1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2017 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef GrSimpleMeshDrawOpHelper_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define GrSimpleMeshDrawOpHelper_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/SkColorData.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkAssert.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkDebug.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkMacros.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/gpu/ganesh/GrTypesPriv.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrCaps.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrPaint.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrPipeline.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrProcessorSet.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrUserStencilSettings.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/ops/GrDrawOp.h"
23*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/ops/GrOp.h"
24*c8dee2aaSAndroid Build Coastguard Worker
25*c8dee2aaSAndroid Build Coastguard Worker #include <cstdint>
26*c8dee2aaSAndroid Build Coastguard Worker #include <new>
27*c8dee2aaSAndroid Build Coastguard Worker #include <utility>
28*c8dee2aaSAndroid Build Coastguard Worker
29*c8dee2aaSAndroid Build Coastguard Worker class GrAppliedClip;
30*c8dee2aaSAndroid Build Coastguard Worker class GrDstProxyView;
31*c8dee2aaSAndroid Build Coastguard Worker class GrGeometryProcessor;
32*c8dee2aaSAndroid Build Coastguard Worker class GrOpFlushState;
33*c8dee2aaSAndroid Build Coastguard Worker class GrProcessorAnalysisColor;
34*c8dee2aaSAndroid Build Coastguard Worker class GrProgramInfo;
35*c8dee2aaSAndroid Build Coastguard Worker class GrRecordingContext;
36*c8dee2aaSAndroid Build Coastguard Worker class GrSurfaceProxyView;
37*c8dee2aaSAndroid Build Coastguard Worker class SkArenaAlloc;
38*c8dee2aaSAndroid Build Coastguard Worker enum class GrProcessorAnalysisCoverage;
39*c8dee2aaSAndroid Build Coastguard Worker enum class GrXferBarrierFlags;
40*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu {
41*c8dee2aaSAndroid Build Coastguard Worker class Swizzle;
42*c8dee2aaSAndroid Build Coastguard Worker }
43*c8dee2aaSAndroid Build Coastguard Worker struct SkRect;
44*c8dee2aaSAndroid Build Coastguard Worker
45*c8dee2aaSAndroid Build Coastguard Worker /**
46*c8dee2aaSAndroid Build Coastguard Worker * This class can be used to help implement simple mesh draw ops. It reduces the amount of
47*c8dee2aaSAndroid Build Coastguard Worker * boilerplate code to type and also provides a mechanism for optionally allocating space for a
48*c8dee2aaSAndroid Build Coastguard Worker * GrProcessorSet based on a GrPaint. It is intended to be used by ops that construct a single
49*c8dee2aaSAndroid Build Coastguard Worker * GrPipeline for a uniform primitive color and a GrPaint.
50*c8dee2aaSAndroid Build Coastguard Worker */
51*c8dee2aaSAndroid Build Coastguard Worker class GrSimpleMeshDrawOpHelper {
52*c8dee2aaSAndroid Build Coastguard Worker public:
53*c8dee2aaSAndroid Build Coastguard Worker /**
54*c8dee2aaSAndroid Build Coastguard Worker * This can be used by a Op class to perform allocation and initialization such that a
55*c8dee2aaSAndroid Build Coastguard Worker * GrProcessorSet (if required) is allocated as part of the the same allocation that as
56*c8dee2aaSAndroid Build Coastguard Worker * the Op instance. It requires that Op implements a constructor of the form:
57*c8dee2aaSAndroid Build Coastguard Worker * Op(ProcessorSet*, GrColor, OpArgs...).
58*c8dee2aaSAndroid Build Coastguard Worker */
59*c8dee2aaSAndroid Build Coastguard Worker template <typename Op, typename... OpArgs>
60*c8dee2aaSAndroid Build Coastguard Worker static GrOp::Owner FactoryHelper(GrRecordingContext*, GrPaint&&, OpArgs&&...);
61*c8dee2aaSAndroid Build Coastguard Worker
62*c8dee2aaSAndroid Build Coastguard Worker // Here we allow callers to specify a subset of the GrPipeline::InputFlags upon creation.
63*c8dee2aaSAndroid Build Coastguard Worker enum class InputFlags : uint8_t {
64*c8dee2aaSAndroid Build Coastguard Worker kNone = 0,
65*c8dee2aaSAndroid Build Coastguard Worker kSnapVerticesToPixelCenters = (uint8_t)GrPipeline::InputFlags::kSnapVerticesToPixelCenters,
66*c8dee2aaSAndroid Build Coastguard Worker kConservativeRaster = (uint8_t)GrPipeline::InputFlags::kConservativeRaster,
67*c8dee2aaSAndroid Build Coastguard Worker };
68*c8dee2aaSAndroid Build Coastguard Worker SK_DECL_BITFIELD_CLASS_OPS_FRIENDS(InputFlags);
69*c8dee2aaSAndroid Build Coastguard Worker
70*c8dee2aaSAndroid Build Coastguard Worker GrSimpleMeshDrawOpHelper(GrProcessorSet*, GrAAType, InputFlags = InputFlags::kNone);
71*c8dee2aaSAndroid Build Coastguard Worker ~GrSimpleMeshDrawOpHelper();
72*c8dee2aaSAndroid Build Coastguard Worker
73*c8dee2aaSAndroid Build Coastguard Worker GrSimpleMeshDrawOpHelper() = delete;
74*c8dee2aaSAndroid Build Coastguard Worker GrSimpleMeshDrawOpHelper(const GrSimpleMeshDrawOpHelper&) = delete;
75*c8dee2aaSAndroid Build Coastguard Worker GrSimpleMeshDrawOpHelper& operator=(const GrSimpleMeshDrawOpHelper&) = delete;
76*c8dee2aaSAndroid Build Coastguard Worker
77*c8dee2aaSAndroid Build Coastguard Worker GrDrawOp::FixedFunctionFlags fixedFunctionFlags() const;
78*c8dee2aaSAndroid Build Coastguard Worker
79*c8dee2aaSAndroid Build Coastguard Worker // ignoreAAType should be set to true if the op already knows the AA settings are acceptible
80*c8dee2aaSAndroid Build Coastguard Worker bool isCompatible(const GrSimpleMeshDrawOpHelper& that, const GrCaps&, const SkRect& thisBounds,
81*c8dee2aaSAndroid Build Coastguard Worker const SkRect& thatBounds, bool ignoreAAType = false) const;
82*c8dee2aaSAndroid Build Coastguard Worker
83*c8dee2aaSAndroid Build Coastguard Worker /**
84*c8dee2aaSAndroid Build Coastguard Worker * Finalizes the processor set and determines whether the destination must be provided
85*c8dee2aaSAndroid Build Coastguard Worker * to the fragment shader as a texture for blending.
86*c8dee2aaSAndroid Build Coastguard Worker *
87*c8dee2aaSAndroid Build Coastguard Worker * @param geometryCoverage Describes the coverage output of the op's geometry processor
88*c8dee2aaSAndroid Build Coastguard Worker * @param geometryColor An in/out param. As input this informs processor analysis about the
89*c8dee2aaSAndroid Build Coastguard Worker * color the op expects to output from its geometry processor. As output
90*c8dee2aaSAndroid Build Coastguard Worker * this may be set to a known color in which case the op must output this
91*c8dee2aaSAndroid Build Coastguard Worker * color from its geometry processor instead.
92*c8dee2aaSAndroid Build Coastguard Worker */
finalizeProcessors(const GrCaps & caps,const GrAppliedClip * clip,GrClampType clampType,GrProcessorAnalysisCoverage geometryCoverage,GrProcessorAnalysisColor * geometryColor)93*c8dee2aaSAndroid Build Coastguard Worker GrProcessorSet::Analysis finalizeProcessors(const GrCaps& caps, const GrAppliedClip* clip,
94*c8dee2aaSAndroid Build Coastguard Worker GrClampType clampType,
95*c8dee2aaSAndroid Build Coastguard Worker GrProcessorAnalysisCoverage geometryCoverage,
96*c8dee2aaSAndroid Build Coastguard Worker GrProcessorAnalysisColor* geometryColor) {
97*c8dee2aaSAndroid Build Coastguard Worker return this->finalizeProcessors(caps, clip, &GrUserStencilSettings::kUnused, clampType,
98*c8dee2aaSAndroid Build Coastguard Worker geometryCoverage, geometryColor);
99*c8dee2aaSAndroid Build Coastguard Worker }
100*c8dee2aaSAndroid Build Coastguard Worker
101*c8dee2aaSAndroid Build Coastguard Worker /**
102*c8dee2aaSAndroid Build Coastguard Worker * Version of above that can be used by ops that have a constant color geometry processor
103*c8dee2aaSAndroid Build Coastguard Worker * output. The op passes this color as 'geometryColor' and after return if 'geometryColor' has
104*c8dee2aaSAndroid Build Coastguard Worker * changed the op must override its geometry processor color output with the new color.
105*c8dee2aaSAndroid Build Coastguard Worker */
106*c8dee2aaSAndroid Build Coastguard Worker GrProcessorSet::Analysis finalizeProcessors(const GrCaps&, const GrAppliedClip*, GrClampType,
107*c8dee2aaSAndroid Build Coastguard Worker GrProcessorAnalysisCoverage geometryCoverage,
108*c8dee2aaSAndroid Build Coastguard Worker SkPMColor4f* geometryColor, bool* wideColor);
109*c8dee2aaSAndroid Build Coastguard Worker
isTrivial()110*c8dee2aaSAndroid Build Coastguard Worker bool isTrivial() const {
111*c8dee2aaSAndroid Build Coastguard Worker return fProcessors == nullptr;
112*c8dee2aaSAndroid Build Coastguard Worker }
113*c8dee2aaSAndroid Build Coastguard Worker
usesLocalCoords()114*c8dee2aaSAndroid Build Coastguard Worker bool usesLocalCoords() const {
115*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(fDidAnalysis);
116*c8dee2aaSAndroid Build Coastguard Worker return fUsesLocalCoords;
117*c8dee2aaSAndroid Build Coastguard Worker }
118*c8dee2aaSAndroid Build Coastguard Worker
compatibleWithCoverageAsAlpha()119*c8dee2aaSAndroid Build Coastguard Worker bool compatibleWithCoverageAsAlpha() const { return fCompatibleWithCoverageAsAlpha; }
120*c8dee2aaSAndroid Build Coastguard Worker
visitProxies(const GrVisitProxyFunc & func)121*c8dee2aaSAndroid Build Coastguard Worker void visitProxies(const GrVisitProxyFunc& func) const {
122*c8dee2aaSAndroid Build Coastguard Worker if (fProcessors) {
123*c8dee2aaSAndroid Build Coastguard Worker fProcessors->visitProxies(func);
124*c8dee2aaSAndroid Build Coastguard Worker }
125*c8dee2aaSAndroid Build Coastguard Worker }
126*c8dee2aaSAndroid Build Coastguard Worker
127*c8dee2aaSAndroid Build Coastguard Worker #if defined(GPU_TEST_UTILS)
128*c8dee2aaSAndroid Build Coastguard Worker SkString dumpInfo() const;
129*c8dee2aaSAndroid Build Coastguard Worker #endif
aaType()130*c8dee2aaSAndroid Build Coastguard Worker GrAAType aaType() const { return static_cast<GrAAType>(fAAType); }
131*c8dee2aaSAndroid Build Coastguard Worker
setAAType(GrAAType aaType)132*c8dee2aaSAndroid Build Coastguard Worker void setAAType(GrAAType aaType) {
133*c8dee2aaSAndroid Build Coastguard Worker fAAType = static_cast<unsigned>(aaType);
134*c8dee2aaSAndroid Build Coastguard Worker }
135*c8dee2aaSAndroid Build Coastguard Worker
136*c8dee2aaSAndroid Build Coastguard Worker static const GrPipeline* CreatePipeline(const GrCaps*,
137*c8dee2aaSAndroid Build Coastguard Worker SkArenaAlloc*,
138*c8dee2aaSAndroid Build Coastguard Worker skgpu::Swizzle writeViewSwizzle,
139*c8dee2aaSAndroid Build Coastguard Worker GrAppliedClip&&,
140*c8dee2aaSAndroid Build Coastguard Worker const GrDstProxyView&,
141*c8dee2aaSAndroid Build Coastguard Worker GrProcessorSet&&,
142*c8dee2aaSAndroid Build Coastguard Worker GrPipeline::InputFlags pipelineFlags);
143*c8dee2aaSAndroid Build Coastguard Worker
144*c8dee2aaSAndroid Build Coastguard Worker static const GrPipeline* CreatePipeline(GrOpFlushState*,
145*c8dee2aaSAndroid Build Coastguard Worker GrProcessorSet&&,
146*c8dee2aaSAndroid Build Coastguard Worker GrPipeline::InputFlags pipelineFlags);
147*c8dee2aaSAndroid Build Coastguard Worker
148*c8dee2aaSAndroid Build Coastguard Worker const GrPipeline* createPipeline(GrOpFlushState* flushState);
149*c8dee2aaSAndroid Build Coastguard Worker
150*c8dee2aaSAndroid Build Coastguard Worker const GrPipeline* createPipeline(const GrCaps*,
151*c8dee2aaSAndroid Build Coastguard Worker SkArenaAlloc*,
152*c8dee2aaSAndroid Build Coastguard Worker skgpu::Swizzle writeViewSwizzle,
153*c8dee2aaSAndroid Build Coastguard Worker GrAppliedClip&&,
154*c8dee2aaSAndroid Build Coastguard Worker const GrDstProxyView&);
155*c8dee2aaSAndroid Build Coastguard Worker
156*c8dee2aaSAndroid Build Coastguard Worker static GrProgramInfo* CreateProgramInfo(const GrCaps*,
157*c8dee2aaSAndroid Build Coastguard Worker SkArenaAlloc*,
158*c8dee2aaSAndroid Build Coastguard Worker const GrPipeline*,
159*c8dee2aaSAndroid Build Coastguard Worker const GrSurfaceProxyView& writeView,
160*c8dee2aaSAndroid Build Coastguard Worker bool usesMSAASurface,
161*c8dee2aaSAndroid Build Coastguard Worker GrGeometryProcessor*,
162*c8dee2aaSAndroid Build Coastguard Worker GrPrimitiveType,
163*c8dee2aaSAndroid Build Coastguard Worker GrXferBarrierFlags renderPassXferBarriers,
164*c8dee2aaSAndroid Build Coastguard Worker GrLoadOp colorLoadOp,
165*c8dee2aaSAndroid Build Coastguard Worker const GrUserStencilSettings*
166*c8dee2aaSAndroid Build Coastguard Worker = &GrUserStencilSettings::kUnused);
167*c8dee2aaSAndroid Build Coastguard Worker
168*c8dee2aaSAndroid Build Coastguard Worker // Create a programInfo with the following properties:
169*c8dee2aaSAndroid Build Coastguard Worker // its primitive processor uses no textures
170*c8dee2aaSAndroid Build Coastguard Worker // it has no dynamic state besides the scissor clip
171*c8dee2aaSAndroid Build Coastguard Worker static GrProgramInfo* CreateProgramInfo(const GrCaps*,
172*c8dee2aaSAndroid Build Coastguard Worker SkArenaAlloc*,
173*c8dee2aaSAndroid Build Coastguard Worker const GrSurfaceProxyView& writeView,
174*c8dee2aaSAndroid Build Coastguard Worker bool usesMSAASurface,
175*c8dee2aaSAndroid Build Coastguard Worker GrAppliedClip&&,
176*c8dee2aaSAndroid Build Coastguard Worker const GrDstProxyView&,
177*c8dee2aaSAndroid Build Coastguard Worker GrGeometryProcessor*,
178*c8dee2aaSAndroid Build Coastguard Worker GrProcessorSet&&,
179*c8dee2aaSAndroid Build Coastguard Worker GrPrimitiveType,
180*c8dee2aaSAndroid Build Coastguard Worker GrXferBarrierFlags renderPassXferBarriers,
181*c8dee2aaSAndroid Build Coastguard Worker GrLoadOp colorLoadOp,
182*c8dee2aaSAndroid Build Coastguard Worker GrPipeline::InputFlags pipelineFlags
183*c8dee2aaSAndroid Build Coastguard Worker = GrPipeline::InputFlags::kNone,
184*c8dee2aaSAndroid Build Coastguard Worker const GrUserStencilSettings*
185*c8dee2aaSAndroid Build Coastguard Worker = &GrUserStencilSettings::kUnused);
186*c8dee2aaSAndroid Build Coastguard Worker
187*c8dee2aaSAndroid Build Coastguard Worker GrProgramInfo* createProgramInfo(const GrCaps*,
188*c8dee2aaSAndroid Build Coastguard Worker SkArenaAlloc*,
189*c8dee2aaSAndroid Build Coastguard Worker const GrSurfaceProxyView& writeView,
190*c8dee2aaSAndroid Build Coastguard Worker bool usesMSAASurface,
191*c8dee2aaSAndroid Build Coastguard Worker GrAppliedClip&&,
192*c8dee2aaSAndroid Build Coastguard Worker const GrDstProxyView&,
193*c8dee2aaSAndroid Build Coastguard Worker GrGeometryProcessor*,
194*c8dee2aaSAndroid Build Coastguard Worker GrPrimitiveType,
195*c8dee2aaSAndroid Build Coastguard Worker GrXferBarrierFlags renderPassXferBarriers,
196*c8dee2aaSAndroid Build Coastguard Worker GrLoadOp colorLoadOp);
197*c8dee2aaSAndroid Build Coastguard Worker
detachProcessorSet()198*c8dee2aaSAndroid Build Coastguard Worker GrProcessorSet detachProcessorSet() {
199*c8dee2aaSAndroid Build Coastguard Worker return fProcessors ? std::move(*fProcessors) : GrProcessorSet::MakeEmptySet();
200*c8dee2aaSAndroid Build Coastguard Worker }
201*c8dee2aaSAndroid Build Coastguard Worker
pipelineFlags()202*c8dee2aaSAndroid Build Coastguard Worker GrPipeline::InputFlags pipelineFlags() const { return fPipelineFlags; }
203*c8dee2aaSAndroid Build Coastguard Worker
204*c8dee2aaSAndroid Build Coastguard Worker protected:
205*c8dee2aaSAndroid Build Coastguard Worker GrProcessorSet::Analysis finalizeProcessors(const GrCaps& caps, const GrAppliedClip*,
206*c8dee2aaSAndroid Build Coastguard Worker const GrUserStencilSettings*, GrClampType,
207*c8dee2aaSAndroid Build Coastguard Worker GrProcessorAnalysisCoverage geometryCoverage,
208*c8dee2aaSAndroid Build Coastguard Worker GrProcessorAnalysisColor* geometryColor);
209*c8dee2aaSAndroid Build Coastguard Worker
210*c8dee2aaSAndroid Build Coastguard Worker GrProcessorSet* fProcessors;
211*c8dee2aaSAndroid Build Coastguard Worker GrPipeline::InputFlags fPipelineFlags;
212*c8dee2aaSAndroid Build Coastguard Worker unsigned fAAType : 2;
213*c8dee2aaSAndroid Build Coastguard Worker unsigned fUsesLocalCoords : 1;
214*c8dee2aaSAndroid Build Coastguard Worker unsigned fCompatibleWithCoverageAsAlpha : 1;
215*c8dee2aaSAndroid Build Coastguard Worker SkDEBUGCODE(unsigned fMadePipeline : 1;)
216*c8dee2aaSAndroid Build Coastguard Worker SkDEBUGCODE(unsigned fDidAnalysis : 1;)
217*c8dee2aaSAndroid Build Coastguard Worker };
218*c8dee2aaSAndroid Build Coastguard Worker
219*c8dee2aaSAndroid Build Coastguard Worker template<typename Op, typename... Args>
MakeWithProcessorSet(GrRecordingContext * context,const SkPMColor4f & color,GrPaint && paint,Args &&...args)220*c8dee2aaSAndroid Build Coastguard Worker GrOp::Owner GrOp::MakeWithProcessorSet(
221*c8dee2aaSAndroid Build Coastguard Worker GrRecordingContext* context, const SkPMColor4f& color,
222*c8dee2aaSAndroid Build Coastguard Worker GrPaint&& paint, Args&&... args) {
223*c8dee2aaSAndroid Build Coastguard Worker char* bytes = (char*)::operator new(sizeof(Op) + sizeof(GrProcessorSet));
224*c8dee2aaSAndroid Build Coastguard Worker char* setMem = bytes + sizeof(Op);
225*c8dee2aaSAndroid Build Coastguard Worker GrProcessorSet* processorSet = new (setMem) GrProcessorSet{std::move(paint)};
226*c8dee2aaSAndroid Build Coastguard Worker return Owner{new (bytes) Op(processorSet, color, std::forward<Args>(args)...)};
227*c8dee2aaSAndroid Build Coastguard Worker }
228*c8dee2aaSAndroid Build Coastguard Worker
229*c8dee2aaSAndroid Build Coastguard Worker template <typename Op, typename... OpArgs>
FactoryHelper(GrRecordingContext * context,GrPaint && paint,OpArgs &&...opArgs)230*c8dee2aaSAndroid Build Coastguard Worker GrOp::Owner GrSimpleMeshDrawOpHelper::FactoryHelper(GrRecordingContext* context,
231*c8dee2aaSAndroid Build Coastguard Worker GrPaint&& paint,
232*c8dee2aaSAndroid Build Coastguard Worker OpArgs&& ... opArgs) {
233*c8dee2aaSAndroid Build Coastguard Worker auto color = paint.getColor4f();
234*c8dee2aaSAndroid Build Coastguard Worker if (paint.isTrivial()) {
235*c8dee2aaSAndroid Build Coastguard Worker return GrOp::Make<Op>(context, nullptr, color, std::forward<OpArgs>(opArgs)...);
236*c8dee2aaSAndroid Build Coastguard Worker } else {
237*c8dee2aaSAndroid Build Coastguard Worker return GrOp::MakeWithProcessorSet<Op>(
238*c8dee2aaSAndroid Build Coastguard Worker context, color, std::move(paint), std::forward<OpArgs>(opArgs)...);
239*c8dee2aaSAndroid Build Coastguard Worker }
240*c8dee2aaSAndroid Build Coastguard Worker }
241*c8dee2aaSAndroid Build Coastguard Worker
242*c8dee2aaSAndroid Build Coastguard Worker SK_MAKE_BITFIELD_CLASS_OPS(GrSimpleMeshDrawOpHelper::InputFlags)
243*c8dee2aaSAndroid Build Coastguard Worker
244*c8dee2aaSAndroid Build Coastguard Worker #endif
245