1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2016 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/glsl/GrGLSLProgramDataManager.h"
9*c8dee2aaSAndroid Build Coastguard Worker
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkMatrix.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTemplates.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkMatrixPriv.h"
13*c8dee2aaSAndroid Build Coastguard Worker
14*c8dee2aaSAndroid Build Coastguard Worker #include <cstddef>
15*c8dee2aaSAndroid Build Coastguard Worker
setSkMatrix(UniformHandle u,const SkMatrix & matrix) const16*c8dee2aaSAndroid Build Coastguard Worker void GrGLSLProgramDataManager::setSkMatrix(UniformHandle u, const SkMatrix& matrix) const {
17*c8dee2aaSAndroid Build Coastguard Worker float mt[] = {
18*c8dee2aaSAndroid Build Coastguard Worker matrix.get(SkMatrix::kMScaleX),
19*c8dee2aaSAndroid Build Coastguard Worker matrix.get(SkMatrix::kMSkewY),
20*c8dee2aaSAndroid Build Coastguard Worker matrix.get(SkMatrix::kMPersp0),
21*c8dee2aaSAndroid Build Coastguard Worker matrix.get(SkMatrix::kMSkewX),
22*c8dee2aaSAndroid Build Coastguard Worker matrix.get(SkMatrix::kMScaleY),
23*c8dee2aaSAndroid Build Coastguard Worker matrix.get(SkMatrix::kMPersp1),
24*c8dee2aaSAndroid Build Coastguard Worker matrix.get(SkMatrix::kMTransX),
25*c8dee2aaSAndroid Build Coastguard Worker matrix.get(SkMatrix::kMTransY),
26*c8dee2aaSAndroid Build Coastguard Worker matrix.get(SkMatrix::kMPersp2),
27*c8dee2aaSAndroid Build Coastguard Worker };
28*c8dee2aaSAndroid Build Coastguard Worker this->setMatrix3f(u, mt);
29*c8dee2aaSAndroid Build Coastguard Worker }
30*c8dee2aaSAndroid Build Coastguard Worker
setSkM44(UniformHandle u,const SkM44 & matrix) const31*c8dee2aaSAndroid Build Coastguard Worker void GrGLSLProgramDataManager::setSkM44(UniformHandle u, const SkM44& matrix) const {
32*c8dee2aaSAndroid Build Coastguard Worker this->setMatrix4f(u, SkMatrixPriv::M44ColMajor(matrix));
33*c8dee2aaSAndroid Build Coastguard Worker }
34*c8dee2aaSAndroid Build Coastguard Worker
setRuntimeEffectUniforms(SkSpan<const SkRuntimeEffect::Uniform> uniforms,SkSpan<const UniformHandle> handles,SkSpan<const Specialized> specialized,const void * src) const35*c8dee2aaSAndroid Build Coastguard Worker void GrGLSLProgramDataManager::setRuntimeEffectUniforms(
36*c8dee2aaSAndroid Build Coastguard Worker SkSpan<const SkRuntimeEffect::Uniform> uniforms,
37*c8dee2aaSAndroid Build Coastguard Worker SkSpan<const UniformHandle> handles,
38*c8dee2aaSAndroid Build Coastguard Worker SkSpan<const Specialized> specialized,
39*c8dee2aaSAndroid Build Coastguard Worker const void* src) const {
40*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(uniforms.empty() || src);
41*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(specialized.empty() || specialized.size() == uniforms.size());
42*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(!specialized.empty() || handles.size() == uniforms.size());
43*c8dee2aaSAndroid Build Coastguard Worker
44*c8dee2aaSAndroid Build Coastguard Worker using Type = SkRuntimeEffect::Uniform::Type;
45*c8dee2aaSAndroid Build Coastguard Worker size_t handleIdx = 0;
46*c8dee2aaSAndroid Build Coastguard Worker for (size_t uniformIdx = 0; uniformIdx < uniforms.size(); ++uniformIdx) {
47*c8dee2aaSAndroid Build Coastguard Worker const auto& u = uniforms[uniformIdx];
48*c8dee2aaSAndroid Build Coastguard Worker auto floatData = [=] { return SkTAddOffset<const float>(src, u.offset); };
49*c8dee2aaSAndroid Build Coastguard Worker auto intData = [=] { return SkTAddOffset<const int >(src, u.offset); };
50*c8dee2aaSAndroid Build Coastguard Worker if (!specialized.empty() && specialized[uniformIdx] == Specialized::kYes) {
51*c8dee2aaSAndroid Build Coastguard Worker continue;
52*c8dee2aaSAndroid Build Coastguard Worker }
53*c8dee2aaSAndroid Build Coastguard Worker const auto h = handles[handleIdx++];
54*c8dee2aaSAndroid Build Coastguard Worker switch (u.type) {
55*c8dee2aaSAndroid Build Coastguard Worker case Type::kFloat: this->set1fv(h, u.count, floatData()); break;
56*c8dee2aaSAndroid Build Coastguard Worker case Type::kFloat2: this->set2fv(h, u.count, floatData()); break;
57*c8dee2aaSAndroid Build Coastguard Worker case Type::kFloat3: this->set3fv(h, u.count, floatData()); break;
58*c8dee2aaSAndroid Build Coastguard Worker case Type::kFloat4: this->set4fv(h, u.count, floatData()); break;
59*c8dee2aaSAndroid Build Coastguard Worker
60*c8dee2aaSAndroid Build Coastguard Worker case Type::kFloat2x2: this->setMatrix2fv(h, u.count, floatData()); break;
61*c8dee2aaSAndroid Build Coastguard Worker case Type::kFloat3x3: this->setMatrix3fv(h, u.count, floatData()); break;
62*c8dee2aaSAndroid Build Coastguard Worker case Type::kFloat4x4: this->setMatrix4fv(h, u.count, floatData()); break;
63*c8dee2aaSAndroid Build Coastguard Worker
64*c8dee2aaSAndroid Build Coastguard Worker case Type::kInt: this->set1iv(h, u.count, intData()); break;
65*c8dee2aaSAndroid Build Coastguard Worker case Type::kInt2: this->set2iv(h, u.count, intData()); break;
66*c8dee2aaSAndroid Build Coastguard Worker case Type::kInt3: this->set3iv(h, u.count, intData()); break;
67*c8dee2aaSAndroid Build Coastguard Worker case Type::kInt4: this->set4iv(h, u.count, intData()); break;
68*c8dee2aaSAndroid Build Coastguard Worker
69*c8dee2aaSAndroid Build Coastguard Worker default:
70*c8dee2aaSAndroid Build Coastguard Worker SkDEBUGFAIL("Unsupported uniform type");
71*c8dee2aaSAndroid Build Coastguard Worker break;
72*c8dee2aaSAndroid Build Coastguard Worker }
73*c8dee2aaSAndroid Build Coastguard Worker }
74*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(handleIdx == handles.size());
75*c8dee2aaSAndroid Build Coastguard Worker }
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