xref: /aosp_15_r20/external/skia/src/gpu/ganesh/effects/GrBitmapTextGeoProc.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2013 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/effects/GrBitmapTextGeoProc.h"
9*c8dee2aaSAndroid Build Coastguard Worker 
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSamplingOptions.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkAssert.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkMath.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/gpu/ganesh/GrTypesPriv.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkRandom.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkSLTypeShared.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/AtlasTypes.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/KeyBuilder.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrCaps.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrColor.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrShaderCaps.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrShaderVar.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrSurfaceProxy.h"
23*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrSurfaceProxyView.h"
24*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrTestUtils.h"
25*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/effects/GrAtlasedShaderHelpers.h"
26*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/glsl/GrGLSLColorSpaceXformHelper.h"
27*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/glsl/GrGLSLFragmentShaderBuilder.h"
28*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/glsl/GrGLSLProgramDataManager.h"
29*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/glsl/GrGLSLUniformHandler.h"
30*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/glsl/GrGLSLVarying.h"
31*c8dee2aaSAndroid Build Coastguard Worker 
32*c8dee2aaSAndroid Build Coastguard Worker #include <algorithm>
33*c8dee2aaSAndroid Build Coastguard Worker 
34*c8dee2aaSAndroid Build Coastguard Worker class GrGLSLVertexBuilder;
35*c8dee2aaSAndroid Build Coastguard Worker 
36*c8dee2aaSAndroid Build Coastguard Worker using MaskFormat = skgpu::MaskFormat;
37*c8dee2aaSAndroid Build Coastguard Worker 
38*c8dee2aaSAndroid Build Coastguard Worker class GrBitmapTextGeoProc::Impl : public ProgramImpl {
39*c8dee2aaSAndroid Build Coastguard Worker public:
setData(const GrGLSLProgramDataManager & pdman,const GrShaderCaps & shaderCaps,const GrGeometryProcessor & geomProc)40*c8dee2aaSAndroid Build Coastguard Worker     void setData(const GrGLSLProgramDataManager& pdman,
41*c8dee2aaSAndroid Build Coastguard Worker                  const GrShaderCaps& shaderCaps,
42*c8dee2aaSAndroid Build Coastguard Worker                  const GrGeometryProcessor& geomProc) override {
43*c8dee2aaSAndroid Build Coastguard Worker         const GrBitmapTextGeoProc& btgp = geomProc.cast<GrBitmapTextGeoProc>();
44*c8dee2aaSAndroid Build Coastguard Worker         if (btgp.fColor != fColor && !btgp.hasVertexColor()) {
45*c8dee2aaSAndroid Build Coastguard Worker             pdman.set4fv(fColorUniform, 1, btgp.fColor.vec());
46*c8dee2aaSAndroid Build Coastguard Worker             fColor = btgp.fColor;
47*c8dee2aaSAndroid Build Coastguard Worker         }
48*c8dee2aaSAndroid Build Coastguard Worker 
49*c8dee2aaSAndroid Build Coastguard Worker         const SkISize& atlasDimensions = btgp.fAtlasDimensions;
50*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT(SkIsPow2(atlasDimensions.fWidth) && SkIsPow2(atlasDimensions.fHeight));
51*c8dee2aaSAndroid Build Coastguard Worker 
52*c8dee2aaSAndroid Build Coastguard Worker         if (fAtlasDimensions != atlasDimensions) {
53*c8dee2aaSAndroid Build Coastguard Worker             pdman.set2f(fAtlasDimensionsInvUniform,
54*c8dee2aaSAndroid Build Coastguard Worker                         1.0f / atlasDimensions.fWidth,
55*c8dee2aaSAndroid Build Coastguard Worker                         1.0f / atlasDimensions.fHeight);
56*c8dee2aaSAndroid Build Coastguard Worker             fAtlasDimensions = atlasDimensions;
57*c8dee2aaSAndroid Build Coastguard Worker         }
58*c8dee2aaSAndroid Build Coastguard Worker 
59*c8dee2aaSAndroid Build Coastguard Worker         SetTransform(pdman, shaderCaps, fLocalMatrixUniform, btgp.fLocalMatrix, &fLocalMatrix);
60*c8dee2aaSAndroid Build Coastguard Worker         fColorSpaceXformHelper.setData(pdman, btgp.fColorSpaceXform.get());
61*c8dee2aaSAndroid Build Coastguard Worker     }
62*c8dee2aaSAndroid Build Coastguard Worker 
63*c8dee2aaSAndroid Build Coastguard Worker private:
onEmitCode(EmitArgs & args,GrGPArgs * gpArgs)64*c8dee2aaSAndroid Build Coastguard Worker     void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) override {
65*c8dee2aaSAndroid Build Coastguard Worker         const GrBitmapTextGeoProc& btgp = args.fGeomProc.cast<GrBitmapTextGeoProc>();
66*c8dee2aaSAndroid Build Coastguard Worker 
67*c8dee2aaSAndroid Build Coastguard Worker         GrGLSLVertexBuilder* vertBuilder = args.fVertBuilder;
68*c8dee2aaSAndroid Build Coastguard Worker         GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler;
69*c8dee2aaSAndroid Build Coastguard Worker         GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
70*c8dee2aaSAndroid Build Coastguard Worker 
71*c8dee2aaSAndroid Build Coastguard Worker         fColorSpaceXformHelper.emitCode(uniformHandler,
72*c8dee2aaSAndroid Build Coastguard Worker                                         btgp.fColorSpaceXform.get());
73*c8dee2aaSAndroid Build Coastguard Worker 
74*c8dee2aaSAndroid Build Coastguard Worker         // emit attributes
75*c8dee2aaSAndroid Build Coastguard Worker         varyingHandler->emitAttributes(btgp);
76*c8dee2aaSAndroid Build Coastguard Worker 
77*c8dee2aaSAndroid Build Coastguard Worker         const char* atlasDimensionsInvName;
78*c8dee2aaSAndroid Build Coastguard Worker         fAtlasDimensionsInvUniform = uniformHandler->addUniform(nullptr, kVertex_GrShaderFlag,
79*c8dee2aaSAndroid Build Coastguard Worker                 SkSLType::kFloat2, "AtlasSizeInv", &atlasDimensionsInvName);
80*c8dee2aaSAndroid Build Coastguard Worker 
81*c8dee2aaSAndroid Build Coastguard Worker         GrGLSLVarying uv, texIdx;
82*c8dee2aaSAndroid Build Coastguard Worker         append_index_uv_varyings(args,
83*c8dee2aaSAndroid Build Coastguard Worker                                  btgp.numTextureSamplers(),
84*c8dee2aaSAndroid Build Coastguard Worker                                  btgp.fInTextureCoords.name(),
85*c8dee2aaSAndroid Build Coastguard Worker                                  atlasDimensionsInvName,
86*c8dee2aaSAndroid Build Coastguard Worker                                  &uv,
87*c8dee2aaSAndroid Build Coastguard Worker                                  &texIdx,
88*c8dee2aaSAndroid Build Coastguard Worker                                  nullptr);
89*c8dee2aaSAndroid Build Coastguard Worker 
90*c8dee2aaSAndroid Build Coastguard Worker         GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
91*c8dee2aaSAndroid Build Coastguard Worker         // Setup pass through color
92*c8dee2aaSAndroid Build Coastguard Worker         fragBuilder->codeAppendf("half4 %s;", args.fOutputColor);
93*c8dee2aaSAndroid Build Coastguard Worker         if (btgp.hasVertexColor()) {
94*c8dee2aaSAndroid Build Coastguard Worker             varyingHandler->addPassThroughAttribute(btgp.fInColor.asShaderVar(), args.fOutputColor);
95*c8dee2aaSAndroid Build Coastguard Worker         } else {
96*c8dee2aaSAndroid Build Coastguard Worker             this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor,
97*c8dee2aaSAndroid Build Coastguard Worker                                     &fColorUniform);
98*c8dee2aaSAndroid Build Coastguard Worker         }
99*c8dee2aaSAndroid Build Coastguard Worker 
100*c8dee2aaSAndroid Build Coastguard Worker         // Setup position
101*c8dee2aaSAndroid Build Coastguard Worker         gpArgs->fPositionVar = btgp.fInPosition.asShaderVar();
102*c8dee2aaSAndroid Build Coastguard Worker         WriteLocalCoord(vertBuilder,
103*c8dee2aaSAndroid Build Coastguard Worker                         uniformHandler,
104*c8dee2aaSAndroid Build Coastguard Worker                         *args.fShaderCaps,
105*c8dee2aaSAndroid Build Coastguard Worker                         gpArgs,
106*c8dee2aaSAndroid Build Coastguard Worker                         btgp.fInPosition.asShaderVar(),
107*c8dee2aaSAndroid Build Coastguard Worker                         btgp.fLocalMatrix,
108*c8dee2aaSAndroid Build Coastguard Worker                         &fLocalMatrixUniform);
109*c8dee2aaSAndroid Build Coastguard Worker 
110*c8dee2aaSAndroid Build Coastguard Worker         fragBuilder->codeAppend("half4 texColor;");
111*c8dee2aaSAndroid Build Coastguard Worker         append_multitexture_lookup(args, btgp.numTextureSamplers(),
112*c8dee2aaSAndroid Build Coastguard Worker                                    texIdx, uv.fsIn(), "texColor");
113*c8dee2aaSAndroid Build Coastguard Worker         if (!fColorSpaceXformHelper.isNoop()) {
114*c8dee2aaSAndroid Build Coastguard Worker             fragBuilder->codeAppend("texColor = ");
115*c8dee2aaSAndroid Build Coastguard Worker             fragBuilder->appendColorGamutXform("texColor", &fColorSpaceXformHelper);
116*c8dee2aaSAndroid Build Coastguard Worker             fragBuilder->codeAppend(";");
117*c8dee2aaSAndroid Build Coastguard Worker         }
118*c8dee2aaSAndroid Build Coastguard Worker 
119*c8dee2aaSAndroid Build Coastguard Worker         if (btgp.fMaskFormat == MaskFormat::kARGB) {
120*c8dee2aaSAndroid Build Coastguard Worker             // modulate by color
121*c8dee2aaSAndroid Build Coastguard Worker             fragBuilder->codeAppendf("%s = %s * texColor;", args.fOutputColor, args.fOutputColor);
122*c8dee2aaSAndroid Build Coastguard Worker             fragBuilder->codeAppendf("const half4 %s = half4(1);", args.fOutputCoverage);
123*c8dee2aaSAndroid Build Coastguard Worker         } else {
124*c8dee2aaSAndroid Build Coastguard Worker             fragBuilder->codeAppendf("half4 %s = texColor;", args.fOutputCoverage);
125*c8dee2aaSAndroid Build Coastguard Worker         }
126*c8dee2aaSAndroid Build Coastguard Worker     }
127*c8dee2aaSAndroid Build Coastguard Worker 
128*c8dee2aaSAndroid Build Coastguard Worker private:
129*c8dee2aaSAndroid Build Coastguard Worker     SkPMColor4f fColor           = SK_PMColor4fILLEGAL;
130*c8dee2aaSAndroid Build Coastguard Worker     SkISize     fAtlasDimensions = {-1, -1};
131*c8dee2aaSAndroid Build Coastguard Worker     SkMatrix    fLocalMatrix     = SkMatrix::InvalidMatrix();
132*c8dee2aaSAndroid Build Coastguard Worker 
133*c8dee2aaSAndroid Build Coastguard Worker     UniformHandle fColorUniform;
134*c8dee2aaSAndroid Build Coastguard Worker     UniformHandle fAtlasDimensionsInvUniform;
135*c8dee2aaSAndroid Build Coastguard Worker     UniformHandle fLocalMatrixUniform;
136*c8dee2aaSAndroid Build Coastguard Worker 
137*c8dee2aaSAndroid Build Coastguard Worker     GrGLSLColorSpaceXformHelper fColorSpaceXformHelper;
138*c8dee2aaSAndroid Build Coastguard Worker };
139*c8dee2aaSAndroid Build Coastguard Worker 
140*c8dee2aaSAndroid Build Coastguard Worker ///////////////////////////////////////////////////////////////////////////////
141*c8dee2aaSAndroid Build Coastguard Worker 
GrBitmapTextGeoProc(const GrShaderCaps & caps,const SkPMColor4f & color,bool wideColor,sk_sp<GrColorSpaceXform> colorSpaceXform,const GrSurfaceProxyView * views,int numActiveViews,GrSamplerState params,MaskFormat format,const SkMatrix & localMatrix,bool usesW)142*c8dee2aaSAndroid Build Coastguard Worker GrBitmapTextGeoProc::GrBitmapTextGeoProc(const GrShaderCaps& caps,
143*c8dee2aaSAndroid Build Coastguard Worker                                          const SkPMColor4f& color,
144*c8dee2aaSAndroid Build Coastguard Worker                                          bool wideColor,
145*c8dee2aaSAndroid Build Coastguard Worker                                          sk_sp<GrColorSpaceXform> colorSpaceXform,
146*c8dee2aaSAndroid Build Coastguard Worker                                          const GrSurfaceProxyView* views,
147*c8dee2aaSAndroid Build Coastguard Worker                                          int numActiveViews,
148*c8dee2aaSAndroid Build Coastguard Worker                                          GrSamplerState params,
149*c8dee2aaSAndroid Build Coastguard Worker                                          MaskFormat format,
150*c8dee2aaSAndroid Build Coastguard Worker                                          const SkMatrix& localMatrix,
151*c8dee2aaSAndroid Build Coastguard Worker                                          bool usesW)
152*c8dee2aaSAndroid Build Coastguard Worker         : INHERITED(kGrBitmapTextGeoProc_ClassID)
153*c8dee2aaSAndroid Build Coastguard Worker         , fColor(color)
154*c8dee2aaSAndroid Build Coastguard Worker         , fColorSpaceXform(std::move(colorSpaceXform))
155*c8dee2aaSAndroid Build Coastguard Worker         , fLocalMatrix(localMatrix)
156*c8dee2aaSAndroid Build Coastguard Worker         , fUsesW(usesW)
157*c8dee2aaSAndroid Build Coastguard Worker         , fMaskFormat(format) {
158*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(numActiveViews <= kMaxTextures);
159*c8dee2aaSAndroid Build Coastguard Worker 
160*c8dee2aaSAndroid Build Coastguard Worker     if (usesW) {
161*c8dee2aaSAndroid Build Coastguard Worker         fInPosition = {"inPosition", kFloat3_GrVertexAttribType, SkSLType::kFloat3};
162*c8dee2aaSAndroid Build Coastguard Worker     } else {
163*c8dee2aaSAndroid Build Coastguard Worker         fInPosition = {"inPosition", kFloat2_GrVertexAttribType, SkSLType::kFloat2};
164*c8dee2aaSAndroid Build Coastguard Worker     }
165*c8dee2aaSAndroid Build Coastguard Worker 
166*c8dee2aaSAndroid Build Coastguard Worker     bool hasVertexColor = MaskFormat::kA8 == fMaskFormat || MaskFormat::kA565 == fMaskFormat;
167*c8dee2aaSAndroid Build Coastguard Worker     if (hasVertexColor) {
168*c8dee2aaSAndroid Build Coastguard Worker         fInColor = MakeColorAttribute("inColor", wideColor);
169*c8dee2aaSAndroid Build Coastguard Worker     }
170*c8dee2aaSAndroid Build Coastguard Worker 
171*c8dee2aaSAndroid Build Coastguard Worker     fInTextureCoords = {"inTextureCoords", kUShort2_GrVertexAttribType,
172*c8dee2aaSAndroid Build Coastguard Worker                         caps.fIntegerSupport ? SkSLType::kUShort2 : SkSLType::kFloat2};
173*c8dee2aaSAndroid Build Coastguard Worker     this->setVertexAttributesWithImplicitOffsets(&fInPosition, 3);
174*c8dee2aaSAndroid Build Coastguard Worker 
175*c8dee2aaSAndroid Build Coastguard Worker     if (numActiveViews) {
176*c8dee2aaSAndroid Build Coastguard Worker         fAtlasDimensions = views[0].proxy()->dimensions();
177*c8dee2aaSAndroid Build Coastguard Worker     }
178*c8dee2aaSAndroid Build Coastguard Worker     for (int i = 0; i < numActiveViews; ++i) {
179*c8dee2aaSAndroid Build Coastguard Worker         const GrSurfaceProxy* proxy = views[i].proxy();
180*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT(proxy);
181*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT(proxy->dimensions() == fAtlasDimensions);
182*c8dee2aaSAndroid Build Coastguard Worker         fTextureSamplers[i].reset(params, proxy->backendFormat(), views[i].swizzle());
183*c8dee2aaSAndroid Build Coastguard Worker     }
184*c8dee2aaSAndroid Build Coastguard Worker     this->setTextureSamplerCnt(numActiveViews);
185*c8dee2aaSAndroid Build Coastguard Worker }
186*c8dee2aaSAndroid Build Coastguard Worker 
addNewViews(const GrSurfaceProxyView * views,int numActiveViews,GrSamplerState params)187*c8dee2aaSAndroid Build Coastguard Worker void GrBitmapTextGeoProc::addNewViews(const GrSurfaceProxyView* views,
188*c8dee2aaSAndroid Build Coastguard Worker                                       int numActiveViews,
189*c8dee2aaSAndroid Build Coastguard Worker                                       GrSamplerState params) {
190*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(numActiveViews <= kMaxTextures);
191*c8dee2aaSAndroid Build Coastguard Worker     // Just to make sure we don't try to add too many proxies
192*c8dee2aaSAndroid Build Coastguard Worker     numActiveViews = std::min(numActiveViews, kMaxTextures);
193*c8dee2aaSAndroid Build Coastguard Worker 
194*c8dee2aaSAndroid Build Coastguard Worker     if (!fTextureSamplers[0].isInitialized()) {
195*c8dee2aaSAndroid Build Coastguard Worker         fAtlasDimensions = views[0].proxy()->dimensions();
196*c8dee2aaSAndroid Build Coastguard Worker     }
197*c8dee2aaSAndroid Build Coastguard Worker 
198*c8dee2aaSAndroid Build Coastguard Worker     for (int i = 0; i < numActiveViews; ++i) {
199*c8dee2aaSAndroid Build Coastguard Worker         const GrSurfaceProxy* proxy = views[i].proxy();
200*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT(proxy);
201*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT(proxy->dimensions() == fAtlasDimensions);
202*c8dee2aaSAndroid Build Coastguard Worker 
203*c8dee2aaSAndroid Build Coastguard Worker         if (!fTextureSamplers[i].isInitialized()) {
204*c8dee2aaSAndroid Build Coastguard Worker             fTextureSamplers[i].reset(params, proxy->backendFormat(), views[i].swizzle());
205*c8dee2aaSAndroid Build Coastguard Worker         }
206*c8dee2aaSAndroid Build Coastguard Worker     }
207*c8dee2aaSAndroid Build Coastguard Worker     this->setTextureSamplerCnt(numActiveViews);
208*c8dee2aaSAndroid Build Coastguard Worker }
209*c8dee2aaSAndroid Build Coastguard Worker 
addToKey(const GrShaderCaps & caps,skgpu::KeyBuilder * b) const210*c8dee2aaSAndroid Build Coastguard Worker void GrBitmapTextGeoProc::addToKey(const GrShaderCaps& caps, skgpu::KeyBuilder* b) const {
211*c8dee2aaSAndroid Build Coastguard Worker     b->addBool(fUsesW, "usesW");
212*c8dee2aaSAndroid Build Coastguard Worker     static_assert(static_cast<int>(MaskFormat::kLast) < (1u << 2));
213*c8dee2aaSAndroid Build Coastguard Worker     b->addBits(2, static_cast<int>(fMaskFormat), "maskFormat");
214*c8dee2aaSAndroid Build Coastguard Worker     b->addBits(ProgramImpl::kMatrixKeyBits,
215*c8dee2aaSAndroid Build Coastguard Worker                ProgramImpl::ComputeMatrixKey(caps, fLocalMatrix),
216*c8dee2aaSAndroid Build Coastguard Worker                "localMatrixType");
217*c8dee2aaSAndroid Build Coastguard Worker     b->add32(this->numTextureSamplers(), "numTextures");
218*c8dee2aaSAndroid Build Coastguard Worker     b->add32(GrColorSpaceXform::XformKey(fColorSpaceXform.get()), "colorSpaceXform");
219*c8dee2aaSAndroid Build Coastguard Worker }
220*c8dee2aaSAndroid Build Coastguard Worker 
makeProgramImpl(const GrShaderCaps & caps) const221*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<GrGeometryProcessor::ProgramImpl> GrBitmapTextGeoProc::makeProgramImpl(
222*c8dee2aaSAndroid Build Coastguard Worker         const GrShaderCaps& caps) const {
223*c8dee2aaSAndroid Build Coastguard Worker     return std::make_unique<Impl>();
224*c8dee2aaSAndroid Build Coastguard Worker }
225*c8dee2aaSAndroid Build Coastguard Worker 
226*c8dee2aaSAndroid Build Coastguard Worker ///////////////////////////////////////////////////////////////////////////////
227*c8dee2aaSAndroid Build Coastguard Worker 
GR_DEFINE_GEOMETRY_PROCESSOR_TEST(GrBitmapTextGeoProc)228*c8dee2aaSAndroid Build Coastguard Worker GR_DEFINE_GEOMETRY_PROCESSOR_TEST(GrBitmapTextGeoProc)
229*c8dee2aaSAndroid Build Coastguard Worker 
230*c8dee2aaSAndroid Build Coastguard Worker #if defined(GPU_TEST_UTILS)
231*c8dee2aaSAndroid Build Coastguard Worker 
232*c8dee2aaSAndroid Build Coastguard Worker GrGeometryProcessor* GrBitmapTextGeoProc::TestCreate(GrProcessorTestData* d) {
233*c8dee2aaSAndroid Build Coastguard Worker     auto [view, ct, at] = d->randomView();
234*c8dee2aaSAndroid Build Coastguard Worker 
235*c8dee2aaSAndroid Build Coastguard Worker     GrSamplerState::WrapMode wrapModes[2];
236*c8dee2aaSAndroid Build Coastguard Worker     GrTest::TestWrapModes(d->fRandom, wrapModes);
237*c8dee2aaSAndroid Build Coastguard Worker     GrSamplerState samplerState(wrapModes, d->fRandom->nextBool()
238*c8dee2aaSAndroid Build Coastguard Worker                                                    ? GrSamplerState::Filter::kLinear
239*c8dee2aaSAndroid Build Coastguard Worker                                                    : GrSamplerState::Filter::kNearest);
240*c8dee2aaSAndroid Build Coastguard Worker 
241*c8dee2aaSAndroid Build Coastguard Worker     MaskFormat format;
242*c8dee2aaSAndroid Build Coastguard Worker     switch (ct) {
243*c8dee2aaSAndroid Build Coastguard Worker         case GrColorType::kAlpha_8:
244*c8dee2aaSAndroid Build Coastguard Worker             format = MaskFormat::kA8;
245*c8dee2aaSAndroid Build Coastguard Worker             break;
246*c8dee2aaSAndroid Build Coastguard Worker         case GrColorType::kBGR_565:
247*c8dee2aaSAndroid Build Coastguard Worker             format = MaskFormat::kA565;
248*c8dee2aaSAndroid Build Coastguard Worker             break;
249*c8dee2aaSAndroid Build Coastguard Worker         case GrColorType::kRGBA_8888:
250*c8dee2aaSAndroid Build Coastguard Worker         default:  // It doesn't really matter that color type and mask format agree.
251*c8dee2aaSAndroid Build Coastguard Worker             format = MaskFormat::kARGB;
252*c8dee2aaSAndroid Build Coastguard Worker             break;
253*c8dee2aaSAndroid Build Coastguard Worker     }
254*c8dee2aaSAndroid Build Coastguard Worker 
255*c8dee2aaSAndroid Build Coastguard Worker     GrColor color = GrTest::RandomColor(d->fRandom);
256*c8dee2aaSAndroid Build Coastguard Worker     bool wideColor = d->fRandom->nextBool();
257*c8dee2aaSAndroid Build Coastguard Worker     SkMatrix localMatrix = GrTest::TestMatrix(d->fRandom);
258*c8dee2aaSAndroid Build Coastguard Worker     bool usesW = d->fRandom->nextBool();
259*c8dee2aaSAndroid Build Coastguard Worker     return GrBitmapTextGeoProc::Make(d->allocator(), *d->caps()->shaderCaps(),
260*c8dee2aaSAndroid Build Coastguard Worker                                      SkPMColor4f::FromBytes_RGBA(color),
261*c8dee2aaSAndroid Build Coastguard Worker                                      wideColor, /*colorSpaceXform=*/nullptr,
262*c8dee2aaSAndroid Build Coastguard Worker                                      &view, 1, samplerState, format,
263*c8dee2aaSAndroid Build Coastguard Worker                                      localMatrix, usesW);
264*c8dee2aaSAndroid Build Coastguard Worker }
265*c8dee2aaSAndroid Build Coastguard Worker #endif
266