xref: /aosp_15_r20/external/skia/src/gpu/ganesh/ops/AtlasRenderTask.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2021 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/ops/AtlasRenderTask.h"
8*c8dee2aaSAndroid Build Coastguard Worker 
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBlendMode.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkMatrix.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSize.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrRecordingContext.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkDebug.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkPoint_impl.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/gpu/ganesh/GrTypesPriv.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkIPoint16.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrGpu.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrNativeRect.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrOpFlushState.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrPaint.h"
23*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrRecordingContextPriv.h"
24*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrRenderTargetProxy.h"
25*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrRenderTask.h"
26*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrSurfaceProxy.h"
27*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrSurfaceProxyPriv.h"
28*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrUserStencilSettings.h"
29*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrXferProcessor.h"
30*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/geometry/GrQuad.h"
31*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/ops/FillPathFlags.h"
32*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/ops/FillRectOp.h"
33*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/ops/GrDrawOp.h"
34*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/ops/PathStencilCoverOp.h"
35*c8dee2aaSAndroid Build Coastguard Worker 
36*c8dee2aaSAndroid Build Coastguard Worker #include <initializer_list>
37*c8dee2aaSAndroid Build Coastguard Worker 
38*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::ganesh {
39*c8dee2aaSAndroid Build Coastguard Worker 
AtlasRenderTask(GrRecordingContext * rContext,sk_sp<GrArenas> arenas,std::unique_ptr<GrDynamicAtlas> dynamicAtlas)40*c8dee2aaSAndroid Build Coastguard Worker AtlasRenderTask::AtlasRenderTask(GrRecordingContext* rContext,
41*c8dee2aaSAndroid Build Coastguard Worker                                  sk_sp<GrArenas> arenas,
42*c8dee2aaSAndroid Build Coastguard Worker                                  std::unique_ptr<GrDynamicAtlas> dynamicAtlas)
43*c8dee2aaSAndroid Build Coastguard Worker         : OpsTask(rContext->priv().drawingManager(),
44*c8dee2aaSAndroid Build Coastguard Worker                   dynamicAtlas->writeView(*rContext->priv().caps()),
45*c8dee2aaSAndroid Build Coastguard Worker                   rContext->priv().auditTrail(),
46*c8dee2aaSAndroid Build Coastguard Worker                   std::move(arenas))
47*c8dee2aaSAndroid Build Coastguard Worker         , fDynamicAtlas(std::move(dynamicAtlas)) {
48*c8dee2aaSAndroid Build Coastguard Worker }
49*c8dee2aaSAndroid Build Coastguard Worker 
addPath(const SkMatrix & viewMatrix,const SkPath & path,SkIPoint pathDevTopLeft,int widthInAtlas,int heightInAtlas,bool transposedInAtlas,SkIPoint16 * locationInAtlas)50*c8dee2aaSAndroid Build Coastguard Worker bool AtlasRenderTask::addPath(const SkMatrix& viewMatrix, const SkPath& path,
51*c8dee2aaSAndroid Build Coastguard Worker                               SkIPoint pathDevTopLeft, int widthInAtlas, int heightInAtlas,
52*c8dee2aaSAndroid Build Coastguard Worker                               bool transposedInAtlas, SkIPoint16* locationInAtlas) {
53*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(!this->isClosed());
54*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(this->isEmpty());
55*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(!fDynamicAtlas->isInstantiated());  // Paths can't be added after instantiate().
56*c8dee2aaSAndroid Build Coastguard Worker 
57*c8dee2aaSAndroid Build Coastguard Worker     if (!fDynamicAtlas->addRect(widthInAtlas, heightInAtlas, locationInAtlas)) {
58*c8dee2aaSAndroid Build Coastguard Worker         return false;
59*c8dee2aaSAndroid Build Coastguard Worker     }
60*c8dee2aaSAndroid Build Coastguard Worker 
61*c8dee2aaSAndroid Build Coastguard Worker     SkMatrix pathToAtlasMatrix = viewMatrix;
62*c8dee2aaSAndroid Build Coastguard Worker     if (transposedInAtlas) {
63*c8dee2aaSAndroid Build Coastguard Worker         std::swap(pathToAtlasMatrix[0], pathToAtlasMatrix[3]);
64*c8dee2aaSAndroid Build Coastguard Worker         std::swap(pathToAtlasMatrix[1], pathToAtlasMatrix[4]);
65*c8dee2aaSAndroid Build Coastguard Worker         float tx=pathToAtlasMatrix.getTranslateX(), ty=pathToAtlasMatrix.getTranslateY();
66*c8dee2aaSAndroid Build Coastguard Worker         pathToAtlasMatrix.setTranslateX(ty - pathDevTopLeft.y() + locationInAtlas->x());
67*c8dee2aaSAndroid Build Coastguard Worker         pathToAtlasMatrix.setTranslateY(tx - pathDevTopLeft.x() + locationInAtlas->y());
68*c8dee2aaSAndroid Build Coastguard Worker     } else {
69*c8dee2aaSAndroid Build Coastguard Worker         pathToAtlasMatrix.postTranslate(locationInAtlas->x() - pathDevTopLeft.x(),
70*c8dee2aaSAndroid Build Coastguard Worker                                         locationInAtlas->y() - pathDevTopLeft.y());
71*c8dee2aaSAndroid Build Coastguard Worker     }
72*c8dee2aaSAndroid Build Coastguard Worker 
73*c8dee2aaSAndroid Build Coastguard Worker     if (GrFillRuleForSkPath(path) == GrFillRule::kNonzero) {
74*c8dee2aaSAndroid Build Coastguard Worker         fWindingPathList.add(&fPathDrawAllocator, pathToAtlasMatrix, path);
75*c8dee2aaSAndroid Build Coastguard Worker     } else {
76*c8dee2aaSAndroid Build Coastguard Worker         fEvenOddPathList.add(&fPathDrawAllocator, pathToAtlasMatrix, path);
77*c8dee2aaSAndroid Build Coastguard Worker     }
78*c8dee2aaSAndroid Build Coastguard Worker     return true;
79*c8dee2aaSAndroid Build Coastguard Worker }
80*c8dee2aaSAndroid Build Coastguard Worker 
onMakeClosed(GrRecordingContext * rContext,SkIRect * targetUpdateBounds)81*c8dee2aaSAndroid Build Coastguard Worker GrRenderTask::ExpectedOutcome AtlasRenderTask::onMakeClosed(GrRecordingContext* rContext,
82*c8dee2aaSAndroid Build Coastguard Worker                                                             SkIRect* targetUpdateBounds) {
83*c8dee2aaSAndroid Build Coastguard Worker     // We don't add our ops until now, at which point we know the atlas is done being built.
84*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(this->isEmpty());
85*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(!fDynamicAtlas->isInstantiated());  // Instantiation happens after makeClosed().
86*c8dee2aaSAndroid Build Coastguard Worker 
87*c8dee2aaSAndroid Build Coastguard Worker     const GrCaps& caps = *rContext->priv().caps();
88*c8dee2aaSAndroid Build Coastguard Worker 
89*c8dee2aaSAndroid Build Coastguard Worker     // Set our dimensions now. OpsTask will need them when we add our ops.
90*c8dee2aaSAndroid Build Coastguard Worker     this->target(0)->priv().setLazyDimensions(fDynamicAtlas->drawBounds());
91*c8dee2aaSAndroid Build Coastguard Worker     this->target(0)->asRenderTargetProxy()->setNeedsStencil();
92*c8dee2aaSAndroid Build Coastguard Worker     SkRect drawRect = target(0)->getBoundsRect();
93*c8dee2aaSAndroid Build Coastguard Worker 
94*c8dee2aaSAndroid Build Coastguard Worker     // Clear the atlas.
95*c8dee2aaSAndroid Build Coastguard Worker     if (caps.performColorClearsAsDraws() || caps.performStencilClearsAsDraws()) {
96*c8dee2aaSAndroid Build Coastguard Worker         this->setColorLoadOp(GrLoadOp::kDiscard);
97*c8dee2aaSAndroid Build Coastguard Worker         this->setInitialStencilContent(StencilContent::kDontCare);
98*c8dee2aaSAndroid Build Coastguard Worker 
99*c8dee2aaSAndroid Build Coastguard Worker         constexpr static GrUserStencilSettings kClearStencil(
100*c8dee2aaSAndroid Build Coastguard Worker             GrUserStencilSettings::StaticInit<
101*c8dee2aaSAndroid Build Coastguard Worker                 0x0000,
102*c8dee2aaSAndroid Build Coastguard Worker                 GrUserStencilTest::kAlways,
103*c8dee2aaSAndroid Build Coastguard Worker                 0xffff,
104*c8dee2aaSAndroid Build Coastguard Worker                 GrUserStencilOp::kReplace,
105*c8dee2aaSAndroid Build Coastguard Worker                 GrUserStencilOp::kReplace,
106*c8dee2aaSAndroid Build Coastguard Worker                 0xffff>());
107*c8dee2aaSAndroid Build Coastguard Worker 
108*c8dee2aaSAndroid Build Coastguard Worker         this->stencilAtlasRect(rContext, drawRect, SK_PMColor4fTRANSPARENT, &kClearStencil);
109*c8dee2aaSAndroid Build Coastguard Worker     } else {
110*c8dee2aaSAndroid Build Coastguard Worker         this->setColorLoadOp(GrLoadOp::kClear);
111*c8dee2aaSAndroid Build Coastguard Worker         this->setInitialStencilContent(StencilContent::kUserBitsCleared);
112*c8dee2aaSAndroid Build Coastguard Worker     }
113*c8dee2aaSAndroid Build Coastguard Worker 
114*c8dee2aaSAndroid Build Coastguard Worker     // Add ops to stencil the atlas paths.
115*c8dee2aaSAndroid Build Coastguard Worker     for (const auto* pathList : {&fWindingPathList, &fEvenOddPathList}) {
116*c8dee2aaSAndroid Build Coastguard Worker         if (pathList->pathCount() > 0) {
117*c8dee2aaSAndroid Build Coastguard Worker             auto op = GrOp::Make<PathStencilCoverOp>(
118*c8dee2aaSAndroid Build Coastguard Worker                     rContext,
119*c8dee2aaSAndroid Build Coastguard Worker                     pathList->pathDrawList(),
120*c8dee2aaSAndroid Build Coastguard Worker                     pathList->totalCombinedPathVerbCnt(),
121*c8dee2aaSAndroid Build Coastguard Worker                     pathList->pathCount(),
122*c8dee2aaSAndroid Build Coastguard Worker                     GrPaint(),
123*c8dee2aaSAndroid Build Coastguard Worker                     GrAAType::kMSAA,
124*c8dee2aaSAndroid Build Coastguard Worker                     FillPathFlags::kStencilOnly,
125*c8dee2aaSAndroid Build Coastguard Worker                     drawRect);
126*c8dee2aaSAndroid Build Coastguard Worker             this->addAtlasDrawOp(std::move(op), caps);
127*c8dee2aaSAndroid Build Coastguard Worker         }
128*c8dee2aaSAndroid Build Coastguard Worker     }
129*c8dee2aaSAndroid Build Coastguard Worker 
130*c8dee2aaSAndroid Build Coastguard Worker     // Finally, draw a fullscreen rect to cover our stencilled paths.
131*c8dee2aaSAndroid Build Coastguard Worker     const GrUserStencilSettings* stencil;
132*c8dee2aaSAndroid Build Coastguard Worker     if (caps.discardStencilValuesAfterRenderPass()) {
133*c8dee2aaSAndroid Build Coastguard Worker         constexpr static GrUserStencilSettings kTestStencil(
134*c8dee2aaSAndroid Build Coastguard Worker             GrUserStencilSettings::StaticInit<
135*c8dee2aaSAndroid Build Coastguard Worker                 0x0000,
136*c8dee2aaSAndroid Build Coastguard Worker                 GrUserStencilTest::kNotEqual,
137*c8dee2aaSAndroid Build Coastguard Worker                 0xffff,
138*c8dee2aaSAndroid Build Coastguard Worker                 GrUserStencilOp::kKeep,
139*c8dee2aaSAndroid Build Coastguard Worker                 GrUserStencilOp::kKeep,
140*c8dee2aaSAndroid Build Coastguard Worker                 0xffff>());
141*c8dee2aaSAndroid Build Coastguard Worker 
142*c8dee2aaSAndroid Build Coastguard Worker         // This is the final op in the task. Since Ganesh is planning to discard the stencil values
143*c8dee2aaSAndroid Build Coastguard Worker         // anyway, there is no need to reset the stencil values back to 0.
144*c8dee2aaSAndroid Build Coastguard Worker         stencil = &kTestStencil;
145*c8dee2aaSAndroid Build Coastguard Worker     } else {
146*c8dee2aaSAndroid Build Coastguard Worker         constexpr static GrUserStencilSettings kTestAndResetStencil(
147*c8dee2aaSAndroid Build Coastguard Worker             GrUserStencilSettings::StaticInit<
148*c8dee2aaSAndroid Build Coastguard Worker                 0x0000,
149*c8dee2aaSAndroid Build Coastguard Worker                 GrUserStencilTest::kNotEqual,
150*c8dee2aaSAndroid Build Coastguard Worker                 0xffff,
151*c8dee2aaSAndroid Build Coastguard Worker                 GrUserStencilOp::kZero,
152*c8dee2aaSAndroid Build Coastguard Worker                 GrUserStencilOp::kKeep,
153*c8dee2aaSAndroid Build Coastguard Worker                 0xffff>());
154*c8dee2aaSAndroid Build Coastguard Worker 
155*c8dee2aaSAndroid Build Coastguard Worker         // Outset the cover rect to make extra sure we clear every stencil value touched by the
156*c8dee2aaSAndroid Build Coastguard Worker         // atlas.
157*c8dee2aaSAndroid Build Coastguard Worker         drawRect.outset(1, 1);
158*c8dee2aaSAndroid Build Coastguard Worker         stencil = &kTestAndResetStencil;
159*c8dee2aaSAndroid Build Coastguard Worker     }
160*c8dee2aaSAndroid Build Coastguard Worker     this->stencilAtlasRect(rContext, drawRect, SK_PMColor4fWHITE, stencil);
161*c8dee2aaSAndroid Build Coastguard Worker 
162*c8dee2aaSAndroid Build Coastguard Worker     this->OpsTask::onMakeClosed(rContext, targetUpdateBounds);
163*c8dee2aaSAndroid Build Coastguard Worker 
164*c8dee2aaSAndroid Build Coastguard Worker     // Don't mark msaa dirty. Since this op defers being closed, the drawing manager's dirty
165*c8dee2aaSAndroid Build Coastguard Worker     // tracking doesn't work anyway. We will just resolve msaa manually during onExecute.
166*c8dee2aaSAndroid Build Coastguard Worker     return ExpectedOutcome::kTargetUnchanged;
167*c8dee2aaSAndroid Build Coastguard Worker }
168*c8dee2aaSAndroid Build Coastguard Worker 
stencilAtlasRect(GrRecordingContext * rContext,const SkRect & rect,const SkPMColor4f & color,const GrUserStencilSettings * stencil)169*c8dee2aaSAndroid Build Coastguard Worker void AtlasRenderTask::stencilAtlasRect(GrRecordingContext* rContext, const SkRect& rect,
170*c8dee2aaSAndroid Build Coastguard Worker                                        const SkPMColor4f& color,
171*c8dee2aaSAndroid Build Coastguard Worker                                        const GrUserStencilSettings* stencil) {
172*c8dee2aaSAndroid Build Coastguard Worker     GrPaint paint;
173*c8dee2aaSAndroid Build Coastguard Worker     paint.setColor4f(color);
174*c8dee2aaSAndroid Build Coastguard Worker     paint.setXPFactory(GrXPFactory::FromBlendMode(SkBlendMode::kSrc));
175*c8dee2aaSAndroid Build Coastguard Worker     GrQuad quad(rect);
176*c8dee2aaSAndroid Build Coastguard Worker     DrawQuad drawQuad{quad, quad, GrQuadAAFlags::kAll};
177*c8dee2aaSAndroid Build Coastguard Worker     auto op = FillRectOp::Make(rContext, std::move(paint), GrAAType::kMSAA, &drawQuad, stencil);
178*c8dee2aaSAndroid Build Coastguard Worker     this->addAtlasDrawOp(std::move(op), *rContext->priv().caps());
179*c8dee2aaSAndroid Build Coastguard Worker }
180*c8dee2aaSAndroid Build Coastguard Worker 
addAtlasDrawOp(GrOp::Owner op,const GrCaps & caps)181*c8dee2aaSAndroid Build Coastguard Worker void AtlasRenderTask::addAtlasDrawOp(GrOp::Owner op, const GrCaps& caps) {
182*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(!this->isClosed());
183*c8dee2aaSAndroid Build Coastguard Worker 
184*c8dee2aaSAndroid Build Coastguard Worker     auto drawOp = static_cast<GrDrawOp*>(op.get());
185*c8dee2aaSAndroid Build Coastguard Worker     SkDEBUGCODE(drawOp->fAddDrawOpCalled = true;)
186*c8dee2aaSAndroid Build Coastguard Worker 
187*c8dee2aaSAndroid Build Coastguard Worker     auto processorAnalysis = drawOp->finalize(caps, nullptr,
188*c8dee2aaSAndroid Build Coastguard Worker                                               GrColorTypeClampType(fDynamicAtlas->colorType()));
189*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(!processorAnalysis.requiresDstTexture());
190*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(!processorAnalysis.usesNonCoherentHWBlending());
191*c8dee2aaSAndroid Build Coastguard Worker 
192*c8dee2aaSAndroid Build Coastguard Worker     drawOp->setClippedBounds(drawOp->bounds());
193*c8dee2aaSAndroid Build Coastguard Worker     this->recordOp(std::move(op), true/*usesMSAA*/, processorAnalysis, nullptr, nullptr, caps);
194*c8dee2aaSAndroid Build Coastguard Worker }
195*c8dee2aaSAndroid Build Coastguard Worker 
onExecute(GrOpFlushState * flushState)196*c8dee2aaSAndroid Build Coastguard Worker bool AtlasRenderTask::onExecute(GrOpFlushState* flushState) {
197*c8dee2aaSAndroid Build Coastguard Worker     if (!this->OpsTask::onExecute(flushState)) {
198*c8dee2aaSAndroid Build Coastguard Worker         return false;
199*c8dee2aaSAndroid Build Coastguard Worker     }
200*c8dee2aaSAndroid Build Coastguard Worker     if (this->target(0)->requiresManualMSAAResolve()) {
201*c8dee2aaSAndroid Build Coastguard Worker         // Since atlases don't get closed until they are done being built, the drawingManager
202*c8dee2aaSAndroid Build Coastguard Worker         // doesn't detect that they need an MSAA resolve. Do it here manually.
203*c8dee2aaSAndroid Build Coastguard Worker         auto nativeRect = GrNativeRect::MakeIRectRelativeTo(
204*c8dee2aaSAndroid Build Coastguard Worker                 GrDynamicAtlas::kTextureOrigin,
205*c8dee2aaSAndroid Build Coastguard Worker                 this->target(0)->backingStoreDimensions().height(),
206*c8dee2aaSAndroid Build Coastguard Worker                 SkIRect::MakeSize(fDynamicAtlas->drawBounds()));
207*c8dee2aaSAndroid Build Coastguard Worker         flushState->gpu()->resolveRenderTarget(this->target(0)->peekRenderTarget(), nativeRect);
208*c8dee2aaSAndroid Build Coastguard Worker     }
209*c8dee2aaSAndroid Build Coastguard Worker     return true;
210*c8dee2aaSAndroid Build Coastguard Worker }
211*c8dee2aaSAndroid Build Coastguard Worker 
212*c8dee2aaSAndroid Build Coastguard Worker }  // namespace skgpu::ganesh
213