1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2020 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/geometry/GrShape.h"
9*c8dee2aaSAndroid Build Coastguard Worker
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkArc.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkPathPriv.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkRRectPriv.h"
14*c8dee2aaSAndroid Build Coastguard Worker
15*c8dee2aaSAndroid Build Coastguard Worker #include <algorithm>
16*c8dee2aaSAndroid Build Coastguard Worker
operator =(const GrShape & shape)17*c8dee2aaSAndroid Build Coastguard Worker GrShape& GrShape::operator=(const GrShape& shape) {
18*c8dee2aaSAndroid Build Coastguard Worker switch (shape.type()) {
19*c8dee2aaSAndroid Build Coastguard Worker case Type::kEmpty:
20*c8dee2aaSAndroid Build Coastguard Worker this->reset();
21*c8dee2aaSAndroid Build Coastguard Worker break;
22*c8dee2aaSAndroid Build Coastguard Worker case Type::kPoint:
23*c8dee2aaSAndroid Build Coastguard Worker this->setPoint(shape.fPoint);
24*c8dee2aaSAndroid Build Coastguard Worker break;
25*c8dee2aaSAndroid Build Coastguard Worker case Type::kRect:
26*c8dee2aaSAndroid Build Coastguard Worker this->setRect(shape.fRect);
27*c8dee2aaSAndroid Build Coastguard Worker break;
28*c8dee2aaSAndroid Build Coastguard Worker case Type::kRRect:
29*c8dee2aaSAndroid Build Coastguard Worker this->setRRect(shape.fRRect);
30*c8dee2aaSAndroid Build Coastguard Worker break;
31*c8dee2aaSAndroid Build Coastguard Worker case Type::kPath:
32*c8dee2aaSAndroid Build Coastguard Worker this->setPath(shape.fPath);
33*c8dee2aaSAndroid Build Coastguard Worker break;
34*c8dee2aaSAndroid Build Coastguard Worker case Type::kArc:
35*c8dee2aaSAndroid Build Coastguard Worker this->setArc(shape.fArc);
36*c8dee2aaSAndroid Build Coastguard Worker break;
37*c8dee2aaSAndroid Build Coastguard Worker case Type::kLine:
38*c8dee2aaSAndroid Build Coastguard Worker this->setLine(shape.fLine);
39*c8dee2aaSAndroid Build Coastguard Worker break;
40*c8dee2aaSAndroid Build Coastguard Worker }
41*c8dee2aaSAndroid Build Coastguard Worker
42*c8dee2aaSAndroid Build Coastguard Worker fStart = shape.fStart;
43*c8dee2aaSAndroid Build Coastguard Worker fCW = shape.fCW;
44*c8dee2aaSAndroid Build Coastguard Worker fInverted = shape.fInverted;
45*c8dee2aaSAndroid Build Coastguard Worker
46*c8dee2aaSAndroid Build Coastguard Worker return *this;
47*c8dee2aaSAndroid Build Coastguard Worker }
48*c8dee2aaSAndroid Build Coastguard Worker
stateKey() const49*c8dee2aaSAndroid Build Coastguard Worker uint32_t GrShape::stateKey() const {
50*c8dee2aaSAndroid Build Coastguard Worker // Use the path's full fill type instead of just whether or not it's inverted.
51*c8dee2aaSAndroid Build Coastguard Worker uint32_t key = this->isPath() ? static_cast<uint32_t>(fPath.getFillType())
52*c8dee2aaSAndroid Build Coastguard Worker : (fInverted ? 1 : 0);
53*c8dee2aaSAndroid Build Coastguard Worker key |= ((uint32_t) fType) << 2; // fill type was 2 bits
54*c8dee2aaSAndroid Build Coastguard Worker key |= fStart << 5; // type was 3 bits, total 5 bits so far
55*c8dee2aaSAndroid Build Coastguard Worker key |= (fCW ? 1 : 0) << 8; // start was 3 bits, total 8 bits so far
56*c8dee2aaSAndroid Build Coastguard Worker return key;
57*c8dee2aaSAndroid Build Coastguard Worker }
58*c8dee2aaSAndroid Build Coastguard Worker
simplifyPath(unsigned flags)59*c8dee2aaSAndroid Build Coastguard Worker bool GrShape::simplifyPath(unsigned flags) {
60*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(this->isPath());
61*c8dee2aaSAndroid Build Coastguard Worker
62*c8dee2aaSAndroid Build Coastguard Worker SkRect rect;
63*c8dee2aaSAndroid Build Coastguard Worker SkRRect rrect;
64*c8dee2aaSAndroid Build Coastguard Worker SkPoint pts[2];
65*c8dee2aaSAndroid Build Coastguard Worker
66*c8dee2aaSAndroid Build Coastguard Worker SkPathDirection dir;
67*c8dee2aaSAndroid Build Coastguard Worker unsigned start;
68*c8dee2aaSAndroid Build Coastguard Worker
69*c8dee2aaSAndroid Build Coastguard Worker if (fPath.isEmpty()) {
70*c8dee2aaSAndroid Build Coastguard Worker this->setType(Type::kEmpty);
71*c8dee2aaSAndroid Build Coastguard Worker return false;
72*c8dee2aaSAndroid Build Coastguard Worker } else if (fPath.isLine(pts)) {
73*c8dee2aaSAndroid Build Coastguard Worker this->simplifyLine(pts[0], pts[1], flags);
74*c8dee2aaSAndroid Build Coastguard Worker return false;
75*c8dee2aaSAndroid Build Coastguard Worker } else if (SkPathPriv::IsRRect(fPath, &rrect, &dir, &start)) {
76*c8dee2aaSAndroid Build Coastguard Worker this->simplifyRRect(rrect, dir, start, flags);
77*c8dee2aaSAndroid Build Coastguard Worker return true;
78*c8dee2aaSAndroid Build Coastguard Worker } else if (SkPathPriv::IsOval(fPath, &rect, &dir, &start)) {
79*c8dee2aaSAndroid Build Coastguard Worker // Convert to rrect indexing since oval is not represented explicitly
80*c8dee2aaSAndroid Build Coastguard Worker this->simplifyRRect(SkRRect::MakeOval(rect), dir, start * 2, flags);
81*c8dee2aaSAndroid Build Coastguard Worker return true;
82*c8dee2aaSAndroid Build Coastguard Worker } else if (SkPathPriv::IsSimpleRect(fPath, (flags & kSimpleFill_Flag), &rect, &dir, &start)) {
83*c8dee2aaSAndroid Build Coastguard Worker // When there is a path effect we restrict rect detection to the narrower API that
84*c8dee2aaSAndroid Build Coastguard Worker // gives us the starting position. Otherwise, we will retry with the more aggressive
85*c8dee2aaSAndroid Build Coastguard Worker // isRect().
86*c8dee2aaSAndroid Build Coastguard Worker this->simplifyRect(rect, dir, start, flags);
87*c8dee2aaSAndroid Build Coastguard Worker return true;
88*c8dee2aaSAndroid Build Coastguard Worker } else if (flags & kIgnoreWinding_Flag) {
89*c8dee2aaSAndroid Build Coastguard Worker // Attempt isRect() since we don't have to preserve any winding info
90*c8dee2aaSAndroid Build Coastguard Worker bool closed;
91*c8dee2aaSAndroid Build Coastguard Worker if (fPath.isRect(&rect, &closed) && (closed || (flags & kSimpleFill_Flag))) {
92*c8dee2aaSAndroid Build Coastguard Worker this->simplifyRect(rect, kDefaultDir, kDefaultStart, flags);
93*c8dee2aaSAndroid Build Coastguard Worker return true;
94*c8dee2aaSAndroid Build Coastguard Worker }
95*c8dee2aaSAndroid Build Coastguard Worker }
96*c8dee2aaSAndroid Build Coastguard Worker // No further simplification for a path. For performance reasons, we don't query the path to
97*c8dee2aaSAndroid Build Coastguard Worker // determine it was closed, as whether or not it was closed when it remains a path type is not
98*c8dee2aaSAndroid Build Coastguard Worker // important for styling.
99*c8dee2aaSAndroid Build Coastguard Worker return false;
100*c8dee2aaSAndroid Build Coastguard Worker }
101*c8dee2aaSAndroid Build Coastguard Worker
simplifyArc(unsigned flags)102*c8dee2aaSAndroid Build Coastguard Worker bool GrShape::simplifyArc(unsigned flags) {
103*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(this->isArc());
104*c8dee2aaSAndroid Build Coastguard Worker
105*c8dee2aaSAndroid Build Coastguard Worker // Arcs can simplify to rrects, lines, points, or empty; regardless of what it simplifies to
106*c8dee2aaSAndroid Build Coastguard Worker // it was closed if went through the center point.
107*c8dee2aaSAndroid Build Coastguard Worker bool wasClosed = fArc.isWedge();
108*c8dee2aaSAndroid Build Coastguard Worker if (fArc.fOval.isEmpty() || !fArc.fSweepAngle) {
109*c8dee2aaSAndroid Build Coastguard Worker if (flags & kSimpleFill_Flag) {
110*c8dee2aaSAndroid Build Coastguard Worker // Go straight to empty, since the other degenerate shapes all have 0 area anyway.
111*c8dee2aaSAndroid Build Coastguard Worker this->setType(Type::kEmpty);
112*c8dee2aaSAndroid Build Coastguard Worker } else if (!fArc.fSweepAngle) {
113*c8dee2aaSAndroid Build Coastguard Worker SkPoint center = {fArc.fOval.centerX(), fArc.fOval.centerY()};
114*c8dee2aaSAndroid Build Coastguard Worker SkScalar startRad = SkDegreesToRadians(fArc.fStartAngle);
115*c8dee2aaSAndroid Build Coastguard Worker SkPoint start = {center.fX + 0.5f * fArc.fOval.width() * SkScalarCos(startRad),
116*c8dee2aaSAndroid Build Coastguard Worker center.fY + 0.5f * fArc.fOval.height() * SkScalarSin(startRad)};
117*c8dee2aaSAndroid Build Coastguard Worker // Either just the starting point, or a line from the center to the start
118*c8dee2aaSAndroid Build Coastguard Worker if (fArc.isWedge()) {
119*c8dee2aaSAndroid Build Coastguard Worker this->simplifyLine(center, start, flags);
120*c8dee2aaSAndroid Build Coastguard Worker } else {
121*c8dee2aaSAndroid Build Coastguard Worker this->simplifyPoint(start, flags);
122*c8dee2aaSAndroid Build Coastguard Worker }
123*c8dee2aaSAndroid Build Coastguard Worker } else {
124*c8dee2aaSAndroid Build Coastguard Worker // TODO: Theoretically, we could analyze the arc projected into the empty bounds to
125*c8dee2aaSAndroid Build Coastguard Worker // determine a line, but that is somewhat complex for little value (since the arc
126*c8dee2aaSAndroid Build Coastguard Worker // can backtrack on itself if the sweep angle is large enough).
127*c8dee2aaSAndroid Build Coastguard Worker this->setType(Type::kEmpty);
128*c8dee2aaSAndroid Build Coastguard Worker }
129*c8dee2aaSAndroid Build Coastguard Worker } else {
130*c8dee2aaSAndroid Build Coastguard Worker if ((flags & kSimpleFill_Flag) ||
131*c8dee2aaSAndroid Build Coastguard Worker ((flags & kIgnoreWinding_Flag) && !fArc.isWedge())) {
132*c8dee2aaSAndroid Build Coastguard Worker // Eligible to turn into an oval if it sweeps a full circle
133*c8dee2aaSAndroid Build Coastguard Worker if (fArc.fSweepAngle <= -360.f || fArc.fSweepAngle >= 360.f) {
134*c8dee2aaSAndroid Build Coastguard Worker this->simplifyRRect(SkRRect::MakeOval(fArc.fOval),
135*c8dee2aaSAndroid Build Coastguard Worker kDefaultDir, kDefaultStart, flags);
136*c8dee2aaSAndroid Build Coastguard Worker return true;
137*c8dee2aaSAndroid Build Coastguard Worker }
138*c8dee2aaSAndroid Build Coastguard Worker }
139*c8dee2aaSAndroid Build Coastguard Worker
140*c8dee2aaSAndroid Build Coastguard Worker if (flags & kMakeCanonical_Flag) {
141*c8dee2aaSAndroid Build Coastguard Worker // Map start to 0 to 360, sweep is always positive
142*c8dee2aaSAndroid Build Coastguard Worker if (fArc.fSweepAngle < 0) {
143*c8dee2aaSAndroid Build Coastguard Worker fArc.fStartAngle = fArc.fStartAngle + fArc.fSweepAngle;
144*c8dee2aaSAndroid Build Coastguard Worker fArc.fSweepAngle = -fArc.fSweepAngle;
145*c8dee2aaSAndroid Build Coastguard Worker }
146*c8dee2aaSAndroid Build Coastguard Worker
147*c8dee2aaSAndroid Build Coastguard Worker if (fArc.fStartAngle < 0 || fArc.fStartAngle >= 360.f) {
148*c8dee2aaSAndroid Build Coastguard Worker fArc.fStartAngle = SkScalarMod(fArc.fStartAngle, 360.f);
149*c8dee2aaSAndroid Build Coastguard Worker }
150*c8dee2aaSAndroid Build Coastguard Worker }
151*c8dee2aaSAndroid Build Coastguard Worker }
152*c8dee2aaSAndroid Build Coastguard Worker
153*c8dee2aaSAndroid Build Coastguard Worker return wasClosed;
154*c8dee2aaSAndroid Build Coastguard Worker }
155*c8dee2aaSAndroid Build Coastguard Worker
simplifyRRect(const SkRRect & rrect,SkPathDirection dir,unsigned start,unsigned flags)156*c8dee2aaSAndroid Build Coastguard Worker void GrShape::simplifyRRect(const SkRRect& rrect, SkPathDirection dir, unsigned start,
157*c8dee2aaSAndroid Build Coastguard Worker unsigned flags) {
158*c8dee2aaSAndroid Build Coastguard Worker if (rrect.isEmpty() || rrect.isRect()) {
159*c8dee2aaSAndroid Build Coastguard Worker // Change index from rrect to rect
160*c8dee2aaSAndroid Build Coastguard Worker start = ((start + 1) / 2) % 4;
161*c8dee2aaSAndroid Build Coastguard Worker this->simplifyRect(rrect.rect(), dir, start, flags);
162*c8dee2aaSAndroid Build Coastguard Worker } else if (!this->isRRect()) {
163*c8dee2aaSAndroid Build Coastguard Worker this->setType(Type::kRRect);
164*c8dee2aaSAndroid Build Coastguard Worker fRRect = rrect;
165*c8dee2aaSAndroid Build Coastguard Worker this->setPathWindingParams(dir, start);
166*c8dee2aaSAndroid Build Coastguard Worker // A round rect is already canonical, so there's nothing more to do
167*c8dee2aaSAndroid Build Coastguard Worker } else {
168*c8dee2aaSAndroid Build Coastguard Worker // If starting as a round rect, the provided rrect/winding params should be already set
169*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(fRRect == rrect && this->dir() == dir && this->startIndex() == start);
170*c8dee2aaSAndroid Build Coastguard Worker }
171*c8dee2aaSAndroid Build Coastguard Worker }
172*c8dee2aaSAndroid Build Coastguard Worker
simplifyRect(const SkRect & rect,SkPathDirection dir,unsigned start,unsigned flags)173*c8dee2aaSAndroid Build Coastguard Worker void GrShape::simplifyRect(const SkRect& rect, SkPathDirection dir, unsigned start,
174*c8dee2aaSAndroid Build Coastguard Worker unsigned flags) {
175*c8dee2aaSAndroid Build Coastguard Worker if (!rect.width() || !rect.height()) {
176*c8dee2aaSAndroid Build Coastguard Worker if (flags & kSimpleFill_Flag) {
177*c8dee2aaSAndroid Build Coastguard Worker // A zero area, filled shape so go straight to empty
178*c8dee2aaSAndroid Build Coastguard Worker this->setType(Type::kEmpty);
179*c8dee2aaSAndroid Build Coastguard Worker } else if (!rect.width() ^ !rect.height()) {
180*c8dee2aaSAndroid Build Coastguard Worker // A line, choose the first point that best matches the starting index
181*c8dee2aaSAndroid Build Coastguard Worker SkPoint p1 = {rect.fLeft, rect.fTop};
182*c8dee2aaSAndroid Build Coastguard Worker SkPoint p2 = {rect.fRight, rect.fBottom};
183*c8dee2aaSAndroid Build Coastguard Worker if (start >= 2 && !(flags & kIgnoreWinding_Flag)) {
184*c8dee2aaSAndroid Build Coastguard Worker using std::swap;
185*c8dee2aaSAndroid Build Coastguard Worker swap(p1, p2);
186*c8dee2aaSAndroid Build Coastguard Worker }
187*c8dee2aaSAndroid Build Coastguard Worker this->simplifyLine(p1, p2, flags);
188*c8dee2aaSAndroid Build Coastguard Worker } else {
189*c8dee2aaSAndroid Build Coastguard Worker // A point (all edges are equal, so start+dir doesn't affect choice)
190*c8dee2aaSAndroid Build Coastguard Worker this->simplifyPoint({rect.fLeft, rect.fTop}, flags);
191*c8dee2aaSAndroid Build Coastguard Worker }
192*c8dee2aaSAndroid Build Coastguard Worker } else {
193*c8dee2aaSAndroid Build Coastguard Worker if (!this->isRect()) {
194*c8dee2aaSAndroid Build Coastguard Worker this->setType(Type::kRect);
195*c8dee2aaSAndroid Build Coastguard Worker fRect = rect;
196*c8dee2aaSAndroid Build Coastguard Worker this->setPathWindingParams(dir, start);
197*c8dee2aaSAndroid Build Coastguard Worker } else {
198*c8dee2aaSAndroid Build Coastguard Worker // If starting as a rect, the provided rect/winding params should already be set
199*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(fRect == rect && this->dir() == dir && this->startIndex() == start);
200*c8dee2aaSAndroid Build Coastguard Worker }
201*c8dee2aaSAndroid Build Coastguard Worker if (flags & kMakeCanonical_Flag) {
202*c8dee2aaSAndroid Build Coastguard Worker fRect.sort();
203*c8dee2aaSAndroid Build Coastguard Worker }
204*c8dee2aaSAndroid Build Coastguard Worker }
205*c8dee2aaSAndroid Build Coastguard Worker }
206*c8dee2aaSAndroid Build Coastguard Worker
simplifyLine(const SkPoint & p1,const SkPoint & p2,unsigned flags)207*c8dee2aaSAndroid Build Coastguard Worker void GrShape::simplifyLine(const SkPoint& p1, const SkPoint& p2, unsigned flags) {
208*c8dee2aaSAndroid Build Coastguard Worker if (flags & kSimpleFill_Flag) {
209*c8dee2aaSAndroid Build Coastguard Worker this->setType(Type::kEmpty);
210*c8dee2aaSAndroid Build Coastguard Worker } else if (p1 == p2) {
211*c8dee2aaSAndroid Build Coastguard Worker this->simplifyPoint(p1, false);
212*c8dee2aaSAndroid Build Coastguard Worker } else {
213*c8dee2aaSAndroid Build Coastguard Worker if (!this->isLine()) {
214*c8dee2aaSAndroid Build Coastguard Worker this->setType(Type::kLine);
215*c8dee2aaSAndroid Build Coastguard Worker fLine.fP1 = p1;
216*c8dee2aaSAndroid Build Coastguard Worker fLine.fP2 = p2;
217*c8dee2aaSAndroid Build Coastguard Worker } else {
218*c8dee2aaSAndroid Build Coastguard Worker // If starting as a line, the provided points should already be set
219*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(fLine.fP1 == p1 && fLine.fP2 == p2);
220*c8dee2aaSAndroid Build Coastguard Worker }
221*c8dee2aaSAndroid Build Coastguard Worker if (flags & kMakeCanonical_Flag) {
222*c8dee2aaSAndroid Build Coastguard Worker // Sort the end points
223*c8dee2aaSAndroid Build Coastguard Worker if (fLine.fP2.fY < fLine.fP1.fY ||
224*c8dee2aaSAndroid Build Coastguard Worker (fLine.fP2.fY == fLine.fP1.fY && fLine.fP2.fX < fLine.fP1.fX)) {
225*c8dee2aaSAndroid Build Coastguard Worker using std::swap;
226*c8dee2aaSAndroid Build Coastguard Worker swap(fLine.fP1, fLine.fP2);
227*c8dee2aaSAndroid Build Coastguard Worker }
228*c8dee2aaSAndroid Build Coastguard Worker }
229*c8dee2aaSAndroid Build Coastguard Worker }
230*c8dee2aaSAndroid Build Coastguard Worker }
231*c8dee2aaSAndroid Build Coastguard Worker
simplifyPoint(const SkPoint & point,unsigned flags)232*c8dee2aaSAndroid Build Coastguard Worker void GrShape::simplifyPoint(const SkPoint& point, unsigned flags) {
233*c8dee2aaSAndroid Build Coastguard Worker if (flags & kSimpleFill_Flag) {
234*c8dee2aaSAndroid Build Coastguard Worker this->setType(Type::kEmpty);
235*c8dee2aaSAndroid Build Coastguard Worker } else if (!this->isPoint()) {
236*c8dee2aaSAndroid Build Coastguard Worker this->setType(Type::kPoint);
237*c8dee2aaSAndroid Build Coastguard Worker fPoint = point;
238*c8dee2aaSAndroid Build Coastguard Worker } else {
239*c8dee2aaSAndroid Build Coastguard Worker // If starting as a point, the provided position should already be set
240*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(point == fPoint);
241*c8dee2aaSAndroid Build Coastguard Worker }
242*c8dee2aaSAndroid Build Coastguard Worker }
243*c8dee2aaSAndroid Build Coastguard Worker
simplify(unsigned flags)244*c8dee2aaSAndroid Build Coastguard Worker bool GrShape::simplify(unsigned flags) {
245*c8dee2aaSAndroid Build Coastguard Worker // Verify that winding parameters are valid for the current type.
246*c8dee2aaSAndroid Build Coastguard Worker SkASSERT((fType == Type::kRect || fType == Type::kRRect) ||
247*c8dee2aaSAndroid Build Coastguard Worker (this->dir() == kDefaultDir && this->startIndex() == kDefaultStart));
248*c8dee2aaSAndroid Build Coastguard Worker
249*c8dee2aaSAndroid Build Coastguard Worker // The type specific functions automatically fall through to the simpler shapes, so
250*c8dee2aaSAndroid Build Coastguard Worker // we only need to start in the right place.
251*c8dee2aaSAndroid Build Coastguard Worker bool wasClosed = false;
252*c8dee2aaSAndroid Build Coastguard Worker switch (fType) {
253*c8dee2aaSAndroid Build Coastguard Worker case Type::kEmpty:
254*c8dee2aaSAndroid Build Coastguard Worker // do nothing
255*c8dee2aaSAndroid Build Coastguard Worker break;
256*c8dee2aaSAndroid Build Coastguard Worker case Type::kPoint:
257*c8dee2aaSAndroid Build Coastguard Worker this->simplifyPoint(fPoint, flags);
258*c8dee2aaSAndroid Build Coastguard Worker break;
259*c8dee2aaSAndroid Build Coastguard Worker case Type::kLine:
260*c8dee2aaSAndroid Build Coastguard Worker this->simplifyLine(fLine.fP1, fLine.fP2, flags);
261*c8dee2aaSAndroid Build Coastguard Worker break;
262*c8dee2aaSAndroid Build Coastguard Worker case Type::kRect:
263*c8dee2aaSAndroid Build Coastguard Worker this->simplifyRect(fRect, this->dir(), this->startIndex(), flags);
264*c8dee2aaSAndroid Build Coastguard Worker wasClosed = true;
265*c8dee2aaSAndroid Build Coastguard Worker break;
266*c8dee2aaSAndroid Build Coastguard Worker case Type::kRRect:
267*c8dee2aaSAndroid Build Coastguard Worker this->simplifyRRect(fRRect, this->dir(), this->startIndex(), flags);
268*c8dee2aaSAndroid Build Coastguard Worker wasClosed = true;
269*c8dee2aaSAndroid Build Coastguard Worker break;
270*c8dee2aaSAndroid Build Coastguard Worker case Type::kPath:
271*c8dee2aaSAndroid Build Coastguard Worker wasClosed = this->simplifyPath(flags);
272*c8dee2aaSAndroid Build Coastguard Worker break;
273*c8dee2aaSAndroid Build Coastguard Worker case Type::kArc:
274*c8dee2aaSAndroid Build Coastguard Worker wasClosed = this->simplifyArc(flags);
275*c8dee2aaSAndroid Build Coastguard Worker break;
276*c8dee2aaSAndroid Build Coastguard Worker
277*c8dee2aaSAndroid Build Coastguard Worker default:
278*c8dee2aaSAndroid Build Coastguard Worker SkUNREACHABLE;
279*c8dee2aaSAndroid Build Coastguard Worker }
280*c8dee2aaSAndroid Build Coastguard Worker
281*c8dee2aaSAndroid Build Coastguard Worker if (((flags & kIgnoreWinding_Flag) || (fType != Type::kRect && fType != Type::kRRect))) {
282*c8dee2aaSAndroid Build Coastguard Worker // Reset winding parameters if we don't need them anymore
283*c8dee2aaSAndroid Build Coastguard Worker this->setPathWindingParams(kDefaultDir, kDefaultStart);
284*c8dee2aaSAndroid Build Coastguard Worker }
285*c8dee2aaSAndroid Build Coastguard Worker
286*c8dee2aaSAndroid Build Coastguard Worker return wasClosed;
287*c8dee2aaSAndroid Build Coastguard Worker }
288*c8dee2aaSAndroid Build Coastguard Worker
conservativeContains(const SkRect & rect) const289*c8dee2aaSAndroid Build Coastguard Worker bool GrShape::conservativeContains(const SkRect& rect) const {
290*c8dee2aaSAndroid Build Coastguard Worker switch (this->type()) {
291*c8dee2aaSAndroid Build Coastguard Worker case Type::kEmpty:
292*c8dee2aaSAndroid Build Coastguard Worker case Type::kPoint: // fall through since a point has 0 area
293*c8dee2aaSAndroid Build Coastguard Worker case Type::kLine: // fall through, "" (currently choosing not to test if 'rect' == line)
294*c8dee2aaSAndroid Build Coastguard Worker return false;
295*c8dee2aaSAndroid Build Coastguard Worker case Type::kRect:
296*c8dee2aaSAndroid Build Coastguard Worker return fRect.contains(rect);
297*c8dee2aaSAndroid Build Coastguard Worker case Type::kRRect:
298*c8dee2aaSAndroid Build Coastguard Worker return fRRect.contains(rect);
299*c8dee2aaSAndroid Build Coastguard Worker case Type::kPath:
300*c8dee2aaSAndroid Build Coastguard Worker return fPath.conservativelyContainsRect(rect);
301*c8dee2aaSAndroid Build Coastguard Worker case Type::kArc:
302*c8dee2aaSAndroid Build Coastguard Worker if (fArc.fType == SkArc::Type::kWedge) {
303*c8dee2aaSAndroid Build Coastguard Worker SkPath arc;
304*c8dee2aaSAndroid Build Coastguard Worker this->asPath(&arc);
305*c8dee2aaSAndroid Build Coastguard Worker return arc.conservativelyContainsRect(rect);
306*c8dee2aaSAndroid Build Coastguard Worker } else {
307*c8dee2aaSAndroid Build Coastguard Worker return false;
308*c8dee2aaSAndroid Build Coastguard Worker }
309*c8dee2aaSAndroid Build Coastguard Worker }
310*c8dee2aaSAndroid Build Coastguard Worker SkUNREACHABLE;
311*c8dee2aaSAndroid Build Coastguard Worker }
312*c8dee2aaSAndroid Build Coastguard Worker
conservativeContains(const SkPoint & point) const313*c8dee2aaSAndroid Build Coastguard Worker bool GrShape::conservativeContains(const SkPoint& point) const {
314*c8dee2aaSAndroid Build Coastguard Worker switch (this->type()) {
315*c8dee2aaSAndroid Build Coastguard Worker case Type::kEmpty:
316*c8dee2aaSAndroid Build Coastguard Worker case Type::kPoint: // fall through, currently choosing not to test if shape == point
317*c8dee2aaSAndroid Build Coastguard Worker case Type::kLine: // fall through, ""
318*c8dee2aaSAndroid Build Coastguard Worker case Type::kArc:
319*c8dee2aaSAndroid Build Coastguard Worker return false;
320*c8dee2aaSAndroid Build Coastguard Worker case Type::kRect:
321*c8dee2aaSAndroid Build Coastguard Worker return fRect.contains(point.fX, point.fY);
322*c8dee2aaSAndroid Build Coastguard Worker case Type::kRRect:
323*c8dee2aaSAndroid Build Coastguard Worker return SkRRectPriv::ContainsPoint(fRRect, point);
324*c8dee2aaSAndroid Build Coastguard Worker case Type::kPath:
325*c8dee2aaSAndroid Build Coastguard Worker return fPath.contains(point.fX, point.fY);
326*c8dee2aaSAndroid Build Coastguard Worker }
327*c8dee2aaSAndroid Build Coastguard Worker SkUNREACHABLE;
328*c8dee2aaSAndroid Build Coastguard Worker }
329*c8dee2aaSAndroid Build Coastguard Worker
closed() const330*c8dee2aaSAndroid Build Coastguard Worker bool GrShape::closed() const {
331*c8dee2aaSAndroid Build Coastguard Worker switch (this->type()) {
332*c8dee2aaSAndroid Build Coastguard Worker case Type::kEmpty: // fall through
333*c8dee2aaSAndroid Build Coastguard Worker case Type::kRect: // fall through
334*c8dee2aaSAndroid Build Coastguard Worker case Type::kRRect:
335*c8dee2aaSAndroid Build Coastguard Worker return true;
336*c8dee2aaSAndroid Build Coastguard Worker case Type::kPath:
337*c8dee2aaSAndroid Build Coastguard Worker // SkPath doesn't keep track of the closed status of each contour.
338*c8dee2aaSAndroid Build Coastguard Worker return SkPathPriv::IsClosedSingleContour(fPath);
339*c8dee2aaSAndroid Build Coastguard Worker case Type::kArc:
340*c8dee2aaSAndroid Build Coastguard Worker return fArc.fType == SkArc::Type::kWedge;
341*c8dee2aaSAndroid Build Coastguard Worker case Type::kPoint: // fall through
342*c8dee2aaSAndroid Build Coastguard Worker case Type::kLine:
343*c8dee2aaSAndroid Build Coastguard Worker return false;
344*c8dee2aaSAndroid Build Coastguard Worker }
345*c8dee2aaSAndroid Build Coastguard Worker SkUNREACHABLE;
346*c8dee2aaSAndroid Build Coastguard Worker }
347*c8dee2aaSAndroid Build Coastguard Worker
convex(bool simpleFill) const348*c8dee2aaSAndroid Build Coastguard Worker bool GrShape::convex(bool simpleFill) const {
349*c8dee2aaSAndroid Build Coastguard Worker switch (this->type()) {
350*c8dee2aaSAndroid Build Coastguard Worker case Type::kEmpty: // fall through
351*c8dee2aaSAndroid Build Coastguard Worker case Type::kRect: // fall through
352*c8dee2aaSAndroid Build Coastguard Worker case Type::kRRect:
353*c8dee2aaSAndroid Build Coastguard Worker return true;
354*c8dee2aaSAndroid Build Coastguard Worker case Type::kPath:
355*c8dee2aaSAndroid Build Coastguard Worker // SkPath.isConvex() really means "is this path convex were it to be closed".
356*c8dee2aaSAndroid Build Coastguard Worker // Convex paths may only have one contour hence isLastContourClosed() is sufficient.
357*c8dee2aaSAndroid Build Coastguard Worker return (simpleFill || fPath.isLastContourClosed()) && fPath.isConvex();
358*c8dee2aaSAndroid Build Coastguard Worker case Type::kArc:
359*c8dee2aaSAndroid Build Coastguard Worker return SkPathPriv::DrawArcIsConvex(fArc.fSweepAngle, fArc.fType, simpleFill);
360*c8dee2aaSAndroid Build Coastguard Worker case Type::kPoint: // fall through
361*c8dee2aaSAndroid Build Coastguard Worker case Type::kLine:
362*c8dee2aaSAndroid Build Coastguard Worker return false;
363*c8dee2aaSAndroid Build Coastguard Worker }
364*c8dee2aaSAndroid Build Coastguard Worker SkUNREACHABLE;
365*c8dee2aaSAndroid Build Coastguard Worker }
366*c8dee2aaSAndroid Build Coastguard Worker
bounds() const367*c8dee2aaSAndroid Build Coastguard Worker SkRect GrShape::bounds() const {
368*c8dee2aaSAndroid Build Coastguard Worker // Bounds where left == bottom or top == right can indicate a line or point shape. We return
369*c8dee2aaSAndroid Build Coastguard Worker // inverted bounds for a truly empty shape.
370*c8dee2aaSAndroid Build Coastguard Worker static constexpr SkRect kInverted = SkRect::MakeLTRB(1, 1, -1, -1);
371*c8dee2aaSAndroid Build Coastguard Worker switch (this->type()) {
372*c8dee2aaSAndroid Build Coastguard Worker case Type::kEmpty:
373*c8dee2aaSAndroid Build Coastguard Worker return kInverted;
374*c8dee2aaSAndroid Build Coastguard Worker case Type::kPoint:
375*c8dee2aaSAndroid Build Coastguard Worker return {fPoint.fX, fPoint.fY, fPoint.fX, fPoint.fY};
376*c8dee2aaSAndroid Build Coastguard Worker case Type::kRect:
377*c8dee2aaSAndroid Build Coastguard Worker return fRect.makeSorted();
378*c8dee2aaSAndroid Build Coastguard Worker case Type::kRRect:
379*c8dee2aaSAndroid Build Coastguard Worker return fRRect.getBounds();
380*c8dee2aaSAndroid Build Coastguard Worker case Type::kPath:
381*c8dee2aaSAndroid Build Coastguard Worker return fPath.getBounds();
382*c8dee2aaSAndroid Build Coastguard Worker case Type::kArc:
383*c8dee2aaSAndroid Build Coastguard Worker return fArc.fOval;
384*c8dee2aaSAndroid Build Coastguard Worker case Type::kLine: {
385*c8dee2aaSAndroid Build Coastguard Worker SkRect b = SkRect::MakeLTRB(fLine.fP1.fX, fLine.fP1.fY,
386*c8dee2aaSAndroid Build Coastguard Worker fLine.fP2.fX, fLine.fP2.fY);
387*c8dee2aaSAndroid Build Coastguard Worker b.sort();
388*c8dee2aaSAndroid Build Coastguard Worker return b; }
389*c8dee2aaSAndroid Build Coastguard Worker }
390*c8dee2aaSAndroid Build Coastguard Worker SkUNREACHABLE;
391*c8dee2aaSAndroid Build Coastguard Worker }
392*c8dee2aaSAndroid Build Coastguard Worker
segmentMask() const393*c8dee2aaSAndroid Build Coastguard Worker uint32_t GrShape::segmentMask() const {
394*c8dee2aaSAndroid Build Coastguard Worker // In order to match what a path would report, this has to inspect the shapes slightly
395*c8dee2aaSAndroid Build Coastguard Worker // to reflect what they might simplify to.
396*c8dee2aaSAndroid Build Coastguard Worker switch (this->type()) {
397*c8dee2aaSAndroid Build Coastguard Worker case Type::kEmpty:
398*c8dee2aaSAndroid Build Coastguard Worker return 0;
399*c8dee2aaSAndroid Build Coastguard Worker case Type::kRRect:
400*c8dee2aaSAndroid Build Coastguard Worker if (fRRect.isEmpty() || fRRect.isRect()) {
401*c8dee2aaSAndroid Build Coastguard Worker return SkPath::kLine_SegmentMask;
402*c8dee2aaSAndroid Build Coastguard Worker } else if (fRRect.isOval()) {
403*c8dee2aaSAndroid Build Coastguard Worker return SkPath::kConic_SegmentMask;
404*c8dee2aaSAndroid Build Coastguard Worker } else {
405*c8dee2aaSAndroid Build Coastguard Worker return SkPath::kConic_SegmentMask | SkPath::kLine_SegmentMask;
406*c8dee2aaSAndroid Build Coastguard Worker }
407*c8dee2aaSAndroid Build Coastguard Worker case Type::kPath:
408*c8dee2aaSAndroid Build Coastguard Worker return fPath.getSegmentMasks();
409*c8dee2aaSAndroid Build Coastguard Worker case Type::kArc:
410*c8dee2aaSAndroid Build Coastguard Worker if (fArc.fType == SkArc::Type::kWedge) {
411*c8dee2aaSAndroid Build Coastguard Worker return SkPath::kConic_SegmentMask | SkPath::kLine_SegmentMask;
412*c8dee2aaSAndroid Build Coastguard Worker } else {
413*c8dee2aaSAndroid Build Coastguard Worker return SkPath::kConic_SegmentMask;
414*c8dee2aaSAndroid Build Coastguard Worker }
415*c8dee2aaSAndroid Build Coastguard Worker case Type::kPoint: // fall through
416*c8dee2aaSAndroid Build Coastguard Worker case Type::kLine: // ""
417*c8dee2aaSAndroid Build Coastguard Worker case Type::kRect:
418*c8dee2aaSAndroid Build Coastguard Worker return SkPath::kLine_SegmentMask;
419*c8dee2aaSAndroid Build Coastguard Worker }
420*c8dee2aaSAndroid Build Coastguard Worker SkUNREACHABLE;
421*c8dee2aaSAndroid Build Coastguard Worker }
422*c8dee2aaSAndroid Build Coastguard Worker
asPath(SkPath * out,bool simpleFill) const423*c8dee2aaSAndroid Build Coastguard Worker void GrShape::asPath(SkPath* out, bool simpleFill) const {
424*c8dee2aaSAndroid Build Coastguard Worker if (!this->isPath() && !this->isArc()) {
425*c8dee2aaSAndroid Build Coastguard Worker // When not a path, we need to set fill type on the path to match invertedness.
426*c8dee2aaSAndroid Build Coastguard Worker // All the non-path geometries produce equivalent shapes with either even-odd or winding
427*c8dee2aaSAndroid Build Coastguard Worker // so we can use the default fill type.
428*c8dee2aaSAndroid Build Coastguard Worker out->reset();
429*c8dee2aaSAndroid Build Coastguard Worker out->setFillType(kDefaultFillType);
430*c8dee2aaSAndroid Build Coastguard Worker if (fInverted) {
431*c8dee2aaSAndroid Build Coastguard Worker out->toggleInverseFillType();
432*c8dee2aaSAndroid Build Coastguard Worker }
433*c8dee2aaSAndroid Build Coastguard Worker } // Else when we're already a path, that will assign the fill type directly to 'out'.
434*c8dee2aaSAndroid Build Coastguard Worker
435*c8dee2aaSAndroid Build Coastguard Worker switch (this->type()) {
436*c8dee2aaSAndroid Build Coastguard Worker case Type::kEmpty:
437*c8dee2aaSAndroid Build Coastguard Worker return;
438*c8dee2aaSAndroid Build Coastguard Worker case Type::kPoint:
439*c8dee2aaSAndroid Build Coastguard Worker // A plain moveTo() or moveTo+close() does not match the expected path for a
440*c8dee2aaSAndroid Build Coastguard Worker // point that is being dashed (see SkDashPath's handling of zero-length segments).
441*c8dee2aaSAndroid Build Coastguard Worker out->moveTo(fPoint);
442*c8dee2aaSAndroid Build Coastguard Worker out->lineTo(fPoint);
443*c8dee2aaSAndroid Build Coastguard Worker return;
444*c8dee2aaSAndroid Build Coastguard Worker case Type::kRect:
445*c8dee2aaSAndroid Build Coastguard Worker out->addRect(fRect, this->dir(), this->startIndex());
446*c8dee2aaSAndroid Build Coastguard Worker return;
447*c8dee2aaSAndroid Build Coastguard Worker case Type::kRRect:
448*c8dee2aaSAndroid Build Coastguard Worker out->addRRect(fRRect, this->dir(), this->startIndex());
449*c8dee2aaSAndroid Build Coastguard Worker return;
450*c8dee2aaSAndroid Build Coastguard Worker case Type::kPath:
451*c8dee2aaSAndroid Build Coastguard Worker *out = fPath;
452*c8dee2aaSAndroid Build Coastguard Worker return;
453*c8dee2aaSAndroid Build Coastguard Worker case Type::kArc:
454*c8dee2aaSAndroid Build Coastguard Worker SkPathPriv::CreateDrawArcPath(out, fArc, simpleFill);
455*c8dee2aaSAndroid Build Coastguard Worker // CreateDrawArcPath resets the output path and configures its fill type, so we just
456*c8dee2aaSAndroid Build Coastguard Worker // have to ensure invertedness is correct.
457*c8dee2aaSAndroid Build Coastguard Worker if (fInverted) {
458*c8dee2aaSAndroid Build Coastguard Worker out->toggleInverseFillType();
459*c8dee2aaSAndroid Build Coastguard Worker }
460*c8dee2aaSAndroid Build Coastguard Worker return;
461*c8dee2aaSAndroid Build Coastguard Worker case Type::kLine:
462*c8dee2aaSAndroid Build Coastguard Worker out->moveTo(fLine.fP1);
463*c8dee2aaSAndroid Build Coastguard Worker out->lineTo(fLine.fP2);
464*c8dee2aaSAndroid Build Coastguard Worker return;
465*c8dee2aaSAndroid Build Coastguard Worker }
466*c8dee2aaSAndroid Build Coastguard Worker SkUNREACHABLE;
467*c8dee2aaSAndroid Build Coastguard Worker }
468