xref: /aosp_15_r20/external/skia/src/gpu/ganesh/gl/GrGLGpuProgramCache.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2011 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkData.h"
8*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrDirectContext.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkAssert.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/gpu/ganesh/GrTypesPriv.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkLRUCache.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrCaps.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrDirectContextPriv.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrProgramDesc.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/gl/GrGLGpu.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/gl/GrGLProgram.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/gl/builders/GrGLProgramBuilder.h"
19*c8dee2aaSAndroid Build Coastguard Worker 
20*c8dee2aaSAndroid Build Coastguard Worker #include <memory>
21*c8dee2aaSAndroid Build Coastguard Worker #include <utility>
22*c8dee2aaSAndroid Build Coastguard Worker 
23*c8dee2aaSAndroid Build Coastguard Worker class GrProgramInfo;
24*c8dee2aaSAndroid Build Coastguard Worker 
25*c8dee2aaSAndroid Build Coastguard Worker struct GrGLGpu::ProgramCache::Entry {
EntryGrGLGpu::ProgramCache::Entry26*c8dee2aaSAndroid Build Coastguard Worker     Entry(sk_sp<GrGLProgram> program)
27*c8dee2aaSAndroid Build Coastguard Worker         : fProgram(std::move(program)) {}
28*c8dee2aaSAndroid Build Coastguard Worker 
EntryGrGLGpu::ProgramCache::Entry29*c8dee2aaSAndroid Build Coastguard Worker     Entry(const GrGLPrecompiledProgram& precompiledProgram)
30*c8dee2aaSAndroid Build Coastguard Worker         : fPrecompiledProgram(precompiledProgram) {}
31*c8dee2aaSAndroid Build Coastguard Worker 
32*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<GrGLProgram> fProgram;
33*c8dee2aaSAndroid Build Coastguard Worker     GrGLPrecompiledProgram fPrecompiledProgram;
34*c8dee2aaSAndroid Build Coastguard Worker };
35*c8dee2aaSAndroid Build Coastguard Worker 
ProgramCache(int runtimeProgramCacheSize)36*c8dee2aaSAndroid Build Coastguard Worker GrGLGpu::ProgramCache::ProgramCache(int runtimeProgramCacheSize)
37*c8dee2aaSAndroid Build Coastguard Worker     : fMap(runtimeProgramCacheSize) {
38*c8dee2aaSAndroid Build Coastguard Worker }
39*c8dee2aaSAndroid Build Coastguard Worker 
~ProgramCache()40*c8dee2aaSAndroid Build Coastguard Worker GrGLGpu::ProgramCache::~ProgramCache() {}
41*c8dee2aaSAndroid Build Coastguard Worker 
abandon()42*c8dee2aaSAndroid Build Coastguard Worker void GrGLGpu::ProgramCache::abandon() {
43*c8dee2aaSAndroid Build Coastguard Worker     fMap.foreach([](GrProgramDesc*, std::unique_ptr<Entry>* e) {
44*c8dee2aaSAndroid Build Coastguard Worker         if ((*e)->fProgram) {
45*c8dee2aaSAndroid Build Coastguard Worker             (*e)->fProgram->abandon();
46*c8dee2aaSAndroid Build Coastguard Worker         }
47*c8dee2aaSAndroid Build Coastguard Worker     });
48*c8dee2aaSAndroid Build Coastguard Worker 
49*c8dee2aaSAndroid Build Coastguard Worker     this->reset();
50*c8dee2aaSAndroid Build Coastguard Worker }
51*c8dee2aaSAndroid Build Coastguard Worker 
reset()52*c8dee2aaSAndroid Build Coastguard Worker void GrGLGpu::ProgramCache::reset() {
53*c8dee2aaSAndroid Build Coastguard Worker     fMap.reset();
54*c8dee2aaSAndroid Build Coastguard Worker }
55*c8dee2aaSAndroid Build Coastguard Worker 
findOrCreateProgram(GrDirectContext * dContext,const GrProgramInfo & programInfo)56*c8dee2aaSAndroid Build Coastguard Worker sk_sp<GrGLProgram> GrGLGpu::ProgramCache::findOrCreateProgram(GrDirectContext* dContext,
57*c8dee2aaSAndroid Build Coastguard Worker                                                               const GrProgramInfo& programInfo) {
58*c8dee2aaSAndroid Build Coastguard Worker     const GrCaps* caps = dContext->priv().caps();
59*c8dee2aaSAndroid Build Coastguard Worker 
60*c8dee2aaSAndroid Build Coastguard Worker     GrProgramDesc desc = caps->makeDesc(/*renderTarget*/nullptr, programInfo);
61*c8dee2aaSAndroid Build Coastguard Worker     if (!desc.isValid()) {
62*c8dee2aaSAndroid Build Coastguard Worker         GrCapsDebugf(caps, "Failed to gl program descriptor!\n");
63*c8dee2aaSAndroid Build Coastguard Worker         return nullptr;
64*c8dee2aaSAndroid Build Coastguard Worker     }
65*c8dee2aaSAndroid Build Coastguard Worker 
66*c8dee2aaSAndroid Build Coastguard Worker     Stats::ProgramCacheResult stat;
67*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<GrGLProgram> tmp = this->findOrCreateProgramImpl(dContext, desc, programInfo, &stat);
68*c8dee2aaSAndroid Build Coastguard Worker     if (!tmp) {
69*c8dee2aaSAndroid Build Coastguard Worker         fStats.incNumInlineCompilationFailures();
70*c8dee2aaSAndroid Build Coastguard Worker     } else {
71*c8dee2aaSAndroid Build Coastguard Worker         fStats.incNumInlineProgramCacheResult(stat);
72*c8dee2aaSAndroid Build Coastguard Worker     }
73*c8dee2aaSAndroid Build Coastguard Worker 
74*c8dee2aaSAndroid Build Coastguard Worker     return tmp;
75*c8dee2aaSAndroid Build Coastguard Worker }
76*c8dee2aaSAndroid Build Coastguard Worker 
findOrCreateProgram(GrDirectContext * dContext,const GrProgramDesc & desc,const GrProgramInfo & programInfo,Stats::ProgramCacheResult * stat)77*c8dee2aaSAndroid Build Coastguard Worker sk_sp<GrGLProgram> GrGLGpu::ProgramCache::findOrCreateProgram(GrDirectContext* dContext,
78*c8dee2aaSAndroid Build Coastguard Worker                                                               const GrProgramDesc& desc,
79*c8dee2aaSAndroid Build Coastguard Worker                                                               const GrProgramInfo& programInfo,
80*c8dee2aaSAndroid Build Coastguard Worker                                                               Stats::ProgramCacheResult* stat) {
81*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<GrGLProgram> tmp = this->findOrCreateProgramImpl(dContext, desc, programInfo, stat);
82*c8dee2aaSAndroid Build Coastguard Worker     if (!tmp) {
83*c8dee2aaSAndroid Build Coastguard Worker         fStats.incNumPreCompilationFailures();
84*c8dee2aaSAndroid Build Coastguard Worker     } else {
85*c8dee2aaSAndroid Build Coastguard Worker         fStats.incNumPreProgramCacheResult(*stat);
86*c8dee2aaSAndroid Build Coastguard Worker     }
87*c8dee2aaSAndroid Build Coastguard Worker 
88*c8dee2aaSAndroid Build Coastguard Worker     return tmp;
89*c8dee2aaSAndroid Build Coastguard Worker }
90*c8dee2aaSAndroid Build Coastguard Worker 
findOrCreateProgramImpl(GrDirectContext * dContext,const GrProgramDesc & desc,const GrProgramInfo & programInfo,Stats::ProgramCacheResult * stat)91*c8dee2aaSAndroid Build Coastguard Worker sk_sp<GrGLProgram> GrGLGpu::ProgramCache::findOrCreateProgramImpl(GrDirectContext* dContext,
92*c8dee2aaSAndroid Build Coastguard Worker                                                                   const GrProgramDesc& desc,
93*c8dee2aaSAndroid Build Coastguard Worker                                                                   const GrProgramInfo& programInfo,
94*c8dee2aaSAndroid Build Coastguard Worker                                                                   Stats::ProgramCacheResult* stat) {
95*c8dee2aaSAndroid Build Coastguard Worker     *stat = Stats::ProgramCacheResult::kHit;
96*c8dee2aaSAndroid Build Coastguard Worker     std::unique_ptr<Entry>* entry = fMap.find(desc);
97*c8dee2aaSAndroid Build Coastguard Worker     if (entry && !(*entry)->fProgram) {
98*c8dee2aaSAndroid Build Coastguard Worker         // We've pre-compiled the GL program, but don't have the GrGLProgram scaffolding
99*c8dee2aaSAndroid Build Coastguard Worker         const GrGLPrecompiledProgram* precompiledProgram = &((*entry)->fPrecompiledProgram);
100*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT(precompiledProgram->fProgramID != 0);
101*c8dee2aaSAndroid Build Coastguard Worker         (*entry)->fProgram = GrGLProgramBuilder::CreateProgram(dContext, desc, programInfo,
102*c8dee2aaSAndroid Build Coastguard Worker                                                                precompiledProgram);
103*c8dee2aaSAndroid Build Coastguard Worker         if (!(*entry)->fProgram) {
104*c8dee2aaSAndroid Build Coastguard Worker             // Should we purge the program ID from the cache at this point?
105*c8dee2aaSAndroid Build Coastguard Worker             SkDEBUGFAIL("Couldn't create program from precompiled program");
106*c8dee2aaSAndroid Build Coastguard Worker             fStats.incNumCompilationFailures();
107*c8dee2aaSAndroid Build Coastguard Worker             return nullptr;
108*c8dee2aaSAndroid Build Coastguard Worker         }
109*c8dee2aaSAndroid Build Coastguard Worker         fStats.incNumPartialCompilationSuccesses();
110*c8dee2aaSAndroid Build Coastguard Worker         *stat = Stats::ProgramCacheResult::kPartial;
111*c8dee2aaSAndroid Build Coastguard Worker     } else if (!entry) {
112*c8dee2aaSAndroid Build Coastguard Worker         // We have a cache miss
113*c8dee2aaSAndroid Build Coastguard Worker         sk_sp<GrGLProgram> program = GrGLProgramBuilder::CreateProgram(dContext, desc, programInfo);
114*c8dee2aaSAndroid Build Coastguard Worker         if (!program) {
115*c8dee2aaSAndroid Build Coastguard Worker             fStats.incNumCompilationFailures();
116*c8dee2aaSAndroid Build Coastguard Worker             return nullptr;
117*c8dee2aaSAndroid Build Coastguard Worker         }
118*c8dee2aaSAndroid Build Coastguard Worker         fStats.incNumCompilationSuccesses();
119*c8dee2aaSAndroid Build Coastguard Worker         entry = fMap.insert(desc, std::make_unique<Entry>(std::move(program)));
120*c8dee2aaSAndroid Build Coastguard Worker         *stat = Stats::ProgramCacheResult::kMiss;
121*c8dee2aaSAndroid Build Coastguard Worker     }
122*c8dee2aaSAndroid Build Coastguard Worker 
123*c8dee2aaSAndroid Build Coastguard Worker     return (*entry)->fProgram;
124*c8dee2aaSAndroid Build Coastguard Worker }
125*c8dee2aaSAndroid Build Coastguard Worker 
precompileShader(GrDirectContext * dContext,const SkData & key,const SkData & data)126*c8dee2aaSAndroid Build Coastguard Worker bool GrGLGpu::ProgramCache::precompileShader(GrDirectContext* dContext,
127*c8dee2aaSAndroid Build Coastguard Worker                                              const SkData& key,
128*c8dee2aaSAndroid Build Coastguard Worker                                              const SkData& data) {
129*c8dee2aaSAndroid Build Coastguard Worker     GrProgramDesc desc;
130*c8dee2aaSAndroid Build Coastguard Worker     if (!GrProgramDesc::BuildFromData(&desc, key.data(), key.size())) {
131*c8dee2aaSAndroid Build Coastguard Worker         return false;
132*c8dee2aaSAndroid Build Coastguard Worker     }
133*c8dee2aaSAndroid Build Coastguard Worker 
134*c8dee2aaSAndroid Build Coastguard Worker     std::unique_ptr<Entry>* entry = fMap.find(desc);
135*c8dee2aaSAndroid Build Coastguard Worker     if (entry) {
136*c8dee2aaSAndroid Build Coastguard Worker         // We've already seen/compiled this shader
137*c8dee2aaSAndroid Build Coastguard Worker         return true;
138*c8dee2aaSAndroid Build Coastguard Worker     }
139*c8dee2aaSAndroid Build Coastguard Worker 
140*c8dee2aaSAndroid Build Coastguard Worker     GrGLPrecompiledProgram precompiledProgram;
141*c8dee2aaSAndroid Build Coastguard Worker     if (!GrGLProgramBuilder::PrecompileProgram(dContext, &precompiledProgram, data)) {
142*c8dee2aaSAndroid Build Coastguard Worker         return false;
143*c8dee2aaSAndroid Build Coastguard Worker     }
144*c8dee2aaSAndroid Build Coastguard Worker 
145*c8dee2aaSAndroid Build Coastguard Worker     fMap.insert(desc, std::make_unique<Entry>(precompiledProgram));
146*c8dee2aaSAndroid Build Coastguard Worker     return true;
147*c8dee2aaSAndroid Build Coastguard Worker }
148