xref: /aosp_15_r20/external/skia/src/gpu/ganesh/effects/GrDistanceFieldGeoProc.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2013 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef GrDistanceFieldGeoProc_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define GrDistanceFieldGeoProc_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #if !defined(SK_DISABLE_SDF_TEXT)
12*c8dee2aaSAndroid Build Coastguard Worker 
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkMatrix.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSize.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkArenaAlloc.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrGeometryProcessor.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrProcessorUnitTest.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrSamplerState.h"
20*c8dee2aaSAndroid Build Coastguard Worker 
21*c8dee2aaSAndroid Build Coastguard Worker #include <cstdint>
22*c8dee2aaSAndroid Build Coastguard Worker #include <memory>
23*c8dee2aaSAndroid Build Coastguard Worker 
24*c8dee2aaSAndroid Build Coastguard Worker class GrSurfaceProxyView;
25*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu { class KeyBuilder; }
26*c8dee2aaSAndroid Build Coastguard Worker struct GrShaderCaps;
27*c8dee2aaSAndroid Build Coastguard Worker 
28*c8dee2aaSAndroid Build Coastguard Worker enum GrDistanceFieldEffectFlags {
29*c8dee2aaSAndroid Build Coastguard Worker     kSimilarity_DistanceFieldEffectFlag   = 0x001, // ctm is similarity matrix
30*c8dee2aaSAndroid Build Coastguard Worker     kScaleOnly_DistanceFieldEffectFlag    = 0x002, // ctm has only scale and translate
31*c8dee2aaSAndroid Build Coastguard Worker     kPerspective_DistanceFieldEffectFlag  = 0x004, // ctm has perspective (and positions are x,y,w)
32*c8dee2aaSAndroid Build Coastguard Worker     kUseLCD_DistanceFieldEffectFlag       = 0x008, // use lcd text
33*c8dee2aaSAndroid Build Coastguard Worker     kBGR_DistanceFieldEffectFlag          = 0x010, // lcd display has bgr order
34*c8dee2aaSAndroid Build Coastguard Worker     kPortrait_DistanceFieldEffectFlag     = 0x020, // lcd display is in portrait mode
35*c8dee2aaSAndroid Build Coastguard Worker     kGammaCorrect_DistanceFieldEffectFlag = 0x040, // assume gamma-correct output (linear blending)
36*c8dee2aaSAndroid Build Coastguard Worker     kAliased_DistanceFieldEffectFlag      = 0x080, // monochrome output
37*c8dee2aaSAndroid Build Coastguard Worker     kWideColor_DistanceFieldEffectFlag    = 0x100, // use wide color (only for path)
38*c8dee2aaSAndroid Build Coastguard Worker 
39*c8dee2aaSAndroid Build Coastguard Worker     kInvalid_DistanceFieldEffectFlag      = 0x200,   // invalid state (for initialization)
40*c8dee2aaSAndroid Build Coastguard Worker 
41*c8dee2aaSAndroid Build Coastguard Worker     kUniformScale_DistanceFieldEffectMask = kSimilarity_DistanceFieldEffectFlag |
42*c8dee2aaSAndroid Build Coastguard Worker                                             kScaleOnly_DistanceFieldEffectFlag,
43*c8dee2aaSAndroid Build Coastguard Worker     // The subset of the flags relevant to GrDistanceFieldA8TextGeoProc
44*c8dee2aaSAndroid Build Coastguard Worker     kNonLCD_DistanceFieldEffectMask       = kSimilarity_DistanceFieldEffectFlag |
45*c8dee2aaSAndroid Build Coastguard Worker                                             kScaleOnly_DistanceFieldEffectFlag |
46*c8dee2aaSAndroid Build Coastguard Worker                                             kPerspective_DistanceFieldEffectFlag |
47*c8dee2aaSAndroid Build Coastguard Worker                                             kGammaCorrect_DistanceFieldEffectFlag |
48*c8dee2aaSAndroid Build Coastguard Worker                                             kAliased_DistanceFieldEffectFlag,
49*c8dee2aaSAndroid Build Coastguard Worker     // The subset of the flags relevant to GrDistanceFieldPathGeoProc
50*c8dee2aaSAndroid Build Coastguard Worker     kPath_DistanceFieldEffectMask         = kSimilarity_DistanceFieldEffectFlag |
51*c8dee2aaSAndroid Build Coastguard Worker                                             kScaleOnly_DistanceFieldEffectFlag |
52*c8dee2aaSAndroid Build Coastguard Worker                                             kPerspective_DistanceFieldEffectFlag |
53*c8dee2aaSAndroid Build Coastguard Worker                                             kGammaCorrect_DistanceFieldEffectFlag |
54*c8dee2aaSAndroid Build Coastguard Worker                                             kAliased_DistanceFieldEffectFlag |
55*c8dee2aaSAndroid Build Coastguard Worker                                             kWideColor_DistanceFieldEffectFlag,
56*c8dee2aaSAndroid Build Coastguard Worker     // The subset of the flags relevant to GrDistanceFieldLCDTextGeoProc
57*c8dee2aaSAndroid Build Coastguard Worker     kLCD_DistanceFieldEffectMask          = kSimilarity_DistanceFieldEffectFlag |
58*c8dee2aaSAndroid Build Coastguard Worker                                             kScaleOnly_DistanceFieldEffectFlag |
59*c8dee2aaSAndroid Build Coastguard Worker                                             kPerspective_DistanceFieldEffectFlag |
60*c8dee2aaSAndroid Build Coastguard Worker                                             kUseLCD_DistanceFieldEffectFlag |
61*c8dee2aaSAndroid Build Coastguard Worker                                             kBGR_DistanceFieldEffectFlag |
62*c8dee2aaSAndroid Build Coastguard Worker                                             kPortrait_DistanceFieldEffectFlag |
63*c8dee2aaSAndroid Build Coastguard Worker                                             kGammaCorrect_DistanceFieldEffectFlag,
64*c8dee2aaSAndroid Build Coastguard Worker };
65*c8dee2aaSAndroid Build Coastguard Worker 
66*c8dee2aaSAndroid Build Coastguard Worker /**
67*c8dee2aaSAndroid Build Coastguard Worker  * The output color of this effect is a modulation of the input color and a sample from a
68*c8dee2aaSAndroid Build Coastguard Worker  * distance field texture (using a smoothed step function near 0.5).
69*c8dee2aaSAndroid Build Coastguard Worker  * It allows explicit specification of the filtering and wrap modes (GrSamplerState). The input
70*c8dee2aaSAndroid Build Coastguard Worker  * coords are a custom attribute. Gamma correction is handled via a texture LUT.
71*c8dee2aaSAndroid Build Coastguard Worker  */
72*c8dee2aaSAndroid Build Coastguard Worker class GrDistanceFieldA8TextGeoProc : public GrGeometryProcessor {
73*c8dee2aaSAndroid Build Coastguard Worker public:
74*c8dee2aaSAndroid Build Coastguard Worker     inline static constexpr int kMaxTextures = 4;
75*c8dee2aaSAndroid Build Coastguard Worker 
76*c8dee2aaSAndroid Build Coastguard Worker     /** The local matrix should be identity if local coords are not required by the GrPipeline. */
77*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_GAMMA_APPLY_TO_A8
Make(SkArenaAlloc * arena,const GrShaderCaps & caps,const GrSurfaceProxyView * views,int numActiveViews,GrSamplerState params,float lum,uint32_t flags,const SkMatrix & localMatrixIfUsesLocalCoords)78*c8dee2aaSAndroid Build Coastguard Worker     static GrGeometryProcessor* Make(SkArenaAlloc* arena,
79*c8dee2aaSAndroid Build Coastguard Worker                                      const GrShaderCaps& caps,
80*c8dee2aaSAndroid Build Coastguard Worker                                      const GrSurfaceProxyView* views,
81*c8dee2aaSAndroid Build Coastguard Worker                                      int numActiveViews,
82*c8dee2aaSAndroid Build Coastguard Worker                                      GrSamplerState params,
83*c8dee2aaSAndroid Build Coastguard Worker                                      float lum,
84*c8dee2aaSAndroid Build Coastguard Worker                                      uint32_t flags,
85*c8dee2aaSAndroid Build Coastguard Worker                                      const SkMatrix& localMatrixIfUsesLocalCoords) {
86*c8dee2aaSAndroid Build Coastguard Worker         return arena->make([&](void* ptr) {
87*c8dee2aaSAndroid Build Coastguard Worker             return new (ptr) GrDistanceFieldA8TextGeoProc(
88*c8dee2aaSAndroid Build Coastguard Worker                     caps, views, numActiveViews, params, lum, flags, localMatrixIfUsesLocalCoords);
89*c8dee2aaSAndroid Build Coastguard Worker         });
90*c8dee2aaSAndroid Build Coastguard Worker     }
91*c8dee2aaSAndroid Build Coastguard Worker #else
Make(SkArenaAlloc * arena,const GrShaderCaps & caps,const GrSurfaceProxyView * views,int numActiveViews,GrSamplerState params,uint32_t flags,const SkMatrix & localMatrixIfUsesLocalCoords)92*c8dee2aaSAndroid Build Coastguard Worker     static GrGeometryProcessor* Make(SkArenaAlloc* arena,
93*c8dee2aaSAndroid Build Coastguard Worker                                      const GrShaderCaps& caps,
94*c8dee2aaSAndroid Build Coastguard Worker                                      const GrSurfaceProxyView* views,
95*c8dee2aaSAndroid Build Coastguard Worker                                      int numActiveViews,
96*c8dee2aaSAndroid Build Coastguard Worker                                      GrSamplerState params,
97*c8dee2aaSAndroid Build Coastguard Worker                                      uint32_t flags,
98*c8dee2aaSAndroid Build Coastguard Worker                                      const SkMatrix& localMatrixIfUsesLocalCoords) {
99*c8dee2aaSAndroid Build Coastguard Worker         return arena->make([&](void* ptr) {
100*c8dee2aaSAndroid Build Coastguard Worker             return new (ptr) GrDistanceFieldA8TextGeoProc(
101*c8dee2aaSAndroid Build Coastguard Worker                     caps, views, numActiveViews, params, flags, localMatrixIfUsesLocalCoords);
102*c8dee2aaSAndroid Build Coastguard Worker         });
103*c8dee2aaSAndroid Build Coastguard Worker     }
104*c8dee2aaSAndroid Build Coastguard Worker #endif
105*c8dee2aaSAndroid Build Coastguard Worker 
~GrDistanceFieldA8TextGeoProc()106*c8dee2aaSAndroid Build Coastguard Worker     ~GrDistanceFieldA8TextGeoProc() override {}
107*c8dee2aaSAndroid Build Coastguard Worker 
name()108*c8dee2aaSAndroid Build Coastguard Worker     const char* name() const override { return "DistanceFieldA8Text"; }
109*c8dee2aaSAndroid Build Coastguard Worker 
110*c8dee2aaSAndroid Build Coastguard Worker     void addNewViews(const GrSurfaceProxyView* views, int numViews, GrSamplerState);
111*c8dee2aaSAndroid Build Coastguard Worker 
112*c8dee2aaSAndroid Build Coastguard Worker     void addToKey(const GrShaderCaps&, skgpu::KeyBuilder*) const override;
113*c8dee2aaSAndroid Build Coastguard Worker 
114*c8dee2aaSAndroid Build Coastguard Worker     std::unique_ptr<ProgramImpl> makeProgramImpl(const GrShaderCaps&) const override;
115*c8dee2aaSAndroid Build Coastguard Worker 
116*c8dee2aaSAndroid Build Coastguard Worker private:
117*c8dee2aaSAndroid Build Coastguard Worker     class Impl;
118*c8dee2aaSAndroid Build Coastguard Worker 
119*c8dee2aaSAndroid Build Coastguard Worker     GrDistanceFieldA8TextGeoProc(const GrShaderCaps& caps,
120*c8dee2aaSAndroid Build Coastguard Worker                                  const GrSurfaceProxyView* views,
121*c8dee2aaSAndroid Build Coastguard Worker                                  int numActiveViews,
122*c8dee2aaSAndroid Build Coastguard Worker                                  GrSamplerState params,
123*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_GAMMA_APPLY_TO_A8
124*c8dee2aaSAndroid Build Coastguard Worker                                  float distanceAdjust,
125*c8dee2aaSAndroid Build Coastguard Worker #endif
126*c8dee2aaSAndroid Build Coastguard Worker                                  uint32_t flags,
127*c8dee2aaSAndroid Build Coastguard Worker                                  const SkMatrix& localMatrix);
128*c8dee2aaSAndroid Build Coastguard Worker 
onTextureSampler(int i)129*c8dee2aaSAndroid Build Coastguard Worker     const TextureSampler& onTextureSampler(int i) const override { return fTextureSamplers[i]; }
130*c8dee2aaSAndroid Build Coastguard Worker 
131*c8dee2aaSAndroid Build Coastguard Worker     TextureSampler   fTextureSamplers[kMaxTextures];
132*c8dee2aaSAndroid Build Coastguard Worker     SkISize          fAtlasDimensions;  // dimensions for all textures used with fTextureSamplers[].
133*c8dee2aaSAndroid Build Coastguard Worker     SkMatrix         fLocalMatrix;
134*c8dee2aaSAndroid Build Coastguard Worker     Attribute        fInPosition;
135*c8dee2aaSAndroid Build Coastguard Worker     Attribute        fInColor;
136*c8dee2aaSAndroid Build Coastguard Worker     Attribute        fInTextureCoords;
137*c8dee2aaSAndroid Build Coastguard Worker     uint32_t         fFlags;
138*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_GAMMA_APPLY_TO_A8
139*c8dee2aaSAndroid Build Coastguard Worker     float            fDistanceAdjust;
140*c8dee2aaSAndroid Build Coastguard Worker #endif
141*c8dee2aaSAndroid Build Coastguard Worker 
142*c8dee2aaSAndroid Build Coastguard Worker     GR_DECLARE_GEOMETRY_PROCESSOR_TEST
143*c8dee2aaSAndroid Build Coastguard Worker 
144*c8dee2aaSAndroid Build Coastguard Worker     using INHERITED = GrGeometryProcessor;
145*c8dee2aaSAndroid Build Coastguard Worker };
146*c8dee2aaSAndroid Build Coastguard Worker 
147*c8dee2aaSAndroid Build Coastguard Worker /**
148*c8dee2aaSAndroid Build Coastguard Worker  * The output color of this effect is a modulation of the input color and a sample from a
149*c8dee2aaSAndroid Build Coastguard Worker  * distance field texture (using a smoothed step function near 0.5).
150*c8dee2aaSAndroid Build Coastguard Worker  * It allows explicit specification of the filtering and wrap modes (GrSamplerState). The input
151*c8dee2aaSAndroid Build Coastguard Worker  * coords are a custom attribute. No gamma correct blending is applied. Used for paths only.
152*c8dee2aaSAndroid Build Coastguard Worker  */
153*c8dee2aaSAndroid Build Coastguard Worker class GrDistanceFieldPathGeoProc : public GrGeometryProcessor {
154*c8dee2aaSAndroid Build Coastguard Worker public:
155*c8dee2aaSAndroid Build Coastguard Worker     inline static constexpr int kMaxTextures = 4;
156*c8dee2aaSAndroid Build Coastguard Worker 
157*c8dee2aaSAndroid Build Coastguard Worker     /** The local matrix should be identity if local coords are not required by the GrPipeline. */
Make(SkArenaAlloc * arena,const GrShaderCaps & caps,const GrSurfaceProxyView * views,int numActiveViews,GrSamplerState params,const SkMatrix & localMatrix,uint32_t flags)158*c8dee2aaSAndroid Build Coastguard Worker     static GrGeometryProcessor* Make(SkArenaAlloc* arena, const GrShaderCaps& caps,
159*c8dee2aaSAndroid Build Coastguard Worker                                      const GrSurfaceProxyView* views, int numActiveViews,
160*c8dee2aaSAndroid Build Coastguard Worker                                      GrSamplerState params, const SkMatrix& localMatrix,
161*c8dee2aaSAndroid Build Coastguard Worker                                      uint32_t flags) {
162*c8dee2aaSAndroid Build Coastguard Worker         return arena->make([&](void* ptr) {
163*c8dee2aaSAndroid Build Coastguard Worker             return new (ptr) GrDistanceFieldPathGeoProc(caps, views, numActiveViews,
164*c8dee2aaSAndroid Build Coastguard Worker                                                         params, localMatrix, flags);
165*c8dee2aaSAndroid Build Coastguard Worker         });
166*c8dee2aaSAndroid Build Coastguard Worker     }
167*c8dee2aaSAndroid Build Coastguard Worker 
~GrDistanceFieldPathGeoProc()168*c8dee2aaSAndroid Build Coastguard Worker     ~GrDistanceFieldPathGeoProc() override {}
169*c8dee2aaSAndroid Build Coastguard Worker 
name()170*c8dee2aaSAndroid Build Coastguard Worker     const char* name() const override { return "DistanceFieldPath"; }
171*c8dee2aaSAndroid Build Coastguard Worker 
172*c8dee2aaSAndroid Build Coastguard Worker     void addNewViews(const GrSurfaceProxyView*, int numActiveViews, GrSamplerState);
173*c8dee2aaSAndroid Build Coastguard Worker 
174*c8dee2aaSAndroid Build Coastguard Worker     void addToKey(const GrShaderCaps&, skgpu::KeyBuilder*) const override;
175*c8dee2aaSAndroid Build Coastguard Worker 
176*c8dee2aaSAndroid Build Coastguard Worker     std::unique_ptr<ProgramImpl> makeProgramImpl(const GrShaderCaps&) const override;
177*c8dee2aaSAndroid Build Coastguard Worker 
178*c8dee2aaSAndroid Build Coastguard Worker private:
179*c8dee2aaSAndroid Build Coastguard Worker     class Impl;
180*c8dee2aaSAndroid Build Coastguard Worker 
181*c8dee2aaSAndroid Build Coastguard Worker     GrDistanceFieldPathGeoProc(const GrShaderCaps& caps,
182*c8dee2aaSAndroid Build Coastguard Worker                                const GrSurfaceProxyView* views,
183*c8dee2aaSAndroid Build Coastguard Worker                                int numActiveViews,
184*c8dee2aaSAndroid Build Coastguard Worker                                GrSamplerState,
185*c8dee2aaSAndroid Build Coastguard Worker                                const SkMatrix& localMatrix,
186*c8dee2aaSAndroid Build Coastguard Worker                                uint32_t flags);
187*c8dee2aaSAndroid Build Coastguard Worker 
onTextureSampler(int i)188*c8dee2aaSAndroid Build Coastguard Worker     const TextureSampler& onTextureSampler(int i) const override { return fTextureSamplers[i]; }
189*c8dee2aaSAndroid Build Coastguard Worker 
190*c8dee2aaSAndroid Build Coastguard Worker     SkMatrix         fLocalMatrix;
191*c8dee2aaSAndroid Build Coastguard Worker     TextureSampler   fTextureSamplers[kMaxTextures];
192*c8dee2aaSAndroid Build Coastguard Worker     SkISize          fAtlasDimensions;  // dimensions for all textures used with fTextureSamplers[].
193*c8dee2aaSAndroid Build Coastguard Worker     Attribute        fInPosition;
194*c8dee2aaSAndroid Build Coastguard Worker     Attribute        fInColor;
195*c8dee2aaSAndroid Build Coastguard Worker     Attribute        fInTextureCoords;
196*c8dee2aaSAndroid Build Coastguard Worker     uint32_t         fFlags;
197*c8dee2aaSAndroid Build Coastguard Worker 
198*c8dee2aaSAndroid Build Coastguard Worker     GR_DECLARE_GEOMETRY_PROCESSOR_TEST
199*c8dee2aaSAndroid Build Coastguard Worker 
200*c8dee2aaSAndroid Build Coastguard Worker     using INHERITED = GrGeometryProcessor;
201*c8dee2aaSAndroid Build Coastguard Worker };
202*c8dee2aaSAndroid Build Coastguard Worker 
203*c8dee2aaSAndroid Build Coastguard Worker /**
204*c8dee2aaSAndroid Build Coastguard Worker  * The output color of this effect is a modulation of the input color and samples from a
205*c8dee2aaSAndroid Build Coastguard Worker  * distance field texture (using a smoothed step function near 0.5), adjusted for LCD displays.
206*c8dee2aaSAndroid Build Coastguard Worker  * It allows explicit specification of the filtering and wrap modes (GrSamplerState). The input
207*c8dee2aaSAndroid Build Coastguard Worker  * coords are a custom attribute. Gamma correction is handled via a texture LUT.
208*c8dee2aaSAndroid Build Coastguard Worker  */
209*c8dee2aaSAndroid Build Coastguard Worker class GrDistanceFieldLCDTextGeoProc : public GrGeometryProcessor {
210*c8dee2aaSAndroid Build Coastguard Worker public:
211*c8dee2aaSAndroid Build Coastguard Worker     inline static constexpr int kMaxTextures = 4;
212*c8dee2aaSAndroid Build Coastguard Worker 
213*c8dee2aaSAndroid Build Coastguard Worker     struct DistanceAdjust {
214*c8dee2aaSAndroid Build Coastguard Worker         SkScalar fR, fG, fB;
MakeDistanceAdjust215*c8dee2aaSAndroid Build Coastguard Worker         static DistanceAdjust Make(SkScalar r, SkScalar g, SkScalar b) {
216*c8dee2aaSAndroid Build Coastguard Worker             DistanceAdjust result;
217*c8dee2aaSAndroid Build Coastguard Worker             result.fR = r; result.fG = g; result.fB = b;
218*c8dee2aaSAndroid Build Coastguard Worker             return result;
219*c8dee2aaSAndroid Build Coastguard Worker         }
220*c8dee2aaSAndroid Build Coastguard Worker         bool operator==(const DistanceAdjust& wa) const {
221*c8dee2aaSAndroid Build Coastguard Worker             return (fR == wa.fR && fG == wa.fG && fB == wa.fB);
222*c8dee2aaSAndroid Build Coastguard Worker         }
223*c8dee2aaSAndroid Build Coastguard Worker         bool operator!=(const DistanceAdjust& wa) const {
224*c8dee2aaSAndroid Build Coastguard Worker             return !(*this == wa);
225*c8dee2aaSAndroid Build Coastguard Worker         }
226*c8dee2aaSAndroid Build Coastguard Worker     };
227*c8dee2aaSAndroid Build Coastguard Worker 
Make(SkArenaAlloc * arena,const GrShaderCaps & caps,const GrSurfaceProxyView * views,int numActiveViews,GrSamplerState params,DistanceAdjust distanceAdjust,uint32_t flags,const SkMatrix & localMatrixIfUsesLocalCoords)228*c8dee2aaSAndroid Build Coastguard Worker     static GrGeometryProcessor* Make(SkArenaAlloc* arena,
229*c8dee2aaSAndroid Build Coastguard Worker                                      const GrShaderCaps& caps,
230*c8dee2aaSAndroid Build Coastguard Worker                                      const GrSurfaceProxyView* views,
231*c8dee2aaSAndroid Build Coastguard Worker                                      int numActiveViews,
232*c8dee2aaSAndroid Build Coastguard Worker                                      GrSamplerState params,
233*c8dee2aaSAndroid Build Coastguard Worker                                      DistanceAdjust distanceAdjust,
234*c8dee2aaSAndroid Build Coastguard Worker                                      uint32_t flags,
235*c8dee2aaSAndroid Build Coastguard Worker                                      const SkMatrix& localMatrixIfUsesLocalCoords) {
236*c8dee2aaSAndroid Build Coastguard Worker         return arena->make([&](void* ptr) {
237*c8dee2aaSAndroid Build Coastguard Worker             return new (ptr) GrDistanceFieldLCDTextGeoProc(caps, views, numActiveViews, params,
238*c8dee2aaSAndroid Build Coastguard Worker                                                            distanceAdjust, flags,
239*c8dee2aaSAndroid Build Coastguard Worker                                                            localMatrixIfUsesLocalCoords);
240*c8dee2aaSAndroid Build Coastguard Worker         });
241*c8dee2aaSAndroid Build Coastguard Worker     }
242*c8dee2aaSAndroid Build Coastguard Worker 
~GrDistanceFieldLCDTextGeoProc()243*c8dee2aaSAndroid Build Coastguard Worker     ~GrDistanceFieldLCDTextGeoProc() override {}
244*c8dee2aaSAndroid Build Coastguard Worker 
name()245*c8dee2aaSAndroid Build Coastguard Worker     const char* name() const override { return "DistanceFieldLCDText"; }
246*c8dee2aaSAndroid Build Coastguard Worker 
247*c8dee2aaSAndroid Build Coastguard Worker     void addNewViews(const GrSurfaceProxyView*, int numActiveViews, GrSamplerState);
248*c8dee2aaSAndroid Build Coastguard Worker 
249*c8dee2aaSAndroid Build Coastguard Worker     void addToKey(const GrShaderCaps&, skgpu::KeyBuilder*) const override;
250*c8dee2aaSAndroid Build Coastguard Worker 
251*c8dee2aaSAndroid Build Coastguard Worker     std::unique_ptr<ProgramImpl> makeProgramImpl(const GrShaderCaps&) const override;
252*c8dee2aaSAndroid Build Coastguard Worker 
253*c8dee2aaSAndroid Build Coastguard Worker private:
254*c8dee2aaSAndroid Build Coastguard Worker     class Impl;
255*c8dee2aaSAndroid Build Coastguard Worker 
256*c8dee2aaSAndroid Build Coastguard Worker     GrDistanceFieldLCDTextGeoProc(const GrShaderCaps& caps, const GrSurfaceProxyView* views,
257*c8dee2aaSAndroid Build Coastguard Worker                                   int numActiveViews, GrSamplerState params, DistanceAdjust wa,
258*c8dee2aaSAndroid Build Coastguard Worker                                   uint32_t flags, const SkMatrix& localMatrix);
259*c8dee2aaSAndroid Build Coastguard Worker 
onTextureSampler(int i)260*c8dee2aaSAndroid Build Coastguard Worker     const TextureSampler& onTextureSampler(int i) const override { return fTextureSamplers[i]; }
261*c8dee2aaSAndroid Build Coastguard Worker 
262*c8dee2aaSAndroid Build Coastguard Worker     TextureSampler   fTextureSamplers[kMaxTextures];
263*c8dee2aaSAndroid Build Coastguard Worker     SkISize          fAtlasDimensions;  // dimensions for all textures used with fTextureSamplers[].
264*c8dee2aaSAndroid Build Coastguard Worker     const SkMatrix   fLocalMatrix;
265*c8dee2aaSAndroid Build Coastguard Worker     DistanceAdjust   fDistanceAdjust;
266*c8dee2aaSAndroid Build Coastguard Worker     Attribute        fInPosition;
267*c8dee2aaSAndroid Build Coastguard Worker     Attribute        fInColor;
268*c8dee2aaSAndroid Build Coastguard Worker     Attribute        fInTextureCoords;
269*c8dee2aaSAndroid Build Coastguard Worker     uint32_t         fFlags;
270*c8dee2aaSAndroid Build Coastguard Worker 
271*c8dee2aaSAndroid Build Coastguard Worker     GR_DECLARE_GEOMETRY_PROCESSOR_TEST
272*c8dee2aaSAndroid Build Coastguard Worker 
273*c8dee2aaSAndroid Build Coastguard Worker     using INHERITED = GrGeometryProcessor;
274*c8dee2aaSAndroid Build Coastguard Worker };
275*c8dee2aaSAndroid Build Coastguard Worker 
276*c8dee2aaSAndroid Build Coastguard Worker #endif // !defined(SK_DISABLE_SDF_TEXT)
277*c8dee2aaSAndroid Build Coastguard Worker 
278*c8dee2aaSAndroid Build Coastguard Worker #endif
279