xref: /aosp_15_r20/external/skia/src/gpu/ganesh/ops/PathInnerTriangulateOp.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2019 Google LLC.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef PathInnerTriangulateOp_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define PathInnerTriangulateOp_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h"
12*c8dee2aaSAndroid Build Coastguard Worker 
13*c8dee2aaSAndroid Build Coastguard Worker #if !defined(SK_ENABLE_OPTIMIZE_SIZE)
14*c8dee2aaSAndroid Build Coastguard Worker 
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkMatrix.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPath.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/SkColorData.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTArray.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/gpu/ganesh/GrTypesPriv.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrBuffer.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrCaps.h"
23*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrGpuBuffer.h"
24*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrPaint.h"
25*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrProcessorSet.h"
26*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/geometry/GrInnerFanTriangulator.h"
27*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/geometry/GrTriangulator.h"
28*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/ops/GrDrawOp.h"
29*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/ops/GrOp.h"
30*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/tessellate/GrTessellationShader.h"
31*c8dee2aaSAndroid Build Coastguard Worker 
32*c8dee2aaSAndroid Build Coastguard Worker #include <utility>
33*c8dee2aaSAndroid Build Coastguard Worker 
34*c8dee2aaSAndroid Build Coastguard Worker class GrAppliedClip;
35*c8dee2aaSAndroid Build Coastguard Worker class GrDstProxyView;
36*c8dee2aaSAndroid Build Coastguard Worker class GrOpFlushState;
37*c8dee2aaSAndroid Build Coastguard Worker class GrPipeline;
38*c8dee2aaSAndroid Build Coastguard Worker class GrProgramInfo;
39*c8dee2aaSAndroid Build Coastguard Worker class GrRecordingContext;
40*c8dee2aaSAndroid Build Coastguard Worker class GrSurfaceProxyView;
41*c8dee2aaSAndroid Build Coastguard Worker enum class GrXferBarrierFlags;
42*c8dee2aaSAndroid Build Coastguard Worker struct GrUserStencilSettings;
43*c8dee2aaSAndroid Build Coastguard Worker struct SkRect;
44*c8dee2aaSAndroid Build Coastguard Worker 
45*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::ganesh {
46*c8dee2aaSAndroid Build Coastguard Worker 
47*c8dee2aaSAndroid Build Coastguard Worker class PathCurveTessellator;
48*c8dee2aaSAndroid Build Coastguard Worker enum class FillPathFlags;
49*c8dee2aaSAndroid Build Coastguard Worker 
50*c8dee2aaSAndroid Build Coastguard Worker // This op is a 3-pass twist on the standard Redbook "stencil then cover" algorithm:
51*c8dee2aaSAndroid Build Coastguard Worker //
52*c8dee2aaSAndroid Build Coastguard Worker // 1) Tessellate the path's outer curves into the stencil buffer.
53*c8dee2aaSAndroid Build Coastguard Worker // 2) Triangulate the path's inner fan and fill it with a stencil test against the curves.
54*c8dee2aaSAndroid Build Coastguard Worker // 3) Draw convex hulls around each curve that fill in remaining samples.
55*c8dee2aaSAndroid Build Coastguard Worker //
56*c8dee2aaSAndroid Build Coastguard Worker // In practice, a path's inner fan takes up a large majority of its pixels. So from a GPU load
57*c8dee2aaSAndroid Build Coastguard Worker // perspective, this op is effectively as fast as a single-pass algorithm.
58*c8dee2aaSAndroid Build Coastguard Worker class PathInnerTriangulateOp final : public GrDrawOp {
59*c8dee2aaSAndroid Build Coastguard Worker private:
60*c8dee2aaSAndroid Build Coastguard Worker     DEFINE_OP_CLASS_ID
61*c8dee2aaSAndroid Build Coastguard Worker 
PathInnerTriangulateOp(const SkMatrix & viewMatrix,const SkPath & path,GrPaint && paint,GrAAType aaType,FillPathFlags pathFlags,const SkRect & drawBounds)62*c8dee2aaSAndroid Build Coastguard Worker     PathInnerTriangulateOp(const SkMatrix& viewMatrix,
63*c8dee2aaSAndroid Build Coastguard Worker                            const SkPath& path,
64*c8dee2aaSAndroid Build Coastguard Worker                            GrPaint&& paint,
65*c8dee2aaSAndroid Build Coastguard Worker                            GrAAType aaType,
66*c8dee2aaSAndroid Build Coastguard Worker                            FillPathFlags pathFlags,
67*c8dee2aaSAndroid Build Coastguard Worker                            const SkRect& drawBounds)
68*c8dee2aaSAndroid Build Coastguard Worker             : GrDrawOp(ClassID())
69*c8dee2aaSAndroid Build Coastguard Worker             , fPathFlags(pathFlags)
70*c8dee2aaSAndroid Build Coastguard Worker             , fViewMatrix(viewMatrix)
71*c8dee2aaSAndroid Build Coastguard Worker             , fPath(path)
72*c8dee2aaSAndroid Build Coastguard Worker             , fAAType(aaType)
73*c8dee2aaSAndroid Build Coastguard Worker             , fColor(paint.getColor4f())
74*c8dee2aaSAndroid Build Coastguard Worker             , fProcessors(std::move(paint)) {
75*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT(!fPath.isInverseFillType());
76*c8dee2aaSAndroid Build Coastguard Worker         this->setBounds(drawBounds, HasAABloat::kNo, IsHairline::kNo);
77*c8dee2aaSAndroid Build Coastguard Worker     }
78*c8dee2aaSAndroid Build Coastguard Worker 
name()79*c8dee2aaSAndroid Build Coastguard Worker     const char* name() const override { return "PathInnerTriangulateOp"; }
80*c8dee2aaSAndroid Build Coastguard Worker     void visitProxies(const GrVisitProxyFunc&) const override;
81*c8dee2aaSAndroid Build Coastguard Worker     FixedFunctionFlags fixedFunctionFlags() const override;
82*c8dee2aaSAndroid Build Coastguard Worker     GrProcessorSet::Analysis finalize(const GrCaps&, const GrAppliedClip*, GrClampType) override;
83*c8dee2aaSAndroid Build Coastguard Worker 
84*c8dee2aaSAndroid Build Coastguard Worker     // These calls set up the stencil & fill programs we will use prior to preparing and executing.
85*c8dee2aaSAndroid Build Coastguard Worker     void pushFanStencilProgram(const GrTessellationShader::ProgramArgs&,
86*c8dee2aaSAndroid Build Coastguard Worker                                const GrPipeline* pipelineForStencils, const GrUserStencilSettings*);
87*c8dee2aaSAndroid Build Coastguard Worker     void pushFanFillProgram(const GrTessellationShader::ProgramArgs&, const GrUserStencilSettings*);
88*c8dee2aaSAndroid Build Coastguard Worker     void prePreparePrograms(const GrTessellationShader::ProgramArgs&, GrAppliedClip&&);
89*c8dee2aaSAndroid Build Coastguard Worker 
90*c8dee2aaSAndroid Build Coastguard Worker     void onPrePrepare(GrRecordingContext*, const GrSurfaceProxyView&, GrAppliedClip*,
91*c8dee2aaSAndroid Build Coastguard Worker                       const GrDstProxyView&, GrXferBarrierFlags, GrLoadOp colorLoadOp) override;
92*c8dee2aaSAndroid Build Coastguard Worker     void onPrepare(GrOpFlushState*) override;
93*c8dee2aaSAndroid Build Coastguard Worker     void onExecute(GrOpFlushState*, const SkRect& chainBounds) override;
94*c8dee2aaSAndroid Build Coastguard Worker 
95*c8dee2aaSAndroid Build Coastguard Worker     const FillPathFlags fPathFlags;
96*c8dee2aaSAndroid Build Coastguard Worker     const SkMatrix fViewMatrix;
97*c8dee2aaSAndroid Build Coastguard Worker     const SkPath fPath;
98*c8dee2aaSAndroid Build Coastguard Worker     const GrAAType fAAType;
99*c8dee2aaSAndroid Build Coastguard Worker     SkPMColor4f fColor;
100*c8dee2aaSAndroid Build Coastguard Worker     GrProcessorSet fProcessors;
101*c8dee2aaSAndroid Build Coastguard Worker 
102*c8dee2aaSAndroid Build Coastguard Worker     // Triangulates the inner fan.
103*c8dee2aaSAndroid Build Coastguard Worker     GrInnerFanTriangulator* fFanTriangulator = nullptr;
104*c8dee2aaSAndroid Build Coastguard Worker     GrTriangulator::Poly* fFanPolys = nullptr;
105*c8dee2aaSAndroid Build Coastguard Worker     GrInnerFanTriangulator::BreadcrumbTriangleList fFanBreadcrumbs;
106*c8dee2aaSAndroid Build Coastguard Worker 
107*c8dee2aaSAndroid Build Coastguard Worker     // This pipeline is shared by all programs that do filling.
108*c8dee2aaSAndroid Build Coastguard Worker     const GrPipeline* fPipelineForFills = nullptr;
109*c8dee2aaSAndroid Build Coastguard Worker 
110*c8dee2aaSAndroid Build Coastguard Worker     // Tessellates the outer curves.
111*c8dee2aaSAndroid Build Coastguard Worker     PathCurveTessellator* fTessellator = nullptr;
112*c8dee2aaSAndroid Build Coastguard Worker 
113*c8dee2aaSAndroid Build Coastguard Worker     // Pass 1: Tessellate the outer curves into the stencil buffer.
114*c8dee2aaSAndroid Build Coastguard Worker     const GrProgramInfo* fStencilCurvesProgram = nullptr;
115*c8dee2aaSAndroid Build Coastguard Worker 
116*c8dee2aaSAndroid Build Coastguard Worker     // Pass 2: Fill the path's inner fan with a stencil test against the curves. (In extenuating
117*c8dee2aaSAndroid Build Coastguard Worker     // circumstances this might require two separate draws.)
118*c8dee2aaSAndroid Build Coastguard Worker     skia_private::STArray<2, const GrProgramInfo*> fFanPrograms;
119*c8dee2aaSAndroid Build Coastguard Worker 
120*c8dee2aaSAndroid Build Coastguard Worker     // Pass 3: Draw convex hulls around each curve.
121*c8dee2aaSAndroid Build Coastguard Worker     const GrProgramInfo* fCoverHullsProgram = nullptr;
122*c8dee2aaSAndroid Build Coastguard Worker 
123*c8dee2aaSAndroid Build Coastguard Worker     // This buffer gets created by fFanTriangulator during onPrepare.
124*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<const GrBuffer> fFanBuffer;
125*c8dee2aaSAndroid Build Coastguard Worker     int fBaseFanVertex = 0;
126*c8dee2aaSAndroid Build Coastguard Worker     int fFanVertexCount = 0;
127*c8dee2aaSAndroid Build Coastguard Worker 
128*c8dee2aaSAndroid Build Coastguard Worker     // Only used if sk_VertexID is not supported.
129*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<const GrGpuBuffer> fHullVertexBufferIfNoIDSupport;
130*c8dee2aaSAndroid Build Coastguard Worker 
131*c8dee2aaSAndroid Build Coastguard Worker     friend class GrOp;  // For ctor.
132*c8dee2aaSAndroid Build Coastguard Worker };
133*c8dee2aaSAndroid Build Coastguard Worker 
134*c8dee2aaSAndroid Build Coastguard Worker }  // namespace skgpu::ganesh
135*c8dee2aaSAndroid Build Coastguard Worker 
136*c8dee2aaSAndroid Build Coastguard Worker #endif // SK_ENABLE_OPTIMIZE_SIZE
137*c8dee2aaSAndroid Build Coastguard Worker 
138*c8dee2aaSAndroid Build Coastguard Worker #endif // PathInnerTriangulateOp_DEFINED
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