1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2018 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/geometry/GrQuad.h"
9*c8dee2aaSAndroid Build Coastguard Worker
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkMatrix.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/gpu/ganesh/GrTypesPriv.h"
12*c8dee2aaSAndroid Build Coastguard Worker
13*c8dee2aaSAndroid Build Coastguard Worker using V4f = skvx::Vec<4, float>;
14*c8dee2aaSAndroid Build Coastguard Worker
aa_affects_rect(GrQuadAAFlags edgeFlags,float ql,float qt,float qr,float qb)15*c8dee2aaSAndroid Build Coastguard Worker static bool aa_affects_rect(GrQuadAAFlags edgeFlags, float ql, float qt, float qr, float qb) {
16*c8dee2aaSAndroid Build Coastguard Worker // Edge coordinates for non-AA edges do not need to be integers; any AA-enabled edge that is
17*c8dee2aaSAndroid Build Coastguard Worker // at an integer coordinate could be drawn non-AA and be visually identical to non-AA.
18*c8dee2aaSAndroid Build Coastguard Worker return ((edgeFlags & GrQuadAAFlags::kLeft) && !SkScalarIsInt(ql)) ||
19*c8dee2aaSAndroid Build Coastguard Worker ((edgeFlags & GrQuadAAFlags::kRight) && !SkScalarIsInt(qr)) ||
20*c8dee2aaSAndroid Build Coastguard Worker ((edgeFlags & GrQuadAAFlags::kTop) && !SkScalarIsInt(qt)) ||
21*c8dee2aaSAndroid Build Coastguard Worker ((edgeFlags & GrQuadAAFlags::kBottom) && !SkScalarIsInt(qb));
22*c8dee2aaSAndroid Build Coastguard Worker }
23*c8dee2aaSAndroid Build Coastguard Worker
map_rect_translate_scale(const SkRect & rect,const SkMatrix & m,V4f * xs,V4f * ys)24*c8dee2aaSAndroid Build Coastguard Worker static void map_rect_translate_scale(const SkRect& rect, const SkMatrix& m,
25*c8dee2aaSAndroid Build Coastguard Worker V4f* xs, V4f* ys) {
26*c8dee2aaSAndroid Build Coastguard Worker SkMatrix::TypeMask tm = m.getType();
27*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(tm <= (SkMatrix::kScale_Mask | SkMatrix::kTranslate_Mask));
28*c8dee2aaSAndroid Build Coastguard Worker
29*c8dee2aaSAndroid Build Coastguard Worker V4f r = V4f::Load(&rect);
30*c8dee2aaSAndroid Build Coastguard Worker if (tm > SkMatrix::kIdentity_Mask) {
31*c8dee2aaSAndroid Build Coastguard Worker const V4f t{m.getTranslateX(), m.getTranslateY(), m.getTranslateX(), m.getTranslateY()};
32*c8dee2aaSAndroid Build Coastguard Worker if (tm <= SkMatrix::kTranslate_Mask) {
33*c8dee2aaSAndroid Build Coastguard Worker r += t;
34*c8dee2aaSAndroid Build Coastguard Worker } else {
35*c8dee2aaSAndroid Build Coastguard Worker const V4f s{m.getScaleX(), m.getScaleY(), m.getScaleX(), m.getScaleY()};
36*c8dee2aaSAndroid Build Coastguard Worker r = r * s + t;
37*c8dee2aaSAndroid Build Coastguard Worker }
38*c8dee2aaSAndroid Build Coastguard Worker }
39*c8dee2aaSAndroid Build Coastguard Worker *xs = skvx::shuffle<0, 0, 2, 2>(r);
40*c8dee2aaSAndroid Build Coastguard Worker *ys = skvx::shuffle<1, 3, 1, 3>(r);
41*c8dee2aaSAndroid Build Coastguard Worker }
42*c8dee2aaSAndroid Build Coastguard Worker
map_quad_general(const V4f & qx,const V4f & qy,const SkMatrix & m,V4f * xs,V4f * ys,V4f * ws)43*c8dee2aaSAndroid Build Coastguard Worker static void map_quad_general(const V4f& qx, const V4f& qy, const SkMatrix& m,
44*c8dee2aaSAndroid Build Coastguard Worker V4f* xs, V4f* ys, V4f* ws) {
45*c8dee2aaSAndroid Build Coastguard Worker *xs = m.getScaleX() * qx + (m.getSkewX() * qy + m.getTranslateX());
46*c8dee2aaSAndroid Build Coastguard Worker *ys = m.getSkewY() * qx + (m.getScaleY() * qy + m.getTranslateY());
47*c8dee2aaSAndroid Build Coastguard Worker if (m.hasPerspective()) {
48*c8dee2aaSAndroid Build Coastguard Worker V4f w = m.getPerspX() * qx + (m.getPerspY() * qy + m.get(SkMatrix::kMPersp2));
49*c8dee2aaSAndroid Build Coastguard Worker if (ws) {
50*c8dee2aaSAndroid Build Coastguard Worker // Output the calculated w coordinates
51*c8dee2aaSAndroid Build Coastguard Worker *ws = w;
52*c8dee2aaSAndroid Build Coastguard Worker } else {
53*c8dee2aaSAndroid Build Coastguard Worker // Apply perspective division immediately
54*c8dee2aaSAndroid Build Coastguard Worker V4f iw = 1.f / w;
55*c8dee2aaSAndroid Build Coastguard Worker *xs *= iw;
56*c8dee2aaSAndroid Build Coastguard Worker *ys *= iw;
57*c8dee2aaSAndroid Build Coastguard Worker }
58*c8dee2aaSAndroid Build Coastguard Worker } else if (ws) {
59*c8dee2aaSAndroid Build Coastguard Worker *ws = 1.f;
60*c8dee2aaSAndroid Build Coastguard Worker }
61*c8dee2aaSAndroid Build Coastguard Worker }
62*c8dee2aaSAndroid Build Coastguard Worker
map_rect_general(const SkRect & rect,const SkMatrix & matrix,V4f * xs,V4f * ys,V4f * ws)63*c8dee2aaSAndroid Build Coastguard Worker static void map_rect_general(const SkRect& rect, const SkMatrix& matrix,
64*c8dee2aaSAndroid Build Coastguard Worker V4f* xs, V4f* ys, V4f* ws) {
65*c8dee2aaSAndroid Build Coastguard Worker V4f rx{rect.fLeft, rect.fLeft, rect.fRight, rect.fRight};
66*c8dee2aaSAndroid Build Coastguard Worker V4f ry{rect.fTop, rect.fBottom, rect.fTop, rect.fBottom};
67*c8dee2aaSAndroid Build Coastguard Worker map_quad_general(rx, ry, matrix, xs, ys, ws);
68*c8dee2aaSAndroid Build Coastguard Worker }
69*c8dee2aaSAndroid Build Coastguard Worker
70*c8dee2aaSAndroid Build Coastguard Worker // Rearranges (top-left, top-right, bottom-right, bottom-left) ordered skQuadPts into xs and ys
71*c8dee2aaSAndroid Build Coastguard Worker // ordered (top-left, bottom-left, top-right, bottom-right)
rearrange_sk_to_gr_points(const SkPoint skQuadPts[4],V4f * xs,V4f * ys)72*c8dee2aaSAndroid Build Coastguard Worker static void rearrange_sk_to_gr_points(const SkPoint skQuadPts[4], V4f* xs, V4f* ys) {
73*c8dee2aaSAndroid Build Coastguard Worker *xs = V4f{skQuadPts[0].fX, skQuadPts[3].fX, skQuadPts[1].fX, skQuadPts[2].fX};
74*c8dee2aaSAndroid Build Coastguard Worker *ys = V4f{skQuadPts[0].fY, skQuadPts[3].fY, skQuadPts[1].fY, skQuadPts[2].fY};
75*c8dee2aaSAndroid Build Coastguard Worker }
76*c8dee2aaSAndroid Build Coastguard Worker
77*c8dee2aaSAndroid Build Coastguard Worker // If an SkRect is transformed by this matrix, what class of quad is required to represent it.
quad_type_for_transformed_rect(const SkMatrix & matrix)78*c8dee2aaSAndroid Build Coastguard Worker static GrQuad::Type quad_type_for_transformed_rect(const SkMatrix& matrix) {
79*c8dee2aaSAndroid Build Coastguard Worker if (matrix.rectStaysRect()) {
80*c8dee2aaSAndroid Build Coastguard Worker return GrQuad::Type::kAxisAligned;
81*c8dee2aaSAndroid Build Coastguard Worker } else if (matrix.preservesRightAngles()) {
82*c8dee2aaSAndroid Build Coastguard Worker return GrQuad::Type::kRectilinear;
83*c8dee2aaSAndroid Build Coastguard Worker } else if (matrix.hasPerspective()) {
84*c8dee2aaSAndroid Build Coastguard Worker return GrQuad::Type::kPerspective;
85*c8dee2aaSAndroid Build Coastguard Worker } else {
86*c8dee2aaSAndroid Build Coastguard Worker return GrQuad::Type::kGeneral;
87*c8dee2aaSAndroid Build Coastguard Worker }
88*c8dee2aaSAndroid Build Coastguard Worker }
89*c8dee2aaSAndroid Build Coastguard Worker
90*c8dee2aaSAndroid Build Coastguard Worker // Perform minimal analysis of 'pts' (which are suitable for MakeFromSkQuad), and determine a
91*c8dee2aaSAndroid Build Coastguard Worker // quad type that will be as minimally general as possible.
quad_type_for_points(const SkPoint pts[4],const SkMatrix & matrix)92*c8dee2aaSAndroid Build Coastguard Worker static GrQuad::Type quad_type_for_points(const SkPoint pts[4], const SkMatrix& matrix) {
93*c8dee2aaSAndroid Build Coastguard Worker if (matrix.hasPerspective()) {
94*c8dee2aaSAndroid Build Coastguard Worker return GrQuad::Type::kPerspective;
95*c8dee2aaSAndroid Build Coastguard Worker }
96*c8dee2aaSAndroid Build Coastguard Worker // If 'pts' was formed by SkRect::toQuad() and not transformed further, it is safe to use the
97*c8dee2aaSAndroid Build Coastguard Worker // quad type derived from 'matrix'. Otherwise don't waste any more time and assume kStandard
98*c8dee2aaSAndroid Build Coastguard Worker // (most general 2D quad).
99*c8dee2aaSAndroid Build Coastguard Worker if ((pts[0].fX == pts[3].fX && pts[1].fX == pts[2].fX) &&
100*c8dee2aaSAndroid Build Coastguard Worker (pts[0].fY == pts[1].fY && pts[2].fY == pts[3].fY)) {
101*c8dee2aaSAndroid Build Coastguard Worker return quad_type_for_transformed_rect(matrix);
102*c8dee2aaSAndroid Build Coastguard Worker } else {
103*c8dee2aaSAndroid Build Coastguard Worker return GrQuad::Type::kGeneral;
104*c8dee2aaSAndroid Build Coastguard Worker }
105*c8dee2aaSAndroid Build Coastguard Worker }
106*c8dee2aaSAndroid Build Coastguard Worker
MakeFromRect(const SkRect & rect,const SkMatrix & m)107*c8dee2aaSAndroid Build Coastguard Worker GrQuad GrQuad::MakeFromRect(const SkRect& rect, const SkMatrix& m) {
108*c8dee2aaSAndroid Build Coastguard Worker V4f x, y, w;
109*c8dee2aaSAndroid Build Coastguard Worker SkMatrix::TypeMask tm = m.getType();
110*c8dee2aaSAndroid Build Coastguard Worker Type type;
111*c8dee2aaSAndroid Build Coastguard Worker if (tm <= (SkMatrix::kScale_Mask | SkMatrix::kTranslate_Mask)) {
112*c8dee2aaSAndroid Build Coastguard Worker map_rect_translate_scale(rect, m, &x, &y);
113*c8dee2aaSAndroid Build Coastguard Worker w = 1.f;
114*c8dee2aaSAndroid Build Coastguard Worker type = Type::kAxisAligned;
115*c8dee2aaSAndroid Build Coastguard Worker } else {
116*c8dee2aaSAndroid Build Coastguard Worker map_rect_general(rect, m, &x, &y, &w);
117*c8dee2aaSAndroid Build Coastguard Worker type = quad_type_for_transformed_rect(m);
118*c8dee2aaSAndroid Build Coastguard Worker }
119*c8dee2aaSAndroid Build Coastguard Worker return GrQuad(x, y, w, type);
120*c8dee2aaSAndroid Build Coastguard Worker }
121*c8dee2aaSAndroid Build Coastguard Worker
MakeFromSkQuad(const SkPoint pts[4],const SkMatrix & matrix)122*c8dee2aaSAndroid Build Coastguard Worker GrQuad GrQuad::MakeFromSkQuad(const SkPoint pts[4], const SkMatrix& matrix) {
123*c8dee2aaSAndroid Build Coastguard Worker V4f xs, ys;
124*c8dee2aaSAndroid Build Coastguard Worker rearrange_sk_to_gr_points(pts, &xs, &ys);
125*c8dee2aaSAndroid Build Coastguard Worker Type type = quad_type_for_points(pts, matrix);
126*c8dee2aaSAndroid Build Coastguard Worker if (matrix.isIdentity()) {
127*c8dee2aaSAndroid Build Coastguard Worker return GrQuad(xs, ys, 1.f, type);
128*c8dee2aaSAndroid Build Coastguard Worker } else {
129*c8dee2aaSAndroid Build Coastguard Worker V4f mx, my, mw;
130*c8dee2aaSAndroid Build Coastguard Worker map_quad_general(xs, ys, matrix, &mx, &my, &mw);
131*c8dee2aaSAndroid Build Coastguard Worker return GrQuad(mx, my, mw, type);
132*c8dee2aaSAndroid Build Coastguard Worker }
133*c8dee2aaSAndroid Build Coastguard Worker }
134*c8dee2aaSAndroid Build Coastguard Worker
aaHasEffectOnRect(GrQuadAAFlags edgeFlags) const135*c8dee2aaSAndroid Build Coastguard Worker bool GrQuad::aaHasEffectOnRect(GrQuadAAFlags edgeFlags) const {
136*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(this->quadType() == Type::kAxisAligned);
137*c8dee2aaSAndroid Build Coastguard Worker // If rect, ws must all be 1s so no need to divide
138*c8dee2aaSAndroid Build Coastguard Worker return aa_affects_rect(edgeFlags, fX[0], fY[0], fX[3], fY[3]);
139*c8dee2aaSAndroid Build Coastguard Worker }
140*c8dee2aaSAndroid Build Coastguard Worker
asRect(SkRect * rect) const141*c8dee2aaSAndroid Build Coastguard Worker bool GrQuad::asRect(SkRect* rect) const {
142*c8dee2aaSAndroid Build Coastguard Worker if (this->quadType() != Type::kAxisAligned) {
143*c8dee2aaSAndroid Build Coastguard Worker return false;
144*c8dee2aaSAndroid Build Coastguard Worker }
145*c8dee2aaSAndroid Build Coastguard Worker
146*c8dee2aaSAndroid Build Coastguard Worker *rect = this->bounds();
147*c8dee2aaSAndroid Build Coastguard Worker // v0 at the geometric top-left is unique amongst axis-aligned vertex orders
148*c8dee2aaSAndroid Build Coastguard Worker // (90, 180, 270 rotations or axis flips all move v0).
149*c8dee2aaSAndroid Build Coastguard Worker return fX[0] == rect->fLeft && fY[0] == rect->fTop;
150*c8dee2aaSAndroid Build Coastguard Worker }
151