xref: /aosp_15_r20/external/skia/src/gpu/ganesh/gl/GrGLProgramDataManager.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2012 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef GrGLProgramDataManager_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define GrGLProgramDataManager_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/gl/GrGLTypes.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkDebug.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTArray.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkTBlockList.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrShaderVar.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/glsl/GrGLSLProgramDataManager.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/glsl/GrGLSLUniformHandler.h"
18*c8dee2aaSAndroid Build Coastguard Worker 
19*c8dee2aaSAndroid Build Coastguard Worker #include <cstdint>
20*c8dee2aaSAndroid Build Coastguard Worker 
21*c8dee2aaSAndroid Build Coastguard Worker class GrGLGpu;
22*c8dee2aaSAndroid Build Coastguard Worker enum class SkSLType : char;
23*c8dee2aaSAndroid Build Coastguard Worker 
24*c8dee2aaSAndroid Build Coastguard Worker /** Manages the resources used by a shader program.
25*c8dee2aaSAndroid Build Coastguard Worker  * The resources are objects the program uses to communicate with the
26*c8dee2aaSAndroid Build Coastguard Worker  * application code.
27*c8dee2aaSAndroid Build Coastguard Worker  */
28*c8dee2aaSAndroid Build Coastguard Worker class GrGLProgramDataManager : public GrGLSLProgramDataManager {
29*c8dee2aaSAndroid Build Coastguard Worker public:
30*c8dee2aaSAndroid Build Coastguard Worker     struct GLUniformInfo : public GrGLSLUniformHandler::UniformInfo {
31*c8dee2aaSAndroid Build Coastguard Worker         GrGLint fLocation;
32*c8dee2aaSAndroid Build Coastguard Worker     };
33*c8dee2aaSAndroid Build Coastguard Worker 
34*c8dee2aaSAndroid Build Coastguard Worker     struct VaryingInfo {
35*c8dee2aaSAndroid Build Coastguard Worker         GrShaderVar fVariable;
36*c8dee2aaSAndroid Build Coastguard Worker         GrGLint     fLocation;
37*c8dee2aaSAndroid Build Coastguard Worker     };
38*c8dee2aaSAndroid Build Coastguard Worker 
39*c8dee2aaSAndroid Build Coastguard Worker     // This uses a SkTBlockList rather than SkTArray/std::vector so that the GrShaderVars
40*c8dee2aaSAndroid Build Coastguard Worker     // don't move in memory after they are inserted. Users of GrGLShaderBuilder get refs to the vars
41*c8dee2aaSAndroid Build Coastguard Worker     // and ptrs to their name strings. Otherwise, we'd have to hand out copies.
42*c8dee2aaSAndroid Build Coastguard Worker     typedef SkTBlockList<GLUniformInfo> UniformInfoArray;
43*c8dee2aaSAndroid Build Coastguard Worker     typedef SkTBlockList<VaryingInfo>   VaryingInfoArray;
44*c8dee2aaSAndroid Build Coastguard Worker 
45*c8dee2aaSAndroid Build Coastguard Worker     GrGLProgramDataManager(GrGLGpu*, const UniformInfoArray&);
46*c8dee2aaSAndroid Build Coastguard Worker 
47*c8dee2aaSAndroid Build Coastguard Worker     void setSamplerUniforms(const UniformInfoArray& samplers, int startUnit) const;
48*c8dee2aaSAndroid Build Coastguard Worker 
49*c8dee2aaSAndroid Build Coastguard Worker     /** Functions for uploading uniform values. The varities ending in v can be used to upload to an
50*c8dee2aaSAndroid Build Coastguard Worker     *  array of uniforms. arrayCount must be <= the array count of the uniform.
51*c8dee2aaSAndroid Build Coastguard Worker     */
52*c8dee2aaSAndroid Build Coastguard Worker     void set1i(UniformHandle, int32_t) const override;
53*c8dee2aaSAndroid Build Coastguard Worker     void set1iv(UniformHandle, int arrayCount, const int32_t v[]) const override;
54*c8dee2aaSAndroid Build Coastguard Worker     void set1f(UniformHandle, float v0) const override;
55*c8dee2aaSAndroid Build Coastguard Worker     void set1fv(UniformHandle, int arrayCount, const float v[]) const override;
56*c8dee2aaSAndroid Build Coastguard Worker     void set2i(UniformHandle, int32_t, int32_t) const override;
57*c8dee2aaSAndroid Build Coastguard Worker     void set2iv(UniformHandle, int arrayCount, const int32_t v[]) const override;
58*c8dee2aaSAndroid Build Coastguard Worker     void set2f(UniformHandle, float, float) const override;
59*c8dee2aaSAndroid Build Coastguard Worker     void set2fv(UniformHandle, int arrayCount, const float v[]) const override;
60*c8dee2aaSAndroid Build Coastguard Worker     void set3i(UniformHandle, int32_t, int32_t, int32_t) const override;
61*c8dee2aaSAndroid Build Coastguard Worker     void set3iv(UniformHandle, int arrayCount, const int32_t v[]) const override;
62*c8dee2aaSAndroid Build Coastguard Worker     void set3f(UniformHandle, float, float, float) const override;
63*c8dee2aaSAndroid Build Coastguard Worker     void set3fv(UniformHandle, int arrayCount, const float v[]) const override;
64*c8dee2aaSAndroid Build Coastguard Worker     void set4i(UniformHandle, int32_t, int32_t, int32_t, int32_t) const override;
65*c8dee2aaSAndroid Build Coastguard Worker     void set4iv(UniformHandle, int arrayCount, const int32_t v[]) const override;
66*c8dee2aaSAndroid Build Coastguard Worker     void set4f(UniformHandle, float, float, float, float) const override;
67*c8dee2aaSAndroid Build Coastguard Worker     void set4fv(UniformHandle, int arrayCount, const float v[]) const override;
68*c8dee2aaSAndroid Build Coastguard Worker     // matrices are column-major, the first three upload a single matrix, the latter three upload
69*c8dee2aaSAndroid Build Coastguard Worker     // arrayCount matrices into a uniform array.
70*c8dee2aaSAndroid Build Coastguard Worker     void setMatrix2f(UniformHandle, const float matrix[]) const override;
71*c8dee2aaSAndroid Build Coastguard Worker     void setMatrix3f(UniformHandle, const float matrix[]) const override;
72*c8dee2aaSAndroid Build Coastguard Worker     void setMatrix4f(UniformHandle, const float matrix[]) const override;
73*c8dee2aaSAndroid Build Coastguard Worker     void setMatrix2fv(UniformHandle, int arrayCount, const float matrices[]) const override;
74*c8dee2aaSAndroid Build Coastguard Worker     void setMatrix3fv(UniformHandle, int arrayCount, const float matrices[]) const override;
75*c8dee2aaSAndroid Build Coastguard Worker     void setMatrix4fv(UniformHandle, int arrayCount, const float matrices[]) const override;
76*c8dee2aaSAndroid Build Coastguard Worker 
77*c8dee2aaSAndroid Build Coastguard Worker private:
78*c8dee2aaSAndroid Build Coastguard Worker     struct Uniform {
79*c8dee2aaSAndroid Build Coastguard Worker         GrGLint     fLocation;
80*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_DEBUG
81*c8dee2aaSAndroid Build Coastguard Worker         SkSLType    fType;
82*c8dee2aaSAndroid Build Coastguard Worker         int         fArrayCount;
83*c8dee2aaSAndroid Build Coastguard Worker #endif
84*c8dee2aaSAndroid Build Coastguard Worker     };
85*c8dee2aaSAndroid Build Coastguard Worker 
86*c8dee2aaSAndroid Build Coastguard Worker     template<int N> inline void setMatrices(UniformHandle, int arrayCount,
87*c8dee2aaSAndroid Build Coastguard Worker                                             const float matrices[]) const;
88*c8dee2aaSAndroid Build Coastguard Worker 
89*c8dee2aaSAndroid Build Coastguard Worker     skia_private::TArray<Uniform, true> fUniforms;
90*c8dee2aaSAndroid Build Coastguard Worker     GrGLGpu* fGpu;
91*c8dee2aaSAndroid Build Coastguard Worker 
92*c8dee2aaSAndroid Build Coastguard Worker     using INHERITED = GrGLSLProgramDataManager;
93*c8dee2aaSAndroid Build Coastguard Worker };
94*c8dee2aaSAndroid Build Coastguard Worker 
95*c8dee2aaSAndroid Build Coastguard Worker #endif
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