xref: /aosp_15_r20/external/skia/src/gpu/ganesh/gl/GrGLFinishCallbacks.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2020 Google LLC.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/gl/GrGLFinishCallbacks.h"
9*c8dee2aaSAndroid Build Coastguard Worker 
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/GpuTypes.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkAssert.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/gl/GrGLGpu.h"
13*c8dee2aaSAndroid Build Coastguard Worker 
14*c8dee2aaSAndroid Build Coastguard Worker #include <utility>
15*c8dee2aaSAndroid Build Coastguard Worker 
GrGLFinishCallbacks(GrGLGpu * gpu)16*c8dee2aaSAndroid Build Coastguard Worker GrGLFinishCallbacks::GrGLFinishCallbacks(GrGLGpu* gpu) : fGpu(gpu) {}
17*c8dee2aaSAndroid Build Coastguard Worker 
~GrGLFinishCallbacks()18*c8dee2aaSAndroid Build Coastguard Worker GrGLFinishCallbacks::~GrGLFinishCallbacks() {
19*c8dee2aaSAndroid Build Coastguard Worker     this->callAll(true);
20*c8dee2aaSAndroid Build Coastguard Worker }
21*c8dee2aaSAndroid Build Coastguard Worker 
add(skgpu::AutoCallback callback,GrGLint timerQuery)22*c8dee2aaSAndroid Build Coastguard Worker void GrGLFinishCallbacks::add(skgpu::AutoCallback callback, GrGLint timerQuery) {
23*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(callback);
24*c8dee2aaSAndroid Build Coastguard Worker     FinishCallback finishCallback;
25*c8dee2aaSAndroid Build Coastguard Worker     finishCallback.fCallback   = std::move(callback);
26*c8dee2aaSAndroid Build Coastguard Worker     finishCallback.fSync       = fGpu->insertSync();
27*c8dee2aaSAndroid Build Coastguard Worker     finishCallback.fTimerQuery = timerQuery;
28*c8dee2aaSAndroid Build Coastguard Worker     fCallbacks.push_back(std::move(finishCallback));
29*c8dee2aaSAndroid Build Coastguard Worker }
30*c8dee2aaSAndroid Build Coastguard Worker 
check()31*c8dee2aaSAndroid Build Coastguard Worker void GrGLFinishCallbacks::check() {
32*c8dee2aaSAndroid Build Coastguard Worker     // Bail after the first unfinished sync since we expect they signal in the order inserted.
33*c8dee2aaSAndroid Build Coastguard Worker     while (!fCallbacks.empty() && fGpu->testSync(fCallbacks.front().fSync)) {
34*c8dee2aaSAndroid Build Coastguard Worker         // While we are processing a proc we need to make sure to remove it from the callback list
35*c8dee2aaSAndroid Build Coastguard Worker         // before calling it. This is because the client could trigger a call (e.g. calling
36*c8dee2aaSAndroid Build Coastguard Worker         // flushAndSubmit(/*sync=*/true)) that has us process the finished callbacks. We also must
37*c8dee2aaSAndroid Build Coastguard Worker         // process deleting the sync before a client may abandon the context.
38*c8dee2aaSAndroid Build Coastguard Worker         auto& finishCallback = fCallbacks.front();
39*c8dee2aaSAndroid Build Coastguard Worker         if (finishCallback.fSync) {
40*c8dee2aaSAndroid Build Coastguard Worker             fGpu->deleteSync(finishCallback.fSync);
41*c8dee2aaSAndroid Build Coastguard Worker         }
42*c8dee2aaSAndroid Build Coastguard Worker         skgpu::GpuStats stats;
43*c8dee2aaSAndroid Build Coastguard Worker         if (auto timerQuery = finishCallback.fTimerQuery) {
44*c8dee2aaSAndroid Build Coastguard Worker             stats.elapsedTime = fGpu->getTimerQueryResult(timerQuery);
45*c8dee2aaSAndroid Build Coastguard Worker             if (finishCallback.fCallback.receivesGpuStats()) {
46*c8dee2aaSAndroid Build Coastguard Worker                 finishCallback.fCallback.setStats(stats);
47*c8dee2aaSAndroid Build Coastguard Worker             }
48*c8dee2aaSAndroid Build Coastguard Worker         }
49*c8dee2aaSAndroid Build Coastguard Worker         fCallbacks.pop_front();
50*c8dee2aaSAndroid Build Coastguard Worker     }
51*c8dee2aaSAndroid Build Coastguard Worker }
52*c8dee2aaSAndroid Build Coastguard Worker 
callAll(bool doDelete)53*c8dee2aaSAndroid Build Coastguard Worker void GrGLFinishCallbacks::callAll(bool doDelete) {
54*c8dee2aaSAndroid Build Coastguard Worker     while (!fCallbacks.empty()) {
55*c8dee2aaSAndroid Build Coastguard Worker         // While we are processing a proc we need to make sure to remove it from the callback list
56*c8dee2aaSAndroid Build Coastguard Worker         // before calling it. This is because the client could trigger a call (e.g. calling
57*c8dee2aaSAndroid Build Coastguard Worker         // flushAndSubmit(/*sync=*/true)) that has us process the finished callbacks. We also must
58*c8dee2aaSAndroid Build Coastguard Worker         // process deleting the sync before a client may abandon the context.
59*c8dee2aaSAndroid Build Coastguard Worker         auto& finishCallback = fCallbacks.front();
60*c8dee2aaSAndroid Build Coastguard Worker         skgpu::GpuStats stats;
61*c8dee2aaSAndroid Build Coastguard Worker         if (doDelete && finishCallback.fSync) {
62*c8dee2aaSAndroid Build Coastguard Worker             fGpu->deleteSync(finishCallback.fSync);
63*c8dee2aaSAndroid Build Coastguard Worker             if (finishCallback.fTimerQuery) {
64*c8dee2aaSAndroid Build Coastguard Worker                 stats.elapsedTime = fGpu->getTimerQueryResult(finishCallback.fTimerQuery);
65*c8dee2aaSAndroid Build Coastguard Worker                 if (finishCallback.fCallback.receivesGpuStats()) {
66*c8dee2aaSAndroid Build Coastguard Worker                     finishCallback.fCallback.setStats(stats);
67*c8dee2aaSAndroid Build Coastguard Worker                 }
68*c8dee2aaSAndroid Build Coastguard Worker             }
69*c8dee2aaSAndroid Build Coastguard Worker         }
70*c8dee2aaSAndroid Build Coastguard Worker         fCallbacks.pop_front();
71*c8dee2aaSAndroid Build Coastguard Worker     }
72*c8dee2aaSAndroid Build Coastguard Worker }
73