xref: /aosp_15_r20/external/skia/src/gpu/ganesh/ops/AtlasPathRenderer.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2019 Google LLC.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef AtlasPathRenderer_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define AtlasPathRenderer_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTArray.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkChecksum.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkIPoint16.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkTHash.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrFragmentProcessor.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrOnFlushResourceProvider.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/PathRenderer.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/ops/AtlasRenderTask.h"
20*c8dee2aaSAndroid Build Coastguard Worker 
21*c8dee2aaSAndroid Build Coastguard Worker #include <cstdint>
22*c8dee2aaSAndroid Build Coastguard Worker #include <cstring>
23*c8dee2aaSAndroid Build Coastguard Worker #include <functional>
24*c8dee2aaSAndroid Build Coastguard Worker #include <memory>
25*c8dee2aaSAndroid Build Coastguard Worker 
26*c8dee2aaSAndroid Build Coastguard Worker class GrDirectContext;
27*c8dee2aaSAndroid Build Coastguard Worker class GrOp;
28*c8dee2aaSAndroid Build Coastguard Worker class GrRecordingContext;
29*c8dee2aaSAndroid Build Coastguard Worker class GrStyledShape;
30*c8dee2aaSAndroid Build Coastguard Worker class GrSurfaceProxy;
31*c8dee2aaSAndroid Build Coastguard Worker class SkMatrix;
32*c8dee2aaSAndroid Build Coastguard Worker class SkPath;
33*c8dee2aaSAndroid Build Coastguard Worker enum class GrAAType : unsigned int;
34*c8dee2aaSAndroid Build Coastguard Worker struct SkIRect;
35*c8dee2aaSAndroid Build Coastguard Worker struct SkRect;
36*c8dee2aaSAndroid Build Coastguard Worker 
37*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::ganesh {
38*c8dee2aaSAndroid Build Coastguard Worker 
39*c8dee2aaSAndroid Build Coastguard Worker class SurfaceDrawContext;
40*c8dee2aaSAndroid Build Coastguard Worker 
41*c8dee2aaSAndroid Build Coastguard Worker // Draws paths by first rendering their coverage mask into an offscreen atlas.
42*c8dee2aaSAndroid Build Coastguard Worker class AtlasPathRenderer final : public PathRenderer, public GrOnFlushCallbackObject {
43*c8dee2aaSAndroid Build Coastguard Worker public:
44*c8dee2aaSAndroid Build Coastguard Worker     static bool IsSupported(GrRecordingContext*);
45*c8dee2aaSAndroid Build Coastguard Worker 
46*c8dee2aaSAndroid Build Coastguard Worker     // Returns a GrAtlasPathRenderer if it is supported, otherwise null.
47*c8dee2aaSAndroid Build Coastguard Worker     static sk_sp<AtlasPathRenderer> Make(GrRecordingContext* rContext);
48*c8dee2aaSAndroid Build Coastguard Worker 
name()49*c8dee2aaSAndroid Build Coastguard Worker     const char* name() const override { return "GrAtlasPathRenderer"; }
50*c8dee2aaSAndroid Build Coastguard Worker 
51*c8dee2aaSAndroid Build Coastguard Worker     // Returns a fragment processor that modulates inputFP by the given deviceSpacePath's coverage,
52*c8dee2aaSAndroid Build Coastguard Worker     // implemented using an internal atlas.
53*c8dee2aaSAndroid Build Coastguard Worker     //
54*c8dee2aaSAndroid Build Coastguard Worker     // Returns 'inputFP' wrapped in GrFPFailure() if the path was too large, or if the current atlas
55*c8dee2aaSAndroid Build Coastguard Worker     // is full and already used by either opBeingClipped or inputFP. (Currently, "too large" means
56*c8dee2aaSAndroid Build Coastguard Worker     // larger than fMaxAtlasSize in either dimension, more than 256^2 total pixels, or more than
57*c8dee2aaSAndroid Build Coastguard Worker     // 128^2 total pixels if the surfaceDrawContext supports MSAA or DMSAA.)
58*c8dee2aaSAndroid Build Coastguard Worker     //
59*c8dee2aaSAndroid Build Coastguard Worker     // Also returns GrFPFailure() if the view matrix has perspective.
60*c8dee2aaSAndroid Build Coastguard Worker     GrFPResult makeAtlasClipEffect(const skgpu::ganesh::SurfaceDrawContext*,
61*c8dee2aaSAndroid Build Coastguard Worker                                    const GrOp* opBeingClipped,
62*c8dee2aaSAndroid Build Coastguard Worker                                    std::unique_ptr<GrFragmentProcessor> inputFP,
63*c8dee2aaSAndroid Build Coastguard Worker                                    const SkIRect& drawBounds,
64*c8dee2aaSAndroid Build Coastguard Worker                                    const SkMatrix&,
65*c8dee2aaSAndroid Build Coastguard Worker                                    const SkPath&);
66*c8dee2aaSAndroid Build Coastguard Worker 
67*c8dee2aaSAndroid Build Coastguard Worker private:
68*c8dee2aaSAndroid Build Coastguard Worker     // The atlas is not compatible with DDL. We can only use it on direct contexts.
69*c8dee2aaSAndroid Build Coastguard Worker     AtlasPathRenderer(GrDirectContext*);
70*c8dee2aaSAndroid Build Coastguard Worker 
onGetStencilSupport(const GrStyledShape &)71*c8dee2aaSAndroid Build Coastguard Worker     StencilSupport onGetStencilSupport(const GrStyledShape&) const override {
72*c8dee2aaSAndroid Build Coastguard Worker         return kNoSupport_StencilSupport;
73*c8dee2aaSAndroid Build Coastguard Worker     }
74*c8dee2aaSAndroid Build Coastguard Worker 
75*c8dee2aaSAndroid Build Coastguard Worker     CanDrawPath onCanDrawPath(const CanDrawPathArgs&) const override;
76*c8dee2aaSAndroid Build Coastguard Worker 
77*c8dee2aaSAndroid Build Coastguard Worker     bool onDrawPath(const DrawPathArgs&) override;
78*c8dee2aaSAndroid Build Coastguard Worker 
79*c8dee2aaSAndroid Build Coastguard Worker     // Returns true if the given device-space path bounds are small enough to fit in an atlas and to
80*c8dee2aaSAndroid Build Coastguard Worker     // benefit from atlasing. (Currently, "small enough" means no larger than fMaxAtlasSize in
81*c8dee2aaSAndroid Build Coastguard Worker     // either dimension, no more than 256^2 total pixels, or no more than 128^2 total pixels if the
82*c8dee2aaSAndroid Build Coastguard Worker     // fallbackAAType is kMSAA.)
83*c8dee2aaSAndroid Build Coastguard Worker     bool pathFitsInAtlas(const SkRect& pathDevBounds, GrAAType fallbackAAType) const;
84*c8dee2aaSAndroid Build Coastguard Worker 
85*c8dee2aaSAndroid Build Coastguard Worker     // Returns true if the draw being set up already uses the given atlasProxy.
86*c8dee2aaSAndroid Build Coastguard Worker     using DrawRefsAtlasCallback = std::function<bool(const GrSurfaceProxy* atlasProxy)>;
87*c8dee2aaSAndroid Build Coastguard Worker 
88*c8dee2aaSAndroid Build Coastguard Worker     // Adds the filled path to an atlas.
89*c8dee2aaSAndroid Build Coastguard Worker     //
90*c8dee2aaSAndroid Build Coastguard Worker     // pathFitsInAtlas() and is_visible() both must have returned true before making this call.
91*c8dee2aaSAndroid Build Coastguard Worker     //
92*c8dee2aaSAndroid Build Coastguard Worker     // Fails and returns false if the current atlas is full and already in use according to
93*c8dee2aaSAndroid Build Coastguard Worker     // DrawRefsAtlasCallback.
94*c8dee2aaSAndroid Build Coastguard Worker     bool addPathToAtlas(GrRecordingContext*,
95*c8dee2aaSAndroid Build Coastguard Worker                         const SkMatrix&,
96*c8dee2aaSAndroid Build Coastguard Worker                         const SkPath&,
97*c8dee2aaSAndroid Build Coastguard Worker                         const SkRect& pathDevBounds,
98*c8dee2aaSAndroid Build Coastguard Worker                         SkIRect* devIBounds,
99*c8dee2aaSAndroid Build Coastguard Worker                         SkIPoint16* locationInAtlas,
100*c8dee2aaSAndroid Build Coastguard Worker                         bool* transposedInAtlas,
101*c8dee2aaSAndroid Build Coastguard Worker                         const DrawRefsAtlasCallback&);
102*c8dee2aaSAndroid Build Coastguard Worker 
103*c8dee2aaSAndroid Build Coastguard Worker     // Instantiates texture(s) for all atlases we've created since the last flush. Atlases that are
104*c8dee2aaSAndroid Build Coastguard Worker     // the same size will be instantiated with the same backing texture.
105*c8dee2aaSAndroid Build Coastguard Worker     bool preFlush(GrOnFlushResourceProvider*) override;
106*c8dee2aaSAndroid Build Coastguard Worker 
107*c8dee2aaSAndroid Build Coastguard Worker     float fAtlasMaxSize = 0;
108*c8dee2aaSAndroid Build Coastguard Worker     float fAtlasMaxPathWidth = 0;
109*c8dee2aaSAndroid Build Coastguard Worker     int fAtlasInitialSize = 0;
110*c8dee2aaSAndroid Build Coastguard Worker 
111*c8dee2aaSAndroid Build Coastguard Worker     // A collection of all atlases we've created and used since the last flush. We instantiate these
112*c8dee2aaSAndroid Build Coastguard Worker     // at flush time during preFlush().
113*c8dee2aaSAndroid Build Coastguard Worker     skia_private::STArray<4, sk_sp<AtlasRenderTask>> fAtlasRenderTasks;
114*c8dee2aaSAndroid Build Coastguard Worker 
115*c8dee2aaSAndroid Build Coastguard Worker     // This simple cache remembers the locations of cacheable path masks in the most recent atlas.
116*c8dee2aaSAndroid Build Coastguard Worker     // Its main motivation is for clip paths.
117*c8dee2aaSAndroid Build Coastguard Worker     struct AtlasPathKey {
118*c8dee2aaSAndroid Build Coastguard Worker         void set(const SkMatrix&, const SkPath&);
119*c8dee2aaSAndroid Build Coastguard Worker         bool operator==(const AtlasPathKey& k) const {
120*c8dee2aaSAndroid Build Coastguard Worker             static_assert(sizeof(*this) == sizeof(uint32_t) * 8);
121*c8dee2aaSAndroid Build Coastguard Worker             return !memcmp(this, &k, sizeof(*this));
122*c8dee2aaSAndroid Build Coastguard Worker         }
123*c8dee2aaSAndroid Build Coastguard Worker         uint32_t fPathGenID;
124*c8dee2aaSAndroid Build Coastguard Worker         float fAffineMatrix[6];
125*c8dee2aaSAndroid Build Coastguard Worker         uint32_t fFillRule;
126*c8dee2aaSAndroid Build Coastguard Worker 
127*c8dee2aaSAndroid Build Coastguard Worker         using Hash = SkForceDirectHash<AtlasPathKey>;
128*c8dee2aaSAndroid Build Coastguard Worker     };
129*c8dee2aaSAndroid Build Coastguard Worker 
130*c8dee2aaSAndroid Build Coastguard Worker     skia_private::THashMap<AtlasPathKey, SkIPoint16, AtlasPathKey::Hash> fAtlasPathCache;
131*c8dee2aaSAndroid Build Coastguard Worker };
132*c8dee2aaSAndroid Build Coastguard Worker 
133*c8dee2aaSAndroid Build Coastguard Worker }  // namespace skgpu::ganesh
134*c8dee2aaSAndroid Build Coastguard Worker 
135*c8dee2aaSAndroid Build Coastguard Worker #endif // GrAtlasPathRenderer_DEFINED
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