xref: /aosp_15_r20/external/skia/src/gpu/ganesh/effects/GrMatrixEffect.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2020 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/effects/GrMatrixEffect.h"
9*c8dee2aaSAndroid Build Coastguard Worker 
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/gpu/ganesh/GrTypesPriv.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkSLTypeShared.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/effects/GrTextureEffect.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/glsl/GrGLSLFragmentShaderBuilder.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/glsl/GrGLSLProgramDataManager.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/glsl/GrGLSLUniformHandler.h"
17*c8dee2aaSAndroid Build Coastguard Worker 
18*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu { class KeyBuilder; }
19*c8dee2aaSAndroid Build Coastguard Worker struct GrShaderCaps;
20*c8dee2aaSAndroid Build Coastguard Worker 
Make(const SkMatrix & matrix,std::unique_ptr<GrFragmentProcessor> child)21*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<GrFragmentProcessor> GrMatrixEffect::Make(
22*c8dee2aaSAndroid Build Coastguard Worker         const SkMatrix& matrix, std::unique_ptr<GrFragmentProcessor> child) {
23*c8dee2aaSAndroid Build Coastguard Worker     if (child->classID() == kGrMatrixEffect_ClassID) {
24*c8dee2aaSAndroid Build Coastguard Worker         auto me = static_cast<GrMatrixEffect*>(child.get());
25*c8dee2aaSAndroid Build Coastguard Worker         // registerChild's sample usage records whether the matrix used has perspective or not,
26*c8dee2aaSAndroid Build Coastguard Worker         // so we can't add perspective to 'me' if it doesn't already have it.
27*c8dee2aaSAndroid Build Coastguard Worker         if (me->fMatrix.hasPerspective() || !matrix.hasPerspective()) {
28*c8dee2aaSAndroid Build Coastguard Worker             me->fMatrix.preConcat(matrix);
29*c8dee2aaSAndroid Build Coastguard Worker             return child;
30*c8dee2aaSAndroid Build Coastguard Worker         }
31*c8dee2aaSAndroid Build Coastguard Worker     }
32*c8dee2aaSAndroid Build Coastguard Worker     return std::unique_ptr<GrFragmentProcessor>(new GrMatrixEffect(matrix, std::move(child)));
33*c8dee2aaSAndroid Build Coastguard Worker }
34*c8dee2aaSAndroid Build Coastguard Worker 
onMakeProgramImpl() const35*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<GrFragmentProcessor::ProgramImpl> GrMatrixEffect::onMakeProgramImpl() const {
36*c8dee2aaSAndroid Build Coastguard Worker     class Impl : public ProgramImpl {
37*c8dee2aaSAndroid Build Coastguard Worker     public:
38*c8dee2aaSAndroid Build Coastguard Worker         void emitCode(EmitArgs& args) override {
39*c8dee2aaSAndroid Build Coastguard Worker             fMatrixVar = args.fUniformHandler->addUniform(&args.fFp,
40*c8dee2aaSAndroid Build Coastguard Worker                                                           kFragment_GrShaderFlag,
41*c8dee2aaSAndroid Build Coastguard Worker                                                           SkSLType::kFloat3x3,
42*c8dee2aaSAndroid Build Coastguard Worker                                                           SkSL::SampleUsage::MatrixUniformName());
43*c8dee2aaSAndroid Build Coastguard Worker             args.fFragBuilder->codeAppendf("return %s;\n",
44*c8dee2aaSAndroid Build Coastguard Worker                                            this->invokeChildWithMatrix(0, args).c_str());
45*c8dee2aaSAndroid Build Coastguard Worker         }
46*c8dee2aaSAndroid Build Coastguard Worker 
47*c8dee2aaSAndroid Build Coastguard Worker     private:
48*c8dee2aaSAndroid Build Coastguard Worker         void onSetData(const GrGLSLProgramDataManager& pdman,
49*c8dee2aaSAndroid Build Coastguard Worker                        const GrFragmentProcessor& proc) override {
50*c8dee2aaSAndroid Build Coastguard Worker             const GrMatrixEffect& mtx = proc.cast<GrMatrixEffect>();
51*c8dee2aaSAndroid Build Coastguard Worker             if (auto te = mtx.childProcessor(0)->asTextureEffect()) {
52*c8dee2aaSAndroid Build Coastguard Worker                 SkMatrix m = te->coordAdjustmentMatrix();
53*c8dee2aaSAndroid Build Coastguard Worker                 m.preConcat(mtx.fMatrix);
54*c8dee2aaSAndroid Build Coastguard Worker                 pdman.setSkMatrix(fMatrixVar, m);
55*c8dee2aaSAndroid Build Coastguard Worker             } else {
56*c8dee2aaSAndroid Build Coastguard Worker                 pdman.setSkMatrix(fMatrixVar, mtx.fMatrix);
57*c8dee2aaSAndroid Build Coastguard Worker             }
58*c8dee2aaSAndroid Build Coastguard Worker         }
59*c8dee2aaSAndroid Build Coastguard Worker 
60*c8dee2aaSAndroid Build Coastguard Worker         UniformHandle fMatrixVar;
61*c8dee2aaSAndroid Build Coastguard Worker     };
62*c8dee2aaSAndroid Build Coastguard Worker 
63*c8dee2aaSAndroid Build Coastguard Worker     return std::make_unique<Impl>();
64*c8dee2aaSAndroid Build Coastguard Worker }
65*c8dee2aaSAndroid Build Coastguard Worker 
onAddToKey(const GrShaderCaps & caps,skgpu::KeyBuilder * b) const66*c8dee2aaSAndroid Build Coastguard Worker void GrMatrixEffect::onAddToKey(const GrShaderCaps& caps, skgpu::KeyBuilder* b) const {}
67*c8dee2aaSAndroid Build Coastguard Worker 
onIsEqual(const GrFragmentProcessor & other) const68*c8dee2aaSAndroid Build Coastguard Worker bool GrMatrixEffect::onIsEqual(const GrFragmentProcessor& other) const {
69*c8dee2aaSAndroid Build Coastguard Worker     const GrMatrixEffect& that = other.cast<GrMatrixEffect>();
70*c8dee2aaSAndroid Build Coastguard Worker     if (fMatrix != that.fMatrix) return false;
71*c8dee2aaSAndroid Build Coastguard Worker     return true;
72*c8dee2aaSAndroid Build Coastguard Worker }
73*c8dee2aaSAndroid Build Coastguard Worker 
GrMatrixEffect(const GrMatrixEffect & src)74*c8dee2aaSAndroid Build Coastguard Worker GrMatrixEffect::GrMatrixEffect(const GrMatrixEffect& src)
75*c8dee2aaSAndroid Build Coastguard Worker         : INHERITED(src)
76*c8dee2aaSAndroid Build Coastguard Worker         , fMatrix(src.fMatrix) {}
77*c8dee2aaSAndroid Build Coastguard Worker 
clone() const78*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<GrFragmentProcessor> GrMatrixEffect::clone() const {
79*c8dee2aaSAndroid Build Coastguard Worker     return std::unique_ptr<GrFragmentProcessor>(new GrMatrixEffect(*this));
80*c8dee2aaSAndroid Build Coastguard Worker }
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