xref: /aosp_15_r20/external/skia/src/gpu/ganesh/gl/GrGLAttachment.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2011 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/gl/GrGLAttachment.h"
9*c8dee2aaSAndroid Build Coastguard Worker 
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTraceMemoryDump.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/gl/GrGLBackendSurface.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/gl/GrGLFunctions.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/gl/GrGLInterface.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/gl/GrGLCaps.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/gl/GrGLDefines.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/gl/GrGLGpu.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/gl/GrGLUtil.h"
19*c8dee2aaSAndroid Build Coastguard Worker 
20*c8dee2aaSAndroid Build Coastguard Worker #include <string>
21*c8dee2aaSAndroid Build Coastguard Worker 
22*c8dee2aaSAndroid Build Coastguard Worker #define GL_CALL(X) GR_GL_CALL(gpu->glInterface(), X)
23*c8dee2aaSAndroid Build Coastguard Worker 
24*c8dee2aaSAndroid Build Coastguard Worker #define GL_ALLOC_CALL(call)                                   \
25*c8dee2aaSAndroid Build Coastguard Worker     [&] {                                                     \
26*c8dee2aaSAndroid Build Coastguard Worker         if (gpu->glCaps().skipErrorChecks()) {               \
27*c8dee2aaSAndroid Build Coastguard Worker             GR_GL_CALL(gpu->glInterface(), call);            \
28*c8dee2aaSAndroid Build Coastguard Worker             return static_cast<GrGLenum>(GR_GL_NO_ERROR);     \
29*c8dee2aaSAndroid Build Coastguard Worker         } else {                                              \
30*c8dee2aaSAndroid Build Coastguard Worker             gpu->clearErrorsAndCheckForOOM();                \
31*c8dee2aaSAndroid Build Coastguard Worker             GR_GL_CALL_NOERRCHECK(gpu->glInterface(), call); \
32*c8dee2aaSAndroid Build Coastguard Worker             return gpu->getErrorAndCheckForOOM();            \
33*c8dee2aaSAndroid Build Coastguard Worker         }                                                     \
34*c8dee2aaSAndroid Build Coastguard Worker     }()
35*c8dee2aaSAndroid Build Coastguard Worker 
renderbuffer_storage_msaa(GrGLGpu * gpu,int sampleCount,GrGLenum format,int width,int height)36*c8dee2aaSAndroid Build Coastguard Worker static bool renderbuffer_storage_msaa(GrGLGpu* gpu,
37*c8dee2aaSAndroid Build Coastguard Worker                                       int sampleCount,
38*c8dee2aaSAndroid Build Coastguard Worker                                       GrGLenum format,
39*c8dee2aaSAndroid Build Coastguard Worker                                       int width,
40*c8dee2aaSAndroid Build Coastguard Worker                                       int height) {
41*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(GrGLCaps::kNone_MSFBOType != gpu->glCaps().msFBOType());
42*c8dee2aaSAndroid Build Coastguard Worker     GrGLenum error;
43*c8dee2aaSAndroid Build Coastguard Worker     switch (gpu->glCaps().msFBOType()) {
44*c8dee2aaSAndroid Build Coastguard Worker         case GrGLCaps::kStandard_MSFBOType:
45*c8dee2aaSAndroid Build Coastguard Worker             error = GL_ALLOC_CALL(RenderbufferStorageMultisample(
46*c8dee2aaSAndroid Build Coastguard Worker                     GR_GL_RENDERBUFFER, sampleCount, format, width, height));
47*c8dee2aaSAndroid Build Coastguard Worker             break;
48*c8dee2aaSAndroid Build Coastguard Worker         case GrGLCaps::kES_Apple_MSFBOType:
49*c8dee2aaSAndroid Build Coastguard Worker             error = GL_ALLOC_CALL(RenderbufferStorageMultisampleES2APPLE(
50*c8dee2aaSAndroid Build Coastguard Worker                     GR_GL_RENDERBUFFER, sampleCount, format, width, height));
51*c8dee2aaSAndroid Build Coastguard Worker             break;
52*c8dee2aaSAndroid Build Coastguard Worker         case GrGLCaps::kES_EXT_MsToTexture_MSFBOType:
53*c8dee2aaSAndroid Build Coastguard Worker         case GrGLCaps::kES_IMG_MsToTexture_MSFBOType:
54*c8dee2aaSAndroid Build Coastguard Worker             error = GL_ALLOC_CALL(RenderbufferStorageMultisampleES2EXT(
55*c8dee2aaSAndroid Build Coastguard Worker                     GR_GL_RENDERBUFFER, sampleCount, format, width, height));
56*c8dee2aaSAndroid Build Coastguard Worker             break;
57*c8dee2aaSAndroid Build Coastguard Worker         case GrGLCaps::kNone_MSFBOType:
58*c8dee2aaSAndroid Build Coastguard Worker             SkUNREACHABLE;
59*c8dee2aaSAndroid Build Coastguard Worker     }
60*c8dee2aaSAndroid Build Coastguard Worker     return error == GR_GL_NO_ERROR;
61*c8dee2aaSAndroid Build Coastguard Worker }
62*c8dee2aaSAndroid Build Coastguard Worker 
MakeStencil(GrGLGpu * gpu,SkISize dimensions,int sampleCnt,GrGLFormat format)63*c8dee2aaSAndroid Build Coastguard Worker sk_sp<GrGLAttachment> GrGLAttachment::MakeStencil(GrGLGpu* gpu,
64*c8dee2aaSAndroid Build Coastguard Worker                                                   SkISize dimensions,
65*c8dee2aaSAndroid Build Coastguard Worker                                                   int sampleCnt,
66*c8dee2aaSAndroid Build Coastguard Worker                                                   GrGLFormat format) {
67*c8dee2aaSAndroid Build Coastguard Worker     GrGLuint rbID = 0;
68*c8dee2aaSAndroid Build Coastguard Worker 
69*c8dee2aaSAndroid Build Coastguard Worker     GL_CALL(GenRenderbuffers(1, &rbID));
70*c8dee2aaSAndroid Build Coastguard Worker     if (!rbID) {
71*c8dee2aaSAndroid Build Coastguard Worker         return nullptr;
72*c8dee2aaSAndroid Build Coastguard Worker     }
73*c8dee2aaSAndroid Build Coastguard Worker     GL_CALL(BindRenderbuffer(GR_GL_RENDERBUFFER, rbID));
74*c8dee2aaSAndroid Build Coastguard Worker     GrGLenum glFmt = GrGLFormatToEnum(format);
75*c8dee2aaSAndroid Build Coastguard Worker     // we do this "if" so that we don't call the multisample
76*c8dee2aaSAndroid Build Coastguard Worker     // version on a GL that doesn't have an MSAA extension.
77*c8dee2aaSAndroid Build Coastguard Worker     if (sampleCnt > 1) {
78*c8dee2aaSAndroid Build Coastguard Worker         if (!renderbuffer_storage_msaa(gpu, sampleCnt, glFmt, dimensions.width(),
79*c8dee2aaSAndroid Build Coastguard Worker                                        dimensions.height())) {
80*c8dee2aaSAndroid Build Coastguard Worker             GL_CALL(DeleteRenderbuffers(1, &rbID));
81*c8dee2aaSAndroid Build Coastguard Worker             return nullptr;
82*c8dee2aaSAndroid Build Coastguard Worker         }
83*c8dee2aaSAndroid Build Coastguard Worker     } else {
84*c8dee2aaSAndroid Build Coastguard Worker         GrGLenum error = GL_ALLOC_CALL(RenderbufferStorage(
85*c8dee2aaSAndroid Build Coastguard Worker                 GR_GL_RENDERBUFFER, glFmt, dimensions.width(), dimensions.height()));
86*c8dee2aaSAndroid Build Coastguard Worker         if (error != GR_GL_NO_ERROR) {
87*c8dee2aaSAndroid Build Coastguard Worker             GL_CALL(DeleteRenderbuffers(1, &rbID));
88*c8dee2aaSAndroid Build Coastguard Worker             return nullptr;
89*c8dee2aaSAndroid Build Coastguard Worker         }
90*c8dee2aaSAndroid Build Coastguard Worker     }
91*c8dee2aaSAndroid Build Coastguard Worker 
92*c8dee2aaSAndroid Build Coastguard Worker     return sk_sp<GrGLAttachment>(new GrGLAttachment(gpu,
93*c8dee2aaSAndroid Build Coastguard Worker                                                     rbID,
94*c8dee2aaSAndroid Build Coastguard Worker                                                     dimensions,
95*c8dee2aaSAndroid Build Coastguard Worker                                                     GrAttachment::UsageFlags::kStencilAttachment,
96*c8dee2aaSAndroid Build Coastguard Worker                                                     sampleCnt,
97*c8dee2aaSAndroid Build Coastguard Worker                                                     format,
98*c8dee2aaSAndroid Build Coastguard Worker                                                     /*label=*/"GLAttachmentMakeStencil"));
99*c8dee2aaSAndroid Build Coastguard Worker }
100*c8dee2aaSAndroid Build Coastguard Worker 
MakeMSAA(GrGLGpu * gpu,SkISize dimensions,int sampleCnt,GrGLFormat format)101*c8dee2aaSAndroid Build Coastguard Worker sk_sp<GrGLAttachment> GrGLAttachment::MakeMSAA(GrGLGpu* gpu,
102*c8dee2aaSAndroid Build Coastguard Worker                                                SkISize dimensions,
103*c8dee2aaSAndroid Build Coastguard Worker                                                int sampleCnt,
104*c8dee2aaSAndroid Build Coastguard Worker                                                GrGLFormat format) {
105*c8dee2aaSAndroid Build Coastguard Worker     GrGLuint rbID = 0;
106*c8dee2aaSAndroid Build Coastguard Worker 
107*c8dee2aaSAndroid Build Coastguard Worker     GL_CALL(GenRenderbuffers(1, &rbID));
108*c8dee2aaSAndroid Build Coastguard Worker     if (!rbID) {
109*c8dee2aaSAndroid Build Coastguard Worker         return nullptr;
110*c8dee2aaSAndroid Build Coastguard Worker     }
111*c8dee2aaSAndroid Build Coastguard Worker     GL_CALL(BindRenderbuffer(GR_GL_RENDERBUFFER, rbID));
112*c8dee2aaSAndroid Build Coastguard Worker     GrGLenum glFmt = gpu->glCaps().getRenderbufferInternalFormat(format);
113*c8dee2aaSAndroid Build Coastguard Worker     if (!renderbuffer_storage_msaa(
114*c8dee2aaSAndroid Build Coastguard Worker             gpu, sampleCnt, glFmt, dimensions.width(), dimensions.height())) {
115*c8dee2aaSAndroid Build Coastguard Worker         GL_CALL(DeleteRenderbuffers(1, &rbID));
116*c8dee2aaSAndroid Build Coastguard Worker         return nullptr;
117*c8dee2aaSAndroid Build Coastguard Worker     }
118*c8dee2aaSAndroid Build Coastguard Worker 
119*c8dee2aaSAndroid Build Coastguard Worker     return sk_sp<GrGLAttachment>(new GrGLAttachment(gpu,
120*c8dee2aaSAndroid Build Coastguard Worker                                                     rbID,
121*c8dee2aaSAndroid Build Coastguard Worker                                                     dimensions,
122*c8dee2aaSAndroid Build Coastguard Worker                                                     GrAttachment::UsageFlags::kColorAttachment,
123*c8dee2aaSAndroid Build Coastguard Worker                                                     sampleCnt,
124*c8dee2aaSAndroid Build Coastguard Worker                                                     format,
125*c8dee2aaSAndroid Build Coastguard Worker                                                     /*label=*/"GLAttachmentMakeMSAA"));
126*c8dee2aaSAndroid Build Coastguard Worker }
127*c8dee2aaSAndroid Build Coastguard Worker 
128*c8dee2aaSAndroid Build Coastguard Worker 
onRelease()129*c8dee2aaSAndroid Build Coastguard Worker void GrGLAttachment::onRelease() {
130*c8dee2aaSAndroid Build Coastguard Worker     if (0 != fRenderbufferID) {
131*c8dee2aaSAndroid Build Coastguard Worker         GrGLGpu* gpuGL = (GrGLGpu*)this->getGpu();
132*c8dee2aaSAndroid Build Coastguard Worker         const GrGLInterface* gl = gpuGL->glInterface();
133*c8dee2aaSAndroid Build Coastguard Worker         GR_GL_CALL(gl, DeleteRenderbuffers(1, &fRenderbufferID));
134*c8dee2aaSAndroid Build Coastguard Worker         fRenderbufferID = 0;
135*c8dee2aaSAndroid Build Coastguard Worker     }
136*c8dee2aaSAndroid Build Coastguard Worker 
137*c8dee2aaSAndroid Build Coastguard Worker     INHERITED::onRelease();
138*c8dee2aaSAndroid Build Coastguard Worker }
139*c8dee2aaSAndroid Build Coastguard Worker 
onAbandon()140*c8dee2aaSAndroid Build Coastguard Worker void GrGLAttachment::onAbandon() {
141*c8dee2aaSAndroid Build Coastguard Worker     fRenderbufferID = 0;
142*c8dee2aaSAndroid Build Coastguard Worker 
143*c8dee2aaSAndroid Build Coastguard Worker     INHERITED::onAbandon();
144*c8dee2aaSAndroid Build Coastguard Worker }
145*c8dee2aaSAndroid Build Coastguard Worker 
backendFormat() const146*c8dee2aaSAndroid Build Coastguard Worker GrBackendFormat GrGLAttachment::backendFormat() const {
147*c8dee2aaSAndroid Build Coastguard Worker     return GrBackendFormats::MakeGL(GrGLFormatToEnum(fFormat), GR_GL_TEXTURE_NONE);
148*c8dee2aaSAndroid Build Coastguard Worker }
149*c8dee2aaSAndroid Build Coastguard Worker 
setMemoryBacking(SkTraceMemoryDump * traceMemoryDump,const SkString & dumpName) const150*c8dee2aaSAndroid Build Coastguard Worker void GrGLAttachment::setMemoryBacking(SkTraceMemoryDump* traceMemoryDump,
151*c8dee2aaSAndroid Build Coastguard Worker                                       const SkString& dumpName) const {
152*c8dee2aaSAndroid Build Coastguard Worker     SkString renderbuffer_id;
153*c8dee2aaSAndroid Build Coastguard Worker     renderbuffer_id.appendU32(this->renderbufferID());
154*c8dee2aaSAndroid Build Coastguard Worker     traceMemoryDump->setMemoryBacking(dumpName.c_str(), "gl_renderbuffer", renderbuffer_id.c_str());
155*c8dee2aaSAndroid Build Coastguard Worker }
156*c8dee2aaSAndroid Build Coastguard Worker 
onSetLabel()157*c8dee2aaSAndroid Build Coastguard Worker void GrGLAttachment::onSetLabel() {
158*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(fRenderbufferID);
159*c8dee2aaSAndroid Build Coastguard Worker     if (!this->getLabel().empty()) {
160*c8dee2aaSAndroid Build Coastguard Worker         const std::string label = "_Skia_" + this->getLabel();
161*c8dee2aaSAndroid Build Coastguard Worker         GrGLGpu* glGpu = static_cast<GrGLGpu*>(this->getGpu());
162*c8dee2aaSAndroid Build Coastguard Worker         if (glGpu->glCaps().debugSupport()) {
163*c8dee2aaSAndroid Build Coastguard Worker             GR_GL_CALL(glGpu->glInterface(),
164*c8dee2aaSAndroid Build Coastguard Worker                        ObjectLabel(GR_GL_TEXTURE, fRenderbufferID, -1, label.c_str()));
165*c8dee2aaSAndroid Build Coastguard Worker         }
166*c8dee2aaSAndroid Build Coastguard Worker     }
167*c8dee2aaSAndroid Build Coastguard Worker }
168