xref: /aosp_15_r20/external/skia/src/gpu/ganesh/ops/PathTessellateOp.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2021 Google LLC.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef PathTessellateOp_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define PathTessellateOp_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkMatrix.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPath.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/SkColorData.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkAssert.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/gpu/ganesh/GrTypesPriv.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkArenaAlloc.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrCaps.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrPaint.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrProcessorSet.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrUserStencilSettings.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/ops/GrDrawOp.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/ops/GrOp.h"
23*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/tessellate/GrTessellationShader.h"
24*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/tessellate/PathTessellator.h"
25*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/tessellate/Tessellation.h"
26*c8dee2aaSAndroid Build Coastguard Worker 
27*c8dee2aaSAndroid Build Coastguard Worker #include <utility>
28*c8dee2aaSAndroid Build Coastguard Worker 
29*c8dee2aaSAndroid Build Coastguard Worker class GrAppliedClip;
30*c8dee2aaSAndroid Build Coastguard Worker class GrDstProxyView;
31*c8dee2aaSAndroid Build Coastguard Worker class GrOpFlushState;
32*c8dee2aaSAndroid Build Coastguard Worker class GrProgramInfo;
33*c8dee2aaSAndroid Build Coastguard Worker class GrRecordingContext;
34*c8dee2aaSAndroid Build Coastguard Worker class GrSurfaceProxyView;
35*c8dee2aaSAndroid Build Coastguard Worker enum class GrXferBarrierFlags;
36*c8dee2aaSAndroid Build Coastguard Worker struct SkRect;
37*c8dee2aaSAndroid Build Coastguard Worker 
38*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::ganesh {
39*c8dee2aaSAndroid Build Coastguard Worker 
40*c8dee2aaSAndroid Build Coastguard Worker // Tessellates a path directly to the color buffer, using one single render pass. This currently
41*c8dee2aaSAndroid Build Coastguard Worker // only works for convex paths.
42*c8dee2aaSAndroid Build Coastguard Worker class PathTessellateOp final : public GrDrawOp {
43*c8dee2aaSAndroid Build Coastguard Worker private:
44*c8dee2aaSAndroid Build Coastguard Worker     DEFINE_OP_CLASS_ID
45*c8dee2aaSAndroid Build Coastguard Worker 
46*c8dee2aaSAndroid Build Coastguard Worker     using PatchAttribs = PathTessellator::PatchAttribs;
47*c8dee2aaSAndroid Build Coastguard Worker     using PathDrawList = PathTessellator::PathDrawList;
48*c8dee2aaSAndroid Build Coastguard Worker 
PathTessellateOp(SkArenaAlloc * arena,GrAAType aaType,const GrUserStencilSettings * stencil,const SkMatrix & viewMatrix,const SkPath & path,GrPaint && paint,const SkRect & drawBounds)49*c8dee2aaSAndroid Build Coastguard Worker     PathTessellateOp(SkArenaAlloc* arena,
50*c8dee2aaSAndroid Build Coastguard Worker                      GrAAType aaType,
51*c8dee2aaSAndroid Build Coastguard Worker                      const GrUserStencilSettings* stencil,
52*c8dee2aaSAndroid Build Coastguard Worker                      const SkMatrix& viewMatrix,
53*c8dee2aaSAndroid Build Coastguard Worker                      const SkPath& path,
54*c8dee2aaSAndroid Build Coastguard Worker                      GrPaint&& paint,
55*c8dee2aaSAndroid Build Coastguard Worker                      const SkRect& drawBounds)
56*c8dee2aaSAndroid Build Coastguard Worker             : GrDrawOp(ClassID())
57*c8dee2aaSAndroid Build Coastguard Worker             , fAAType(aaType)
58*c8dee2aaSAndroid Build Coastguard Worker             , fStencil(stencil)
59*c8dee2aaSAndroid Build Coastguard Worker             , fTotalCombinedPathVerbCnt(path.countVerbs())
60*c8dee2aaSAndroid Build Coastguard Worker             , fPathDrawList(arena->make<PathDrawList>(SkMatrix::I(), path, paint.getColor4f()))
61*c8dee2aaSAndroid Build Coastguard Worker             , fPathDrawTail(&fPathDrawList->fNext)
62*c8dee2aaSAndroid Build Coastguard Worker             , fProcessors(std::move(paint))
63*c8dee2aaSAndroid Build Coastguard Worker             , fShaderMatrix(viewMatrix) {
64*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT(!path.isInverseFillType());
65*c8dee2aaSAndroid Build Coastguard Worker         if (!this->headDraw().fColor.fitsInBytes()) {
66*c8dee2aaSAndroid Build Coastguard Worker             fPatchAttribs |= PatchAttribs::kWideColorIfEnabled;
67*c8dee2aaSAndroid Build Coastguard Worker         }
68*c8dee2aaSAndroid Build Coastguard Worker         this->setBounds(drawBounds, HasAABloat::kNo, IsHairline::kNo);
69*c8dee2aaSAndroid Build Coastguard Worker     }
70*c8dee2aaSAndroid Build Coastguard Worker 
headDraw()71*c8dee2aaSAndroid Build Coastguard Worker     PathDrawList& headDraw() { return *fPathDrawList; }
72*c8dee2aaSAndroid Build Coastguard Worker 
73*c8dee2aaSAndroid Build Coastguard Worker     void prepareTessellator(const GrTessellationShader::ProgramArgs&, GrAppliedClip&& clip);
74*c8dee2aaSAndroid Build Coastguard Worker 
75*c8dee2aaSAndroid Build Coastguard Worker     // GrDrawOp overrides.
name()76*c8dee2aaSAndroid Build Coastguard Worker     const char* name() const override { return "PathTessellateOp"; }
usesMSAA()77*c8dee2aaSAndroid Build Coastguard Worker     bool usesMSAA() const override { return fAAType == GrAAType::kMSAA; }
78*c8dee2aaSAndroid Build Coastguard Worker     void visitProxies(const GrVisitProxyFunc&) const override;
79*c8dee2aaSAndroid Build Coastguard Worker     GrProcessorSet::Analysis finalize(const GrCaps&, const GrAppliedClip*, GrClampType) override;
usesStencil()80*c8dee2aaSAndroid Build Coastguard Worker     bool usesStencil() const override { return !fStencil->isUnused(); }
81*c8dee2aaSAndroid Build Coastguard Worker     CombineResult onCombineIfPossible(GrOp*, SkArenaAlloc*, const GrCaps&) override;
82*c8dee2aaSAndroid Build Coastguard Worker     void onPrePrepare(GrRecordingContext*, const GrSurfaceProxyView&, GrAppliedClip*,
83*c8dee2aaSAndroid Build Coastguard Worker                       const GrDstProxyView&, GrXferBarrierFlags, GrLoadOp colorLoadOp) override;
84*c8dee2aaSAndroid Build Coastguard Worker     void onPrepare(GrOpFlushState*) override;
85*c8dee2aaSAndroid Build Coastguard Worker     void onExecute(GrOpFlushState*, const SkRect& chainBounds) override;
86*c8dee2aaSAndroid Build Coastguard Worker 
87*c8dee2aaSAndroid Build Coastguard Worker     const GrAAType fAAType;
88*c8dee2aaSAndroid Build Coastguard Worker     const GrUserStencilSettings* const fStencil;
89*c8dee2aaSAndroid Build Coastguard Worker     int fTotalCombinedPathVerbCnt;
90*c8dee2aaSAndroid Build Coastguard Worker     PatchAttribs fPatchAttribs = PatchAttribs::kNone;
91*c8dee2aaSAndroid Build Coastguard Worker     PathDrawList* const fPathDrawList;
92*c8dee2aaSAndroid Build Coastguard Worker     PathDrawList** fPathDrawTail;
93*c8dee2aaSAndroid Build Coastguard Worker     GrProcessorSet fProcessors;
94*c8dee2aaSAndroid Build Coastguard Worker     SkMatrix fShaderMatrix;
95*c8dee2aaSAndroid Build Coastguard Worker 
96*c8dee2aaSAndroid Build Coastguard Worker     // Decided during prepareTessellator.
97*c8dee2aaSAndroid Build Coastguard Worker     PathTessellator* fTessellator = nullptr;
98*c8dee2aaSAndroid Build Coastguard Worker     const GrProgramInfo* fTessellationProgram = nullptr;
99*c8dee2aaSAndroid Build Coastguard Worker 
100*c8dee2aaSAndroid Build Coastguard Worker     friend class GrOp;  // For ctor.
101*c8dee2aaSAndroid Build Coastguard Worker };
102*c8dee2aaSAndroid Build Coastguard Worker 
103*c8dee2aaSAndroid Build Coastguard Worker }  // namespace skgpu::ganesh
104*c8dee2aaSAndroid Build Coastguard Worker 
105*c8dee2aaSAndroid Build Coastguard Worker #endif // PathTessellateOp_DEFINED
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