1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2011 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/gl/GrGLUtil.h"
8*c8dee2aaSAndroid Build Coastguard Worker
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/gl/GrGLExtensions.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/gl/GrGLFunctions.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTArray.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkStringUtils.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrStencilSettings.h"
15*c8dee2aaSAndroid Build Coastguard Worker
16*c8dee2aaSAndroid Build Coastguard Worker #include <ctype.h>
17*c8dee2aaSAndroid Build Coastguard Worker #include <array>
18*c8dee2aaSAndroid Build Coastguard Worker #include <cstdio>
19*c8dee2aaSAndroid Build Coastguard Worker #include <cstring>
20*c8dee2aaSAndroid Build Coastguard Worker #include <tuple>
21*c8dee2aaSAndroid Build Coastguard Worker #include <utility>
22*c8dee2aaSAndroid Build Coastguard Worker
23*c8dee2aaSAndroid Build Coastguard Worker using namespace skia_private;
24*c8dee2aaSAndroid Build Coastguard Worker
25*c8dee2aaSAndroid Build Coastguard Worker ///////////////////////////////////////////////////////////////////////////////
26*c8dee2aaSAndroid Build Coastguard Worker
27*c8dee2aaSAndroid Build Coastguard Worker #if GR_GL_LOG_CALLS
28*c8dee2aaSAndroid Build Coastguard Worker bool gLogCallsGL = !!(GR_GL_LOG_CALLS_START);
29*c8dee2aaSAndroid Build Coastguard Worker #endif
30*c8dee2aaSAndroid Build Coastguard Worker
31*c8dee2aaSAndroid Build Coastguard Worker #if GR_GL_CHECK_ERROR
32*c8dee2aaSAndroid Build Coastguard Worker bool gCheckErrorGL = !!(GR_GL_CHECK_ERROR_START);
33*c8dee2aaSAndroid Build Coastguard Worker #endif
34*c8dee2aaSAndroid Build Coastguard Worker
35*c8dee2aaSAndroid Build Coastguard Worker ///////////////////////////////////////////////////////////////////////////////
36*c8dee2aaSAndroid Build Coastguard Worker
GrGLGetStandardInUseFromString(const char * versionString)37*c8dee2aaSAndroid Build Coastguard Worker GrGLStandard GrGLGetStandardInUseFromString(const char* versionString) {
38*c8dee2aaSAndroid Build Coastguard Worker if (!versionString) {
39*c8dee2aaSAndroid Build Coastguard Worker SkDebugf("nullptr GL version string.");
40*c8dee2aaSAndroid Build Coastguard Worker return kNone_GrGLStandard;
41*c8dee2aaSAndroid Build Coastguard Worker }
42*c8dee2aaSAndroid Build Coastguard Worker
43*c8dee2aaSAndroid Build Coastguard Worker int major, minor;
44*c8dee2aaSAndroid Build Coastguard Worker
45*c8dee2aaSAndroid Build Coastguard Worker // check for desktop
46*c8dee2aaSAndroid Build Coastguard Worker int n = sscanf(versionString, "%d.%d", &major, &minor);
47*c8dee2aaSAndroid Build Coastguard Worker if (2 == n) {
48*c8dee2aaSAndroid Build Coastguard Worker return kGL_GrGLStandard;
49*c8dee2aaSAndroid Build Coastguard Worker }
50*c8dee2aaSAndroid Build Coastguard Worker
51*c8dee2aaSAndroid Build Coastguard Worker // WebGL might look like "OpenGL ES 2.0 (WebGL 1.0 (OpenGL ES 2.0 Chromium))"
52*c8dee2aaSAndroid Build Coastguard Worker int esMajor, esMinor;
53*c8dee2aaSAndroid Build Coastguard Worker n = sscanf(versionString, "OpenGL ES %d.%d (WebGL %d.%d", &esMajor, &esMinor, &major, &minor);
54*c8dee2aaSAndroid Build Coastguard Worker if (4 == n) {
55*c8dee2aaSAndroid Build Coastguard Worker return kWebGL_GrGLStandard;
56*c8dee2aaSAndroid Build Coastguard Worker }
57*c8dee2aaSAndroid Build Coastguard Worker
58*c8dee2aaSAndroid Build Coastguard Worker // check for ES 1
59*c8dee2aaSAndroid Build Coastguard Worker char profile[2];
60*c8dee2aaSAndroid Build Coastguard Worker n = sscanf(versionString, "OpenGL ES-%c%c %d.%d", profile, profile+1, &major, &minor);
61*c8dee2aaSAndroid Build Coastguard Worker if (4 == n) {
62*c8dee2aaSAndroid Build Coastguard Worker // we no longer support ES1.
63*c8dee2aaSAndroid Build Coastguard Worker return kNone_GrGLStandard;
64*c8dee2aaSAndroid Build Coastguard Worker }
65*c8dee2aaSAndroid Build Coastguard Worker
66*c8dee2aaSAndroid Build Coastguard Worker // check for ES2
67*c8dee2aaSAndroid Build Coastguard Worker n = sscanf(versionString, "OpenGL ES %d.%d", &major, &minor);
68*c8dee2aaSAndroid Build Coastguard Worker if (2 == n) {
69*c8dee2aaSAndroid Build Coastguard Worker return kGLES_GrGLStandard;
70*c8dee2aaSAndroid Build Coastguard Worker }
71*c8dee2aaSAndroid Build Coastguard Worker return kNone_GrGLStandard;
72*c8dee2aaSAndroid Build Coastguard Worker }
73*c8dee2aaSAndroid Build Coastguard Worker
GrGLGetVersionFromString(const char * versionString)74*c8dee2aaSAndroid Build Coastguard Worker GrGLVersion GrGLGetVersionFromString(const char* versionString) {
75*c8dee2aaSAndroid Build Coastguard Worker if (!versionString) {
76*c8dee2aaSAndroid Build Coastguard Worker SkDebugf("nullptr GL version string.");
77*c8dee2aaSAndroid Build Coastguard Worker return GR_GL_INVALID_VER;
78*c8dee2aaSAndroid Build Coastguard Worker }
79*c8dee2aaSAndroid Build Coastguard Worker
80*c8dee2aaSAndroid Build Coastguard Worker int major, minor;
81*c8dee2aaSAndroid Build Coastguard Worker
82*c8dee2aaSAndroid Build Coastguard Worker // check for mesa
83*c8dee2aaSAndroid Build Coastguard Worker int mesaMajor, mesaMinor;
84*c8dee2aaSAndroid Build Coastguard Worker int n = sscanf(versionString, "%d.%d Mesa %d.%d", &major, &minor, &mesaMajor, &mesaMinor);
85*c8dee2aaSAndroid Build Coastguard Worker if (4 == n) {
86*c8dee2aaSAndroid Build Coastguard Worker return GR_GL_VER(major, minor);
87*c8dee2aaSAndroid Build Coastguard Worker }
88*c8dee2aaSAndroid Build Coastguard Worker
89*c8dee2aaSAndroid Build Coastguard Worker n = sscanf(versionString, "%d.%d", &major, &minor);
90*c8dee2aaSAndroid Build Coastguard Worker if (2 == n) {
91*c8dee2aaSAndroid Build Coastguard Worker return GR_GL_VER(major, minor);
92*c8dee2aaSAndroid Build Coastguard Worker }
93*c8dee2aaSAndroid Build Coastguard Worker
94*c8dee2aaSAndroid Build Coastguard Worker // WebGL might look like "OpenGL ES 2.0 (WebGL 1.0 (OpenGL ES 2.0 Chromium))"
95*c8dee2aaSAndroid Build Coastguard Worker int esMajor, esMinor;
96*c8dee2aaSAndroid Build Coastguard Worker n = sscanf(versionString, "OpenGL ES %d.%d (WebGL %d.%d", &esMajor, &esMinor, &major, &minor);
97*c8dee2aaSAndroid Build Coastguard Worker if (4 == n) {
98*c8dee2aaSAndroid Build Coastguard Worker return GR_GL_VER(major, minor);
99*c8dee2aaSAndroid Build Coastguard Worker }
100*c8dee2aaSAndroid Build Coastguard Worker
101*c8dee2aaSAndroid Build Coastguard Worker char profile[2];
102*c8dee2aaSAndroid Build Coastguard Worker n = sscanf(versionString, "OpenGL ES-%c%c %d.%d", profile, profile + 1, &major, &minor);
103*c8dee2aaSAndroid Build Coastguard Worker if (4 == n) {
104*c8dee2aaSAndroid Build Coastguard Worker return GR_GL_VER(major, minor);
105*c8dee2aaSAndroid Build Coastguard Worker }
106*c8dee2aaSAndroid Build Coastguard Worker
107*c8dee2aaSAndroid Build Coastguard Worker n = sscanf(versionString, "OpenGL ES %d.%d", &major, &minor);
108*c8dee2aaSAndroid Build Coastguard Worker if (2 == n) {
109*c8dee2aaSAndroid Build Coastguard Worker return GR_GL_VER(major, minor);
110*c8dee2aaSAndroid Build Coastguard Worker }
111*c8dee2aaSAndroid Build Coastguard Worker
112*c8dee2aaSAndroid Build Coastguard Worker return GR_GL_INVALID_VER;
113*c8dee2aaSAndroid Build Coastguard Worker }
114*c8dee2aaSAndroid Build Coastguard Worker
GrGLGetVersion(const GrGLInterface * gl)115*c8dee2aaSAndroid Build Coastguard Worker GrGLVersion GrGLGetVersion(const GrGLInterface* gl) {
116*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(gl);
117*c8dee2aaSAndroid Build Coastguard Worker const GrGLubyte* v;
118*c8dee2aaSAndroid Build Coastguard Worker GR_GL_CALL_RET(gl, v, GetString(GR_GL_VERSION));
119*c8dee2aaSAndroid Build Coastguard Worker return GrGLGetVersionFromString((const char*)v);
120*c8dee2aaSAndroid Build Coastguard Worker }
121*c8dee2aaSAndroid Build Coastguard Worker
get_glsl_version(const char * versionString)122*c8dee2aaSAndroid Build Coastguard Worker static GrGLSLVersion get_glsl_version(const char* versionString) {
123*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(versionString);
124*c8dee2aaSAndroid Build Coastguard Worker int major, minor;
125*c8dee2aaSAndroid Build Coastguard Worker
126*c8dee2aaSAndroid Build Coastguard Worker int n = sscanf(versionString, "%d.%d", &major, &minor);
127*c8dee2aaSAndroid Build Coastguard Worker if (2 == n) {
128*c8dee2aaSAndroid Build Coastguard Worker return GR_GLSL_VER(major, minor);
129*c8dee2aaSAndroid Build Coastguard Worker }
130*c8dee2aaSAndroid Build Coastguard Worker
131*c8dee2aaSAndroid Build Coastguard Worker n = sscanf(versionString, "OpenGL ES GLSL ES %d.%d", &major, &minor);
132*c8dee2aaSAndroid Build Coastguard Worker if (2 == n) {
133*c8dee2aaSAndroid Build Coastguard Worker return GR_GLSL_VER(major, minor);
134*c8dee2aaSAndroid Build Coastguard Worker }
135*c8dee2aaSAndroid Build Coastguard Worker
136*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_BUILD_FOR_ANDROID
137*c8dee2aaSAndroid Build Coastguard Worker // android hack until the gpu vender updates their drivers
138*c8dee2aaSAndroid Build Coastguard Worker n = sscanf(versionString, "OpenGL ES GLSL %d.%d", &major, &minor);
139*c8dee2aaSAndroid Build Coastguard Worker if (2 == n) {
140*c8dee2aaSAndroid Build Coastguard Worker return GR_GLSL_VER(major, minor);
141*c8dee2aaSAndroid Build Coastguard Worker }
142*c8dee2aaSAndroid Build Coastguard Worker #endif
143*c8dee2aaSAndroid Build Coastguard Worker
144*c8dee2aaSAndroid Build Coastguard Worker return GR_GLSL_INVALID_VER;
145*c8dee2aaSAndroid Build Coastguard Worker }
146*c8dee2aaSAndroid Build Coastguard Worker
get_vendor(const char * vendorString)147*c8dee2aaSAndroid Build Coastguard Worker static GrGLVendor get_vendor(const char* vendorString) {
148*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(vendorString);
149*c8dee2aaSAndroid Build Coastguard Worker if (0 == strcmp(vendorString, "ARM")) {
150*c8dee2aaSAndroid Build Coastguard Worker return GrGLVendor::kARM;
151*c8dee2aaSAndroid Build Coastguard Worker }
152*c8dee2aaSAndroid Build Coastguard Worker if (0 == strcmp(vendorString, "Google Inc.")) {
153*c8dee2aaSAndroid Build Coastguard Worker return GrGLVendor::kGoogle;
154*c8dee2aaSAndroid Build Coastguard Worker }
155*c8dee2aaSAndroid Build Coastguard Worker if (0 == strcmp(vendorString, "Imagination Technologies")) {
156*c8dee2aaSAndroid Build Coastguard Worker return GrGLVendor::kImagination;
157*c8dee2aaSAndroid Build Coastguard Worker }
158*c8dee2aaSAndroid Build Coastguard Worker if (0 == strncmp(vendorString, "Intel ", 6) || 0 == strcmp(vendorString, "Intel")) {
159*c8dee2aaSAndroid Build Coastguard Worker return GrGLVendor::kIntel;
160*c8dee2aaSAndroid Build Coastguard Worker }
161*c8dee2aaSAndroid Build Coastguard Worker if (0 == strcmp(vendorString, "Qualcomm") || 0 == strcmp(vendorString, "freedreno")) {
162*c8dee2aaSAndroid Build Coastguard Worker return GrGLVendor::kQualcomm;
163*c8dee2aaSAndroid Build Coastguard Worker }
164*c8dee2aaSAndroid Build Coastguard Worker if (0 == strcmp(vendorString, "NVIDIA Corporation")) {
165*c8dee2aaSAndroid Build Coastguard Worker return GrGLVendor::kNVIDIA;
166*c8dee2aaSAndroid Build Coastguard Worker }
167*c8dee2aaSAndroid Build Coastguard Worker if (0 == strcmp(vendorString, "ATI Technologies Inc.")) {
168*c8dee2aaSAndroid Build Coastguard Worker return GrGLVendor::kATI;
169*c8dee2aaSAndroid Build Coastguard Worker }
170*c8dee2aaSAndroid Build Coastguard Worker if (0 == strcmp(vendorString, "Apple")) {
171*c8dee2aaSAndroid Build Coastguard Worker return GrGLVendor::kApple;
172*c8dee2aaSAndroid Build Coastguard Worker }
173*c8dee2aaSAndroid Build Coastguard Worker return GrGLVendor::kOther;
174*c8dee2aaSAndroid Build Coastguard Worker }
175*c8dee2aaSAndroid Build Coastguard Worker
get_renderer(const char * rendererString,const GrGLExtensions & extensions)176*c8dee2aaSAndroid Build Coastguard Worker static GrGLRenderer get_renderer(const char* rendererString, const GrGLExtensions& extensions) {
177*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(rendererString);
178*c8dee2aaSAndroid Build Coastguard Worker static const char kTegraStr[] = "NVIDIA Tegra";
179*c8dee2aaSAndroid Build Coastguard Worker if (0 == strncmp(rendererString, kTegraStr, std::size(kTegraStr) - 1)) {
180*c8dee2aaSAndroid Build Coastguard Worker // Tegra strings are not very descriptive. We distinguish between the modern and legacy
181*c8dee2aaSAndroid Build Coastguard Worker // architectures by the presence of NV_path_rendering.
182*c8dee2aaSAndroid Build Coastguard Worker return extensions.has("GL_NV_path_rendering") ? GrGLRenderer::kTegra
183*c8dee2aaSAndroid Build Coastguard Worker : GrGLRenderer::kTegra_PreK1;
184*c8dee2aaSAndroid Build Coastguard Worker }
185*c8dee2aaSAndroid Build Coastguard Worker int lastDigit;
186*c8dee2aaSAndroid Build Coastguard Worker int n = sscanf(rendererString, "PowerVR SGX 54%d", &lastDigit);
187*c8dee2aaSAndroid Build Coastguard Worker if (1 == n && lastDigit >= 0 && lastDigit <= 9) {
188*c8dee2aaSAndroid Build Coastguard Worker return GrGLRenderer::kPowerVR54x;
189*c8dee2aaSAndroid Build Coastguard Worker }
190*c8dee2aaSAndroid Build Coastguard Worker if (strstr(rendererString, "PowerVR B-Series")) {
191*c8dee2aaSAndroid Build Coastguard Worker return GrGLRenderer::kPowerVRBSeries;
192*c8dee2aaSAndroid Build Coastguard Worker }
193*c8dee2aaSAndroid Build Coastguard Worker // certain iOS devices also use PowerVR54x GPUs
194*c8dee2aaSAndroid Build Coastguard Worker static const char kAppleA4Str[] = "Apple A4";
195*c8dee2aaSAndroid Build Coastguard Worker static const char kAppleA5Str[] = "Apple A5";
196*c8dee2aaSAndroid Build Coastguard Worker static const char kAppleA6Str[] = "Apple A6";
197*c8dee2aaSAndroid Build Coastguard Worker if (0 == strncmp(rendererString, kAppleA4Str, std::size(kAppleA4Str) - 1) ||
198*c8dee2aaSAndroid Build Coastguard Worker 0 == strncmp(rendererString, kAppleA5Str, std::size(kAppleA5Str) - 1) ||
199*c8dee2aaSAndroid Build Coastguard Worker 0 == strncmp(rendererString, kAppleA6Str, std::size(kAppleA6Str) - 1)) {
200*c8dee2aaSAndroid Build Coastguard Worker return GrGLRenderer::kPowerVR54x;
201*c8dee2aaSAndroid Build Coastguard Worker }
202*c8dee2aaSAndroid Build Coastguard Worker static const char kPowerVRRogueStr[] = "PowerVR Rogue";
203*c8dee2aaSAndroid Build Coastguard Worker static const char kAppleA7Str[] = "Apple A7";
204*c8dee2aaSAndroid Build Coastguard Worker static const char kAppleA8Str[] = "Apple A8";
205*c8dee2aaSAndroid Build Coastguard Worker if (0 == strncmp(rendererString, kPowerVRRogueStr, std::size(kPowerVRRogueStr) - 1) ||
206*c8dee2aaSAndroid Build Coastguard Worker 0 == strncmp(rendererString, kAppleA7Str, std::size(kAppleA7Str) - 1) ||
207*c8dee2aaSAndroid Build Coastguard Worker 0 == strncmp(rendererString, kAppleA8Str, std::size(kAppleA8Str) - 1)) {
208*c8dee2aaSAndroid Build Coastguard Worker return GrGLRenderer::kPowerVRRogue;
209*c8dee2aaSAndroid Build Coastguard Worker }
210*c8dee2aaSAndroid Build Coastguard Worker int adrenoNumber;
211*c8dee2aaSAndroid Build Coastguard Worker n = sscanf(rendererString, "Adreno (TM) %d", &adrenoNumber);
212*c8dee2aaSAndroid Build Coastguard Worker if (n < 1) {
213*c8dee2aaSAndroid Build Coastguard Worker // retry with freedreno driver
214*c8dee2aaSAndroid Build Coastguard Worker n = sscanf(rendererString, "FD%d", &adrenoNumber);
215*c8dee2aaSAndroid Build Coastguard Worker }
216*c8dee2aaSAndroid Build Coastguard Worker if (1 == n) {
217*c8dee2aaSAndroid Build Coastguard Worker if (adrenoNumber >= 300) {
218*c8dee2aaSAndroid Build Coastguard Worker if (adrenoNumber < 400) {
219*c8dee2aaSAndroid Build Coastguard Worker return GrGLRenderer::kAdreno3xx;
220*c8dee2aaSAndroid Build Coastguard Worker }
221*c8dee2aaSAndroid Build Coastguard Worker if (adrenoNumber < 500) {
222*c8dee2aaSAndroid Build Coastguard Worker return adrenoNumber >= 430 ? GrGLRenderer::kAdreno430
223*c8dee2aaSAndroid Build Coastguard Worker : GrGLRenderer::kAdreno4xx_other;
224*c8dee2aaSAndroid Build Coastguard Worker }
225*c8dee2aaSAndroid Build Coastguard Worker if (adrenoNumber < 600) {
226*c8dee2aaSAndroid Build Coastguard Worker return adrenoNumber == 530 ? GrGLRenderer::kAdreno530
227*c8dee2aaSAndroid Build Coastguard Worker : GrGLRenderer::kAdreno5xx_other;
228*c8dee2aaSAndroid Build Coastguard Worker }
229*c8dee2aaSAndroid Build Coastguard Worker if (adrenoNumber < 700) {
230*c8dee2aaSAndroid Build Coastguard Worker if (adrenoNumber == 615) {
231*c8dee2aaSAndroid Build Coastguard Worker return GrGLRenderer::kAdreno615;
232*c8dee2aaSAndroid Build Coastguard Worker }
233*c8dee2aaSAndroid Build Coastguard Worker if (adrenoNumber == 620) {
234*c8dee2aaSAndroid Build Coastguard Worker return GrGLRenderer::kAdreno620;
235*c8dee2aaSAndroid Build Coastguard Worker }
236*c8dee2aaSAndroid Build Coastguard Worker if (adrenoNumber == 630) {
237*c8dee2aaSAndroid Build Coastguard Worker return GrGLRenderer::kAdreno630;
238*c8dee2aaSAndroid Build Coastguard Worker }
239*c8dee2aaSAndroid Build Coastguard Worker if (adrenoNumber == 640) {
240*c8dee2aaSAndroid Build Coastguard Worker return GrGLRenderer::kAdreno640;
241*c8dee2aaSAndroid Build Coastguard Worker }
242*c8dee2aaSAndroid Build Coastguard Worker return GrGLRenderer::kAdreno6xx_other;
243*c8dee2aaSAndroid Build Coastguard Worker }
244*c8dee2aaSAndroid Build Coastguard Worker }
245*c8dee2aaSAndroid Build Coastguard Worker }
246*c8dee2aaSAndroid Build Coastguard Worker
247*c8dee2aaSAndroid Build Coastguard Worker if (const char* intelString = strstr(rendererString, "Intel")) {
248*c8dee2aaSAndroid Build Coastguard Worker // These generic strings seem to always come from Haswell: Iris 5100 or Iris Pro 5200
249*c8dee2aaSAndroid Build Coastguard Worker if (0 == strcmp("Intel Iris OpenGL Engine", intelString) ||
250*c8dee2aaSAndroid Build Coastguard Worker 0 == strcmp("Intel Iris Pro OpenGL Engine", intelString)) {
251*c8dee2aaSAndroid Build Coastguard Worker return GrGLRenderer::kIntelHaswell;
252*c8dee2aaSAndroid Build Coastguard Worker }
253*c8dee2aaSAndroid Build Coastguard Worker if (strstr(intelString, "Sandybridge")) {
254*c8dee2aaSAndroid Build Coastguard Worker return GrGLRenderer::kIntelSandyBridge;
255*c8dee2aaSAndroid Build Coastguard Worker }
256*c8dee2aaSAndroid Build Coastguard Worker if (strstr(intelString, "Bay Trail")) {
257*c8dee2aaSAndroid Build Coastguard Worker return GrGLRenderer::kIntelValleyView;
258*c8dee2aaSAndroid Build Coastguard Worker }
259*c8dee2aaSAndroid Build Coastguard Worker // In Mesa, 'RKL' can be followed by 'Graphics', same for 'TGL' and 'ADL'.
260*c8dee2aaSAndroid Build Coastguard Worker // Referenced from the following Mesa source code:
261*c8dee2aaSAndroid Build Coastguard Worker // https://github.com/mesa3d/mesa/blob/master/include/pci_ids/iris_pci_ids.h
262*c8dee2aaSAndroid Build Coastguard Worker if (strstr(intelString, "RKL")) {
263*c8dee2aaSAndroid Build Coastguard Worker return GrGLRenderer::kIntelRocketLake;
264*c8dee2aaSAndroid Build Coastguard Worker }
265*c8dee2aaSAndroid Build Coastguard Worker if (strstr(intelString, "TGL")) {
266*c8dee2aaSAndroid Build Coastguard Worker return GrGLRenderer::kIntelTigerLake;
267*c8dee2aaSAndroid Build Coastguard Worker }
268*c8dee2aaSAndroid Build Coastguard Worker // For Windows on ADL-S devices, 'AlderLake-S' might be followed by 'Intel(R)'.
269*c8dee2aaSAndroid Build Coastguard Worker if (strstr(intelString, "ADL") || strstr(intelString, "AlderLake")) {
270*c8dee2aaSAndroid Build Coastguard Worker return GrGLRenderer::kIntelAlderLake;
271*c8dee2aaSAndroid Build Coastguard Worker }
272*c8dee2aaSAndroid Build Coastguard Worker // For Windows on TGL or other ADL devices, we might only get 'Xe' from the string.
273*c8dee2aaSAndroid Build Coastguard Worker // Since they are both 12th gen, we could temporarily use 'kIntelTigerLake' to cover
274*c8dee2aaSAndroid Build Coastguard Worker // both TGL and ADL.
275*c8dee2aaSAndroid Build Coastguard Worker if (strstr(intelString, "Xe")) {
276*c8dee2aaSAndroid Build Coastguard Worker return GrGLRenderer::kIntelTigerLake;
277*c8dee2aaSAndroid Build Coastguard Worker }
278*c8dee2aaSAndroid Build Coastguard Worker // There are many possible intervening strings here:
279*c8dee2aaSAndroid Build Coastguard Worker // 'Intel(R)' is a common prefix
280*c8dee2aaSAndroid Build Coastguard Worker // 'Iris' may appear, followed by '(R)' or '(TM)'
281*c8dee2aaSAndroid Build Coastguard Worker // 'Iris' can then be followed by 'Graphics', 'Pro Graphics', or 'Plus Graphics'
282*c8dee2aaSAndroid Build Coastguard Worker // If 'Iris' isn't there, we might have 'HD Graphics' or 'UHD Graphics'
283*c8dee2aaSAndroid Build Coastguard Worker //
284*c8dee2aaSAndroid Build Coastguard Worker // In all cases, though, we end with 'Graphics ', an optional 'P', and a number,
285*c8dee2aaSAndroid Build Coastguard Worker // so just skip to that and handle two cases:
286*c8dee2aaSAndroid Build Coastguard Worker if (const char* intelGfxString = strstr(intelString, "Graphics")) {
287*c8dee2aaSAndroid Build Coastguard Worker int intelNumber;
288*c8dee2aaSAndroid Build Coastguard Worker if (sscanf(intelGfxString, "Graphics %d", &intelNumber) ||
289*c8dee2aaSAndroid Build Coastguard Worker sscanf(intelGfxString, "Graphics P%d", &intelNumber)) {
290*c8dee2aaSAndroid Build Coastguard Worker if (intelNumber == 2000 || intelNumber == 3000) {
291*c8dee2aaSAndroid Build Coastguard Worker return GrGLRenderer::kIntelSandyBridge;
292*c8dee2aaSAndroid Build Coastguard Worker }
293*c8dee2aaSAndroid Build Coastguard Worker if (intelNumber == 2500 || intelNumber == 4000) {
294*c8dee2aaSAndroid Build Coastguard Worker return GrGLRenderer::kIntelIvyBridge;
295*c8dee2aaSAndroid Build Coastguard Worker }
296*c8dee2aaSAndroid Build Coastguard Worker if (intelNumber >= 4200 && intelNumber <= 5200) {
297*c8dee2aaSAndroid Build Coastguard Worker return GrGLRenderer::kIntelHaswell;
298*c8dee2aaSAndroid Build Coastguard Worker }
299*c8dee2aaSAndroid Build Coastguard Worker if (intelNumber >= 400 && intelNumber <= 405) {
300*c8dee2aaSAndroid Build Coastguard Worker return GrGLRenderer::kIntelCherryView;
301*c8dee2aaSAndroid Build Coastguard Worker }
302*c8dee2aaSAndroid Build Coastguard Worker if (intelNumber >= 5300 && intelNumber <= 6300) {
303*c8dee2aaSAndroid Build Coastguard Worker return GrGLRenderer::kIntelBroadwell;
304*c8dee2aaSAndroid Build Coastguard Worker }
305*c8dee2aaSAndroid Build Coastguard Worker if (intelNumber >= 500 && intelNumber <= 505) {
306*c8dee2aaSAndroid Build Coastguard Worker return GrGLRenderer::kIntelApolloLake;
307*c8dee2aaSAndroid Build Coastguard Worker }
308*c8dee2aaSAndroid Build Coastguard Worker if (intelNumber >= 510 && intelNumber <= 580) {
309*c8dee2aaSAndroid Build Coastguard Worker return GrGLRenderer::kIntelSkyLake;
310*c8dee2aaSAndroid Build Coastguard Worker }
311*c8dee2aaSAndroid Build Coastguard Worker if (intelNumber >= 600 && intelNumber <= 605) {
312*c8dee2aaSAndroid Build Coastguard Worker return GrGLRenderer::kIntelGeminiLake;
313*c8dee2aaSAndroid Build Coastguard Worker }
314*c8dee2aaSAndroid Build Coastguard Worker // 610 and 630 are reused from KabyLake to CoffeeLake. The CoffeeLake variants
315*c8dee2aaSAndroid Build Coastguard Worker // are "UHD Graphics", while the KabyLake ones are "HD Graphics"
316*c8dee2aaSAndroid Build Coastguard Worker if (intelNumber == 610 || intelNumber == 630) {
317*c8dee2aaSAndroid Build Coastguard Worker return strstr(intelString, "UHD") ? GrGLRenderer::kIntelCoffeeLake
318*c8dee2aaSAndroid Build Coastguard Worker : GrGLRenderer::kIntelKabyLake;
319*c8dee2aaSAndroid Build Coastguard Worker }
320*c8dee2aaSAndroid Build Coastguard Worker if (intelNumber >= 610 && intelNumber <= 650) {
321*c8dee2aaSAndroid Build Coastguard Worker return GrGLRenderer::kIntelKabyLake;
322*c8dee2aaSAndroid Build Coastguard Worker }
323*c8dee2aaSAndroid Build Coastguard Worker if (intelNumber == 655) {
324*c8dee2aaSAndroid Build Coastguard Worker return GrGLRenderer::kIntelCoffeeLake;
325*c8dee2aaSAndroid Build Coastguard Worker }
326*c8dee2aaSAndroid Build Coastguard Worker // 710/730/750/770 are all 12th gen UHD Graphics, but it's hard to distinguish
327*c8dee2aaSAndroid Build Coastguard Worker // among RKL, TGL and ADL. We might temporarily use 'kIntelTigerLake' to cover all.
328*c8dee2aaSAndroid Build Coastguard Worker if (intelNumber >= 710 && intelNumber <= 770) {
329*c8dee2aaSAndroid Build Coastguard Worker return GrGLRenderer::kIntelTigerLake;
330*c8dee2aaSAndroid Build Coastguard Worker }
331*c8dee2aaSAndroid Build Coastguard Worker if (intelNumber >= 910 && intelNumber <= 950) {
332*c8dee2aaSAndroid Build Coastguard Worker return GrGLRenderer::kIntelIceLake;
333*c8dee2aaSAndroid Build Coastguard Worker }
334*c8dee2aaSAndroid Build Coastguard Worker }
335*c8dee2aaSAndroid Build Coastguard Worker }
336*c8dee2aaSAndroid Build Coastguard Worker }
337*c8dee2aaSAndroid Build Coastguard Worker
338*c8dee2aaSAndroid Build Coastguard Worker // The AMD string can have a somewhat arbitrary preamble (see skbug.com/7195)
339*c8dee2aaSAndroid Build Coastguard Worker static constexpr char kRadeonStr[] = "Radeon ";
340*c8dee2aaSAndroid Build Coastguard Worker if (const char* amdString = strstr(rendererString, kRadeonStr)) {
341*c8dee2aaSAndroid Build Coastguard Worker amdString += strlen(kRadeonStr);
342*c8dee2aaSAndroid Build Coastguard Worker // Sometimes there is a (TM) and sometimes not.
343*c8dee2aaSAndroid Build Coastguard Worker static constexpr char kTMStr[] = "(TM) ";
344*c8dee2aaSAndroid Build Coastguard Worker if (!strncmp(amdString, kTMStr, strlen(kTMStr))) {
345*c8dee2aaSAndroid Build Coastguard Worker amdString += strlen(kTMStr);
346*c8dee2aaSAndroid Build Coastguard Worker }
347*c8dee2aaSAndroid Build Coastguard Worker
348*c8dee2aaSAndroid Build Coastguard Worker char amd0, amd1, amd2;
349*c8dee2aaSAndroid Build Coastguard Worker int amdModel;
350*c8dee2aaSAndroid Build Coastguard Worker n = sscanf(amdString, "R9 M3%c%c", &amd0, &amd1);
351*c8dee2aaSAndroid Build Coastguard Worker if (2 == n && isdigit(amd0) && isdigit(amd1)) {
352*c8dee2aaSAndroid Build Coastguard Worker return GrGLRenderer::kAMDRadeonR9M3xx;
353*c8dee2aaSAndroid Build Coastguard Worker }
354*c8dee2aaSAndroid Build Coastguard Worker
355*c8dee2aaSAndroid Build Coastguard Worker n = sscanf(amdString, "R9 M4%c%c", &amd0, &amd1);
356*c8dee2aaSAndroid Build Coastguard Worker if (2 == n && isdigit(amd0) && isdigit(amd1)) {
357*c8dee2aaSAndroid Build Coastguard Worker return GrGLRenderer::kAMDRadeonR9M4xx;
358*c8dee2aaSAndroid Build Coastguard Worker }
359*c8dee2aaSAndroid Build Coastguard Worker
360*c8dee2aaSAndroid Build Coastguard Worker n = sscanf(amdString, "HD 7%c%c%c Series", &amd0, &amd1, &amd2);
361*c8dee2aaSAndroid Build Coastguard Worker if (3 == n && isdigit(amd0) && isdigit(amd1) && isdigit(amd2)) {
362*c8dee2aaSAndroid Build Coastguard Worker return GrGLRenderer::kAMDRadeonHD7xxx;
363*c8dee2aaSAndroid Build Coastguard Worker }
364*c8dee2aaSAndroid Build Coastguard Worker
365*c8dee2aaSAndroid Build Coastguard Worker n = sscanf(amdString, "Pro 5%c%c%c", &amd0, &amd1, &amd2);
366*c8dee2aaSAndroid Build Coastguard Worker if (3 == n && isdigit(amd0) && isdigit(amd1) && isdigit(amd2)) {
367*c8dee2aaSAndroid Build Coastguard Worker return GrGLRenderer::kAMDRadeonPro5xxx;
368*c8dee2aaSAndroid Build Coastguard Worker }
369*c8dee2aaSAndroid Build Coastguard Worker
370*c8dee2aaSAndroid Build Coastguard Worker n = sscanf(amdString, "Pro Vega %i", &amdModel);
371*c8dee2aaSAndroid Build Coastguard Worker if (1 == n) {
372*c8dee2aaSAndroid Build Coastguard Worker return GrGLRenderer::kAMDRadeonProVegaxx;
373*c8dee2aaSAndroid Build Coastguard Worker }
374*c8dee2aaSAndroid Build Coastguard Worker }
375*c8dee2aaSAndroid Build Coastguard Worker
376*c8dee2aaSAndroid Build Coastguard Worker if (strstr(rendererString, "llvmpipe")) {
377*c8dee2aaSAndroid Build Coastguard Worker return GrGLRenderer::kGalliumLLVM;
378*c8dee2aaSAndroid Build Coastguard Worker }
379*c8dee2aaSAndroid Build Coastguard Worker static const char kMaliGStr[] = "Mali-G";
380*c8dee2aaSAndroid Build Coastguard Worker if (0 == strncmp(rendererString, kMaliGStr, std::size(kMaliGStr) - 1)) {
381*c8dee2aaSAndroid Build Coastguard Worker return GrGLRenderer::kMaliG;
382*c8dee2aaSAndroid Build Coastguard Worker }
383*c8dee2aaSAndroid Build Coastguard Worker static const char kMaliTStr[] = "Mali-T";
384*c8dee2aaSAndroid Build Coastguard Worker if (0 == strncmp(rendererString, kMaliTStr, std::size(kMaliTStr) - 1)) {
385*c8dee2aaSAndroid Build Coastguard Worker return GrGLRenderer::kMaliT;
386*c8dee2aaSAndroid Build Coastguard Worker }
387*c8dee2aaSAndroid Build Coastguard Worker int mali400Num;
388*c8dee2aaSAndroid Build Coastguard Worker if (1 == sscanf(rendererString, "Mali-%d", &mali400Num) && mali400Num >= 400 &&
389*c8dee2aaSAndroid Build Coastguard Worker mali400Num < 500) {
390*c8dee2aaSAndroid Build Coastguard Worker return GrGLRenderer::kMali4xx;
391*c8dee2aaSAndroid Build Coastguard Worker }
392*c8dee2aaSAndroid Build Coastguard Worker
393*c8dee2aaSAndroid Build Coastguard Worker static const char kAppleStr[] = "Apple";
394*c8dee2aaSAndroid Build Coastguard Worker if (0 == strncmp(rendererString, kAppleStr, std::size(kAppleStr) - 1)) {
395*c8dee2aaSAndroid Build Coastguard Worker return GrGLRenderer::kApple;
396*c8dee2aaSAndroid Build Coastguard Worker }
397*c8dee2aaSAndroid Build Coastguard Worker
398*c8dee2aaSAndroid Build Coastguard Worker if (strstr(rendererString, "WebGL")) {
399*c8dee2aaSAndroid Build Coastguard Worker return GrGLRenderer::kWebGL;
400*c8dee2aaSAndroid Build Coastguard Worker }
401*c8dee2aaSAndroid Build Coastguard Worker
402*c8dee2aaSAndroid Build Coastguard Worker return GrGLRenderer::kOther;
403*c8dee2aaSAndroid Build Coastguard Worker }
404*c8dee2aaSAndroid Build Coastguard Worker
is_commamd_buffer(const char * rendererString,const char * versionString)405*c8dee2aaSAndroid Build Coastguard Worker static bool is_commamd_buffer(const char* rendererString, const char* versionString) {
406*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(rendererString);
407*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(versionString);
408*c8dee2aaSAndroid Build Coastguard Worker
409*c8dee2aaSAndroid Build Coastguard Worker int major, minor;
410*c8dee2aaSAndroid Build Coastguard Worker static const char kChromium[] = "Chromium";
411*c8dee2aaSAndroid Build Coastguard Worker char suffix[std::size(kChromium)] = {0};
412*c8dee2aaSAndroid Build Coastguard Worker return (0 == strcmp(rendererString, kChromium) ||
413*c8dee2aaSAndroid Build Coastguard Worker (3 == sscanf(versionString, "OpenGL ES %d.%d %8s", &major, &minor, suffix) &&
414*c8dee2aaSAndroid Build Coastguard Worker 0 == strcmp(kChromium, suffix)));
415*c8dee2aaSAndroid Build Coastguard Worker }
416*c8dee2aaSAndroid Build Coastguard Worker
is_virgl(const char * rendererString)417*c8dee2aaSAndroid Build Coastguard Worker static bool is_virgl(const char* rendererString) {
418*c8dee2aaSAndroid Build Coastguard Worker return !!strstr(rendererString, "virgl");
419*c8dee2aaSAndroid Build Coastguard Worker }
420*c8dee2aaSAndroid Build Coastguard Worker
get_driver_and_version(GrGLStandard standard,GrGLVendor vendor,const char * vendorString,const char * rendererString,const char * versionString)421*c8dee2aaSAndroid Build Coastguard Worker static std::tuple<GrGLDriver, GrGLDriverVersion> get_driver_and_version(GrGLStandard standard,
422*c8dee2aaSAndroid Build Coastguard Worker GrGLVendor vendor,
423*c8dee2aaSAndroid Build Coastguard Worker const char* vendorString,
424*c8dee2aaSAndroid Build Coastguard Worker const char* rendererString,
425*c8dee2aaSAndroid Build Coastguard Worker const char* versionString) {
426*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(rendererString);
427*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(versionString);
428*c8dee2aaSAndroid Build Coastguard Worker
429*c8dee2aaSAndroid Build Coastguard Worker GrGLDriver driver = GrGLDriver::kUnknown;
430*c8dee2aaSAndroid Build Coastguard Worker GrGLDriverVersion driverVersion = GR_GL_DRIVER_UNKNOWN_VER;
431*c8dee2aaSAndroid Build Coastguard Worker
432*c8dee2aaSAndroid Build Coastguard Worker int major, minor, rev, driverMajor, driverMinor, driverPoint;
433*c8dee2aaSAndroid Build Coastguard Worker // This is the same on ES and regular GL.
434*c8dee2aaSAndroid Build Coastguard Worker if (!strcmp(vendorString, "freedreno")) {
435*c8dee2aaSAndroid Build Coastguard Worker driver = GrGLDriver::kFreedreno;
436*c8dee2aaSAndroid Build Coastguard Worker } else if (GR_IS_GR_GL(standard)) {
437*c8dee2aaSAndroid Build Coastguard Worker if (vendor == GrGLVendor::kNVIDIA) {
438*c8dee2aaSAndroid Build Coastguard Worker driver = GrGLDriver::kNVIDIA;
439*c8dee2aaSAndroid Build Coastguard Worker int n = sscanf(versionString,
440*c8dee2aaSAndroid Build Coastguard Worker "%d.%d.%d NVIDIA %d.%d",
441*c8dee2aaSAndroid Build Coastguard Worker &major,
442*c8dee2aaSAndroid Build Coastguard Worker &minor,
443*c8dee2aaSAndroid Build Coastguard Worker &rev,
444*c8dee2aaSAndroid Build Coastguard Worker &driverMajor,
445*c8dee2aaSAndroid Build Coastguard Worker &driverMinor);
446*c8dee2aaSAndroid Build Coastguard Worker // Some older NVIDIA drivers don't report the driver version.
447*c8dee2aaSAndroid Build Coastguard Worker if (n == 5) {
448*c8dee2aaSAndroid Build Coastguard Worker driverVersion = GR_GL_DRIVER_VER(driverMajor, driverMinor, 0);
449*c8dee2aaSAndroid Build Coastguard Worker }
450*c8dee2aaSAndroid Build Coastguard Worker } else {
451*c8dee2aaSAndroid Build Coastguard Worker int n = sscanf(versionString,
452*c8dee2aaSAndroid Build Coastguard Worker "%d.%d Mesa %d.%d",
453*c8dee2aaSAndroid Build Coastguard Worker &major,
454*c8dee2aaSAndroid Build Coastguard Worker &minor,
455*c8dee2aaSAndroid Build Coastguard Worker &driverMajor,
456*c8dee2aaSAndroid Build Coastguard Worker &driverMinor);
457*c8dee2aaSAndroid Build Coastguard Worker if (n != 4) {
458*c8dee2aaSAndroid Build Coastguard Worker n = sscanf(versionString,
459*c8dee2aaSAndroid Build Coastguard Worker "%d.%d (Core Profile) Mesa %d.%d",
460*c8dee2aaSAndroid Build Coastguard Worker &major,
461*c8dee2aaSAndroid Build Coastguard Worker &minor,
462*c8dee2aaSAndroid Build Coastguard Worker &driverMajor,
463*c8dee2aaSAndroid Build Coastguard Worker &driverMinor);
464*c8dee2aaSAndroid Build Coastguard Worker }
465*c8dee2aaSAndroid Build Coastguard Worker if (n == 4) {
466*c8dee2aaSAndroid Build Coastguard Worker driver = GrGLDriver::kMesa;
467*c8dee2aaSAndroid Build Coastguard Worker driverVersion = GR_GL_DRIVER_VER(driverMajor, driverMinor, 0);
468*c8dee2aaSAndroid Build Coastguard Worker }
469*c8dee2aaSAndroid Build Coastguard Worker }
470*c8dee2aaSAndroid Build Coastguard Worker } else if (standard == kGLES_GrGLStandard) {
471*c8dee2aaSAndroid Build Coastguard Worker if (vendor == GrGLVendor::kNVIDIA) {
472*c8dee2aaSAndroid Build Coastguard Worker driver = GrGLDriver::kNVIDIA;
473*c8dee2aaSAndroid Build Coastguard Worker int n = sscanf(versionString,
474*c8dee2aaSAndroid Build Coastguard Worker "OpenGL ES %d.%d NVIDIA %d.%d",
475*c8dee2aaSAndroid Build Coastguard Worker &major,
476*c8dee2aaSAndroid Build Coastguard Worker &minor,
477*c8dee2aaSAndroid Build Coastguard Worker &driverMajor,
478*c8dee2aaSAndroid Build Coastguard Worker &driverMinor);
479*c8dee2aaSAndroid Build Coastguard Worker // Some older NVIDIA drivers don't report the driver version.
480*c8dee2aaSAndroid Build Coastguard Worker if (n == 4) {
481*c8dee2aaSAndroid Build Coastguard Worker driverVersion = GR_GL_DRIVER_VER(driverMajor, driverMinor, 0);
482*c8dee2aaSAndroid Build Coastguard Worker }
483*c8dee2aaSAndroid Build Coastguard Worker } else if (vendor == GrGLVendor::kImagination) {
484*c8dee2aaSAndroid Build Coastguard Worker int revision;
485*c8dee2aaSAndroid Build Coastguard Worker int n = sscanf(versionString,
486*c8dee2aaSAndroid Build Coastguard Worker "OpenGL ES %d.%d build %d.%d@%d",
487*c8dee2aaSAndroid Build Coastguard Worker &major,
488*c8dee2aaSAndroid Build Coastguard Worker &minor,
489*c8dee2aaSAndroid Build Coastguard Worker &driverMajor,
490*c8dee2aaSAndroid Build Coastguard Worker &driverMinor,
491*c8dee2aaSAndroid Build Coastguard Worker &revision);
492*c8dee2aaSAndroid Build Coastguard Worker if (n == 5) {
493*c8dee2aaSAndroid Build Coastguard Worker driver = GrGLDriver::kImagination;
494*c8dee2aaSAndroid Build Coastguard Worker driverVersion = GR_GL_DRIVER_VER(driverMajor, driverMinor, 0);
495*c8dee2aaSAndroid Build Coastguard Worker }
496*c8dee2aaSAndroid Build Coastguard Worker } else {
497*c8dee2aaSAndroid Build Coastguard Worker int n = sscanf(versionString,
498*c8dee2aaSAndroid Build Coastguard Worker "OpenGL ES %d.%d Mesa %d.%d",
499*c8dee2aaSAndroid Build Coastguard Worker &major,
500*c8dee2aaSAndroid Build Coastguard Worker &minor,
501*c8dee2aaSAndroid Build Coastguard Worker &driverMajor,
502*c8dee2aaSAndroid Build Coastguard Worker &driverMinor);
503*c8dee2aaSAndroid Build Coastguard Worker if (n == 4) {
504*c8dee2aaSAndroid Build Coastguard Worker driver = GrGLDriver::kMesa;
505*c8dee2aaSAndroid Build Coastguard Worker driverVersion = GR_GL_DRIVER_VER(driverMajor, driverMinor, 0);
506*c8dee2aaSAndroid Build Coastguard Worker }
507*c8dee2aaSAndroid Build Coastguard Worker }
508*c8dee2aaSAndroid Build Coastguard Worker }
509*c8dee2aaSAndroid Build Coastguard Worker
510*c8dee2aaSAndroid Build Coastguard Worker if (driver == GrGLDriver::kUnknown) {
511*c8dee2aaSAndroid Build Coastguard Worker if (vendor == GrGLVendor::kIntel) {
512*c8dee2aaSAndroid Build Coastguard Worker // We presume we're on the Intel driver since it hasn't identified itself as Mesa.
513*c8dee2aaSAndroid Build Coastguard Worker driver = GrGLDriver::kIntel;
514*c8dee2aaSAndroid Build Coastguard Worker
515*c8dee2aaSAndroid Build Coastguard Worker // This is how the macOS version strings are structured. This might be different on
516*c8dee2aaSAndroid Build Coastguard Worker // different
517*c8dee2aaSAndroid Build Coastguard Worker // OSes.
518*c8dee2aaSAndroid Build Coastguard Worker int n = sscanf(versionString,
519*c8dee2aaSAndroid Build Coastguard Worker "%d.%d INTEL-%d.%d.%d",
520*c8dee2aaSAndroid Build Coastguard Worker &major,
521*c8dee2aaSAndroid Build Coastguard Worker &minor,
522*c8dee2aaSAndroid Build Coastguard Worker &driverMajor,
523*c8dee2aaSAndroid Build Coastguard Worker &driverMinor,
524*c8dee2aaSAndroid Build Coastguard Worker &driverPoint);
525*c8dee2aaSAndroid Build Coastguard Worker if (n == 5) {
526*c8dee2aaSAndroid Build Coastguard Worker driverVersion = GR_GL_DRIVER_VER(driverMajor, driverMinor, driverPoint);
527*c8dee2aaSAndroid Build Coastguard Worker }
528*c8dee2aaSAndroid Build Coastguard Worker } else if (vendor == GrGLVendor::kQualcomm) {
529*c8dee2aaSAndroid Build Coastguard Worker driver = GrGLDriver::kQualcomm;
530*c8dee2aaSAndroid Build Coastguard Worker int n = sscanf(versionString,
531*c8dee2aaSAndroid Build Coastguard Worker "OpenGL ES %d.%d V@%d.%d",
532*c8dee2aaSAndroid Build Coastguard Worker &major,
533*c8dee2aaSAndroid Build Coastguard Worker &minor,
534*c8dee2aaSAndroid Build Coastguard Worker &driverMajor,
535*c8dee2aaSAndroid Build Coastguard Worker &driverMinor);
536*c8dee2aaSAndroid Build Coastguard Worker if (n == 4) {
537*c8dee2aaSAndroid Build Coastguard Worker driverVersion = GR_GL_DRIVER_VER(driverMajor, driverMinor, 0);
538*c8dee2aaSAndroid Build Coastguard Worker }
539*c8dee2aaSAndroid Build Coastguard Worker } else if (vendor == GrGLVendor::kImagination) {
540*c8dee2aaSAndroid Build Coastguard Worker int revision;
541*c8dee2aaSAndroid Build Coastguard Worker int n = sscanf(versionString,
542*c8dee2aaSAndroid Build Coastguard Worker "OpenGL ES %d.%d build %d.%d@%d",
543*c8dee2aaSAndroid Build Coastguard Worker &major,
544*c8dee2aaSAndroid Build Coastguard Worker &minor,
545*c8dee2aaSAndroid Build Coastguard Worker &driverMajor,
546*c8dee2aaSAndroid Build Coastguard Worker &driverMinor,
547*c8dee2aaSAndroid Build Coastguard Worker &revision);
548*c8dee2aaSAndroid Build Coastguard Worker if (n == 5) {
549*c8dee2aaSAndroid Build Coastguard Worker // Revision is a large number (looks like a source control revision number) that
550*c8dee2aaSAndroid Build Coastguard Worker // doesn't fit into the 'patch' bits, so omit it until we need it.
551*c8dee2aaSAndroid Build Coastguard Worker driverVersion = GR_GL_DRIVER_VER(driverMajor, driverMinor, 0);
552*c8dee2aaSAndroid Build Coastguard Worker }
553*c8dee2aaSAndroid Build Coastguard Worker } else if (vendor == GrGLVendor::kARM) {
554*c8dee2aaSAndroid Build Coastguard Worker // Example:
555*c8dee2aaSAndroid Build Coastguard Worker // OpenGL ES 3.2 v1.r26p0-01rel0.217d2597f6bd19b169343737782e56e3
556*c8dee2aaSAndroid Build Coastguard Worker // It's unclear how to interpret what comes between "p" and "rel". Every string we've
557*c8dee2aaSAndroid Build Coastguard Worker // seen so far has "0-01" there. We ignore it for now.
558*c8dee2aaSAndroid Build Coastguard Worker int ignored0;
559*c8dee2aaSAndroid Build Coastguard Worker int ignored1;
560*c8dee2aaSAndroid Build Coastguard Worker int n = sscanf(versionString,
561*c8dee2aaSAndroid Build Coastguard Worker "OpenGL ES %d.%d v%d.r%dp%d-%drel",
562*c8dee2aaSAndroid Build Coastguard Worker &major,
563*c8dee2aaSAndroid Build Coastguard Worker &minor,
564*c8dee2aaSAndroid Build Coastguard Worker &driverMajor,
565*c8dee2aaSAndroid Build Coastguard Worker &driverMinor,
566*c8dee2aaSAndroid Build Coastguard Worker &ignored0,
567*c8dee2aaSAndroid Build Coastguard Worker &ignored1);
568*c8dee2aaSAndroid Build Coastguard Worker if (n == 6) {
569*c8dee2aaSAndroid Build Coastguard Worker driver = GrGLDriver::kARM;
570*c8dee2aaSAndroid Build Coastguard Worker driverVersion = GR_GL_DRIVER_VER(driverMajor, driverMinor, 0);
571*c8dee2aaSAndroid Build Coastguard Worker }
572*c8dee2aaSAndroid Build Coastguard Worker } else if (vendor == GrGLVendor::kApple) {
573*c8dee2aaSAndroid Build Coastguard Worker // There doesn't appear to be a minor version
574*c8dee2aaSAndroid Build Coastguard Worker int n = sscanf(versionString,
575*c8dee2aaSAndroid Build Coastguard Worker "%d.%d Metal - %d",
576*c8dee2aaSAndroid Build Coastguard Worker &major,
577*c8dee2aaSAndroid Build Coastguard Worker &minor,
578*c8dee2aaSAndroid Build Coastguard Worker &driverMajor);
579*c8dee2aaSAndroid Build Coastguard Worker if (n == 3) {
580*c8dee2aaSAndroid Build Coastguard Worker driver = GrGLDriver::kApple;
581*c8dee2aaSAndroid Build Coastguard Worker driverVersion = GR_GL_DRIVER_VER(driverMajor, 0, 0);
582*c8dee2aaSAndroid Build Coastguard Worker }
583*c8dee2aaSAndroid Build Coastguard Worker } else {
584*c8dee2aaSAndroid Build Coastguard Worker static constexpr char kEmulatorPrefix[] = "Android Emulator OpenGL ES Translator";
585*c8dee2aaSAndroid Build Coastguard Worker if (0 == strncmp(kEmulatorPrefix, rendererString, strlen(kEmulatorPrefix))) {
586*c8dee2aaSAndroid Build Coastguard Worker driver = GrGLDriver::kAndroidEmulator;
587*c8dee2aaSAndroid Build Coastguard Worker }
588*c8dee2aaSAndroid Build Coastguard Worker }
589*c8dee2aaSAndroid Build Coastguard Worker }
590*c8dee2aaSAndroid Build Coastguard Worker return {driver, driverVersion};
591*c8dee2aaSAndroid Build Coastguard Worker }
592*c8dee2aaSAndroid Build Coastguard Worker
593*c8dee2aaSAndroid Build Coastguard Worker // If this is detected as ANGLE then the ANGLE backend is returned along with rendererString
594*c8dee2aaSAndroid Build Coastguard Worker // stripped of "ANGLE(" and ")" at the start and end, respectively.
get_angle_backend(const char * rendererString)595*c8dee2aaSAndroid Build Coastguard Worker static std::tuple<GrGLANGLEBackend, SkString> get_angle_backend(const char* rendererString) {
596*c8dee2aaSAndroid Build Coastguard Worker // crbug.com/1203705 ANGLE renderer will be "ANGLE (<gl-vendor>, <gl-renderer>, <gl-version>)"
597*c8dee2aaSAndroid Build Coastguard Worker // on ANGLE's GL backend with related substitutions for the inner strings on other backends.
598*c8dee2aaSAndroid Build Coastguard Worker static constexpr char kHeader[] = "ANGLE (";
599*c8dee2aaSAndroid Build Coastguard Worker static constexpr size_t kHeaderLength = std::size(kHeader) - 1;
600*c8dee2aaSAndroid Build Coastguard Worker int rendererLength = strlen(rendererString);
601*c8dee2aaSAndroid Build Coastguard Worker if (!strncmp(rendererString, kHeader, kHeaderLength) &&
602*c8dee2aaSAndroid Build Coastguard Worker rendererString[rendererLength - 1] == ')') {
603*c8dee2aaSAndroid Build Coastguard Worker SkString innerString;
604*c8dee2aaSAndroid Build Coastguard Worker innerString.set(rendererString + kHeaderLength, rendererLength - kHeaderLength - 1);
605*c8dee2aaSAndroid Build Coastguard Worker if (strstr(rendererString, "Direct3D11")) {
606*c8dee2aaSAndroid Build Coastguard Worker return {GrGLANGLEBackend::kD3D11, std::move(innerString)};
607*c8dee2aaSAndroid Build Coastguard Worker } else if (strstr(rendererString, "Direct3D9")) {
608*c8dee2aaSAndroid Build Coastguard Worker return {GrGLANGLEBackend::kD3D9, std::move(innerString)};
609*c8dee2aaSAndroid Build Coastguard Worker } else if (strstr(rendererString, "Metal")) {
610*c8dee2aaSAndroid Build Coastguard Worker return {GrGLANGLEBackend::kMetal, std::move(innerString)};
611*c8dee2aaSAndroid Build Coastguard Worker } else if (strstr(rendererString, "OpenGL")) {
612*c8dee2aaSAndroid Build Coastguard Worker return {GrGLANGLEBackend::kOpenGL, std::move(innerString)};
613*c8dee2aaSAndroid Build Coastguard Worker } else if (strstr(rendererString, "Vulkan")) {
614*c8dee2aaSAndroid Build Coastguard Worker return {GrGLANGLEBackend::kVulkan, std::move(innerString)};
615*c8dee2aaSAndroid Build Coastguard Worker }
616*c8dee2aaSAndroid Build Coastguard Worker }
617*c8dee2aaSAndroid Build Coastguard Worker return {GrGLANGLEBackend::kUnknown, {}};
618*c8dee2aaSAndroid Build Coastguard Worker }
619*c8dee2aaSAndroid Build Coastguard Worker
620*c8dee2aaSAndroid Build Coastguard Worker static std::tuple<GrGLVendor, GrGLRenderer, GrGLDriver, GrGLDriverVersion>
get_angle_gl_vendor_and_renderer(const char * innerString,const GrGLExtensions & extensions)621*c8dee2aaSAndroid Build Coastguard Worker get_angle_gl_vendor_and_renderer(
622*c8dee2aaSAndroid Build Coastguard Worker const char* innerString,
623*c8dee2aaSAndroid Build Coastguard Worker const GrGLExtensions& extensions) {
624*c8dee2aaSAndroid Build Coastguard Worker TArray<SkString> parts;
625*c8dee2aaSAndroid Build Coastguard Worker SkStrSplit(innerString, ",", &parts);
626*c8dee2aaSAndroid Build Coastguard Worker // This would need some fixing if we have substrings that contain commas.
627*c8dee2aaSAndroid Build Coastguard Worker if (parts.size() != 3) {
628*c8dee2aaSAndroid Build Coastguard Worker return {GrGLVendor::kOther,
629*c8dee2aaSAndroid Build Coastguard Worker GrGLRenderer::kOther,
630*c8dee2aaSAndroid Build Coastguard Worker GrGLDriver::kUnknown,
631*c8dee2aaSAndroid Build Coastguard Worker GR_GL_DRIVER_UNKNOWN_VER};
632*c8dee2aaSAndroid Build Coastguard Worker }
633*c8dee2aaSAndroid Build Coastguard Worker
634*c8dee2aaSAndroid Build Coastguard Worker const char* angleVendorString = parts[0].c_str();
635*c8dee2aaSAndroid Build Coastguard Worker const char* angleRendererString = parts[1].c_str() + 1; // skip initial space
636*c8dee2aaSAndroid Build Coastguard Worker const char* angleVersionString = parts[2].c_str() + 1; // skip initial space
637*c8dee2aaSAndroid Build Coastguard Worker
638*c8dee2aaSAndroid Build Coastguard Worker GrGLVendor angleVendor = get_vendor(angleVendorString);
639*c8dee2aaSAndroid Build Coastguard Worker
640*c8dee2aaSAndroid Build Coastguard Worker auto [angleDriver, angleDriverVersion] = get_driver_and_version(kGLES_GrGLStandard,
641*c8dee2aaSAndroid Build Coastguard Worker angleVendor,
642*c8dee2aaSAndroid Build Coastguard Worker angleVendorString,
643*c8dee2aaSAndroid Build Coastguard Worker angleRendererString,
644*c8dee2aaSAndroid Build Coastguard Worker angleVersionString);
645*c8dee2aaSAndroid Build Coastguard Worker
646*c8dee2aaSAndroid Build Coastguard Worker auto angleRenderer = get_renderer(angleRendererString, extensions);
647*c8dee2aaSAndroid Build Coastguard Worker
648*c8dee2aaSAndroid Build Coastguard Worker return {angleVendor, angleRenderer, angleDriver, angleDriverVersion};
649*c8dee2aaSAndroid Build Coastguard Worker }
650*c8dee2aaSAndroid Build Coastguard Worker
get_angle_metal_vendor(const char * innerString)651*c8dee2aaSAndroid Build Coastguard Worker static GrGLVendor get_angle_metal_vendor(const char* innerString) {
652*c8dee2aaSAndroid Build Coastguard Worker if (strstr(innerString, "Intel")) {
653*c8dee2aaSAndroid Build Coastguard Worker return GrGLVendor::kIntel;
654*c8dee2aaSAndroid Build Coastguard Worker }
655*c8dee2aaSAndroid Build Coastguard Worker
656*c8dee2aaSAndroid Build Coastguard Worker return GrGLVendor::kOther;
657*c8dee2aaSAndroid Build Coastguard Worker }
658*c8dee2aaSAndroid Build Coastguard Worker
get_angle_vulkan_vendor(const char * innerString)659*c8dee2aaSAndroid Build Coastguard Worker static GrGLVendor get_angle_vulkan_vendor(const char* innerString) {
660*c8dee2aaSAndroid Build Coastguard Worker if (strstr(innerString, "ARM")) {
661*c8dee2aaSAndroid Build Coastguard Worker return GrGLVendor::kARM;
662*c8dee2aaSAndroid Build Coastguard Worker }
663*c8dee2aaSAndroid Build Coastguard Worker
664*c8dee2aaSAndroid Build Coastguard Worker return GrGLVendor::kOther;
665*c8dee2aaSAndroid Build Coastguard Worker }
666*c8dee2aaSAndroid Build Coastguard Worker
667*c8dee2aaSAndroid Build Coastguard Worker static std::tuple<GrGLVendor, GrGLRenderer, GrGLDriver, GrGLDriverVersion>
get_angle_d3d_vendor_and_renderer(const char * innerString)668*c8dee2aaSAndroid Build Coastguard Worker get_angle_d3d_vendor_and_renderer(const char* innerString) {
669*c8dee2aaSAndroid Build Coastguard Worker auto vendor = GrGLVendor::kOther;
670*c8dee2aaSAndroid Build Coastguard Worker auto renderer = GrGLRenderer::kOther;
671*c8dee2aaSAndroid Build Coastguard Worker
672*c8dee2aaSAndroid Build Coastguard Worker if (strstr(innerString, "Intel")) {
673*c8dee2aaSAndroid Build Coastguard Worker vendor = GrGLVendor::kIntel;
674*c8dee2aaSAndroid Build Coastguard Worker
675*c8dee2aaSAndroid Build Coastguard Worker const char* modelStr;
676*c8dee2aaSAndroid Build Coastguard Worker int modelNumber;
677*c8dee2aaSAndroid Build Coastguard Worker if ((modelStr = strstr(innerString, "HD Graphics")) &&
678*c8dee2aaSAndroid Build Coastguard Worker (1 == sscanf(modelStr, "HD Graphics %i", &modelNumber) ||
679*c8dee2aaSAndroid Build Coastguard Worker 1 == sscanf(modelStr, "HD Graphics P%i", &modelNumber))) {
680*c8dee2aaSAndroid Build Coastguard Worker switch (modelNumber) {
681*c8dee2aaSAndroid Build Coastguard Worker case 2000:
682*c8dee2aaSAndroid Build Coastguard Worker case 3000:
683*c8dee2aaSAndroid Build Coastguard Worker renderer = GrGLRenderer::kIntelSandyBridge;
684*c8dee2aaSAndroid Build Coastguard Worker break;
685*c8dee2aaSAndroid Build Coastguard Worker case 4000:
686*c8dee2aaSAndroid Build Coastguard Worker case 2500:
687*c8dee2aaSAndroid Build Coastguard Worker renderer = GrGLRenderer::kIntelSandyBridge;
688*c8dee2aaSAndroid Build Coastguard Worker break;
689*c8dee2aaSAndroid Build Coastguard Worker case 510:
690*c8dee2aaSAndroid Build Coastguard Worker case 515:
691*c8dee2aaSAndroid Build Coastguard Worker case 520:
692*c8dee2aaSAndroid Build Coastguard Worker case 530:
693*c8dee2aaSAndroid Build Coastguard Worker renderer = GrGLRenderer::kIntelSkyLake;
694*c8dee2aaSAndroid Build Coastguard Worker break;
695*c8dee2aaSAndroid Build Coastguard Worker }
696*c8dee2aaSAndroid Build Coastguard Worker } else if ((modelStr = strstr(innerString, "Iris")) &&
697*c8dee2aaSAndroid Build Coastguard Worker (1 == sscanf(modelStr, "Iris(TM) Graphics %i", &modelNumber) ||
698*c8dee2aaSAndroid Build Coastguard Worker 1 == sscanf(modelStr, "Iris(TM) Pro Graphics %i", &modelNumber) ||
699*c8dee2aaSAndroid Build Coastguard Worker 1 == sscanf(modelStr, "Iris(TM) Pro Graphics P%i", &modelNumber))) {
700*c8dee2aaSAndroid Build Coastguard Worker switch (modelNumber) {
701*c8dee2aaSAndroid Build Coastguard Worker case 540:
702*c8dee2aaSAndroid Build Coastguard Worker case 550:
703*c8dee2aaSAndroid Build Coastguard Worker case 555:
704*c8dee2aaSAndroid Build Coastguard Worker case 580:
705*c8dee2aaSAndroid Build Coastguard Worker renderer = GrGLRenderer::kIntelSkyLake;
706*c8dee2aaSAndroid Build Coastguard Worker break;
707*c8dee2aaSAndroid Build Coastguard Worker }
708*c8dee2aaSAndroid Build Coastguard Worker }
709*c8dee2aaSAndroid Build Coastguard Worker } else if (strstr(innerString, "NVIDIA")) {
710*c8dee2aaSAndroid Build Coastguard Worker vendor = GrGLVendor::kNVIDIA;
711*c8dee2aaSAndroid Build Coastguard Worker } else if (strstr(innerString, "Radeon")) {
712*c8dee2aaSAndroid Build Coastguard Worker vendor = GrGLVendor::kATI;
713*c8dee2aaSAndroid Build Coastguard Worker }
714*c8dee2aaSAndroid Build Coastguard Worker // We haven't had a need yet to parse the D3D driver string.
715*c8dee2aaSAndroid Build Coastguard Worker return {vendor, renderer, GrGLDriver::kUnknown, GR_GL_DRIVER_UNKNOWN_VER};
716*c8dee2aaSAndroid Build Coastguard Worker }
717*c8dee2aaSAndroid Build Coastguard Worker
718*c8dee2aaSAndroid Build Coastguard Worker static std::tuple<GrGLVendor, GrGLRenderer>
get_webgl_vendor_and_renderer(const GrGLInterface * interface)719*c8dee2aaSAndroid Build Coastguard Worker get_webgl_vendor_and_renderer(
720*c8dee2aaSAndroid Build Coastguard Worker const GrGLInterface* interface) {
721*c8dee2aaSAndroid Build Coastguard Worker if (!interface->fExtensions.has("WEBGL_debug_renderer_info")) {
722*c8dee2aaSAndroid Build Coastguard Worker return {GrGLVendor::kOther,
723*c8dee2aaSAndroid Build Coastguard Worker GrGLRenderer::kOther};
724*c8dee2aaSAndroid Build Coastguard Worker }
725*c8dee2aaSAndroid Build Coastguard Worker
726*c8dee2aaSAndroid Build Coastguard Worker auto getString = [&](GrGLenum s) {
727*c8dee2aaSAndroid Build Coastguard Worker const GrGLubyte* bytes = interface->fFunctions.fGetString(s);
728*c8dee2aaSAndroid Build Coastguard Worker if (!bytes) {
729*c8dee2aaSAndroid Build Coastguard Worker return "";
730*c8dee2aaSAndroid Build Coastguard Worker }
731*c8dee2aaSAndroid Build Coastguard Worker return reinterpret_cast<const char*>(bytes);
732*c8dee2aaSAndroid Build Coastguard Worker };
733*c8dee2aaSAndroid Build Coastguard Worker
734*c8dee2aaSAndroid Build Coastguard Worker const char* webglVendorString = getString(GR_UNMASKED_VENDOR_WEBGL);
735*c8dee2aaSAndroid Build Coastguard Worker const char* webglRendererString = getString(GR_UNMASKED_RENDERER_WEBGL);
736*c8dee2aaSAndroid Build Coastguard Worker
737*c8dee2aaSAndroid Build Coastguard Worker GrGLVendor webglVendor = get_vendor(webglVendorString);
738*c8dee2aaSAndroid Build Coastguard Worker GrGLRenderer webglRenderer = get_renderer(webglRendererString, interface->fExtensions);
739*c8dee2aaSAndroid Build Coastguard Worker
740*c8dee2aaSAndroid Build Coastguard Worker if (webglVendor == GrGLVendor::kOther && strstr(webglRendererString, "Intel")) {
741*c8dee2aaSAndroid Build Coastguard Worker webglVendor = GrGLVendor::kIntel;
742*c8dee2aaSAndroid Build Coastguard Worker }
743*c8dee2aaSAndroid Build Coastguard Worker
744*c8dee2aaSAndroid Build Coastguard Worker return {webglVendor, webglRenderer};
745*c8dee2aaSAndroid Build Coastguard Worker }
746*c8dee2aaSAndroid Build Coastguard Worker
GrGLGetDriverInfo(const GrGLInterface * interface)747*c8dee2aaSAndroid Build Coastguard Worker GrGLDriverInfo GrGLGetDriverInfo(const GrGLInterface* interface) {
748*c8dee2aaSAndroid Build Coastguard Worker if (!interface) {
749*c8dee2aaSAndroid Build Coastguard Worker return {};
750*c8dee2aaSAndroid Build Coastguard Worker }
751*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(interface->fStandard != kNone_GrGLStandard);
752*c8dee2aaSAndroid Build Coastguard Worker GrGLDriverInfo info;
753*c8dee2aaSAndroid Build Coastguard Worker info.fStandard = interface->fStandard;
754*c8dee2aaSAndroid Build Coastguard Worker
755*c8dee2aaSAndroid Build Coastguard Worker auto getString = [&](GrGLenum s) {
756*c8dee2aaSAndroid Build Coastguard Worker const GrGLubyte* bytes = interface->fFunctions.fGetString(s);
757*c8dee2aaSAndroid Build Coastguard Worker if (!bytes) {
758*c8dee2aaSAndroid Build Coastguard Worker return "";
759*c8dee2aaSAndroid Build Coastguard Worker }
760*c8dee2aaSAndroid Build Coastguard Worker return reinterpret_cast<const char*>(bytes);
761*c8dee2aaSAndroid Build Coastguard Worker };
762*c8dee2aaSAndroid Build Coastguard Worker
763*c8dee2aaSAndroid Build Coastguard Worker const char* const version = getString(GR_GL_VERSION);
764*c8dee2aaSAndroid Build Coastguard Worker const char* const slversion = getString(GR_GL_SHADING_LANGUAGE_VERSION);
765*c8dee2aaSAndroid Build Coastguard Worker const char* const renderer = getString(GR_GL_RENDERER);
766*c8dee2aaSAndroid Build Coastguard Worker const char* const vendor = getString(GR_GL_VENDOR);
767*c8dee2aaSAndroid Build Coastguard Worker
768*c8dee2aaSAndroid Build Coastguard Worker info.fVersion = GrGLGetVersionFromString(version);
769*c8dee2aaSAndroid Build Coastguard Worker info.fGLSLVersion = get_glsl_version(slversion);
770*c8dee2aaSAndroid Build Coastguard Worker info.fVendor = get_vendor(vendor);
771*c8dee2aaSAndroid Build Coastguard Worker info.fRenderer = get_renderer(renderer, interface->fExtensions);
772*c8dee2aaSAndroid Build Coastguard Worker
773*c8dee2aaSAndroid Build Coastguard Worker std::tie(info.fDriver, info.fDriverVersion) = get_driver_and_version(interface->fStandard,
774*c8dee2aaSAndroid Build Coastguard Worker info.fVendor,
775*c8dee2aaSAndroid Build Coastguard Worker vendor,
776*c8dee2aaSAndroid Build Coastguard Worker renderer,
777*c8dee2aaSAndroid Build Coastguard Worker version);
778*c8dee2aaSAndroid Build Coastguard Worker
779*c8dee2aaSAndroid Build Coastguard Worker SkString innerAngleRendererString;
780*c8dee2aaSAndroid Build Coastguard Worker std::tie(info.fANGLEBackend, innerAngleRendererString) = get_angle_backend(renderer);
781*c8dee2aaSAndroid Build Coastguard Worker
782*c8dee2aaSAndroid Build Coastguard Worker if (info.fANGLEBackend == GrGLANGLEBackend::kD3D9 ||
783*c8dee2aaSAndroid Build Coastguard Worker info.fANGLEBackend == GrGLANGLEBackend::kD3D11) {
784*c8dee2aaSAndroid Build Coastguard Worker std::tie(info.fANGLEVendor,
785*c8dee2aaSAndroid Build Coastguard Worker info.fANGLERenderer,
786*c8dee2aaSAndroid Build Coastguard Worker info.fANGLEDriver,
787*c8dee2aaSAndroid Build Coastguard Worker info.fANGLEDriverVersion) =
788*c8dee2aaSAndroid Build Coastguard Worker get_angle_d3d_vendor_and_renderer(innerAngleRendererString.c_str());
789*c8dee2aaSAndroid Build Coastguard Worker } else if (info.fANGLEBackend == GrGLANGLEBackend::kOpenGL) {
790*c8dee2aaSAndroid Build Coastguard Worker std::tie(info.fANGLEVendor,
791*c8dee2aaSAndroid Build Coastguard Worker info.fANGLERenderer,
792*c8dee2aaSAndroid Build Coastguard Worker info.fANGLEDriver,
793*c8dee2aaSAndroid Build Coastguard Worker info.fANGLEDriverVersion) =
794*c8dee2aaSAndroid Build Coastguard Worker get_angle_gl_vendor_and_renderer(innerAngleRendererString.c_str(),
795*c8dee2aaSAndroid Build Coastguard Worker interface->fExtensions);
796*c8dee2aaSAndroid Build Coastguard Worker } else if (info.fANGLEBackend == GrGLANGLEBackend::kMetal) {
797*c8dee2aaSAndroid Build Coastguard Worker info.fANGLEVendor = get_angle_metal_vendor(innerAngleRendererString.c_str());
798*c8dee2aaSAndroid Build Coastguard Worker } else if (info.fANGLEBackend == GrGLANGLEBackend::kVulkan) {
799*c8dee2aaSAndroid Build Coastguard Worker info.fANGLEVendor = get_angle_vulkan_vendor(innerAngleRendererString.c_str());
800*c8dee2aaSAndroid Build Coastguard Worker }
801*c8dee2aaSAndroid Build Coastguard Worker
802*c8dee2aaSAndroid Build Coastguard Worker if (info.fRenderer == GrGLRenderer::kWebGL) {
803*c8dee2aaSAndroid Build Coastguard Worker std::tie(info.fWebGLVendor,
804*c8dee2aaSAndroid Build Coastguard Worker info.fWebGLRenderer) =
805*c8dee2aaSAndroid Build Coastguard Worker get_webgl_vendor_and_renderer(interface);
806*c8dee2aaSAndroid Build Coastguard Worker
807*c8dee2aaSAndroid Build Coastguard Worker }
808*c8dee2aaSAndroid Build Coastguard Worker
809*c8dee2aaSAndroid Build Coastguard Worker info.fIsOverCommandBuffer = is_commamd_buffer(renderer, version);
810*c8dee2aaSAndroid Build Coastguard Worker
811*c8dee2aaSAndroid Build Coastguard Worker info.fIsRunningOverVirgl = is_virgl(renderer);
812*c8dee2aaSAndroid Build Coastguard Worker
813*c8dee2aaSAndroid Build Coastguard Worker return info;
814*c8dee2aaSAndroid Build Coastguard Worker }
815*c8dee2aaSAndroid Build Coastguard Worker
GrToGLStencilFunc(GrStencilTest test)816*c8dee2aaSAndroid Build Coastguard Worker GrGLenum GrToGLStencilFunc(GrStencilTest test) {
817*c8dee2aaSAndroid Build Coastguard Worker static const GrGLenum gTable[kGrStencilTestCount] = {
818*c8dee2aaSAndroid Build Coastguard Worker GR_GL_ALWAYS, // kAlways
819*c8dee2aaSAndroid Build Coastguard Worker GR_GL_NEVER, // kNever
820*c8dee2aaSAndroid Build Coastguard Worker GR_GL_GREATER, // kGreater
821*c8dee2aaSAndroid Build Coastguard Worker GR_GL_GEQUAL, // kGEqual
822*c8dee2aaSAndroid Build Coastguard Worker GR_GL_LESS, // kLess
823*c8dee2aaSAndroid Build Coastguard Worker GR_GL_LEQUAL, // kLEqual
824*c8dee2aaSAndroid Build Coastguard Worker GR_GL_EQUAL, // kEqual
825*c8dee2aaSAndroid Build Coastguard Worker GR_GL_NOTEQUAL, // kNotEqual
826*c8dee2aaSAndroid Build Coastguard Worker };
827*c8dee2aaSAndroid Build Coastguard Worker static_assert(0 == (int)GrStencilTest::kAlways);
828*c8dee2aaSAndroid Build Coastguard Worker static_assert(1 == (int)GrStencilTest::kNever);
829*c8dee2aaSAndroid Build Coastguard Worker static_assert(2 == (int)GrStencilTest::kGreater);
830*c8dee2aaSAndroid Build Coastguard Worker static_assert(3 == (int)GrStencilTest::kGEqual);
831*c8dee2aaSAndroid Build Coastguard Worker static_assert(4 == (int)GrStencilTest::kLess);
832*c8dee2aaSAndroid Build Coastguard Worker static_assert(5 == (int)GrStencilTest::kLEqual);
833*c8dee2aaSAndroid Build Coastguard Worker static_assert(6 == (int)GrStencilTest::kEqual);
834*c8dee2aaSAndroid Build Coastguard Worker static_assert(7 == (int)GrStencilTest::kNotEqual);
835*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(test < (GrStencilTest)kGrStencilTestCount);
836*c8dee2aaSAndroid Build Coastguard Worker
837*c8dee2aaSAndroid Build Coastguard Worker return gTable[(int)test];
838*c8dee2aaSAndroid Build Coastguard Worker }
839*c8dee2aaSAndroid Build Coastguard Worker
GrGLFormatIsCompressed(GrGLFormat format)840*c8dee2aaSAndroid Build Coastguard Worker bool GrGLFormatIsCompressed(GrGLFormat format) {
841*c8dee2aaSAndroid Build Coastguard Worker switch (format) {
842*c8dee2aaSAndroid Build Coastguard Worker case GrGLFormat::kCOMPRESSED_ETC1_RGB8:
843*c8dee2aaSAndroid Build Coastguard Worker case GrGLFormat::kCOMPRESSED_RGB8_ETC2:
844*c8dee2aaSAndroid Build Coastguard Worker case GrGLFormat::kCOMPRESSED_RGB8_BC1:
845*c8dee2aaSAndroid Build Coastguard Worker case GrGLFormat::kCOMPRESSED_RGBA8_BC1:
846*c8dee2aaSAndroid Build Coastguard Worker return true;
847*c8dee2aaSAndroid Build Coastguard Worker
848*c8dee2aaSAndroid Build Coastguard Worker case GrGLFormat::kRGBA8:
849*c8dee2aaSAndroid Build Coastguard Worker case GrGLFormat::kR8:
850*c8dee2aaSAndroid Build Coastguard Worker case GrGLFormat::kALPHA8:
851*c8dee2aaSAndroid Build Coastguard Worker case GrGLFormat::kLUMINANCE8:
852*c8dee2aaSAndroid Build Coastguard Worker case GrGLFormat::kLUMINANCE8_ALPHA8:
853*c8dee2aaSAndroid Build Coastguard Worker case GrGLFormat::kBGRA8:
854*c8dee2aaSAndroid Build Coastguard Worker case GrGLFormat::kRGB565:
855*c8dee2aaSAndroid Build Coastguard Worker case GrGLFormat::kRGBA16F:
856*c8dee2aaSAndroid Build Coastguard Worker case GrGLFormat::kR16F:
857*c8dee2aaSAndroid Build Coastguard Worker case GrGLFormat::kLUMINANCE16F:
858*c8dee2aaSAndroid Build Coastguard Worker case GrGLFormat::kRGB8:
859*c8dee2aaSAndroid Build Coastguard Worker case GrGLFormat::kRGBX8:
860*c8dee2aaSAndroid Build Coastguard Worker case GrGLFormat::kRG8:
861*c8dee2aaSAndroid Build Coastguard Worker case GrGLFormat::kRGB10_A2:
862*c8dee2aaSAndroid Build Coastguard Worker case GrGLFormat::kRGBA4:
863*c8dee2aaSAndroid Build Coastguard Worker case GrGLFormat::kSRGB8_ALPHA8:
864*c8dee2aaSAndroid Build Coastguard Worker case GrGLFormat::kR16:
865*c8dee2aaSAndroid Build Coastguard Worker case GrGLFormat::kRG16:
866*c8dee2aaSAndroid Build Coastguard Worker case GrGLFormat::kRGBA16:
867*c8dee2aaSAndroid Build Coastguard Worker case GrGLFormat::kRG16F:
868*c8dee2aaSAndroid Build Coastguard Worker case GrGLFormat::kSTENCIL_INDEX8:
869*c8dee2aaSAndroid Build Coastguard Worker case GrGLFormat::kSTENCIL_INDEX16:
870*c8dee2aaSAndroid Build Coastguard Worker case GrGLFormat::kDEPTH24_STENCIL8:
871*c8dee2aaSAndroid Build Coastguard Worker case GrGLFormat::kUnknown:
872*c8dee2aaSAndroid Build Coastguard Worker return false;
873*c8dee2aaSAndroid Build Coastguard Worker }
874*c8dee2aaSAndroid Build Coastguard Worker SkUNREACHABLE;
875*c8dee2aaSAndroid Build Coastguard Worker }
876