xref: /aosp_15_r20/external/skia/src/gpu/ganesh/gl/GrGLAssembleInterface.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2014 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/gl/GrGLAssembleInterface.h"
8*c8dee2aaSAndroid Build Coastguard Worker 
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/gl/GrGLFunctions.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/gl/GrGLTypes.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTemplates.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/gl/GrGLDefines.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/gl/GrGLUtil.h"
14*c8dee2aaSAndroid Build Coastguard Worker 
15*c8dee2aaSAndroid Build Coastguard Worker #define GET_PROC_LOCAL(F) GrGL##F##Fn* F = (GrGL##F##Fn*)get(ctx, "gl" #F)
16*c8dee2aaSAndroid Build Coastguard Worker 
GrGLMakeAssembledInterface(void * ctx,GrGLGetProc get)17*c8dee2aaSAndroid Build Coastguard Worker sk_sp<const GrGLInterface> GrGLMakeAssembledInterface(void *ctx, GrGLGetProc get) {
18*c8dee2aaSAndroid Build Coastguard Worker     GET_PROC_LOCAL(GetString);
19*c8dee2aaSAndroid Build Coastguard Worker     if (nullptr == GetString) {
20*c8dee2aaSAndroid Build Coastguard Worker         return nullptr;
21*c8dee2aaSAndroid Build Coastguard Worker     }
22*c8dee2aaSAndroid Build Coastguard Worker 
23*c8dee2aaSAndroid Build Coastguard Worker     const char* verStr = reinterpret_cast<const char*>(GetString(GR_GL_VERSION));
24*c8dee2aaSAndroid Build Coastguard Worker     if (nullptr == verStr) {
25*c8dee2aaSAndroid Build Coastguard Worker         return nullptr;
26*c8dee2aaSAndroid Build Coastguard Worker     }
27*c8dee2aaSAndroid Build Coastguard Worker 
28*c8dee2aaSAndroid Build Coastguard Worker     GrGLStandard standard = GrGLGetStandardInUseFromString(verStr);
29*c8dee2aaSAndroid Build Coastguard Worker     // standard can be unused (optimized away) if SK_ASSUME_GL_ES is set
30*c8dee2aaSAndroid Build Coastguard Worker     sk_ignore_unused_variable(standard);
31*c8dee2aaSAndroid Build Coastguard Worker 
32*c8dee2aaSAndroid Build Coastguard Worker     if (GR_IS_GR_GL_ES(standard)) {
33*c8dee2aaSAndroid Build Coastguard Worker         return GrGLMakeAssembledGLESInterface(ctx, get);
34*c8dee2aaSAndroid Build Coastguard Worker     } else if (GR_IS_GR_GL(standard)) {
35*c8dee2aaSAndroid Build Coastguard Worker         return GrGLMakeAssembledGLInterface(ctx, get);
36*c8dee2aaSAndroid Build Coastguard Worker     } else if (GR_IS_GR_WEBGL(standard)) {
37*c8dee2aaSAndroid Build Coastguard Worker         return GrGLMakeAssembledWebGLInterface(ctx, get);
38*c8dee2aaSAndroid Build Coastguard Worker     }
39*c8dee2aaSAndroid Build Coastguard Worker     return nullptr;
40*c8dee2aaSAndroid Build Coastguard Worker }
41*c8dee2aaSAndroid Build Coastguard Worker 
GrGLAssembleInterface(void * ctx,GrGLGetProc get)42*c8dee2aaSAndroid Build Coastguard Worker const GrGLInterface* GrGLAssembleInterface(void *ctx, GrGLGetProc get) {
43*c8dee2aaSAndroid Build Coastguard Worker     return GrGLMakeAssembledInterface(ctx, get).release();
44*c8dee2aaSAndroid Build Coastguard Worker }
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