xref: /aosp_15_r20/external/skia/src/gpu/ganesh/gl/GrGLUtil.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2011 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/gl/GrGLUtil.h"
8*c8dee2aaSAndroid Build Coastguard Worker 
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/gl/GrGLExtensions.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/gl/GrGLFunctions.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTArray.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkStringUtils.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrStencilSettings.h"
15*c8dee2aaSAndroid Build Coastguard Worker 
16*c8dee2aaSAndroid Build Coastguard Worker #include <ctype.h>
17*c8dee2aaSAndroid Build Coastguard Worker #include <array>
18*c8dee2aaSAndroid Build Coastguard Worker #include <cstdio>
19*c8dee2aaSAndroid Build Coastguard Worker #include <cstring>
20*c8dee2aaSAndroid Build Coastguard Worker #include <tuple>
21*c8dee2aaSAndroid Build Coastguard Worker #include <utility>
22*c8dee2aaSAndroid Build Coastguard Worker 
23*c8dee2aaSAndroid Build Coastguard Worker using namespace skia_private;
24*c8dee2aaSAndroid Build Coastguard Worker 
25*c8dee2aaSAndroid Build Coastguard Worker ///////////////////////////////////////////////////////////////////////////////
26*c8dee2aaSAndroid Build Coastguard Worker 
27*c8dee2aaSAndroid Build Coastguard Worker #if GR_GL_LOG_CALLS
28*c8dee2aaSAndroid Build Coastguard Worker     bool gLogCallsGL = !!(GR_GL_LOG_CALLS_START);
29*c8dee2aaSAndroid Build Coastguard Worker #endif
30*c8dee2aaSAndroid Build Coastguard Worker 
31*c8dee2aaSAndroid Build Coastguard Worker #if GR_GL_CHECK_ERROR
32*c8dee2aaSAndroid Build Coastguard Worker     bool gCheckErrorGL = !!(GR_GL_CHECK_ERROR_START);
33*c8dee2aaSAndroid Build Coastguard Worker #endif
34*c8dee2aaSAndroid Build Coastguard Worker 
35*c8dee2aaSAndroid Build Coastguard Worker ///////////////////////////////////////////////////////////////////////////////
36*c8dee2aaSAndroid Build Coastguard Worker 
GrGLGetStandardInUseFromString(const char * versionString)37*c8dee2aaSAndroid Build Coastguard Worker GrGLStandard GrGLGetStandardInUseFromString(const char* versionString) {
38*c8dee2aaSAndroid Build Coastguard Worker     if (!versionString) {
39*c8dee2aaSAndroid Build Coastguard Worker         SkDebugf("nullptr GL version string.");
40*c8dee2aaSAndroid Build Coastguard Worker         return kNone_GrGLStandard;
41*c8dee2aaSAndroid Build Coastguard Worker     }
42*c8dee2aaSAndroid Build Coastguard Worker 
43*c8dee2aaSAndroid Build Coastguard Worker     int major, minor;
44*c8dee2aaSAndroid Build Coastguard Worker 
45*c8dee2aaSAndroid Build Coastguard Worker     // check for desktop
46*c8dee2aaSAndroid Build Coastguard Worker     int n = sscanf(versionString, "%d.%d", &major, &minor);
47*c8dee2aaSAndroid Build Coastguard Worker     if (2 == n) {
48*c8dee2aaSAndroid Build Coastguard Worker         return kGL_GrGLStandard;
49*c8dee2aaSAndroid Build Coastguard Worker     }
50*c8dee2aaSAndroid Build Coastguard Worker 
51*c8dee2aaSAndroid Build Coastguard Worker     // WebGL might look like "OpenGL ES 2.0 (WebGL 1.0 (OpenGL ES 2.0 Chromium))"
52*c8dee2aaSAndroid Build Coastguard Worker     int esMajor, esMinor;
53*c8dee2aaSAndroid Build Coastguard Worker     n = sscanf(versionString, "OpenGL ES %d.%d (WebGL %d.%d", &esMajor, &esMinor, &major, &minor);
54*c8dee2aaSAndroid Build Coastguard Worker     if (4 == n) {
55*c8dee2aaSAndroid Build Coastguard Worker         return kWebGL_GrGLStandard;
56*c8dee2aaSAndroid Build Coastguard Worker     }
57*c8dee2aaSAndroid Build Coastguard Worker 
58*c8dee2aaSAndroid Build Coastguard Worker     // check for ES 1
59*c8dee2aaSAndroid Build Coastguard Worker     char profile[2];
60*c8dee2aaSAndroid Build Coastguard Worker     n = sscanf(versionString, "OpenGL ES-%c%c %d.%d", profile, profile+1, &major, &minor);
61*c8dee2aaSAndroid Build Coastguard Worker     if (4 == n) {
62*c8dee2aaSAndroid Build Coastguard Worker         // we no longer support ES1.
63*c8dee2aaSAndroid Build Coastguard Worker         return kNone_GrGLStandard;
64*c8dee2aaSAndroid Build Coastguard Worker     }
65*c8dee2aaSAndroid Build Coastguard Worker 
66*c8dee2aaSAndroid Build Coastguard Worker     // check for ES2
67*c8dee2aaSAndroid Build Coastguard Worker     n = sscanf(versionString, "OpenGL ES %d.%d", &major, &minor);
68*c8dee2aaSAndroid Build Coastguard Worker     if (2 == n) {
69*c8dee2aaSAndroid Build Coastguard Worker         return kGLES_GrGLStandard;
70*c8dee2aaSAndroid Build Coastguard Worker     }
71*c8dee2aaSAndroid Build Coastguard Worker     return kNone_GrGLStandard;
72*c8dee2aaSAndroid Build Coastguard Worker }
73*c8dee2aaSAndroid Build Coastguard Worker 
GrGLGetVersionFromString(const char * versionString)74*c8dee2aaSAndroid Build Coastguard Worker GrGLVersion GrGLGetVersionFromString(const char* versionString) {
75*c8dee2aaSAndroid Build Coastguard Worker     if (!versionString) {
76*c8dee2aaSAndroid Build Coastguard Worker         SkDebugf("nullptr GL version string.");
77*c8dee2aaSAndroid Build Coastguard Worker         return GR_GL_INVALID_VER;
78*c8dee2aaSAndroid Build Coastguard Worker     }
79*c8dee2aaSAndroid Build Coastguard Worker 
80*c8dee2aaSAndroid Build Coastguard Worker     int major, minor;
81*c8dee2aaSAndroid Build Coastguard Worker 
82*c8dee2aaSAndroid Build Coastguard Worker     // check for mesa
83*c8dee2aaSAndroid Build Coastguard Worker     int mesaMajor, mesaMinor;
84*c8dee2aaSAndroid Build Coastguard Worker     int n = sscanf(versionString, "%d.%d Mesa %d.%d", &major, &minor, &mesaMajor, &mesaMinor);
85*c8dee2aaSAndroid Build Coastguard Worker     if (4 == n) {
86*c8dee2aaSAndroid Build Coastguard Worker         return GR_GL_VER(major, minor);
87*c8dee2aaSAndroid Build Coastguard Worker     }
88*c8dee2aaSAndroid Build Coastguard Worker 
89*c8dee2aaSAndroid Build Coastguard Worker     n = sscanf(versionString, "%d.%d", &major, &minor);
90*c8dee2aaSAndroid Build Coastguard Worker     if (2 == n) {
91*c8dee2aaSAndroid Build Coastguard Worker         return GR_GL_VER(major, minor);
92*c8dee2aaSAndroid Build Coastguard Worker     }
93*c8dee2aaSAndroid Build Coastguard Worker 
94*c8dee2aaSAndroid Build Coastguard Worker     // WebGL might look like "OpenGL ES 2.0 (WebGL 1.0 (OpenGL ES 2.0 Chromium))"
95*c8dee2aaSAndroid Build Coastguard Worker     int esMajor, esMinor;
96*c8dee2aaSAndroid Build Coastguard Worker     n = sscanf(versionString, "OpenGL ES %d.%d (WebGL %d.%d", &esMajor, &esMinor, &major, &minor);
97*c8dee2aaSAndroid Build Coastguard Worker     if (4 == n) {
98*c8dee2aaSAndroid Build Coastguard Worker         return GR_GL_VER(major, minor);
99*c8dee2aaSAndroid Build Coastguard Worker     }
100*c8dee2aaSAndroid Build Coastguard Worker 
101*c8dee2aaSAndroid Build Coastguard Worker     char profile[2];
102*c8dee2aaSAndroid Build Coastguard Worker     n = sscanf(versionString, "OpenGL ES-%c%c %d.%d", profile, profile + 1, &major, &minor);
103*c8dee2aaSAndroid Build Coastguard Worker     if (4 == n) {
104*c8dee2aaSAndroid Build Coastguard Worker         return GR_GL_VER(major, minor);
105*c8dee2aaSAndroid Build Coastguard Worker     }
106*c8dee2aaSAndroid Build Coastguard Worker 
107*c8dee2aaSAndroid Build Coastguard Worker     n = sscanf(versionString, "OpenGL ES %d.%d", &major, &minor);
108*c8dee2aaSAndroid Build Coastguard Worker     if (2 == n) {
109*c8dee2aaSAndroid Build Coastguard Worker         return GR_GL_VER(major, minor);
110*c8dee2aaSAndroid Build Coastguard Worker     }
111*c8dee2aaSAndroid Build Coastguard Worker 
112*c8dee2aaSAndroid Build Coastguard Worker     return GR_GL_INVALID_VER;
113*c8dee2aaSAndroid Build Coastguard Worker }
114*c8dee2aaSAndroid Build Coastguard Worker 
GrGLGetVersion(const GrGLInterface * gl)115*c8dee2aaSAndroid Build Coastguard Worker GrGLVersion GrGLGetVersion(const GrGLInterface* gl) {
116*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(gl);
117*c8dee2aaSAndroid Build Coastguard Worker     const GrGLubyte* v;
118*c8dee2aaSAndroid Build Coastguard Worker     GR_GL_CALL_RET(gl, v, GetString(GR_GL_VERSION));
119*c8dee2aaSAndroid Build Coastguard Worker     return GrGLGetVersionFromString((const char*)v);
120*c8dee2aaSAndroid Build Coastguard Worker }
121*c8dee2aaSAndroid Build Coastguard Worker 
get_glsl_version(const char * versionString)122*c8dee2aaSAndroid Build Coastguard Worker static GrGLSLVersion get_glsl_version(const char* versionString) {
123*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(versionString);
124*c8dee2aaSAndroid Build Coastguard Worker     int major, minor;
125*c8dee2aaSAndroid Build Coastguard Worker 
126*c8dee2aaSAndroid Build Coastguard Worker     int n = sscanf(versionString, "%d.%d", &major, &minor);
127*c8dee2aaSAndroid Build Coastguard Worker     if (2 == n) {
128*c8dee2aaSAndroid Build Coastguard Worker         return GR_GLSL_VER(major, minor);
129*c8dee2aaSAndroid Build Coastguard Worker     }
130*c8dee2aaSAndroid Build Coastguard Worker 
131*c8dee2aaSAndroid Build Coastguard Worker     n = sscanf(versionString, "OpenGL ES GLSL ES %d.%d", &major, &minor);
132*c8dee2aaSAndroid Build Coastguard Worker     if (2 == n) {
133*c8dee2aaSAndroid Build Coastguard Worker         return GR_GLSL_VER(major, minor);
134*c8dee2aaSAndroid Build Coastguard Worker     }
135*c8dee2aaSAndroid Build Coastguard Worker 
136*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_BUILD_FOR_ANDROID
137*c8dee2aaSAndroid Build Coastguard Worker     // android hack until the gpu vender updates their drivers
138*c8dee2aaSAndroid Build Coastguard Worker     n = sscanf(versionString, "OpenGL ES GLSL %d.%d", &major, &minor);
139*c8dee2aaSAndroid Build Coastguard Worker     if (2 == n) {
140*c8dee2aaSAndroid Build Coastguard Worker         return GR_GLSL_VER(major, minor);
141*c8dee2aaSAndroid Build Coastguard Worker     }
142*c8dee2aaSAndroid Build Coastguard Worker #endif
143*c8dee2aaSAndroid Build Coastguard Worker 
144*c8dee2aaSAndroid Build Coastguard Worker     return GR_GLSL_INVALID_VER;
145*c8dee2aaSAndroid Build Coastguard Worker }
146*c8dee2aaSAndroid Build Coastguard Worker 
get_vendor(const char * vendorString)147*c8dee2aaSAndroid Build Coastguard Worker static GrGLVendor get_vendor(const char* vendorString) {
148*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(vendorString);
149*c8dee2aaSAndroid Build Coastguard Worker     if (0 == strcmp(vendorString, "ARM")) {
150*c8dee2aaSAndroid Build Coastguard Worker         return GrGLVendor::kARM;
151*c8dee2aaSAndroid Build Coastguard Worker     }
152*c8dee2aaSAndroid Build Coastguard Worker     if (0 == strcmp(vendorString, "Google Inc.")) {
153*c8dee2aaSAndroid Build Coastguard Worker         return GrGLVendor::kGoogle;
154*c8dee2aaSAndroid Build Coastguard Worker     }
155*c8dee2aaSAndroid Build Coastguard Worker     if (0 == strcmp(vendorString, "Imagination Technologies")) {
156*c8dee2aaSAndroid Build Coastguard Worker         return GrGLVendor::kImagination;
157*c8dee2aaSAndroid Build Coastguard Worker     }
158*c8dee2aaSAndroid Build Coastguard Worker     if (0 == strncmp(vendorString, "Intel ", 6) || 0 == strcmp(vendorString, "Intel")) {
159*c8dee2aaSAndroid Build Coastguard Worker         return GrGLVendor::kIntel;
160*c8dee2aaSAndroid Build Coastguard Worker     }
161*c8dee2aaSAndroid Build Coastguard Worker     if (0 == strcmp(vendorString, "Qualcomm") || 0 == strcmp(vendorString, "freedreno")) {
162*c8dee2aaSAndroid Build Coastguard Worker         return GrGLVendor::kQualcomm;
163*c8dee2aaSAndroid Build Coastguard Worker     }
164*c8dee2aaSAndroid Build Coastguard Worker     if (0 == strcmp(vendorString, "NVIDIA Corporation")) {
165*c8dee2aaSAndroid Build Coastguard Worker         return GrGLVendor::kNVIDIA;
166*c8dee2aaSAndroid Build Coastguard Worker     }
167*c8dee2aaSAndroid Build Coastguard Worker     if (0 == strcmp(vendorString, "ATI Technologies Inc.")) {
168*c8dee2aaSAndroid Build Coastguard Worker         return GrGLVendor::kATI;
169*c8dee2aaSAndroid Build Coastguard Worker     }
170*c8dee2aaSAndroid Build Coastguard Worker     if (0 == strcmp(vendorString, "Apple")) {
171*c8dee2aaSAndroid Build Coastguard Worker         return GrGLVendor::kApple;
172*c8dee2aaSAndroid Build Coastguard Worker     }
173*c8dee2aaSAndroid Build Coastguard Worker     return GrGLVendor::kOther;
174*c8dee2aaSAndroid Build Coastguard Worker }
175*c8dee2aaSAndroid Build Coastguard Worker 
get_renderer(const char * rendererString,const GrGLExtensions & extensions)176*c8dee2aaSAndroid Build Coastguard Worker static GrGLRenderer get_renderer(const char* rendererString, const GrGLExtensions& extensions) {
177*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(rendererString);
178*c8dee2aaSAndroid Build Coastguard Worker     static const char kTegraStr[] = "NVIDIA Tegra";
179*c8dee2aaSAndroid Build Coastguard Worker     if (0 == strncmp(rendererString, kTegraStr, std::size(kTegraStr) - 1)) {
180*c8dee2aaSAndroid Build Coastguard Worker         // Tegra strings are not very descriptive. We distinguish between the modern and legacy
181*c8dee2aaSAndroid Build Coastguard Worker         // architectures by the presence of NV_path_rendering.
182*c8dee2aaSAndroid Build Coastguard Worker         return extensions.has("GL_NV_path_rendering") ? GrGLRenderer::kTegra
183*c8dee2aaSAndroid Build Coastguard Worker                                                       : GrGLRenderer::kTegra_PreK1;
184*c8dee2aaSAndroid Build Coastguard Worker     }
185*c8dee2aaSAndroid Build Coastguard Worker     int lastDigit;
186*c8dee2aaSAndroid Build Coastguard Worker     int n = sscanf(rendererString, "PowerVR SGX 54%d", &lastDigit);
187*c8dee2aaSAndroid Build Coastguard Worker     if (1 == n && lastDigit >= 0 && lastDigit <= 9) {
188*c8dee2aaSAndroid Build Coastguard Worker         return GrGLRenderer::kPowerVR54x;
189*c8dee2aaSAndroid Build Coastguard Worker     }
190*c8dee2aaSAndroid Build Coastguard Worker     if (strstr(rendererString, "PowerVR B-Series")) {
191*c8dee2aaSAndroid Build Coastguard Worker         return GrGLRenderer::kPowerVRBSeries;
192*c8dee2aaSAndroid Build Coastguard Worker     }
193*c8dee2aaSAndroid Build Coastguard Worker     // certain iOS devices also use PowerVR54x GPUs
194*c8dee2aaSAndroid Build Coastguard Worker     static const char kAppleA4Str[] = "Apple A4";
195*c8dee2aaSAndroid Build Coastguard Worker     static const char kAppleA5Str[] = "Apple A5";
196*c8dee2aaSAndroid Build Coastguard Worker     static const char kAppleA6Str[] = "Apple A6";
197*c8dee2aaSAndroid Build Coastguard Worker     if (0 == strncmp(rendererString, kAppleA4Str, std::size(kAppleA4Str) - 1) ||
198*c8dee2aaSAndroid Build Coastguard Worker         0 == strncmp(rendererString, kAppleA5Str, std::size(kAppleA5Str) - 1) ||
199*c8dee2aaSAndroid Build Coastguard Worker         0 == strncmp(rendererString, kAppleA6Str, std::size(kAppleA6Str) - 1)) {
200*c8dee2aaSAndroid Build Coastguard Worker         return GrGLRenderer::kPowerVR54x;
201*c8dee2aaSAndroid Build Coastguard Worker     }
202*c8dee2aaSAndroid Build Coastguard Worker     static const char kPowerVRRogueStr[] = "PowerVR Rogue";
203*c8dee2aaSAndroid Build Coastguard Worker     static const char kAppleA7Str[] = "Apple A7";
204*c8dee2aaSAndroid Build Coastguard Worker     static const char kAppleA8Str[] = "Apple A8";
205*c8dee2aaSAndroid Build Coastguard Worker     if (0 == strncmp(rendererString, kPowerVRRogueStr, std::size(kPowerVRRogueStr) - 1) ||
206*c8dee2aaSAndroid Build Coastguard Worker         0 == strncmp(rendererString, kAppleA7Str, std::size(kAppleA7Str) - 1) ||
207*c8dee2aaSAndroid Build Coastguard Worker         0 == strncmp(rendererString, kAppleA8Str, std::size(kAppleA8Str) - 1)) {
208*c8dee2aaSAndroid Build Coastguard Worker         return GrGLRenderer::kPowerVRRogue;
209*c8dee2aaSAndroid Build Coastguard Worker     }
210*c8dee2aaSAndroid Build Coastguard Worker     int adrenoNumber;
211*c8dee2aaSAndroid Build Coastguard Worker     n = sscanf(rendererString, "Adreno (TM) %d", &adrenoNumber);
212*c8dee2aaSAndroid Build Coastguard Worker     if (n < 1) {
213*c8dee2aaSAndroid Build Coastguard Worker         // retry with freedreno driver
214*c8dee2aaSAndroid Build Coastguard Worker         n = sscanf(rendererString, "FD%d", &adrenoNumber);
215*c8dee2aaSAndroid Build Coastguard Worker     }
216*c8dee2aaSAndroid Build Coastguard Worker     if (1 == n) {
217*c8dee2aaSAndroid Build Coastguard Worker         if (adrenoNumber >= 300) {
218*c8dee2aaSAndroid Build Coastguard Worker             if (adrenoNumber < 400) {
219*c8dee2aaSAndroid Build Coastguard Worker                 return GrGLRenderer::kAdreno3xx;
220*c8dee2aaSAndroid Build Coastguard Worker             }
221*c8dee2aaSAndroid Build Coastguard Worker             if (adrenoNumber < 500) {
222*c8dee2aaSAndroid Build Coastguard Worker                 return adrenoNumber >= 430 ? GrGLRenderer::kAdreno430
223*c8dee2aaSAndroid Build Coastguard Worker                                            : GrGLRenderer::kAdreno4xx_other;
224*c8dee2aaSAndroid Build Coastguard Worker             }
225*c8dee2aaSAndroid Build Coastguard Worker             if (adrenoNumber < 600) {
226*c8dee2aaSAndroid Build Coastguard Worker                 return adrenoNumber == 530 ? GrGLRenderer::kAdreno530
227*c8dee2aaSAndroid Build Coastguard Worker                                            : GrGLRenderer::kAdreno5xx_other;
228*c8dee2aaSAndroid Build Coastguard Worker             }
229*c8dee2aaSAndroid Build Coastguard Worker             if (adrenoNumber < 700) {
230*c8dee2aaSAndroid Build Coastguard Worker                 if (adrenoNumber == 615) {
231*c8dee2aaSAndroid Build Coastguard Worker                     return GrGLRenderer::kAdreno615;
232*c8dee2aaSAndroid Build Coastguard Worker                 }
233*c8dee2aaSAndroid Build Coastguard Worker                 if (adrenoNumber == 620) {
234*c8dee2aaSAndroid Build Coastguard Worker                     return GrGLRenderer::kAdreno620;
235*c8dee2aaSAndroid Build Coastguard Worker                 }
236*c8dee2aaSAndroid Build Coastguard Worker                 if (adrenoNumber == 630) {
237*c8dee2aaSAndroid Build Coastguard Worker                     return GrGLRenderer::kAdreno630;
238*c8dee2aaSAndroid Build Coastguard Worker                 }
239*c8dee2aaSAndroid Build Coastguard Worker                 if (adrenoNumber == 640) {
240*c8dee2aaSAndroid Build Coastguard Worker                     return GrGLRenderer::kAdreno640;
241*c8dee2aaSAndroid Build Coastguard Worker                 }
242*c8dee2aaSAndroid Build Coastguard Worker                 return GrGLRenderer::kAdreno6xx_other;
243*c8dee2aaSAndroid Build Coastguard Worker             }
244*c8dee2aaSAndroid Build Coastguard Worker         }
245*c8dee2aaSAndroid Build Coastguard Worker     }
246*c8dee2aaSAndroid Build Coastguard Worker 
247*c8dee2aaSAndroid Build Coastguard Worker     if (const char* intelString = strstr(rendererString, "Intel")) {
248*c8dee2aaSAndroid Build Coastguard Worker         // These generic strings seem to always come from Haswell: Iris 5100 or Iris Pro 5200
249*c8dee2aaSAndroid Build Coastguard Worker         if (0 == strcmp("Intel Iris OpenGL Engine", intelString) ||
250*c8dee2aaSAndroid Build Coastguard Worker             0 == strcmp("Intel Iris Pro OpenGL Engine", intelString)) {
251*c8dee2aaSAndroid Build Coastguard Worker             return GrGLRenderer::kIntelHaswell;
252*c8dee2aaSAndroid Build Coastguard Worker         }
253*c8dee2aaSAndroid Build Coastguard Worker         if (strstr(intelString, "Sandybridge")) {
254*c8dee2aaSAndroid Build Coastguard Worker             return GrGLRenderer::kIntelSandyBridge;
255*c8dee2aaSAndroid Build Coastguard Worker         }
256*c8dee2aaSAndroid Build Coastguard Worker         if (strstr(intelString, "Bay Trail")) {
257*c8dee2aaSAndroid Build Coastguard Worker             return GrGLRenderer::kIntelValleyView;
258*c8dee2aaSAndroid Build Coastguard Worker         }
259*c8dee2aaSAndroid Build Coastguard Worker         // In Mesa, 'RKL' can be followed by 'Graphics', same for 'TGL' and 'ADL'.
260*c8dee2aaSAndroid Build Coastguard Worker         // Referenced from the following Mesa source code:
261*c8dee2aaSAndroid Build Coastguard Worker         // https://github.com/mesa3d/mesa/blob/master/include/pci_ids/iris_pci_ids.h
262*c8dee2aaSAndroid Build Coastguard Worker         if (strstr(intelString, "RKL")) {
263*c8dee2aaSAndroid Build Coastguard Worker             return GrGLRenderer::kIntelRocketLake;
264*c8dee2aaSAndroid Build Coastguard Worker         }
265*c8dee2aaSAndroid Build Coastguard Worker         if (strstr(intelString, "TGL")) {
266*c8dee2aaSAndroid Build Coastguard Worker             return GrGLRenderer::kIntelTigerLake;
267*c8dee2aaSAndroid Build Coastguard Worker         }
268*c8dee2aaSAndroid Build Coastguard Worker         // For Windows on ADL-S devices, 'AlderLake-S' might be followed by 'Intel(R)'.
269*c8dee2aaSAndroid Build Coastguard Worker         if (strstr(intelString, "ADL") || strstr(intelString, "AlderLake")) {
270*c8dee2aaSAndroid Build Coastguard Worker             return GrGLRenderer::kIntelAlderLake;
271*c8dee2aaSAndroid Build Coastguard Worker         }
272*c8dee2aaSAndroid Build Coastguard Worker         // For Windows on TGL or other ADL devices, we might only get 'Xe' from the string.
273*c8dee2aaSAndroid Build Coastguard Worker         // Since they are both 12th gen, we could temporarily use 'kIntelTigerLake' to cover
274*c8dee2aaSAndroid Build Coastguard Worker         // both TGL and ADL.
275*c8dee2aaSAndroid Build Coastguard Worker         if (strstr(intelString, "Xe")) {
276*c8dee2aaSAndroid Build Coastguard Worker             return GrGLRenderer::kIntelTigerLake;
277*c8dee2aaSAndroid Build Coastguard Worker         }
278*c8dee2aaSAndroid Build Coastguard Worker         // There are many possible intervening strings here:
279*c8dee2aaSAndroid Build Coastguard Worker         // 'Intel(R)' is a common prefix
280*c8dee2aaSAndroid Build Coastguard Worker         // 'Iris' may appear, followed by '(R)' or '(TM)'
281*c8dee2aaSAndroid Build Coastguard Worker         // 'Iris' can then be followed by 'Graphics', 'Pro Graphics', or 'Plus Graphics'
282*c8dee2aaSAndroid Build Coastguard Worker         // If 'Iris' isn't there, we might have 'HD Graphics' or 'UHD Graphics'
283*c8dee2aaSAndroid Build Coastguard Worker         //
284*c8dee2aaSAndroid Build Coastguard Worker         // In all cases, though, we end with 'Graphics ', an optional 'P', and a number,
285*c8dee2aaSAndroid Build Coastguard Worker         // so just skip to that and handle two cases:
286*c8dee2aaSAndroid Build Coastguard Worker         if (const char* intelGfxString = strstr(intelString, "Graphics")) {
287*c8dee2aaSAndroid Build Coastguard Worker             int intelNumber;
288*c8dee2aaSAndroid Build Coastguard Worker             if (sscanf(intelGfxString, "Graphics %d", &intelNumber) ||
289*c8dee2aaSAndroid Build Coastguard Worker                 sscanf(intelGfxString, "Graphics P%d", &intelNumber)) {
290*c8dee2aaSAndroid Build Coastguard Worker                 if (intelNumber == 2000 || intelNumber == 3000) {
291*c8dee2aaSAndroid Build Coastguard Worker                     return GrGLRenderer::kIntelSandyBridge;
292*c8dee2aaSAndroid Build Coastguard Worker                 }
293*c8dee2aaSAndroid Build Coastguard Worker                 if (intelNumber == 2500 || intelNumber == 4000) {
294*c8dee2aaSAndroid Build Coastguard Worker                     return GrGLRenderer::kIntelIvyBridge;
295*c8dee2aaSAndroid Build Coastguard Worker                 }
296*c8dee2aaSAndroid Build Coastguard Worker                 if (intelNumber >= 4200 && intelNumber <= 5200) {
297*c8dee2aaSAndroid Build Coastguard Worker                     return GrGLRenderer::kIntelHaswell;
298*c8dee2aaSAndroid Build Coastguard Worker                 }
299*c8dee2aaSAndroid Build Coastguard Worker                 if (intelNumber >= 400 && intelNumber <= 405) {
300*c8dee2aaSAndroid Build Coastguard Worker                     return GrGLRenderer::kIntelCherryView;
301*c8dee2aaSAndroid Build Coastguard Worker                 }
302*c8dee2aaSAndroid Build Coastguard Worker                 if (intelNumber >= 5300 && intelNumber <= 6300) {
303*c8dee2aaSAndroid Build Coastguard Worker                     return GrGLRenderer::kIntelBroadwell;
304*c8dee2aaSAndroid Build Coastguard Worker                 }
305*c8dee2aaSAndroid Build Coastguard Worker                 if (intelNumber >= 500 && intelNumber <= 505) {
306*c8dee2aaSAndroid Build Coastguard Worker                     return GrGLRenderer::kIntelApolloLake;
307*c8dee2aaSAndroid Build Coastguard Worker                 }
308*c8dee2aaSAndroid Build Coastguard Worker                 if (intelNumber >= 510 && intelNumber <= 580) {
309*c8dee2aaSAndroid Build Coastguard Worker                     return GrGLRenderer::kIntelSkyLake;
310*c8dee2aaSAndroid Build Coastguard Worker                 }
311*c8dee2aaSAndroid Build Coastguard Worker                 if (intelNumber >= 600 && intelNumber <= 605) {
312*c8dee2aaSAndroid Build Coastguard Worker                     return GrGLRenderer::kIntelGeminiLake;
313*c8dee2aaSAndroid Build Coastguard Worker                 }
314*c8dee2aaSAndroid Build Coastguard Worker                 // 610 and 630 are reused from KabyLake to CoffeeLake. The CoffeeLake variants
315*c8dee2aaSAndroid Build Coastguard Worker                 // are "UHD Graphics", while the KabyLake ones are "HD Graphics"
316*c8dee2aaSAndroid Build Coastguard Worker                 if (intelNumber == 610 || intelNumber == 630) {
317*c8dee2aaSAndroid Build Coastguard Worker                     return strstr(intelString, "UHD") ? GrGLRenderer::kIntelCoffeeLake
318*c8dee2aaSAndroid Build Coastguard Worker                                                       : GrGLRenderer::kIntelKabyLake;
319*c8dee2aaSAndroid Build Coastguard Worker                 }
320*c8dee2aaSAndroid Build Coastguard Worker                 if (intelNumber >= 610 && intelNumber <= 650) {
321*c8dee2aaSAndroid Build Coastguard Worker                     return GrGLRenderer::kIntelKabyLake;
322*c8dee2aaSAndroid Build Coastguard Worker                 }
323*c8dee2aaSAndroid Build Coastguard Worker                 if (intelNumber == 655) {
324*c8dee2aaSAndroid Build Coastguard Worker                     return GrGLRenderer::kIntelCoffeeLake;
325*c8dee2aaSAndroid Build Coastguard Worker                 }
326*c8dee2aaSAndroid Build Coastguard Worker                 // 710/730/750/770 are all 12th gen UHD Graphics, but it's hard to distinguish
327*c8dee2aaSAndroid Build Coastguard Worker                 // among RKL, TGL and ADL. We might temporarily use 'kIntelTigerLake' to cover all.
328*c8dee2aaSAndroid Build Coastguard Worker                 if (intelNumber >= 710 && intelNumber <= 770) {
329*c8dee2aaSAndroid Build Coastguard Worker                     return GrGLRenderer::kIntelTigerLake;
330*c8dee2aaSAndroid Build Coastguard Worker                 }
331*c8dee2aaSAndroid Build Coastguard Worker                 if (intelNumber >= 910 && intelNumber <= 950) {
332*c8dee2aaSAndroid Build Coastguard Worker                     return GrGLRenderer::kIntelIceLake;
333*c8dee2aaSAndroid Build Coastguard Worker                 }
334*c8dee2aaSAndroid Build Coastguard Worker             }
335*c8dee2aaSAndroid Build Coastguard Worker         }
336*c8dee2aaSAndroid Build Coastguard Worker     }
337*c8dee2aaSAndroid Build Coastguard Worker 
338*c8dee2aaSAndroid Build Coastguard Worker     // The AMD string can have a somewhat arbitrary preamble (see skbug.com/7195)
339*c8dee2aaSAndroid Build Coastguard Worker     static constexpr char kRadeonStr[] = "Radeon ";
340*c8dee2aaSAndroid Build Coastguard Worker     if (const char* amdString = strstr(rendererString, kRadeonStr)) {
341*c8dee2aaSAndroid Build Coastguard Worker         amdString += strlen(kRadeonStr);
342*c8dee2aaSAndroid Build Coastguard Worker         // Sometimes there is a (TM) and sometimes not.
343*c8dee2aaSAndroid Build Coastguard Worker         static constexpr char kTMStr[] = "(TM) ";
344*c8dee2aaSAndroid Build Coastguard Worker         if (!strncmp(amdString, kTMStr, strlen(kTMStr))) {
345*c8dee2aaSAndroid Build Coastguard Worker             amdString += strlen(kTMStr);
346*c8dee2aaSAndroid Build Coastguard Worker         }
347*c8dee2aaSAndroid Build Coastguard Worker 
348*c8dee2aaSAndroid Build Coastguard Worker         char amd0, amd1, amd2;
349*c8dee2aaSAndroid Build Coastguard Worker         int amdModel;
350*c8dee2aaSAndroid Build Coastguard Worker         n = sscanf(amdString, "R9 M3%c%c", &amd0, &amd1);
351*c8dee2aaSAndroid Build Coastguard Worker         if (2 == n && isdigit(amd0) && isdigit(amd1)) {
352*c8dee2aaSAndroid Build Coastguard Worker             return GrGLRenderer::kAMDRadeonR9M3xx;
353*c8dee2aaSAndroid Build Coastguard Worker         }
354*c8dee2aaSAndroid Build Coastguard Worker 
355*c8dee2aaSAndroid Build Coastguard Worker         n = sscanf(amdString, "R9 M4%c%c", &amd0, &amd1);
356*c8dee2aaSAndroid Build Coastguard Worker         if (2 == n && isdigit(amd0) && isdigit(amd1)) {
357*c8dee2aaSAndroid Build Coastguard Worker             return GrGLRenderer::kAMDRadeonR9M4xx;
358*c8dee2aaSAndroid Build Coastguard Worker         }
359*c8dee2aaSAndroid Build Coastguard Worker 
360*c8dee2aaSAndroid Build Coastguard Worker         n = sscanf(amdString, "HD 7%c%c%c Series", &amd0, &amd1, &amd2);
361*c8dee2aaSAndroid Build Coastguard Worker         if (3 == n && isdigit(amd0) && isdigit(amd1) && isdigit(amd2)) {
362*c8dee2aaSAndroid Build Coastguard Worker             return GrGLRenderer::kAMDRadeonHD7xxx;
363*c8dee2aaSAndroid Build Coastguard Worker         }
364*c8dee2aaSAndroid Build Coastguard Worker 
365*c8dee2aaSAndroid Build Coastguard Worker         n = sscanf(amdString, "Pro 5%c%c%c", &amd0, &amd1, &amd2);
366*c8dee2aaSAndroid Build Coastguard Worker         if (3 == n && isdigit(amd0) && isdigit(amd1) && isdigit(amd2)) {
367*c8dee2aaSAndroid Build Coastguard Worker             return GrGLRenderer::kAMDRadeonPro5xxx;
368*c8dee2aaSAndroid Build Coastguard Worker         }
369*c8dee2aaSAndroid Build Coastguard Worker 
370*c8dee2aaSAndroid Build Coastguard Worker         n = sscanf(amdString, "Pro Vega %i", &amdModel);
371*c8dee2aaSAndroid Build Coastguard Worker         if (1 == n) {
372*c8dee2aaSAndroid Build Coastguard Worker             return GrGLRenderer::kAMDRadeonProVegaxx;
373*c8dee2aaSAndroid Build Coastguard Worker         }
374*c8dee2aaSAndroid Build Coastguard Worker     }
375*c8dee2aaSAndroid Build Coastguard Worker 
376*c8dee2aaSAndroid Build Coastguard Worker     if (strstr(rendererString, "llvmpipe")) {
377*c8dee2aaSAndroid Build Coastguard Worker         return GrGLRenderer::kGalliumLLVM;
378*c8dee2aaSAndroid Build Coastguard Worker     }
379*c8dee2aaSAndroid Build Coastguard Worker     static const char kMaliGStr[] = "Mali-G";
380*c8dee2aaSAndroid Build Coastguard Worker     if (0 == strncmp(rendererString, kMaliGStr, std::size(kMaliGStr) - 1)) {
381*c8dee2aaSAndroid Build Coastguard Worker         return GrGLRenderer::kMaliG;
382*c8dee2aaSAndroid Build Coastguard Worker     }
383*c8dee2aaSAndroid Build Coastguard Worker     static const char kMaliTStr[] = "Mali-T";
384*c8dee2aaSAndroid Build Coastguard Worker     if (0 == strncmp(rendererString, kMaliTStr, std::size(kMaliTStr) - 1)) {
385*c8dee2aaSAndroid Build Coastguard Worker         return GrGLRenderer::kMaliT;
386*c8dee2aaSAndroid Build Coastguard Worker     }
387*c8dee2aaSAndroid Build Coastguard Worker     int mali400Num;
388*c8dee2aaSAndroid Build Coastguard Worker     if (1 == sscanf(rendererString, "Mali-%d", &mali400Num) && mali400Num >= 400 &&
389*c8dee2aaSAndroid Build Coastguard Worker         mali400Num < 500) {
390*c8dee2aaSAndroid Build Coastguard Worker         return GrGLRenderer::kMali4xx;
391*c8dee2aaSAndroid Build Coastguard Worker     }
392*c8dee2aaSAndroid Build Coastguard Worker 
393*c8dee2aaSAndroid Build Coastguard Worker     static const char kAppleStr[] = "Apple";
394*c8dee2aaSAndroid Build Coastguard Worker     if (0 == strncmp(rendererString, kAppleStr, std::size(kAppleStr) - 1)) {
395*c8dee2aaSAndroid Build Coastguard Worker         return GrGLRenderer::kApple;
396*c8dee2aaSAndroid Build Coastguard Worker     }
397*c8dee2aaSAndroid Build Coastguard Worker 
398*c8dee2aaSAndroid Build Coastguard Worker     if (strstr(rendererString, "WebGL")) {
399*c8dee2aaSAndroid Build Coastguard Worker         return GrGLRenderer::kWebGL;
400*c8dee2aaSAndroid Build Coastguard Worker     }
401*c8dee2aaSAndroid Build Coastguard Worker 
402*c8dee2aaSAndroid Build Coastguard Worker     return GrGLRenderer::kOther;
403*c8dee2aaSAndroid Build Coastguard Worker }
404*c8dee2aaSAndroid Build Coastguard Worker 
is_commamd_buffer(const char * rendererString,const char * versionString)405*c8dee2aaSAndroid Build Coastguard Worker static bool is_commamd_buffer(const char* rendererString, const char* versionString) {
406*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(rendererString);
407*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(versionString);
408*c8dee2aaSAndroid Build Coastguard Worker 
409*c8dee2aaSAndroid Build Coastguard Worker     int major, minor;
410*c8dee2aaSAndroid Build Coastguard Worker     static const char kChromium[] = "Chromium";
411*c8dee2aaSAndroid Build Coastguard Worker     char suffix[std::size(kChromium)] = {0};
412*c8dee2aaSAndroid Build Coastguard Worker     return (0 == strcmp(rendererString, kChromium) ||
413*c8dee2aaSAndroid Build Coastguard Worker            (3 == sscanf(versionString, "OpenGL ES %d.%d %8s", &major, &minor, suffix) &&
414*c8dee2aaSAndroid Build Coastguard Worker             0 == strcmp(kChromium, suffix)));
415*c8dee2aaSAndroid Build Coastguard Worker }
416*c8dee2aaSAndroid Build Coastguard Worker 
is_virgl(const char * rendererString)417*c8dee2aaSAndroid Build Coastguard Worker static bool is_virgl(const char* rendererString) {
418*c8dee2aaSAndroid Build Coastguard Worker     return !!strstr(rendererString, "virgl");
419*c8dee2aaSAndroid Build Coastguard Worker }
420*c8dee2aaSAndroid Build Coastguard Worker 
get_driver_and_version(GrGLStandard standard,GrGLVendor vendor,const char * vendorString,const char * rendererString,const char * versionString)421*c8dee2aaSAndroid Build Coastguard Worker static std::tuple<GrGLDriver, GrGLDriverVersion> get_driver_and_version(GrGLStandard standard,
422*c8dee2aaSAndroid Build Coastguard Worker                                                                         GrGLVendor vendor,
423*c8dee2aaSAndroid Build Coastguard Worker                                                                         const char* vendorString,
424*c8dee2aaSAndroid Build Coastguard Worker                                                                         const char* rendererString,
425*c8dee2aaSAndroid Build Coastguard Worker                                                                         const char* versionString) {
426*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(rendererString);
427*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(versionString);
428*c8dee2aaSAndroid Build Coastguard Worker 
429*c8dee2aaSAndroid Build Coastguard Worker     GrGLDriver driver               = GrGLDriver::kUnknown;
430*c8dee2aaSAndroid Build Coastguard Worker     GrGLDriverVersion driverVersion = GR_GL_DRIVER_UNKNOWN_VER;
431*c8dee2aaSAndroid Build Coastguard Worker 
432*c8dee2aaSAndroid Build Coastguard Worker     int major, minor, rev, driverMajor, driverMinor, driverPoint;
433*c8dee2aaSAndroid Build Coastguard Worker     // This is the same on ES and regular GL.
434*c8dee2aaSAndroid Build Coastguard Worker     if (!strcmp(vendorString, "freedreno")) {
435*c8dee2aaSAndroid Build Coastguard Worker         driver = GrGLDriver::kFreedreno;
436*c8dee2aaSAndroid Build Coastguard Worker     } else if (GR_IS_GR_GL(standard)) {
437*c8dee2aaSAndroid Build Coastguard Worker         if (vendor == GrGLVendor::kNVIDIA) {
438*c8dee2aaSAndroid Build Coastguard Worker             driver = GrGLDriver::kNVIDIA;
439*c8dee2aaSAndroid Build Coastguard Worker             int n = sscanf(versionString,
440*c8dee2aaSAndroid Build Coastguard Worker                            "%d.%d.%d NVIDIA %d.%d",
441*c8dee2aaSAndroid Build Coastguard Worker                            &major,
442*c8dee2aaSAndroid Build Coastguard Worker                            &minor,
443*c8dee2aaSAndroid Build Coastguard Worker                            &rev,
444*c8dee2aaSAndroid Build Coastguard Worker                            &driverMajor,
445*c8dee2aaSAndroid Build Coastguard Worker                            &driverMinor);
446*c8dee2aaSAndroid Build Coastguard Worker             // Some older NVIDIA drivers don't report the driver version.
447*c8dee2aaSAndroid Build Coastguard Worker             if (n == 5) {
448*c8dee2aaSAndroid Build Coastguard Worker                 driverVersion = GR_GL_DRIVER_VER(driverMajor, driverMinor, 0);
449*c8dee2aaSAndroid Build Coastguard Worker             }
450*c8dee2aaSAndroid Build Coastguard Worker         } else {
451*c8dee2aaSAndroid Build Coastguard Worker             int n = sscanf(versionString,
452*c8dee2aaSAndroid Build Coastguard Worker                            "%d.%d Mesa %d.%d",
453*c8dee2aaSAndroid Build Coastguard Worker                            &major,
454*c8dee2aaSAndroid Build Coastguard Worker                            &minor,
455*c8dee2aaSAndroid Build Coastguard Worker                            &driverMajor,
456*c8dee2aaSAndroid Build Coastguard Worker                            &driverMinor);
457*c8dee2aaSAndroid Build Coastguard Worker             if (n != 4) {
458*c8dee2aaSAndroid Build Coastguard Worker                 n = sscanf(versionString,
459*c8dee2aaSAndroid Build Coastguard Worker                            "%d.%d (Core Profile) Mesa %d.%d",
460*c8dee2aaSAndroid Build Coastguard Worker                            &major,
461*c8dee2aaSAndroid Build Coastguard Worker                            &minor,
462*c8dee2aaSAndroid Build Coastguard Worker                            &driverMajor,
463*c8dee2aaSAndroid Build Coastguard Worker                            &driverMinor);
464*c8dee2aaSAndroid Build Coastguard Worker             }
465*c8dee2aaSAndroid Build Coastguard Worker             if (n == 4) {
466*c8dee2aaSAndroid Build Coastguard Worker                 driver = GrGLDriver::kMesa;
467*c8dee2aaSAndroid Build Coastguard Worker                 driverVersion = GR_GL_DRIVER_VER(driverMajor, driverMinor, 0);
468*c8dee2aaSAndroid Build Coastguard Worker             }
469*c8dee2aaSAndroid Build Coastguard Worker         }
470*c8dee2aaSAndroid Build Coastguard Worker     } else if (standard == kGLES_GrGLStandard) {
471*c8dee2aaSAndroid Build Coastguard Worker         if (vendor == GrGLVendor::kNVIDIA) {
472*c8dee2aaSAndroid Build Coastguard Worker             driver = GrGLDriver::kNVIDIA;
473*c8dee2aaSAndroid Build Coastguard Worker             int n = sscanf(versionString,
474*c8dee2aaSAndroid Build Coastguard Worker                            "OpenGL ES %d.%d NVIDIA %d.%d",
475*c8dee2aaSAndroid Build Coastguard Worker                            &major,
476*c8dee2aaSAndroid Build Coastguard Worker                            &minor,
477*c8dee2aaSAndroid Build Coastguard Worker                            &driverMajor,
478*c8dee2aaSAndroid Build Coastguard Worker                            &driverMinor);
479*c8dee2aaSAndroid Build Coastguard Worker             // Some older NVIDIA drivers don't report the driver version.
480*c8dee2aaSAndroid Build Coastguard Worker             if (n == 4) {
481*c8dee2aaSAndroid Build Coastguard Worker                 driverVersion = GR_GL_DRIVER_VER(driverMajor, driverMinor, 0);
482*c8dee2aaSAndroid Build Coastguard Worker             }
483*c8dee2aaSAndroid Build Coastguard Worker         } else if (vendor == GrGLVendor::kImagination) {
484*c8dee2aaSAndroid Build Coastguard Worker             int revision;
485*c8dee2aaSAndroid Build Coastguard Worker             int n = sscanf(versionString,
486*c8dee2aaSAndroid Build Coastguard Worker                            "OpenGL ES %d.%d build %d.%d@%d",
487*c8dee2aaSAndroid Build Coastguard Worker                            &major,
488*c8dee2aaSAndroid Build Coastguard Worker                            &minor,
489*c8dee2aaSAndroid Build Coastguard Worker                            &driverMajor,
490*c8dee2aaSAndroid Build Coastguard Worker                            &driverMinor,
491*c8dee2aaSAndroid Build Coastguard Worker                            &revision);
492*c8dee2aaSAndroid Build Coastguard Worker             if (n == 5) {
493*c8dee2aaSAndroid Build Coastguard Worker                 driver = GrGLDriver::kImagination;
494*c8dee2aaSAndroid Build Coastguard Worker                 driverVersion = GR_GL_DRIVER_VER(driverMajor, driverMinor, 0);
495*c8dee2aaSAndroid Build Coastguard Worker             }
496*c8dee2aaSAndroid Build Coastguard Worker         } else {
497*c8dee2aaSAndroid Build Coastguard Worker             int n = sscanf(versionString,
498*c8dee2aaSAndroid Build Coastguard Worker                            "OpenGL ES %d.%d Mesa %d.%d",
499*c8dee2aaSAndroid Build Coastguard Worker                            &major,
500*c8dee2aaSAndroid Build Coastguard Worker                            &minor,
501*c8dee2aaSAndroid Build Coastguard Worker                            &driverMajor,
502*c8dee2aaSAndroid Build Coastguard Worker                            &driverMinor);
503*c8dee2aaSAndroid Build Coastguard Worker             if (n == 4) {
504*c8dee2aaSAndroid Build Coastguard Worker                 driver = GrGLDriver::kMesa;
505*c8dee2aaSAndroid Build Coastguard Worker                 driverVersion = GR_GL_DRIVER_VER(driverMajor, driverMinor, 0);
506*c8dee2aaSAndroid Build Coastguard Worker             }
507*c8dee2aaSAndroid Build Coastguard Worker         }
508*c8dee2aaSAndroid Build Coastguard Worker     }
509*c8dee2aaSAndroid Build Coastguard Worker 
510*c8dee2aaSAndroid Build Coastguard Worker     if (driver == GrGLDriver::kUnknown) {
511*c8dee2aaSAndroid Build Coastguard Worker         if (vendor == GrGLVendor::kIntel) {
512*c8dee2aaSAndroid Build Coastguard Worker             // We presume we're on the Intel driver since it hasn't identified itself as Mesa.
513*c8dee2aaSAndroid Build Coastguard Worker             driver = GrGLDriver::kIntel;
514*c8dee2aaSAndroid Build Coastguard Worker 
515*c8dee2aaSAndroid Build Coastguard Worker             // This is how the macOS version strings are structured. This might be different on
516*c8dee2aaSAndroid Build Coastguard Worker             // different
517*c8dee2aaSAndroid Build Coastguard Worker             //  OSes.
518*c8dee2aaSAndroid Build Coastguard Worker             int n = sscanf(versionString,
519*c8dee2aaSAndroid Build Coastguard Worker                            "%d.%d INTEL-%d.%d.%d",
520*c8dee2aaSAndroid Build Coastguard Worker                            &major,
521*c8dee2aaSAndroid Build Coastguard Worker                            &minor,
522*c8dee2aaSAndroid Build Coastguard Worker                            &driverMajor,
523*c8dee2aaSAndroid Build Coastguard Worker                            &driverMinor,
524*c8dee2aaSAndroid Build Coastguard Worker                            &driverPoint);
525*c8dee2aaSAndroid Build Coastguard Worker             if (n == 5) {
526*c8dee2aaSAndroid Build Coastguard Worker                 driverVersion = GR_GL_DRIVER_VER(driverMajor, driverMinor, driverPoint);
527*c8dee2aaSAndroid Build Coastguard Worker             }
528*c8dee2aaSAndroid Build Coastguard Worker         } else if (vendor == GrGLVendor::kQualcomm) {
529*c8dee2aaSAndroid Build Coastguard Worker             driver = GrGLDriver::kQualcomm;
530*c8dee2aaSAndroid Build Coastguard Worker             int n = sscanf(versionString,
531*c8dee2aaSAndroid Build Coastguard Worker                            "OpenGL ES %d.%d V@%d.%d",
532*c8dee2aaSAndroid Build Coastguard Worker                            &major,
533*c8dee2aaSAndroid Build Coastguard Worker                            &minor,
534*c8dee2aaSAndroid Build Coastguard Worker                            &driverMajor,
535*c8dee2aaSAndroid Build Coastguard Worker                            &driverMinor);
536*c8dee2aaSAndroid Build Coastguard Worker             if (n == 4) {
537*c8dee2aaSAndroid Build Coastguard Worker                 driverVersion = GR_GL_DRIVER_VER(driverMajor, driverMinor, 0);
538*c8dee2aaSAndroid Build Coastguard Worker             }
539*c8dee2aaSAndroid Build Coastguard Worker         } else if (vendor == GrGLVendor::kImagination) {
540*c8dee2aaSAndroid Build Coastguard Worker             int revision;
541*c8dee2aaSAndroid Build Coastguard Worker             int n = sscanf(versionString,
542*c8dee2aaSAndroid Build Coastguard Worker                            "OpenGL ES %d.%d build %d.%d@%d",
543*c8dee2aaSAndroid Build Coastguard Worker                            &major,
544*c8dee2aaSAndroid Build Coastguard Worker                            &minor,
545*c8dee2aaSAndroid Build Coastguard Worker                            &driverMajor,
546*c8dee2aaSAndroid Build Coastguard Worker                            &driverMinor,
547*c8dee2aaSAndroid Build Coastguard Worker                            &revision);
548*c8dee2aaSAndroid Build Coastguard Worker             if (n == 5) {
549*c8dee2aaSAndroid Build Coastguard Worker                 // Revision is a large number (looks like a source control revision number) that
550*c8dee2aaSAndroid Build Coastguard Worker                 // doesn't fit into the 'patch' bits, so omit it until we need it.
551*c8dee2aaSAndroid Build Coastguard Worker                 driverVersion = GR_GL_DRIVER_VER(driverMajor, driverMinor, 0);
552*c8dee2aaSAndroid Build Coastguard Worker             }
553*c8dee2aaSAndroid Build Coastguard Worker         } else if (vendor == GrGLVendor::kARM) {
554*c8dee2aaSAndroid Build Coastguard Worker             // Example:
555*c8dee2aaSAndroid Build Coastguard Worker             // OpenGL ES 3.2 v1.r26p0-01rel0.217d2597f6bd19b169343737782e56e3
556*c8dee2aaSAndroid Build Coastguard Worker             // It's unclear how to interpret what comes between "p" and "rel". Every string we've
557*c8dee2aaSAndroid Build Coastguard Worker             // seen so far has "0-01" there. We ignore it for now.
558*c8dee2aaSAndroid Build Coastguard Worker             int ignored0;
559*c8dee2aaSAndroid Build Coastguard Worker             int ignored1;
560*c8dee2aaSAndroid Build Coastguard Worker             int n = sscanf(versionString,
561*c8dee2aaSAndroid Build Coastguard Worker                            "OpenGL ES %d.%d v%d.r%dp%d-%drel",
562*c8dee2aaSAndroid Build Coastguard Worker                            &major,
563*c8dee2aaSAndroid Build Coastguard Worker                            &minor,
564*c8dee2aaSAndroid Build Coastguard Worker                            &driverMajor,
565*c8dee2aaSAndroid Build Coastguard Worker                            &driverMinor,
566*c8dee2aaSAndroid Build Coastguard Worker                            &ignored0,
567*c8dee2aaSAndroid Build Coastguard Worker                            &ignored1);
568*c8dee2aaSAndroid Build Coastguard Worker             if (n == 6) {
569*c8dee2aaSAndroid Build Coastguard Worker                 driver = GrGLDriver::kARM;
570*c8dee2aaSAndroid Build Coastguard Worker                 driverVersion = GR_GL_DRIVER_VER(driverMajor, driverMinor, 0);
571*c8dee2aaSAndroid Build Coastguard Worker             }
572*c8dee2aaSAndroid Build Coastguard Worker         } else if (vendor == GrGLVendor::kApple) {
573*c8dee2aaSAndroid Build Coastguard Worker             // There doesn't appear to be a minor version
574*c8dee2aaSAndroid Build Coastguard Worker             int n = sscanf(versionString,
575*c8dee2aaSAndroid Build Coastguard Worker                            "%d.%d Metal - %d",
576*c8dee2aaSAndroid Build Coastguard Worker                            &major,
577*c8dee2aaSAndroid Build Coastguard Worker                            &minor,
578*c8dee2aaSAndroid Build Coastguard Worker                            &driverMajor);
579*c8dee2aaSAndroid Build Coastguard Worker             if (n == 3) {
580*c8dee2aaSAndroid Build Coastguard Worker                 driver = GrGLDriver::kApple;
581*c8dee2aaSAndroid Build Coastguard Worker                 driverVersion = GR_GL_DRIVER_VER(driverMajor, 0, 0);
582*c8dee2aaSAndroid Build Coastguard Worker             }
583*c8dee2aaSAndroid Build Coastguard Worker         } else {
584*c8dee2aaSAndroid Build Coastguard Worker             static constexpr char kEmulatorPrefix[] = "Android Emulator OpenGL ES Translator";
585*c8dee2aaSAndroid Build Coastguard Worker             if (0 == strncmp(kEmulatorPrefix, rendererString, strlen(kEmulatorPrefix))) {
586*c8dee2aaSAndroid Build Coastguard Worker                 driver = GrGLDriver::kAndroidEmulator;
587*c8dee2aaSAndroid Build Coastguard Worker             }
588*c8dee2aaSAndroid Build Coastguard Worker         }
589*c8dee2aaSAndroid Build Coastguard Worker     }
590*c8dee2aaSAndroid Build Coastguard Worker     return {driver, driverVersion};
591*c8dee2aaSAndroid Build Coastguard Worker }
592*c8dee2aaSAndroid Build Coastguard Worker 
593*c8dee2aaSAndroid Build Coastguard Worker // If this is detected as ANGLE then the ANGLE backend is returned along with rendererString
594*c8dee2aaSAndroid Build Coastguard Worker // stripped of "ANGLE(" and ")" at the start and end, respectively.
get_angle_backend(const char * rendererString)595*c8dee2aaSAndroid Build Coastguard Worker static std::tuple<GrGLANGLEBackend, SkString> get_angle_backend(const char* rendererString) {
596*c8dee2aaSAndroid Build Coastguard Worker     // crbug.com/1203705 ANGLE renderer will be "ANGLE (<gl-vendor>, <gl-renderer>, <gl-version>)"
597*c8dee2aaSAndroid Build Coastguard Worker     // on ANGLE's GL backend with related substitutions for the inner strings on other backends.
598*c8dee2aaSAndroid Build Coastguard Worker     static constexpr char kHeader[] = "ANGLE (";
599*c8dee2aaSAndroid Build Coastguard Worker     static constexpr size_t kHeaderLength = std::size(kHeader) - 1;
600*c8dee2aaSAndroid Build Coastguard Worker     int rendererLength = strlen(rendererString);
601*c8dee2aaSAndroid Build Coastguard Worker     if (!strncmp(rendererString, kHeader, kHeaderLength) &&
602*c8dee2aaSAndroid Build Coastguard Worker         rendererString[rendererLength - 1] == ')') {
603*c8dee2aaSAndroid Build Coastguard Worker         SkString innerString;
604*c8dee2aaSAndroid Build Coastguard Worker         innerString.set(rendererString + kHeaderLength, rendererLength - kHeaderLength - 1);
605*c8dee2aaSAndroid Build Coastguard Worker         if (strstr(rendererString, "Direct3D11")) {
606*c8dee2aaSAndroid Build Coastguard Worker             return {GrGLANGLEBackend::kD3D11, std::move(innerString)};
607*c8dee2aaSAndroid Build Coastguard Worker         } else if (strstr(rendererString, "Direct3D9")) {
608*c8dee2aaSAndroid Build Coastguard Worker             return {GrGLANGLEBackend::kD3D9, std::move(innerString)};
609*c8dee2aaSAndroid Build Coastguard Worker         } else if (strstr(rendererString, "Metal")) {
610*c8dee2aaSAndroid Build Coastguard Worker             return {GrGLANGLEBackend::kMetal, std::move(innerString)};
611*c8dee2aaSAndroid Build Coastguard Worker         } else if (strstr(rendererString, "OpenGL")) {
612*c8dee2aaSAndroid Build Coastguard Worker             return {GrGLANGLEBackend::kOpenGL, std::move(innerString)};
613*c8dee2aaSAndroid Build Coastguard Worker         } else if (strstr(rendererString, "Vulkan")) {
614*c8dee2aaSAndroid Build Coastguard Worker             return {GrGLANGLEBackend::kVulkan, std::move(innerString)};
615*c8dee2aaSAndroid Build Coastguard Worker         }
616*c8dee2aaSAndroid Build Coastguard Worker     }
617*c8dee2aaSAndroid Build Coastguard Worker     return {GrGLANGLEBackend::kUnknown, {}};
618*c8dee2aaSAndroid Build Coastguard Worker }
619*c8dee2aaSAndroid Build Coastguard Worker 
620*c8dee2aaSAndroid Build Coastguard Worker static std::tuple<GrGLVendor, GrGLRenderer, GrGLDriver, GrGLDriverVersion>
get_angle_gl_vendor_and_renderer(const char * innerString,const GrGLExtensions & extensions)621*c8dee2aaSAndroid Build Coastguard Worker get_angle_gl_vendor_and_renderer(
622*c8dee2aaSAndroid Build Coastguard Worker         const char* innerString,
623*c8dee2aaSAndroid Build Coastguard Worker         const GrGLExtensions& extensions) {
624*c8dee2aaSAndroid Build Coastguard Worker     TArray<SkString> parts;
625*c8dee2aaSAndroid Build Coastguard Worker     SkStrSplit(innerString, ",", &parts);
626*c8dee2aaSAndroid Build Coastguard Worker     // This would need some fixing if we have substrings that contain commas.
627*c8dee2aaSAndroid Build Coastguard Worker     if (parts.size() != 3) {
628*c8dee2aaSAndroid Build Coastguard Worker         return {GrGLVendor::kOther,
629*c8dee2aaSAndroid Build Coastguard Worker                 GrGLRenderer::kOther,
630*c8dee2aaSAndroid Build Coastguard Worker                 GrGLDriver::kUnknown,
631*c8dee2aaSAndroid Build Coastguard Worker                 GR_GL_DRIVER_UNKNOWN_VER};
632*c8dee2aaSAndroid Build Coastguard Worker     }
633*c8dee2aaSAndroid Build Coastguard Worker 
634*c8dee2aaSAndroid Build Coastguard Worker     const char* angleVendorString   = parts[0].c_str();
635*c8dee2aaSAndroid Build Coastguard Worker     const char* angleRendererString = parts[1].c_str() + 1; // skip initial space
636*c8dee2aaSAndroid Build Coastguard Worker     const char* angleVersionString  = parts[2].c_str() + 1; // skip initial space
637*c8dee2aaSAndroid Build Coastguard Worker 
638*c8dee2aaSAndroid Build Coastguard Worker     GrGLVendor angleVendor = get_vendor(angleVendorString);
639*c8dee2aaSAndroid Build Coastguard Worker 
640*c8dee2aaSAndroid Build Coastguard Worker     auto [angleDriver, angleDriverVersion] = get_driver_and_version(kGLES_GrGLStandard,
641*c8dee2aaSAndroid Build Coastguard Worker                                                                     angleVendor,
642*c8dee2aaSAndroid Build Coastguard Worker                                                                     angleVendorString,
643*c8dee2aaSAndroid Build Coastguard Worker                                                                     angleRendererString,
644*c8dee2aaSAndroid Build Coastguard Worker                                                                     angleVersionString);
645*c8dee2aaSAndroid Build Coastguard Worker 
646*c8dee2aaSAndroid Build Coastguard Worker     auto angleRenderer = get_renderer(angleRendererString, extensions);
647*c8dee2aaSAndroid Build Coastguard Worker 
648*c8dee2aaSAndroid Build Coastguard Worker     return {angleVendor, angleRenderer, angleDriver, angleDriverVersion};
649*c8dee2aaSAndroid Build Coastguard Worker }
650*c8dee2aaSAndroid Build Coastguard Worker 
get_angle_metal_vendor(const char * innerString)651*c8dee2aaSAndroid Build Coastguard Worker static GrGLVendor get_angle_metal_vendor(const char* innerString) {
652*c8dee2aaSAndroid Build Coastguard Worker     if (strstr(innerString, "Intel")) {
653*c8dee2aaSAndroid Build Coastguard Worker         return GrGLVendor::kIntel;
654*c8dee2aaSAndroid Build Coastguard Worker     }
655*c8dee2aaSAndroid Build Coastguard Worker 
656*c8dee2aaSAndroid Build Coastguard Worker     return GrGLVendor::kOther;
657*c8dee2aaSAndroid Build Coastguard Worker }
658*c8dee2aaSAndroid Build Coastguard Worker 
get_angle_vulkan_vendor(const char * innerString)659*c8dee2aaSAndroid Build Coastguard Worker static GrGLVendor get_angle_vulkan_vendor(const char* innerString) {
660*c8dee2aaSAndroid Build Coastguard Worker     if (strstr(innerString, "ARM")) {
661*c8dee2aaSAndroid Build Coastguard Worker         return GrGLVendor::kARM;
662*c8dee2aaSAndroid Build Coastguard Worker     }
663*c8dee2aaSAndroid Build Coastguard Worker 
664*c8dee2aaSAndroid Build Coastguard Worker     return GrGLVendor::kOther;
665*c8dee2aaSAndroid Build Coastguard Worker }
666*c8dee2aaSAndroid Build Coastguard Worker 
667*c8dee2aaSAndroid Build Coastguard Worker static std::tuple<GrGLVendor, GrGLRenderer, GrGLDriver, GrGLDriverVersion>
get_angle_d3d_vendor_and_renderer(const char * innerString)668*c8dee2aaSAndroid Build Coastguard Worker get_angle_d3d_vendor_and_renderer(const char* innerString) {
669*c8dee2aaSAndroid Build Coastguard Worker     auto vendor   = GrGLVendor::kOther;
670*c8dee2aaSAndroid Build Coastguard Worker     auto renderer = GrGLRenderer::kOther;
671*c8dee2aaSAndroid Build Coastguard Worker 
672*c8dee2aaSAndroid Build Coastguard Worker     if (strstr(innerString, "Intel")) {
673*c8dee2aaSAndroid Build Coastguard Worker         vendor = GrGLVendor::kIntel;
674*c8dee2aaSAndroid Build Coastguard Worker 
675*c8dee2aaSAndroid Build Coastguard Worker         const char* modelStr;
676*c8dee2aaSAndroid Build Coastguard Worker         int modelNumber;
677*c8dee2aaSAndroid Build Coastguard Worker         if ((modelStr = strstr(innerString, "HD Graphics")) &&
678*c8dee2aaSAndroid Build Coastguard Worker             (1 == sscanf(modelStr, "HD Graphics %i", &modelNumber) ||
679*c8dee2aaSAndroid Build Coastguard Worker              1 == sscanf(modelStr, "HD Graphics P%i", &modelNumber))) {
680*c8dee2aaSAndroid Build Coastguard Worker             switch (modelNumber) {
681*c8dee2aaSAndroid Build Coastguard Worker                 case 2000:
682*c8dee2aaSAndroid Build Coastguard Worker                 case 3000:
683*c8dee2aaSAndroid Build Coastguard Worker                     renderer = GrGLRenderer::kIntelSandyBridge;
684*c8dee2aaSAndroid Build Coastguard Worker                     break;
685*c8dee2aaSAndroid Build Coastguard Worker                 case 4000:
686*c8dee2aaSAndroid Build Coastguard Worker                 case 2500:
687*c8dee2aaSAndroid Build Coastguard Worker                     renderer = GrGLRenderer::kIntelSandyBridge;
688*c8dee2aaSAndroid Build Coastguard Worker                     break;
689*c8dee2aaSAndroid Build Coastguard Worker                 case 510:
690*c8dee2aaSAndroid Build Coastguard Worker                 case 515:
691*c8dee2aaSAndroid Build Coastguard Worker                 case 520:
692*c8dee2aaSAndroid Build Coastguard Worker                 case 530:
693*c8dee2aaSAndroid Build Coastguard Worker                     renderer = GrGLRenderer::kIntelSkyLake;
694*c8dee2aaSAndroid Build Coastguard Worker                     break;
695*c8dee2aaSAndroid Build Coastguard Worker             }
696*c8dee2aaSAndroid Build Coastguard Worker         } else if ((modelStr = strstr(innerString, "Iris")) &&
697*c8dee2aaSAndroid Build Coastguard Worker                    (1 == sscanf(modelStr, "Iris(TM) Graphics %i", &modelNumber) ||
698*c8dee2aaSAndroid Build Coastguard Worker                     1 == sscanf(modelStr, "Iris(TM) Pro Graphics %i", &modelNumber) ||
699*c8dee2aaSAndroid Build Coastguard Worker                     1 == sscanf(modelStr, "Iris(TM) Pro Graphics P%i", &modelNumber))) {
700*c8dee2aaSAndroid Build Coastguard Worker             switch (modelNumber) {
701*c8dee2aaSAndroid Build Coastguard Worker                 case 540:
702*c8dee2aaSAndroid Build Coastguard Worker                 case 550:
703*c8dee2aaSAndroid Build Coastguard Worker                 case 555:
704*c8dee2aaSAndroid Build Coastguard Worker                 case 580:
705*c8dee2aaSAndroid Build Coastguard Worker                     renderer = GrGLRenderer::kIntelSkyLake;
706*c8dee2aaSAndroid Build Coastguard Worker                     break;
707*c8dee2aaSAndroid Build Coastguard Worker             }
708*c8dee2aaSAndroid Build Coastguard Worker         }
709*c8dee2aaSAndroid Build Coastguard Worker     } else if (strstr(innerString, "NVIDIA")) {
710*c8dee2aaSAndroid Build Coastguard Worker         vendor = GrGLVendor::kNVIDIA;
711*c8dee2aaSAndroid Build Coastguard Worker     } else if (strstr(innerString, "Radeon")) {
712*c8dee2aaSAndroid Build Coastguard Worker         vendor = GrGLVendor::kATI;
713*c8dee2aaSAndroid Build Coastguard Worker     }
714*c8dee2aaSAndroid Build Coastguard Worker     // We haven't had a need yet to parse the D3D driver string.
715*c8dee2aaSAndroid Build Coastguard Worker     return {vendor, renderer, GrGLDriver::kUnknown, GR_GL_DRIVER_UNKNOWN_VER};
716*c8dee2aaSAndroid Build Coastguard Worker }
717*c8dee2aaSAndroid Build Coastguard Worker 
718*c8dee2aaSAndroid Build Coastguard Worker static std::tuple<GrGLVendor, GrGLRenderer>
get_webgl_vendor_and_renderer(const GrGLInterface * interface)719*c8dee2aaSAndroid Build Coastguard Worker get_webgl_vendor_and_renderer(
720*c8dee2aaSAndroid Build Coastguard Worker         const GrGLInterface* interface) {
721*c8dee2aaSAndroid Build Coastguard Worker     if (!interface->fExtensions.has("WEBGL_debug_renderer_info")) {
722*c8dee2aaSAndroid Build Coastguard Worker         return {GrGLVendor::kOther,
723*c8dee2aaSAndroid Build Coastguard Worker                 GrGLRenderer::kOther};
724*c8dee2aaSAndroid Build Coastguard Worker     }
725*c8dee2aaSAndroid Build Coastguard Worker 
726*c8dee2aaSAndroid Build Coastguard Worker     auto getString = [&](GrGLenum s) {
727*c8dee2aaSAndroid Build Coastguard Worker         const GrGLubyte* bytes = interface->fFunctions.fGetString(s);
728*c8dee2aaSAndroid Build Coastguard Worker         if (!bytes) {
729*c8dee2aaSAndroid Build Coastguard Worker             return "";
730*c8dee2aaSAndroid Build Coastguard Worker         }
731*c8dee2aaSAndroid Build Coastguard Worker         return reinterpret_cast<const char*>(bytes);
732*c8dee2aaSAndroid Build Coastguard Worker     };
733*c8dee2aaSAndroid Build Coastguard Worker 
734*c8dee2aaSAndroid Build Coastguard Worker     const char* webglVendorString = getString(GR_UNMASKED_VENDOR_WEBGL);
735*c8dee2aaSAndroid Build Coastguard Worker     const char* webglRendererString = getString(GR_UNMASKED_RENDERER_WEBGL);
736*c8dee2aaSAndroid Build Coastguard Worker 
737*c8dee2aaSAndroid Build Coastguard Worker     GrGLVendor webglVendor = get_vendor(webglVendorString);
738*c8dee2aaSAndroid Build Coastguard Worker     GrGLRenderer webglRenderer = get_renderer(webglRendererString, interface->fExtensions);
739*c8dee2aaSAndroid Build Coastguard Worker 
740*c8dee2aaSAndroid Build Coastguard Worker     if (webglVendor == GrGLVendor::kOther && strstr(webglRendererString, "Intel")) {
741*c8dee2aaSAndroid Build Coastguard Worker         webglVendor = GrGLVendor::kIntel;
742*c8dee2aaSAndroid Build Coastguard Worker     }
743*c8dee2aaSAndroid Build Coastguard Worker 
744*c8dee2aaSAndroid Build Coastguard Worker     return {webglVendor, webglRenderer};
745*c8dee2aaSAndroid Build Coastguard Worker }
746*c8dee2aaSAndroid Build Coastguard Worker 
GrGLGetDriverInfo(const GrGLInterface * interface)747*c8dee2aaSAndroid Build Coastguard Worker GrGLDriverInfo GrGLGetDriverInfo(const GrGLInterface* interface) {
748*c8dee2aaSAndroid Build Coastguard Worker     if (!interface) {
749*c8dee2aaSAndroid Build Coastguard Worker         return {};
750*c8dee2aaSAndroid Build Coastguard Worker     }
751*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(interface->fStandard != kNone_GrGLStandard);
752*c8dee2aaSAndroid Build Coastguard Worker     GrGLDriverInfo info;
753*c8dee2aaSAndroid Build Coastguard Worker     info.fStandard = interface->fStandard;
754*c8dee2aaSAndroid Build Coastguard Worker 
755*c8dee2aaSAndroid Build Coastguard Worker     auto getString = [&](GrGLenum s) {
756*c8dee2aaSAndroid Build Coastguard Worker         const GrGLubyte* bytes = interface->fFunctions.fGetString(s);
757*c8dee2aaSAndroid Build Coastguard Worker         if (!bytes) {
758*c8dee2aaSAndroid Build Coastguard Worker             return "";
759*c8dee2aaSAndroid Build Coastguard Worker         }
760*c8dee2aaSAndroid Build Coastguard Worker         return reinterpret_cast<const char*>(bytes);
761*c8dee2aaSAndroid Build Coastguard Worker     };
762*c8dee2aaSAndroid Build Coastguard Worker 
763*c8dee2aaSAndroid Build Coastguard Worker     const char* const version   = getString(GR_GL_VERSION);
764*c8dee2aaSAndroid Build Coastguard Worker     const char* const slversion = getString(GR_GL_SHADING_LANGUAGE_VERSION);
765*c8dee2aaSAndroid Build Coastguard Worker     const char* const renderer  = getString(GR_GL_RENDERER);
766*c8dee2aaSAndroid Build Coastguard Worker     const char* const vendor    = getString(GR_GL_VENDOR);
767*c8dee2aaSAndroid Build Coastguard Worker 
768*c8dee2aaSAndroid Build Coastguard Worker     info.fVersion     = GrGLGetVersionFromString(version);
769*c8dee2aaSAndroid Build Coastguard Worker     info.fGLSLVersion = get_glsl_version(slversion);
770*c8dee2aaSAndroid Build Coastguard Worker     info.fVendor      = get_vendor(vendor);
771*c8dee2aaSAndroid Build Coastguard Worker     info.fRenderer    = get_renderer(renderer, interface->fExtensions);
772*c8dee2aaSAndroid Build Coastguard Worker 
773*c8dee2aaSAndroid Build Coastguard Worker     std::tie(info.fDriver, info.fDriverVersion) = get_driver_and_version(interface->fStandard,
774*c8dee2aaSAndroid Build Coastguard Worker                                                                          info.fVendor,
775*c8dee2aaSAndroid Build Coastguard Worker                                                                          vendor,
776*c8dee2aaSAndroid Build Coastguard Worker                                                                          renderer,
777*c8dee2aaSAndroid Build Coastguard Worker                                                                          version);
778*c8dee2aaSAndroid Build Coastguard Worker 
779*c8dee2aaSAndroid Build Coastguard Worker     SkString innerAngleRendererString;
780*c8dee2aaSAndroid Build Coastguard Worker     std::tie(info.fANGLEBackend, innerAngleRendererString) = get_angle_backend(renderer);
781*c8dee2aaSAndroid Build Coastguard Worker 
782*c8dee2aaSAndroid Build Coastguard Worker     if (info.fANGLEBackend == GrGLANGLEBackend::kD3D9 ||
783*c8dee2aaSAndroid Build Coastguard Worker         info.fANGLEBackend == GrGLANGLEBackend::kD3D11) {
784*c8dee2aaSAndroid Build Coastguard Worker         std::tie(info.fANGLEVendor,
785*c8dee2aaSAndroid Build Coastguard Worker                  info.fANGLERenderer,
786*c8dee2aaSAndroid Build Coastguard Worker                  info.fANGLEDriver,
787*c8dee2aaSAndroid Build Coastguard Worker                  info.fANGLEDriverVersion) =
788*c8dee2aaSAndroid Build Coastguard Worker                 get_angle_d3d_vendor_and_renderer(innerAngleRendererString.c_str());
789*c8dee2aaSAndroid Build Coastguard Worker     } else if (info.fANGLEBackend == GrGLANGLEBackend::kOpenGL) {
790*c8dee2aaSAndroid Build Coastguard Worker         std::tie(info.fANGLEVendor,
791*c8dee2aaSAndroid Build Coastguard Worker                  info.fANGLERenderer,
792*c8dee2aaSAndroid Build Coastguard Worker                  info.fANGLEDriver,
793*c8dee2aaSAndroid Build Coastguard Worker                  info.fANGLEDriverVersion) =
794*c8dee2aaSAndroid Build Coastguard Worker                 get_angle_gl_vendor_and_renderer(innerAngleRendererString.c_str(),
795*c8dee2aaSAndroid Build Coastguard Worker                                                  interface->fExtensions);
796*c8dee2aaSAndroid Build Coastguard Worker     } else if (info.fANGLEBackend == GrGLANGLEBackend::kMetal) {
797*c8dee2aaSAndroid Build Coastguard Worker         info.fANGLEVendor = get_angle_metal_vendor(innerAngleRendererString.c_str());
798*c8dee2aaSAndroid Build Coastguard Worker     } else if (info.fANGLEBackend == GrGLANGLEBackend::kVulkan) {
799*c8dee2aaSAndroid Build Coastguard Worker         info.fANGLEVendor = get_angle_vulkan_vendor(innerAngleRendererString.c_str());
800*c8dee2aaSAndroid Build Coastguard Worker     }
801*c8dee2aaSAndroid Build Coastguard Worker 
802*c8dee2aaSAndroid Build Coastguard Worker     if (info.fRenderer == GrGLRenderer::kWebGL) {
803*c8dee2aaSAndroid Build Coastguard Worker         std::tie(info.fWebGLVendor,
804*c8dee2aaSAndroid Build Coastguard Worker                  info.fWebGLRenderer) =
805*c8dee2aaSAndroid Build Coastguard Worker                 get_webgl_vendor_and_renderer(interface);
806*c8dee2aaSAndroid Build Coastguard Worker 
807*c8dee2aaSAndroid Build Coastguard Worker     }
808*c8dee2aaSAndroid Build Coastguard Worker 
809*c8dee2aaSAndroid Build Coastguard Worker     info.fIsOverCommandBuffer = is_commamd_buffer(renderer, version);
810*c8dee2aaSAndroid Build Coastguard Worker 
811*c8dee2aaSAndroid Build Coastguard Worker     info.fIsRunningOverVirgl = is_virgl(renderer);
812*c8dee2aaSAndroid Build Coastguard Worker 
813*c8dee2aaSAndroid Build Coastguard Worker     return info;
814*c8dee2aaSAndroid Build Coastguard Worker }
815*c8dee2aaSAndroid Build Coastguard Worker 
GrToGLStencilFunc(GrStencilTest test)816*c8dee2aaSAndroid Build Coastguard Worker GrGLenum GrToGLStencilFunc(GrStencilTest test) {
817*c8dee2aaSAndroid Build Coastguard Worker     static const GrGLenum gTable[kGrStencilTestCount] = {
818*c8dee2aaSAndroid Build Coastguard Worker         GR_GL_ALWAYS,           // kAlways
819*c8dee2aaSAndroid Build Coastguard Worker         GR_GL_NEVER,            // kNever
820*c8dee2aaSAndroid Build Coastguard Worker         GR_GL_GREATER,          // kGreater
821*c8dee2aaSAndroid Build Coastguard Worker         GR_GL_GEQUAL,           // kGEqual
822*c8dee2aaSAndroid Build Coastguard Worker         GR_GL_LESS,             // kLess
823*c8dee2aaSAndroid Build Coastguard Worker         GR_GL_LEQUAL,           // kLEqual
824*c8dee2aaSAndroid Build Coastguard Worker         GR_GL_EQUAL,            // kEqual
825*c8dee2aaSAndroid Build Coastguard Worker         GR_GL_NOTEQUAL,         // kNotEqual
826*c8dee2aaSAndroid Build Coastguard Worker     };
827*c8dee2aaSAndroid Build Coastguard Worker     static_assert(0 == (int)GrStencilTest::kAlways);
828*c8dee2aaSAndroid Build Coastguard Worker     static_assert(1 == (int)GrStencilTest::kNever);
829*c8dee2aaSAndroid Build Coastguard Worker     static_assert(2 == (int)GrStencilTest::kGreater);
830*c8dee2aaSAndroid Build Coastguard Worker     static_assert(3 == (int)GrStencilTest::kGEqual);
831*c8dee2aaSAndroid Build Coastguard Worker     static_assert(4 == (int)GrStencilTest::kLess);
832*c8dee2aaSAndroid Build Coastguard Worker     static_assert(5 == (int)GrStencilTest::kLEqual);
833*c8dee2aaSAndroid Build Coastguard Worker     static_assert(6 == (int)GrStencilTest::kEqual);
834*c8dee2aaSAndroid Build Coastguard Worker     static_assert(7 == (int)GrStencilTest::kNotEqual);
835*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(test < (GrStencilTest)kGrStencilTestCount);
836*c8dee2aaSAndroid Build Coastguard Worker 
837*c8dee2aaSAndroid Build Coastguard Worker     return gTable[(int)test];
838*c8dee2aaSAndroid Build Coastguard Worker }
839*c8dee2aaSAndroid Build Coastguard Worker 
GrGLFormatIsCompressed(GrGLFormat format)840*c8dee2aaSAndroid Build Coastguard Worker bool GrGLFormatIsCompressed(GrGLFormat format) {
841*c8dee2aaSAndroid Build Coastguard Worker     switch (format) {
842*c8dee2aaSAndroid Build Coastguard Worker         case GrGLFormat::kCOMPRESSED_ETC1_RGB8:
843*c8dee2aaSAndroid Build Coastguard Worker         case GrGLFormat::kCOMPRESSED_RGB8_ETC2:
844*c8dee2aaSAndroid Build Coastguard Worker         case GrGLFormat::kCOMPRESSED_RGB8_BC1:
845*c8dee2aaSAndroid Build Coastguard Worker         case GrGLFormat::kCOMPRESSED_RGBA8_BC1:
846*c8dee2aaSAndroid Build Coastguard Worker             return true;
847*c8dee2aaSAndroid Build Coastguard Worker 
848*c8dee2aaSAndroid Build Coastguard Worker         case GrGLFormat::kRGBA8:
849*c8dee2aaSAndroid Build Coastguard Worker         case GrGLFormat::kR8:
850*c8dee2aaSAndroid Build Coastguard Worker         case GrGLFormat::kALPHA8:
851*c8dee2aaSAndroid Build Coastguard Worker         case GrGLFormat::kLUMINANCE8:
852*c8dee2aaSAndroid Build Coastguard Worker         case GrGLFormat::kLUMINANCE8_ALPHA8:
853*c8dee2aaSAndroid Build Coastguard Worker         case GrGLFormat::kBGRA8:
854*c8dee2aaSAndroid Build Coastguard Worker         case GrGLFormat::kRGB565:
855*c8dee2aaSAndroid Build Coastguard Worker         case GrGLFormat::kRGBA16F:
856*c8dee2aaSAndroid Build Coastguard Worker         case GrGLFormat::kR16F:
857*c8dee2aaSAndroid Build Coastguard Worker         case GrGLFormat::kLUMINANCE16F:
858*c8dee2aaSAndroid Build Coastguard Worker         case GrGLFormat::kRGB8:
859*c8dee2aaSAndroid Build Coastguard Worker         case GrGLFormat::kRGBX8:
860*c8dee2aaSAndroid Build Coastguard Worker         case GrGLFormat::kRG8:
861*c8dee2aaSAndroid Build Coastguard Worker         case GrGLFormat::kRGB10_A2:
862*c8dee2aaSAndroid Build Coastguard Worker         case GrGLFormat::kRGBA4:
863*c8dee2aaSAndroid Build Coastguard Worker         case GrGLFormat::kSRGB8_ALPHA8:
864*c8dee2aaSAndroid Build Coastguard Worker         case GrGLFormat::kR16:
865*c8dee2aaSAndroid Build Coastguard Worker         case GrGLFormat::kRG16:
866*c8dee2aaSAndroid Build Coastguard Worker         case GrGLFormat::kRGBA16:
867*c8dee2aaSAndroid Build Coastguard Worker         case GrGLFormat::kRG16F:
868*c8dee2aaSAndroid Build Coastguard Worker         case GrGLFormat::kSTENCIL_INDEX8:
869*c8dee2aaSAndroid Build Coastguard Worker         case GrGLFormat::kSTENCIL_INDEX16:
870*c8dee2aaSAndroid Build Coastguard Worker         case GrGLFormat::kDEPTH24_STENCIL8:
871*c8dee2aaSAndroid Build Coastguard Worker         case GrGLFormat::kUnknown:
872*c8dee2aaSAndroid Build Coastguard Worker             return false;
873*c8dee2aaSAndroid Build Coastguard Worker     }
874*c8dee2aaSAndroid Build Coastguard Worker     SkUNREACHABLE;
875*c8dee2aaSAndroid Build Coastguard Worker }
876