xref: /aosp_15_r20/external/skia/src/gpu/ganesh/effects/GrBitmapTextGeoProc.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2013 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef GrBitmapTextGeoProc_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define GrBitmapTextGeoProc_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkMatrix.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSize.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/SkColorData.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkArenaAlloc.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrColorSpaceXform.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrGeometryProcessor.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrProcessorUnitTest.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrSamplerState.h"
20*c8dee2aaSAndroid Build Coastguard Worker 
21*c8dee2aaSAndroid Build Coastguard Worker #include <memory>
22*c8dee2aaSAndroid Build Coastguard Worker #include <utility>
23*c8dee2aaSAndroid Build Coastguard Worker 
24*c8dee2aaSAndroid Build Coastguard Worker class GrSurfaceProxyView;
25*c8dee2aaSAndroid Build Coastguard Worker struct GrShaderCaps;
26*c8dee2aaSAndroid Build Coastguard Worker 
27*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu {
28*c8dee2aaSAndroid Build Coastguard Worker class KeyBuilder;
29*c8dee2aaSAndroid Build Coastguard Worker enum class MaskFormat : int;
30*c8dee2aaSAndroid Build Coastguard Worker }
31*c8dee2aaSAndroid Build Coastguard Worker 
32*c8dee2aaSAndroid Build Coastguard Worker /**
33*c8dee2aaSAndroid Build Coastguard Worker  * The output color of this effect is a modulation of the input color and a sample from a texture.
34*c8dee2aaSAndroid Build Coastguard Worker  * It allows explicit specification of the filtering and wrap modes (GrSamplerState). The input
35*c8dee2aaSAndroid Build Coastguard Worker  * coords are a custom attribute.
36*c8dee2aaSAndroid Build Coastguard Worker  */
37*c8dee2aaSAndroid Build Coastguard Worker class GrBitmapTextGeoProc : public GrGeometryProcessor {
38*c8dee2aaSAndroid Build Coastguard Worker public:
39*c8dee2aaSAndroid Build Coastguard Worker     inline static constexpr int kMaxTextures = 4;
40*c8dee2aaSAndroid Build Coastguard Worker 
Make(SkArenaAlloc * arena,const GrShaderCaps & caps,const SkPMColor4f & color,bool wideColor,sk_sp<GrColorSpaceXform> colorSpaceXform,const GrSurfaceProxyView * views,int numActiveViews,GrSamplerState p,skgpu::MaskFormat format,const SkMatrix & localMatrix,bool usesW)41*c8dee2aaSAndroid Build Coastguard Worker     static GrGeometryProcessor* Make(SkArenaAlloc* arena,
42*c8dee2aaSAndroid Build Coastguard Worker                                      const GrShaderCaps& caps,
43*c8dee2aaSAndroid Build Coastguard Worker                                      const SkPMColor4f& color,
44*c8dee2aaSAndroid Build Coastguard Worker                                      bool wideColor,
45*c8dee2aaSAndroid Build Coastguard Worker                                      sk_sp<GrColorSpaceXform> colorSpaceXform,
46*c8dee2aaSAndroid Build Coastguard Worker                                      const GrSurfaceProxyView* views,
47*c8dee2aaSAndroid Build Coastguard Worker                                      int numActiveViews,
48*c8dee2aaSAndroid Build Coastguard Worker                                      GrSamplerState p,
49*c8dee2aaSAndroid Build Coastguard Worker                                      skgpu::MaskFormat format,
50*c8dee2aaSAndroid Build Coastguard Worker                                      const SkMatrix& localMatrix,
51*c8dee2aaSAndroid Build Coastguard Worker                                      bool usesW) {
52*c8dee2aaSAndroid Build Coastguard Worker         return arena->make([&](void* ptr) {
53*c8dee2aaSAndroid Build Coastguard Worker             return new (ptr) GrBitmapTextGeoProc(caps, color, wideColor, std::move(colorSpaceXform),
54*c8dee2aaSAndroid Build Coastguard Worker                                                  views, numActiveViews,
55*c8dee2aaSAndroid Build Coastguard Worker                                                  p, format, localMatrix, usesW);
56*c8dee2aaSAndroid Build Coastguard Worker         });
57*c8dee2aaSAndroid Build Coastguard Worker     }
58*c8dee2aaSAndroid Build Coastguard Worker 
~GrBitmapTextGeoProc()59*c8dee2aaSAndroid Build Coastguard Worker     ~GrBitmapTextGeoProc() override {}
60*c8dee2aaSAndroid Build Coastguard Worker 
name()61*c8dee2aaSAndroid Build Coastguard Worker     const char* name() const override { return "BitmapText"; }
62*c8dee2aaSAndroid Build Coastguard Worker 
63*c8dee2aaSAndroid Build Coastguard Worker     void addNewViews(const GrSurfaceProxyView*, int numActiveViews, GrSamplerState);
64*c8dee2aaSAndroid Build Coastguard Worker 
65*c8dee2aaSAndroid Build Coastguard Worker     void addToKey(const GrShaderCaps& caps, skgpu::KeyBuilder* b) const override;
66*c8dee2aaSAndroid Build Coastguard Worker 
67*c8dee2aaSAndroid Build Coastguard Worker     std::unique_ptr<ProgramImpl> makeProgramImpl(const GrShaderCaps& caps) const override;
68*c8dee2aaSAndroid Build Coastguard Worker 
69*c8dee2aaSAndroid Build Coastguard Worker private:
70*c8dee2aaSAndroid Build Coastguard Worker     class Impl;
71*c8dee2aaSAndroid Build Coastguard Worker 
72*c8dee2aaSAndroid Build Coastguard Worker     GrBitmapTextGeoProc(const GrShaderCaps&, const SkPMColor4f&, bool wideColor,
73*c8dee2aaSAndroid Build Coastguard Worker                         sk_sp<GrColorSpaceXform> colorSpaceXform,
74*c8dee2aaSAndroid Build Coastguard Worker                         const GrSurfaceProxyView* views, int numViews, GrSamplerState params,
75*c8dee2aaSAndroid Build Coastguard Worker                         skgpu::MaskFormat format, const SkMatrix& localMatrix, bool usesW);
76*c8dee2aaSAndroid Build Coastguard Worker 
hasVertexColor()77*c8dee2aaSAndroid Build Coastguard Worker     bool hasVertexColor() const { return fInColor.isInitialized(); }
78*c8dee2aaSAndroid Build Coastguard Worker 
onTextureSampler(int i)79*c8dee2aaSAndroid Build Coastguard Worker     const TextureSampler& onTextureSampler(int i) const override { return fTextureSamplers[i]; }
80*c8dee2aaSAndroid Build Coastguard Worker 
81*c8dee2aaSAndroid Build Coastguard Worker     SkPMColor4f              fColor;
82*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<GrColorSpaceXform> fColorSpaceXform;
83*c8dee2aaSAndroid Build Coastguard Worker     SkMatrix                 fLocalMatrix;
84*c8dee2aaSAndroid Build Coastguard Worker     bool                     fUsesW;
85*c8dee2aaSAndroid Build Coastguard Worker     SkISize                  fAtlasDimensions;  // dims for all textures used with fTextureSamplers
86*c8dee2aaSAndroid Build Coastguard Worker     TextureSampler           fTextureSamplers[kMaxTextures];
87*c8dee2aaSAndroid Build Coastguard Worker     Attribute                fInPosition;
88*c8dee2aaSAndroid Build Coastguard Worker     Attribute                fInColor;
89*c8dee2aaSAndroid Build Coastguard Worker     Attribute                fInTextureCoords;
90*c8dee2aaSAndroid Build Coastguard Worker     skgpu::MaskFormat        fMaskFormat;
91*c8dee2aaSAndroid Build Coastguard Worker 
92*c8dee2aaSAndroid Build Coastguard Worker     GR_DECLARE_GEOMETRY_PROCESSOR_TEST
93*c8dee2aaSAndroid Build Coastguard Worker 
94*c8dee2aaSAndroid Build Coastguard Worker     using INHERITED = GrGeometryProcessor;
95*c8dee2aaSAndroid Build Coastguard Worker };
96*c8dee2aaSAndroid Build Coastguard Worker 
97*c8dee2aaSAndroid Build Coastguard Worker #endif
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