xref: /aosp_15_r20/external/skia/src/gpu/ganesh/geometry/GrShape.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2020 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/geometry/GrShape.h"
9*c8dee2aaSAndroid Build Coastguard Worker 
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkArc.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkPathPriv.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkRRectPriv.h"
14*c8dee2aaSAndroid Build Coastguard Worker 
15*c8dee2aaSAndroid Build Coastguard Worker #include <algorithm>
16*c8dee2aaSAndroid Build Coastguard Worker 
operator =(const GrShape & shape)17*c8dee2aaSAndroid Build Coastguard Worker GrShape& GrShape::operator=(const GrShape& shape) {
18*c8dee2aaSAndroid Build Coastguard Worker     switch (shape.type()) {
19*c8dee2aaSAndroid Build Coastguard Worker         case Type::kEmpty:
20*c8dee2aaSAndroid Build Coastguard Worker             this->reset();
21*c8dee2aaSAndroid Build Coastguard Worker             break;
22*c8dee2aaSAndroid Build Coastguard Worker         case Type::kPoint:
23*c8dee2aaSAndroid Build Coastguard Worker             this->setPoint(shape.fPoint);
24*c8dee2aaSAndroid Build Coastguard Worker             break;
25*c8dee2aaSAndroid Build Coastguard Worker         case Type::kRect:
26*c8dee2aaSAndroid Build Coastguard Worker             this->setRect(shape.fRect);
27*c8dee2aaSAndroid Build Coastguard Worker             break;
28*c8dee2aaSAndroid Build Coastguard Worker         case Type::kRRect:
29*c8dee2aaSAndroid Build Coastguard Worker             this->setRRect(shape.fRRect);
30*c8dee2aaSAndroid Build Coastguard Worker             break;
31*c8dee2aaSAndroid Build Coastguard Worker         case Type::kPath:
32*c8dee2aaSAndroid Build Coastguard Worker             this->setPath(shape.fPath);
33*c8dee2aaSAndroid Build Coastguard Worker             break;
34*c8dee2aaSAndroid Build Coastguard Worker         case Type::kArc:
35*c8dee2aaSAndroid Build Coastguard Worker             this->setArc(shape.fArc);
36*c8dee2aaSAndroid Build Coastguard Worker             break;
37*c8dee2aaSAndroid Build Coastguard Worker         case Type::kLine:
38*c8dee2aaSAndroid Build Coastguard Worker             this->setLine(shape.fLine);
39*c8dee2aaSAndroid Build Coastguard Worker             break;
40*c8dee2aaSAndroid Build Coastguard Worker     }
41*c8dee2aaSAndroid Build Coastguard Worker 
42*c8dee2aaSAndroid Build Coastguard Worker     fStart = shape.fStart;
43*c8dee2aaSAndroid Build Coastguard Worker     fCW = shape.fCW;
44*c8dee2aaSAndroid Build Coastguard Worker     fInverted = shape.fInverted;
45*c8dee2aaSAndroid Build Coastguard Worker 
46*c8dee2aaSAndroid Build Coastguard Worker     return *this;
47*c8dee2aaSAndroid Build Coastguard Worker }
48*c8dee2aaSAndroid Build Coastguard Worker 
stateKey() const49*c8dee2aaSAndroid Build Coastguard Worker uint32_t GrShape::stateKey() const {
50*c8dee2aaSAndroid Build Coastguard Worker     // Use the path's full fill type instead of just whether or not it's inverted.
51*c8dee2aaSAndroid Build Coastguard Worker     uint32_t key = this->isPath() ? static_cast<uint32_t>(fPath.getFillType())
52*c8dee2aaSAndroid Build Coastguard Worker                                   : (fInverted ? 1 : 0);
53*c8dee2aaSAndroid Build Coastguard Worker     key |= ((uint32_t) fType) << 2; // fill type was 2 bits
54*c8dee2aaSAndroid Build Coastguard Worker     key |= fStart             << 5; // type was 3 bits, total 5 bits so far
55*c8dee2aaSAndroid Build Coastguard Worker     key |= (fCW ? 1 : 0)      << 8; // start was 3 bits, total 8 bits so far
56*c8dee2aaSAndroid Build Coastguard Worker     return key;
57*c8dee2aaSAndroid Build Coastguard Worker }
58*c8dee2aaSAndroid Build Coastguard Worker 
simplifyPath(unsigned flags)59*c8dee2aaSAndroid Build Coastguard Worker bool GrShape::simplifyPath(unsigned flags) {
60*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(this->isPath());
61*c8dee2aaSAndroid Build Coastguard Worker 
62*c8dee2aaSAndroid Build Coastguard Worker     SkRect rect;
63*c8dee2aaSAndroid Build Coastguard Worker     SkRRect rrect;
64*c8dee2aaSAndroid Build Coastguard Worker     SkPoint pts[2];
65*c8dee2aaSAndroid Build Coastguard Worker 
66*c8dee2aaSAndroid Build Coastguard Worker     SkPathDirection dir;
67*c8dee2aaSAndroid Build Coastguard Worker     unsigned start;
68*c8dee2aaSAndroid Build Coastguard Worker 
69*c8dee2aaSAndroid Build Coastguard Worker     if (fPath.isEmpty()) {
70*c8dee2aaSAndroid Build Coastguard Worker         this->setType(Type::kEmpty);
71*c8dee2aaSAndroid Build Coastguard Worker         return false;
72*c8dee2aaSAndroid Build Coastguard Worker     } else if (fPath.isLine(pts)) {
73*c8dee2aaSAndroid Build Coastguard Worker         this->simplifyLine(pts[0], pts[1], flags);
74*c8dee2aaSAndroid Build Coastguard Worker         return false;
75*c8dee2aaSAndroid Build Coastguard Worker     } else if (SkPathPriv::IsRRect(fPath, &rrect, &dir, &start)) {
76*c8dee2aaSAndroid Build Coastguard Worker         this->simplifyRRect(rrect, dir, start, flags);
77*c8dee2aaSAndroid Build Coastguard Worker         return true;
78*c8dee2aaSAndroid Build Coastguard Worker     } else if (SkPathPriv::IsOval(fPath, &rect, &dir, &start)) {
79*c8dee2aaSAndroid Build Coastguard Worker         // Convert to rrect indexing since oval is not represented explicitly
80*c8dee2aaSAndroid Build Coastguard Worker         this->simplifyRRect(SkRRect::MakeOval(rect), dir, start * 2, flags);
81*c8dee2aaSAndroid Build Coastguard Worker         return true;
82*c8dee2aaSAndroid Build Coastguard Worker     } else if (SkPathPriv::IsSimpleRect(fPath, (flags & kSimpleFill_Flag), &rect, &dir, &start)) {
83*c8dee2aaSAndroid Build Coastguard Worker         // When there is a path effect we restrict rect detection to the narrower API that
84*c8dee2aaSAndroid Build Coastguard Worker         // gives us the starting position. Otherwise, we will retry with the more aggressive
85*c8dee2aaSAndroid Build Coastguard Worker         // isRect().
86*c8dee2aaSAndroid Build Coastguard Worker         this->simplifyRect(rect, dir, start, flags);
87*c8dee2aaSAndroid Build Coastguard Worker         return true;
88*c8dee2aaSAndroid Build Coastguard Worker     } else if (flags & kIgnoreWinding_Flag) {
89*c8dee2aaSAndroid Build Coastguard Worker         // Attempt isRect() since we don't have to preserve any winding info
90*c8dee2aaSAndroid Build Coastguard Worker         bool closed;
91*c8dee2aaSAndroid Build Coastguard Worker         if (fPath.isRect(&rect, &closed) && (closed || (flags & kSimpleFill_Flag))) {
92*c8dee2aaSAndroid Build Coastguard Worker             this->simplifyRect(rect, kDefaultDir, kDefaultStart, flags);
93*c8dee2aaSAndroid Build Coastguard Worker             return true;
94*c8dee2aaSAndroid Build Coastguard Worker         }
95*c8dee2aaSAndroid Build Coastguard Worker     }
96*c8dee2aaSAndroid Build Coastguard Worker     // No further simplification for a path. For performance reasons, we don't query the path to
97*c8dee2aaSAndroid Build Coastguard Worker     // determine it was closed, as whether or not it was closed when it remains a path type is not
98*c8dee2aaSAndroid Build Coastguard Worker     // important for styling.
99*c8dee2aaSAndroid Build Coastguard Worker     return false;
100*c8dee2aaSAndroid Build Coastguard Worker }
101*c8dee2aaSAndroid Build Coastguard Worker 
simplifyArc(unsigned flags)102*c8dee2aaSAndroid Build Coastguard Worker bool GrShape::simplifyArc(unsigned flags) {
103*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(this->isArc());
104*c8dee2aaSAndroid Build Coastguard Worker 
105*c8dee2aaSAndroid Build Coastguard Worker     // Arcs can simplify to rrects, lines, points, or empty; regardless of what it simplifies to
106*c8dee2aaSAndroid Build Coastguard Worker     // it was closed if went through the center point.
107*c8dee2aaSAndroid Build Coastguard Worker     bool wasClosed = fArc.isWedge();
108*c8dee2aaSAndroid Build Coastguard Worker     if (fArc.fOval.isEmpty() || !fArc.fSweepAngle) {
109*c8dee2aaSAndroid Build Coastguard Worker         if (flags & kSimpleFill_Flag) {
110*c8dee2aaSAndroid Build Coastguard Worker             // Go straight to empty, since the other degenerate shapes all have 0 area anyway.
111*c8dee2aaSAndroid Build Coastguard Worker             this->setType(Type::kEmpty);
112*c8dee2aaSAndroid Build Coastguard Worker         } else if (!fArc.fSweepAngle) {
113*c8dee2aaSAndroid Build Coastguard Worker             SkPoint center = {fArc.fOval.centerX(), fArc.fOval.centerY()};
114*c8dee2aaSAndroid Build Coastguard Worker             SkScalar startRad = SkDegreesToRadians(fArc.fStartAngle);
115*c8dee2aaSAndroid Build Coastguard Worker             SkPoint start = {center.fX + 0.5f * fArc.fOval.width() * SkScalarCos(startRad),
116*c8dee2aaSAndroid Build Coastguard Worker                                 center.fY + 0.5f * fArc.fOval.height() * SkScalarSin(startRad)};
117*c8dee2aaSAndroid Build Coastguard Worker             // Either just the starting point, or a line from the center to the start
118*c8dee2aaSAndroid Build Coastguard Worker             if (fArc.isWedge()) {
119*c8dee2aaSAndroid Build Coastguard Worker                 this->simplifyLine(center, start, flags);
120*c8dee2aaSAndroid Build Coastguard Worker              } else {
121*c8dee2aaSAndroid Build Coastguard Worker                 this->simplifyPoint(start, flags);
122*c8dee2aaSAndroid Build Coastguard Worker              }
123*c8dee2aaSAndroid Build Coastguard Worker         } else {
124*c8dee2aaSAndroid Build Coastguard Worker             // TODO: Theoretically, we could analyze the arc projected into the empty bounds to
125*c8dee2aaSAndroid Build Coastguard Worker             // determine a line, but that is somewhat complex for little value (since the arc
126*c8dee2aaSAndroid Build Coastguard Worker             // can backtrack on itself if the sweep angle is large enough).
127*c8dee2aaSAndroid Build Coastguard Worker             this->setType(Type::kEmpty);
128*c8dee2aaSAndroid Build Coastguard Worker         }
129*c8dee2aaSAndroid Build Coastguard Worker     } else {
130*c8dee2aaSAndroid Build Coastguard Worker         if ((flags & kSimpleFill_Flag) ||
131*c8dee2aaSAndroid Build Coastguard Worker             ((flags & kIgnoreWinding_Flag) && !fArc.isWedge())) {
132*c8dee2aaSAndroid Build Coastguard Worker             // Eligible to turn into an oval if it sweeps a full circle
133*c8dee2aaSAndroid Build Coastguard Worker             if (fArc.fSweepAngle <= -360.f || fArc.fSweepAngle >= 360.f) {
134*c8dee2aaSAndroid Build Coastguard Worker                 this->simplifyRRect(SkRRect::MakeOval(fArc.fOval),
135*c8dee2aaSAndroid Build Coastguard Worker                                     kDefaultDir, kDefaultStart, flags);
136*c8dee2aaSAndroid Build Coastguard Worker                 return true;
137*c8dee2aaSAndroid Build Coastguard Worker             }
138*c8dee2aaSAndroid Build Coastguard Worker         }
139*c8dee2aaSAndroid Build Coastguard Worker 
140*c8dee2aaSAndroid Build Coastguard Worker         if (flags & kMakeCanonical_Flag) {
141*c8dee2aaSAndroid Build Coastguard Worker             // Map start to 0 to 360, sweep is always positive
142*c8dee2aaSAndroid Build Coastguard Worker             if (fArc.fSweepAngle < 0) {
143*c8dee2aaSAndroid Build Coastguard Worker                 fArc.fStartAngle = fArc.fStartAngle + fArc.fSweepAngle;
144*c8dee2aaSAndroid Build Coastguard Worker                 fArc.fSweepAngle = -fArc.fSweepAngle;
145*c8dee2aaSAndroid Build Coastguard Worker             }
146*c8dee2aaSAndroid Build Coastguard Worker 
147*c8dee2aaSAndroid Build Coastguard Worker             if (fArc.fStartAngle < 0 || fArc.fStartAngle >= 360.f) {
148*c8dee2aaSAndroid Build Coastguard Worker                 fArc.fStartAngle = SkScalarMod(fArc.fStartAngle, 360.f);
149*c8dee2aaSAndroid Build Coastguard Worker             }
150*c8dee2aaSAndroid Build Coastguard Worker         }
151*c8dee2aaSAndroid Build Coastguard Worker     }
152*c8dee2aaSAndroid Build Coastguard Worker 
153*c8dee2aaSAndroid Build Coastguard Worker     return wasClosed;
154*c8dee2aaSAndroid Build Coastguard Worker }
155*c8dee2aaSAndroid Build Coastguard Worker 
simplifyRRect(const SkRRect & rrect,SkPathDirection dir,unsigned start,unsigned flags)156*c8dee2aaSAndroid Build Coastguard Worker void GrShape::simplifyRRect(const SkRRect& rrect, SkPathDirection dir, unsigned start,
157*c8dee2aaSAndroid Build Coastguard Worker                             unsigned flags) {
158*c8dee2aaSAndroid Build Coastguard Worker     if (rrect.isEmpty() || rrect.isRect()) {
159*c8dee2aaSAndroid Build Coastguard Worker         // Change index from rrect to rect
160*c8dee2aaSAndroid Build Coastguard Worker         start = ((start + 1) / 2) % 4;
161*c8dee2aaSAndroid Build Coastguard Worker         this->simplifyRect(rrect.rect(), dir, start, flags);
162*c8dee2aaSAndroid Build Coastguard Worker     } else if (!this->isRRect()) {
163*c8dee2aaSAndroid Build Coastguard Worker         this->setType(Type::kRRect);
164*c8dee2aaSAndroid Build Coastguard Worker         fRRect = rrect;
165*c8dee2aaSAndroid Build Coastguard Worker         this->setPathWindingParams(dir, start);
166*c8dee2aaSAndroid Build Coastguard Worker         // A round rect is already canonical, so there's nothing more to do
167*c8dee2aaSAndroid Build Coastguard Worker     } else {
168*c8dee2aaSAndroid Build Coastguard Worker         // If starting as a round rect, the provided rrect/winding params should be already set
169*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT(fRRect == rrect && this->dir() == dir && this->startIndex() == start);
170*c8dee2aaSAndroid Build Coastguard Worker     }
171*c8dee2aaSAndroid Build Coastguard Worker }
172*c8dee2aaSAndroid Build Coastguard Worker 
simplifyRect(const SkRect & rect,SkPathDirection dir,unsigned start,unsigned flags)173*c8dee2aaSAndroid Build Coastguard Worker void GrShape::simplifyRect(const SkRect& rect, SkPathDirection dir, unsigned start,
174*c8dee2aaSAndroid Build Coastguard Worker                            unsigned flags) {
175*c8dee2aaSAndroid Build Coastguard Worker     if (!rect.width() || !rect.height()) {
176*c8dee2aaSAndroid Build Coastguard Worker         if (flags & kSimpleFill_Flag) {
177*c8dee2aaSAndroid Build Coastguard Worker             // A zero area, filled shape so go straight to empty
178*c8dee2aaSAndroid Build Coastguard Worker             this->setType(Type::kEmpty);
179*c8dee2aaSAndroid Build Coastguard Worker         } else if (!rect.width() ^ !rect.height()) {
180*c8dee2aaSAndroid Build Coastguard Worker             // A line, choose the first point that best matches the starting index
181*c8dee2aaSAndroid Build Coastguard Worker             SkPoint p1 = {rect.fLeft, rect.fTop};
182*c8dee2aaSAndroid Build Coastguard Worker             SkPoint p2 = {rect.fRight, rect.fBottom};
183*c8dee2aaSAndroid Build Coastguard Worker             if (start >= 2 && !(flags & kIgnoreWinding_Flag)) {
184*c8dee2aaSAndroid Build Coastguard Worker                 using std::swap;
185*c8dee2aaSAndroid Build Coastguard Worker                 swap(p1, p2);
186*c8dee2aaSAndroid Build Coastguard Worker             }
187*c8dee2aaSAndroid Build Coastguard Worker             this->simplifyLine(p1, p2, flags);
188*c8dee2aaSAndroid Build Coastguard Worker         } else {
189*c8dee2aaSAndroid Build Coastguard Worker             // A point (all edges are equal, so start+dir doesn't affect choice)
190*c8dee2aaSAndroid Build Coastguard Worker             this->simplifyPoint({rect.fLeft, rect.fTop}, flags);
191*c8dee2aaSAndroid Build Coastguard Worker         }
192*c8dee2aaSAndroid Build Coastguard Worker     } else {
193*c8dee2aaSAndroid Build Coastguard Worker         if (!this->isRect()) {
194*c8dee2aaSAndroid Build Coastguard Worker             this->setType(Type::kRect);
195*c8dee2aaSAndroid Build Coastguard Worker             fRect = rect;
196*c8dee2aaSAndroid Build Coastguard Worker             this->setPathWindingParams(dir, start);
197*c8dee2aaSAndroid Build Coastguard Worker         } else {
198*c8dee2aaSAndroid Build Coastguard Worker             // If starting as a rect, the provided rect/winding params should already be set
199*c8dee2aaSAndroid Build Coastguard Worker             SkASSERT(fRect == rect && this->dir() == dir && this->startIndex() == start);
200*c8dee2aaSAndroid Build Coastguard Worker         }
201*c8dee2aaSAndroid Build Coastguard Worker         if (flags & kMakeCanonical_Flag) {
202*c8dee2aaSAndroid Build Coastguard Worker             fRect.sort();
203*c8dee2aaSAndroid Build Coastguard Worker         }
204*c8dee2aaSAndroid Build Coastguard Worker     }
205*c8dee2aaSAndroid Build Coastguard Worker }
206*c8dee2aaSAndroid Build Coastguard Worker 
simplifyLine(const SkPoint & p1,const SkPoint & p2,unsigned flags)207*c8dee2aaSAndroid Build Coastguard Worker void GrShape::simplifyLine(const SkPoint& p1, const SkPoint& p2, unsigned flags) {
208*c8dee2aaSAndroid Build Coastguard Worker     if (flags & kSimpleFill_Flag) {
209*c8dee2aaSAndroid Build Coastguard Worker         this->setType(Type::kEmpty);
210*c8dee2aaSAndroid Build Coastguard Worker     } else if (p1 == p2) {
211*c8dee2aaSAndroid Build Coastguard Worker         this->simplifyPoint(p1, false);
212*c8dee2aaSAndroid Build Coastguard Worker     } else {
213*c8dee2aaSAndroid Build Coastguard Worker         if (!this->isLine()) {
214*c8dee2aaSAndroid Build Coastguard Worker             this->setType(Type::kLine);
215*c8dee2aaSAndroid Build Coastguard Worker             fLine.fP1 = p1;
216*c8dee2aaSAndroid Build Coastguard Worker             fLine.fP2 = p2;
217*c8dee2aaSAndroid Build Coastguard Worker         } else {
218*c8dee2aaSAndroid Build Coastguard Worker             // If starting as a line, the provided points should already be set
219*c8dee2aaSAndroid Build Coastguard Worker             SkASSERT(fLine.fP1 == p1 && fLine.fP2 == p2);
220*c8dee2aaSAndroid Build Coastguard Worker         }
221*c8dee2aaSAndroid Build Coastguard Worker         if (flags & kMakeCanonical_Flag) {
222*c8dee2aaSAndroid Build Coastguard Worker              // Sort the end points
223*c8dee2aaSAndroid Build Coastguard Worker              if (fLine.fP2.fY < fLine.fP1.fY ||
224*c8dee2aaSAndroid Build Coastguard Worker                  (fLine.fP2.fY == fLine.fP1.fY && fLine.fP2.fX < fLine.fP1.fX)) {
225*c8dee2aaSAndroid Build Coastguard Worker                 using std::swap;
226*c8dee2aaSAndroid Build Coastguard Worker                 swap(fLine.fP1, fLine.fP2);
227*c8dee2aaSAndroid Build Coastguard Worker             }
228*c8dee2aaSAndroid Build Coastguard Worker         }
229*c8dee2aaSAndroid Build Coastguard Worker     }
230*c8dee2aaSAndroid Build Coastguard Worker }
231*c8dee2aaSAndroid Build Coastguard Worker 
simplifyPoint(const SkPoint & point,unsigned flags)232*c8dee2aaSAndroid Build Coastguard Worker void GrShape::simplifyPoint(const SkPoint& point, unsigned flags) {
233*c8dee2aaSAndroid Build Coastguard Worker     if (flags & kSimpleFill_Flag) {
234*c8dee2aaSAndroid Build Coastguard Worker         this->setType(Type::kEmpty);
235*c8dee2aaSAndroid Build Coastguard Worker     } else if (!this->isPoint()) {
236*c8dee2aaSAndroid Build Coastguard Worker         this->setType(Type::kPoint);
237*c8dee2aaSAndroid Build Coastguard Worker         fPoint = point;
238*c8dee2aaSAndroid Build Coastguard Worker     } else {
239*c8dee2aaSAndroid Build Coastguard Worker         // If starting as a point, the provided position should already be set
240*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT(point == fPoint);
241*c8dee2aaSAndroid Build Coastguard Worker     }
242*c8dee2aaSAndroid Build Coastguard Worker }
243*c8dee2aaSAndroid Build Coastguard Worker 
simplify(unsigned flags)244*c8dee2aaSAndroid Build Coastguard Worker bool GrShape::simplify(unsigned flags) {
245*c8dee2aaSAndroid Build Coastguard Worker     // Verify that winding parameters are valid for the current type.
246*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT((fType == Type::kRect || fType == Type::kRRect) ||
247*c8dee2aaSAndroid Build Coastguard Worker              (this->dir() == kDefaultDir && this->startIndex() == kDefaultStart));
248*c8dee2aaSAndroid Build Coastguard Worker 
249*c8dee2aaSAndroid Build Coastguard Worker     // The type specific functions automatically fall through to the simpler shapes, so
250*c8dee2aaSAndroid Build Coastguard Worker     // we only need to start in the right place.
251*c8dee2aaSAndroid Build Coastguard Worker     bool wasClosed = false;
252*c8dee2aaSAndroid Build Coastguard Worker     switch (fType) {
253*c8dee2aaSAndroid Build Coastguard Worker         case Type::kEmpty:
254*c8dee2aaSAndroid Build Coastguard Worker             // do nothing
255*c8dee2aaSAndroid Build Coastguard Worker             break;
256*c8dee2aaSAndroid Build Coastguard Worker         case Type::kPoint:
257*c8dee2aaSAndroid Build Coastguard Worker             this->simplifyPoint(fPoint, flags);
258*c8dee2aaSAndroid Build Coastguard Worker             break;
259*c8dee2aaSAndroid Build Coastguard Worker         case Type::kLine:
260*c8dee2aaSAndroid Build Coastguard Worker             this->simplifyLine(fLine.fP1, fLine.fP2, flags);
261*c8dee2aaSAndroid Build Coastguard Worker             break;
262*c8dee2aaSAndroid Build Coastguard Worker         case Type::kRect:
263*c8dee2aaSAndroid Build Coastguard Worker             this->simplifyRect(fRect, this->dir(), this->startIndex(), flags);
264*c8dee2aaSAndroid Build Coastguard Worker             wasClosed = true;
265*c8dee2aaSAndroid Build Coastguard Worker             break;
266*c8dee2aaSAndroid Build Coastguard Worker         case Type::kRRect:
267*c8dee2aaSAndroid Build Coastguard Worker             this->simplifyRRect(fRRect, this->dir(), this->startIndex(), flags);
268*c8dee2aaSAndroid Build Coastguard Worker             wasClosed = true;
269*c8dee2aaSAndroid Build Coastguard Worker             break;
270*c8dee2aaSAndroid Build Coastguard Worker         case Type::kPath:
271*c8dee2aaSAndroid Build Coastguard Worker             wasClosed = this->simplifyPath(flags);
272*c8dee2aaSAndroid Build Coastguard Worker             break;
273*c8dee2aaSAndroid Build Coastguard Worker         case Type::kArc:
274*c8dee2aaSAndroid Build Coastguard Worker             wasClosed = this->simplifyArc(flags);
275*c8dee2aaSAndroid Build Coastguard Worker             break;
276*c8dee2aaSAndroid Build Coastguard Worker 
277*c8dee2aaSAndroid Build Coastguard Worker         default:
278*c8dee2aaSAndroid Build Coastguard Worker             SkUNREACHABLE;
279*c8dee2aaSAndroid Build Coastguard Worker     }
280*c8dee2aaSAndroid Build Coastguard Worker 
281*c8dee2aaSAndroid Build Coastguard Worker     if (((flags & kIgnoreWinding_Flag) || (fType != Type::kRect && fType != Type::kRRect))) {
282*c8dee2aaSAndroid Build Coastguard Worker         // Reset winding parameters if we don't need them anymore
283*c8dee2aaSAndroid Build Coastguard Worker         this->setPathWindingParams(kDefaultDir, kDefaultStart);
284*c8dee2aaSAndroid Build Coastguard Worker     }
285*c8dee2aaSAndroid Build Coastguard Worker 
286*c8dee2aaSAndroid Build Coastguard Worker     return wasClosed;
287*c8dee2aaSAndroid Build Coastguard Worker }
288*c8dee2aaSAndroid Build Coastguard Worker 
conservativeContains(const SkRect & rect) const289*c8dee2aaSAndroid Build Coastguard Worker bool GrShape::conservativeContains(const SkRect& rect) const {
290*c8dee2aaSAndroid Build Coastguard Worker     switch (this->type()) {
291*c8dee2aaSAndroid Build Coastguard Worker         case Type::kEmpty:
292*c8dee2aaSAndroid Build Coastguard Worker         case Type::kPoint: // fall through since a point has 0 area
293*c8dee2aaSAndroid Build Coastguard Worker         case Type::kLine:  // fall through, "" (currently choosing not to test if 'rect' == line)
294*c8dee2aaSAndroid Build Coastguard Worker             return false;
295*c8dee2aaSAndroid Build Coastguard Worker         case Type::kRect:
296*c8dee2aaSAndroid Build Coastguard Worker             return fRect.contains(rect);
297*c8dee2aaSAndroid Build Coastguard Worker         case Type::kRRect:
298*c8dee2aaSAndroid Build Coastguard Worker             return fRRect.contains(rect);
299*c8dee2aaSAndroid Build Coastguard Worker         case Type::kPath:
300*c8dee2aaSAndroid Build Coastguard Worker             return fPath.conservativelyContainsRect(rect);
301*c8dee2aaSAndroid Build Coastguard Worker         case Type::kArc:
302*c8dee2aaSAndroid Build Coastguard Worker             if (fArc.fType == SkArc::Type::kWedge) {
303*c8dee2aaSAndroid Build Coastguard Worker                 SkPath arc;
304*c8dee2aaSAndroid Build Coastguard Worker                 this->asPath(&arc);
305*c8dee2aaSAndroid Build Coastguard Worker                 return arc.conservativelyContainsRect(rect);
306*c8dee2aaSAndroid Build Coastguard Worker             } else {
307*c8dee2aaSAndroid Build Coastguard Worker                 return false;
308*c8dee2aaSAndroid Build Coastguard Worker             }
309*c8dee2aaSAndroid Build Coastguard Worker     }
310*c8dee2aaSAndroid Build Coastguard Worker     SkUNREACHABLE;
311*c8dee2aaSAndroid Build Coastguard Worker }
312*c8dee2aaSAndroid Build Coastguard Worker 
conservativeContains(const SkPoint & point) const313*c8dee2aaSAndroid Build Coastguard Worker bool GrShape::conservativeContains(const SkPoint& point) const {
314*c8dee2aaSAndroid Build Coastguard Worker     switch (this->type()) {
315*c8dee2aaSAndroid Build Coastguard Worker         case Type::kEmpty:
316*c8dee2aaSAndroid Build Coastguard Worker         case Type::kPoint: // fall through, currently choosing not to test if shape == point
317*c8dee2aaSAndroid Build Coastguard Worker         case Type::kLine:  // fall through, ""
318*c8dee2aaSAndroid Build Coastguard Worker         case Type::kArc:
319*c8dee2aaSAndroid Build Coastguard Worker             return false;
320*c8dee2aaSAndroid Build Coastguard Worker         case Type::kRect:
321*c8dee2aaSAndroid Build Coastguard Worker             return fRect.contains(point.fX, point.fY);
322*c8dee2aaSAndroid Build Coastguard Worker         case Type::kRRect:
323*c8dee2aaSAndroid Build Coastguard Worker             return SkRRectPriv::ContainsPoint(fRRect, point);
324*c8dee2aaSAndroid Build Coastguard Worker         case Type::kPath:
325*c8dee2aaSAndroid Build Coastguard Worker             return fPath.contains(point.fX, point.fY);
326*c8dee2aaSAndroid Build Coastguard Worker     }
327*c8dee2aaSAndroid Build Coastguard Worker     SkUNREACHABLE;
328*c8dee2aaSAndroid Build Coastguard Worker }
329*c8dee2aaSAndroid Build Coastguard Worker 
closed() const330*c8dee2aaSAndroid Build Coastguard Worker bool GrShape::closed() const {
331*c8dee2aaSAndroid Build Coastguard Worker     switch (this->type()) {
332*c8dee2aaSAndroid Build Coastguard Worker         case Type::kEmpty: // fall through
333*c8dee2aaSAndroid Build Coastguard Worker         case Type::kRect:  // fall through
334*c8dee2aaSAndroid Build Coastguard Worker         case Type::kRRect:
335*c8dee2aaSAndroid Build Coastguard Worker             return true;
336*c8dee2aaSAndroid Build Coastguard Worker         case Type::kPath:
337*c8dee2aaSAndroid Build Coastguard Worker             // SkPath doesn't keep track of the closed status of each contour.
338*c8dee2aaSAndroid Build Coastguard Worker             return SkPathPriv::IsClosedSingleContour(fPath);
339*c8dee2aaSAndroid Build Coastguard Worker         case Type::kArc:
340*c8dee2aaSAndroid Build Coastguard Worker             return fArc.fType == SkArc::Type::kWedge;
341*c8dee2aaSAndroid Build Coastguard Worker         case Type::kPoint: // fall through
342*c8dee2aaSAndroid Build Coastguard Worker         case Type::kLine:
343*c8dee2aaSAndroid Build Coastguard Worker             return false;
344*c8dee2aaSAndroid Build Coastguard Worker     }
345*c8dee2aaSAndroid Build Coastguard Worker     SkUNREACHABLE;
346*c8dee2aaSAndroid Build Coastguard Worker }
347*c8dee2aaSAndroid Build Coastguard Worker 
convex(bool simpleFill) const348*c8dee2aaSAndroid Build Coastguard Worker bool GrShape::convex(bool simpleFill) const {
349*c8dee2aaSAndroid Build Coastguard Worker     switch (this->type()) {
350*c8dee2aaSAndroid Build Coastguard Worker         case Type::kEmpty: // fall through
351*c8dee2aaSAndroid Build Coastguard Worker         case Type::kRect:  // fall through
352*c8dee2aaSAndroid Build Coastguard Worker         case Type::kRRect:
353*c8dee2aaSAndroid Build Coastguard Worker             return true;
354*c8dee2aaSAndroid Build Coastguard Worker         case Type::kPath:
355*c8dee2aaSAndroid Build Coastguard Worker             // SkPath.isConvex() really means "is this path convex were it to be closed".
356*c8dee2aaSAndroid Build Coastguard Worker             // Convex paths may only have one contour hence isLastContourClosed() is sufficient.
357*c8dee2aaSAndroid Build Coastguard Worker             return (simpleFill || fPath.isLastContourClosed()) && fPath.isConvex();
358*c8dee2aaSAndroid Build Coastguard Worker         case Type::kArc:
359*c8dee2aaSAndroid Build Coastguard Worker             return SkPathPriv::DrawArcIsConvex(fArc.fSweepAngle, fArc.fType, simpleFill);
360*c8dee2aaSAndroid Build Coastguard Worker         case Type::kPoint: // fall through
361*c8dee2aaSAndroid Build Coastguard Worker         case Type::kLine:
362*c8dee2aaSAndroid Build Coastguard Worker             return false;
363*c8dee2aaSAndroid Build Coastguard Worker     }
364*c8dee2aaSAndroid Build Coastguard Worker     SkUNREACHABLE;
365*c8dee2aaSAndroid Build Coastguard Worker }
366*c8dee2aaSAndroid Build Coastguard Worker 
bounds() const367*c8dee2aaSAndroid Build Coastguard Worker SkRect GrShape::bounds() const {
368*c8dee2aaSAndroid Build Coastguard Worker     // Bounds where left == bottom or top == right can indicate a line or point shape. We return
369*c8dee2aaSAndroid Build Coastguard Worker     // inverted bounds for a truly empty shape.
370*c8dee2aaSAndroid Build Coastguard Worker     static constexpr SkRect kInverted = SkRect::MakeLTRB(1, 1, -1, -1);
371*c8dee2aaSAndroid Build Coastguard Worker     switch (this->type()) {
372*c8dee2aaSAndroid Build Coastguard Worker         case Type::kEmpty:
373*c8dee2aaSAndroid Build Coastguard Worker             return kInverted;
374*c8dee2aaSAndroid Build Coastguard Worker         case Type::kPoint:
375*c8dee2aaSAndroid Build Coastguard Worker             return {fPoint.fX, fPoint.fY, fPoint.fX, fPoint.fY};
376*c8dee2aaSAndroid Build Coastguard Worker         case Type::kRect:
377*c8dee2aaSAndroid Build Coastguard Worker             return fRect.makeSorted();
378*c8dee2aaSAndroid Build Coastguard Worker         case Type::kRRect:
379*c8dee2aaSAndroid Build Coastguard Worker             return fRRect.getBounds();
380*c8dee2aaSAndroid Build Coastguard Worker         case Type::kPath:
381*c8dee2aaSAndroid Build Coastguard Worker             return fPath.getBounds();
382*c8dee2aaSAndroid Build Coastguard Worker         case Type::kArc:
383*c8dee2aaSAndroid Build Coastguard Worker             return fArc.fOval;
384*c8dee2aaSAndroid Build Coastguard Worker         case Type::kLine: {
385*c8dee2aaSAndroid Build Coastguard Worker             SkRect b = SkRect::MakeLTRB(fLine.fP1.fX, fLine.fP1.fY,
386*c8dee2aaSAndroid Build Coastguard Worker                                         fLine.fP2.fX, fLine.fP2.fY);
387*c8dee2aaSAndroid Build Coastguard Worker             b.sort();
388*c8dee2aaSAndroid Build Coastguard Worker             return b; }
389*c8dee2aaSAndroid Build Coastguard Worker     }
390*c8dee2aaSAndroid Build Coastguard Worker     SkUNREACHABLE;
391*c8dee2aaSAndroid Build Coastguard Worker }
392*c8dee2aaSAndroid Build Coastguard Worker 
segmentMask() const393*c8dee2aaSAndroid Build Coastguard Worker uint32_t GrShape::segmentMask() const {
394*c8dee2aaSAndroid Build Coastguard Worker     // In order to match what a path would report, this has to inspect the shapes slightly
395*c8dee2aaSAndroid Build Coastguard Worker     // to reflect what they might simplify to.
396*c8dee2aaSAndroid Build Coastguard Worker     switch (this->type()) {
397*c8dee2aaSAndroid Build Coastguard Worker         case Type::kEmpty:
398*c8dee2aaSAndroid Build Coastguard Worker             return 0;
399*c8dee2aaSAndroid Build Coastguard Worker         case Type::kRRect:
400*c8dee2aaSAndroid Build Coastguard Worker             if (fRRect.isEmpty() || fRRect.isRect()) {
401*c8dee2aaSAndroid Build Coastguard Worker                 return SkPath::kLine_SegmentMask;
402*c8dee2aaSAndroid Build Coastguard Worker             } else if (fRRect.isOval()) {
403*c8dee2aaSAndroid Build Coastguard Worker                 return SkPath::kConic_SegmentMask;
404*c8dee2aaSAndroid Build Coastguard Worker             } else {
405*c8dee2aaSAndroid Build Coastguard Worker                 return SkPath::kConic_SegmentMask | SkPath::kLine_SegmentMask;
406*c8dee2aaSAndroid Build Coastguard Worker             }
407*c8dee2aaSAndroid Build Coastguard Worker         case Type::kPath:
408*c8dee2aaSAndroid Build Coastguard Worker             return fPath.getSegmentMasks();
409*c8dee2aaSAndroid Build Coastguard Worker         case Type::kArc:
410*c8dee2aaSAndroid Build Coastguard Worker             if (fArc.fType == SkArc::Type::kWedge) {
411*c8dee2aaSAndroid Build Coastguard Worker                 return SkPath::kConic_SegmentMask | SkPath::kLine_SegmentMask;
412*c8dee2aaSAndroid Build Coastguard Worker             } else {
413*c8dee2aaSAndroid Build Coastguard Worker                 return SkPath::kConic_SegmentMask;
414*c8dee2aaSAndroid Build Coastguard Worker             }
415*c8dee2aaSAndroid Build Coastguard Worker         case Type::kPoint: // fall through
416*c8dee2aaSAndroid Build Coastguard Worker         case Type::kLine:  // ""
417*c8dee2aaSAndroid Build Coastguard Worker         case Type::kRect:
418*c8dee2aaSAndroid Build Coastguard Worker             return SkPath::kLine_SegmentMask;
419*c8dee2aaSAndroid Build Coastguard Worker     }
420*c8dee2aaSAndroid Build Coastguard Worker     SkUNREACHABLE;
421*c8dee2aaSAndroid Build Coastguard Worker }
422*c8dee2aaSAndroid Build Coastguard Worker 
asPath(SkPath * out,bool simpleFill) const423*c8dee2aaSAndroid Build Coastguard Worker void GrShape::asPath(SkPath* out, bool simpleFill) const {
424*c8dee2aaSAndroid Build Coastguard Worker     if (!this->isPath() && !this->isArc()) {
425*c8dee2aaSAndroid Build Coastguard Worker         // When not a path, we need to set fill type on the path to match invertedness.
426*c8dee2aaSAndroid Build Coastguard Worker         // All the non-path geometries produce equivalent shapes with either even-odd or winding
427*c8dee2aaSAndroid Build Coastguard Worker         // so we can use the default fill type.
428*c8dee2aaSAndroid Build Coastguard Worker         out->reset();
429*c8dee2aaSAndroid Build Coastguard Worker         out->setFillType(kDefaultFillType);
430*c8dee2aaSAndroid Build Coastguard Worker         if (fInverted) {
431*c8dee2aaSAndroid Build Coastguard Worker             out->toggleInverseFillType();
432*c8dee2aaSAndroid Build Coastguard Worker         }
433*c8dee2aaSAndroid Build Coastguard Worker     } // Else when we're already a path, that will assign the fill type directly to 'out'.
434*c8dee2aaSAndroid Build Coastguard Worker 
435*c8dee2aaSAndroid Build Coastguard Worker     switch (this->type()) {
436*c8dee2aaSAndroid Build Coastguard Worker         case Type::kEmpty:
437*c8dee2aaSAndroid Build Coastguard Worker             return;
438*c8dee2aaSAndroid Build Coastguard Worker         case Type::kPoint:
439*c8dee2aaSAndroid Build Coastguard Worker             // A plain moveTo() or moveTo+close() does not match the expected path for a
440*c8dee2aaSAndroid Build Coastguard Worker             // point that is being dashed (see SkDashPath's handling of zero-length segments).
441*c8dee2aaSAndroid Build Coastguard Worker             out->moveTo(fPoint);
442*c8dee2aaSAndroid Build Coastguard Worker             out->lineTo(fPoint);
443*c8dee2aaSAndroid Build Coastguard Worker             return;
444*c8dee2aaSAndroid Build Coastguard Worker         case Type::kRect:
445*c8dee2aaSAndroid Build Coastguard Worker             out->addRect(fRect, this->dir(), this->startIndex());
446*c8dee2aaSAndroid Build Coastguard Worker             return;
447*c8dee2aaSAndroid Build Coastguard Worker         case Type::kRRect:
448*c8dee2aaSAndroid Build Coastguard Worker             out->addRRect(fRRect, this->dir(), this->startIndex());
449*c8dee2aaSAndroid Build Coastguard Worker             return;
450*c8dee2aaSAndroid Build Coastguard Worker         case Type::kPath:
451*c8dee2aaSAndroid Build Coastguard Worker             *out = fPath;
452*c8dee2aaSAndroid Build Coastguard Worker             return;
453*c8dee2aaSAndroid Build Coastguard Worker         case Type::kArc:
454*c8dee2aaSAndroid Build Coastguard Worker             SkPathPriv::CreateDrawArcPath(out, fArc, simpleFill);
455*c8dee2aaSAndroid Build Coastguard Worker             // CreateDrawArcPath resets the output path and configures its fill type, so we just
456*c8dee2aaSAndroid Build Coastguard Worker             // have to ensure invertedness is correct.
457*c8dee2aaSAndroid Build Coastguard Worker             if (fInverted) {
458*c8dee2aaSAndroid Build Coastguard Worker                 out->toggleInverseFillType();
459*c8dee2aaSAndroid Build Coastguard Worker             }
460*c8dee2aaSAndroid Build Coastguard Worker             return;
461*c8dee2aaSAndroid Build Coastguard Worker         case Type::kLine:
462*c8dee2aaSAndroid Build Coastguard Worker             out->moveTo(fLine.fP1);
463*c8dee2aaSAndroid Build Coastguard Worker             out->lineTo(fLine.fP2);
464*c8dee2aaSAndroid Build Coastguard Worker             return;
465*c8dee2aaSAndroid Build Coastguard Worker     }
466*c8dee2aaSAndroid Build Coastguard Worker     SkUNREACHABLE;
467*c8dee2aaSAndroid Build Coastguard Worker }
468