xref: /aosp_15_r20/external/skia/src/gpu/ganesh/ops/GrDrawOp.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2015 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef GrDrawOp_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define GrDrawOp_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkMacros.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrCaps.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrProcessorSet.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/ops/GrOp.h"
16*c8dee2aaSAndroid Build Coastguard Worker 
17*c8dee2aaSAndroid Build Coastguard Worker #include <cstdint>
18*c8dee2aaSAndroid Build Coastguard Worker 
19*c8dee2aaSAndroid Build Coastguard Worker class GrAppliedClip;
20*c8dee2aaSAndroid Build Coastguard Worker class GrShape;
21*c8dee2aaSAndroid Build Coastguard Worker class SkMatrix;
22*c8dee2aaSAndroid Build Coastguard Worker enum class GrAA : bool;
23*c8dee2aaSAndroid Build Coastguard Worker enum class GrClampType;
24*c8dee2aaSAndroid Build Coastguard Worker enum class SkClipOp;
25*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::ganesh { class SurfaceDrawContext; }
26*c8dee2aaSAndroid Build Coastguard Worker 
27*c8dee2aaSAndroid Build Coastguard Worker /**
28*c8dee2aaSAndroid Build Coastguard Worker  * Base class for GrOps that draw. These ops can draw into an op list's GrRenderTarget.
29*c8dee2aaSAndroid Build Coastguard Worker  */
30*c8dee2aaSAndroid Build Coastguard Worker class GrDrawOp : public GrOp {
31*c8dee2aaSAndroid Build Coastguard Worker public:
GrDrawOp(uint32_t classID)32*c8dee2aaSAndroid Build Coastguard Worker     GrDrawOp(uint32_t classID) : INHERITED(classID) {}
33*c8dee2aaSAndroid Build Coastguard Worker 
34*c8dee2aaSAndroid Build Coastguard Worker     /**
35*c8dee2aaSAndroid Build Coastguard Worker      * Called before setting up the GrAppliedClip and before finalize. This information is required
36*c8dee2aaSAndroid Build Coastguard Worker      * to determine how to compute a GrAppliedClip from a GrClip for this op.
37*c8dee2aaSAndroid Build Coastguard Worker      */
usesMSAA()38*c8dee2aaSAndroid Build Coastguard Worker     virtual bool usesMSAA() const {
39*c8dee2aaSAndroid Build Coastguard Worker         return this->fixedFunctionFlags() & FixedFunctionFlags::kUsesHWAA;
40*c8dee2aaSAndroid Build Coastguard Worker     }
41*c8dee2aaSAndroid Build Coastguard Worker 
42*c8dee2aaSAndroid Build Coastguard Worker     /**
43*c8dee2aaSAndroid Build Coastguard Worker      * Specifies the effect of clipToShape().
44*c8dee2aaSAndroid Build Coastguard Worker      */
45*c8dee2aaSAndroid Build Coastguard Worker     enum class ClipResult {
46*c8dee2aaSAndroid Build Coastguard Worker         // No clip was applied.
47*c8dee2aaSAndroid Build Coastguard Worker         kFail,
48*c8dee2aaSAndroid Build Coastguard Worker         // The clip was applied to the op's actual geometry. The clip stack is free to disable the
49*c8dee2aaSAndroid Build Coastguard Worker         // scissor test.
50*c8dee2aaSAndroid Build Coastguard Worker         kClippedGeometrically,
51*c8dee2aaSAndroid Build Coastguard Worker         // The clip was applied via shader coverage. The clip stack will still use a scissor test
52*c8dee2aaSAndroid Build Coastguard Worker         // in order to reduce overdraw of transparent pixels.
53*c8dee2aaSAndroid Build Coastguard Worker         kClippedInShader,
54*c8dee2aaSAndroid Build Coastguard Worker         // The op can be thrown out entirely.
55*c8dee2aaSAndroid Build Coastguard Worker         kClippedOut
56*c8dee2aaSAndroid Build Coastguard Worker     };
57*c8dee2aaSAndroid Build Coastguard Worker 
58*c8dee2aaSAndroid Build Coastguard Worker     /**
59*c8dee2aaSAndroid Build Coastguard Worker      * This is called while the clip is being computed, before finalize(), and before any attempts
60*c8dee2aaSAndroid Build Coastguard Worker      * to combine with other ops. If the op knows how to clip its own geometry then it will
61*c8dee2aaSAndroid Build Coastguard Worker      * generally be much faster than a generalized clip method.
62*c8dee2aaSAndroid Build Coastguard Worker      */
clipToShape(skgpu::ganesh::SurfaceDrawContext *,SkClipOp,const SkMatrix &,const GrShape &,GrAA)63*c8dee2aaSAndroid Build Coastguard Worker     virtual ClipResult clipToShape(skgpu::ganesh::SurfaceDrawContext*,
64*c8dee2aaSAndroid Build Coastguard Worker                                    SkClipOp,
65*c8dee2aaSAndroid Build Coastguard Worker                                    const SkMatrix& /* clipMatrix */,
66*c8dee2aaSAndroid Build Coastguard Worker                                    const GrShape&,
67*c8dee2aaSAndroid Build Coastguard Worker                                    GrAA) {
68*c8dee2aaSAndroid Build Coastguard Worker         return ClipResult::kFail;
69*c8dee2aaSAndroid Build Coastguard Worker     }
70*c8dee2aaSAndroid Build Coastguard Worker 
71*c8dee2aaSAndroid Build Coastguard Worker     /**
72*c8dee2aaSAndroid Build Coastguard Worker      * This is called after the GrAppliedClip has been computed and just prior to recording the op
73*c8dee2aaSAndroid Build Coastguard Worker      * or combining it with a previously recorded op. The op should convert any proxies or resources
74*c8dee2aaSAndroid Build Coastguard Worker      * it owns to "pending io" status so that resource allocation can be more optimal. Additionally,
75*c8dee2aaSAndroid Build Coastguard Worker      * at this time the op must report whether a copy of the destination (or destination texture
76*c8dee2aaSAndroid Build Coastguard Worker      * itself) needs to be provided to the GrXferProcessor when this op executes.
77*c8dee2aaSAndroid Build Coastguard Worker      */
78*c8dee2aaSAndroid Build Coastguard Worker     virtual GrProcessorSet::Analysis finalize(const GrCaps&, const GrAppliedClip*, GrClampType) = 0;
79*c8dee2aaSAndroid Build Coastguard Worker 
80*c8dee2aaSAndroid Build Coastguard Worker     /**
81*c8dee2aaSAndroid Build Coastguard Worker      * Called after finalize, at which point every op should know whether it will need stencil.
82*c8dee2aaSAndroid Build Coastguard Worker      */
usesStencil()83*c8dee2aaSAndroid Build Coastguard Worker     virtual bool usesStencil() const {
84*c8dee2aaSAndroid Build Coastguard Worker         return this->fixedFunctionFlags() & FixedFunctionFlags::kUsesStencil;
85*c8dee2aaSAndroid Build Coastguard Worker     }
86*c8dee2aaSAndroid Build Coastguard Worker 
87*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_DEBUG
88*c8dee2aaSAndroid Build Coastguard Worker     bool fAddDrawOpCalled = false;
89*c8dee2aaSAndroid Build Coastguard Worker 
validate()90*c8dee2aaSAndroid Build Coastguard Worker     void validate() const override {
91*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT(fAddDrawOpCalled);
92*c8dee2aaSAndroid Build Coastguard Worker     }
93*c8dee2aaSAndroid Build Coastguard Worker #endif
94*c8dee2aaSAndroid Build Coastguard Worker 
95*c8dee2aaSAndroid Build Coastguard Worker #if defined(GPU_TEST_UTILS)
96*c8dee2aaSAndroid Build Coastguard Worker     // This is really only intended for TextureOp and FillRectOp to override
numQuads()97*c8dee2aaSAndroid Build Coastguard Worker     virtual int numQuads() const { return -1; }
98*c8dee2aaSAndroid Build Coastguard Worker #endif
99*c8dee2aaSAndroid Build Coastguard Worker 
100*c8dee2aaSAndroid Build Coastguard Worker protected:
101*c8dee2aaSAndroid Build Coastguard Worker     /**
102*c8dee2aaSAndroid Build Coastguard Worker      * DEPRECATED: This is a legacy implementation for usesMSAA() and usesStencil(). Newer ops
103*c8dee2aaSAndroid Build Coastguard Worker      * should override those methods directly.
104*c8dee2aaSAndroid Build Coastguard Worker      */
105*c8dee2aaSAndroid Build Coastguard Worker     enum class FixedFunctionFlags : uint32_t {
106*c8dee2aaSAndroid Build Coastguard Worker         kNone = 0x0,
107*c8dee2aaSAndroid Build Coastguard Worker         /** Indices that the op will enable MSAA. */
108*c8dee2aaSAndroid Build Coastguard Worker         kUsesHWAA = 0x1,
109*c8dee2aaSAndroid Build Coastguard Worker         /** Indices that the op reads and/or writes the stencil buffer */
110*c8dee2aaSAndroid Build Coastguard Worker         kUsesStencil = 0x2,
111*c8dee2aaSAndroid Build Coastguard Worker     };
112*c8dee2aaSAndroid Build Coastguard Worker     SK_DECL_BITFIELD_CLASS_OPS_FRIENDS(FixedFunctionFlags);
fixedFunctionFlags()113*c8dee2aaSAndroid Build Coastguard Worker     virtual FixedFunctionFlags fixedFunctionFlags() const {
114*c8dee2aaSAndroid Build Coastguard Worker         // Override usesMSAA() and usesStencil() instead.
115*c8dee2aaSAndroid Build Coastguard Worker         SK_ABORT("fixedFunctionFlags() not implemented.");
116*c8dee2aaSAndroid Build Coastguard Worker     }
117*c8dee2aaSAndroid Build Coastguard Worker 
118*c8dee2aaSAndroid Build Coastguard Worker private:
119*c8dee2aaSAndroid Build Coastguard Worker     friend class GrSimpleMeshDrawOpHelper;  // For FixedFunctionFlags.
120*c8dee2aaSAndroid Build Coastguard Worker     friend class GrSimpleMeshDrawOpHelperWithStencil;  // For FixedFunctionFlags.
121*c8dee2aaSAndroid Build Coastguard Worker 
122*c8dee2aaSAndroid Build Coastguard Worker     using INHERITED = GrOp;
123*c8dee2aaSAndroid Build Coastguard Worker };
124*c8dee2aaSAndroid Build Coastguard Worker 
125*c8dee2aaSAndroid Build Coastguard Worker SK_MAKE_BITFIELD_CLASS_OPS(GrDrawOp::FixedFunctionFlags)
126*c8dee2aaSAndroid Build Coastguard Worker 
127*c8dee2aaSAndroid Build Coastguard Worker #endif
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