1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2019 Google LLC. 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #ifndef PathInnerTriangulateOp_DEFINED 9*c8dee2aaSAndroid Build Coastguard Worker #define PathInnerTriangulateOp_DEFINED 10*c8dee2aaSAndroid Build Coastguard Worker 11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h" 12*c8dee2aaSAndroid Build Coastguard Worker 13*c8dee2aaSAndroid Build Coastguard Worker #if !defined(SK_ENABLE_OPTIMIZE_SIZE) 14*c8dee2aaSAndroid Build Coastguard Worker 15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkMatrix.h" 16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPath.h" 17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h" 18*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/SkColorData.h" 19*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTArray.h" 20*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/gpu/ganesh/GrTypesPriv.h" 21*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrBuffer.h" 22*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrCaps.h" 23*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrGpuBuffer.h" 24*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrPaint.h" 25*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrProcessorSet.h" 26*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/geometry/GrInnerFanTriangulator.h" 27*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/geometry/GrTriangulator.h" 28*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/ops/GrDrawOp.h" 29*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/ops/GrOp.h" 30*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/tessellate/GrTessellationShader.h" 31*c8dee2aaSAndroid Build Coastguard Worker 32*c8dee2aaSAndroid Build Coastguard Worker #include <utility> 33*c8dee2aaSAndroid Build Coastguard Worker 34*c8dee2aaSAndroid Build Coastguard Worker class GrAppliedClip; 35*c8dee2aaSAndroid Build Coastguard Worker class GrDstProxyView; 36*c8dee2aaSAndroid Build Coastguard Worker class GrOpFlushState; 37*c8dee2aaSAndroid Build Coastguard Worker class GrPipeline; 38*c8dee2aaSAndroid Build Coastguard Worker class GrProgramInfo; 39*c8dee2aaSAndroid Build Coastguard Worker class GrRecordingContext; 40*c8dee2aaSAndroid Build Coastguard Worker class GrSurfaceProxyView; 41*c8dee2aaSAndroid Build Coastguard Worker enum class GrXferBarrierFlags; 42*c8dee2aaSAndroid Build Coastguard Worker struct GrUserStencilSettings; 43*c8dee2aaSAndroid Build Coastguard Worker struct SkRect; 44*c8dee2aaSAndroid Build Coastguard Worker 45*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::ganesh { 46*c8dee2aaSAndroid Build Coastguard Worker 47*c8dee2aaSAndroid Build Coastguard Worker class PathCurveTessellator; 48*c8dee2aaSAndroid Build Coastguard Worker enum class FillPathFlags; 49*c8dee2aaSAndroid Build Coastguard Worker 50*c8dee2aaSAndroid Build Coastguard Worker // This op is a 3-pass twist on the standard Redbook "stencil then cover" algorithm: 51*c8dee2aaSAndroid Build Coastguard Worker // 52*c8dee2aaSAndroid Build Coastguard Worker // 1) Tessellate the path's outer curves into the stencil buffer. 53*c8dee2aaSAndroid Build Coastguard Worker // 2) Triangulate the path's inner fan and fill it with a stencil test against the curves. 54*c8dee2aaSAndroid Build Coastguard Worker // 3) Draw convex hulls around each curve that fill in remaining samples. 55*c8dee2aaSAndroid Build Coastguard Worker // 56*c8dee2aaSAndroid Build Coastguard Worker // In practice, a path's inner fan takes up a large majority of its pixels. So from a GPU load 57*c8dee2aaSAndroid Build Coastguard Worker // perspective, this op is effectively as fast as a single-pass algorithm. 58*c8dee2aaSAndroid Build Coastguard Worker class PathInnerTriangulateOp final : public GrDrawOp { 59*c8dee2aaSAndroid Build Coastguard Worker private: 60*c8dee2aaSAndroid Build Coastguard Worker DEFINE_OP_CLASS_ID 61*c8dee2aaSAndroid Build Coastguard Worker PathInnerTriangulateOp(const SkMatrix & viewMatrix,const SkPath & path,GrPaint && paint,GrAAType aaType,FillPathFlags pathFlags,const SkRect & drawBounds)62*c8dee2aaSAndroid Build Coastguard Worker PathInnerTriangulateOp(const SkMatrix& viewMatrix, 63*c8dee2aaSAndroid Build Coastguard Worker const SkPath& path, 64*c8dee2aaSAndroid Build Coastguard Worker GrPaint&& paint, 65*c8dee2aaSAndroid Build Coastguard Worker GrAAType aaType, 66*c8dee2aaSAndroid Build Coastguard Worker FillPathFlags pathFlags, 67*c8dee2aaSAndroid Build Coastguard Worker const SkRect& drawBounds) 68*c8dee2aaSAndroid Build Coastguard Worker : GrDrawOp(ClassID()) 69*c8dee2aaSAndroid Build Coastguard Worker , fPathFlags(pathFlags) 70*c8dee2aaSAndroid Build Coastguard Worker , fViewMatrix(viewMatrix) 71*c8dee2aaSAndroid Build Coastguard Worker , fPath(path) 72*c8dee2aaSAndroid Build Coastguard Worker , fAAType(aaType) 73*c8dee2aaSAndroid Build Coastguard Worker , fColor(paint.getColor4f()) 74*c8dee2aaSAndroid Build Coastguard Worker , fProcessors(std::move(paint)) { 75*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(!fPath.isInverseFillType()); 76*c8dee2aaSAndroid Build Coastguard Worker this->setBounds(drawBounds, HasAABloat::kNo, IsHairline::kNo); 77*c8dee2aaSAndroid Build Coastguard Worker } 78*c8dee2aaSAndroid Build Coastguard Worker name()79*c8dee2aaSAndroid Build Coastguard Worker const char* name() const override { return "PathInnerTriangulateOp"; } 80*c8dee2aaSAndroid Build Coastguard Worker void visitProxies(const GrVisitProxyFunc&) const override; 81*c8dee2aaSAndroid Build Coastguard Worker FixedFunctionFlags fixedFunctionFlags() const override; 82*c8dee2aaSAndroid Build Coastguard Worker GrProcessorSet::Analysis finalize(const GrCaps&, const GrAppliedClip*, GrClampType) override; 83*c8dee2aaSAndroid Build Coastguard Worker 84*c8dee2aaSAndroid Build Coastguard Worker // These calls set up the stencil & fill programs we will use prior to preparing and executing. 85*c8dee2aaSAndroid Build Coastguard Worker void pushFanStencilProgram(const GrTessellationShader::ProgramArgs&, 86*c8dee2aaSAndroid Build Coastguard Worker const GrPipeline* pipelineForStencils, const GrUserStencilSettings*); 87*c8dee2aaSAndroid Build Coastguard Worker void pushFanFillProgram(const GrTessellationShader::ProgramArgs&, const GrUserStencilSettings*); 88*c8dee2aaSAndroid Build Coastguard Worker void prePreparePrograms(const GrTessellationShader::ProgramArgs&, GrAppliedClip&&); 89*c8dee2aaSAndroid Build Coastguard Worker 90*c8dee2aaSAndroid Build Coastguard Worker void onPrePrepare(GrRecordingContext*, const GrSurfaceProxyView&, GrAppliedClip*, 91*c8dee2aaSAndroid Build Coastguard Worker const GrDstProxyView&, GrXferBarrierFlags, GrLoadOp colorLoadOp) override; 92*c8dee2aaSAndroid Build Coastguard Worker void onPrepare(GrOpFlushState*) override; 93*c8dee2aaSAndroid Build Coastguard Worker void onExecute(GrOpFlushState*, const SkRect& chainBounds) override; 94*c8dee2aaSAndroid Build Coastguard Worker 95*c8dee2aaSAndroid Build Coastguard Worker const FillPathFlags fPathFlags; 96*c8dee2aaSAndroid Build Coastguard Worker const SkMatrix fViewMatrix; 97*c8dee2aaSAndroid Build Coastguard Worker const SkPath fPath; 98*c8dee2aaSAndroid Build Coastguard Worker const GrAAType fAAType; 99*c8dee2aaSAndroid Build Coastguard Worker SkPMColor4f fColor; 100*c8dee2aaSAndroid Build Coastguard Worker GrProcessorSet fProcessors; 101*c8dee2aaSAndroid Build Coastguard Worker 102*c8dee2aaSAndroid Build Coastguard Worker // Triangulates the inner fan. 103*c8dee2aaSAndroid Build Coastguard Worker GrInnerFanTriangulator* fFanTriangulator = nullptr; 104*c8dee2aaSAndroid Build Coastguard Worker GrTriangulator::Poly* fFanPolys = nullptr; 105*c8dee2aaSAndroid Build Coastguard Worker GrInnerFanTriangulator::BreadcrumbTriangleList fFanBreadcrumbs; 106*c8dee2aaSAndroid Build Coastguard Worker 107*c8dee2aaSAndroid Build Coastguard Worker // This pipeline is shared by all programs that do filling. 108*c8dee2aaSAndroid Build Coastguard Worker const GrPipeline* fPipelineForFills = nullptr; 109*c8dee2aaSAndroid Build Coastguard Worker 110*c8dee2aaSAndroid Build Coastguard Worker // Tessellates the outer curves. 111*c8dee2aaSAndroid Build Coastguard Worker PathCurveTessellator* fTessellator = nullptr; 112*c8dee2aaSAndroid Build Coastguard Worker 113*c8dee2aaSAndroid Build Coastguard Worker // Pass 1: Tessellate the outer curves into the stencil buffer. 114*c8dee2aaSAndroid Build Coastguard Worker const GrProgramInfo* fStencilCurvesProgram = nullptr; 115*c8dee2aaSAndroid Build Coastguard Worker 116*c8dee2aaSAndroid Build Coastguard Worker // Pass 2: Fill the path's inner fan with a stencil test against the curves. (In extenuating 117*c8dee2aaSAndroid Build Coastguard Worker // circumstances this might require two separate draws.) 118*c8dee2aaSAndroid Build Coastguard Worker skia_private::STArray<2, const GrProgramInfo*> fFanPrograms; 119*c8dee2aaSAndroid Build Coastguard Worker 120*c8dee2aaSAndroid Build Coastguard Worker // Pass 3: Draw convex hulls around each curve. 121*c8dee2aaSAndroid Build Coastguard Worker const GrProgramInfo* fCoverHullsProgram = nullptr; 122*c8dee2aaSAndroid Build Coastguard Worker 123*c8dee2aaSAndroid Build Coastguard Worker // This buffer gets created by fFanTriangulator during onPrepare. 124*c8dee2aaSAndroid Build Coastguard Worker sk_sp<const GrBuffer> fFanBuffer; 125*c8dee2aaSAndroid Build Coastguard Worker int fBaseFanVertex = 0; 126*c8dee2aaSAndroid Build Coastguard Worker int fFanVertexCount = 0; 127*c8dee2aaSAndroid Build Coastguard Worker 128*c8dee2aaSAndroid Build Coastguard Worker // Only used if sk_VertexID is not supported. 129*c8dee2aaSAndroid Build Coastguard Worker sk_sp<const GrGpuBuffer> fHullVertexBufferIfNoIDSupport; 130*c8dee2aaSAndroid Build Coastguard Worker 131*c8dee2aaSAndroid Build Coastguard Worker friend class GrOp; // For ctor. 132*c8dee2aaSAndroid Build Coastguard Worker }; 133*c8dee2aaSAndroid Build Coastguard Worker 134*c8dee2aaSAndroid Build Coastguard Worker } // namespace skgpu::ganesh 135*c8dee2aaSAndroid Build Coastguard Worker 136*c8dee2aaSAndroid Build Coastguard Worker #endif // SK_ENABLE_OPTIMIZE_SIZE 137*c8dee2aaSAndroid Build Coastguard Worker 138*c8dee2aaSAndroid Build Coastguard Worker #endif // PathInnerTriangulateOp_DEFINED 139