard Worker // should change to a virtual caps check that returns whether we need to break up an OpsTask
2001*c8dee2aaSAndroid Build Coastguard Worker // if it has barriers and we are about to promote to MSAA.
2002*c8dee2aaSAndroid Build Coastguard Worker bool usesAttachmentIfDMSAA =
2003*c8dee2aaSAndroid Build Coastguard Worker fCanUseDynamicMSAA &&
2004*c8dee2aaSAndroid Build Coastguard Worker (!this->caps()->msaaResolvesAutomatically() || !this->asTextureProxy());
2005*c8dee2aaSAndroid Build Coastguard Worker bool opRequiresDMSAAAttachment = usesAttachmentIfDMSAA && drawNeedsMSAA;
2006*c8dee2aaSAndroid Build Coastguard Worker bool opTriggersDMSAAAttachment =
2007*c8dee2aaSAndroid Build Coastguard Worker opRequiresDMSAAAttachment && !this->getOpsTask()->usesMSAASurface();
2008*c8dee2aaSAndroid Build Coastguard Worker if (opTriggersDMSAAAttachment) {
2009*c8dee2aaSAndroid Build Coastguard Worker // This will be the op that actually triggers use of a DMSAA attachment. Texture barriers
2010*c8dee2aaSAndroid Build Coastguard Worker // can't be moved to a DMSAA attachment, so if there already are any on the current opsTask
2011*c8dee2aaSAndroid Build Coastguard Worker // then we need to split.
2012*c8dee2aaSAndroid Build Coastguard Worker if (this->getOpsTask()->renderPassXferBarriers() & GrXferBarrierFlags::kTexture) {
2013*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(!this->getOpsTask()->isColorNoOp());
2014*c8dee2aaSAndroid Build Coastguard Worker this->replaceOpsTask()->setCannotMergeBackward();
2015*c8dee2aaSAndroid Build Coastguard Worker }
2016*c8dee2aaSAndroid Build Coastguard Worker }
2017*c8dee2aaSAndroid Build Coastguard Worker
2018*c8dee2aaSAndroid Build Coastguard Worker GrDstProxyView dstProxyView;
2019*c8dee2aaSAndroid Build Coastguard Worker if (analysis.requiresDstTexture()) {
2020*c8dee2aaSAndroid Build Coastguard Worker if (!this->setupDstProxyView(drawOp->bounds(), drawNeedsMSAA, &dstProxyView)) {
2021*c8dee2aaSAndroid Build Coastguard Worker return;
2022*c8dee2aaSAndroid Build Coastguard Worker }
2023*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_DEBUG
2024*c8dee2aaSAndroid Build Coastguard Worker if (fCanUseDynamicMSAA && drawNeedsMSAA && !this->caps()->msaaResolvesAutomatically()) {
2025*c8dee2aaSAndroid Build Coastguard Worker // Since we aren't literally writing to the render target texture while using a DMSAA
2026*c8dee2aaSAndroid Build Coastguard Worker // attachment, we need to resolve that texture before sampling it. Ensure the current
2027*c8dee2aaSAndroid Build Coastguard Worker // opsTask got closed off in order to initiate an implicit resolve.
2028*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(this->getOpsTask()->isEmpty());
2029*c8dee2aaSAndroid Build Coastguard Worker }
2030*c8dee2aaSAndroid Build Coastguard Worker #endif
2031*c8dee2aaSAndroid Build Coastguard Worker }
2032*c8dee2aaSAndroid Build Coastguard Worker
2033*c8dee2aaSAndroid Build Coastguard Worker auto opsTask = this->getOpsTask();
2034*c8dee2aaSAndroid Build Coastguard Worker if (willAddFn) {
2035*c8dee2aaSAndroid Build Coastguard Worker willAddFn(op.get(), opsTask->uniqueID());
2036*c8dee2aaSAndroid Build Coastguard Worker }
2037*c8dee2aaSAndroid Build Coastguard Worker
2038*c8dee2aaSAndroid Build Coastguard Worker // Note if the op needs stencil. Stencil clipping already called setNeedsStencil for itself, if
2039*c8dee2aaSAndroid Build Coastguard Worker // needed.
2040*c8dee2aaSAndroid Build Coastguard Worker if (opUsesStencil) {
2041*c8dee2aaSAndroid Build Coastguard Worker this->setNeedsStencil();
2042*c8dee2aaSAndroid Build Coastguard Worker }
2043*c8dee2aaSAndroid Build Coastguard Worker
2044*c8dee2aaSAndroid Build Coastguard Worker #if GR_GPU_STATS && defined(GPU_TEST_UTILS)
2045*c8dee2aaSAndroid Build Coastguard Worker if (fCanUseDynamicMSAA && drawNeedsMSAA) {
2046*c8dee2aaSAndroid Build Coastguard Worker if (!opsTask->usesMSAASurface()) {
2047*c8dee2aaSAndroid Build Coastguard Worker fContext->priv().dmsaaStats().fNumMultisampleRenderPasses++;
2048*c8dee2aaSAndroid Build Coastguard Worker }
2049*c8dee2aaSAndroid Build Coastguard Worker fContext->priv().dmsaaStats().fTriggerCounts[op->name()]++;
2050*c8dee2aaSAndroid Build Coastguard Worker }
2051*c8dee2aaSAndroid Build Coastguard Worker #endif
2052*c8dee2aaSAndroid Build Coastguard Worker
2053*c8dee2aaSAndroid Build Coastguard Worker opsTask->addDrawOp(this->drawingManager(), std::move(op), drawNeedsMSAA, analysis,
2054*c8dee2aaSAndroid Build Coastguard Worker std::move(appliedClip), dstProxyView,
2055*c8dee2aaSAndroid Build Coastguard Worker GrTextureResolveManager(this->drawingManager()), *this->caps());
2056*c8dee2aaSAndroid Build Coastguard Worker
2057*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_DEBUG
2058*c8dee2aaSAndroid Build Coastguard Worker if (fCanUseDynamicMSAA && drawNeedsMSAA) {
2059*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(opsTask->usesMSAASurface());
2060*c8dee2aaSAndroid Build Coastguard Worker }
2061*c8dee2aaSAndroid Build Coastguard Worker #endif
2062*c8dee2aaSAndroid Build Coastguard Worker }
2063*c8dee2aaSAndroid Build Coastguard Worker
setupDstProxyView(const SkRect & opBounds,bool opRequiresMSAA,GrDstProxyView * dstProxyView)2064*c8dee2aaSAndroid Build Coastguard Worker bool SurfaceDrawContext::setupDstProxyView(const SkRect& opBounds,
2065*c8dee2aaSAndroid Build Coastguard Worker bool opRequiresMSAA,
2066*c8dee2aaSAndroid Build Coastguard Worker GrDstProxyView* dstProxyView) {
2067*c8dee2aaSAndroid Build Coastguard Worker // If we are wrapping a vulkan secondary command buffer, we can't make a dst copy because we
2068*c8dee2aaSAndroid Build Coastguard Worker // don't actually have a VkImage to make a copy of. Additionally we don't have the power to
2069*c8dee2aaSAndroid Build Coastguard Worker // start and stop the render pass in order to make the copy.
2070*c8dee2aaSAndroid Build Coastguard Worker if (this->asRenderTargetProxy()->wrapsVkSecondaryCB()) {
2071*c8dee2aaSAndroid Build Coastguard Worker return false;
2072*c8dee2aaSAndroid Build Coastguard Worker }
2073*c8dee2aaSAndroid Build Coastguard Worker
2074*c8dee2aaSAndroid Build Coastguard Worker // First get the dstSampleFlags as if we will put the draw into the current OpsTask
2075*c8dee2aaSAndroid Build Coastguard Worker auto dstSampleFlags = this->caps()->getDstSampleFlagsForProxy(
2076*c8dee2aaSAndroid Build Coastguard Worker this->asRenderTargetProxy(), this->getOpsTask()->usesMSAASurface() || opRequiresMSAA);
2077*c8dee2aaSAndroid Build Coastguard Worker
2078*c8dee2aaSAndroid Build Coastguard Worker // If we don't have barriers for this draw then we will definitely be breaking up the OpsTask.
2079*c8dee2aaSAndroid Build Coastguard Worker // However, if using dynamic MSAA, the new OpsTask will not have MSAA already enabled on it
2080*c8dee2aaSAndroid Build Coastguard Worker // and that may allow us to use texture barriers. So we check if we can use barriers on the new
2081*c8dee2aaSAndroid Build Coastguard Worker // ops task and then break it up if so.
2082*c8dee2aaSAndroid Build Coastguard Worker if (!(dstSampleFlags & GrDstSampleFlags::kRequiresTextureBarrier) &&
2083*c8dee2aaSAndroid Build Coastguard Worker fCanUseDynamicMSAA && this->getOpsTask()->usesMSAASurface() && !opRequiresMSAA) {
2084*c8dee2aaSAndroid Build Coastguard Worker auto newFlags =
2085*c8dee2aaSAndroid Build Coastguard Worker this->caps()->getDstSampleFlagsForProxy(this->asRenderTargetProxy(),
2086*c8dee2aaSAndroid Build Coastguard Worker false/*=opRequiresMSAA*/);
2087*c8dee2aaSAndroid Build Coastguard Worker if (newFlags & GrDstSampleFlags::kRequiresTextureBarrier) {
2088*c8dee2aaSAndroid Build Coastguard Worker // We can't have an empty ops task if we are in DMSAA and the ops task already returns
2089*c8dee2aaSAndroid Build Coastguard Worker // true for usesMSAASurface.
2090*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(!this->getOpsTask()->isColorNoOp());
2091*c8dee2aaSAndroid Build Coastguard Worker this->replaceOpsTask()->setCannotMergeBackward();
2092*c8dee2aaSAndroid Build Coastguard Worker dstSampleFlags = newFlags;
2093*c8dee2aaSAndroid Build Coastguard Worker }
2094*c8dee2aaSAndroid Build Coastguard Worker }
2095*c8dee2aaSAndroid Build Coastguard Worker
2096*c8dee2aaSAndroid Build Coastguard Worker if (dstSampleFlags & GrDstSampleFlags::kRequiresTextureBarrier) {
2097*c8dee2aaSAndroid Build Coastguard Worker // If we require a barrier to sample the dst it means we are sampling the RT itself
2098*c8dee2aaSAndroid Build Coastguard Worker // either as a texture or input attachment. In this case we don't need to break up the
2099*c8dee2aaSAndroid Build Coastguard Worker // OpsTask.
2100*c8dee2aaSAndroid Build Coastguard Worker dstProxyView->setProxyView(this->readSurfaceView());
2101*c8dee2aaSAndroid Build Coastguard Worker dstProxyView->setOffset(0, 0);
2102*c8dee2aaSAndroid Build Coastguard Worker dstProxyView->setDstSampleFlags(dstSampleFlags);
2103*c8dee2aaSAndroid Build Coastguard Worker return true;
2104*c8dee2aaSAndroid Build Coastguard Worker }
2105*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(dstSampleFlags == GrDstSampleFlags::kNone);
2106*c8dee2aaSAndroid Build Coastguard Worker
2107*c8dee2aaSAndroid Build Coastguard Worker // We are using a different surface from the main color attachment to sample the dst from. If we
2108*c8dee2aaSAndroid Build Coastguard Worker // are in DMSAA we can just use the single sampled RT texture itself. Otherwise, we must do a
2109*c8dee2aaSAndroid Build Coastguard Worker // copy.
2110*c8dee2aaSAndroid Build Coastguard Worker // We do have to check if we ended up here becasue we don't have texture barriers but do have
2111*c8dee2aaSAndroid Build Coastguard Worker // msaaResolvesAutomatically (i.e. render-to-msaa-texture). In that case there will be no op or
2112*c8dee2aaSAndroid Build Coastguard Worker // barrier between draws to flush the render target before being used as a texture in the next
2113*c8dee2aaSAndroid Build Coastguard Worker // draw. So in that case we just fall through to doing a copy.
2114*c8dee2aaSAndroid Build Coastguard Worker if (fCanUseDynamicMSAA && opRequiresMSAA && this->asTextureProxy() &&
2115*c8dee2aaSAndroid Build Coastguard Worker !this->caps()->msaaResolvesAutomatically() &&
2116*c8dee2aaSAndroid Build Coastguard Worker this->caps()->dmsaaResolveCanBeUsedAsTextureInSameRenderPass()) {
2117*c8dee2aaSAndroid Build Coastguard Worker this->replaceOpsTaskIfModifiesColor()->setCannotMergeBackward();
2118*c8dee2aaSAndroid Build Coastguard Worker dstProxyView->setProxyView(this->readSurfaceView());
2119*c8dee2aaSAndroid Build Coastguard Worker dstProxyView->setOffset(0, 0);
2120*c8dee2aaSAndroid Build Coastguard Worker dstProxyView->setDstSampleFlags(dstSampleFlags);
2121*c8dee2aaSAndroid Build Coastguard Worker return true;
2122*c8dee2aaSAndroid Build Coastguard Worker }
2123*c8dee2aaSAndroid Build Coastguard Worker
2124*c8dee2aaSAndroid Build Coastguard Worker // Now we fallback to doing a copy.
2125*c8dee2aaSAndroid Build Coastguard Worker
2126*c8dee2aaSAndroid Build Coastguard Worker GrColorType colorType = this->colorInfo().colorType();
2127*c8dee2aaSAndroid Build Coastguard Worker // MSAA consideration: When there is support for reading MSAA samples in the shader we could
2128*c8dee2aaSAndroid Build Coastguard Worker // have per-sample dst values by making the copy multisampled.
2129*c8dee2aaSAndroid Build Coastguard Worker GrCaps::DstCopyRestrictions restrictions = this->caps()->getDstCopyRestrictions(
2130*c8dee2aaSAndroid Build Coastguard Worker this->asRenderTargetProxy(), colorType);
2131*c8dee2aaSAndroid Build Coastguard Worker
2132*c8dee2aaSAndroid Build Coastguard Worker SkIRect copyRect = SkIRect::MakeSize(this->asSurfaceProxy()->backingStoreDimensions());
2133*c8dee2aaSAndroid Build Coastguard Worker if (!restrictions.fMustCopyWholeSrc) {
2134*c8dee2aaSAndroid Build Coastguard Worker // If we don't need the whole source, restrict to the op's bounds. We add an extra pixel
2135*c8dee2aaSAndroid Build Coastguard Worker // of padding to account for AA bloat and the unpredictable rounding of coords near pixel
2136*c8dee2aaSAndroid Build Coastguard Worker // centers during rasterization.
2137*c8dee2aaSAndroid Build Coastguard Worker SkIRect conservativeDrawBounds = opBounds.roundOut();
2138*c8dee2aaSAndroid Build Coastguard Worker conservativeDrawBounds.outset(1, 1);
2139*c8dee2aaSAndroid Build Coastguard Worker SkAssertResult(copyRect.intersect(conservativeDrawBounds));
2140*c8dee2aaSAndroid Build Coastguard Worker }
2141*c8dee2aaSAndroid Build Coastguard Worker
2142*c8dee2aaSAndroid Build Coastguard Worker SkIPoint dstOffset;
2143*c8dee2aaSAndroid Build Coastguard Worker SkBackingFit fit;
2144*c8dee2aaSAndroid Build Coastguard Worker if (restrictions.fRectsMustMatch == GrSurfaceProxy::RectsMustMatch::kYes) {
2145*c8dee2aaSAndroid Build Coastguard Worker dstOffset = {0, 0};
2146*c8dee2aaSAndroid Build Coastguard Worker fit = SkBackingFit::kExact;
2147*c8dee2aaSAndroid Build Coastguard Worker } else {
2148*c8dee2aaSAndroid Build Coastguard Worker dstOffset = {copyRect.fLeft, copyRect.fTop};
2149*c8dee2aaSAndroid Build Coastguard Worker fit = SkBackingFit::kApprox;
2150*c8dee2aaSAndroid Build Coastguard Worker }
2151*c8dee2aaSAndroid Build Coastguard Worker auto copy = GrSurfaceProxy::Copy(fContext,
2152*c8dee2aaSAndroid Build Coastguard Worker this->asSurfaceProxyRef(),
2153*c8dee2aaSAndroid Build Coastguard Worker this->origin(),
2154*c8dee2aaSAndroid Build Coastguard Worker skgpu::Mipmapped::kNo,
2155*c8dee2aaSAndroid Build Coastguard Worker copyRect,
2156*c8dee2aaSAndroid Build Coastguard Worker fit,
2157*c8dee2aaSAndroid Build Coastguard Worker skgpu::Budgeted::kYes,
2158*c8dee2aaSAndroid Build Coastguard Worker /*label=*/{},
2159*c8dee2aaSAndroid Build Coastguard Worker restrictions.fRectsMustMatch);
2160*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(copy);
2161*c8dee2aaSAndroid Build Coastguard Worker
2162*c8dee2aaSAndroid Build Coastguard Worker dstProxyView->setProxyView({std::move(copy), this->origin(), this->readSwizzle()});
2163*c8dee2aaSAndroid Build Coastguard Worker dstProxyView->setOffset(dstOffset);
2164*c8dee2aaSAndroid Build Coastguard Worker dstProxyView->setDstSampleFlags(dstSampleFlags);
2165*c8dee2aaSAndroid Build Coastguard Worker return true;
2166*c8dee2aaSAndroid Build Coastguard Worker }
2167*c8dee2aaSAndroid Build Coastguard Worker
replaceOpsTaskIfModifiesColor()2168*c8dee2aaSAndroid Build Coastguard Worker OpsTask* SurfaceDrawContext::replaceOpsTaskIfModifiesColor() {
2169*c8dee2aaSAndroid Build Coastguard Worker if (!this->getOpsTask()->isColorNoOp()) {
2170*c8dee2aaSAndroid Build Coastguard Worker this->replaceOpsTask();
2171*c8dee2aaSAndroid Build Coastguard Worker }
2172*c8dee2aaSAndroid Build Coastguard Worker return this->getOpsTask();
2173*c8dee2aaSAndroid Build Coastguard Worker }
2174*c8dee2aaSAndroid Build Coastguard Worker
2175*c8dee2aaSAndroid Build Coastguard Worker } // namespace skgpu::ganesh
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