xref: /aosp_15_r20/external/skia/src/gpu/ganesh/gl/GrGLDirectContext.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2023 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/gl/GrGLDirectContext.h"
9*c8dee2aaSAndroid Build Coastguard Worker 
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrContextOptions.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrDirectContext.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrTypes.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/gl/GrGLConfig.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/gl/GrGLFunctions.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/gl/GrGLInterface.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/gl/GrGLTypes.h"
17*c8dee2aaSAndroid Build Coastguard Worker 
18*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrContextThreadSafeProxyPriv.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrDirectContextPriv.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/gl/GrGLDefines.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/gl/GrGLGpu.h"
22*c8dee2aaSAndroid Build Coastguard Worker 
23*c8dee2aaSAndroid Build Coastguard Worker #include <utility>
24*c8dee2aaSAndroid Build Coastguard Worker 
25*c8dee2aaSAndroid Build Coastguard Worker #if defined(GPU_TEST_UTILS)
26*c8dee2aaSAndroid Build Coastguard Worker #   include "src/base/SkRandom.h"
27*c8dee2aaSAndroid Build Coastguard Worker #   if defined(SK_ENABLE_SCOPED_LSAN_SUPPRESSIONS)
28*c8dee2aaSAndroid Build Coastguard Worker #       include <sanitizer/lsan_interface.h>
29*c8dee2aaSAndroid Build Coastguard Worker #   endif
30*c8dee2aaSAndroid Build Coastguard Worker #endif
31*c8dee2aaSAndroid Build Coastguard Worker 
32*c8dee2aaSAndroid Build Coastguard Worker #if defined(SK_DISABLE_LEGACY_GL_MAKE_NATIVE_INTERFACE)
33*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkAssert.h"
34*c8dee2aaSAndroid Build Coastguard Worker #endif
35*c8dee2aaSAndroid Build Coastguard Worker 
36*c8dee2aaSAndroid Build Coastguard Worker namespace GrDirectContexts {
37*c8dee2aaSAndroid Build Coastguard Worker 
MakeGL(sk_sp<const GrGLInterface> glInterface)38*c8dee2aaSAndroid Build Coastguard Worker sk_sp<GrDirectContext> MakeGL(sk_sp<const GrGLInterface> glInterface) {
39*c8dee2aaSAndroid Build Coastguard Worker     GrContextOptions defaultOptions;
40*c8dee2aaSAndroid Build Coastguard Worker     return MakeGL(std::move(glInterface), defaultOptions);
41*c8dee2aaSAndroid Build Coastguard Worker }
42*c8dee2aaSAndroid Build Coastguard Worker 
43*c8dee2aaSAndroid Build Coastguard Worker #if !defined(SK_DISABLE_LEGACY_GL_MAKE_NATIVE_INTERFACE)
MakeGL(const GrContextOptions & options)44*c8dee2aaSAndroid Build Coastguard Worker sk_sp<GrDirectContext> MakeGL(const GrContextOptions& options) {
45*c8dee2aaSAndroid Build Coastguard Worker     return MakeGL(nullptr, options);
46*c8dee2aaSAndroid Build Coastguard Worker }
47*c8dee2aaSAndroid Build Coastguard Worker 
MakeGL()48*c8dee2aaSAndroid Build Coastguard Worker sk_sp<GrDirectContext> MakeGL() {
49*c8dee2aaSAndroid Build Coastguard Worker     GrContextOptions defaultOptions;
50*c8dee2aaSAndroid Build Coastguard Worker     return MakeGL(nullptr, defaultOptions);
51*c8dee2aaSAndroid Build Coastguard Worker }
52*c8dee2aaSAndroid Build Coastguard Worker #endif
53*c8dee2aaSAndroid Build Coastguard Worker 
54*c8dee2aaSAndroid Build Coastguard Worker #if defined(GPU_TEST_UTILS)
make_get_error_with_random_oom(GrGLFunction<GrGLGetErrorFn> original)55*c8dee2aaSAndroid Build Coastguard Worker GrGLFunction<GrGLGetErrorFn> make_get_error_with_random_oom(GrGLFunction<GrGLGetErrorFn> original) {
56*c8dee2aaSAndroid Build Coastguard Worker     // A SkRandom and a GrGLFunction<GrGLGetErrorFn> are too big to be captured by a
57*c8dee2aaSAndroid Build Coastguard Worker     // GrGLFunction<GrGLGetError> (surprise, surprise). So we make a context object and
58*c8dee2aaSAndroid Build Coastguard Worker     // capture that by pointer. However, GrGLFunction doesn't support calling a destructor
59*c8dee2aaSAndroid Build Coastguard Worker     // on the thing it captures. So we leak the context.
60*c8dee2aaSAndroid Build Coastguard Worker     struct GetErrorContext {
61*c8dee2aaSAndroid Build Coastguard Worker         SkRandom fRandom;
62*c8dee2aaSAndroid Build Coastguard Worker         GrGLFunction<GrGLGetErrorFn> fGetError;
63*c8dee2aaSAndroid Build Coastguard Worker     };
64*c8dee2aaSAndroid Build Coastguard Worker 
65*c8dee2aaSAndroid Build Coastguard Worker     auto errorContext = new GetErrorContext;
66*c8dee2aaSAndroid Build Coastguard Worker 
67*c8dee2aaSAndroid Build Coastguard Worker #if defined(SK_ENABLE_SCOPED_LSAN_SUPPRESSIONS)
68*c8dee2aaSAndroid Build Coastguard Worker     __lsan_ignore_object(errorContext);
69*c8dee2aaSAndroid Build Coastguard Worker #endif
70*c8dee2aaSAndroid Build Coastguard Worker 
71*c8dee2aaSAndroid Build Coastguard Worker     errorContext->fGetError = original;
72*c8dee2aaSAndroid Build Coastguard Worker 
73*c8dee2aaSAndroid Build Coastguard Worker     return GrGLFunction<GrGLGetErrorFn>([errorContext]() {
74*c8dee2aaSAndroid Build Coastguard Worker         GrGLenum error = errorContext->fGetError();
75*c8dee2aaSAndroid Build Coastguard Worker         if (error == GR_GL_NO_ERROR && (errorContext->fRandom.nextU() % 300) == 0) {
76*c8dee2aaSAndroid Build Coastguard Worker             error = GR_GL_OUT_OF_MEMORY;
77*c8dee2aaSAndroid Build Coastguard Worker         }
78*c8dee2aaSAndroid Build Coastguard Worker         return error;
79*c8dee2aaSAndroid Build Coastguard Worker     });
80*c8dee2aaSAndroid Build Coastguard Worker }
81*c8dee2aaSAndroid Build Coastguard Worker #endif
82*c8dee2aaSAndroid Build Coastguard Worker 
MakeGL(sk_sp<const GrGLInterface> glInterface,const GrContextOptions & options)83*c8dee2aaSAndroid Build Coastguard Worker sk_sp<GrDirectContext> MakeGL(sk_sp<const GrGLInterface> glInterface,
84*c8dee2aaSAndroid Build Coastguard Worker                               const GrContextOptions& options) {
85*c8dee2aaSAndroid Build Coastguard Worker #if defined(SK_DISABLE_LEGACY_GL_MAKE_NATIVE_INTERFACE)
86*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(glInterface);
87*c8dee2aaSAndroid Build Coastguard Worker #endif
88*c8dee2aaSAndroid Build Coastguard Worker     auto direct = GrDirectContextPriv::Make(
89*c8dee2aaSAndroid Build Coastguard Worker             GrBackendApi::kOpenGL,
90*c8dee2aaSAndroid Build Coastguard Worker             options,
91*c8dee2aaSAndroid Build Coastguard Worker             GrContextThreadSafeProxyPriv::Make(GrBackendApi::kOpenGL, options));
92*c8dee2aaSAndroid Build Coastguard Worker #if defined(GPU_TEST_UTILS)
93*c8dee2aaSAndroid Build Coastguard Worker     if (options.fRandomGLOOM) {
94*c8dee2aaSAndroid Build Coastguard Worker         auto copy = sk_make_sp<GrGLInterface>(*glInterface);
95*c8dee2aaSAndroid Build Coastguard Worker         copy->fFunctions.fGetError =
96*c8dee2aaSAndroid Build Coastguard Worker                 make_get_error_with_random_oom(glInterface->fFunctions.fGetError);
97*c8dee2aaSAndroid Build Coastguard Worker #if GR_GL_CHECK_ERROR
98*c8dee2aaSAndroid Build Coastguard Worker         // Suppress logging GL errors since we'll be synthetically generating them.
99*c8dee2aaSAndroid Build Coastguard Worker         copy->suppressErrorLogging();
100*c8dee2aaSAndroid Build Coastguard Worker #endif
101*c8dee2aaSAndroid Build Coastguard Worker         glInterface = std::move(copy);
102*c8dee2aaSAndroid Build Coastguard Worker     }
103*c8dee2aaSAndroid Build Coastguard Worker #endif
104*c8dee2aaSAndroid Build Coastguard Worker     GrDirectContextPriv::SetGpu(direct,
105*c8dee2aaSAndroid Build Coastguard Worker                                 GrGLGpu::Make(std::move(glInterface), options, direct.get()));
106*c8dee2aaSAndroid Build Coastguard Worker     if (!GrDirectContextPriv::Init(direct)) {
107*c8dee2aaSAndroid Build Coastguard Worker         return nullptr;
108*c8dee2aaSAndroid Build Coastguard Worker     }
109*c8dee2aaSAndroid Build Coastguard Worker     return direct;
110*c8dee2aaSAndroid Build Coastguard Worker }
111*c8dee2aaSAndroid Build Coastguard Worker 
112*c8dee2aaSAndroid Build Coastguard Worker }  // namespace GrDirectContexts
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