1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2018 Google Inc. 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker #ifndef GrGradientBitmapCache_DEFINED 8*c8dee2aaSAndroid Build Coastguard Worker #define GrGradientBitmapCache_DEFINED 9*c8dee2aaSAndroid Build Coastguard Worker 10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h" 11*c8dee2aaSAndroid Build Coastguard Worker #include "include/effects/SkGradientShader.h" 12*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/SkColorData.h" 13*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkDebug.h" 14*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkMutex.h" 15*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkNoncopyable.h" 16*c8dee2aaSAndroid Build Coastguard Worker 17*c8dee2aaSAndroid Build Coastguard Worker #include <cstddef> 18*c8dee2aaSAndroid Build Coastguard Worker 19*c8dee2aaSAndroid Build Coastguard Worker class SkBitmap; 20*c8dee2aaSAndroid Build Coastguard Worker class SkColorSpace; 21*c8dee2aaSAndroid Build Coastguard Worker enum SkAlphaType : int; 22*c8dee2aaSAndroid Build Coastguard Worker enum SkColorType : int; 23*c8dee2aaSAndroid Build Coastguard Worker 24*c8dee2aaSAndroid Build Coastguard Worker class GrGradientBitmapCache : SkNoncopyable { 25*c8dee2aaSAndroid Build Coastguard Worker public: 26*c8dee2aaSAndroid Build Coastguard Worker GrGradientBitmapCache(int maxEntries, int resolution); 27*c8dee2aaSAndroid Build Coastguard Worker ~GrGradientBitmapCache(); 28*c8dee2aaSAndroid Build Coastguard Worker 29*c8dee2aaSAndroid Build Coastguard Worker // Assumes colors are compatible with the specified alphaType (e.g. if it's premul then colors 30*c8dee2aaSAndroid Build Coastguard Worker // are already premultiplied). Thread safe. 31*c8dee2aaSAndroid Build Coastguard Worker void getGradient(const SkPMColor4f* colors, 32*c8dee2aaSAndroid Build Coastguard Worker const SkScalar* positions, 33*c8dee2aaSAndroid Build Coastguard Worker int count, 34*c8dee2aaSAndroid Build Coastguard Worker bool colorsAreOpaque, 35*c8dee2aaSAndroid Build Coastguard Worker const SkGradientShader::Interpolation& interpolation, 36*c8dee2aaSAndroid Build Coastguard Worker const SkColorSpace* intermediateColorSpace, 37*c8dee2aaSAndroid Build Coastguard Worker const SkColorSpace* dstColorSpace, 38*c8dee2aaSAndroid Build Coastguard Worker SkColorType colorType, 39*c8dee2aaSAndroid Build Coastguard Worker SkAlphaType alphaType, 40*c8dee2aaSAndroid Build Coastguard Worker SkBitmap* bitmap); 41*c8dee2aaSAndroid Build Coastguard Worker 42*c8dee2aaSAndroid Build Coastguard Worker private: 43*c8dee2aaSAndroid Build Coastguard Worker SkMutex fMutex; 44*c8dee2aaSAndroid Build Coastguard Worker 45*c8dee2aaSAndroid Build Coastguard Worker int fEntryCount; 46*c8dee2aaSAndroid Build Coastguard Worker const int fMaxEntries; 47*c8dee2aaSAndroid Build Coastguard Worker const int fResolution; 48*c8dee2aaSAndroid Build Coastguard Worker 49*c8dee2aaSAndroid Build Coastguard Worker struct Entry; 50*c8dee2aaSAndroid Build Coastguard Worker mutable Entry* fHead; 51*c8dee2aaSAndroid Build Coastguard Worker mutable Entry* fTail; 52*c8dee2aaSAndroid Build Coastguard Worker 53*c8dee2aaSAndroid Build Coastguard Worker inline Entry* release(Entry*) const; 54*c8dee2aaSAndroid Build Coastguard Worker inline void attachToHead(Entry*) const; 55*c8dee2aaSAndroid Build Coastguard Worker 56*c8dee2aaSAndroid Build Coastguard Worker bool find(const void* buffer, size_t len, SkBitmap*) const; 57*c8dee2aaSAndroid Build Coastguard Worker void add(const void* buffer, size_t len, const SkBitmap&); 58*c8dee2aaSAndroid Build Coastguard Worker 59*c8dee2aaSAndroid Build Coastguard Worker void fillGradient(const SkPMColor4f* colors, 60*c8dee2aaSAndroid Build Coastguard Worker const SkScalar* positions, 61*c8dee2aaSAndroid Build Coastguard Worker int count, 62*c8dee2aaSAndroid Build Coastguard Worker bool colorsAreOpaque, 63*c8dee2aaSAndroid Build Coastguard Worker const SkGradientShader::Interpolation& interpolation, 64*c8dee2aaSAndroid Build Coastguard Worker const SkColorSpace* intermediateColorSpace, 65*c8dee2aaSAndroid Build Coastguard Worker const SkColorSpace* dstColorSpace, 66*c8dee2aaSAndroid Build Coastguard Worker SkBitmap* bitmap); 67*c8dee2aaSAndroid Build Coastguard Worker 68*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_DEBUG 69*c8dee2aaSAndroid Build Coastguard Worker void validate() const; 70*c8dee2aaSAndroid Build Coastguard Worker #else validate()71*c8dee2aaSAndroid Build Coastguard Worker void validate() const {} 72*c8dee2aaSAndroid Build Coastguard Worker #endif 73*c8dee2aaSAndroid Build Coastguard Worker 74*c8dee2aaSAndroid Build Coastguard Worker class AutoValidate : SkNoncopyable { 75*c8dee2aaSAndroid Build Coastguard Worker public: AutoValidate(const GrGradientBitmapCache * bc)76*c8dee2aaSAndroid Build Coastguard Worker AutoValidate(const GrGradientBitmapCache* bc) : fBC(bc) { bc->validate(); } ~AutoValidate()77*c8dee2aaSAndroid Build Coastguard Worker ~AutoValidate() { fBC->validate(); } 78*c8dee2aaSAndroid Build Coastguard Worker private: 79*c8dee2aaSAndroid Build Coastguard Worker const GrGradientBitmapCache* fBC; 80*c8dee2aaSAndroid Build Coastguard Worker }; 81*c8dee2aaSAndroid Build Coastguard Worker }; 82*c8dee2aaSAndroid Build Coastguard Worker 83*c8dee2aaSAndroid Build Coastguard Worker #endif 84