1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2017 Google Inc. 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #ifndef GrMockBuffer_DEFINED 9*c8dee2aaSAndroid Build Coastguard Worker #define GrMockBuffer_DEFINED 10*c8dee2aaSAndroid Build Coastguard Worker 11*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/GpuTypes.h" 12*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkMalloc.h" 13*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/gpu/ganesh/GrTypesPriv.h" 14*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrCaps.h" 15*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrGpu.h" 16*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrGpuBuffer.h" 17*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/mock/GrMockGpu.h" 18*c8dee2aaSAndroid Build Coastguard Worker 19*c8dee2aaSAndroid Build Coastguard Worker #include <cstddef> 20*c8dee2aaSAndroid Build Coastguard Worker #include <string_view> 21*c8dee2aaSAndroid Build Coastguard Worker 22*c8dee2aaSAndroid Build Coastguard Worker class GrMockBuffer : public GrGpuBuffer { 23*c8dee2aaSAndroid Build Coastguard Worker public: GrMockBuffer(GrMockGpu * gpu,size_t sizeInBytes,GrGpuBufferType type,GrAccessPattern accessPattern,std::string_view label)24*c8dee2aaSAndroid Build Coastguard Worker GrMockBuffer(GrMockGpu* gpu, size_t sizeInBytes, GrGpuBufferType type, 25*c8dee2aaSAndroid Build Coastguard Worker GrAccessPattern accessPattern, 26*c8dee2aaSAndroid Build Coastguard Worker std::string_view label) 27*c8dee2aaSAndroid Build Coastguard Worker : INHERITED(gpu, sizeInBytes, type, accessPattern, label) { 28*c8dee2aaSAndroid Build Coastguard Worker this->registerWithCache(skgpu::Budgeted::kYes); 29*c8dee2aaSAndroid Build Coastguard Worker } 30*c8dee2aaSAndroid Build Coastguard Worker 31*c8dee2aaSAndroid Build Coastguard Worker private: onMap(MapType)32*c8dee2aaSAndroid Build Coastguard Worker void onMap(MapType) override { 33*c8dee2aaSAndroid Build Coastguard Worker if (GrCaps::kNone_MapFlags != this->getGpu()->caps()->mapBufferFlags()) { 34*c8dee2aaSAndroid Build Coastguard Worker fMapPtr = sk_malloc_throw(this->size()); 35*c8dee2aaSAndroid Build Coastguard Worker } 36*c8dee2aaSAndroid Build Coastguard Worker } onUnmap(MapType)37*c8dee2aaSAndroid Build Coastguard Worker void onUnmap(MapType) override { sk_free(fMapPtr); } onClearToZero()38*c8dee2aaSAndroid Build Coastguard Worker bool onClearToZero() override { return true; } onUpdateData(const void * src,size_t offset,size_t size,bool preserve)39*c8dee2aaSAndroid Build Coastguard Worker bool onUpdateData(const void* src, size_t offset, size_t size, bool preserve) override { 40*c8dee2aaSAndroid Build Coastguard Worker return true; 41*c8dee2aaSAndroid Build Coastguard Worker } 42*c8dee2aaSAndroid Build Coastguard Worker 43*c8dee2aaSAndroid Build Coastguard Worker using INHERITED = GrGpuBuffer; 44*c8dee2aaSAndroid Build Coastguard Worker }; 45*c8dee2aaSAndroid Build Coastguard Worker 46*c8dee2aaSAndroid Build Coastguard Worker #endif 47