xref: /aosp_15_r20/external/skia/src/gpu/ganesh/d3d/GrD3DPipelineStateDataManager.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2016 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/d3d/GrD3DPipelineStateDataManager.h"
9*c8dee2aaSAndroid Build Coastguard Worker 
10*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/d3d/GrD3DGpu.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/d3d/GrD3DResourceProvider.h"
12*c8dee2aaSAndroid Build Coastguard Worker 
GrD3DPipelineStateDataManager(const UniformInfoArray & uniforms,uint32_t uniformSize)13*c8dee2aaSAndroid Build Coastguard Worker GrD3DPipelineStateDataManager::GrD3DPipelineStateDataManager(const UniformInfoArray& uniforms,
14*c8dee2aaSAndroid Build Coastguard Worker                                                              uint32_t uniformSize)
15*c8dee2aaSAndroid Build Coastguard Worker     : INHERITED(uniforms.count(), uniformSize) {
16*c8dee2aaSAndroid Build Coastguard Worker     // We must add uniforms in same order as the UniformInfoArray so that UniformHandles already
17*c8dee2aaSAndroid Build Coastguard Worker     // owned by other objects will still match up here.
18*c8dee2aaSAndroid Build Coastguard Worker     int i = 0;
19*c8dee2aaSAndroid Build Coastguard Worker     for (const auto& uniformInfo : uniforms.items()) {
20*c8dee2aaSAndroid Build Coastguard Worker         Uniform& uniform = fUniforms[i];
21*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT(GrShaderVar::kNonArray == uniformInfo.fVariable.getArrayCount() ||
22*c8dee2aaSAndroid Build Coastguard Worker                  uniformInfo.fVariable.getArrayCount() > 0);
23*c8dee2aaSAndroid Build Coastguard Worker         SkDEBUGCODE(
24*c8dee2aaSAndroid Build Coastguard Worker             uniform.fArrayCount = uniformInfo.fVariable.getArrayCount();
25*c8dee2aaSAndroid Build Coastguard Worker             uniform.fType = uniformInfo.fVariable.getType();
26*c8dee2aaSAndroid Build Coastguard Worker         )
27*c8dee2aaSAndroid Build Coastguard Worker 
28*c8dee2aaSAndroid Build Coastguard Worker         uniform.fOffset = uniformInfo.fUBOOffset;
29*c8dee2aaSAndroid Build Coastguard Worker         ++i;
30*c8dee2aaSAndroid Build Coastguard Worker     }
31*c8dee2aaSAndroid Build Coastguard Worker }
32*c8dee2aaSAndroid Build Coastguard Worker 
uploadConstants(GrD3DGpu * gpu)33*c8dee2aaSAndroid Build Coastguard Worker D3D12_GPU_VIRTUAL_ADDRESS GrD3DPipelineStateDataManager::uploadConstants(GrD3DGpu* gpu) {
34*c8dee2aaSAndroid Build Coastguard Worker     if (fUniformsDirty) {
35*c8dee2aaSAndroid Build Coastguard Worker         fConstantBufferAddress = gpu->resourceProvider().uploadConstantData(fUniformData.get(),
36*c8dee2aaSAndroid Build Coastguard Worker                                                                             fUniformSize);
37*c8dee2aaSAndroid Build Coastguard Worker         fUniformsDirty = false;
38*c8dee2aaSAndroid Build Coastguard Worker     }
39*c8dee2aaSAndroid Build Coastguard Worker 
40*c8dee2aaSAndroid Build Coastguard Worker     return fConstantBufferAddress;
41*c8dee2aaSAndroid Build Coastguard Worker }
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