1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2023 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/image/GrImageUtils.h"
9*c8dee2aaSAndroid Build Coastguard Worker
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkAlphaType.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBitmap.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColorSpace.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImage.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImageInfo.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPixmap.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSamplingOptions.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSize.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSurface.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkYUVAInfo.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkYUVAPixmaps.h"
23*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/GpuTypes.h"
24*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrBackendSurface.h"
25*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrContextOptions.h"
26*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrRecordingContext.h"
27*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrTypes.h"
28*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/SkSurfaceGanesh.h"
29*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/SkIDChangeListener.h"
30*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkMutex.h"
31*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/gpu/ganesh/GrImageContext.h"
32*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/gpu/ganesh/GrTextureGenerator.h"
33*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/gpu/ganesh/GrTypesPriv.h"
34*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkBlurEngine.h"
35*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkCachedData.h"
36*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkImageFilterCache.h"
37*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkImageFilterTypes.h"
38*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkSamplingPriv.h"
39*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ResourceKey.h"
40*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/SkBackingFit.h"
41*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/Swizzle.h"
42*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/Device.h"
43*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrCaps.h"
44*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrColorSpaceXform.h"
45*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrFragmentProcessor.h"
46*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrImageInfo.h"
47*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrProxyProvider.h"
48*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrRecordingContextPriv.h"
49*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrSamplerState.h"
50*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrSurfaceProxy.h"
51*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrSurfaceProxyView.h"
52*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrTextureProxy.h"
53*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrThreadSafeCache.h"
54*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrYUVATextureProxies.h"
55*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/SkGr.h"
56*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/SurfaceFillContext.h"
57*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/effects/GrBicubicEffect.h"
58*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/effects/GrTextureEffect.h"
59*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/effects/GrYUVtoRGBEffect.h"
60*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/image/SkImage_Ganesh.h"
61*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/image/SkImage_GaneshBase.h"
62*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/image/SkImage_RasterPinnable.h"
63*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/image/SkSpecialImage_Ganesh.h"
64*c8dee2aaSAndroid Build Coastguard Worker #include "src/image/SkImage_Base.h"
65*c8dee2aaSAndroid Build Coastguard Worker #include "src/image/SkImage_Lazy.h"
66*c8dee2aaSAndroid Build Coastguard Worker #include "src/image/SkImage_Picture.h"
67*c8dee2aaSAndroid Build Coastguard Worker #include "src/image/SkImage_Raster.h"
68*c8dee2aaSAndroid Build Coastguard Worker
69*c8dee2aaSAndroid Build Coastguard Worker #include <string_view>
70*c8dee2aaSAndroid Build Coastguard Worker #include <utility>
71*c8dee2aaSAndroid Build Coastguard Worker
72*c8dee2aaSAndroid Build Coastguard Worker class SkDevice;
73*c8dee2aaSAndroid Build Coastguard Worker class SkMatrix;
74*c8dee2aaSAndroid Build Coastguard Worker class SkSurfaceProps;
75*c8dee2aaSAndroid Build Coastguard Worker enum SkColorType : int;
76*c8dee2aaSAndroid Build Coastguard Worker
77*c8dee2aaSAndroid Build Coastguard Worker #if defined(SK_USE_LEGACY_BLUR_GANESH)
78*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPoint.h"
79*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h"
80*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkSpecialImage.h"
81*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrBlurUtils.h"
82*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/SurfaceDrawContext.h"
83*c8dee2aaSAndroid Build Coastguard Worker #else
84*c8dee2aaSAndroid Build Coastguard Worker class SkSpecialImage;
85*c8dee2aaSAndroid Build Coastguard Worker #endif
86*c8dee2aaSAndroid Build Coastguard Worker
87*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::ganesh {
88*c8dee2aaSAndroid Build Coastguard Worker
CopyView(GrRecordingContext * context,GrSurfaceProxyView src,skgpu::Mipmapped mipmapped,GrImageTexGenPolicy policy,std::string_view label)89*c8dee2aaSAndroid Build Coastguard Worker GrSurfaceProxyView CopyView(GrRecordingContext* context,
90*c8dee2aaSAndroid Build Coastguard Worker GrSurfaceProxyView src,
91*c8dee2aaSAndroid Build Coastguard Worker skgpu::Mipmapped mipmapped,
92*c8dee2aaSAndroid Build Coastguard Worker GrImageTexGenPolicy policy,
93*c8dee2aaSAndroid Build Coastguard Worker std::string_view label) {
94*c8dee2aaSAndroid Build Coastguard Worker skgpu::Budgeted budgeted = policy == GrImageTexGenPolicy::kNew_Uncached_Budgeted
95*c8dee2aaSAndroid Build Coastguard Worker ? skgpu::Budgeted::kYes
96*c8dee2aaSAndroid Build Coastguard Worker : skgpu::Budgeted::kNo;
97*c8dee2aaSAndroid Build Coastguard Worker return GrSurfaceProxyView::Copy(context,
98*c8dee2aaSAndroid Build Coastguard Worker std::move(src),
99*c8dee2aaSAndroid Build Coastguard Worker mipmapped,
100*c8dee2aaSAndroid Build Coastguard Worker SkBackingFit::kExact,
101*c8dee2aaSAndroid Build Coastguard Worker budgeted,
102*c8dee2aaSAndroid Build Coastguard Worker /*label=*/label);
103*c8dee2aaSAndroid Build Coastguard Worker }
104*c8dee2aaSAndroid Build Coastguard Worker
RasterAsView(GrRecordingContext * rContext,const SkImage_Raster * raster,skgpu::Mipmapped mipmapped,GrImageTexGenPolicy policy)105*c8dee2aaSAndroid Build Coastguard Worker std::tuple<GrSurfaceProxyView, GrColorType> RasterAsView(GrRecordingContext* rContext,
106*c8dee2aaSAndroid Build Coastguard Worker const SkImage_Raster* raster,
107*c8dee2aaSAndroid Build Coastguard Worker skgpu::Mipmapped mipmapped,
108*c8dee2aaSAndroid Build Coastguard Worker GrImageTexGenPolicy policy) {
109*c8dee2aaSAndroid Build Coastguard Worker if (policy == GrImageTexGenPolicy::kDraw) {
110*c8dee2aaSAndroid Build Coastguard Worker // If the draw doesn't require mipmaps but this SkImage has them go ahead and make a
111*c8dee2aaSAndroid Build Coastguard Worker // mipmapped texture. There are three reasons for this:
112*c8dee2aaSAndroid Build Coastguard Worker // 1) Avoiding another texture creation if a later draw requires mipmaps.
113*c8dee2aaSAndroid Build Coastguard Worker // 2) Ensuring we upload the bitmap's levels instead of generating on the GPU from the base.
114*c8dee2aaSAndroid Build Coastguard Worker if (raster->hasMipmaps()) {
115*c8dee2aaSAndroid Build Coastguard Worker mipmapped = skgpu::Mipmapped::kYes;
116*c8dee2aaSAndroid Build Coastguard Worker }
117*c8dee2aaSAndroid Build Coastguard Worker return GrMakeCachedBitmapProxyView(rContext,
118*c8dee2aaSAndroid Build Coastguard Worker raster->bitmap(),
119*c8dee2aaSAndroid Build Coastguard Worker /*label=*/"TextureForImageRasterWithPolicyEqualKDraw",
120*c8dee2aaSAndroid Build Coastguard Worker mipmapped);
121*c8dee2aaSAndroid Build Coastguard Worker }
122*c8dee2aaSAndroid Build Coastguard Worker auto budgeted = (policy == GrImageTexGenPolicy::kNew_Uncached_Unbudgeted)
123*c8dee2aaSAndroid Build Coastguard Worker ? skgpu::Budgeted::kNo
124*c8dee2aaSAndroid Build Coastguard Worker : skgpu::Budgeted::kYes;
125*c8dee2aaSAndroid Build Coastguard Worker return GrMakeUncachedBitmapProxyView(
126*c8dee2aaSAndroid Build Coastguard Worker rContext, raster->bitmap(), mipmapped, SkBackingFit::kExact, budgeted);
127*c8dee2aaSAndroid Build Coastguard Worker }
128*c8dee2aaSAndroid Build Coastguard Worker
129*c8dee2aaSAndroid Build Coastguard Worker // Returns the GrColorType to use with the GrTextureProxy returned from lockTextureProxy. This
130*c8dee2aaSAndroid Build Coastguard Worker // may be different from the color type on the image in the case where we need up upload CPU
131*c8dee2aaSAndroid Build Coastguard Worker // data to a texture but the GPU doesn't support the format of CPU data. In this case we convert
132*c8dee2aaSAndroid Build Coastguard Worker // the data to RGBA_8888 unorm on the CPU then upload that.
ColorTypeOfLockTextureProxy(const GrCaps * caps,SkColorType sct)133*c8dee2aaSAndroid Build Coastguard Worker GrColorType ColorTypeOfLockTextureProxy(const GrCaps* caps, SkColorType sct) {
134*c8dee2aaSAndroid Build Coastguard Worker GrColorType ct = SkColorTypeToGrColorType(sct);
135*c8dee2aaSAndroid Build Coastguard Worker GrBackendFormat format = caps->getDefaultBackendFormat(ct, GrRenderable::kNo);
136*c8dee2aaSAndroid Build Coastguard Worker if (!format.isValid()) {
137*c8dee2aaSAndroid Build Coastguard Worker ct = GrColorType::kRGBA_8888;
138*c8dee2aaSAndroid Build Coastguard Worker }
139*c8dee2aaSAndroid Build Coastguard Worker return ct;
140*c8dee2aaSAndroid Build Coastguard Worker }
141*c8dee2aaSAndroid Build Coastguard Worker
get_origin(const SkImage_Lazy * img)142*c8dee2aaSAndroid Build Coastguard Worker static GrSurfaceOrigin get_origin(const SkImage_Lazy* img) {
143*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(img->generator());
144*c8dee2aaSAndroid Build Coastguard Worker if (!img->generator()->isTextureGenerator()) {
145*c8dee2aaSAndroid Build Coastguard Worker return kTopLeft_GrSurfaceOrigin;
146*c8dee2aaSAndroid Build Coastguard Worker }
147*c8dee2aaSAndroid Build Coastguard Worker // origin should be thread safe
148*c8dee2aaSAndroid Build Coastguard Worker return static_cast<const GrTextureGenerator*>(img->generator()->fGenerator.get())->origin();
149*c8dee2aaSAndroid Build Coastguard Worker }
150*c8dee2aaSAndroid Build Coastguard Worker
151*c8dee2aaSAndroid Build Coastguard Worker
texture_proxy_view_from_planes(GrRecordingContext * ctx,const SkImage_Lazy * img,skgpu::Budgeted budgeted)152*c8dee2aaSAndroid Build Coastguard Worker static GrSurfaceProxyView texture_proxy_view_from_planes(GrRecordingContext* ctx,
153*c8dee2aaSAndroid Build Coastguard Worker const SkImage_Lazy* img,
154*c8dee2aaSAndroid Build Coastguard Worker skgpu::Budgeted budgeted) {
155*c8dee2aaSAndroid Build Coastguard Worker auto supportedDataTypes = SupportedTextureFormats(*ctx);
156*c8dee2aaSAndroid Build Coastguard Worker SkYUVAPixmaps yuvaPixmaps;
157*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkCachedData> dataStorage = img->getPlanes(supportedDataTypes, &yuvaPixmaps);
158*c8dee2aaSAndroid Build Coastguard Worker if (!dataStorage) {
159*c8dee2aaSAndroid Build Coastguard Worker return {};
160*c8dee2aaSAndroid Build Coastguard Worker }
161*c8dee2aaSAndroid Build Coastguard Worker
162*c8dee2aaSAndroid Build Coastguard Worker GrSurfaceProxyView views[SkYUVAInfo::kMaxPlanes];
163*c8dee2aaSAndroid Build Coastguard Worker GrColorType pixmapColorTypes[SkYUVAInfo::kMaxPlanes];
164*c8dee2aaSAndroid Build Coastguard Worker for (int i = 0; i < yuvaPixmaps.numPlanes(); ++i) {
165*c8dee2aaSAndroid Build Coastguard Worker // If the sizes of the components are not all the same we choose to create exact-match
166*c8dee2aaSAndroid Build Coastguard Worker // textures for the smaller ones rather than add a texture domain to the draw.
167*c8dee2aaSAndroid Build Coastguard Worker // TODO: revisit this decision to improve texture reuse?
168*c8dee2aaSAndroid Build Coastguard Worker SkBackingFit fit = yuvaPixmaps.plane(i).dimensions() == img->dimensions()
169*c8dee2aaSAndroid Build Coastguard Worker ? SkBackingFit::kApprox
170*c8dee2aaSAndroid Build Coastguard Worker : SkBackingFit::kExact;
171*c8dee2aaSAndroid Build Coastguard Worker
172*c8dee2aaSAndroid Build Coastguard Worker // We grab a ref to cached yuv data. When the SkBitmap we create below goes away it will
173*c8dee2aaSAndroid Build Coastguard Worker // call releaseProc which will release this ref.
174*c8dee2aaSAndroid Build Coastguard Worker // DDL TODO: Currently we end up creating a lazy proxy that will hold onto a ref to the
175*c8dee2aaSAndroid Build Coastguard Worker // SkImage in its lambda. This means that we'll keep the ref on the YUV data around for the
176*c8dee2aaSAndroid Build Coastguard Worker // life time of the proxy and not just upload. For non-DDL draws we should look into
177*c8dee2aaSAndroid Build Coastguard Worker // releasing this SkImage after uploads (by deleting the lambda after instantiation).
178*c8dee2aaSAndroid Build Coastguard Worker auto releaseProc = [](void*, void* data) {
179*c8dee2aaSAndroid Build Coastguard Worker auto cachedData = static_cast<SkCachedData*>(data);
180*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(cachedData);
181*c8dee2aaSAndroid Build Coastguard Worker cachedData->unref();
182*c8dee2aaSAndroid Build Coastguard Worker };
183*c8dee2aaSAndroid Build Coastguard Worker SkBitmap bitmap;
184*c8dee2aaSAndroid Build Coastguard Worker bitmap.installPixels(yuvaPixmaps.plane(i).info(),
185*c8dee2aaSAndroid Build Coastguard Worker yuvaPixmaps.plane(i).writable_addr(),
186*c8dee2aaSAndroid Build Coastguard Worker yuvaPixmaps.plane(i).rowBytes(),
187*c8dee2aaSAndroid Build Coastguard Worker releaseProc,
188*c8dee2aaSAndroid Build Coastguard Worker SkRef(dataStorage.get()));
189*c8dee2aaSAndroid Build Coastguard Worker bitmap.setImmutable();
190*c8dee2aaSAndroid Build Coastguard Worker
191*c8dee2aaSAndroid Build Coastguard Worker std::tie(views[i], std::ignore) =
192*c8dee2aaSAndroid Build Coastguard Worker GrMakeUncachedBitmapProxyView(ctx, bitmap, skgpu::Mipmapped::kNo, fit);
193*c8dee2aaSAndroid Build Coastguard Worker if (!views[i]) {
194*c8dee2aaSAndroid Build Coastguard Worker return {};
195*c8dee2aaSAndroid Build Coastguard Worker }
196*c8dee2aaSAndroid Build Coastguard Worker pixmapColorTypes[i] = SkColorTypeToGrColorType(bitmap.colorType());
197*c8dee2aaSAndroid Build Coastguard Worker }
198*c8dee2aaSAndroid Build Coastguard Worker
199*c8dee2aaSAndroid Build Coastguard Worker // TODO: investigate preallocating mip maps here
200*c8dee2aaSAndroid Build Coastguard Worker GrImageInfo info(SkColorTypeToGrColorType(img->colorType()),
201*c8dee2aaSAndroid Build Coastguard Worker kPremul_SkAlphaType,
202*c8dee2aaSAndroid Build Coastguard Worker /*color space*/ nullptr,
203*c8dee2aaSAndroid Build Coastguard Worker img->dimensions());
204*c8dee2aaSAndroid Build Coastguard Worker
205*c8dee2aaSAndroid Build Coastguard Worker auto sfc = ctx->priv().makeSFC(info,
206*c8dee2aaSAndroid Build Coastguard Worker "ImageLazy_TextureProxyViewFromPlanes",
207*c8dee2aaSAndroid Build Coastguard Worker SkBackingFit::kExact,
208*c8dee2aaSAndroid Build Coastguard Worker 1,
209*c8dee2aaSAndroid Build Coastguard Worker skgpu::Mipmapped::kNo,
210*c8dee2aaSAndroid Build Coastguard Worker GrProtected::kNo,
211*c8dee2aaSAndroid Build Coastguard Worker kTopLeft_GrSurfaceOrigin,
212*c8dee2aaSAndroid Build Coastguard Worker budgeted);
213*c8dee2aaSAndroid Build Coastguard Worker if (!sfc) {
214*c8dee2aaSAndroid Build Coastguard Worker return {};
215*c8dee2aaSAndroid Build Coastguard Worker }
216*c8dee2aaSAndroid Build Coastguard Worker
217*c8dee2aaSAndroid Build Coastguard Worker GrYUVATextureProxies yuvaProxies(yuvaPixmaps.yuvaInfo(), views, pixmapColorTypes);
218*c8dee2aaSAndroid Build Coastguard Worker SkAssertResult(yuvaProxies.isValid());
219*c8dee2aaSAndroid Build Coastguard Worker
220*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<GrFragmentProcessor> fp = GrYUVtoRGBEffect::Make(
221*c8dee2aaSAndroid Build Coastguard Worker yuvaProxies,
222*c8dee2aaSAndroid Build Coastguard Worker GrSamplerState::Filter::kNearest,
223*c8dee2aaSAndroid Build Coastguard Worker *ctx->priv().caps());
224*c8dee2aaSAndroid Build Coastguard Worker
225*c8dee2aaSAndroid Build Coastguard Worker // The pixels after yuv->rgb will be in the generator's color space.
226*c8dee2aaSAndroid Build Coastguard Worker // If onMakeColorTypeAndColorSpace has been called then this will not match this image's
227*c8dee2aaSAndroid Build Coastguard Worker // color space. To correct this, apply a color space conversion from the generator's color
228*c8dee2aaSAndroid Build Coastguard Worker // space to this image's color space.
229*c8dee2aaSAndroid Build Coastguard Worker SkColorSpace* srcColorSpace = img->generator()->getInfo().colorSpace();
230*c8dee2aaSAndroid Build Coastguard Worker SkColorSpace* dstColorSpace = img->colorSpace();
231*c8dee2aaSAndroid Build Coastguard Worker
232*c8dee2aaSAndroid Build Coastguard Worker // If the caller expects the pixels in a different color space than the one from the image,
233*c8dee2aaSAndroid Build Coastguard Worker // apply a color conversion to do this.
234*c8dee2aaSAndroid Build Coastguard Worker fp = GrColorSpaceXformEffect::Make(std::move(fp),
235*c8dee2aaSAndroid Build Coastguard Worker srcColorSpace, kOpaque_SkAlphaType,
236*c8dee2aaSAndroid Build Coastguard Worker dstColorSpace, kOpaque_SkAlphaType);
237*c8dee2aaSAndroid Build Coastguard Worker sfc->fillWithFP(std::move(fp));
238*c8dee2aaSAndroid Build Coastguard Worker
239*c8dee2aaSAndroid Build Coastguard Worker return sfc->readSurfaceView();
240*c8dee2aaSAndroid Build Coastguard Worker }
241*c8dee2aaSAndroid Build Coastguard Worker
generate_picture_texture(GrRecordingContext * ctx,const SkImage_Picture * img,skgpu::Mipmapped mipmapped,GrImageTexGenPolicy texGenPolicy)242*c8dee2aaSAndroid Build Coastguard Worker static GrSurfaceProxyView generate_picture_texture(GrRecordingContext* ctx,
243*c8dee2aaSAndroid Build Coastguard Worker const SkImage_Picture* img,
244*c8dee2aaSAndroid Build Coastguard Worker skgpu::Mipmapped mipmapped,
245*c8dee2aaSAndroid Build Coastguard Worker GrImageTexGenPolicy texGenPolicy) {
246*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(ctx);
247*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(img);
248*c8dee2aaSAndroid Build Coastguard Worker
249*c8dee2aaSAndroid Build Coastguard Worker skgpu::Budgeted budgeted = texGenPolicy == GrImageTexGenPolicy::kNew_Uncached_Unbudgeted
250*c8dee2aaSAndroid Build Coastguard Worker ? skgpu::Budgeted::kNo
251*c8dee2aaSAndroid Build Coastguard Worker : skgpu::Budgeted::kYes;
252*c8dee2aaSAndroid Build Coastguard Worker auto surface = SkSurfaces::RenderTarget(ctx,
253*c8dee2aaSAndroid Build Coastguard Worker budgeted,
254*c8dee2aaSAndroid Build Coastguard Worker img->imageInfo(),
255*c8dee2aaSAndroid Build Coastguard Worker 0,
256*c8dee2aaSAndroid Build Coastguard Worker kTopLeft_GrSurfaceOrigin,
257*c8dee2aaSAndroid Build Coastguard Worker img->props(),
258*c8dee2aaSAndroid Build Coastguard Worker mipmapped == skgpu::Mipmapped::kYes);
259*c8dee2aaSAndroid Build Coastguard Worker if (!surface) {
260*c8dee2aaSAndroid Build Coastguard Worker return {};
261*c8dee2aaSAndroid Build Coastguard Worker }
262*c8dee2aaSAndroid Build Coastguard Worker
263*c8dee2aaSAndroid Build Coastguard Worker img->replay(surface->getCanvas());
264*c8dee2aaSAndroid Build Coastguard Worker
265*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkImage> image(surface->makeImageSnapshot());
266*c8dee2aaSAndroid Build Coastguard Worker if (!image) {
267*c8dee2aaSAndroid Build Coastguard Worker return {};
268*c8dee2aaSAndroid Build Coastguard Worker }
269*c8dee2aaSAndroid Build Coastguard Worker
270*c8dee2aaSAndroid Build Coastguard Worker auto [view, ct] = AsView(ctx, image, mipmapped);
271*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(view);
272*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(mipmapped == skgpu::Mipmapped::kNo ||
273*c8dee2aaSAndroid Build Coastguard Worker view.asTextureProxy()->mipmapped() == skgpu::Mipmapped::kYes);
274*c8dee2aaSAndroid Build Coastguard Worker return view;
275*c8dee2aaSAndroid Build Coastguard Worker }
276*c8dee2aaSAndroid Build Coastguard Worker
277*c8dee2aaSAndroid Build Coastguard Worker // Returns the texture proxy. We will always cache the generated texture on success.
278*c8dee2aaSAndroid Build Coastguard Worker // We have 4 ways to try to return a texture (in sorted order)
279*c8dee2aaSAndroid Build Coastguard Worker //
280*c8dee2aaSAndroid Build Coastguard Worker // 1. Check the cache for a pre-existing one
281*c8dee2aaSAndroid Build Coastguard Worker // 2. Ask the generator to natively create one
282*c8dee2aaSAndroid Build Coastguard Worker // 3. Ask the generator to return YUV planes, which the GPU can convert
283*c8dee2aaSAndroid Build Coastguard Worker // 4. Ask the generator to return RGB(A) data, which the GPU can convert
LockTextureProxyView(GrRecordingContext * rContext,const SkImage_Lazy * img,GrImageTexGenPolicy texGenPolicy,skgpu::Mipmapped mipmapped)284*c8dee2aaSAndroid Build Coastguard Worker GrSurfaceProxyView LockTextureProxyView(GrRecordingContext* rContext,
285*c8dee2aaSAndroid Build Coastguard Worker const SkImage_Lazy* img,
286*c8dee2aaSAndroid Build Coastguard Worker GrImageTexGenPolicy texGenPolicy,
287*c8dee2aaSAndroid Build Coastguard Worker skgpu::Mipmapped mipmapped) {
288*c8dee2aaSAndroid Build Coastguard Worker skgpu::UniqueKey key;
289*c8dee2aaSAndroid Build Coastguard Worker if (texGenPolicy == GrImageTexGenPolicy::kDraw) {
290*c8dee2aaSAndroid Build Coastguard Worker GrMakeKeyFromImageID(&key, img->uniqueID(), SkIRect::MakeSize(img->dimensions()));
291*c8dee2aaSAndroid Build Coastguard Worker }
292*c8dee2aaSAndroid Build Coastguard Worker
293*c8dee2aaSAndroid Build Coastguard Worker const GrCaps* caps = rContext->priv().caps();
294*c8dee2aaSAndroid Build Coastguard Worker GrProxyProvider* proxyProvider = rContext->priv().proxyProvider();
295*c8dee2aaSAndroid Build Coastguard Worker
296*c8dee2aaSAndroid Build Coastguard Worker auto installKey = [&](const GrSurfaceProxyView& view) {
297*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(view && view.asTextureProxy());
298*c8dee2aaSAndroid Build Coastguard Worker if (key.isValid()) {
299*c8dee2aaSAndroid Build Coastguard Worker auto listener = GrMakeUniqueKeyInvalidationListener(&key, rContext->priv().contextID());
300*c8dee2aaSAndroid Build Coastguard Worker img->addUniqueIDListener(std::move(listener));
301*c8dee2aaSAndroid Build Coastguard Worker proxyProvider->assignUniqueKeyToProxy(key, view.asTextureProxy());
302*c8dee2aaSAndroid Build Coastguard Worker }
303*c8dee2aaSAndroid Build Coastguard Worker };
304*c8dee2aaSAndroid Build Coastguard Worker
305*c8dee2aaSAndroid Build Coastguard Worker auto ct = ColorTypeOfLockTextureProxy(caps, img->colorType());
306*c8dee2aaSAndroid Build Coastguard Worker
307*c8dee2aaSAndroid Build Coastguard Worker // 1. Check the cache for a pre-existing one.
308*c8dee2aaSAndroid Build Coastguard Worker if (key.isValid()) {
309*c8dee2aaSAndroid Build Coastguard Worker auto proxy = proxyProvider->findOrCreateProxyByUniqueKey(key);
310*c8dee2aaSAndroid Build Coastguard Worker if (proxy) {
311*c8dee2aaSAndroid Build Coastguard Worker skgpu::Swizzle swizzle = caps->getReadSwizzle(proxy->backendFormat(), ct);
312*c8dee2aaSAndroid Build Coastguard Worker GrSurfaceOrigin origin = get_origin(img);
313*c8dee2aaSAndroid Build Coastguard Worker GrSurfaceProxyView view(std::move(proxy), origin, swizzle);
314*c8dee2aaSAndroid Build Coastguard Worker if (mipmapped == skgpu::Mipmapped::kNo ||
315*c8dee2aaSAndroid Build Coastguard Worker view.asTextureProxy()->mipmapped() == skgpu::Mipmapped::kYes) {
316*c8dee2aaSAndroid Build Coastguard Worker return view;
317*c8dee2aaSAndroid Build Coastguard Worker } else {
318*c8dee2aaSAndroid Build Coastguard Worker // We need a mipped proxy, but we found a cached proxy that wasn't mipped. Thus we
319*c8dee2aaSAndroid Build Coastguard Worker // generate a new mipped surface and copy the original proxy into the base layer. We
320*c8dee2aaSAndroid Build Coastguard Worker // will then let the gpu generate the rest of the mips.
321*c8dee2aaSAndroid Build Coastguard Worker auto mippedView = GrCopyBaseMipMapToView(rContext, view);
322*c8dee2aaSAndroid Build Coastguard Worker if (!mippedView) {
323*c8dee2aaSAndroid Build Coastguard Worker // We failed to make a mipped proxy with the base copied into it. This could
324*c8dee2aaSAndroid Build Coastguard Worker // have been from failure to make the proxy or failure to do the copy. Thus we
325*c8dee2aaSAndroid Build Coastguard Worker // will fall back to just using the non mipped proxy; See skbug.com/7094.
326*c8dee2aaSAndroid Build Coastguard Worker return view;
327*c8dee2aaSAndroid Build Coastguard Worker }
328*c8dee2aaSAndroid Build Coastguard Worker proxyProvider->removeUniqueKeyFromProxy(view.asTextureProxy());
329*c8dee2aaSAndroid Build Coastguard Worker installKey(mippedView);
330*c8dee2aaSAndroid Build Coastguard Worker return mippedView;
331*c8dee2aaSAndroid Build Coastguard Worker }
332*c8dee2aaSAndroid Build Coastguard Worker }
333*c8dee2aaSAndroid Build Coastguard Worker }
334*c8dee2aaSAndroid Build Coastguard Worker
335*c8dee2aaSAndroid Build Coastguard Worker // 2. Ask the generator to natively create one (if it knows how)
336*c8dee2aaSAndroid Build Coastguard Worker {
337*c8dee2aaSAndroid Build Coastguard Worker if (img->type() == SkImage_Base::Type::kLazyPicture) {
338*c8dee2aaSAndroid Build Coastguard Worker if (auto view = generate_picture_texture(rContext,
339*c8dee2aaSAndroid Build Coastguard Worker static_cast<const SkImage_Picture*>(img),
340*c8dee2aaSAndroid Build Coastguard Worker mipmapped,
341*c8dee2aaSAndroid Build Coastguard Worker texGenPolicy)) {
342*c8dee2aaSAndroid Build Coastguard Worker installKey(view);
343*c8dee2aaSAndroid Build Coastguard Worker return view;
344*c8dee2aaSAndroid Build Coastguard Worker }
345*c8dee2aaSAndroid Build Coastguard Worker } else if (img->generator()->isTextureGenerator()) {
346*c8dee2aaSAndroid Build Coastguard Worker auto sharedGenerator = img->generator();
347*c8dee2aaSAndroid Build Coastguard Worker SkAutoMutexExclusive mutex(sharedGenerator->fMutex);
348*c8dee2aaSAndroid Build Coastguard Worker auto textureGen = static_cast<GrTextureGenerator*>(sharedGenerator->fGenerator.get());
349*c8dee2aaSAndroid Build Coastguard Worker if (auto view = textureGen->generateTexture(rContext,
350*c8dee2aaSAndroid Build Coastguard Worker img->imageInfo(),
351*c8dee2aaSAndroid Build Coastguard Worker mipmapped,
352*c8dee2aaSAndroid Build Coastguard Worker texGenPolicy)) {
353*c8dee2aaSAndroid Build Coastguard Worker installKey(view);
354*c8dee2aaSAndroid Build Coastguard Worker return view;
355*c8dee2aaSAndroid Build Coastguard Worker }
356*c8dee2aaSAndroid Build Coastguard Worker }
357*c8dee2aaSAndroid Build Coastguard Worker }
358*c8dee2aaSAndroid Build Coastguard Worker
359*c8dee2aaSAndroid Build Coastguard Worker // 3. Ask the generator to return YUV planes, which the GPU can convert. If we will be mipping
360*c8dee2aaSAndroid Build Coastguard Worker // the texture we skip this step so the CPU generate non-planar MIP maps for us.
361*c8dee2aaSAndroid Build Coastguard Worker if (mipmapped == skgpu::Mipmapped::kNo &&
362*c8dee2aaSAndroid Build Coastguard Worker !rContext->priv().options().fDisableGpuYUVConversion) {
363*c8dee2aaSAndroid Build Coastguard Worker // TODO: Update to create the mipped surface in the textureProxyViewFromPlanes generator and
364*c8dee2aaSAndroid Build Coastguard Worker // draw the base layer directly into the mipped surface.
365*c8dee2aaSAndroid Build Coastguard Worker skgpu::Budgeted budgeted = texGenPolicy == GrImageTexGenPolicy::kNew_Uncached_Unbudgeted
366*c8dee2aaSAndroid Build Coastguard Worker ? skgpu::Budgeted::kNo
367*c8dee2aaSAndroid Build Coastguard Worker : skgpu::Budgeted::kYes;
368*c8dee2aaSAndroid Build Coastguard Worker auto view = texture_proxy_view_from_planes(rContext, img, budgeted);
369*c8dee2aaSAndroid Build Coastguard Worker if (view) {
370*c8dee2aaSAndroid Build Coastguard Worker installKey(view);
371*c8dee2aaSAndroid Build Coastguard Worker return view;
372*c8dee2aaSAndroid Build Coastguard Worker }
373*c8dee2aaSAndroid Build Coastguard Worker }
374*c8dee2aaSAndroid Build Coastguard Worker
375*c8dee2aaSAndroid Build Coastguard Worker // 4. Ask the generator to return a bitmap, which the GPU can convert.
376*c8dee2aaSAndroid Build Coastguard Worker auto hint = texGenPolicy == GrImageTexGenPolicy::kDraw ? SkImage::CachingHint::kAllow_CachingHint
377*c8dee2aaSAndroid Build Coastguard Worker : SkImage::CachingHint::kDisallow_CachingHint;
378*c8dee2aaSAndroid Build Coastguard Worker if (SkBitmap bitmap; img->getROPixels(nullptr, &bitmap, hint)) {
379*c8dee2aaSAndroid Build Coastguard Worker // We always make an uncached bitmap here because we will cache it based on passed in policy
380*c8dee2aaSAndroid Build Coastguard Worker // with *our* key, not a key derived from bitmap. We're just making the proxy here.
381*c8dee2aaSAndroid Build Coastguard Worker auto budgeted = texGenPolicy == GrImageTexGenPolicy::kNew_Uncached_Unbudgeted
382*c8dee2aaSAndroid Build Coastguard Worker ? skgpu::Budgeted::kNo
383*c8dee2aaSAndroid Build Coastguard Worker : skgpu::Budgeted::kYes;
384*c8dee2aaSAndroid Build Coastguard Worker auto view = std::get<0>(GrMakeUncachedBitmapProxyView(rContext,
385*c8dee2aaSAndroid Build Coastguard Worker bitmap,
386*c8dee2aaSAndroid Build Coastguard Worker mipmapped,
387*c8dee2aaSAndroid Build Coastguard Worker SkBackingFit::kExact,
388*c8dee2aaSAndroid Build Coastguard Worker budgeted));
389*c8dee2aaSAndroid Build Coastguard Worker if (view) {
390*c8dee2aaSAndroid Build Coastguard Worker installKey(view);
391*c8dee2aaSAndroid Build Coastguard Worker return view;
392*c8dee2aaSAndroid Build Coastguard Worker }
393*c8dee2aaSAndroid Build Coastguard Worker }
394*c8dee2aaSAndroid Build Coastguard Worker
395*c8dee2aaSAndroid Build Coastguard Worker return {};
396*c8dee2aaSAndroid Build Coastguard Worker }
397*c8dee2aaSAndroid Build Coastguard Worker
lazy_as_view(GrRecordingContext * context,const SkImage_Lazy * img,skgpu::Mipmapped mipmapped,GrImageTexGenPolicy policy)398*c8dee2aaSAndroid Build Coastguard Worker static std::tuple<GrSurfaceProxyView, GrColorType> lazy_as_view(GrRecordingContext* context,
399*c8dee2aaSAndroid Build Coastguard Worker const SkImage_Lazy* img,
400*c8dee2aaSAndroid Build Coastguard Worker skgpu::Mipmapped mipmapped,
401*c8dee2aaSAndroid Build Coastguard Worker GrImageTexGenPolicy policy) {
402*c8dee2aaSAndroid Build Coastguard Worker GrColorType ct = ColorTypeOfLockTextureProxy(context->priv().caps(), img->colorType());
403*c8dee2aaSAndroid Build Coastguard Worker return {LockTextureProxyView(context, img, policy, mipmapped), ct};
404*c8dee2aaSAndroid Build Coastguard Worker }
405*c8dee2aaSAndroid Build Coastguard Worker
AsView(GrRecordingContext * rContext,const SkImage * img,skgpu::Mipmapped mipmapped,GrImageTexGenPolicy policy)406*c8dee2aaSAndroid Build Coastguard Worker std::tuple<GrSurfaceProxyView, GrColorType> AsView(GrRecordingContext* rContext,
407*c8dee2aaSAndroid Build Coastguard Worker const SkImage* img,
408*c8dee2aaSAndroid Build Coastguard Worker skgpu::Mipmapped mipmapped,
409*c8dee2aaSAndroid Build Coastguard Worker GrImageTexGenPolicy policy) {
410*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(img);
411*c8dee2aaSAndroid Build Coastguard Worker if (!rContext) {
412*c8dee2aaSAndroid Build Coastguard Worker return {};
413*c8dee2aaSAndroid Build Coastguard Worker }
414*c8dee2aaSAndroid Build Coastguard Worker if (!rContext->priv().caps()->mipmapSupport() || img->dimensions().area() <= 1) {
415*c8dee2aaSAndroid Build Coastguard Worker mipmapped = skgpu::Mipmapped::kNo;
416*c8dee2aaSAndroid Build Coastguard Worker }
417*c8dee2aaSAndroid Build Coastguard Worker
418*c8dee2aaSAndroid Build Coastguard Worker auto ib = static_cast<const SkImage_Base*>(img);
419*c8dee2aaSAndroid Build Coastguard Worker if (ib->type() == SkImage_Base::Type::kRaster) {
420*c8dee2aaSAndroid Build Coastguard Worker return skgpu::ganesh::RasterAsView(
421*c8dee2aaSAndroid Build Coastguard Worker rContext, static_cast<const SkImage_Raster*>(ib), mipmapped, policy);
422*c8dee2aaSAndroid Build Coastguard Worker } else if (ib->type() == SkImage_Base::Type::kRasterPinnable) {
423*c8dee2aaSAndroid Build Coastguard Worker auto rp = static_cast<const SkImage_RasterPinnable*>(img);
424*c8dee2aaSAndroid Build Coastguard Worker return rp->asView(rContext, mipmapped, policy);
425*c8dee2aaSAndroid Build Coastguard Worker } else if (ib->isGaneshBacked()) {
426*c8dee2aaSAndroid Build Coastguard Worker auto gb = static_cast<const SkImage_GaneshBase*>(img);
427*c8dee2aaSAndroid Build Coastguard Worker return gb->asView(rContext, mipmapped, policy);
428*c8dee2aaSAndroid Build Coastguard Worker } else if (ib->isLazyGenerated()) {
429*c8dee2aaSAndroid Build Coastguard Worker return lazy_as_view(rContext, static_cast<const SkImage_Lazy*>(ib), mipmapped, policy);
430*c8dee2aaSAndroid Build Coastguard Worker }
431*c8dee2aaSAndroid Build Coastguard Worker
432*c8dee2aaSAndroid Build Coastguard Worker SkDEBUGFAIL("Unsupported image type to make a View");
433*c8dee2aaSAndroid Build Coastguard Worker return {};
434*c8dee2aaSAndroid Build Coastguard Worker }
435*c8dee2aaSAndroid Build Coastguard Worker
make_fp_from_view(GrRecordingContext * rContext,GrSurfaceProxyView view,SkAlphaType at,SkSamplingOptions sampling,const SkTileMode tileModes[2],const SkMatrix & m,const SkRect * subset,const SkRect * domain)436*c8dee2aaSAndroid Build Coastguard Worker static std::unique_ptr<GrFragmentProcessor> make_fp_from_view(GrRecordingContext* rContext,
437*c8dee2aaSAndroid Build Coastguard Worker GrSurfaceProxyView view,
438*c8dee2aaSAndroid Build Coastguard Worker SkAlphaType at,
439*c8dee2aaSAndroid Build Coastguard Worker SkSamplingOptions sampling,
440*c8dee2aaSAndroid Build Coastguard Worker const SkTileMode tileModes[2],
441*c8dee2aaSAndroid Build Coastguard Worker const SkMatrix& m,
442*c8dee2aaSAndroid Build Coastguard Worker const SkRect* subset,
443*c8dee2aaSAndroid Build Coastguard Worker const SkRect* domain) {
444*c8dee2aaSAndroid Build Coastguard Worker if (!view) {
445*c8dee2aaSAndroid Build Coastguard Worker return nullptr;
446*c8dee2aaSAndroid Build Coastguard Worker }
447*c8dee2aaSAndroid Build Coastguard Worker const GrCaps& caps = *rContext->priv().caps();
448*c8dee2aaSAndroid Build Coastguard Worker auto wmx = SkTileModeToWrapMode(tileModes[0]);
449*c8dee2aaSAndroid Build Coastguard Worker auto wmy = SkTileModeToWrapMode(tileModes[1]);
450*c8dee2aaSAndroid Build Coastguard Worker if (sampling.useCubic) {
451*c8dee2aaSAndroid Build Coastguard Worker if (subset) {
452*c8dee2aaSAndroid Build Coastguard Worker if (domain) {
453*c8dee2aaSAndroid Build Coastguard Worker return GrBicubicEffect::MakeSubset(std::move(view),
454*c8dee2aaSAndroid Build Coastguard Worker at,
455*c8dee2aaSAndroid Build Coastguard Worker m,
456*c8dee2aaSAndroid Build Coastguard Worker wmx,
457*c8dee2aaSAndroid Build Coastguard Worker wmy,
458*c8dee2aaSAndroid Build Coastguard Worker *subset,
459*c8dee2aaSAndroid Build Coastguard Worker *domain,
460*c8dee2aaSAndroid Build Coastguard Worker sampling.cubic,
461*c8dee2aaSAndroid Build Coastguard Worker GrBicubicEffect::Direction::kXY,
462*c8dee2aaSAndroid Build Coastguard Worker *rContext->priv().caps());
463*c8dee2aaSAndroid Build Coastguard Worker }
464*c8dee2aaSAndroid Build Coastguard Worker return GrBicubicEffect::MakeSubset(std::move(view),
465*c8dee2aaSAndroid Build Coastguard Worker at,
466*c8dee2aaSAndroid Build Coastguard Worker m,
467*c8dee2aaSAndroid Build Coastguard Worker wmx,
468*c8dee2aaSAndroid Build Coastguard Worker wmy,
469*c8dee2aaSAndroid Build Coastguard Worker *subset,
470*c8dee2aaSAndroid Build Coastguard Worker sampling.cubic,
471*c8dee2aaSAndroid Build Coastguard Worker GrBicubicEffect::Direction::kXY,
472*c8dee2aaSAndroid Build Coastguard Worker *rContext->priv().caps());
473*c8dee2aaSAndroid Build Coastguard Worker }
474*c8dee2aaSAndroid Build Coastguard Worker return GrBicubicEffect::Make(std::move(view),
475*c8dee2aaSAndroid Build Coastguard Worker at,
476*c8dee2aaSAndroid Build Coastguard Worker m,
477*c8dee2aaSAndroid Build Coastguard Worker wmx,
478*c8dee2aaSAndroid Build Coastguard Worker wmy,
479*c8dee2aaSAndroid Build Coastguard Worker sampling.cubic,
480*c8dee2aaSAndroid Build Coastguard Worker GrBicubicEffect::Direction::kXY,
481*c8dee2aaSAndroid Build Coastguard Worker *rContext->priv().caps());
482*c8dee2aaSAndroid Build Coastguard Worker }
483*c8dee2aaSAndroid Build Coastguard Worker if (sampling.isAniso()) {
484*c8dee2aaSAndroid Build Coastguard Worker if (!rContext->priv().caps()->anisoSupport()) {
485*c8dee2aaSAndroid Build Coastguard Worker // Fallback to linear
486*c8dee2aaSAndroid Build Coastguard Worker sampling = SkSamplingPriv::AnisoFallback(view.mipmapped() == skgpu::Mipmapped::kYes);
487*c8dee2aaSAndroid Build Coastguard Worker }
488*c8dee2aaSAndroid Build Coastguard Worker } else if (view.mipmapped() == skgpu::Mipmapped::kNo) {
489*c8dee2aaSAndroid Build Coastguard Worker sampling = SkSamplingOptions(sampling.filter);
490*c8dee2aaSAndroid Build Coastguard Worker }
491*c8dee2aaSAndroid Build Coastguard Worker GrSamplerState sampler;
492*c8dee2aaSAndroid Build Coastguard Worker if (sampling.isAniso()) {
493*c8dee2aaSAndroid Build Coastguard Worker sampler = GrSamplerState::Aniso(wmx, wmy, sampling.maxAniso, view.mipmapped());
494*c8dee2aaSAndroid Build Coastguard Worker } else {
495*c8dee2aaSAndroid Build Coastguard Worker sampler = GrSamplerState(wmx, wmy, sampling.filter, sampling.mipmap);
496*c8dee2aaSAndroid Build Coastguard Worker }
497*c8dee2aaSAndroid Build Coastguard Worker if (subset) {
498*c8dee2aaSAndroid Build Coastguard Worker if (domain) {
499*c8dee2aaSAndroid Build Coastguard Worker return GrTextureEffect::MakeSubset(
500*c8dee2aaSAndroid Build Coastguard Worker std::move(view), at, m, sampler, *subset, *domain, caps);
501*c8dee2aaSAndroid Build Coastguard Worker }
502*c8dee2aaSAndroid Build Coastguard Worker return GrTextureEffect::MakeSubset(std::move(view), at, m, sampler, *subset, caps);
503*c8dee2aaSAndroid Build Coastguard Worker } else {
504*c8dee2aaSAndroid Build Coastguard Worker return GrTextureEffect::Make(std::move(view), at, m, sampler, caps);
505*c8dee2aaSAndroid Build Coastguard Worker }
506*c8dee2aaSAndroid Build Coastguard Worker }
507*c8dee2aaSAndroid Build Coastguard Worker
raster_as_fp(GrRecordingContext * rContext,const SkImage_Raster * img,SkSamplingOptions sampling,const SkTileMode tileModes[2],const SkMatrix & m,const SkRect * subset,const SkRect * domain)508*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<GrFragmentProcessor> raster_as_fp(GrRecordingContext* rContext,
509*c8dee2aaSAndroid Build Coastguard Worker const SkImage_Raster* img,
510*c8dee2aaSAndroid Build Coastguard Worker SkSamplingOptions sampling,
511*c8dee2aaSAndroid Build Coastguard Worker const SkTileMode tileModes[2],
512*c8dee2aaSAndroid Build Coastguard Worker const SkMatrix& m,
513*c8dee2aaSAndroid Build Coastguard Worker const SkRect* subset,
514*c8dee2aaSAndroid Build Coastguard Worker const SkRect* domain) {
515*c8dee2aaSAndroid Build Coastguard Worker auto mm =
516*c8dee2aaSAndroid Build Coastguard Worker sampling.mipmap == SkMipmapMode::kNone ? skgpu::Mipmapped::kNo : skgpu::Mipmapped::kYes;
517*c8dee2aaSAndroid Build Coastguard Worker return make_fp_from_view(rContext,
518*c8dee2aaSAndroid Build Coastguard Worker std::get<0>(AsView(rContext, img, mm)),
519*c8dee2aaSAndroid Build Coastguard Worker img->alphaType(),
520*c8dee2aaSAndroid Build Coastguard Worker sampling,
521*c8dee2aaSAndroid Build Coastguard Worker tileModes,
522*c8dee2aaSAndroid Build Coastguard Worker m,
523*c8dee2aaSAndroid Build Coastguard Worker subset,
524*c8dee2aaSAndroid Build Coastguard Worker domain);
525*c8dee2aaSAndroid Build Coastguard Worker }
526*c8dee2aaSAndroid Build Coastguard Worker
AsFragmentProcessor(GrRecordingContext * rContext,const SkImage * img,SkSamplingOptions sampling,const SkTileMode tileModes[2],const SkMatrix & m,const SkRect * subset,const SkRect * domain)527*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<GrFragmentProcessor> AsFragmentProcessor(GrRecordingContext* rContext,
528*c8dee2aaSAndroid Build Coastguard Worker const SkImage* img,
529*c8dee2aaSAndroid Build Coastguard Worker SkSamplingOptions sampling,
530*c8dee2aaSAndroid Build Coastguard Worker const SkTileMode tileModes[2],
531*c8dee2aaSAndroid Build Coastguard Worker const SkMatrix& m,
532*c8dee2aaSAndroid Build Coastguard Worker const SkRect* subset,
533*c8dee2aaSAndroid Build Coastguard Worker const SkRect* domain) {
534*c8dee2aaSAndroid Build Coastguard Worker if (!rContext) {
535*c8dee2aaSAndroid Build Coastguard Worker return {};
536*c8dee2aaSAndroid Build Coastguard Worker }
537*c8dee2aaSAndroid Build Coastguard Worker if (sampling.useCubic && !GrValidCubicResampler(sampling.cubic)) {
538*c8dee2aaSAndroid Build Coastguard Worker return {};
539*c8dee2aaSAndroid Build Coastguard Worker }
540*c8dee2aaSAndroid Build Coastguard Worker if (sampling.mipmap != SkMipmapMode::kNone &&
541*c8dee2aaSAndroid Build Coastguard Worker (!rContext->priv().caps()->mipmapSupport() || img->dimensions().area() <= 1)) {
542*c8dee2aaSAndroid Build Coastguard Worker sampling = SkSamplingOptions(sampling.filter);
543*c8dee2aaSAndroid Build Coastguard Worker }
544*c8dee2aaSAndroid Build Coastguard Worker
545*c8dee2aaSAndroid Build Coastguard Worker auto ib = static_cast<const SkImage_Base*>(img);
546*c8dee2aaSAndroid Build Coastguard Worker if (ib->isRasterBacked()) {
547*c8dee2aaSAndroid Build Coastguard Worker return raster_as_fp(rContext,
548*c8dee2aaSAndroid Build Coastguard Worker static_cast<const SkImage_Raster*>(ib),
549*c8dee2aaSAndroid Build Coastguard Worker sampling,
550*c8dee2aaSAndroid Build Coastguard Worker tileModes,
551*c8dee2aaSAndroid Build Coastguard Worker m,
552*c8dee2aaSAndroid Build Coastguard Worker subset,
553*c8dee2aaSAndroid Build Coastguard Worker domain);
554*c8dee2aaSAndroid Build Coastguard Worker } else if (ib->isGaneshBacked()) {
555*c8dee2aaSAndroid Build Coastguard Worker auto gb = static_cast<const SkImage_GaneshBase*>(img);
556*c8dee2aaSAndroid Build Coastguard Worker return gb->asFragmentProcessor(rContext, sampling, tileModes, m, subset, domain);
557*c8dee2aaSAndroid Build Coastguard Worker } else if (ib->isLazyGenerated()) {
558*c8dee2aaSAndroid Build Coastguard Worker // TODO: If the CPU data is extracted as planes return a FP that reconstructs the image from
559*c8dee2aaSAndroid Build Coastguard Worker // the planes.
560*c8dee2aaSAndroid Build Coastguard Worker auto mm = sampling.mipmap == SkMipmapMode::kNone ? skgpu::Mipmapped::kNo : skgpu::Mipmapped::kYes;
561*c8dee2aaSAndroid Build Coastguard Worker return MakeFragmentProcessorFromView(rContext,
562*c8dee2aaSAndroid Build Coastguard Worker std::get<0>(AsView(rContext, img, mm)),
563*c8dee2aaSAndroid Build Coastguard Worker img->alphaType(),
564*c8dee2aaSAndroid Build Coastguard Worker sampling,
565*c8dee2aaSAndroid Build Coastguard Worker tileModes,
566*c8dee2aaSAndroid Build Coastguard Worker m,
567*c8dee2aaSAndroid Build Coastguard Worker subset,
568*c8dee2aaSAndroid Build Coastguard Worker domain);
569*c8dee2aaSAndroid Build Coastguard Worker }
570*c8dee2aaSAndroid Build Coastguard Worker
571*c8dee2aaSAndroid Build Coastguard Worker SkDEBUGFAIL("Unsupported image type to make a FragmentProcessor");
572*c8dee2aaSAndroid Build Coastguard Worker return {};
573*c8dee2aaSAndroid Build Coastguard Worker }
574*c8dee2aaSAndroid Build Coastguard Worker
MakeFragmentProcessorFromView(GrRecordingContext * rContext,GrSurfaceProxyView view,SkAlphaType at,SkSamplingOptions sampling,const SkTileMode tileModes[2],const SkMatrix & m,const SkRect * subset,const SkRect * domain)575*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<GrFragmentProcessor> MakeFragmentProcessorFromView(
576*c8dee2aaSAndroid Build Coastguard Worker GrRecordingContext* rContext,
577*c8dee2aaSAndroid Build Coastguard Worker GrSurfaceProxyView view,
578*c8dee2aaSAndroid Build Coastguard Worker SkAlphaType at,
579*c8dee2aaSAndroid Build Coastguard Worker SkSamplingOptions sampling,
580*c8dee2aaSAndroid Build Coastguard Worker const SkTileMode tileModes[2],
581*c8dee2aaSAndroid Build Coastguard Worker const SkMatrix& m,
582*c8dee2aaSAndroid Build Coastguard Worker const SkRect* subset,
583*c8dee2aaSAndroid Build Coastguard Worker const SkRect* domain) {
584*c8dee2aaSAndroid Build Coastguard Worker if (!view) {
585*c8dee2aaSAndroid Build Coastguard Worker return nullptr;
586*c8dee2aaSAndroid Build Coastguard Worker }
587*c8dee2aaSAndroid Build Coastguard Worker const GrCaps& caps = *rContext->priv().caps();
588*c8dee2aaSAndroid Build Coastguard Worker auto wmx = SkTileModeToWrapMode(tileModes[0]);
589*c8dee2aaSAndroid Build Coastguard Worker auto wmy = SkTileModeToWrapMode(tileModes[1]);
590*c8dee2aaSAndroid Build Coastguard Worker if (sampling.useCubic) {
591*c8dee2aaSAndroid Build Coastguard Worker if (subset) {
592*c8dee2aaSAndroid Build Coastguard Worker if (domain) {
593*c8dee2aaSAndroid Build Coastguard Worker return GrBicubicEffect::MakeSubset(std::move(view),
594*c8dee2aaSAndroid Build Coastguard Worker at,
595*c8dee2aaSAndroid Build Coastguard Worker m,
596*c8dee2aaSAndroid Build Coastguard Worker wmx,
597*c8dee2aaSAndroid Build Coastguard Worker wmy,
598*c8dee2aaSAndroid Build Coastguard Worker *subset,
599*c8dee2aaSAndroid Build Coastguard Worker *domain,
600*c8dee2aaSAndroid Build Coastguard Worker sampling.cubic,
601*c8dee2aaSAndroid Build Coastguard Worker GrBicubicEffect::Direction::kXY,
602*c8dee2aaSAndroid Build Coastguard Worker *rContext->priv().caps());
603*c8dee2aaSAndroid Build Coastguard Worker }
604*c8dee2aaSAndroid Build Coastguard Worker return GrBicubicEffect::MakeSubset(std::move(view),
605*c8dee2aaSAndroid Build Coastguard Worker at,
606*c8dee2aaSAndroid Build Coastguard Worker m,
607*c8dee2aaSAndroid Build Coastguard Worker wmx,
608*c8dee2aaSAndroid Build Coastguard Worker wmy,
609*c8dee2aaSAndroid Build Coastguard Worker *subset,
610*c8dee2aaSAndroid Build Coastguard Worker sampling.cubic,
611*c8dee2aaSAndroid Build Coastguard Worker GrBicubicEffect::Direction::kXY,
612*c8dee2aaSAndroid Build Coastguard Worker *rContext->priv().caps());
613*c8dee2aaSAndroid Build Coastguard Worker }
614*c8dee2aaSAndroid Build Coastguard Worker return GrBicubicEffect::Make(std::move(view),
615*c8dee2aaSAndroid Build Coastguard Worker at,
616*c8dee2aaSAndroid Build Coastguard Worker m,
617*c8dee2aaSAndroid Build Coastguard Worker wmx,
618*c8dee2aaSAndroid Build Coastguard Worker wmy,
619*c8dee2aaSAndroid Build Coastguard Worker sampling.cubic,
620*c8dee2aaSAndroid Build Coastguard Worker GrBicubicEffect::Direction::kXY,
621*c8dee2aaSAndroid Build Coastguard Worker *rContext->priv().caps());
622*c8dee2aaSAndroid Build Coastguard Worker }
623*c8dee2aaSAndroid Build Coastguard Worker if (sampling.isAniso()) {
624*c8dee2aaSAndroid Build Coastguard Worker if (!rContext->priv().caps()->anisoSupport()) {
625*c8dee2aaSAndroid Build Coastguard Worker // Fallback to linear
626*c8dee2aaSAndroid Build Coastguard Worker sampling = SkSamplingPriv::AnisoFallback(view.mipmapped() == skgpu::Mipmapped::kYes);
627*c8dee2aaSAndroid Build Coastguard Worker }
628*c8dee2aaSAndroid Build Coastguard Worker } else if (view.mipmapped() == skgpu::Mipmapped::kNo) {
629*c8dee2aaSAndroid Build Coastguard Worker sampling = SkSamplingOptions(sampling.filter);
630*c8dee2aaSAndroid Build Coastguard Worker }
631*c8dee2aaSAndroid Build Coastguard Worker GrSamplerState sampler;
632*c8dee2aaSAndroid Build Coastguard Worker if (sampling.isAniso()) {
633*c8dee2aaSAndroid Build Coastguard Worker sampler = GrSamplerState::Aniso(wmx, wmy, sampling.maxAniso, view.mipmapped());
634*c8dee2aaSAndroid Build Coastguard Worker } else {
635*c8dee2aaSAndroid Build Coastguard Worker sampler = GrSamplerState(wmx, wmy, sampling.filter, sampling.mipmap);
636*c8dee2aaSAndroid Build Coastguard Worker }
637*c8dee2aaSAndroid Build Coastguard Worker if (subset) {
638*c8dee2aaSAndroid Build Coastguard Worker if (domain) {
639*c8dee2aaSAndroid Build Coastguard Worker return GrTextureEffect::MakeSubset(std::move(view),
640*c8dee2aaSAndroid Build Coastguard Worker at,
641*c8dee2aaSAndroid Build Coastguard Worker m,
642*c8dee2aaSAndroid Build Coastguard Worker sampler,
643*c8dee2aaSAndroid Build Coastguard Worker *subset,
644*c8dee2aaSAndroid Build Coastguard Worker *domain,
645*c8dee2aaSAndroid Build Coastguard Worker caps);
646*c8dee2aaSAndroid Build Coastguard Worker }
647*c8dee2aaSAndroid Build Coastguard Worker return GrTextureEffect::MakeSubset(std::move(view),
648*c8dee2aaSAndroid Build Coastguard Worker at,
649*c8dee2aaSAndroid Build Coastguard Worker m,
650*c8dee2aaSAndroid Build Coastguard Worker sampler,
651*c8dee2aaSAndroid Build Coastguard Worker *subset,
652*c8dee2aaSAndroid Build Coastguard Worker caps);
653*c8dee2aaSAndroid Build Coastguard Worker } else {
654*c8dee2aaSAndroid Build Coastguard Worker return GrTextureEffect::Make(std::move(view), at, m, sampler, caps);
655*c8dee2aaSAndroid Build Coastguard Worker }
656*c8dee2aaSAndroid Build Coastguard Worker }
657*c8dee2aaSAndroid Build Coastguard Worker
FindOrMakeCachedMipmappedView(GrRecordingContext * rContext,GrSurfaceProxyView view,uint32_t imageUniqueID)658*c8dee2aaSAndroid Build Coastguard Worker GrSurfaceProxyView FindOrMakeCachedMipmappedView(GrRecordingContext* rContext,
659*c8dee2aaSAndroid Build Coastguard Worker GrSurfaceProxyView view,
660*c8dee2aaSAndroid Build Coastguard Worker uint32_t imageUniqueID) {
661*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(rContext);
662*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(imageUniqueID != SK_InvalidUniqueID);
663*c8dee2aaSAndroid Build Coastguard Worker
664*c8dee2aaSAndroid Build Coastguard Worker if (!view || view.proxy()->asTextureProxy()->mipmapped() == skgpu::Mipmapped::kYes) {
665*c8dee2aaSAndroid Build Coastguard Worker return view;
666*c8dee2aaSAndroid Build Coastguard Worker }
667*c8dee2aaSAndroid Build Coastguard Worker GrProxyProvider* proxyProvider = rContext->priv().proxyProvider();
668*c8dee2aaSAndroid Build Coastguard Worker
669*c8dee2aaSAndroid Build Coastguard Worker skgpu::UniqueKey baseKey;
670*c8dee2aaSAndroid Build Coastguard Worker GrMakeKeyFromImageID(&baseKey, imageUniqueID, SkIRect::MakeSize(view.dimensions()));
671*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(baseKey.isValid());
672*c8dee2aaSAndroid Build Coastguard Worker skgpu::UniqueKey mipmappedKey;
673*c8dee2aaSAndroid Build Coastguard Worker static const skgpu::UniqueKey::Domain kMipmappedDomain = skgpu::UniqueKey::GenerateDomain();
674*c8dee2aaSAndroid Build Coastguard Worker { // No extra values beyond the domain are required. Must name the var to please
675*c8dee2aaSAndroid Build Coastguard Worker // clang-tidy.
676*c8dee2aaSAndroid Build Coastguard Worker skgpu::UniqueKey::Builder b(&mipmappedKey, baseKey, kMipmappedDomain, 0);
677*c8dee2aaSAndroid Build Coastguard Worker }
678*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(mipmappedKey.isValid());
679*c8dee2aaSAndroid Build Coastguard Worker if (sk_sp<GrTextureProxy> cachedMippedView =
680*c8dee2aaSAndroid Build Coastguard Worker proxyProvider->findOrCreateProxyByUniqueKey(mipmappedKey)) {
681*c8dee2aaSAndroid Build Coastguard Worker return {std::move(cachedMippedView), view.origin(), view.swizzle()};
682*c8dee2aaSAndroid Build Coastguard Worker }
683*c8dee2aaSAndroid Build Coastguard Worker
684*c8dee2aaSAndroid Build Coastguard Worker auto copy = GrCopyBaseMipMapToView(rContext, view);
685*c8dee2aaSAndroid Build Coastguard Worker if (!copy) {
686*c8dee2aaSAndroid Build Coastguard Worker return view;
687*c8dee2aaSAndroid Build Coastguard Worker }
688*c8dee2aaSAndroid Build Coastguard Worker // TODO: If we move listeners up from SkImage_Lazy to SkImage_Base then add one here.
689*c8dee2aaSAndroid Build Coastguard Worker proxyProvider->assignUniqueKeyToProxy(mipmappedKey, copy.asTextureProxy());
690*c8dee2aaSAndroid Build Coastguard Worker return copy;
691*c8dee2aaSAndroid Build Coastguard Worker }
692*c8dee2aaSAndroid Build Coastguard Worker
693*c8dee2aaSAndroid Build Coastguard Worker using DataType = SkYUVAPixmapInfo::DataType;
694*c8dee2aaSAndroid Build Coastguard Worker
SupportedTextureFormats(const GrImageContext & context)695*c8dee2aaSAndroid Build Coastguard Worker SkYUVAPixmapInfo::SupportedDataTypes SupportedTextureFormats(const GrImageContext& context) {
696*c8dee2aaSAndroid Build Coastguard Worker SkYUVAPixmapInfo::SupportedDataTypes dataTypes;
697*c8dee2aaSAndroid Build Coastguard Worker const auto isValid = [&context](DataType dt, int n) {
698*c8dee2aaSAndroid Build Coastguard Worker return context.defaultBackendFormat(SkYUVAPixmapInfo::DefaultColorTypeForDataType(dt, n),
699*c8dee2aaSAndroid Build Coastguard Worker GrRenderable::kNo).isValid();
700*c8dee2aaSAndroid Build Coastguard Worker };
701*c8dee2aaSAndroid Build Coastguard Worker for (int n = 1; n <= 4; ++n) {
702*c8dee2aaSAndroid Build Coastguard Worker if (isValid(DataType::kUnorm8, n)) {
703*c8dee2aaSAndroid Build Coastguard Worker dataTypes.enableDataType(DataType::kUnorm8, n);
704*c8dee2aaSAndroid Build Coastguard Worker }
705*c8dee2aaSAndroid Build Coastguard Worker if (isValid(DataType::kUnorm16, n)) {
706*c8dee2aaSAndroid Build Coastguard Worker dataTypes.enableDataType(DataType::kUnorm16, n);
707*c8dee2aaSAndroid Build Coastguard Worker }
708*c8dee2aaSAndroid Build Coastguard Worker if (isValid(DataType::kFloat16, n)) {
709*c8dee2aaSAndroid Build Coastguard Worker dataTypes.enableDataType(DataType::kFloat16, n);
710*c8dee2aaSAndroid Build Coastguard Worker }
711*c8dee2aaSAndroid Build Coastguard Worker if (isValid(DataType::kUnorm10_Unorm2, n)) {
712*c8dee2aaSAndroid Build Coastguard Worker dataTypes.enableDataType(DataType::kUnorm10_Unorm2, n);
713*c8dee2aaSAndroid Build Coastguard Worker }
714*c8dee2aaSAndroid Build Coastguard Worker }
715*c8dee2aaSAndroid Build Coastguard Worker return dataTypes;
716*c8dee2aaSAndroid Build Coastguard Worker }
717*c8dee2aaSAndroid Build Coastguard Worker
718*c8dee2aaSAndroid Build Coastguard Worker } // namespace skgpu::ganesh
719*c8dee2aaSAndroid Build Coastguard Worker
720*c8dee2aaSAndroid Build Coastguard Worker namespace skif {
721*c8dee2aaSAndroid Build Coastguard Worker
722*c8dee2aaSAndroid Build Coastguard Worker namespace {
723*c8dee2aaSAndroid Build Coastguard Worker
724*c8dee2aaSAndroid Build Coastguard Worker class GaneshBackend :
725*c8dee2aaSAndroid Build Coastguard Worker public Backend,
726*c8dee2aaSAndroid Build Coastguard Worker #if defined(SK_USE_LEGACY_BLUR_GANESH)
727*c8dee2aaSAndroid Build Coastguard Worker private SkBlurEngine::Algorithm,
728*c8dee2aaSAndroid Build Coastguard Worker #else
729*c8dee2aaSAndroid Build Coastguard Worker private SkShaderBlurAlgorithm,
730*c8dee2aaSAndroid Build Coastguard Worker #endif
731*c8dee2aaSAndroid Build Coastguard Worker private SkBlurEngine {
732*c8dee2aaSAndroid Build Coastguard Worker public:
733*c8dee2aaSAndroid Build Coastguard Worker
GaneshBackend(sk_sp<GrRecordingContext> context,GrSurfaceOrigin origin,const SkSurfaceProps & surfaceProps,SkColorType colorType)734*c8dee2aaSAndroid Build Coastguard Worker GaneshBackend(sk_sp<GrRecordingContext> context,
735*c8dee2aaSAndroid Build Coastguard Worker GrSurfaceOrigin origin,
736*c8dee2aaSAndroid Build Coastguard Worker const SkSurfaceProps& surfaceProps,
737*c8dee2aaSAndroid Build Coastguard Worker SkColorType colorType)
738*c8dee2aaSAndroid Build Coastguard Worker : Backend(SkImageFilterCache::Create(SkImageFilterCache::kDefaultTransientSize),
739*c8dee2aaSAndroid Build Coastguard Worker surfaceProps, colorType)
740*c8dee2aaSAndroid Build Coastguard Worker , fContext(std::move(context))
741*c8dee2aaSAndroid Build Coastguard Worker , fOrigin(origin) {}
742*c8dee2aaSAndroid Build Coastguard Worker
743*c8dee2aaSAndroid Build Coastguard Worker // Backend
makeDevice(SkISize size,sk_sp<SkColorSpace> colorSpace,const SkSurfaceProps * props) const744*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkDevice> makeDevice(SkISize size,
745*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkColorSpace> colorSpace,
746*c8dee2aaSAndroid Build Coastguard Worker const SkSurfaceProps* props) const override {
747*c8dee2aaSAndroid Build Coastguard Worker SkImageInfo imageInfo = SkImageInfo::Make(size,
748*c8dee2aaSAndroid Build Coastguard Worker this->colorType(),
749*c8dee2aaSAndroid Build Coastguard Worker kPremul_SkAlphaType,
750*c8dee2aaSAndroid Build Coastguard Worker std::move(colorSpace));
751*c8dee2aaSAndroid Build Coastguard Worker
752*c8dee2aaSAndroid Build Coastguard Worker return fContext->priv().createDevice(skgpu::Budgeted::kYes,
753*c8dee2aaSAndroid Build Coastguard Worker imageInfo,
754*c8dee2aaSAndroid Build Coastguard Worker SkBackingFit::kApprox,
755*c8dee2aaSAndroid Build Coastguard Worker 1,
756*c8dee2aaSAndroid Build Coastguard Worker skgpu::Mipmapped::kNo,
757*c8dee2aaSAndroid Build Coastguard Worker GrProtected::kNo,
758*c8dee2aaSAndroid Build Coastguard Worker fOrigin,
759*c8dee2aaSAndroid Build Coastguard Worker props ? *props : this->surfaceProps(),
760*c8dee2aaSAndroid Build Coastguard Worker skgpu::ganesh::Device::InitContents::kUninit);
761*c8dee2aaSAndroid Build Coastguard Worker }
762*c8dee2aaSAndroid Build Coastguard Worker
makeImage(const SkIRect & subset,sk_sp<SkImage> image) const763*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkSpecialImage> makeImage(const SkIRect& subset, sk_sp<SkImage> image) const override {
764*c8dee2aaSAndroid Build Coastguard Worker return SkSpecialImages::MakeFromTextureImage(
765*c8dee2aaSAndroid Build Coastguard Worker fContext.get(), subset, image, this->surfaceProps());
766*c8dee2aaSAndroid Build Coastguard Worker }
767*c8dee2aaSAndroid Build Coastguard Worker
getCachedBitmap(const SkBitmap & data) const768*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkImage> getCachedBitmap(const SkBitmap& data) const override {
769*c8dee2aaSAndroid Build Coastguard Worker // This uses the thread safe cache (instead of GrMakeCachedBitmapProxyView) so that image
770*c8dee2aaSAndroid Build Coastguard Worker // filters can be evaluated on other threads with DDLs.
771*c8dee2aaSAndroid Build Coastguard Worker auto threadSafeCache = fContext->priv().threadSafeCache();
772*c8dee2aaSAndroid Build Coastguard Worker
773*c8dee2aaSAndroid Build Coastguard Worker skgpu::UniqueKey key;
774*c8dee2aaSAndroid Build Coastguard Worker SkIRect subset = SkIRect::MakePtSize(data.pixelRefOrigin(), data.dimensions());
775*c8dee2aaSAndroid Build Coastguard Worker GrMakeKeyFromImageID(&key, data.getGenerationID(), subset);
776*c8dee2aaSAndroid Build Coastguard Worker
777*c8dee2aaSAndroid Build Coastguard Worker auto view = threadSafeCache->find(key);
778*c8dee2aaSAndroid Build Coastguard Worker if (!view) {
779*c8dee2aaSAndroid Build Coastguard Worker view = std::get<0>(GrMakeUncachedBitmapProxyView(fContext.get(), data));
780*c8dee2aaSAndroid Build Coastguard Worker if (!view) {
781*c8dee2aaSAndroid Build Coastguard Worker return nullptr;
782*c8dee2aaSAndroid Build Coastguard Worker }
783*c8dee2aaSAndroid Build Coastguard Worker threadSafeCache->add(key, view);
784*c8dee2aaSAndroid Build Coastguard Worker }
785*c8dee2aaSAndroid Build Coastguard Worker
786*c8dee2aaSAndroid Build Coastguard Worker return sk_make_sp<SkImage_Ganesh>(fContext,
787*c8dee2aaSAndroid Build Coastguard Worker data.getGenerationID(),
788*c8dee2aaSAndroid Build Coastguard Worker std::move(view),
789*c8dee2aaSAndroid Build Coastguard Worker data.info().colorInfo());
790*c8dee2aaSAndroid Build Coastguard Worker }
791*c8dee2aaSAndroid Build Coastguard Worker
getBlurEngine() const792*c8dee2aaSAndroid Build Coastguard Worker const SkBlurEngine* getBlurEngine() const override { return this; }
793*c8dee2aaSAndroid Build Coastguard Worker
794*c8dee2aaSAndroid Build Coastguard Worker // SkBlurEngine
findAlgorithm(SkSize sigma,SkColorType colorType) const795*c8dee2aaSAndroid Build Coastguard Worker const SkBlurEngine::Algorithm* findAlgorithm(SkSize sigma,
796*c8dee2aaSAndroid Build Coastguard Worker SkColorType colorType) const override {
797*c8dee2aaSAndroid Build Coastguard Worker // GrBlurUtils supports all tile modes and color types
798*c8dee2aaSAndroid Build Coastguard Worker return this;
799*c8dee2aaSAndroid Build Coastguard Worker }
800*c8dee2aaSAndroid Build Coastguard Worker
801*c8dee2aaSAndroid Build Coastguard Worker #if defined(SK_USE_LEGACY_BLUR_GANESH)
802*c8dee2aaSAndroid Build Coastguard Worker // NOTE: When SK_USE_LEGACY_BLUR_GANESH is defined, `useLegacyFilterResultBlur()` returns true,
803*c8dee2aaSAndroid Build Coastguard Worker // so FilterResult::blur() will resolve all tiling in the original image space before calling
804*c8dee2aaSAndroid Build Coastguard Worker // into this function that routes to GrBlurUtils::GaussianBlur to perform the rescaling and
805*c8dee2aaSAndroid Build Coastguard Worker // blurring. It is possible ot restore original GrBlurUtils performance by just having
806*c8dee2aaSAndroid Build Coastguard Worker // `useLegacyFilterResultBlur()` return false but still reporting a max sigma of infinity and
807*c8dee2aaSAndroid Build Coastguard Worker // advertising support for all tile modes.
808*c8dee2aaSAndroid Build Coastguard Worker //
809*c8dee2aaSAndroid Build Coastguard Worker // Since all clients are currently rebased on the intermediate "legacy" blur approach, the ideal
810*c8dee2aaSAndroid Build Coastguard Worker // step would be to just migrate them to the SkShaderBlurAlgorithm variant instead of first
811*c8dee2aaSAndroid Build Coastguard Worker // going back to pure GrBlurUtils. But if needed for cherry-picking to old releases, the
812*c8dee2aaSAndroid Build Coastguard Worker // original GrBlurUtils behavior can be achieved quikly.
813*c8dee2aaSAndroid Build Coastguard Worker
814*c8dee2aaSAndroid Build Coastguard Worker // SkBlurEngine::Algorithm
maxSigma() const815*c8dee2aaSAndroid Build Coastguard Worker float maxSigma() const override {
816*c8dee2aaSAndroid Build Coastguard Worker // GrBlurUtils handles resizing at the moment
817*c8dee2aaSAndroid Build Coastguard Worker return SK_ScalarInfinity;
818*c8dee2aaSAndroid Build Coastguard Worker }
819*c8dee2aaSAndroid Build Coastguard Worker
supportsOnlyDecalTiling() const820*c8dee2aaSAndroid Build Coastguard Worker bool supportsOnlyDecalTiling() const override { return false; }
821*c8dee2aaSAndroid Build Coastguard Worker
blur(SkSize sigma,sk_sp<SkSpecialImage> input,const SkIRect & srcRect,SkTileMode tileMode,const SkIRect & dstRect) const822*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkSpecialImage> blur(SkSize sigma,
823*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkSpecialImage> input,
824*c8dee2aaSAndroid Build Coastguard Worker const SkIRect& srcRect,
825*c8dee2aaSAndroid Build Coastguard Worker SkTileMode tileMode,
826*c8dee2aaSAndroid Build Coastguard Worker const SkIRect& dstRect) const override {
827*c8dee2aaSAndroid Build Coastguard Worker GrSurfaceProxyView inputView = SkSpecialImages::AsView(fContext.get(), input);
828*c8dee2aaSAndroid Build Coastguard Worker if (!inputView.proxy()) {
829*c8dee2aaSAndroid Build Coastguard Worker return nullptr;
830*c8dee2aaSAndroid Build Coastguard Worker }
831*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(inputView.asTextureProxy());
832*c8dee2aaSAndroid Build Coastguard Worker
833*c8dee2aaSAndroid Build Coastguard Worker // Update srcRect and dstRect to be relative to the underlying texture proxy of 'input'.
834*c8dee2aaSAndroid Build Coastguard Worker auto proxyOffset = input->subset().topLeft() - srcRect.topLeft();
835*c8dee2aaSAndroid Build Coastguard Worker auto sdc = GrBlurUtils::GaussianBlur(
836*c8dee2aaSAndroid Build Coastguard Worker fContext.get(),
837*c8dee2aaSAndroid Build Coastguard Worker std::move(inputView),
838*c8dee2aaSAndroid Build Coastguard Worker SkColorTypeToGrColorType(input->colorType()),
839*c8dee2aaSAndroid Build Coastguard Worker input->alphaType(),
840*c8dee2aaSAndroid Build Coastguard Worker sk_ref_sp(input->getColorSpace()),
841*c8dee2aaSAndroid Build Coastguard Worker dstRect.makeOffset(proxyOffset),
842*c8dee2aaSAndroid Build Coastguard Worker srcRect.makeOffset(proxyOffset),
843*c8dee2aaSAndroid Build Coastguard Worker sigma.width(),
844*c8dee2aaSAndroid Build Coastguard Worker sigma.height(),
845*c8dee2aaSAndroid Build Coastguard Worker tileMode);
846*c8dee2aaSAndroid Build Coastguard Worker if (!sdc) {
847*c8dee2aaSAndroid Build Coastguard Worker return nullptr;
848*c8dee2aaSAndroid Build Coastguard Worker }
849*c8dee2aaSAndroid Build Coastguard Worker
850*c8dee2aaSAndroid Build Coastguard Worker return SkSpecialImages::MakeDeferredFromGpu(fContext.get(),
851*c8dee2aaSAndroid Build Coastguard Worker SkIRect::MakeSize(dstRect.size()),
852*c8dee2aaSAndroid Build Coastguard Worker kNeedNewImageUniqueID_SpecialImage,
853*c8dee2aaSAndroid Build Coastguard Worker sdc->readSurfaceView(),
854*c8dee2aaSAndroid Build Coastguard Worker sdc->colorInfo(),
855*c8dee2aaSAndroid Build Coastguard Worker this->surfaceProps());
856*c8dee2aaSAndroid Build Coastguard Worker }
857*c8dee2aaSAndroid Build Coastguard Worker #else
useLegacyFilterResultBlur() const858*c8dee2aaSAndroid Build Coastguard Worker bool useLegacyFilterResultBlur() const override { return false; }
859*c8dee2aaSAndroid Build Coastguard Worker
860*c8dee2aaSAndroid Build Coastguard Worker // SkShaderBlurAlgorithm
makeDevice(const SkImageInfo & imageInfo) const861*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkDevice> makeDevice(const SkImageInfo& imageInfo) const override {
862*c8dee2aaSAndroid Build Coastguard Worker return fContext->priv().createDevice(skgpu::Budgeted::kYes,
863*c8dee2aaSAndroid Build Coastguard Worker imageInfo,
864*c8dee2aaSAndroid Build Coastguard Worker SkBackingFit::kApprox,
865*c8dee2aaSAndroid Build Coastguard Worker 1,
866*c8dee2aaSAndroid Build Coastguard Worker skgpu::Mipmapped::kNo,
867*c8dee2aaSAndroid Build Coastguard Worker GrProtected::kNo,
868*c8dee2aaSAndroid Build Coastguard Worker fOrigin,
869*c8dee2aaSAndroid Build Coastguard Worker this->surfaceProps(),
870*c8dee2aaSAndroid Build Coastguard Worker skgpu::ganesh::Device::InitContents::kUninit);
871*c8dee2aaSAndroid Build Coastguard Worker }
872*c8dee2aaSAndroid Build Coastguard Worker
873*c8dee2aaSAndroid Build Coastguard Worker #endif
874*c8dee2aaSAndroid Build Coastguard Worker
875*c8dee2aaSAndroid Build Coastguard Worker private:
876*c8dee2aaSAndroid Build Coastguard Worker sk_sp<GrRecordingContext> fContext;
877*c8dee2aaSAndroid Build Coastguard Worker GrSurfaceOrigin fOrigin;
878*c8dee2aaSAndroid Build Coastguard Worker };
879*c8dee2aaSAndroid Build Coastguard Worker
880*c8dee2aaSAndroid Build Coastguard Worker } // anonymous namespace
881*c8dee2aaSAndroid Build Coastguard Worker
MakeGaneshBackend(sk_sp<GrRecordingContext> context,GrSurfaceOrigin origin,const SkSurfaceProps & surfaceProps,SkColorType colorType)882*c8dee2aaSAndroid Build Coastguard Worker sk_sp<Backend> MakeGaneshBackend(sk_sp<GrRecordingContext> context,
883*c8dee2aaSAndroid Build Coastguard Worker GrSurfaceOrigin origin,
884*c8dee2aaSAndroid Build Coastguard Worker const SkSurfaceProps& surfaceProps,
885*c8dee2aaSAndroid Build Coastguard Worker SkColorType colorType) {
886*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(context);
887*c8dee2aaSAndroid Build Coastguard Worker return sk_make_sp<GaneshBackend>(std::move(context), origin, surfaceProps, colorType);
888*c8dee2aaSAndroid Build Coastguard Worker }
889*c8dee2aaSAndroid Build Coastguard Worker
890*c8dee2aaSAndroid Build Coastguard Worker } // namespace skif
891