1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2018 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/ops/DrawableOp.h"
9*c8dee2aaSAndroid Build Coastguard Worker
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkDrawable.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkAssert.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrOpFlushState.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrOpsRenderPass.h"
14*c8dee2aaSAndroid Build Coastguard Worker
15*c8dee2aaSAndroid Build Coastguard Worker #include <utility>
16*c8dee2aaSAndroid Build Coastguard Worker
17*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::ganesh {
18*c8dee2aaSAndroid Build Coastguard Worker
Make(GrRecordingContext * context,std::unique_ptr<SkDrawable::GpuDrawHandler> drawable,const SkRect & bounds)19*c8dee2aaSAndroid Build Coastguard Worker GrOp::Owner DrawableOp::Make(GrRecordingContext* context,
20*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<SkDrawable::GpuDrawHandler> drawable,
21*c8dee2aaSAndroid Build Coastguard Worker const SkRect& bounds) {
22*c8dee2aaSAndroid Build Coastguard Worker return GrOp::Make<DrawableOp>(context, std::move(drawable), bounds);
23*c8dee2aaSAndroid Build Coastguard Worker }
24*c8dee2aaSAndroid Build Coastguard Worker
DrawableOp(std::unique_ptr<SkDrawable::GpuDrawHandler> drawable,const SkRect & bounds)25*c8dee2aaSAndroid Build Coastguard Worker DrawableOp::DrawableOp(std::unique_ptr<SkDrawable::GpuDrawHandler> drawable,
26*c8dee2aaSAndroid Build Coastguard Worker const SkRect& bounds)
27*c8dee2aaSAndroid Build Coastguard Worker : GrOp(ClassID())
28*c8dee2aaSAndroid Build Coastguard Worker , fDrawable(std::move(drawable)) {
29*c8dee2aaSAndroid Build Coastguard Worker this->setBounds(bounds, HasAABloat::kNo, IsHairline::kNo);
30*c8dee2aaSAndroid Build Coastguard Worker }
31*c8dee2aaSAndroid Build Coastguard Worker
onExecute(GrOpFlushState * state,const SkRect & chainBounds)32*c8dee2aaSAndroid Build Coastguard Worker void DrawableOp::onExecute(GrOpFlushState* state, const SkRect& chainBounds) {
33*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(state->opsRenderPass());
34*c8dee2aaSAndroid Build Coastguard Worker state->opsRenderPass()->executeDrawable(std::move(fDrawable));
35*c8dee2aaSAndroid Build Coastguard Worker }
36*c8dee2aaSAndroid Build Coastguard Worker
37*c8dee2aaSAndroid Build Coastguard Worker } // namespace skgpu::ganesh
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