xref: /aosp_15_r20/external/skia/src/gpu/ganesh/effects/GrRRectEffect.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2014 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/effects/GrRRectEffect.h"
9*c8dee2aaSAndroid Build Coastguard Worker 
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPoint.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRRect.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkAssert.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/gpu/ganesh/GrTypesPriv.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkRandom.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkTLazy.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkRRectPriv.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkSLTypeShared.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/KeyBuilder.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrCaps.h"
23*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrFragmentProcessor.h"
24*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrProcessorUnitTest.h"
25*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrShaderCaps.h"
26*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/effects/GrOvalEffect.h"
27*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/glsl/GrGLSLFragmentShaderBuilder.h"
28*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/glsl/GrGLSLProgramDataManager.h"
29*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/glsl/GrGLSLUniformHandler.h"
30*c8dee2aaSAndroid Build Coastguard Worker 
31*c8dee2aaSAndroid Build Coastguard Worker #include <algorithm>
32*c8dee2aaSAndroid Build Coastguard Worker #include <cstdint>
33*c8dee2aaSAndroid Build Coastguard Worker #include <tuple>
34*c8dee2aaSAndroid Build Coastguard Worker #include <utility>
35*c8dee2aaSAndroid Build Coastguard Worker 
36*c8dee2aaSAndroid Build Coastguard Worker // The effects defined here only handle rrect radii >= kRadiusMin.
37*c8dee2aaSAndroid Build Coastguard Worker static const SkScalar kRadiusMin = SK_ScalarHalf;
38*c8dee2aaSAndroid Build Coastguard Worker 
39*c8dee2aaSAndroid Build Coastguard Worker //////////////////////////////////////////////////////////////////////////////
40*c8dee2aaSAndroid Build Coastguard Worker 
41*c8dee2aaSAndroid Build Coastguard Worker namespace {
42*c8dee2aaSAndroid Build Coastguard Worker class CircularRRectEffect : public GrFragmentProcessor {
43*c8dee2aaSAndroid Build Coastguard Worker public:
44*c8dee2aaSAndroid Build Coastguard Worker     enum CornerFlags {
45*c8dee2aaSAndroid Build Coastguard Worker         kTopLeft_CornerFlag     = (1 << SkRRect::kUpperLeft_Corner),
46*c8dee2aaSAndroid Build Coastguard Worker         kTopRight_CornerFlag    = (1 << SkRRect::kUpperRight_Corner),
47*c8dee2aaSAndroid Build Coastguard Worker         kBottomRight_CornerFlag = (1 << SkRRect::kLowerRight_Corner),
48*c8dee2aaSAndroid Build Coastguard Worker         kBottomLeft_CornerFlag  = (1 << SkRRect::kLowerLeft_Corner),
49*c8dee2aaSAndroid Build Coastguard Worker 
50*c8dee2aaSAndroid Build Coastguard Worker         kLeft_CornerFlags   = kTopLeft_CornerFlag    | kBottomLeft_CornerFlag,
51*c8dee2aaSAndroid Build Coastguard Worker         kTop_CornerFlags    = kTopLeft_CornerFlag    | kTopRight_CornerFlag,
52*c8dee2aaSAndroid Build Coastguard Worker         kRight_CornerFlags  = kTopRight_CornerFlag   | kBottomRight_CornerFlag,
53*c8dee2aaSAndroid Build Coastguard Worker         kBottom_CornerFlags = kBottomLeft_CornerFlag | kBottomRight_CornerFlag,
54*c8dee2aaSAndroid Build Coastguard Worker 
55*c8dee2aaSAndroid Build Coastguard Worker         kAll_CornerFlags = kTopLeft_CornerFlag    | kTopRight_CornerFlag |
56*c8dee2aaSAndroid Build Coastguard Worker                            kBottomLeft_CornerFlag | kBottomRight_CornerFlag,
57*c8dee2aaSAndroid Build Coastguard Worker 
58*c8dee2aaSAndroid Build Coastguard Worker         kNone_CornerFlags = 0
59*c8dee2aaSAndroid Build Coastguard Worker     };
60*c8dee2aaSAndroid Build Coastguard Worker 
61*c8dee2aaSAndroid Build Coastguard Worker     // The flags are used to indicate which corners are circluar (unflagged corners are assumed to
62*c8dee2aaSAndroid Build Coastguard Worker     // be square).
63*c8dee2aaSAndroid Build Coastguard Worker     static GrFPResult Make(std::unique_ptr<GrFragmentProcessor>, GrClipEdgeType,
64*c8dee2aaSAndroid Build Coastguard Worker                            uint32_t circularCornerFlags, const SkRRect&);
65*c8dee2aaSAndroid Build Coastguard Worker 
~CircularRRectEffect()66*c8dee2aaSAndroid Build Coastguard Worker     ~CircularRRectEffect() override {}
67*c8dee2aaSAndroid Build Coastguard Worker 
name() const68*c8dee2aaSAndroid Build Coastguard Worker     const char* name() const override { return "CircularRRect"; }
69*c8dee2aaSAndroid Build Coastguard Worker 
70*c8dee2aaSAndroid Build Coastguard Worker     std::unique_ptr<GrFragmentProcessor> clone() const override;
71*c8dee2aaSAndroid Build Coastguard Worker 
72*c8dee2aaSAndroid Build Coastguard Worker private:
73*c8dee2aaSAndroid Build Coastguard Worker     class Impl;
74*c8dee2aaSAndroid Build Coastguard Worker 
75*c8dee2aaSAndroid Build Coastguard Worker     CircularRRectEffect(std::unique_ptr<GrFragmentProcessor> inputFP,
76*c8dee2aaSAndroid Build Coastguard Worker                         GrClipEdgeType, uint32_t circularCornerFlags, const SkRRect&);
77*c8dee2aaSAndroid Build Coastguard Worker     CircularRRectEffect(const CircularRRectEffect& that);
78*c8dee2aaSAndroid Build Coastguard Worker 
79*c8dee2aaSAndroid Build Coastguard Worker     std::unique_ptr<ProgramImpl> onMakeProgramImpl() const override;
80*c8dee2aaSAndroid Build Coastguard Worker 
81*c8dee2aaSAndroid Build Coastguard Worker     void onAddToKey(const GrShaderCaps&, skgpu::KeyBuilder*) const override;
82*c8dee2aaSAndroid Build Coastguard Worker 
83*c8dee2aaSAndroid Build Coastguard Worker     bool onIsEqual(const GrFragmentProcessor& other) const override;
84*c8dee2aaSAndroid Build Coastguard Worker 
85*c8dee2aaSAndroid Build Coastguard Worker     SkRRect           fRRect;
86*c8dee2aaSAndroid Build Coastguard Worker     GrClipEdgeType    fEdgeType;
87*c8dee2aaSAndroid Build Coastguard Worker     uint32_t          fCircularCornerFlags;
88*c8dee2aaSAndroid Build Coastguard Worker 
89*c8dee2aaSAndroid Build Coastguard Worker     GR_DECLARE_FRAGMENT_PROCESSOR_TEST
90*c8dee2aaSAndroid Build Coastguard Worker 
91*c8dee2aaSAndroid Build Coastguard Worker     using INHERITED = GrFragmentProcessor;
92*c8dee2aaSAndroid Build Coastguard Worker };
93*c8dee2aaSAndroid Build Coastguard Worker }  // anonymous namespace
94*c8dee2aaSAndroid Build Coastguard Worker 
Make(std::unique_ptr<GrFragmentProcessor> inputFP,GrClipEdgeType edgeType,uint32_t circularCornerFlags,const SkRRect & rrect)95*c8dee2aaSAndroid Build Coastguard Worker GrFPResult CircularRRectEffect::Make(std::unique_ptr<GrFragmentProcessor> inputFP,
96*c8dee2aaSAndroid Build Coastguard Worker                                      GrClipEdgeType edgeType,
97*c8dee2aaSAndroid Build Coastguard Worker                                      uint32_t circularCornerFlags, const SkRRect& rrect) {
98*c8dee2aaSAndroid Build Coastguard Worker     if (GrClipEdgeType::kFillAA != edgeType && GrClipEdgeType::kInverseFillAA != edgeType) {
99*c8dee2aaSAndroid Build Coastguard Worker         return GrFPFailure(std::move(inputFP));
100*c8dee2aaSAndroid Build Coastguard Worker     }
101*c8dee2aaSAndroid Build Coastguard Worker     return GrFPSuccess(std::unique_ptr<GrFragmentProcessor>(
102*c8dee2aaSAndroid Build Coastguard Worker                 new CircularRRectEffect(std::move(inputFP), edgeType, circularCornerFlags, rrect)));
103*c8dee2aaSAndroid Build Coastguard Worker }
104*c8dee2aaSAndroid Build Coastguard Worker 
CircularRRectEffect(std::unique_ptr<GrFragmentProcessor> inputFP,GrClipEdgeType edgeType,uint32_t circularCornerFlags,const SkRRect & rrect)105*c8dee2aaSAndroid Build Coastguard Worker CircularRRectEffect::CircularRRectEffect(std::unique_ptr<GrFragmentProcessor> inputFP,
106*c8dee2aaSAndroid Build Coastguard Worker                                          GrClipEdgeType edgeType,
107*c8dee2aaSAndroid Build Coastguard Worker                                          uint32_t circularCornerFlags,
108*c8dee2aaSAndroid Build Coastguard Worker                                          const SkRRect& rrect)
109*c8dee2aaSAndroid Build Coastguard Worker         : INHERITED(kCircularRRectEffect_ClassID,
110*c8dee2aaSAndroid Build Coastguard Worker                     ProcessorOptimizationFlags(inputFP.get()) &
111*c8dee2aaSAndroid Build Coastguard Worker                             kCompatibleWithCoverageAsAlpha_OptimizationFlag)
112*c8dee2aaSAndroid Build Coastguard Worker         , fRRect(rrect)
113*c8dee2aaSAndroid Build Coastguard Worker         , fEdgeType(edgeType)
114*c8dee2aaSAndroid Build Coastguard Worker         , fCircularCornerFlags(circularCornerFlags) {
115*c8dee2aaSAndroid Build Coastguard Worker     this->registerChild(std::move(inputFP));
116*c8dee2aaSAndroid Build Coastguard Worker }
117*c8dee2aaSAndroid Build Coastguard Worker 
CircularRRectEffect(const CircularRRectEffect & that)118*c8dee2aaSAndroid Build Coastguard Worker CircularRRectEffect::CircularRRectEffect(const CircularRRectEffect& that)
119*c8dee2aaSAndroid Build Coastguard Worker         : INHERITED(that)
120*c8dee2aaSAndroid Build Coastguard Worker         , fRRect(that.fRRect)
121*c8dee2aaSAndroid Build Coastguard Worker         , fEdgeType(that.fEdgeType)
122*c8dee2aaSAndroid Build Coastguard Worker         , fCircularCornerFlags(that.fCircularCornerFlags) {}
123*c8dee2aaSAndroid Build Coastguard Worker 
clone() const124*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<GrFragmentProcessor> CircularRRectEffect::clone() const {
125*c8dee2aaSAndroid Build Coastguard Worker     return std::unique_ptr<GrFragmentProcessor>(new CircularRRectEffect(*this));
126*c8dee2aaSAndroid Build Coastguard Worker }
127*c8dee2aaSAndroid Build Coastguard Worker 
onIsEqual(const GrFragmentProcessor & other) const128*c8dee2aaSAndroid Build Coastguard Worker bool CircularRRectEffect::onIsEqual(const GrFragmentProcessor& other) const {
129*c8dee2aaSAndroid Build Coastguard Worker     const CircularRRectEffect& crre = other.cast<CircularRRectEffect>();
130*c8dee2aaSAndroid Build Coastguard Worker     // The corner flags are derived from fRRect, so no need to check them.
131*c8dee2aaSAndroid Build Coastguard Worker     return fEdgeType == crre.fEdgeType && fRRect == crre.fRRect;
132*c8dee2aaSAndroid Build Coastguard Worker }
133*c8dee2aaSAndroid Build Coastguard Worker 
134*c8dee2aaSAndroid Build Coastguard Worker //////////////////////////////////////////////////////////////////////////////
135*c8dee2aaSAndroid Build Coastguard Worker 
GR_DEFINE_FRAGMENT_PROCESSOR_TEST(CircularRRectEffect)136*c8dee2aaSAndroid Build Coastguard Worker GR_DEFINE_FRAGMENT_PROCESSOR_TEST(CircularRRectEffect)
137*c8dee2aaSAndroid Build Coastguard Worker 
138*c8dee2aaSAndroid Build Coastguard Worker #if defined(GPU_TEST_UTILS)
139*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<GrFragmentProcessor> CircularRRectEffect::TestCreate(GrProcessorTestData* d) {
140*c8dee2aaSAndroid Build Coastguard Worker     SkScalar w = d->fRandom->nextRangeScalar(20.f, 1000.f);
141*c8dee2aaSAndroid Build Coastguard Worker     SkScalar h = d->fRandom->nextRangeScalar(20.f, 1000.f);
142*c8dee2aaSAndroid Build Coastguard Worker     SkScalar r = d->fRandom->nextRangeF(kRadiusMin, 9.f);
143*c8dee2aaSAndroid Build Coastguard Worker     SkRRect rrect;
144*c8dee2aaSAndroid Build Coastguard Worker     rrect.setRectXY(SkRect::MakeWH(w, h), r, r);
145*c8dee2aaSAndroid Build Coastguard Worker     std::unique_ptr<GrFragmentProcessor> fp = d->inputFP();
146*c8dee2aaSAndroid Build Coastguard Worker     bool success;
147*c8dee2aaSAndroid Build Coastguard Worker     do {
148*c8dee2aaSAndroid Build Coastguard Worker         GrClipEdgeType et =
149*c8dee2aaSAndroid Build Coastguard Worker                 (GrClipEdgeType)d->fRandom->nextULessThan(kGrClipEdgeTypeCnt);
150*c8dee2aaSAndroid Build Coastguard Worker         std::tie(success, fp) = GrRRectEffect::Make(std::move(fp), et, rrect,
151*c8dee2aaSAndroid Build Coastguard Worker                                                     *d->caps()->shaderCaps());
152*c8dee2aaSAndroid Build Coastguard Worker     } while (!success);
153*c8dee2aaSAndroid Build Coastguard Worker     return fp;
154*c8dee2aaSAndroid Build Coastguard Worker }
155*c8dee2aaSAndroid Build Coastguard Worker #endif
156*c8dee2aaSAndroid Build Coastguard Worker 
157*c8dee2aaSAndroid Build Coastguard Worker //////////////////////////////////////////////////////////////////////////////
158*c8dee2aaSAndroid Build Coastguard Worker 
159*c8dee2aaSAndroid Build Coastguard Worker class CircularRRectEffect::Impl : public ProgramImpl {
160*c8dee2aaSAndroid Build Coastguard Worker public:
161*c8dee2aaSAndroid Build Coastguard Worker     void emitCode(EmitArgs&) override;
162*c8dee2aaSAndroid Build Coastguard Worker 
163*c8dee2aaSAndroid Build Coastguard Worker private:
164*c8dee2aaSAndroid Build Coastguard Worker     void onSetData(const GrGLSLProgramDataManager&, const GrFragmentProcessor&) override;
165*c8dee2aaSAndroid Build Coastguard Worker 
166*c8dee2aaSAndroid Build Coastguard Worker     GrGLSLProgramDataManager::UniformHandle fInnerRectUniform;
167*c8dee2aaSAndroid Build Coastguard Worker     GrGLSLProgramDataManager::UniformHandle fRadiusPlusHalfUniform;
168*c8dee2aaSAndroid Build Coastguard Worker     SkRRect                                 fPrevRRect;
169*c8dee2aaSAndroid Build Coastguard Worker };
170*c8dee2aaSAndroid Build Coastguard Worker 
emitCode(EmitArgs & args)171*c8dee2aaSAndroid Build Coastguard Worker void CircularRRectEffect::Impl::emitCode(EmitArgs& args) {
172*c8dee2aaSAndroid Build Coastguard Worker     const CircularRRectEffect& crre = args.fFp.cast<CircularRRectEffect>();
173*c8dee2aaSAndroid Build Coastguard Worker     GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
174*c8dee2aaSAndroid Build Coastguard Worker     const char *rectName;
175*c8dee2aaSAndroid Build Coastguard Worker     const char *radiusPlusHalfName;
176*c8dee2aaSAndroid Build Coastguard Worker     // The inner rect is the rrect bounds inset by the radius. Its left, top, right, and bottom
177*c8dee2aaSAndroid Build Coastguard Worker     // edges correspond to components x, y, z, and w, respectively. When a side of the rrect has
178*c8dee2aaSAndroid Build Coastguard Worker     // only rectangular corners, that side's value corresponds to the rect edge's value outset by
179*c8dee2aaSAndroid Build Coastguard Worker     // half a pixel.
180*c8dee2aaSAndroid Build Coastguard Worker     fInnerRectUniform = uniformHandler->addUniform(&crre, kFragment_GrShaderFlag, SkSLType::kFloat4,
181*c8dee2aaSAndroid Build Coastguard Worker                                                    "innerRect", &rectName);
182*c8dee2aaSAndroid Build Coastguard Worker     // x is (r + .5) and y is 1/(r + .5)
183*c8dee2aaSAndroid Build Coastguard Worker     fRadiusPlusHalfUniform = uniformHandler->addUniform(&crre, kFragment_GrShaderFlag,
184*c8dee2aaSAndroid Build Coastguard Worker                                                         SkSLType::kHalf2, "radiusPlusHalf",
185*c8dee2aaSAndroid Build Coastguard Worker                                                         &radiusPlusHalfName);
186*c8dee2aaSAndroid Build Coastguard Worker 
187*c8dee2aaSAndroid Build Coastguard Worker     // If we're on a device where float != fp32 then the length calculation could overflow.
188*c8dee2aaSAndroid Build Coastguard Worker     SkString clampedCircleDistance;
189*c8dee2aaSAndroid Build Coastguard Worker     if (!args.fShaderCaps->fFloatIs32Bits) {
190*c8dee2aaSAndroid Build Coastguard Worker         clampedCircleDistance.printf("saturate(%s.x * (1.0 - length(dxy * %s.y)))",
191*c8dee2aaSAndroid Build Coastguard Worker                                      radiusPlusHalfName, radiusPlusHalfName);
192*c8dee2aaSAndroid Build Coastguard Worker     } else {
193*c8dee2aaSAndroid Build Coastguard Worker         clampedCircleDistance.printf("saturate(%s.x - length(dxy))", radiusPlusHalfName);
194*c8dee2aaSAndroid Build Coastguard Worker     }
195*c8dee2aaSAndroid Build Coastguard Worker 
196*c8dee2aaSAndroid Build Coastguard Worker     GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
197*c8dee2aaSAndroid Build Coastguard Worker     // At each quarter-circle corner we compute a vector that is the offset of the fragment position
198*c8dee2aaSAndroid Build Coastguard Worker     // from the circle center. The vector is pinned in x and y to be in the quarter-plane relevant
199*c8dee2aaSAndroid Build Coastguard Worker     // to that corner. This means that points near the interior near the rrect top edge will have
200*c8dee2aaSAndroid Build Coastguard Worker     // a vector that points straight up for both the TL left and TR corners. Computing an
201*c8dee2aaSAndroid Build Coastguard Worker     // alpha from this vector at either the TR or TL corner will give the correct result. Similarly,
202*c8dee2aaSAndroid Build Coastguard Worker     // fragments near the other three edges will get the correct AA. Fragments in the interior of
203*c8dee2aaSAndroid Build Coastguard Worker     // the rrect will have a (0,0) vector at all four corners. So long as the radius > 0.5 they will
204*c8dee2aaSAndroid Build Coastguard Worker     // correctly produce an alpha value of 1 at all four corners. We take the min of all the alphas.
205*c8dee2aaSAndroid Build Coastguard Worker     // The code below is a simplified version of the above that performs maxs on the vector
206*c8dee2aaSAndroid Build Coastguard Worker     // components before computing distances and alpha values so that only one distance computation
207*c8dee2aaSAndroid Build Coastguard Worker     // need be computed to determine the min alpha.
208*c8dee2aaSAndroid Build Coastguard Worker     //
209*c8dee2aaSAndroid Build Coastguard Worker     // For the cases where one half of the rrect is rectangular we drop one of the x or y
210*c8dee2aaSAndroid Build Coastguard Worker     // computations, compute a separate rect edge alpha for the rect side, and mul the two computed
211*c8dee2aaSAndroid Build Coastguard Worker     // alphas together.
212*c8dee2aaSAndroid Build Coastguard Worker     switch (crre.fCircularCornerFlags) {
213*c8dee2aaSAndroid Build Coastguard Worker         case CircularRRectEffect::kAll_CornerFlags:
214*c8dee2aaSAndroid Build Coastguard Worker             fragBuilder->codeAppendf("float2 dxy0 = %s.LT - sk_FragCoord.xy;", rectName);
215*c8dee2aaSAndroid Build Coastguard Worker             fragBuilder->codeAppendf("float2 dxy1 = sk_FragCoord.xy - %s.RB;", rectName);
216*c8dee2aaSAndroid Build Coastguard Worker             fragBuilder->codeAppend("float2 dxy = max(max(dxy0, dxy1), 0.0);");
217*c8dee2aaSAndroid Build Coastguard Worker             fragBuilder->codeAppendf("half alpha = half(%s);", clampedCircleDistance.c_str());
218*c8dee2aaSAndroid Build Coastguard Worker             break;
219*c8dee2aaSAndroid Build Coastguard Worker         case CircularRRectEffect::kTopLeft_CornerFlag:
220*c8dee2aaSAndroid Build Coastguard Worker             fragBuilder->codeAppendf("float2 dxy = max(%s.LT - sk_FragCoord.xy, 0.0);",
221*c8dee2aaSAndroid Build Coastguard Worker                                      rectName);
222*c8dee2aaSAndroid Build Coastguard Worker             fragBuilder->codeAppendf("half rightAlpha = half(saturate(%s.R - sk_FragCoord.x));",
223*c8dee2aaSAndroid Build Coastguard Worker                                      rectName);
224*c8dee2aaSAndroid Build Coastguard Worker             fragBuilder->codeAppendf("half bottomAlpha = half(saturate(%s.B - sk_FragCoord.y));",
225*c8dee2aaSAndroid Build Coastguard Worker                                      rectName);
226*c8dee2aaSAndroid Build Coastguard Worker             fragBuilder->codeAppendf("half alpha = bottomAlpha * rightAlpha * half(%s);",
227*c8dee2aaSAndroid Build Coastguard Worker                                      clampedCircleDistance.c_str());
228*c8dee2aaSAndroid Build Coastguard Worker             break;
229*c8dee2aaSAndroid Build Coastguard Worker         case CircularRRectEffect::kTopRight_CornerFlag:
230*c8dee2aaSAndroid Build Coastguard Worker             fragBuilder->codeAppendf("float2 dxy = max(float2(sk_FragCoord.x - %s.R, "
231*c8dee2aaSAndroid Build Coastguard Worker                                                              "%s.T - sk_FragCoord.y), 0.0);",
232*c8dee2aaSAndroid Build Coastguard Worker                                      rectName, rectName);
233*c8dee2aaSAndroid Build Coastguard Worker             fragBuilder->codeAppendf("half leftAlpha = half(saturate(sk_FragCoord.x - %s.L));",
234*c8dee2aaSAndroid Build Coastguard Worker                                      rectName);
235*c8dee2aaSAndroid Build Coastguard Worker             fragBuilder->codeAppendf("half bottomAlpha = half(saturate(%s.B - sk_FragCoord.y));",
236*c8dee2aaSAndroid Build Coastguard Worker                                      rectName);
237*c8dee2aaSAndroid Build Coastguard Worker             fragBuilder->codeAppendf("half alpha = bottomAlpha * leftAlpha * half(%s);",
238*c8dee2aaSAndroid Build Coastguard Worker                                      clampedCircleDistance.c_str());
239*c8dee2aaSAndroid Build Coastguard Worker             break;
240*c8dee2aaSAndroid Build Coastguard Worker         case CircularRRectEffect::kBottomRight_CornerFlag:
241*c8dee2aaSAndroid Build Coastguard Worker             fragBuilder->codeAppendf("float2 dxy = max(sk_FragCoord.xy - %s.RB, 0.0);",
242*c8dee2aaSAndroid Build Coastguard Worker                                      rectName);
243*c8dee2aaSAndroid Build Coastguard Worker             fragBuilder->codeAppendf("half leftAlpha = half(saturate(sk_FragCoord.x - %s.L));",
244*c8dee2aaSAndroid Build Coastguard Worker                                      rectName);
245*c8dee2aaSAndroid Build Coastguard Worker             fragBuilder->codeAppendf("half topAlpha = half(saturate(sk_FragCoord.y - %s.T));",
246*c8dee2aaSAndroid Build Coastguard Worker                                      rectName);
247*c8dee2aaSAndroid Build Coastguard Worker             fragBuilder->codeAppendf("half alpha = topAlpha * leftAlpha * half(%s);",
248*c8dee2aaSAndroid Build Coastguard Worker                                      clampedCircleDistance.c_str());
249*c8dee2aaSAndroid Build Coastguard Worker             break;
250*c8dee2aaSAndroid Build Coastguard Worker         case CircularRRectEffect::kBottomLeft_CornerFlag:
251*c8dee2aaSAndroid Build Coastguard Worker             fragBuilder->codeAppendf("float2 dxy = max(float2(%s.L - sk_FragCoord.x, "
252*c8dee2aaSAndroid Build Coastguard Worker                                                              "sk_FragCoord.y - %s.B), 0.0);",
253*c8dee2aaSAndroid Build Coastguard Worker                                      rectName, rectName);
254*c8dee2aaSAndroid Build Coastguard Worker             fragBuilder->codeAppendf("half rightAlpha = half(saturate(%s.R - sk_FragCoord.x));",
255*c8dee2aaSAndroid Build Coastguard Worker                                      rectName);
256*c8dee2aaSAndroid Build Coastguard Worker             fragBuilder->codeAppendf("half topAlpha = half(saturate(sk_FragCoord.y - %s.T));",
257*c8dee2aaSAndroid Build Coastguard Worker                                      rectName);
258*c8dee2aaSAndroid Build Coastguard Worker             fragBuilder->codeAppendf("half alpha = topAlpha * rightAlpha * half(%s);",
259*c8dee2aaSAndroid Build Coastguard Worker                                      clampedCircleDistance.c_str());
260*c8dee2aaSAndroid Build Coastguard Worker             break;
261*c8dee2aaSAndroid Build Coastguard Worker         case CircularRRectEffect::kLeft_CornerFlags:
262*c8dee2aaSAndroid Build Coastguard Worker             fragBuilder->codeAppendf("float2 dxy0 = %s.LT - sk_FragCoord.xy;", rectName);
263*c8dee2aaSAndroid Build Coastguard Worker             fragBuilder->codeAppendf("float dy1 = sk_FragCoord.y - %s.B;", rectName);
264*c8dee2aaSAndroid Build Coastguard Worker             fragBuilder->codeAppend("float2 dxy = max(float2(dxy0.x, max(dxy0.y, dy1)), 0.0);");
265*c8dee2aaSAndroid Build Coastguard Worker             fragBuilder->codeAppendf("half rightAlpha = half(saturate(%s.R - sk_FragCoord.x));",
266*c8dee2aaSAndroid Build Coastguard Worker                                      rectName);
267*c8dee2aaSAndroid Build Coastguard Worker             fragBuilder->codeAppendf("half alpha = rightAlpha * half(%s);",
268*c8dee2aaSAndroid Build Coastguard Worker                                      clampedCircleDistance.c_str());
269*c8dee2aaSAndroid Build Coastguard Worker             break;
270*c8dee2aaSAndroid Build Coastguard Worker         case CircularRRectEffect::kTop_CornerFlags:
271*c8dee2aaSAndroid Build Coastguard Worker             fragBuilder->codeAppendf("float2 dxy0 = %s.LT - sk_FragCoord.xy;", rectName);
272*c8dee2aaSAndroid Build Coastguard Worker             fragBuilder->codeAppendf("float dx1 = sk_FragCoord.x - %s.R;", rectName);
273*c8dee2aaSAndroid Build Coastguard Worker             fragBuilder->codeAppend("float2 dxy = max(float2(max(dxy0.x, dx1), dxy0.y), 0.0);");
274*c8dee2aaSAndroid Build Coastguard Worker             fragBuilder->codeAppendf("half bottomAlpha = half(saturate(%s.B - sk_FragCoord.y));",
275*c8dee2aaSAndroid Build Coastguard Worker                                      rectName);
276*c8dee2aaSAndroid Build Coastguard Worker             fragBuilder->codeAppendf("half alpha = bottomAlpha * half(%s);",
277*c8dee2aaSAndroid Build Coastguard Worker                                      clampedCircleDistance.c_str());
278*c8dee2aaSAndroid Build Coastguard Worker             break;
279*c8dee2aaSAndroid Build Coastguard Worker         case CircularRRectEffect::kRight_CornerFlags:
280*c8dee2aaSAndroid Build Coastguard Worker             fragBuilder->codeAppendf("float dy0 = %s.T - sk_FragCoord.y;", rectName);
281*c8dee2aaSAndroid Build Coastguard Worker             fragBuilder->codeAppendf("float2 dxy1 = sk_FragCoord.xy - %s.RB;", rectName);
282*c8dee2aaSAndroid Build Coastguard Worker             fragBuilder->codeAppend("float2 dxy = max(float2(dxy1.x, max(dy0, dxy1.y)), 0.0);");
283*c8dee2aaSAndroid Build Coastguard Worker             fragBuilder->codeAppendf("half leftAlpha = half(saturate(sk_FragCoord.x - %s.L));",
284*c8dee2aaSAndroid Build Coastguard Worker                                      rectName);
285*c8dee2aaSAndroid Build Coastguard Worker             fragBuilder->codeAppendf("half alpha = leftAlpha * half(%s);",
286*c8dee2aaSAndroid Build Coastguard Worker                                      clampedCircleDistance.c_str());
287*c8dee2aaSAndroid Build Coastguard Worker             break;
288*c8dee2aaSAndroid Build Coastguard Worker         case CircularRRectEffect::kBottom_CornerFlags:
289*c8dee2aaSAndroid Build Coastguard Worker             fragBuilder->codeAppendf("float dx0 = %s.L - sk_FragCoord.x;", rectName);
290*c8dee2aaSAndroid Build Coastguard Worker             fragBuilder->codeAppendf("float2 dxy1 = sk_FragCoord.xy - %s.RB;", rectName);
291*c8dee2aaSAndroid Build Coastguard Worker             fragBuilder->codeAppend("float2 dxy = max(float2(max(dx0, dxy1.x), dxy1.y), 0.0);");
292*c8dee2aaSAndroid Build Coastguard Worker             fragBuilder->codeAppendf("half topAlpha = half(saturate(sk_FragCoord.y - %s.T));",
293*c8dee2aaSAndroid Build Coastguard Worker                                      rectName);
294*c8dee2aaSAndroid Build Coastguard Worker             fragBuilder->codeAppendf("half alpha = topAlpha * half(%s);",
295*c8dee2aaSAndroid Build Coastguard Worker                                      clampedCircleDistance.c_str());
296*c8dee2aaSAndroid Build Coastguard Worker             break;
297*c8dee2aaSAndroid Build Coastguard Worker     }
298*c8dee2aaSAndroid Build Coastguard Worker 
299*c8dee2aaSAndroid Build Coastguard Worker     if (GrClipEdgeType::kInverseFillAA == crre.fEdgeType) {
300*c8dee2aaSAndroid Build Coastguard Worker         fragBuilder->codeAppend("alpha = 1.0 - alpha;");
301*c8dee2aaSAndroid Build Coastguard Worker     }
302*c8dee2aaSAndroid Build Coastguard Worker 
303*c8dee2aaSAndroid Build Coastguard Worker     SkString inputSample = this->invokeChild(/*childIndex=*/0, args);
304*c8dee2aaSAndroid Build Coastguard Worker 
305*c8dee2aaSAndroid Build Coastguard Worker     fragBuilder->codeAppendf("return %s * alpha;", inputSample.c_str());
306*c8dee2aaSAndroid Build Coastguard Worker }
307*c8dee2aaSAndroid Build Coastguard Worker 
onSetData(const GrGLSLProgramDataManager & pdman,const GrFragmentProcessor & processor)308*c8dee2aaSAndroid Build Coastguard Worker void CircularRRectEffect::Impl::onSetData(const GrGLSLProgramDataManager& pdman,
309*c8dee2aaSAndroid Build Coastguard Worker                                           const GrFragmentProcessor& processor) {
310*c8dee2aaSAndroid Build Coastguard Worker     const CircularRRectEffect& crre = processor.cast<CircularRRectEffect>();
311*c8dee2aaSAndroid Build Coastguard Worker     const SkRRect& rrect = crre.fRRect;
312*c8dee2aaSAndroid Build Coastguard Worker     if (rrect != fPrevRRect) {
313*c8dee2aaSAndroid Build Coastguard Worker         SkRect rect = rrect.getBounds();
314*c8dee2aaSAndroid Build Coastguard Worker         SkScalar radius = 0;
315*c8dee2aaSAndroid Build Coastguard Worker         switch (crre.fCircularCornerFlags) {
316*c8dee2aaSAndroid Build Coastguard Worker             case CircularRRectEffect::kAll_CornerFlags:
317*c8dee2aaSAndroid Build Coastguard Worker                 SkASSERT(SkRRectPriv::IsSimpleCircular(rrect));
318*c8dee2aaSAndroid Build Coastguard Worker                 radius = SkRRectPriv::GetSimpleRadii(rrect).fX;
319*c8dee2aaSAndroid Build Coastguard Worker                 SkASSERT(radius >= kRadiusMin);
320*c8dee2aaSAndroid Build Coastguard Worker                 rect.inset(radius, radius);
321*c8dee2aaSAndroid Build Coastguard Worker                 break;
322*c8dee2aaSAndroid Build Coastguard Worker             case CircularRRectEffect::kTopLeft_CornerFlag:
323*c8dee2aaSAndroid Build Coastguard Worker                 radius = rrect.radii(SkRRect::kUpperLeft_Corner).fX;
324*c8dee2aaSAndroid Build Coastguard Worker                 rect.fLeft += radius;
325*c8dee2aaSAndroid Build Coastguard Worker                 rect.fTop += radius;
326*c8dee2aaSAndroid Build Coastguard Worker                 rect.fRight += 0.5f;
327*c8dee2aaSAndroid Build Coastguard Worker                 rect.fBottom += 0.5f;
328*c8dee2aaSAndroid Build Coastguard Worker                 break;
329*c8dee2aaSAndroid Build Coastguard Worker             case CircularRRectEffect::kTopRight_CornerFlag:
330*c8dee2aaSAndroid Build Coastguard Worker                 radius = rrect.radii(SkRRect::kUpperRight_Corner).fX;
331*c8dee2aaSAndroid Build Coastguard Worker                 rect.fLeft -= 0.5f;
332*c8dee2aaSAndroid Build Coastguard Worker                 rect.fTop += radius;
333*c8dee2aaSAndroid Build Coastguard Worker                 rect.fRight -= radius;
334*c8dee2aaSAndroid Build Coastguard Worker                 rect.fBottom += 0.5f;
335*c8dee2aaSAndroid Build Coastguard Worker                 break;
336*c8dee2aaSAndroid Build Coastguard Worker             case CircularRRectEffect::kBottomRight_CornerFlag:
337*c8dee2aaSAndroid Build Coastguard Worker                 radius = rrect.radii(SkRRect::kLowerRight_Corner).fX;
338*c8dee2aaSAndroid Build Coastguard Worker                 rect.fLeft -= 0.5f;
339*c8dee2aaSAndroid Build Coastguard Worker                 rect.fTop -= 0.5f;
340*c8dee2aaSAndroid Build Coastguard Worker                 rect.fRight -= radius;
341*c8dee2aaSAndroid Build Coastguard Worker                 rect.fBottom -= radius;
342*c8dee2aaSAndroid Build Coastguard Worker                 break;
343*c8dee2aaSAndroid Build Coastguard Worker             case CircularRRectEffect::kBottomLeft_CornerFlag:
344*c8dee2aaSAndroid Build Coastguard Worker                 radius = rrect.radii(SkRRect::kLowerLeft_Corner).fX;
345*c8dee2aaSAndroid Build Coastguard Worker                 rect.fLeft += radius;
346*c8dee2aaSAndroid Build Coastguard Worker                 rect.fTop -= 0.5f;
347*c8dee2aaSAndroid Build Coastguard Worker                 rect.fRight += 0.5f;
348*c8dee2aaSAndroid Build Coastguard Worker                 rect.fBottom -= radius;
349*c8dee2aaSAndroid Build Coastguard Worker                 break;
350*c8dee2aaSAndroid Build Coastguard Worker             case CircularRRectEffect::kLeft_CornerFlags:
351*c8dee2aaSAndroid Build Coastguard Worker                 radius = rrect.radii(SkRRect::kUpperLeft_Corner).fX;
352*c8dee2aaSAndroid Build Coastguard Worker                 rect.fLeft += radius;
353*c8dee2aaSAndroid Build Coastguard Worker                 rect.fTop += radius;
354*c8dee2aaSAndroid Build Coastguard Worker                 rect.fRight += 0.5f;
355*c8dee2aaSAndroid Build Coastguard Worker                 rect.fBottom -= radius;
356*c8dee2aaSAndroid Build Coastguard Worker                 break;
357*c8dee2aaSAndroid Build Coastguard Worker             case CircularRRectEffect::kTop_CornerFlags:
358*c8dee2aaSAndroid Build Coastguard Worker                 radius = rrect.radii(SkRRect::kUpperLeft_Corner).fX;
359*c8dee2aaSAndroid Build Coastguard Worker                 rect.fLeft += radius;
360*c8dee2aaSAndroid Build Coastguard Worker                 rect.fTop += radius;
361*c8dee2aaSAndroid Build Coastguard Worker                 rect.fRight -= radius;
362*c8dee2aaSAndroid Build Coastguard Worker                 rect.fBottom += 0.5f;
363*c8dee2aaSAndroid Build Coastguard Worker                 break;
364*c8dee2aaSAndroid Build Coastguard Worker             case CircularRRectEffect::kRight_CornerFlags:
365*c8dee2aaSAndroid Build Coastguard Worker                 radius = rrect.radii(SkRRect::kUpperRight_Corner).fX;
366*c8dee2aaSAndroid Build Coastguard Worker                 rect.fLeft -= 0.5f;
367*c8dee2aaSAndroid Build Coastguard Worker                 rect.fTop += radius;
368*c8dee2aaSAndroid Build Coastguard Worker                 rect.fRight -= radius;
369*c8dee2aaSAndroid Build Coastguard Worker                 rect.fBottom -= radius;
370*c8dee2aaSAndroid Build Coastguard Worker                 break;
371*c8dee2aaSAndroid Build Coastguard Worker             case CircularRRectEffect::kBottom_CornerFlags:
372*c8dee2aaSAndroid Build Coastguard Worker                 radius = rrect.radii(SkRRect::kLowerLeft_Corner).fX;
373*c8dee2aaSAndroid Build Coastguard Worker                 rect.fLeft += radius;
374*c8dee2aaSAndroid Build Coastguard Worker                 rect.fTop -= 0.5f;
375*c8dee2aaSAndroid Build Coastguard Worker                 rect.fRight -= radius;
376*c8dee2aaSAndroid Build Coastguard Worker                 rect.fBottom -= radius;
377*c8dee2aaSAndroid Build Coastguard Worker                 break;
378*c8dee2aaSAndroid Build Coastguard Worker             default:
379*c8dee2aaSAndroid Build Coastguard Worker                 SK_ABORT("Should have been one of the above cases.");
380*c8dee2aaSAndroid Build Coastguard Worker         }
381*c8dee2aaSAndroid Build Coastguard Worker         pdman.set4f(fInnerRectUniform, rect.fLeft, rect.fTop, rect.fRight, rect.fBottom);
382*c8dee2aaSAndroid Build Coastguard Worker         radius += 0.5f;
383*c8dee2aaSAndroid Build Coastguard Worker         pdman.set2f(fRadiusPlusHalfUniform, radius, 1.f / radius);
384*c8dee2aaSAndroid Build Coastguard Worker         fPrevRRect = rrect;
385*c8dee2aaSAndroid Build Coastguard Worker     }
386*c8dee2aaSAndroid Build Coastguard Worker }
387*c8dee2aaSAndroid Build Coastguard Worker 
388*c8dee2aaSAndroid Build Coastguard Worker ////////////////////////////////////////////////////////////////////////////////////////////////////
389*c8dee2aaSAndroid Build Coastguard Worker 
onAddToKey(const GrShaderCaps & caps,skgpu::KeyBuilder * b) const390*c8dee2aaSAndroid Build Coastguard Worker void CircularRRectEffect::onAddToKey(const GrShaderCaps& caps, skgpu::KeyBuilder* b) const {
391*c8dee2aaSAndroid Build Coastguard Worker     static_assert(kGrClipEdgeTypeCnt <= 8);
392*c8dee2aaSAndroid Build Coastguard Worker     b->add32((fCircularCornerFlags << 3) | static_cast<int>(fEdgeType));
393*c8dee2aaSAndroid Build Coastguard Worker }
394*c8dee2aaSAndroid Build Coastguard Worker 
onMakeProgramImpl() const395*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<GrFragmentProcessor::ProgramImpl> CircularRRectEffect::onMakeProgramImpl() const {
396*c8dee2aaSAndroid Build Coastguard Worker     return std::make_unique<Impl>();
397*c8dee2aaSAndroid Build Coastguard Worker }
398*c8dee2aaSAndroid Build Coastguard Worker 
399*c8dee2aaSAndroid Build Coastguard Worker //////////////////////////////////////////////////////////////////////////////
400*c8dee2aaSAndroid Build Coastguard Worker 
401*c8dee2aaSAndroid Build Coastguard Worker namespace {
402*c8dee2aaSAndroid Build Coastguard Worker class EllipticalRRectEffect : public GrFragmentProcessor {
403*c8dee2aaSAndroid Build Coastguard Worker public:
404*c8dee2aaSAndroid Build Coastguard Worker     static GrFPResult Make(std::unique_ptr<GrFragmentProcessor>, GrClipEdgeType, const SkRRect&);
405*c8dee2aaSAndroid Build Coastguard Worker 
~EllipticalRRectEffect()406*c8dee2aaSAndroid Build Coastguard Worker     ~EllipticalRRectEffect() override {}
407*c8dee2aaSAndroid Build Coastguard Worker 
name() const408*c8dee2aaSAndroid Build Coastguard Worker     const char* name() const override { return "EllipticalRRect"; }
409*c8dee2aaSAndroid Build Coastguard Worker 
410*c8dee2aaSAndroid Build Coastguard Worker     std::unique_ptr<GrFragmentProcessor> clone() const override;
411*c8dee2aaSAndroid Build Coastguard Worker 
412*c8dee2aaSAndroid Build Coastguard Worker private:
413*c8dee2aaSAndroid Build Coastguard Worker     class Impl;
414*c8dee2aaSAndroid Build Coastguard Worker 
415*c8dee2aaSAndroid Build Coastguard Worker     EllipticalRRectEffect(std::unique_ptr<GrFragmentProcessor>, GrClipEdgeType, const SkRRect&);
416*c8dee2aaSAndroid Build Coastguard Worker     EllipticalRRectEffect(const EllipticalRRectEffect& that);
417*c8dee2aaSAndroid Build Coastguard Worker 
418*c8dee2aaSAndroid Build Coastguard Worker     std::unique_ptr<ProgramImpl> onMakeProgramImpl() const override;
419*c8dee2aaSAndroid Build Coastguard Worker 
420*c8dee2aaSAndroid Build Coastguard Worker     void onAddToKey(const GrShaderCaps&, skgpu::KeyBuilder*) const override;
421*c8dee2aaSAndroid Build Coastguard Worker 
422*c8dee2aaSAndroid Build Coastguard Worker     bool onIsEqual(const GrFragmentProcessor& other) const override;
423*c8dee2aaSAndroid Build Coastguard Worker 
424*c8dee2aaSAndroid Build Coastguard Worker     SkRRect fRRect;
425*c8dee2aaSAndroid Build Coastguard Worker     GrClipEdgeType fEdgeType;
426*c8dee2aaSAndroid Build Coastguard Worker 
427*c8dee2aaSAndroid Build Coastguard Worker     GR_DECLARE_FRAGMENT_PROCESSOR_TEST
428*c8dee2aaSAndroid Build Coastguard Worker 
429*c8dee2aaSAndroid Build Coastguard Worker     using INHERITED = GrFragmentProcessor;
430*c8dee2aaSAndroid Build Coastguard Worker };
431*c8dee2aaSAndroid Build Coastguard Worker 
Make(std::unique_ptr<GrFragmentProcessor> inputFP,GrClipEdgeType edgeType,const SkRRect & rrect)432*c8dee2aaSAndroid Build Coastguard Worker GrFPResult EllipticalRRectEffect::Make(std::unique_ptr<GrFragmentProcessor> inputFP,
433*c8dee2aaSAndroid Build Coastguard Worker                                        GrClipEdgeType edgeType,
434*c8dee2aaSAndroid Build Coastguard Worker                                        const SkRRect& rrect) {
435*c8dee2aaSAndroid Build Coastguard Worker     if (GrClipEdgeType::kFillAA != edgeType && GrClipEdgeType::kInverseFillAA != edgeType) {
436*c8dee2aaSAndroid Build Coastguard Worker         return GrFPFailure(std::move(inputFP));
437*c8dee2aaSAndroid Build Coastguard Worker     }
438*c8dee2aaSAndroid Build Coastguard Worker     return GrFPSuccess(std::unique_ptr<GrFragmentProcessor>(
439*c8dee2aaSAndroid Build Coastguard Worker             new EllipticalRRectEffect(std::move(inputFP), edgeType, rrect)));
440*c8dee2aaSAndroid Build Coastguard Worker }
441*c8dee2aaSAndroid Build Coastguard Worker 
EllipticalRRectEffect(std::unique_ptr<GrFragmentProcessor> inputFP,GrClipEdgeType edgeType,const SkRRect & rrect)442*c8dee2aaSAndroid Build Coastguard Worker EllipticalRRectEffect::EllipticalRRectEffect(std::unique_ptr<GrFragmentProcessor> inputFP,
443*c8dee2aaSAndroid Build Coastguard Worker                                              GrClipEdgeType edgeType,
444*c8dee2aaSAndroid Build Coastguard Worker                                              const SkRRect& rrect)
445*c8dee2aaSAndroid Build Coastguard Worker         : INHERITED(kEllipticalRRectEffect_ClassID,
446*c8dee2aaSAndroid Build Coastguard Worker                     ProcessorOptimizationFlags(inputFP.get()) &
447*c8dee2aaSAndroid Build Coastguard Worker                             kCompatibleWithCoverageAsAlpha_OptimizationFlag)
448*c8dee2aaSAndroid Build Coastguard Worker         , fRRect(rrect)
449*c8dee2aaSAndroid Build Coastguard Worker         , fEdgeType(edgeType) {
450*c8dee2aaSAndroid Build Coastguard Worker     this->registerChild(std::move(inputFP));
451*c8dee2aaSAndroid Build Coastguard Worker }
452*c8dee2aaSAndroid Build Coastguard Worker 
EllipticalRRectEffect(const EllipticalRRectEffect & that)453*c8dee2aaSAndroid Build Coastguard Worker EllipticalRRectEffect::EllipticalRRectEffect(const EllipticalRRectEffect& that)
454*c8dee2aaSAndroid Build Coastguard Worker         : INHERITED(that)
455*c8dee2aaSAndroid Build Coastguard Worker         , fRRect(that.fRRect)
456*c8dee2aaSAndroid Build Coastguard Worker         , fEdgeType(that.fEdgeType) {}
457*c8dee2aaSAndroid Build Coastguard Worker 
clone() const458*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<GrFragmentProcessor> EllipticalRRectEffect::clone() const {
459*c8dee2aaSAndroid Build Coastguard Worker     return std::unique_ptr<GrFragmentProcessor>(new EllipticalRRectEffect(*this));
460*c8dee2aaSAndroid Build Coastguard Worker }
461*c8dee2aaSAndroid Build Coastguard Worker 
onIsEqual(const GrFragmentProcessor & other) const462*c8dee2aaSAndroid Build Coastguard Worker bool EllipticalRRectEffect::onIsEqual(const GrFragmentProcessor& other) const {
463*c8dee2aaSAndroid Build Coastguard Worker     const EllipticalRRectEffect& erre = other.cast<EllipticalRRectEffect>();
464*c8dee2aaSAndroid Build Coastguard Worker     return fEdgeType == erre.fEdgeType && fRRect == erre.fRRect;
465*c8dee2aaSAndroid Build Coastguard Worker }
466*c8dee2aaSAndroid Build Coastguard Worker }  // anonymous namespace
467*c8dee2aaSAndroid Build Coastguard Worker 
468*c8dee2aaSAndroid Build Coastguard Worker //////////////////////////////////////////////////////////////////////////////
469*c8dee2aaSAndroid Build Coastguard Worker 
GR_DEFINE_FRAGMENT_PROCESSOR_TEST(EllipticalRRectEffect)470*c8dee2aaSAndroid Build Coastguard Worker GR_DEFINE_FRAGMENT_PROCESSOR_TEST(EllipticalRRectEffect)
471*c8dee2aaSAndroid Build Coastguard Worker 
472*c8dee2aaSAndroid Build Coastguard Worker #if defined(GPU_TEST_UTILS)
473*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<GrFragmentProcessor> EllipticalRRectEffect::TestCreate(GrProcessorTestData* d) {
474*c8dee2aaSAndroid Build Coastguard Worker     SkScalar w = d->fRandom->nextRangeScalar(20.f, 1000.f);
475*c8dee2aaSAndroid Build Coastguard Worker     SkScalar h = d->fRandom->nextRangeScalar(20.f, 1000.f);
476*c8dee2aaSAndroid Build Coastguard Worker     SkVector r[4];
477*c8dee2aaSAndroid Build Coastguard Worker     r[SkRRect::kUpperLeft_Corner].fX = d->fRandom->nextRangeF(kRadiusMin, 9.f);
478*c8dee2aaSAndroid Build Coastguard Worker     // ensure at least one corner really is elliptical
479*c8dee2aaSAndroid Build Coastguard Worker     do {
480*c8dee2aaSAndroid Build Coastguard Worker         r[SkRRect::kUpperLeft_Corner].fY = d->fRandom->nextRangeF(kRadiusMin, 9.f);
481*c8dee2aaSAndroid Build Coastguard Worker     } while (r[SkRRect::kUpperLeft_Corner].fY == r[SkRRect::kUpperLeft_Corner].fX);
482*c8dee2aaSAndroid Build Coastguard Worker 
483*c8dee2aaSAndroid Build Coastguard Worker     SkRRect rrect;
484*c8dee2aaSAndroid Build Coastguard Worker     if (d->fRandom->nextBool()) {
485*c8dee2aaSAndroid Build Coastguard Worker         // half the time create a four-radii rrect.
486*c8dee2aaSAndroid Build Coastguard Worker         r[SkRRect::kLowerRight_Corner].fX = d->fRandom->nextRangeF(kRadiusMin, 9.f);
487*c8dee2aaSAndroid Build Coastguard Worker         r[SkRRect::kLowerRight_Corner].fY = d->fRandom->nextRangeF(kRadiusMin, 9.f);
488*c8dee2aaSAndroid Build Coastguard Worker 
489*c8dee2aaSAndroid Build Coastguard Worker         r[SkRRect::kUpperRight_Corner].fX = r[SkRRect::kLowerRight_Corner].fX;
490*c8dee2aaSAndroid Build Coastguard Worker         r[SkRRect::kUpperRight_Corner].fY = r[SkRRect::kUpperLeft_Corner].fY;
491*c8dee2aaSAndroid Build Coastguard Worker 
492*c8dee2aaSAndroid Build Coastguard Worker         r[SkRRect::kLowerLeft_Corner].fX = r[SkRRect::kUpperLeft_Corner].fX;
493*c8dee2aaSAndroid Build Coastguard Worker         r[SkRRect::kLowerLeft_Corner].fY = r[SkRRect::kLowerRight_Corner].fY;
494*c8dee2aaSAndroid Build Coastguard Worker 
495*c8dee2aaSAndroid Build Coastguard Worker         rrect.setRectRadii(SkRect::MakeWH(w, h), r);
496*c8dee2aaSAndroid Build Coastguard Worker     } else {
497*c8dee2aaSAndroid Build Coastguard Worker         rrect.setRectXY(SkRect::MakeWH(w, h), r[SkRRect::kUpperLeft_Corner].fX,
498*c8dee2aaSAndroid Build Coastguard Worker                                               r[SkRRect::kUpperLeft_Corner].fY);
499*c8dee2aaSAndroid Build Coastguard Worker     }
500*c8dee2aaSAndroid Build Coastguard Worker     std::unique_ptr<GrFragmentProcessor> fp = d->inputFP();
501*c8dee2aaSAndroid Build Coastguard Worker     bool success;
502*c8dee2aaSAndroid Build Coastguard Worker     do {
503*c8dee2aaSAndroid Build Coastguard Worker         GrClipEdgeType et = (GrClipEdgeType)d->fRandom->nextULessThan(kGrClipEdgeTypeCnt);
504*c8dee2aaSAndroid Build Coastguard Worker         std::tie(success, fp) = GrRRectEffect::Make(std::move(fp), et, rrect,
505*c8dee2aaSAndroid Build Coastguard Worker                                                     *d->caps()->shaderCaps());
506*c8dee2aaSAndroid Build Coastguard Worker     } while (!success);
507*c8dee2aaSAndroid Build Coastguard Worker     return fp;
508*c8dee2aaSAndroid Build Coastguard Worker }
509*c8dee2aaSAndroid Build Coastguard Worker #endif
510*c8dee2aaSAndroid Build Coastguard Worker 
511*c8dee2aaSAndroid Build Coastguard Worker //////////////////////////////////////////////////////////////////////////////
512*c8dee2aaSAndroid Build Coastguard Worker 
elliptical_effect_uses_scale(const GrShaderCaps & caps,const SkRRect & rrect)513*c8dee2aaSAndroid Build Coastguard Worker static bool elliptical_effect_uses_scale(const GrShaderCaps& caps, const SkRRect& rrect) {
514*c8dee2aaSAndroid Build Coastguard Worker     // Keep shaders consistent across varying radii when in reduced shader mode.
515*c8dee2aaSAndroid Build Coastguard Worker     if (caps.fReducedShaderMode) {
516*c8dee2aaSAndroid Build Coastguard Worker         return true;
517*c8dee2aaSAndroid Build Coastguard Worker     }
518*c8dee2aaSAndroid Build Coastguard Worker     // If we're on a device where float != fp32 then we'll do the distance computation in a space
519*c8dee2aaSAndroid Build Coastguard Worker     // that is normalized by the largest radius. The scale uniform will be scale, 1/scale. The
520*c8dee2aaSAndroid Build Coastguard Worker     // radii uniform values are already in this normalized space.
521*c8dee2aaSAndroid Build Coastguard Worker     if (!caps.fFloatIs32Bits) {
522*c8dee2aaSAndroid Build Coastguard Worker         return true;
523*c8dee2aaSAndroid Build Coastguard Worker     }
524*c8dee2aaSAndroid Build Coastguard Worker     // Additionally, even if we have fp32, large radii can underflow 1/radii^2 terms leading to
525*c8dee2aaSAndroid Build Coastguard Worker     // blurry coverage. This effect applies to simple and nine-patch, so only need to check TL+BR
526*c8dee2aaSAndroid Build Coastguard Worker     const SkVector& r0 = rrect.radii(SkRRect::kUpperLeft_Corner);
527*c8dee2aaSAndroid Build Coastguard Worker     const SkVector& r1 = rrect.radii(SkRRect::kLowerRight_Corner);
528*c8dee2aaSAndroid Build Coastguard Worker     float maxRadius = std::max(std::max(r0.fX, r0.fY), std::max(r1.fX, r1.fY));
529*c8dee2aaSAndroid Build Coastguard Worker     return SkScalarNearlyZero(1.f / (maxRadius * maxRadius));
530*c8dee2aaSAndroid Build Coastguard Worker }
531*c8dee2aaSAndroid Build Coastguard Worker 
532*c8dee2aaSAndroid Build Coastguard Worker class EllipticalRRectEffect::Impl : public ProgramImpl {
533*c8dee2aaSAndroid Build Coastguard Worker public:
534*c8dee2aaSAndroid Build Coastguard Worker     void emitCode(EmitArgs&) override;
535*c8dee2aaSAndroid Build Coastguard Worker 
536*c8dee2aaSAndroid Build Coastguard Worker private:
537*c8dee2aaSAndroid Build Coastguard Worker     void onSetData(const GrGLSLProgramDataManager&, const GrFragmentProcessor&) override;
538*c8dee2aaSAndroid Build Coastguard Worker 
539*c8dee2aaSAndroid Build Coastguard Worker     GrGLSLProgramDataManager::UniformHandle fInnerRectUniform;
540*c8dee2aaSAndroid Build Coastguard Worker     GrGLSLProgramDataManager::UniformHandle fInvRadiiSqdUniform;
541*c8dee2aaSAndroid Build Coastguard Worker     GrGLSLProgramDataManager::UniformHandle fScaleUniform;
542*c8dee2aaSAndroid Build Coastguard Worker     SkRRect                                 fPrevRRect;
543*c8dee2aaSAndroid Build Coastguard Worker };
544*c8dee2aaSAndroid Build Coastguard Worker 
emitCode(EmitArgs & args)545*c8dee2aaSAndroid Build Coastguard Worker void EllipticalRRectEffect::Impl::emitCode(EmitArgs& args) {
546*c8dee2aaSAndroid Build Coastguard Worker     const EllipticalRRectEffect& erre = args.fFp.cast<EllipticalRRectEffect>();
547*c8dee2aaSAndroid Build Coastguard Worker     GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
548*c8dee2aaSAndroid Build Coastguard Worker     const char *rectName;
549*c8dee2aaSAndroid Build Coastguard Worker     // The inner rect is the rrect bounds inset by the x/y radii
550*c8dee2aaSAndroid Build Coastguard Worker     fInnerRectUniform = uniformHandler->addUniform(&erre, kFragment_GrShaderFlag, SkSLType::kFloat4,
551*c8dee2aaSAndroid Build Coastguard Worker                                                    "innerRect", &rectName);
552*c8dee2aaSAndroid Build Coastguard Worker 
553*c8dee2aaSAndroid Build Coastguard Worker     GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
554*c8dee2aaSAndroid Build Coastguard Worker     // At each quarter-ellipse corner we compute a vector that is the offset of the fragment pos
555*c8dee2aaSAndroid Build Coastguard Worker     // to the ellipse center. The vector is pinned in x and y to be in the quarter-plane relevant
556*c8dee2aaSAndroid Build Coastguard Worker     // to that corner. This means that points near the interior near the rrect top edge will have
557*c8dee2aaSAndroid Build Coastguard Worker     // a vector that points straight up for both the TL left and TR corners. Computing an
558*c8dee2aaSAndroid Build Coastguard Worker     // alpha from this vector at either the TR or TL corner will give the correct result. Similarly,
559*c8dee2aaSAndroid Build Coastguard Worker     // fragments near the other three edges will get the correct AA. Fragments in the interior of
560*c8dee2aaSAndroid Build Coastguard Worker     // the rrect will have a (0,0) vector at all four corners. So long as the radii > 0.5 they will
561*c8dee2aaSAndroid Build Coastguard Worker     // correctly produce an alpha value of 1 at all four corners. We take the min of all the alphas.
562*c8dee2aaSAndroid Build Coastguard Worker     //
563*c8dee2aaSAndroid Build Coastguard Worker     // The code below is a simplified version of the above that performs maxs on the vector
564*c8dee2aaSAndroid Build Coastguard Worker     // components before computing distances and alpha values so that only one distance computation
565*c8dee2aaSAndroid Build Coastguard Worker     // need be computed to determine the min alpha.
566*c8dee2aaSAndroid Build Coastguard Worker     fragBuilder->codeAppendf("float2 dxy0 = %s.LT - sk_FragCoord.xy;", rectName);
567*c8dee2aaSAndroid Build Coastguard Worker     fragBuilder->codeAppendf("float2 dxy1 = sk_FragCoord.xy - %s.RB;", rectName);
568*c8dee2aaSAndroid Build Coastguard Worker 
569*c8dee2aaSAndroid Build Coastguard Worker 
570*c8dee2aaSAndroid Build Coastguard Worker     const char* scaleName = nullptr;
571*c8dee2aaSAndroid Build Coastguard Worker     if (elliptical_effect_uses_scale(*args.fShaderCaps, erre.fRRect)) {
572*c8dee2aaSAndroid Build Coastguard Worker         fScaleUniform = uniformHandler->addUniform(&erre, kFragment_GrShaderFlag, SkSLType::kHalf2,
573*c8dee2aaSAndroid Build Coastguard Worker                                                    "scale", &scaleName);
574*c8dee2aaSAndroid Build Coastguard Worker     }
575*c8dee2aaSAndroid Build Coastguard Worker 
576*c8dee2aaSAndroid Build Coastguard Worker     // The uniforms with the inv squared radii are highp to prevent underflow.
577*c8dee2aaSAndroid Build Coastguard Worker     switch (erre.fRRect.getType()) {
578*c8dee2aaSAndroid Build Coastguard Worker         case SkRRect::kSimple_Type: {
579*c8dee2aaSAndroid Build Coastguard Worker             const char *invRadiiXYSqdName;
580*c8dee2aaSAndroid Build Coastguard Worker             fInvRadiiSqdUniform = uniformHandler->addUniform(&erre,
581*c8dee2aaSAndroid Build Coastguard Worker                                                              kFragment_GrShaderFlag,
582*c8dee2aaSAndroid Build Coastguard Worker                                                              SkSLType::kFloat2,
583*c8dee2aaSAndroid Build Coastguard Worker                                                              "invRadiiXY",
584*c8dee2aaSAndroid Build Coastguard Worker                                                              &invRadiiXYSqdName);
585*c8dee2aaSAndroid Build Coastguard Worker             fragBuilder->codeAppend("float2 dxy = max(max(dxy0, dxy1), 0.0);");
586*c8dee2aaSAndroid Build Coastguard Worker             if (scaleName) {
587*c8dee2aaSAndroid Build Coastguard Worker                 fragBuilder->codeAppendf("dxy *= %s.y;", scaleName);
588*c8dee2aaSAndroid Build Coastguard Worker             }
589*c8dee2aaSAndroid Build Coastguard Worker             // Z is the x/y offsets divided by squared radii.
590*c8dee2aaSAndroid Build Coastguard Worker             fragBuilder->codeAppendf("float2 Z = dxy * %s.xy;", invRadiiXYSqdName);
591*c8dee2aaSAndroid Build Coastguard Worker             break;
592*c8dee2aaSAndroid Build Coastguard Worker         }
593*c8dee2aaSAndroid Build Coastguard Worker         case SkRRect::kNinePatch_Type: {
594*c8dee2aaSAndroid Build Coastguard Worker             const char *invRadiiLTRBSqdName;
595*c8dee2aaSAndroid Build Coastguard Worker             fInvRadiiSqdUniform = uniformHandler->addUniform(&erre,
596*c8dee2aaSAndroid Build Coastguard Worker                                                              kFragment_GrShaderFlag,
597*c8dee2aaSAndroid Build Coastguard Worker                                                              SkSLType::kFloat4,
598*c8dee2aaSAndroid Build Coastguard Worker                                                              "invRadiiLTRB",
599*c8dee2aaSAndroid Build Coastguard Worker                                                              &invRadiiLTRBSqdName);
600*c8dee2aaSAndroid Build Coastguard Worker             if (scaleName) {
601*c8dee2aaSAndroid Build Coastguard Worker                 fragBuilder->codeAppendf("dxy0 *= %s.y;", scaleName);
602*c8dee2aaSAndroid Build Coastguard Worker                 fragBuilder->codeAppendf("dxy1 *= %s.y;", scaleName);
603*c8dee2aaSAndroid Build Coastguard Worker             }
604*c8dee2aaSAndroid Build Coastguard Worker             fragBuilder->codeAppend("float2 dxy = max(max(dxy0, dxy1), 0.0);");
605*c8dee2aaSAndroid Build Coastguard Worker             // Z is the x/y offsets divided by squared radii. We only care about the (at most) one
606*c8dee2aaSAndroid Build Coastguard Worker             // corner where both the x and y offsets are positive, hence the maxes. (The inverse
607*c8dee2aaSAndroid Build Coastguard Worker             // squared radii will always be positive.)
608*c8dee2aaSAndroid Build Coastguard Worker             fragBuilder->codeAppendf("float2 Z = max(max(dxy0 * %s.xy, dxy1 * %s.zw), 0.0);",
609*c8dee2aaSAndroid Build Coastguard Worker                                      invRadiiLTRBSqdName, invRadiiLTRBSqdName);
610*c8dee2aaSAndroid Build Coastguard Worker 
611*c8dee2aaSAndroid Build Coastguard Worker             break;
612*c8dee2aaSAndroid Build Coastguard Worker         }
613*c8dee2aaSAndroid Build Coastguard Worker         default:
614*c8dee2aaSAndroid Build Coastguard Worker             SK_ABORT("RRect should always be simple or nine-patch.");
615*c8dee2aaSAndroid Build Coastguard Worker     }
616*c8dee2aaSAndroid Build Coastguard Worker     // implicit is the evaluation of (x/a)^2 + (y/b)^2 - 1.
617*c8dee2aaSAndroid Build Coastguard Worker     fragBuilder->codeAppend("half implicit = half(dot(Z, dxy) - 1.0);");
618*c8dee2aaSAndroid Build Coastguard Worker     // grad_dot is the squared length of the gradient of the implicit.
619*c8dee2aaSAndroid Build Coastguard Worker     fragBuilder->codeAppend("half grad_dot = half(4.0 * dot(Z, Z));");
620*c8dee2aaSAndroid Build Coastguard Worker     // avoid calling inversesqrt on zero.
621*c8dee2aaSAndroid Build Coastguard Worker     fragBuilder->codeAppend("grad_dot = max(grad_dot, 1.0e-4);");
622*c8dee2aaSAndroid Build Coastguard Worker     fragBuilder->codeAppend("half approx_dist = implicit * half(inversesqrt(grad_dot));");
623*c8dee2aaSAndroid Build Coastguard Worker     if (scaleName) {
624*c8dee2aaSAndroid Build Coastguard Worker         fragBuilder->codeAppendf("approx_dist *= %s.x;", scaleName);
625*c8dee2aaSAndroid Build Coastguard Worker     }
626*c8dee2aaSAndroid Build Coastguard Worker 
627*c8dee2aaSAndroid Build Coastguard Worker     if (erre.fEdgeType == GrClipEdgeType::kFillAA) {
628*c8dee2aaSAndroid Build Coastguard Worker         fragBuilder->codeAppend("half alpha = clamp(0.5 - approx_dist, 0.0, 1.0);");
629*c8dee2aaSAndroid Build Coastguard Worker     } else {
630*c8dee2aaSAndroid Build Coastguard Worker         fragBuilder->codeAppend("half alpha = clamp(0.5 + approx_dist, 0.0, 1.0);");
631*c8dee2aaSAndroid Build Coastguard Worker     }
632*c8dee2aaSAndroid Build Coastguard Worker 
633*c8dee2aaSAndroid Build Coastguard Worker     SkString inputSample = this->invokeChild(/*childIndex=*/0, args);
634*c8dee2aaSAndroid Build Coastguard Worker 
635*c8dee2aaSAndroid Build Coastguard Worker     fragBuilder->codeAppendf("return %s * alpha;", inputSample.c_str());
636*c8dee2aaSAndroid Build Coastguard Worker }
637*c8dee2aaSAndroid Build Coastguard Worker 
onSetData(const GrGLSLProgramDataManager & pdman,const GrFragmentProcessor & effect)638*c8dee2aaSAndroid Build Coastguard Worker void EllipticalRRectEffect::Impl::onSetData(const GrGLSLProgramDataManager& pdman,
639*c8dee2aaSAndroid Build Coastguard Worker                                             const GrFragmentProcessor& effect) {
640*c8dee2aaSAndroid Build Coastguard Worker     const EllipticalRRectEffect& erre = effect.cast<EllipticalRRectEffect>();
641*c8dee2aaSAndroid Build Coastguard Worker     const SkRRect& rrect = erre.fRRect;
642*c8dee2aaSAndroid Build Coastguard Worker     // If we're using a scale factor to work around precision issues, choose the largest radius
643*c8dee2aaSAndroid Build Coastguard Worker     // as the scale factor. The inv radii need to be pre-adjusted by the scale factor.
644*c8dee2aaSAndroid Build Coastguard Worker     if (rrect != fPrevRRect) {
645*c8dee2aaSAndroid Build Coastguard Worker         SkRect rect = rrect.getBounds();
646*c8dee2aaSAndroid Build Coastguard Worker         const SkVector& r0 = rrect.radii(SkRRect::kUpperLeft_Corner);
647*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT(r0.fX >= kRadiusMin);
648*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT(r0.fY >= kRadiusMin);
649*c8dee2aaSAndroid Build Coastguard Worker         switch (rrect.getType()) {
650*c8dee2aaSAndroid Build Coastguard Worker             case SkRRect::kSimple_Type:
651*c8dee2aaSAndroid Build Coastguard Worker                 rect.inset(r0.fX, r0.fY);
652*c8dee2aaSAndroid Build Coastguard Worker                 if (fScaleUniform.isValid()) {
653*c8dee2aaSAndroid Build Coastguard Worker                     if (r0.fX > r0.fY) {
654*c8dee2aaSAndroid Build Coastguard Worker                         pdman.set2f(fInvRadiiSqdUniform, 1.f, (r0.fX * r0.fX) / (r0.fY * r0.fY));
655*c8dee2aaSAndroid Build Coastguard Worker                         pdman.set2f(fScaleUniform, r0.fX, 1.f / r0.fX);
656*c8dee2aaSAndroid Build Coastguard Worker                     } else {
657*c8dee2aaSAndroid Build Coastguard Worker                         pdman.set2f(fInvRadiiSqdUniform, (r0.fY * r0.fY) / (r0.fX * r0.fX), 1.f);
658*c8dee2aaSAndroid Build Coastguard Worker                         pdman.set2f(fScaleUniform, r0.fY, 1.f / r0.fY);
659*c8dee2aaSAndroid Build Coastguard Worker                     }
660*c8dee2aaSAndroid Build Coastguard Worker                 } else {
661*c8dee2aaSAndroid Build Coastguard Worker                     pdman.set2f(fInvRadiiSqdUniform, 1.f / (r0.fX * r0.fX),
662*c8dee2aaSAndroid Build Coastguard Worker                                                      1.f / (r0.fY * r0.fY));
663*c8dee2aaSAndroid Build Coastguard Worker                 }
664*c8dee2aaSAndroid Build Coastguard Worker                 break;
665*c8dee2aaSAndroid Build Coastguard Worker             case SkRRect::kNinePatch_Type: {
666*c8dee2aaSAndroid Build Coastguard Worker                 const SkVector& r1 = rrect.radii(SkRRect::kLowerRight_Corner);
667*c8dee2aaSAndroid Build Coastguard Worker                 SkASSERT(r1.fX >= kRadiusMin);
668*c8dee2aaSAndroid Build Coastguard Worker                 SkASSERT(r1.fY >= kRadiusMin);
669*c8dee2aaSAndroid Build Coastguard Worker                 rect.fLeft += r0.fX;
670*c8dee2aaSAndroid Build Coastguard Worker                 rect.fTop += r0.fY;
671*c8dee2aaSAndroid Build Coastguard Worker                 rect.fRight -= r1.fX;
672*c8dee2aaSAndroid Build Coastguard Worker                 rect.fBottom -= r1.fY;
673*c8dee2aaSAndroid Build Coastguard Worker                 if (fScaleUniform.isValid()) {
674*c8dee2aaSAndroid Build Coastguard Worker                     float scale = std::max(std::max(r0.fX, r0.fY), std::max(r1.fX, r1.fY));
675*c8dee2aaSAndroid Build Coastguard Worker                     float scaleSqd = scale * scale;
676*c8dee2aaSAndroid Build Coastguard Worker                     pdman.set4f(fInvRadiiSqdUniform, scaleSqd / (r0.fX * r0.fX),
677*c8dee2aaSAndroid Build Coastguard Worker                                                      scaleSqd / (r0.fY * r0.fY),
678*c8dee2aaSAndroid Build Coastguard Worker                                                      scaleSqd / (r1.fX * r1.fX),
679*c8dee2aaSAndroid Build Coastguard Worker                                                      scaleSqd / (r1.fY * r1.fY));
680*c8dee2aaSAndroid Build Coastguard Worker                     pdman.set2f(fScaleUniform, scale, 1.f / scale);
681*c8dee2aaSAndroid Build Coastguard Worker                 } else {
682*c8dee2aaSAndroid Build Coastguard Worker                     pdman.set4f(fInvRadiiSqdUniform, 1.f / (r0.fX * r0.fX),
683*c8dee2aaSAndroid Build Coastguard Worker                                                      1.f / (r0.fY * r0.fY),
684*c8dee2aaSAndroid Build Coastguard Worker                                                      1.f / (r1.fX * r1.fX),
685*c8dee2aaSAndroid Build Coastguard Worker                                                      1.f / (r1.fY * r1.fY));
686*c8dee2aaSAndroid Build Coastguard Worker                 }
687*c8dee2aaSAndroid Build Coastguard Worker                 break;
688*c8dee2aaSAndroid Build Coastguard Worker             }
689*c8dee2aaSAndroid Build Coastguard Worker         default:
690*c8dee2aaSAndroid Build Coastguard Worker             SK_ABORT("RRect should always be simple or nine-patch.");
691*c8dee2aaSAndroid Build Coastguard Worker         }
692*c8dee2aaSAndroid Build Coastguard Worker         pdman.set4f(fInnerRectUniform, rect.fLeft, rect.fTop, rect.fRight, rect.fBottom);
693*c8dee2aaSAndroid Build Coastguard Worker         fPrevRRect = rrect;
694*c8dee2aaSAndroid Build Coastguard Worker     }
695*c8dee2aaSAndroid Build Coastguard Worker }
696*c8dee2aaSAndroid Build Coastguard Worker 
697*c8dee2aaSAndroid Build Coastguard Worker ////////////////////////////////////////////////////////////////////////////////////////////////////
698*c8dee2aaSAndroid Build Coastguard Worker 
onAddToKey(const GrShaderCaps & caps,skgpu::KeyBuilder * b) const699*c8dee2aaSAndroid Build Coastguard Worker void EllipticalRRectEffect::onAddToKey(const GrShaderCaps& caps, skgpu::KeyBuilder* b) const {
700*c8dee2aaSAndroid Build Coastguard Worker     static_assert(kGrClipEdgeTypeCnt <= 4); // 2 bits
701*c8dee2aaSAndroid Build Coastguard Worker     static_assert((int)SkRRect::kLastType + 1 <= 8); // 3 bits
702*c8dee2aaSAndroid Build Coastguard Worker     b->addBits(2, static_cast<int>(fEdgeType), "edge_type");
703*c8dee2aaSAndroid Build Coastguard Worker     b->addBits(3, static_cast<int>(fRRect.getType()), "rrect_type");
704*c8dee2aaSAndroid Build Coastguard Worker     b->addBool(elliptical_effect_uses_scale(caps, fRRect), "scale_radii");
705*c8dee2aaSAndroid Build Coastguard Worker }
706*c8dee2aaSAndroid Build Coastguard Worker 
onMakeProgramImpl() const707*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<GrFragmentProcessor::ProgramImpl> EllipticalRRectEffect::onMakeProgramImpl() const {
708*c8dee2aaSAndroid Build Coastguard Worker     return std::make_unique<Impl>();
709*c8dee2aaSAndroid Build Coastguard Worker }
710*c8dee2aaSAndroid Build Coastguard Worker 
711*c8dee2aaSAndroid Build Coastguard Worker //////////////////////////////////////////////////////////////////////////////
712*c8dee2aaSAndroid Build Coastguard Worker 
Make(std::unique_ptr<GrFragmentProcessor> inputFP,GrClipEdgeType edgeType,const SkRRect & rrect,const GrShaderCaps & caps)713*c8dee2aaSAndroid Build Coastguard Worker GrFPResult GrRRectEffect::Make(std::unique_ptr<GrFragmentProcessor> inputFP,
714*c8dee2aaSAndroid Build Coastguard Worker                                GrClipEdgeType edgeType, const SkRRect& rrect,
715*c8dee2aaSAndroid Build Coastguard Worker                                const GrShaderCaps& caps) {
716*c8dee2aaSAndroid Build Coastguard Worker     if (rrect.isRect()) {
717*c8dee2aaSAndroid Build Coastguard Worker         auto fp = GrFragmentProcessor::Rect(std::move(inputFP), edgeType, rrect.getBounds());
718*c8dee2aaSAndroid Build Coastguard Worker         return GrFPSuccess(std::move(fp));
719*c8dee2aaSAndroid Build Coastguard Worker     }
720*c8dee2aaSAndroid Build Coastguard Worker 
721*c8dee2aaSAndroid Build Coastguard Worker     if (rrect.isOval()) {
722*c8dee2aaSAndroid Build Coastguard Worker         return GrOvalEffect::Make(std::move(inputFP), edgeType, rrect.getBounds(), caps);
723*c8dee2aaSAndroid Build Coastguard Worker     }
724*c8dee2aaSAndroid Build Coastguard Worker 
725*c8dee2aaSAndroid Build Coastguard Worker     if (rrect.isSimple()) {
726*c8dee2aaSAndroid Build Coastguard Worker         if (SkRRectPriv::GetSimpleRadii(rrect).fX < kRadiusMin ||
727*c8dee2aaSAndroid Build Coastguard Worker             SkRRectPriv::GetSimpleRadii(rrect).fY < kRadiusMin) {
728*c8dee2aaSAndroid Build Coastguard Worker             // In this case the corners are extremely close to rectangular and we collapse the
729*c8dee2aaSAndroid Build Coastguard Worker             // clip to a rectangular clip.
730*c8dee2aaSAndroid Build Coastguard Worker             auto fp = GrFragmentProcessor::Rect(std::move(inputFP), edgeType, rrect.getBounds());
731*c8dee2aaSAndroid Build Coastguard Worker             return GrFPSuccess(std::move(fp));
732*c8dee2aaSAndroid Build Coastguard Worker         }
733*c8dee2aaSAndroid Build Coastguard Worker         if (SkRRectPriv::IsSimpleCircular(rrect)) {
734*c8dee2aaSAndroid Build Coastguard Worker             return CircularRRectEffect::Make(std::move(inputFP), edgeType,
735*c8dee2aaSAndroid Build Coastguard Worker                                              CircularRRectEffect::kAll_CornerFlags, rrect);
736*c8dee2aaSAndroid Build Coastguard Worker         } else {
737*c8dee2aaSAndroid Build Coastguard Worker             return EllipticalRRectEffect::Make(std::move(inputFP), edgeType, rrect);
738*c8dee2aaSAndroid Build Coastguard Worker         }
739*c8dee2aaSAndroid Build Coastguard Worker     }
740*c8dee2aaSAndroid Build Coastguard Worker 
741*c8dee2aaSAndroid Build Coastguard Worker     if (rrect.isComplex() || rrect.isNinePatch()) {
742*c8dee2aaSAndroid Build Coastguard Worker         // Check for the "tab" cases - two adjacent circular corners and two square corners.
743*c8dee2aaSAndroid Build Coastguard Worker         SkScalar circularRadius = 0;
744*c8dee2aaSAndroid Build Coastguard Worker         uint32_t cornerFlags  = 0;
745*c8dee2aaSAndroid Build Coastguard Worker 
746*c8dee2aaSAndroid Build Coastguard Worker         SkVector radii[4];
747*c8dee2aaSAndroid Build Coastguard Worker         bool squashedRadii = false;
748*c8dee2aaSAndroid Build Coastguard Worker         for (int c = 0; c < 4; ++c) {
749*c8dee2aaSAndroid Build Coastguard Worker             radii[c] = rrect.radii((SkRRect::Corner)c);
750*c8dee2aaSAndroid Build Coastguard Worker             // This effect can't handle a corner with both zero and non-zero radii
751*c8dee2aaSAndroid Build Coastguard Worker             if ((0 == radii[c].fX) != (0 == radii[c].fY)) {
752*c8dee2aaSAndroid Build Coastguard Worker                 return GrFPFailure(std::move(inputFP));
753*c8dee2aaSAndroid Build Coastguard Worker             }
754*c8dee2aaSAndroid Build Coastguard Worker             if (0 == radii[c].fX) {
755*c8dee2aaSAndroid Build Coastguard Worker                 // The corner is square, so no need to squash or flag as circular.
756*c8dee2aaSAndroid Build Coastguard Worker                 continue;
757*c8dee2aaSAndroid Build Coastguard Worker             }
758*c8dee2aaSAndroid Build Coastguard Worker             if (radii[c].fX < kRadiusMin || radii[c].fY < kRadiusMin) {
759*c8dee2aaSAndroid Build Coastguard Worker                 radii[c].set(0, 0);
760*c8dee2aaSAndroid Build Coastguard Worker                 squashedRadii = true;
761*c8dee2aaSAndroid Build Coastguard Worker                 continue;
762*c8dee2aaSAndroid Build Coastguard Worker             }
763*c8dee2aaSAndroid Build Coastguard Worker             if (radii[c].fX != radii[c].fY) {
764*c8dee2aaSAndroid Build Coastguard Worker                 cornerFlags = ~0U;
765*c8dee2aaSAndroid Build Coastguard Worker                 break;
766*c8dee2aaSAndroid Build Coastguard Worker             }
767*c8dee2aaSAndroid Build Coastguard Worker             if (!cornerFlags) {
768*c8dee2aaSAndroid Build Coastguard Worker                 circularRadius = radii[c].fX;
769*c8dee2aaSAndroid Build Coastguard Worker                 cornerFlags = 1 << c;
770*c8dee2aaSAndroid Build Coastguard Worker             } else {
771*c8dee2aaSAndroid Build Coastguard Worker                 if (radii[c].fX != circularRadius) {
772*c8dee2aaSAndroid Build Coastguard Worker                    cornerFlags = ~0U;
773*c8dee2aaSAndroid Build Coastguard Worker                    break;
774*c8dee2aaSAndroid Build Coastguard Worker                 }
775*c8dee2aaSAndroid Build Coastguard Worker                 cornerFlags |= 1 << c;
776*c8dee2aaSAndroid Build Coastguard Worker             }
777*c8dee2aaSAndroid Build Coastguard Worker         }
778*c8dee2aaSAndroid Build Coastguard Worker 
779*c8dee2aaSAndroid Build Coastguard Worker         switch (cornerFlags) {
780*c8dee2aaSAndroid Build Coastguard Worker             case CircularRRectEffect::kAll_CornerFlags:
781*c8dee2aaSAndroid Build Coastguard Worker                 // This rrect should have been caught in the simple case above. Though, it would
782*c8dee2aaSAndroid Build Coastguard Worker                 // be correctly handled in the fallthrough code.
783*c8dee2aaSAndroid Build Coastguard Worker                 SkASSERT(false);
784*c8dee2aaSAndroid Build Coastguard Worker                 [[fallthrough]];
785*c8dee2aaSAndroid Build Coastguard Worker             case CircularRRectEffect::kTopLeft_CornerFlag:
786*c8dee2aaSAndroid Build Coastguard Worker             case CircularRRectEffect::kTopRight_CornerFlag:
787*c8dee2aaSAndroid Build Coastguard Worker             case CircularRRectEffect::kBottomRight_CornerFlag:
788*c8dee2aaSAndroid Build Coastguard Worker             case CircularRRectEffect::kBottomLeft_CornerFlag:
789*c8dee2aaSAndroid Build Coastguard Worker             case CircularRRectEffect::kLeft_CornerFlags:
790*c8dee2aaSAndroid Build Coastguard Worker             case CircularRRectEffect::kTop_CornerFlags:
791*c8dee2aaSAndroid Build Coastguard Worker             case CircularRRectEffect::kRight_CornerFlags:
792*c8dee2aaSAndroid Build Coastguard Worker             case CircularRRectEffect::kBottom_CornerFlags: {
793*c8dee2aaSAndroid Build Coastguard Worker                 SkTCopyOnFirstWrite<SkRRect> rr(rrect);
794*c8dee2aaSAndroid Build Coastguard Worker                 if (squashedRadii) {
795*c8dee2aaSAndroid Build Coastguard Worker                     rr.writable()->setRectRadii(rrect.getBounds(), radii);
796*c8dee2aaSAndroid Build Coastguard Worker                 }
797*c8dee2aaSAndroid Build Coastguard Worker                 return CircularRRectEffect::Make(std::move(inputFP), edgeType, cornerFlags, *rr);
798*c8dee2aaSAndroid Build Coastguard Worker             }
799*c8dee2aaSAndroid Build Coastguard Worker             case CircularRRectEffect::kNone_CornerFlags: {
800*c8dee2aaSAndroid Build Coastguard Worker                 auto fp =
801*c8dee2aaSAndroid Build Coastguard Worker                         GrFragmentProcessor::Rect(std::move(inputFP), edgeType, rrect.getBounds());
802*c8dee2aaSAndroid Build Coastguard Worker                 return GrFPSuccess(std::move(fp));
803*c8dee2aaSAndroid Build Coastguard Worker             }
804*c8dee2aaSAndroid Build Coastguard Worker             default: {
805*c8dee2aaSAndroid Build Coastguard Worker                 const SkVector ul = rrect.radii(SkRRect::kUpperLeft_Corner);
806*c8dee2aaSAndroid Build Coastguard Worker                 const SkVector lr = rrect.radii(SkRRect::kLowerRight_Corner);
807*c8dee2aaSAndroid Build Coastguard Worker                 if (rrect.isNinePatch()  &&
808*c8dee2aaSAndroid Build Coastguard Worker                     ul.fX >= kRadiusMin  &&
809*c8dee2aaSAndroid Build Coastguard Worker                     ul.fY >= kRadiusMin  &&
810*c8dee2aaSAndroid Build Coastguard Worker                     lr.fX >= kRadiusMin  &&
811*c8dee2aaSAndroid Build Coastguard Worker                     lr.fY >= kRadiusMin) {
812*c8dee2aaSAndroid Build Coastguard Worker                     return EllipticalRRectEffect::Make(std::move(inputFP), edgeType, rrect);
813*c8dee2aaSAndroid Build Coastguard Worker                 }
814*c8dee2aaSAndroid Build Coastguard Worker                 return GrFPFailure(std::move(inputFP));
815*c8dee2aaSAndroid Build Coastguard Worker             }
816*c8dee2aaSAndroid Build Coastguard Worker         }
817*c8dee2aaSAndroid Build Coastguard Worker     }
818*c8dee2aaSAndroid Build Coastguard Worker     return GrFPFailure(std::move(inputFP));
819*c8dee2aaSAndroid Build Coastguard Worker }
820